1
00:00:09,240 --> 00:00:12,040
Welcome to Pitch It to Me 
podcast, a show about the 

2
00:00:12,040 --> 00:00:15,240
subjective past, present and 
potential future of flesh and 

3
00:00:15,240 --> 00:00:17,560
blood design. 
Today we'll be pitching 

4
00:00:17,560 --> 00:00:21,080
predictions about the next set 
with special guest me talent 

5
00:00:21,080 --> 00:00:23,360
Stradley. 
You can find us across all 

6
00:00:23,360 --> 00:00:26,440
socials such as Blue Sky and 
Instagram at Pitch It to Me 

7
00:00:26,440 --> 00:00:33,000
podcast. 
I'm fuzzy. 

8
00:00:33,160 --> 00:00:34,720
I'm Clark. 
I'm Joel. 

9
00:00:34,800 --> 00:00:37,840
And I'm Talon. 
Talon Stradley, Who are? 

10
00:00:38,200 --> 00:00:38,800
You. 
It's me. 

11
00:00:38,800 --> 00:00:41,560
I'm I'm I'm here. 
He's been your friend for the 

12
00:00:41,560 --> 00:00:44,480
past, like he's been our friend 
for like the past decade. 

13
00:00:44,480 --> 00:00:45,520
Fuzzy. 
How do you forget? 

14
00:00:45,520 --> 00:00:48,040
Talon Oh yeah, that's right. 
You were the best man at his 

15
00:00:48,040 --> 00:00:50,960
wedding, that is true. 
And that entire time over the 

16
00:00:50,960 --> 00:00:55,840
past decades of friendship, I 
have been begging to come on as 

17
00:00:55,840 --> 00:00:57,920
a guest for pitch and 
predictions for high seas. 

18
00:01:00,120 --> 00:01:02,520
Facts. 
He's nothing if not persistent. 

19
00:01:03,360 --> 00:01:05,360
It was all the long games. 
Get me here. 

20
00:01:05,640 --> 00:01:08,120
And what's crazy is that like, 
we're going to have two guests 

21
00:01:08,120 --> 00:01:10,360
today. 
Captain Hornswoggle has been 

22
00:01:10,360 --> 00:01:14,040
running a little late, but. 
Yeah, he's a busy man. 

23
00:01:14,040 --> 00:01:16,520
He can. 
He tends to be a little late on 

24
00:01:16,520 --> 00:01:18,440
the draw there, but he said he 
he was going to be here. 

25
00:01:18,440 --> 00:01:19,600
He assured us. 
Yeah. 

26
00:01:19,960 --> 00:01:22,480
Fuzzy, could you give him a call
to see how far out he is? 

27
00:01:22,560 --> 00:01:31,480
OK, Fuzzy, where are you boys? 
We're in our garage recording. 

28
00:01:31,480 --> 00:01:32,880
Captain Hornswoggle, where are 
you? 

29
00:01:33,840 --> 00:01:36,880
I can't find you. 
I'm walking down Magnolia Blvd. 

30
00:01:37,000 --> 00:01:39,480
and all I'm seeing is a 
playground with a bunch of 

31
00:01:39,600 --> 00:01:45,360
children about and I love birds 
biking across the the seaboard 

32
00:01:45,640 --> 00:01:49,120
and and trains in the distance. 
Wait, I think you got out there.

33
00:01:49,120 --> 00:01:54,080
We have a Hornswoggle. 
There's skyscrapers and there's 

34
00:01:54,160 --> 00:01:56,800
trains and there's like, public 
transportation. 

35
00:01:56,840 --> 00:01:59,920
Where are you boys? 
Which line do I take to get to 

36
00:01:59,920 --> 00:02:03,000
the garage? 
Joel, does that sound like Long 

37
00:02:03,000 --> 00:02:05,160
Beach to you, Captain 
Hornswoggle? 

38
00:02:05,360 --> 00:02:10,120
Long Beach Long Beach, NY. 
Oh no. 

39
00:02:10,400 --> 00:02:14,640
Captain Hornswoggle. 
We're in Long Beach, CA. 

40
00:02:15,600 --> 00:02:18,760
Long Beach, CA that's on the 
other side of the continent. 

41
00:02:19,840 --> 00:02:21,960
Well, at least you have your 
geography right, Captain 

42
00:02:21,960 --> 00:02:24,800
Hornswoggle. 
Now that we figured out. 

43
00:02:24,800 --> 00:02:27,640
Damn. 
It I'm going to have to sail all

44
00:02:27,640 --> 00:02:31,880
the way around South America. 
It's not an easy. 

45
00:02:31,880 --> 00:02:33,360
Trip. 
You know what, Captain 

46
00:02:33,360 --> 00:02:34,680
Hornswoggle, I'll save you the 
trip. 

47
00:02:34,720 --> 00:02:38,960
Why don't you plan on coming 
back for the a future episode? 

48
00:02:38,960 --> 00:02:42,160
Like maybe when we cash in our 
pitch and predictions. 

49
00:02:43,240 --> 00:02:46,720
When will that be? 
Oh, like early June. 

50
00:02:47,480 --> 00:02:49,400
Oh, so I need to leave right 
now. 

51
00:02:50,520 --> 00:02:53,520
Why won't you make it? 
Oh, sorry, boys. 

52
00:02:53,640 --> 00:02:55,720
I need to go. 
There's a crack in attacking 

53
00:02:55,720 --> 00:02:57,000
your ship. 
Get away. 

54
00:02:57,000 --> 00:03:00,040
Wait, where are some cannons? 
There's got to be cannons around

55
00:03:00,040 --> 00:03:02,120
there, you little boy. 
Where's the cannon? 

56
00:03:02,120 --> 00:03:04,120
Get the spray bottle, Captain 
Hornswoggle. 

57
00:03:05,480 --> 00:03:07,960
Give it boy, I got to go. 
Well. 

58
00:03:08,600 --> 00:03:14,040
Good luck, bye bye. 
Damn he is so unreliable. 

59
00:03:14,120 --> 00:03:17,320
Holy shit, a Kraken. 
Oh yeah, he does. 

60
00:03:17,360 --> 00:03:19,040
He does that all the time. 
It's not a big deal to him. 

61
00:03:19,040 --> 00:03:21,600
Like right outside of New York, 
though. 

62
00:03:21,840 --> 00:03:23,440
Oh yeah, it might be a big deal 
to New York I. 

63
00:03:24,200 --> 00:03:25,400
Feel like those are chilly 
waters? 

64
00:03:25,400 --> 00:03:27,880
That seems more like a West 
Coast thing, you know? 

65
00:03:27,880 --> 00:03:32,120
Yeah, maybe it was just a whale.
That would be so embarrassing 

66
00:03:32,120 --> 00:03:34,000
for him if he was that scared of
a whale. 

67
00:03:34,800 --> 00:03:36,560
I don't know, it was attacking 
his ship. 

68
00:03:36,560 --> 00:03:39,680
Whales are pretty big creatures.
They can sink a ship. 

69
00:03:39,880 --> 00:03:42,680
Well, I guess we should focus on
our guest that is here today. 

70
00:03:42,760 --> 00:03:46,920
Hey, yeah. 
So we might as well talk about 

71
00:03:46,920 --> 00:03:50,400
what we're doing this episode, 
get right into it, not delay too

72
00:03:50,400 --> 00:03:53,120
much longer. 
We were going to do some other 

73
00:03:53,120 --> 00:03:55,840
episode this week. 
We had all the notes prepared 

74
00:03:56,200 --> 00:03:57,680
and everything. 
It was a beggar. 

75
00:03:58,040 --> 00:04:00,000
And then spoilers came out and 
we. 

76
00:04:00,000 --> 00:04:03,320
Shredded the notes. 
You'll never get to hear that 

77
00:04:03,320 --> 00:04:05,400
episode again. 
Until next week. 

78
00:04:06,840 --> 00:04:09,520
But this week it's pitch and 
predictions, baby. 

79
00:04:09,680 --> 00:04:13,960
This time, we're trying to do it
so early that LSS can't possibly

80
00:04:13,960 --> 00:04:15,760
disrupt us with any more 
spoilers. 

81
00:04:16,800 --> 00:04:18,920
We just got a bunch of 
information leaked from the 

82
00:04:18,920 --> 00:04:22,960
world premiere, Taipei, right? 
So we've got some promos, we've 

83
00:04:22,960 --> 00:04:25,280
seen the heroes and that's about
it. 

84
00:04:25,760 --> 00:04:29,960
And some Necromancer cards. 
Yeah, those immediately went 

85
00:04:29,960 --> 00:04:33,560
down, which is kind of signaling
to me that they shouldn't have 

86
00:04:33,560 --> 00:04:36,320
gone up in the 1st. 
Place not before screenshotted 

87
00:04:36,320 --> 00:04:39,320
it. 
Not before the entire community 

88
00:04:39,320 --> 00:04:44,600
screenshotted those things. 
So if you don't know, the Pigeon

89
00:04:44,600 --> 00:04:49,080
Predictions episode is where we 
make a bunch of predictions 

90
00:04:49,080 --> 00:04:52,640
about the upcoming set. 
I know it's very, very early to 

91
00:04:52,640 --> 00:04:54,040
be doing this. 
High Seas still isn't going to 

92
00:04:54,040 --> 00:04:57,560
come out for two months, but 
everyone's thinking about it. 

93
00:04:57,600 --> 00:04:59,600
So we want to hear your 
opinions. 

94
00:04:59,600 --> 00:05:04,680
What do you think is going to 
come out in the High Seas? 

95
00:05:04,760 --> 00:05:06,400
What are going to be some of the
set mechanics? 

96
00:05:06,400 --> 00:05:09,280
Maybe some of the majestic 
designs for some of the heroes 

97
00:05:09,280 --> 00:05:11,920
and their cards. 
And we've already been pulling 

98
00:05:12,120 --> 00:05:15,240
our Discord users on what they 
think is going to be in the set.

99
00:05:15,640 --> 00:05:18,480
We can always hear your opinion.
We always are looking for more 

100
00:05:18,480 --> 00:05:20,680
people chiming in with what they
think is going to be in the set.

101
00:05:20,840 --> 00:05:24,400
But we're going to be showcasing
some of those predictions in our

102
00:05:24,480 --> 00:05:25,480
episode today. 
Yeah. 

103
00:05:25,760 --> 00:05:29,360
And if you also want to end up 
on the podcast, go ahead, join 

104
00:05:29,360 --> 00:05:32,160
our Discord, chat with us in 
there, join our Patreon. 

105
00:05:32,840 --> 00:05:36,640
We always pull somebody out 
every single episode in our 

106
00:05:36,640 --> 00:05:41,680
Arsenal zone for that. 
But I think we are going to go 

107
00:05:41,680 --> 00:05:44,160
ahead and talk about 
specifically how are we going to

108
00:05:44,160 --> 00:05:47,760
structure this episode. 
For today's episode, it's just 

109
00:05:47,760 --> 00:05:50,560
going to be the three sections 
that we'll be focusing on, which

110
00:05:50,560 --> 00:05:53,920
are the three revealed classes, 
Necromancer, Ranger, and 

111
00:05:53,920 --> 00:05:57,200
Mechinologist respectively. 
But a lot of leeway given if our

112
00:05:57,200 --> 00:05:59,720
predictions don't happen to be 
directly related to those 

113
00:05:59,720 --> 00:06:01,840
classes. 
Each host will be given the 

114
00:06:01,840 --> 00:06:04,800
opportunity to make 4 main 
predictions over the course of 

115
00:06:04,800 --> 00:06:07,480
the episode. 
We'll also be peppering in 

116
00:06:07,480 --> 00:06:09,200
predictions from our Discord 
users. 

117
00:06:09,320 --> 00:06:12,240
So thank you to everyone who was
on a Discord today making those 

118
00:06:12,240 --> 00:06:14,520
predictions. 
And once the set releases in 

119
00:06:14,520 --> 00:06:18,040
about 2 1/2 months time, we'll 
rehash all our predictions to 

120
00:06:18,040 --> 00:06:20,360
see who knows LSS the best or 
the least. 

121
00:06:21,600 --> 00:06:24,440
So let's jump into Red Pitch, 
which is probably the most 

122
00:06:24,440 --> 00:06:27,320
exciting class to talk about 
Necromancer AW. 

123
00:06:27,600 --> 00:06:31,040
Man. 
So fuzzy, what's your prediction

124
00:06:31,040 --> 00:06:34,240
for the Necromancer class? 
So we just saw that they 

125
00:06:34,240 --> 00:06:37,640
released a couple of different 
allies for necromancer as well 

126
00:06:37,640 --> 00:06:41,400
as the Compass of Sunken Depths 
which is a offhand. 

127
00:06:41,760 --> 00:06:45,040
So I'd like to make a prediction
about the main hand weapon that 

128
00:06:45,040 --> 00:06:46,600
Gravy Bones is going to be 
printed with. 

129
00:06:47,000 --> 00:06:50,520
I think there's going to be a 
pirate necromancer weapon that 

130
00:06:50,520 --> 00:06:54,960
will not do anything without any
allies on board in the same way 

131
00:06:55,400 --> 00:06:58,400
that they're illusionist weapons
that don't do anything without 

132
00:06:58,480 --> 00:07:00,840
allies on the board. 
Like Jeromey has her scepter 

133
00:07:00,920 --> 00:07:04,080
that gives all of her Dragons 
the ability to attack I think 

134
00:07:04,800 --> 00:07:07,400
while the allies don't need 
something like that because they

135
00:07:07,400 --> 00:07:09,680
already have the ability to 
attack, I think there's going to

136
00:07:09,680 --> 00:07:13,560
be some buff to the allies that 
gravy bones main hand weapon is 

137
00:07:13,560 --> 00:07:15,720
going to give. 
Interesting. 

138
00:07:16,000 --> 00:07:18,760
Or maybe it would attack based 
on the number of allies you have

139
00:07:18,760 --> 00:07:20,440
or something. 
Or like tap an ally to do 

140
00:07:20,440 --> 00:07:23,280
something but if you don't have 
an ally that weapon ain't going 

141
00:07:23,280 --> 00:07:25,720
to do shit. 
Interesting. 

142
00:07:25,840 --> 00:07:28,600
I think that makes a lot of 
sense for like like you noted 

143
00:07:28,680 --> 00:07:33,880
how we've seen ally based heroes
balanced in the past where like 

144
00:07:33,880 --> 00:07:36,600
this is someone who has a lot of
recursion built into their kit 

145
00:07:36,600 --> 00:07:38,920
theoretically, right? 
Like being able to like pull 

146
00:07:38,920 --> 00:07:41,240
things from the graveyard, lots 
of card advantage, lots of 

147
00:07:41,240 --> 00:07:45,120
opportunities to play things. 
And so I like that just needs to

148
00:07:45,120 --> 00:07:47,320
be curbed a little bit. 
Like, OK, you can have some good

149
00:07:47,320 --> 00:07:49,880
late game, but you can't have 
like the crazy long late game of

150
00:07:49,880 --> 00:07:51,960
also being able to attack 
relentlessly. 

151
00:07:52,040 --> 00:07:53,680
I don't. 
Think they're ever going to 

152
00:07:53,680 --> 00:07:56,160
return to the drum? 
I think of like if you pitch a 

153
00:07:56,160 --> 00:07:59,560
yellow or a card with watery 
Grave, all your allies will have

154
00:07:59,560 --> 00:08:01,360
go again. 
I don't think they're ever going

155
00:08:01,360 --> 00:08:04,360
to return to that level of like 
widespread go. 

156
00:08:04,360 --> 00:08:06,160
Again, you know, I'm definitely 
expecting something more 

157
00:08:06,160 --> 00:08:08,280
balanced. 
It definitely could be like AI 

158
00:08:08,280 --> 00:08:11,600
could see like a pay to your 
next ally attack has go again 

159
00:08:11,600 --> 00:08:14,720
kind of thing. 
But I also very easily see it 

160
00:08:14,720 --> 00:08:19,600
being a weapon. 
If Necromancer is more focused 

161
00:08:19,600 --> 00:08:25,400
on attack actions, I can see 
like using the weapon sort of as

162
00:08:25,960 --> 00:08:28,880
where an ally attack would go if
you don't have enough allies on 

163
00:08:28,880 --> 00:08:30,360
board, right? 
Yes. 

164
00:08:30,520 --> 00:08:33,520
Now I will say I don't believe 
that this will be the only 

165
00:08:33,520 --> 00:08:36,240
weapon Gravy Bones will have 
access to, but I do think it'll 

166
00:08:36,240 --> 00:08:38,919
be like his signature weapon, 
the pirate necromancer weapon 

167
00:08:38,919 --> 00:08:40,799
specifically. 
I actually do think there might 

168
00:08:40,799 --> 00:08:43,200
be another alternative for him 
in the form of like, like a 

169
00:08:43,240 --> 00:08:46,000
pirate, like a generic pirate 
weapon, like a cutlass or 

170
00:08:46,000 --> 00:08:46,920
something. 
Yeah. 

171
00:08:47,240 --> 00:08:51,240
What if it's like a weapon with 
attack value, When it hits your 

172
00:08:51,240 --> 00:08:54,480
next ally, attack gets go again.
But then it would have to have 

173
00:08:54,480 --> 00:08:57,520
go again itself, sure. 
So then I guess in like. 

174
00:08:57,560 --> 00:09:00,320
Giving weapons go again. 
In that situation my prediction 

175
00:09:00,320 --> 00:09:03,600
would be wrong because I'm 
putting my money on the attack. 

176
00:09:03,680 --> 00:09:06,520
The weapon will do nothing 
unless you have an ally on 

177
00:09:06,520 --> 00:09:08,160
board. 
Yeah, that's fair. 

178
00:09:09,440 --> 00:09:11,320
I mean, I would still love a 
weapon like that, don't get me 

179
00:09:11,400 --> 00:09:13,240
wrong. 
I'd be like, really happy to be 

180
00:09:13,240 --> 00:09:16,720
wrong, you know? 
All right, let's move on now to 

181
00:09:16,760 --> 00:09:20,400
a fan prediction. 
That lemur, It's earth Bending 

182
00:09:20,480 --> 00:09:23,920
is a user in our Discord and 
they made the prediction that 

183
00:09:23,920 --> 00:09:26,400
Gravy Bones will get a 
specialization that lets him 

184
00:09:26,400 --> 00:09:30,960
mill cards from his own deck, 
with bonus points if it's an X 

185
00:09:30,960 --> 00:09:36,920
or an X + 1 resource cost. 
I love me my X spells so I like 

186
00:09:36,920 --> 00:09:39,720
this. 
I just love the idea of like you

187
00:09:39,720 --> 00:09:43,120
pass over to gravy and they're 
like, all right, I cast a spell 

188
00:09:43,320 --> 00:09:46,520
X's nine, I'm going to mill 9 
cards and you're like, oh fuck, 

189
00:09:46,520 --> 00:09:48,480
Oh no, there's no way they're 
popping off. 

190
00:09:49,960 --> 00:09:53,280
It's a very very cool idea, but 
the self mill definitely seems 

191
00:09:53,280 --> 00:09:56,840
like an important thing, 
especially if gold is going to 

192
00:09:56,840 --> 00:09:59,880
be a gated mechanic. 
Also shout out to that lemur. 

193
00:09:59,880 --> 00:10:02,080
It's earth bending for liking 
the podcast so much that he 

194
00:10:02,080 --> 00:10:03,920
decided to move in with two of 
the hosts. 

195
00:10:08,160 --> 00:10:11,080
I I'm really excited for like 
this side of the necromancer 

196
00:10:11,080 --> 00:10:14,200
because for those who don't 
know, like I played dredge in 

197
00:10:14,200 --> 00:10:15,720
magic. 
That was like the last real 

198
00:10:15,720 --> 00:10:19,920
Magic deck that I played and I 
loved it and like Fuzzy got me a

199
00:10:19,920 --> 00:10:23,800
chain blitz deck to start me off
because it played into some of 

200
00:10:23,800 --> 00:10:25,520
those dredge mechanics. 
So I'm really excited at the 

201
00:10:25,520 --> 00:10:27,840
idea of like this self milling 
kind of thing. 

202
00:10:27,840 --> 00:10:29,520
It feels a little bit different 
than like what we've seen in 

203
00:10:29,520 --> 00:10:32,440
brute with like the discard or 
with playing from banish and 

204
00:10:32,440 --> 00:10:34,160
stuff with Shadow. 
It's like, give me some good old

205
00:10:34,160 --> 00:10:37,480
fashioned in the graveyard dirt 
cards, you know? 

206
00:10:38,720 --> 00:10:41,400
Dirt Cards talent sure does love
his dirt. 

207
00:10:42,200 --> 00:10:44,600
Give me scrap. 
How about you Clark? 

208
00:10:44,600 --> 00:10:47,280
Did you have any thoughts about 
what Necromancer could look like

209
00:10:47,280 --> 00:10:48,960
or what what cards they could 
have? 

210
00:10:49,600 --> 00:10:53,440
No, I'm going to instead talk 
about how I think heroes are 

211
00:10:53,440 --> 00:10:58,400
going to start interacting with 
Necromancer in the form of hate 

212
00:10:58,400 --> 00:11:04,240
cards, so Necromancer is able to
play cards from graveyard. 

213
00:11:04,520 --> 00:11:08,200
And I think we all know just how
incredibly broken that can be in

214
00:11:08,200 --> 00:11:11,480
a good TCG, right? 
We already see how dangerous it 

215
00:11:11,480 --> 00:11:13,440
is with some of Levi's things, 
right? 

216
00:11:13,440 --> 00:11:16,160
With Plasma Fet in the bandage 
zone, which already kind of has 

217
00:11:16,160 --> 00:11:19,640
an extra hoop to jump through 
and like an extra hard hoop to 

218
00:11:19,640 --> 00:11:23,280
even get that ability. 
But even like Shadow Rum Horror,

219
00:11:23,360 --> 00:11:27,000
you banish those three sixes. 
Like that ability to get free 

220
00:11:27,000 --> 00:11:29,680
card value from graveyard is so,
so powerful. 

221
00:11:29,680 --> 00:11:34,200
We've seen it with Cyb and LSS 
said we don't think there's 

222
00:11:34,200 --> 00:11:37,600
enough hate for this particular 
strategy, so we're going to ban 

223
00:11:37,600 --> 00:11:40,440
the Blues. 
So what hate is coming? 

224
00:11:40,480 --> 00:11:44,080
We've already seen grave keeping
shown as a possible promo which 

225
00:11:44,080 --> 00:11:46,920
banishes cards from graveyard. 
But banishing cards from 

226
00:11:46,920 --> 00:11:49,240
graveyard and making that 
something to as a generic to 

227
00:11:49,240 --> 00:11:54,320
give to everybody can I think be
extra destructive to certain 

228
00:11:54,320 --> 00:11:57,320
deck archetypes. 
But not flipping cards in 

229
00:11:57,320 --> 00:12:01,160
graveyard upside down. 
When watery grave goes to 

230
00:12:01,160 --> 00:12:05,240
graveyard it flips upside down, 
meaning it no longer has that 

231
00:12:05,240 --> 00:12:07,880
front text, no longer has water 
grave, and you can no longer 

232
00:12:07,880 --> 00:12:12,200
cast it from graveyard. 
Which is what gravy bones 

233
00:12:12,520 --> 00:12:15,240
ability allows him to do. 
So by turning it face down you 

234
00:12:15,240 --> 00:12:17,880
remove the watery grave ability,
no longer castable, but it stays

235
00:12:17,880 --> 00:12:19,720
in graveyard. 
I think they're going to give 

236
00:12:19,720 --> 00:12:22,680
that to like A2 caustics 
majestic or like a non attack 

237
00:12:22,680 --> 00:12:26,960
action card. 
Cyb loses its name, but you 

238
00:12:26,960 --> 00:12:29,880
don't need to worry about all 
this banish zone interaction 

239
00:12:29,920 --> 00:12:33,480
effect going on. 
So it would do an effective job 

240
00:12:33,640 --> 00:12:37,840
of hating on Cyd, of hating on 
Necromancer, any future 

241
00:12:37,840 --> 00:12:42,440
graveyard strategies, but it 
would still allow these other 

242
00:12:42,440 --> 00:12:46,080
strategies to still have some 
play and have some effect into 

243
00:12:46,080 --> 00:12:47,640
it. 
I can't imagine trying to pick 

244
00:12:47,640 --> 00:12:50,400
random cards out of my graveyard
when some of them are face up 

245
00:12:50,400 --> 00:12:52,400
and some of them are face down. 
Like that sounds. 

246
00:12:52,720 --> 00:12:55,320
But Levi already deals with some
clunky ass shit so. 

247
00:12:55,560 --> 00:12:58,320
Very very true actually having 
face down cards in graveyard for

248
00:12:58,320 --> 00:13:01,480
Levi it does sound like a 
nightmare but flipping cards in 

249
00:13:01,480 --> 00:13:05,560
graveyard upside down I think is
like a very efficient hate. 

250
00:13:05,680 --> 00:13:09,560
Opportunity As somebody who 
would be playing into Levia, I 

251
00:13:09,560 --> 00:13:12,560
would way rather be like adding 
these misses into their 

252
00:13:12,560 --> 00:13:15,480
graveyard rather than just like 
banishing straight out. 

253
00:13:15,480 --> 00:13:17,600
You know, like if there's a 
grave keeping where it vanishes 

254
00:13:17,600 --> 00:13:20,200
versus grave keeping where it 
flips, like I'm adding the 

255
00:13:20,200 --> 00:13:22,280
misses in there, baby. 
I'm hoping for that little bit 

256
00:13:22,280 --> 00:13:24,720
of extra luck. 
I really like this prediction 

257
00:13:24,720 --> 00:13:27,680
because it's it's a very elegant
solution of future proofing this

258
00:13:27,680 --> 00:13:31,320
type of hate with without like 
you said, just invalidating like

259
00:13:31,320 --> 00:13:34,240
so many of the strategies that I
think they're getting more 

260
00:13:34,240 --> 00:13:36,880
comfortable iterating on like 
Shadow Roomblade. 

261
00:13:36,880 --> 00:13:39,520
Obviously Vincent's been getting
some power, and if they ever 

262
00:13:39,520 --> 00:13:41,760
want above her, they're going to
have to come up with ways to 

263
00:13:42,040 --> 00:13:45,960
deal with graveyard and banish 
without completely gimping her 

264
00:13:46,400 --> 00:13:50,120
or anybody else who deals with 
graveyard synergies like Kasai 

265
00:13:50,120 --> 00:13:52,200
specifically or loyalty beyond 
the grave. 

266
00:13:52,320 --> 00:13:55,960
There's a lot of graveyard 
synergy going on right now, but 

267
00:13:56,440 --> 00:13:59,640
I can't imagine they would wanna
pigeonhole, yeah, pigeonhole all

268
00:13:59,640 --> 00:14:04,000
these designs so abruptly. 
But at the exact same time fuzzy

269
00:14:04,000 --> 00:14:07,320
like you said, some cards in 
graveyard becoming face down. 

270
00:14:07,320 --> 00:14:10,400
Like then how does Levaya 
remember which cards are face 

271
00:14:10,400 --> 00:14:11,600
down? 
Because once it's face down, 

272
00:14:11,600 --> 00:14:13,280
there's no longer public 
information. 

273
00:14:13,560 --> 00:14:15,880
So it's not like you can 
retroactively go back after the 

274
00:14:15,880 --> 00:14:17,160
bandage. 
Right now, what Levaya players 

275
00:14:17,160 --> 00:14:19,920
are doing So they pick up their 
graveyard, they shuffle it and 

276
00:14:19,920 --> 00:14:22,480
then they present it face down 
to the opponent to select cards.

277
00:14:22,520 --> 00:14:25,320
Yeah, listeners, we had actually
a pretty lengthy conversation 

278
00:14:25,320 --> 00:14:28,120
right before recording. 
We were all arguing about what 

279
00:14:28,120 --> 00:14:30,800
this means for the future of the
game and what and the set. 

280
00:14:30,800 --> 00:14:32,800
Like when we have cards face 
down in graveyard. 

281
00:14:32,800 --> 00:14:34,120
We've never really had that 
before. 

282
00:14:34,320 --> 00:14:37,520
I would expect a little bit like
a rules document being a little 

283
00:14:37,560 --> 00:14:39,840
rules update on the release of 
the set. 

284
00:14:39,840 --> 00:14:41,880
Like what does it mean to be 
face down in graveyard? 

285
00:14:42,240 --> 00:14:45,160
I I think that I'm going to go 
on record and say that I'm 

286
00:14:45,160 --> 00:14:47,280
almost on the other side of this
where I think that there's 

287
00:14:47,280 --> 00:14:49,120
something else going on here 
that we're missing. 

288
00:14:49,120 --> 00:14:52,720
Like maybe face down cards in 
graveyard is just relegated to 

289
00:14:52,720 --> 00:14:56,520
watery grave and it's not about 
like any kind of graveyard hit 

290
00:14:56,520 --> 00:14:57,920
because they're essentially 
creating a new zone. 

291
00:14:57,920 --> 00:15:00,560
We already have graveyard and 
then banished, which is supposed

292
00:15:00,560 --> 00:15:02,640
to function as that kind of it's
out of the graveyard, it's out 

293
00:15:02,640 --> 00:15:05,560
of the game. 
And then we also have face down 

294
00:15:05,560 --> 00:15:07,440
banish. 
So this is essentially creating 

295
00:15:07,440 --> 00:15:11,640
a fourth zone where things are 
not in hand or in play. 

296
00:15:12,080 --> 00:15:14,800
And so I think like I think it's
going to be very intentional. 

297
00:15:14,800 --> 00:15:18,200
I think that there's a reason 
why they don't say banish this 

298
00:15:18,200 --> 00:15:19,520
whenever it goes to your 
graveyard. 

299
00:15:19,840 --> 00:15:23,120
So maybe necromancer cares about
banishing cards from graveyard. 

300
00:15:23,160 --> 00:15:26,560
Maybe there's a double side to 
these allies and there's another

301
00:15:26,560 --> 00:15:29,360
way that they can be interacted 
with in the graveyard once they 

302
00:15:29,360 --> 00:15:32,640
go there. 
But but I do think that it's 

303
00:15:32,640 --> 00:15:34,840
going to be more relegated. 
It's going to be kind of, it 

304
00:15:34,840 --> 00:15:36,440
seems almost crucial. 
I would go so far and say that 

305
00:15:36,440 --> 00:15:39,280
this is going to be a key part 
of like what Gravy Bones is 

306
00:15:39,280 --> 00:15:42,920
wanting to do. 
It involves these cards being 

307
00:15:42,920 --> 00:15:46,840
faced down in some way. 
But I do have my own prediction 

308
00:15:46,840 --> 00:15:49,800
for Necromancer. 
Before we move on to yellow 

309
00:15:49,800 --> 00:15:51,840
pitch, I have one more 
prediction I want to make for 

310
00:15:51,840 --> 00:15:54,440
Necromancer You're. 
Cashing in your bonus now. 

311
00:15:54,520 --> 00:15:57,880
Yes, I get to make one extra 
prediction and one extra pitch. 

312
00:15:58,040 --> 00:16:01,440
That'll be now. 
I think there's going to be a 

313
00:16:01,440 --> 00:16:05,000
little monkey ally card 
somewhere in the set, and I 

314
00:16:05,000 --> 00:16:08,320
think it's probably Necromancer.
Damn it, that's such a home run 

315
00:16:08,320 --> 00:16:10,440
prediction. 
Why didn't I think of that one? 

316
00:16:11,000 --> 00:16:13,360
Little best bud, Little bone 
monkey. 

317
00:16:15,280 --> 00:16:19,080
You're a little monkey. 
The way Ella says they will name

318
00:16:19,080 --> 00:16:22,800
it Monkey. 
They'll have some other name, 

319
00:16:22,800 --> 00:16:25,160
like Fred. 
There's lots of little monkeys 

320
00:16:25,160 --> 00:16:27,720
that you see in pirate media. 
I think it'd be silly if they 

321
00:16:27,720 --> 00:16:29,400
didn't include a monkey ally in 
the set. 

322
00:16:29,400 --> 00:16:32,640
And so far the only confirmation
we've had for allies is in the 

323
00:16:32,640 --> 00:16:34,800
Necromancer class. 
I think there's definitely a 

324
00:16:34,800 --> 00:16:38,040
chance we see allies in other 
places, but somewhere there's 

325
00:16:38,040 --> 00:16:40,440
going to be a monkey ally. 
That's kind of a fast 1. 

326
00:16:40,440 --> 00:16:41,800
I don't have a whole lot to say 
about it. 

327
00:16:42,080 --> 00:16:43,600
Maybe it steals gold from other 
players. 

328
00:16:43,600 --> 00:16:44,440
That'd be really. 
Cute. 

329
00:16:44,440 --> 00:16:48,680
Oh, maybe it's time they print 
Ragavan in Flushing. 

330
00:16:51,200 --> 00:16:56,840
Please, dear God, no. 
So I I want to take a a slightly

331
00:16:56,840 --> 00:17:00,360
different look at the 
Necromancer class for my 

332
00:17:00,360 --> 00:17:02,600
prediction. 
There's been a lot of talk over 

333
00:17:02,600 --> 00:17:05,760
what the watery grave keyboard 
is, but I think that's something

334
00:17:05,760 --> 00:17:07,680
we're going to see more 
generally. 

335
00:17:07,680 --> 00:17:12,560
Mechanically represented in the 
Necromancer class is cards that 

336
00:17:12,560 --> 00:17:16,599
care about the amount of other 
cards that share a name with it 

337
00:17:16,720 --> 00:17:19,640
in the graveyard, like what 
we've seen with Count Your 

338
00:17:19,640 --> 00:17:22,000
Blessings, right? 
And we all love, Count your 

339
00:17:22,000 --> 00:17:22,720
blessings. 
But. 

340
00:17:23,480 --> 00:17:25,319
That's like the one element that
count your blessings. 

341
00:17:25,319 --> 00:17:27,440
Like actually like. 
Yeah, right. 

342
00:17:27,440 --> 00:17:29,840
Like it. 
It leads to, I think something 

343
00:17:29,840 --> 00:17:32,040
that Count your Blessings does 
bring is this really like 

344
00:17:32,040 --> 00:17:34,040
lopsided gameplay that can be 
really fun, right? 

345
00:17:34,040 --> 00:17:36,120
Where it's like your first 
couple of casts, you're you're 

346
00:17:36,120 --> 00:17:38,040
not getting a lot of great value
on that. 

347
00:17:38,240 --> 00:17:40,120
But it's not about those first 
couple of casts. 

348
00:17:40,120 --> 00:17:45,040
It's about the longevity of the 
game and this kind of steady 

349
00:17:45,040 --> 00:17:48,680
pressure that can build up. 
And that feels very Necromancer 

350
00:17:48,680 --> 00:17:50,480
Y to me, right? 
That feels like here's the 

351
00:17:50,480 --> 00:17:53,280
zombie horde slowly coming in. 
It's persistent, it's there. 

352
00:17:53,280 --> 00:17:56,760
And I think that cards like this
could be a really good way to 

353
00:17:56,760 --> 00:17:58,400
tap into that very easily, 
right? 

354
00:17:59,200 --> 00:18:03,080
I mean like I can see an ally 
creator that makes the amount of

355
00:18:03,080 --> 00:18:06,040
allies equal to cards with the 
name in graveyard. 

356
00:18:06,240 --> 00:18:09,920
And that is terrifying to me as 
a Ranger player, but it's 

357
00:18:09,920 --> 00:18:10,800
exactly that, right? 
Yeah. 

358
00:18:10,800 --> 00:18:12,760
Your first cast is not going to 
be rake the embers, but you 

359
00:18:12,760 --> 00:18:15,960
start hitting that 3rd, 4th, 
5th, God forbid your 9th cast of

360
00:18:15,960 --> 00:18:17,400
that, right? 
Yeah. 

361
00:18:17,400 --> 00:18:19,120
But you got to get there 1st. 
And if you have a bunch of 

362
00:18:19,120 --> 00:18:21,480
pearls, you know, if you have a 
bunch of no blocks like what 

363
00:18:21,480 --> 00:18:23,920
Fuzzy suggested, who knows, 
maybe that's where they end up. 

364
00:18:23,920 --> 00:18:25,920
But yeah, I really like that 
mechanic. 

365
00:18:26,000 --> 00:18:27,920
And I would love to see that in 
Necromancer. 

366
00:18:28,040 --> 00:18:30,840
I think fits well. 
Flavor Fleet seems like a cool 

367
00:18:30,840 --> 00:18:33,200
mechanical space that hasn't 
been fully explored in the game 

368
00:18:33,200 --> 00:18:35,000
yet. 
Joel, what do you got for your 

369
00:18:35,000 --> 00:18:40,120
prediction necromancer style? 
So what we've seen so far from 

370
00:18:40,120 --> 00:18:43,600
the Necromancer is the Blue 
Majestic, which is chart the 

371
00:18:43,600 --> 00:18:45,360
high seas. 
That's your goal generation. 

372
00:18:45,360 --> 00:18:48,000
And it's also a way to pay for 
you some of your bigger allies, 

373
00:18:48,000 --> 00:18:52,480
like Chum, because he costs 
four, and Chum and the other 

374
00:18:52,480 --> 00:18:54,960
ally, Rigor Mortis. 
Rigor Mortis. 

375
00:18:55,080 --> 00:18:57,120
Yeah. 
I actually like that name. 

376
00:18:58,320 --> 00:19:00,000
That's a solid part. 
That's a solid. 

377
00:19:00,000 --> 00:19:03,680
That's a solid. 
I respect your game for sure. 

378
00:19:03,720 --> 00:19:08,400
So what they're missing is like 
this Red Majestic and I think in

379
00:19:08,400 --> 00:19:11,440
line with the other control 
decks that we've seen, I think 

380
00:19:11,440 --> 00:19:13,880
it's going to be a juicy red 
attack action. 

381
00:19:13,880 --> 00:19:17,320
It's going to be like a four for
8/4 for 9, whatever with some 

382
00:19:17,320 --> 00:19:19,760
disruption. 
Because so far it seems like 

383
00:19:19,760 --> 00:19:23,520
it's really hard to, number one,
make gold as a necromancer and 

384
00:19:23,520 --> 00:19:27,160
also to get your allies into 
graveyard without just like, you

385
00:19:27,160 --> 00:19:29,840
know, full blocking or looting a
lot. 

386
00:19:29,840 --> 00:19:32,800
So I think they're going to need
some way to carve out some tempo

387
00:19:32,800 --> 00:19:35,520
for themselves in the early to 
mid game. 

388
00:19:35,520 --> 00:19:39,400
So I think, yeah, big red magic,
just big red majestic attack 

389
00:19:39,400 --> 00:19:40,200
action. 
Sweet. 

390
00:19:40,440 --> 00:19:43,680
Yeah, I think that's a really 
good prediction because we've 

391
00:19:43,680 --> 00:19:46,680
seen a blue majestic, which hurt
the high seas, the yellow 

392
00:19:46,680 --> 00:19:50,360
Majestic with CHUM and LSS loves
their cycles. 

393
00:19:50,760 --> 00:19:52,760
Actually, I would say they don't
love their cycles, but they've 

394
00:19:52,760 --> 00:19:54,920
been growing into loving their 
cycles. 

395
00:19:54,920 --> 00:19:58,800
We've seen more and more cycles 
as set design has gone on. 

396
00:19:59,080 --> 00:20:03,280
And so being like, well, here's 
a blue, here's a yellow, there's

397
00:20:03,280 --> 00:20:04,000
a red. 
OK. 

398
00:20:04,760 --> 00:20:07,960
Here's my riff on that. 
What if the attack action is 

399
00:20:07,960 --> 00:20:11,600
like when it hits, each player 
destroys their hand and a pitch 

400
00:20:11,640 --> 00:20:14,880
zone? 
Oh, just like discard everything

401
00:20:14,880 --> 00:20:16,520
it's. 
Just like blow up everything. 

402
00:20:16,520 --> 00:20:19,560
Like you pitch a bunch of watery
grave things to play this and 

403
00:20:19,560 --> 00:20:21,800
you're destroying them, but also
you're disrupting their attack. 

404
00:20:21,800 --> 00:20:22,920
Maybe it's not everything. 
Maybe they would. 

405
00:20:22,920 --> 00:20:26,320
Like to be on hit? 
Because that's what I said on 

406
00:20:26,320 --> 00:20:28,480
Yeah, yeah, yeah. 
'Cause they you can't just like,

407
00:20:28,480 --> 00:20:32,640
not like. 
Block, I could see that. 

408
00:20:32,640 --> 00:20:38,680
I I also think like it could 
have a number of like the tap or

409
00:20:38,680 --> 00:20:43,160
flip mechanics to like get 
different bonuses, like sort of 

410
00:20:43,160 --> 00:20:44,640
like a levels of enlightenment 
type deal. 

411
00:20:44,640 --> 00:20:48,520
Like you do 1, you get this 
effect, you do 2, you get both 

412
00:20:48,520 --> 00:20:51,360
effects, you do 3, and now 
you're cooking with with guests.

413
00:20:51,400 --> 00:20:55,680
I really like that. 
Like a modal ability, each one 

414
00:20:55,680 --> 00:20:59,000
asking you to tap an ally you 
control, and you can select up 

415
00:20:59,000 --> 00:21:01,920
to three. 
So all three presumably, yeah, 

416
00:21:02,280 --> 00:21:05,240
giving you a reward for having 
like 4 allies on the board, 

417
00:21:05,240 --> 00:21:07,240
because you can tap 3 attack 
with this, right? 

418
00:21:07,520 --> 00:21:09,800
And then also still attack with 
an ally after maybe? 

419
00:21:09,800 --> 00:21:12,800
Yeah, because if none of the 
allies have Go Again, you got to

420
00:21:12,800 --> 00:21:16,160
have some way to cash in on when
you do have multiple allies out 

421
00:21:16,160 --> 00:21:20,080
at one time. 
Yeah, and instead this would be 

422
00:21:20,080 --> 00:21:23,520
a good way of giving them extra 
power without just being another

423
00:21:23,520 --> 00:21:25,600
Dromi where you swarm the board 
attack with a bunch of shit with

424
00:21:25,600 --> 00:21:26,440
Go again. 
Yes. 

425
00:21:26,600 --> 00:21:29,080
I really think they want to stay
away with that from Necromancer.

426
00:21:29,080 --> 00:21:32,880
So I really love that prediction
of having a majestic. 

427
00:21:33,240 --> 00:21:36,600
Well, hold on, this is starting 
to sound like two different 

428
00:21:36,600 --> 00:21:38,560
cards. 
It can be on the same card, but 

429
00:21:38,560 --> 00:21:40,400
it's kind of sounding like two 
different cards. 

430
00:21:40,400 --> 00:21:41,080
It could. 
Yeah. 

431
00:21:41,440 --> 00:21:44,120
No, you're not wrong. 
But a reward for having a big 

432
00:21:44,120 --> 00:21:46,240
wide board state. 
Really nice. 

433
00:21:46,880 --> 00:21:50,400
Yeah, that's my prediction. 
We do have one last fan 

434
00:21:50,400 --> 00:21:53,680
prediction. 
And our good friend Natassis 

435
00:21:53,760 --> 00:21:56,920
mentioned that there will be 
cards in the set that either 

436
00:21:56,920 --> 00:22:01,720
have a cost of tapping your hero
or that allow you to untap your 

437
00:22:01,720 --> 00:22:04,240
hero. 
And this is interesting because 

438
00:22:04,240 --> 00:22:08,360
it's the first time I think 
somebody's mentioned untapping 

439
00:22:08,360 --> 00:22:10,040
your hero, which is a dangerous 
precedent. 

440
00:22:10,240 --> 00:22:12,800
We just introduced tapping and 
now we're like, all right, how 

441
00:22:12,800 --> 00:22:14,680
do we untap and start tapping 
some more? 

442
00:22:14,800 --> 00:22:17,960
Yeah, magic took a while to 
start letting people start 

443
00:22:17,960 --> 00:22:21,520
untapping shit, right? 
Well I guess what really like 

444
00:22:21,560 --> 00:22:25,680
appeals to me about this idea is
that it doesn't automatically 

445
00:22:25,680 --> 00:22:27,840
untap like during your clean up 
step. 

446
00:22:28,120 --> 00:22:30,280
So when you draw your hand, if 
your hero's tapped, it's just 

447
00:22:30,280 --> 00:22:32,480
going to be tapped until you 
find an effect. 

448
00:22:32,480 --> 00:22:34,560
That untapped say otherwise, 
right? 

449
00:22:34,560 --> 00:22:38,480
Like one, we're still assuming 
that the rule is tapping, and 

450
00:22:38,480 --> 00:22:41,120
assuming that like the rules 
behind tapping doesn't say 

451
00:22:41,120 --> 00:22:42,760
untapped at the start of your 
turn. 

452
00:22:42,880 --> 00:22:46,520
Like, I'm not assuming, I'm 
wondering if that is what 

453
00:22:46,520 --> 00:22:47,760
they're going to do with it, you
know? 

454
00:22:47,760 --> 00:22:51,960
I also really like the idea of 
like other cards that care about

455
00:22:51,960 --> 00:22:56,560
tapping your hero specifically. 
It would make sense for that to 

456
00:22:56,560 --> 00:22:59,920
like only care about the hero 
ability and only beyond the hero

457
00:22:59,920 --> 00:23:04,200
ability, but I like the idea of 
if they're making it a more 

458
00:23:04,200 --> 00:23:06,200
thorough mechanic throughout the
set. 

459
00:23:06,680 --> 00:23:09,280
Sure, Necromancer is going to be
able to like, tap allies because

460
00:23:09,280 --> 00:23:12,160
Necromancer has allies and we 
assume the other two won't. 

461
00:23:12,160 --> 00:23:15,280
What are you going to do? 
Tap your arrows and arsenal? 

462
00:23:15,520 --> 00:23:20,040
Tap your gold tokens? 
Weird weird shit like a 

463
00:23:20,040 --> 00:23:23,800
consistent tapping your hero and
like the generic seems like a 

464
00:23:23,800 --> 00:23:25,120
cool and interesting thing to 
do. 

465
00:23:25,120 --> 00:23:27,560
Yeah, there's a lot of fun ways 
you could go with it, or rather 

466
00:23:27,560 --> 00:23:29,680
have gone with it. 
We will see. 

467
00:23:29,680 --> 00:23:31,920
I think we're going to move on 
to yellow pitch. 

468
00:23:31,920 --> 00:23:34,120
We're going to make some 
predictions generally about the 

469
00:23:34,120 --> 00:23:37,320
Ranger class now. 
And I can think of no other 

470
00:23:37,320 --> 00:23:40,560
person to give us our best first
prediction than Talent, the 

471
00:23:40,560 --> 00:23:44,120
Ranger main. 
Oh man I am so excited guys. 

472
00:23:44,200 --> 00:23:48,880
I have not had Ranger in a main 
set since Outsiders, which was 

473
00:23:48,880 --> 00:23:50,640
the set that I started playing 
with. 

474
00:23:50,640 --> 00:23:53,600
And whenever you start playing a
game, the set that you join with

475
00:23:53,600 --> 00:23:56,000
doesn't count because that is 
just like that is part of the 

476
00:23:56,000 --> 00:23:59,040
established baseline. 
So this is the first time that 

477
00:23:59,040 --> 00:24:01,880
I've been able to see Ranger 
like really given attention and 

478
00:24:01,880 --> 00:24:04,280
given new tools. 
And be in the hype cycle and be 

479
00:24:04,280 --> 00:24:06,080
in. 
The hype cycle and we need it. 

480
00:24:06,080 --> 00:24:10,040
God, it's been so long. 
Outsiders is older than the 

481
00:24:10,040 --> 00:24:13,040
podcast because Dusted On was 
the first set that we talked 

482
00:24:13,040 --> 00:24:16,040
about. 
So it's been forever. 

483
00:24:16,040 --> 00:24:19,760
You've been the executive 
producer on this podcast longer 

484
00:24:19,920 --> 00:24:21,640
than Rangers have appeared in a 
set and. 

485
00:24:21,800 --> 00:24:25,160
I have had nothing to keep me 
going other than an expansion 

486
00:24:25,160 --> 00:24:29,240
slot every single class. 
Every single time on Armory 

487
00:24:29,240 --> 00:24:34,000
deck. 
So our talent, it's a sweet ass 

488
00:24:34,000 --> 00:24:37,720
expansion slot every set, every 
set. 

489
00:24:38,240 --> 00:24:40,360
Hold on to that thought for 
later. 

490
00:24:41,760 --> 00:24:44,920
So with this set, very, very 
excited. 

491
00:24:44,920 --> 00:24:49,080
So my first prediction for 
Ranger is that we are going to 

492
00:24:49,080 --> 00:24:53,360
get a cycle of two cost arrows. 
Oh, Neptune. 

493
00:24:53,560 --> 00:24:58,480
We have only ever gotten 22 cost
arrows battering bolt that was 

494
00:24:58,480 --> 00:25:02,120
only made two cost as a as like 
a meme basically for LSS they're

495
00:25:02,120 --> 00:25:04,920
like this feels like an 
impactful effect. 

496
00:25:04,960 --> 00:25:06,920
We should make it 2 cost. 
And so they did. 

497
00:25:07,080 --> 00:25:09,080
And then they gave us an 
expansion slot with Murky Water.

498
00:25:09,080 --> 00:25:13,480
I think it was also to give up 
Hopper to Ranger. 

499
00:25:13,960 --> 00:25:17,520
Sure, but that was the only one.
I think they could have given us

500
00:25:17,520 --> 00:25:20,000
a few more. 
Like I think they really 

501
00:25:20,000 --> 00:25:22,960
undershot how much Ranger needed
those poppers. 

502
00:25:23,200 --> 00:25:24,680
Right, so now I do have a 
question. 

503
00:25:24,680 --> 00:25:26,080
Yes. 
What's a cycle? 

504
00:25:26,720 --> 00:25:28,840
Clark, I knew that you would ask
that. 

505
00:25:28,840 --> 00:25:31,480
I came prepared. 
I worded my question very, very 

506
00:25:31,480 --> 00:25:34,440
carefully because in flesh and 
blood, a cycle can be a color 

507
00:25:34,440 --> 00:25:36,040
cycle, right? 
Yet red, yellow, blue. 

508
00:25:36,240 --> 00:25:38,360
It could also be like a 
mechanical cycle, like maybe 

509
00:25:38,360 --> 00:25:42,400
there's like a red majestic 2 
cost aero cycle like 1 destroys 

510
00:25:42,400 --> 00:25:45,280
arsenal, one discard a card from
hand and 1 is like, I don't 

511
00:25:45,280 --> 00:25:46,600
know, kill an ally, whatever, 
right? 

512
00:25:47,680 --> 00:25:50,720
I think it could be either. 
I don't think that like we're 

513
00:25:50,720 --> 00:25:55,080
going to get 2 cost arrows as 
like a big mechanical theme for 

514
00:25:55,080 --> 00:25:56,800
the set. 
I would love that. 

515
00:25:57,040 --> 00:26:00,000
We've seen 2 cost pumps, so it's
clear that they're trying to 

516
00:26:00,000 --> 00:26:02,320
like up the curve a little bit, 
which I'm very excited for. 

517
00:26:02,640 --> 00:26:06,000
But I still think that given how
little 2 cost arrows we've seen 

518
00:26:06,000 --> 00:26:08,200
that they're going to try to 
keep that high impact and 

519
00:26:08,200 --> 00:26:10,400
flashy. 
So it's either going to be one 

520
00:26:10,600 --> 00:26:14,920
kind of Core 2 cost arrow that's
like red, yellow, blue, or like 

521
00:26:15,400 --> 00:26:17,760
a majestic cycle of two cost 
arrows. 

522
00:26:18,080 --> 00:26:21,160
So do you mean like there's at 
least three two cost arrows that

523
00:26:21,160 --> 00:26:23,520
have different names? 
Or if there's like one common 

524
00:26:23,520 --> 00:26:25,400
that comes in red, yellow, blue,
is that a cycle? 

525
00:26:25,520 --> 00:26:27,840
That's a cycle, but if they do 
that, I think. 

526
00:26:27,840 --> 00:26:29,640
That they're that's a cycle. 
That's a. 

527
00:26:29,680 --> 00:26:32,200
Cycle. 
That's one card that happens to 

528
00:26:32,200 --> 00:26:34,360
be printed. 
OK, OK, fine, fine. 

529
00:26:34,800 --> 00:26:37,160
The colors won't count as a 
cycle for this prediction. 

530
00:26:37,160 --> 00:26:40,120
For this prediction, I'm saying 
there will be a cycle of 

531
00:26:40,120 --> 00:26:45,200
mechanically different, 
differently named two cost 

532
00:26:45,320 --> 00:26:47,200
arrows. 
Kellen, I really need these 

533
00:26:47,200 --> 00:26:49,440
points. 
They're already one above me in 

534
00:26:49,440 --> 00:26:51,640
prediction. 
And if our fucking guest who 

535
00:26:51,640 --> 00:26:55,680
comes on one time hates me? 
For the one Ranger said we've 

536
00:26:55,680 --> 00:26:58,120
had in two years, come on, just 
got to give it to me. 

537
00:26:58,120 --> 00:27:00,640
Come on, we're. 
A bit of a sticklers here on our

538
00:27:00,640 --> 00:27:02,480
pitch and predictions. 
I have to fight. 

539
00:27:02,480 --> 00:27:03,520
Done. 
Game show episode. 

540
00:27:04,720 --> 00:27:09,360
You are using that we word. 
Again, I do want to build though

541
00:27:09,360 --> 00:27:11,040
a little bit on this because 
there's a reason why I think 2 

542
00:27:11,040 --> 00:27:11,880
cost arrows are going to be 
there. 

543
00:27:12,040 --> 00:27:16,120
We've already talked a little 
bit about how gold really allows

544
00:27:16,120 --> 00:27:18,040
you to utilize blue cards. 
Well, right? 

545
00:27:18,040 --> 00:27:20,160
You pitch a blue, you draw a 
card, you have an extra resource

546
00:27:20,160 --> 00:27:24,160
floating. 
And notably, our Ranger Marilyn 

547
00:27:24,720 --> 00:27:27,240
loads whenever you draw a card. 
Marlin. 

548
00:27:27,400 --> 00:27:29,400
Marlin, like Marlin? 
Oh, is it? 

549
00:27:29,600 --> 00:27:31,920
Is that an official? 
Yes, it's spelled with AY. 

550
00:27:32,040 --> 00:27:36,600
It's spelled MARLYN. 
Oh yeah, OK. 

551
00:27:36,680 --> 00:27:40,000
It's not MARYLY. 
Unless you like, really 

552
00:27:40,000 --> 00:27:45,560
pronounce the L Marilyn. 
Marlin Okay, so. 

553
00:27:45,920 --> 00:27:48,800
That's so stupid. 
Marlin. 

554
00:27:48,800 --> 00:27:51,800
Oh my God. 
Gravy bones. 

555
00:27:51,920 --> 00:27:53,640
Marlin. 
Oh my God. 

556
00:27:54,040 --> 00:27:55,120
Popping. 
Popping. 

557
00:27:55,120 --> 00:27:57,760
I know there's an opening coming
up soon there. 

558
00:27:57,920 --> 00:27:59,960
Let me know, Elsa. 
I know there's. 

559
00:27:59,960 --> 00:28:02,200
An opening coming up soon. 
Someone dropped the ball. 

560
00:28:03,200 --> 00:28:07,880
Okay, so Marlin. 
So Marlin, her hero ability is 

561
00:28:07,880 --> 00:28:10,960
that whenever she draws a card, 
she gets to put it looks like an

562
00:28:10,960 --> 00:28:13,880
arrow card, or maybe it's a card
but face up into her arsenal. 

563
00:28:14,040 --> 00:28:16,560
So that means that if you pitch 
a blue, you're drawing a card 

564
00:28:16,600 --> 00:28:21,120
that lets you load and subvert 
the air the the bow cost, right,

565
00:28:21,120 --> 00:28:23,960
In a similar way that Riptide 
can while also generating 

566
00:28:23,960 --> 00:28:25,360
resources. 
So I think that she'll be able 

567
00:28:25,360 --> 00:28:27,480
to support a higher range. 
So I think that we're going to 

568
00:28:27,480 --> 00:28:28,880
see 2 cost arrows coming from 
her. 

569
00:28:29,120 --> 00:28:33,600
Sure. 
And I I do agree when I was 

570
00:28:33,600 --> 00:28:37,920
talking about how LSUS likes to 
go between like low costed to 

571
00:28:37,920 --> 00:28:40,880
high costed sets in terms of 
like what's meaningful and 

572
00:28:40,880 --> 00:28:42,440
important. 
Do they like everyone throwing a

573
00:28:42,440 --> 00:28:44,560
three for seven with no with one
action point? 

574
00:28:44,680 --> 00:28:48,080
Or do they like like a lot of 0 
for fours and like a lot more go

575
00:28:48,080 --> 00:28:52,560
again in the set? 
Typically in the pattern this 

576
00:28:52,560 --> 00:28:55,560
would be a taller set, higher 
costed arrow support to that. 

577
00:28:56,320 --> 00:28:58,520
Next I think we want to jump to 
a fan prediction. 

578
00:28:59,360 --> 00:29:03,280
Gino Jack says Marlin's bow is 
going to be over costed but have

579
00:29:03,280 --> 00:29:07,280
a passive effect such as paying 
three resources as an action to 

580
00:29:07,280 --> 00:29:09,800
load an arrow. 
And then all of your arrows 

581
00:29:09,800 --> 00:29:12,840
might have piercing 1. 
So you wouldn't want to actually

582
00:29:12,840 --> 00:29:14,520
use the loading effect unless 
you had to. 

583
00:29:14,760 --> 00:29:18,760
But kind of like how dreadboard 
gives that like effect to all of

584
00:29:18,760 --> 00:29:21,080
your arrows no matter if you use
dreadboard or not. 

585
00:29:21,080 --> 00:29:22,720
Like just giving your arrows 
that buff. 

586
00:29:22,880 --> 00:29:25,200
That totally makes sense to me 
with Marlin's play pattern and. 

587
00:29:25,400 --> 00:29:29,800
Then trying to get around the 
loading condition by drawing 

588
00:29:29,800 --> 00:29:31,440
cards. 
And how can you draw cards? 

589
00:29:31,440 --> 00:29:34,520
How many times can you draw 
cards making that as consistent 

590
00:29:34,520 --> 00:29:36,240
as conceivably possible? 
And I've been with. 

591
00:29:36,240 --> 00:29:38,360
It and that makes a lot of sense
to me because something I felt 

592
00:29:38,360 --> 00:29:41,400
that was always missing from 
Riptide specifically was the 

593
00:29:41,400 --> 00:29:44,200
fact that his ability lets you 
load so easily. 

594
00:29:44,240 --> 00:29:47,320
There wasn't really any benefit 
to loading from Riptide's 

595
00:29:47,320 --> 00:29:50,680
ability as compared to like 
loading with that dealer or his 

596
00:29:50,760 --> 00:29:55,200
signature bow or Dread War 
because you have the draw card 

597
00:29:55,200 --> 00:29:57,200
or the aim support. 
So it's like there's no reason 

598
00:29:57,200 --> 00:30:01,520
for you to be using his ability.
And so Marwin, if she has a 

599
00:30:01,520 --> 00:30:05,640
really insane bow that only she 
can use that has a powerful 

600
00:30:05,640 --> 00:30:08,880
effect, then that would sort of 
silo her design a little bit, 

601
00:30:08,880 --> 00:30:12,240
which would prevent another Lexi
from coming out of nowhere and 

602
00:30:12,240 --> 00:30:15,280
also just be a lot more fun to 
play in general and focus on 

603
00:30:15,280 --> 00:30:18,240
these theoretical 2 costed 
arrows. 

604
00:30:18,560 --> 00:30:21,960
And I I will say on the riptide 
point, the benefit is either 

605
00:30:21,960 --> 00:30:24,720
being able to play a bunch of 0 
cost pumps to be hyper 

606
00:30:24,720 --> 00:30:27,040
aggressive right? 
Like load your your 0 cost arrow

607
00:30:27,040 --> 00:30:29,120
or whatever. 
But also his bow is barbed 

608
00:30:29,120 --> 00:30:33,040
undertow which needs a face down
arrow in order to flip to give 

609
00:30:33,040 --> 00:30:34,680
it a name counter. 
The problem is that barbed 

610
00:30:34,680 --> 00:30:36,440
undertow is a very underpowered 
card. 

611
00:30:36,600 --> 00:30:38,960
So we find ourselves running 
others and then like you said, 

612
00:30:38,960 --> 00:30:41,200
like sometimes you're not 
loading with Riptide as much. 

613
00:30:41,200 --> 00:30:44,320
I rarely actually load an arrow 
with Riptide to attack on my 

614
00:30:44,320 --> 00:30:47,440
turn right. 
I'm going to jump in here with 

615
00:30:47,440 --> 00:30:52,400
my prediction, and I'm going to 
do a little hybrid prediction. 

616
00:30:52,400 --> 00:30:55,200
That's right. 
I'm going to drag Necromancer 

617
00:30:55,200 --> 00:30:58,240
into our Ranger pitch here, and 
I'm going to say that there will

618
00:30:58,240 --> 00:31:02,680
be a hybrid Ranger Necromancer 
equipment that lets them loot 

619
00:31:03,240 --> 00:31:04,680
specifically. 
I would. 

620
00:31:04,680 --> 00:31:07,560
I imagine this being a 
headpiece, but I'm leaving 

621
00:31:07,560 --> 00:31:10,560
myself a little bit more open 
because this is making a couple 

622
00:31:10,560 --> 00:31:12,240
big swings. 
One, that there's going to be 

623
00:31:12,240 --> 00:31:14,800
hybrid cards, sure, which we 
have not seen yet. 

624
00:31:14,880 --> 00:31:17,880
And hybrid equipment. 
And hybrid equipment which we do

625
00:31:17,880 --> 00:31:21,360
not know and then this like 
looting effect. 

626
00:31:21,440 --> 00:31:24,240
I think that the looting effect 
seems really powerful. 

627
00:31:24,400 --> 00:31:26,680
I think it would be a nice thing
to put in the head slot. 

628
00:31:27,080 --> 00:31:30,000
I could see this easily being 
like a Ranger legendary. 

629
00:31:30,000 --> 00:31:34,200
I could see this being you, you 
know, sort of like on how like 

630
00:31:34,200 --> 00:31:37,880
blood stained the the blood 
stained chest from the haunted 

631
00:31:38,160 --> 00:31:40,280
is like this really powerful 
engine. 

632
00:31:40,600 --> 00:31:43,840
I feel like if there'd be a 
really powerful hybrid Ranger 

633
00:31:43,840 --> 00:31:47,400
necromancer engine in the 
headpiece of letting them loot 

634
00:31:47,400 --> 00:31:49,480
multiple times really helping 
the necromancer fill their 

635
00:31:49,480 --> 00:31:52,160
graveyard or the Ranger draw 
cards very often. 

636
00:31:52,160 --> 00:31:55,680
So are you predicting a 
legendary hybrid Ranger 

637
00:31:55,680 --> 00:31:58,480
necromancer equipment? 
Not legendary Because I could 

638
00:31:58,480 --> 00:32:01,080
totally see like a generic 
headpiece that does this. 

639
00:32:01,080 --> 00:32:03,520
I can see a generic headpiece 
that that does this too. 

640
00:32:03,880 --> 00:32:07,520
I'm kind of hoping to snag 1/2 
point right? 

641
00:32:07,520 --> 00:32:10,000
I'm like leaving this like is it
legendary or not? 

642
00:32:10,160 --> 00:32:12,280
Is it hybrid? 
Or maybe it's just one of the 

643
00:32:12,280 --> 00:32:13,520
classes. 
Well, right. 

644
00:32:13,520 --> 00:32:16,840
Do you think it'll be Clark? 
I think it honestly could be 

645
00:32:16,840 --> 00:32:18,800
legendary or AT. 
Common or at rare? 

646
00:32:18,800 --> 00:32:20,600
I'll just write in here 
Legendary. 

647
00:32:23,600 --> 00:32:26,480
It won't be majestic. 
Hybrid. 

648
00:32:27,280 --> 00:32:32,920
Non majestic. 
But I think it's AI think 

649
00:32:32,920 --> 00:32:35,920
looting is a powerful thing. 
It plays into that card 

650
00:32:35,920 --> 00:32:37,600
advantage idea. 
So it being in the head slot 

651
00:32:37,600 --> 00:32:41,160
makes a lot of sense for me. 
I just don't really know if like

652
00:32:41,640 --> 00:32:44,040
they they may want to restrict 
that to just Ranger or just 

653
00:32:44,040 --> 00:32:47,360
necromancer. 
They may want to put that at the

654
00:32:47,360 --> 00:32:49,960
legendary because it's so 
powerful and make it repeatable.

655
00:32:50,160 --> 00:32:52,720
Or maybe they wanted to be a one
time use only for limited and 

656
00:32:52,720 --> 00:32:55,040
leave it in the comment slot. 
I think there's a lot of ways 

657
00:32:55,040 --> 00:32:58,080
that they could go with it, but 
looting seems like a powerful 

658
00:32:58,080 --> 00:33:00,360
thing and it's something that 
they've already put on one of 

659
00:33:00,360 --> 00:33:03,760
the Ranger cards of the draw 
card then discard card. 

660
00:33:03,760 --> 00:33:07,840
So like I think they do want 
that mechanic to be around. 

661
00:33:07,920 --> 00:33:11,640
I think it's going to be a nice 
way if they can let Marlin load 

662
00:33:12,160 --> 00:33:15,040
without giving her a ton of card
advantage. 

663
00:33:15,600 --> 00:33:17,840
Yeah, yeah, yeah, yeah. 
Tight. 

664
00:33:18,520 --> 00:33:21,880
I have a prediction to make 
about the quiver that I believe 

665
00:33:21,880 --> 00:33:25,640
Marlin will inevitably get as a 
token, because since they 

666
00:33:25,640 --> 00:33:27,720
introduced quivers into the 
game, if you're going to make a 

667
00:33:27,720 --> 00:33:30,240
Ranger, they should have a 
quiver available to them in 

668
00:33:30,240 --> 00:33:32,240
draft, right? 
A draft token? 

669
00:33:32,480 --> 00:33:36,920
I think her token quiver will 
allow her to create a harpoon 

670
00:33:36,920 --> 00:33:40,440
token in her arsenal. 
Oh like a one time use to make a

671
00:33:40,440 --> 00:33:43,640
harpoon. 
You're like oh fuck no, no 

672
00:33:43,640 --> 00:33:45,600
arrows in my hand. 
I'm a Ranger in limited. 

673
00:33:45,600 --> 00:33:47,600
This sucks. 
You crack your quiver. 

674
00:33:47,680 --> 00:33:50,880
You create one of these tokens. 
Interesting. 

675
00:33:51,440 --> 00:33:54,120
I think that's a very good 
prediction because that's 

676
00:33:54,120 --> 00:33:55,840
something that we've been 
talking about in the in the 

677
00:33:56,000 --> 00:33:58,520
Riptide community, Ranger 
community at large for for quite

678
00:33:58,520 --> 00:34:00,160
some time, right? 
Like whenever we think about 

679
00:34:00,160 --> 00:34:02,880
quivers, we've never had a 
quiver that generates arrows 

680
00:34:02,880 --> 00:34:05,120
outside of kind of quiver of 
wrestling leaves that might pull

681
00:34:05,120 --> 00:34:08,320
one off the top. 
But that both addresses a core 

682
00:34:08,320 --> 00:34:10,480
weakness of the Ranger class, 
which is that you run out of 

683
00:34:10,480 --> 00:34:13,520
threats because you do not have 
a weapon, and is also very 

684
00:34:13,520 --> 00:34:16,199
thematically on point. 
So that I hope you are right 

685
00:34:16,199 --> 00:34:20,280
fuzzy and I hope it's a generic 
Ranger so that all Rangers can 

686
00:34:20,280 --> 00:34:22,480
play it. 
If I'd add one more thing, we 

687
00:34:22,480 --> 00:34:25,159
know that Marlon herself can 
make goldfin harpoons. 

688
00:34:25,159 --> 00:34:27,360
I like the idea that there'd be 
multiple different Harpoon 

689
00:34:27,360 --> 00:34:30,639
tokens. 
I've seen our user Aparku, who 

690
00:34:30,719 --> 00:34:33,440
will give you another of his 
predictions later on the 

691
00:34:33,440 --> 00:34:36,239
episode, but he mentioned having
maybe up to like 5 different 

692
00:34:36,239 --> 00:34:39,440
harpoon tokens running around, 
which I think is kind of a lot. 

693
00:34:39,639 --> 00:34:41,960
But I could definitely see like 
more than one, you know? 

694
00:34:42,080 --> 00:34:43,440
Yeah. 
I think I have a hard time 

695
00:34:43,440 --> 00:34:46,440
seeing more than one. 
We'll see how it goes. 

696
00:34:46,600 --> 00:34:49,400
So I'm imagining this one's not 
a goldfin harpoon, but we'll 

697
00:34:49,400 --> 00:34:50,639
see. 
Maybe it will be. 

698
00:34:51,040 --> 00:34:52,320
I'm not gonna get specific about
that. 

699
00:34:52,520 --> 00:34:55,400
Yeah, let's get some fan 
predictions out here. 

700
00:34:55,880 --> 00:35:00,160
I'm going to shout out this one 
for Mulvane because I read it 

701
00:35:00,200 --> 00:35:03,480
and I had it was it was. 
It's an example of parallel 

702
00:35:03,480 --> 00:35:04,760
thinking here. 
Mulvane. 

703
00:35:05,120 --> 00:35:08,520
Mulvane predicted that there 
will be a Codex of Frailty 

704
00:35:08,520 --> 00:35:13,000
reprint specifically noted after
that, just watch him give it the

705
00:35:13,000 --> 00:35:17,240
CNC Legendary treatment. 
And honestly, yeah, I think that

706
00:35:17,240 --> 00:35:19,520
is how they want to do these 
big, expensive majestic 

707
00:35:19,520 --> 00:35:20,720
reprints. 
They want to pump it to 

708
00:35:20,720 --> 00:35:22,640
legendary. 
They want to shove it into the 

709
00:35:22,640 --> 00:35:26,240
expansion slot. 
Makes a lot of sense to me, but 

710
00:35:26,400 --> 00:35:28,480
I want to give you your credit 
for that, Mulvane. 

711
00:35:28,600 --> 00:35:31,240
Great prediction, great minds. 
Think alike, buddy. 

712
00:35:31,240 --> 00:35:32,800
OK. 
I have an important question 

713
00:35:32,800 --> 00:35:34,440
regarding this theoretical 
reprint. 

714
00:35:35,120 --> 00:35:38,800
Should Assassins be allowed to 
play the high seas themed codecs

715
00:35:38,800 --> 00:35:40,400
in their decks? 
Because I think that should be 

716
00:35:40,400 --> 00:35:42,640
left for the Rangers. 
I think all. 

717
00:35:43,280 --> 00:35:46,200
I think if they do, you have the
right to steal it from them. 

718
00:35:46,480 --> 00:35:49,720
Or if you have the right to like
put down one of your own codexes

719
00:35:49,720 --> 00:35:51,680
and be like, I don't fight you 
for it, OK. 

720
00:35:51,760 --> 00:35:53,640
That's going to save me like 
$500. 

721
00:35:55,480 --> 00:35:57,600
Well, you still have to put down
one of your own codexes. 

722
00:35:57,800 --> 00:36:01,800
OK like $2.00 codexes are 
expensive. 

723
00:36:02,560 --> 00:36:04,480
Yes. 
Joel, why don't you hit us with 

724
00:36:04,480 --> 00:36:07,320
your Ranger themed prediction? 
All right, I was feeling not 

725
00:36:07,320 --> 00:36:12,200
that inspired from Ranger, but I
was looking at Marlin. 

726
00:36:12,200 --> 00:36:15,360
God, what a stupid name. 
I was looking at Marlin's hero 

727
00:36:15,360 --> 00:36:17,600
ability. 
It seems like if they're 

728
00:36:17,600 --> 00:36:22,280
floating around this like 2 cost
buff and or arrow theme that the

729
00:36:22,480 --> 00:36:26,360
golden harpoon might be like 
your reward for gold and 

730
00:36:26,360 --> 00:36:29,880
therefore be free. 
And so I was thinking that 

731
00:36:29,880 --> 00:36:32,600
Ranger, if there was going to be
a class dedicated to this 

732
00:36:32,600 --> 00:36:35,320
mechanic, would be the untapping
class. 

733
00:36:37,280 --> 00:36:41,800
And by that I mean if you build 
up a lot of gold and you're 

734
00:36:42,000 --> 00:36:45,440
you're this mid range Ranger 
that plays like 2 costed arrows,

735
00:36:45,440 --> 00:36:48,800
2 cost pumps. 
Maybe you want like several 

736
00:36:48,800 --> 00:36:51,360
arrows in in a singular turn 
where it's like 0 for three go 

737
00:36:51,360 --> 00:36:54,160
again, sort of like crouching 
tiger or some other like 

738
00:36:54,160 --> 00:36:57,400
ephemeral token just to spam the
board with attacks and then 

739
00:36:57,400 --> 00:37:00,160
finish off with your one big 
arrow for the turn. 

740
00:37:00,200 --> 00:37:01,920
Coupled with like rain razors or
something. 

741
00:37:01,920 --> 00:37:04,280
I don't know. 
It just seems like, yeah, 

742
00:37:04,280 --> 00:37:09,000
there's not a lot of power baked
into Rangers, so if it was going

743
00:37:09,000 --> 00:37:14,160
to be this class about either 
damage or disruption, I think it

744
00:37:14,160 --> 00:37:17,040
would be around being able to 
activate ability multiple times 

745
00:37:17,040 --> 00:37:19,760
in one turn. 
Yeah, I like that a lot. 

746
00:37:20,880 --> 00:37:24,680
I know there's definitely a type
of Ranger player that's itching 

747
00:37:24,680 --> 00:37:27,720
to that really go wide Ranger 
that Lexi was able to bring. 

748
00:37:28,080 --> 00:37:31,720
And if they're able to lean into
those and use those big arrows 

749
00:37:31,720 --> 00:37:36,200
as finishers, I can totally see 
Marlon almost having this kind 

750
00:37:36,200 --> 00:37:38,960
of combo feel to it during 
certain power turns. 

751
00:37:39,320 --> 00:37:44,400
Yeah, I really, really like the 
tapping, untapping, like just in

752
00:37:44,400 --> 00:37:50,080
terms of that physical action. 
It feels very Ranger Y like. 

753
00:37:50,080 --> 00:37:52,680
I don't really know how else to 
describe it, but I really like 

754
00:37:52,680 --> 00:37:55,680
that idea. 
It feels like drawing the bow, 

755
00:37:55,680 --> 00:37:58,400
releasing the bow, drawing the 
bow, releasing the bow, right? 

756
00:37:58,400 --> 00:38:00,360
Or crossbow. 
Or or crossbow. 

757
00:38:00,800 --> 00:38:03,320
Yeah, like Rangers love to like,
tip their headpiece because 

758
00:38:03,320 --> 00:38:05,640
they're opting and tip their 
hero because they're activating.

759
00:38:05,640 --> 00:38:07,600
Azalea and they're like tipping 
the weapon. 

760
00:38:07,840 --> 00:38:10,520
Or Voltaire would be like tap 
tap but now it's upside down. 

761
00:38:10,720 --> 00:38:12,440
Oh. 
They love flipping around their 

762
00:38:12,440 --> 00:38:15,160
fucking equipment slots. 
Rangers have kind of already 

763
00:38:15,160 --> 00:38:17,760
been tapping a lot of stuff, so 
like sluts. 

764
00:38:19,880 --> 00:38:23,200
Hey. 
What the fuck, Fuzzy? 

765
00:38:23,200 --> 00:38:25,840
Where does that come? 
Store well, I like of you. 

766
00:38:26,880 --> 00:38:28,680
I mean, you've seen Riptide, 
come on. 

767
00:38:30,880 --> 00:38:33,960
I would also like to note that 
Marlin loads in things face up, 

768
00:38:34,120 --> 00:38:36,880
so you cannot trench the cards 
that you load with her hero 

769
00:38:36,880 --> 00:38:38,120
ability. 
It's going to be really good for

770
00:38:38,120 --> 00:38:41,160
New Horizons, but come on 
Trench, I've got to work on. 

771
00:38:41,160 --> 00:38:44,360
Oh oh, that reminds you fucking 
told you that trench was not 

772
00:38:44,360 --> 00:38:46,120
going to be usable in this 
goddamn set. 

773
00:38:46,800 --> 00:38:47,560
Would you? 
You don't know that. 

774
00:38:47,640 --> 00:38:50,600
You don't know that. 
Everyone who bought it for $200,

775
00:38:51,400 --> 00:38:56,160
you deserve it. 
Yeah, that's hanging. 

776
00:38:56,480 --> 00:38:58,840
We have one more fan prediction 
for this section. 

777
00:38:59,080 --> 00:39:03,680
Ozzy Pepper has stated that he 
thinks universal gold support 

778
00:39:03,680 --> 00:39:06,240
for other heroes that use gold 
is going to be printed. 

779
00:39:06,360 --> 00:39:08,400
So universal cards will make a 
comeback. 

780
00:39:08,720 --> 00:39:10,600
That is definitely what this is 
saying. 

781
00:39:12,600 --> 00:39:15,600
I don't know. 
We did see like a bunch of 

782
00:39:15,600 --> 00:39:18,680
heroes be printed around gold 
synergies in heavy hitters and 

783
00:39:18,680 --> 00:39:20,760
it's about time for them to 
maybe get some more support, you

784
00:39:20,760 --> 00:39:24,080
know? 
I mean, if I was correct in 

785
00:39:24,080 --> 00:39:28,920
saying that pirate isn't going 
to have a really big class, like

786
00:39:28,920 --> 00:39:32,200
a really big talent identity, 
then like I think universal 

787
00:39:32,200 --> 00:39:35,320
cards would be really necessary 
to help plug some of those gaps.

788
00:39:35,760 --> 00:39:40,600
Yeah, I do have one other 
prediction for Ranger. 

789
00:39:40,600 --> 00:39:44,600
I'm cashing in my bonus 
prediction, and that is that I 

790
00:39:44,600 --> 00:39:48,880
think that Rangers in this set 
are going to gain access to 

791
00:39:48,920 --> 00:39:52,480
allies of their own. 
This is another thing that we've

792
00:39:52,480 --> 00:39:54,200
talked a lot about in the 
Riptide community. 

793
00:39:54,400 --> 00:39:56,840
We hate allies, right? 
There's such a pain to get rid 

794
00:39:56,880 --> 00:40:01,240
of with your arrows. 
But Rangers as a fantasy 

795
00:40:01,240 --> 00:40:04,520
archetype often deal with animal
companions. 

796
00:40:05,160 --> 00:40:07,280
So I don't think it's going to 
be a situation of like, you 

797
00:40:07,280 --> 00:40:09,760
know, draw my like, here's my 
wide field of Ashwings or 

798
00:40:09,760 --> 00:40:11,640
something. 
But I do think it makes a lot of

799
00:40:11,640 --> 00:40:12,960
sense to be like, you're a 
Ranger. 

800
00:40:12,960 --> 00:40:15,320
Here's your wolf companion. 
Here's your parrot companion. 

801
00:40:15,320 --> 00:40:18,240
Here's your whatever companion. 
And he's my best friend. 

802
00:40:18,920 --> 00:40:23,240
Please don't kill him. 
It also gives you I never 

803
00:40:23,240 --> 00:40:25,320
thought about other people 
killing my little animal 

804
00:40:25,320 --> 00:40:28,320
companion. 
Ohh I thought Lizzie was saying 

805
00:40:28,400 --> 00:40:33,440
listeners tell him is my best 
friend in a dark alley No. 

806
00:40:35,160 --> 00:40:37,800
But it also solves the problem 
of like Rangers running out of 

807
00:40:37,800 --> 00:40:39,680
threats, right? 
Because like allies are very 

808
00:40:39,680 --> 00:40:42,160
fragile threats, especially if 
you only have one. 

809
00:40:42,440 --> 00:40:45,480
But that does give you some 
ability to like send things 

810
00:40:45,480 --> 00:40:48,160
multiple turns if you draw a 
hand of all palms or like ALDI 

811
00:40:48,160 --> 00:40:49,600
reacts or something along those 
lines. 

812
00:40:49,600 --> 00:40:51,760
So I think that Rangers are 
going to get allies. 

813
00:40:51,800 --> 00:40:54,000
I would even go so far say that 
every class is going to have 

814
00:40:54,000 --> 00:40:55,240
allies. 
I think this is going to feel 

815
00:40:55,240 --> 00:41:00,440
like the Allies set, and I think
we've seen allies referenced in 

816
00:41:00,440 --> 00:41:03,080
more than just the Necromancer 
card so far. 

817
00:41:03,120 --> 00:41:08,720
The macro references allies, but
it says like blank or an ally 

818
00:41:08,720 --> 00:41:11,000
you control. 
The card can work if you don't 

819
00:41:11,000 --> 00:41:15,040
have an ally assumedly, but it 
also like kind of implies that 

820
00:41:15,040 --> 00:41:18,600
maybe anyone could have an ally.
And this is a macro like I do 

821
00:41:18,600 --> 00:41:21,400
think that like we're going to 
see I, I don't, I think that 

822
00:41:21,400 --> 00:41:25,160
like necromancers is going to be
the ally class definitely with 

823
00:41:25,160 --> 00:41:27,840
like a wide ally base, but I 
think Mex are going to have 

824
00:41:27,840 --> 00:41:29,800
access to an ally and I think 
range, those are going to have 

825
00:41:29,800 --> 00:41:33,000
access to an ally. 
Man, I think that's so wrong, 

826
00:41:33,040 --> 00:41:35,360
but hey, that's pitcher 
predictions, baby. 

827
00:41:35,360 --> 00:41:37,240
I'm going to get so many. 
Points in June. 

828
00:41:39,880 --> 00:41:41,240
Well, awesome. 
Those are some nice predictions 

829
00:41:41,240 --> 00:41:42,840
about Ranger. 
We're going to move on to Blue 

830
00:41:42,840 --> 00:41:44,800
Pitch talking about 
mechanologist, Yeah. 

831
00:41:45,720 --> 00:41:49,280
And now for my favorite class in
all of flesh and blood 

832
00:41:49,280 --> 00:41:53,040
Mechanologist, because they 
needed this in this set 

833
00:41:53,040 --> 00:41:55,400
specifically. 
And I think we're going to start

834
00:41:55,400 --> 00:41:57,920
off with Fuzzy's prediction. 
What do you have for us? 

835
00:41:58,200 --> 00:42:02,560
For my mechanologist prediction,
I think that Sky Skimmer, the 

836
00:42:02,560 --> 00:42:06,360
card we got that says it's a 0 
for four with a once per turn 

837
00:42:06,360 --> 00:42:09,560
instant you can blank a cog you 
control. 

838
00:42:09,640 --> 00:42:14,080
I assume it's tap, but the 
jury's still out and you get to 

839
00:42:14,080 --> 00:42:16,760
give the skyskimmer either plus 
one or go again. 

840
00:42:17,080 --> 00:42:19,600
I think that this is a common 
rider that we're going to see on

841
00:42:19,600 --> 00:42:21,680
multiple cards in the set. 
I think there's going to be a 

842
00:42:21,680 --> 00:42:25,000
one for five version of this 
Tapacog get plus one or go 

843
00:42:25,000 --> 00:42:26,360
again. 
I think there's going to be a 2 

844
00:42:26,360 --> 00:42:28,520
for six version. 
Tapacog get plus one or go 

845
00:42:28,520 --> 00:42:29,920
again. 
I don't quite think there's 

846
00:42:29,920 --> 00:42:32,480
going to be a three for seven go
again, you know, like there's No

847
00:42:32,480 --> 00:42:34,680
3 for seven throttle, you know, 
but or. 

848
00:42:35,080 --> 00:42:38,440
Maybe they do a three for 6/1. 
03 for six? 

849
00:42:40,280 --> 00:42:41,280
That seems a little bit more 
like. 

850
00:42:41,280 --> 00:42:45,000
Just like gas guzzler. 
And then each of them have an 

851
00:42:45,000 --> 00:42:49,600
additional tap requirement like 
or the one for five requires 22 

852
00:42:49,600 --> 00:42:50,840
for six. 
Wow, so you. 

853
00:42:51,960 --> 00:42:53,040
Need just. 
Two cogs. 

854
00:42:53,800 --> 00:42:58,160
It feels very methodologist 
coded to be like here's a card 

855
00:42:58,160 --> 00:43:01,040
you already have but like a 
little different and maybe 

856
00:43:01,040 --> 00:43:03,920
worse. 
You guys are either going to 

857
00:43:03,920 --> 00:43:07,480
suck or be really consistent. 
Zaliver correct me if I 

858
00:43:07,760 --> 00:43:10,920
pronounce it incorrectly, but 
they said that there will be no 

859
00:43:10,920 --> 00:43:13,680
boosting in this set. 
So it might be crankin, but no, 

860
00:43:13,840 --> 00:43:15,120
no boosting. 
Bam. 

861
00:43:15,560 --> 00:43:17,160
Is this a ground fruit 
protection? 

862
00:43:17,160 --> 00:43:19,400
Because I think some people are 
like, yeah, there's no way 

863
00:43:19,400 --> 00:43:21,960
there's boost in this app, but I
still think they could print 

864
00:43:21,960 --> 00:43:23,960
some boost in this app. 
I don't think this is a ground 

865
00:43:23,960 --> 00:43:27,320
fruit, honestly, I think we. 
Sorry, that was I'm so glad you 

866
00:43:27,320 --> 00:43:30,440
mentioned that, Joel. 
Listeners, we want to maybe 

867
00:43:30,440 --> 00:43:32,360
explain what the term ground 
fruit means. 

868
00:43:32,360 --> 00:43:35,800
No, no, if they're new to the 
podcast, they can pick it up. 

869
00:43:36,680 --> 00:43:38,920
They can pick up the ground 
fruit and learn what it means 

870
00:43:38,920 --> 00:43:40,400
it. 
Means just like a really basic 

871
00:43:40,400 --> 00:43:45,320
prediction. 
It's like low hanging fruit, but

872
00:43:45,320 --> 00:43:47,440
it's so low hanging. 
It is on the ground. 

873
00:43:47,440 --> 00:43:52,200
It is ground fruit. 
Yeah, this is like circa 2024 

874
00:43:52,200 --> 00:43:56,160
predictions where we would just 
try to get points and either do 

875
00:43:56,160 --> 00:43:59,440
100 predictions or do really 
simple predictions. 

876
00:44:00,680 --> 00:44:02,680
We've refined. 
We've refined our ways, yeah. 

877
00:44:04,080 --> 00:44:06,960
I feel like this is like really 
close to being ground fruit and 

878
00:44:06,960 --> 00:44:09,840
the only reason is because LSS 
has been vocal about wanting to 

879
00:44:09,840 --> 00:44:12,680
move away from Boost and they 
haven't done that yet with 

880
00:44:12,680 --> 00:44:15,280
mechanologist, right? 
So I do think that like this is 

881
00:44:15,280 --> 00:44:17,880
the set where they're going to 
really expand and and look to 

882
00:44:17,880 --> 00:44:19,080
push it in some different 
directions. 

883
00:44:19,080 --> 00:44:21,640
Also, I think the last time 
mechanologist was in a set with 

884
00:44:21,640 --> 00:44:25,000
other classes outside of MEC was
Arcane Rising. 

885
00:44:25,000 --> 00:44:28,000
I felt like that draft 
environment was especially 

886
00:44:28,000 --> 00:44:30,960
punishing because you literally 
needed a deck full of 

887
00:44:30,960 --> 00:44:34,160
mechanologist cards or you 
cannot play dash effectively. 

888
00:44:34,680 --> 00:44:38,160
And in order to sort of have 
mechanologist flex into 

889
00:44:38,160 --> 00:44:41,240
different power cards or 
generics or defense reactions, 

890
00:44:41,240 --> 00:44:45,160
block cards, whatever, I think 
they would need a lot less of 

891
00:44:45,160 --> 00:44:48,480
the boosting cards unless it's 
like on and equipment with go 

892
00:44:48,480 --> 00:44:51,000
again. 
That way whatever you boost off 

893
00:44:51,000 --> 00:44:54,520
the top or whatever is not as 
relevant I guess. 

894
00:44:54,520 --> 00:44:57,240
But at the same time, the 
advancements that they've made 

895
00:44:57,320 --> 00:45:01,120
in their limited structure since
Arcane Rising with Universal 

896
00:45:01,120 --> 00:45:04,560
cards and Hybrid cards, I think 
could still make it so that they

897
00:45:04,560 --> 00:45:07,800
can print some boost. 
I'm not saying a lot of boost, 

898
00:45:08,040 --> 00:45:11,720
but some boost in the set and 
actually still help. 

899
00:45:11,720 --> 00:45:14,560
It maybe feel just a little 
risky. 

900
00:45:14,920 --> 00:45:16,840
Clark, you seem especially 
excited to talk. 

901
00:45:16,840 --> 00:45:19,280
What's your prediction for 
mechanologists? 

902
00:45:19,800 --> 00:45:21,960
So this is definitely a 
prediction I don't feel great 

903
00:45:21,960 --> 00:45:24,120
about. 
I don't know, LSS was so 

904
00:45:24,120 --> 00:45:26,960
reserved in bright lights and I 
don't feel like they've been 

905
00:45:26,960 --> 00:45:29,520
giving us any direction as to 
what the future of MEC might 

906
00:45:29,520 --> 00:45:32,200
look like. 
They're still super tied to 

907
00:45:32,200 --> 00:45:34,600
boost, and boost isn't going 
anywhere in constructed. 

908
00:45:34,600 --> 00:45:37,120
So like, I don't really know 
what they're going to do. 

909
00:45:37,400 --> 00:45:39,480
So I just threw something out 
there about the new weapon, 

910
00:45:39,480 --> 00:45:42,320
which is the weapon will only be
able to attack if an item has 

911
00:45:42,320 --> 00:45:45,680
been destroyed this turn. 
So whether that is the start of 

912
00:45:45,680 --> 00:45:47,560
the turn, right? 
They're they're losing the 

913
00:45:47,560 --> 00:45:49,400
counters. 
And it's like, no steam counters

914
00:45:49,400 --> 00:45:51,000
on this. 
So the item gets destroyed. 

915
00:45:51,120 --> 00:45:54,160
Yeah. 
But it's that idea of like how 

916
00:45:54,160 --> 00:45:57,080
blunderbusses used to work and 
like how some of these cannons 

917
00:45:57,080 --> 00:46:00,200
used to work, which is that you 
just kind of shove a bunch of 

918
00:46:00,200 --> 00:46:03,440
fucking scrap into your cannon 
and you'd shoot that. 

919
00:46:03,840 --> 00:46:08,800
And that kind of feels like what
MEC would do, right? 

920
00:46:08,800 --> 00:46:11,480
Like they have all this extra 
scrap lying around. 

921
00:46:11,800 --> 00:46:15,680
And so they would, and I mean, 
maybe it literally says scrap on

922
00:46:15,680 --> 00:46:16,880
it. 
And so they would, you know, 

923
00:46:16,880 --> 00:46:19,400
banish items from their 
graveyard to be able to attack 

924
00:46:19,400 --> 00:46:21,120
with it. 
Maybe it's gated in that way, 

925
00:46:21,520 --> 00:46:24,360
but I'm going with an item being
destroyed. 

926
00:46:24,680 --> 00:46:26,760
I like that a lot. 
It seems like a good evolution 

927
00:46:26,760 --> 00:46:30,560
in Pivot on like that, needing 
to interact with items to get 

928
00:46:30,560 --> 00:46:33,080
the value out of your weapon 
that we've kind of seen from, 

929
00:46:33,640 --> 00:46:35,720
you know, like the most recent 
iteration of mechanologists. 

930
00:46:36,120 --> 00:46:38,840
Yeah, I'm going to quickly go 
over to a fan prediction because

931
00:46:38,840 --> 00:46:41,920
they were on the same belief 
length as you, Clark, That lemur

932
00:46:41,920 --> 00:46:45,520
that was caught earth bending 
illegally also predicted that 

933
00:46:45,520 --> 00:46:49,080
there would be a blunderbuss in 
the mechanologist kit, which is 

934
00:46:49,080 --> 00:46:51,680
really interesting to me because
I, I'm really hoping for a 

935
00:46:51,680 --> 00:46:54,520
flintlock wherever it can come 
up in this set. 

936
00:46:54,760 --> 00:46:56,880
But I would take a blunderbuss 
too, because those are, those 

937
00:46:56,880 --> 00:46:57,520
are sick. 
Yeah. 

938
00:46:57,560 --> 00:47:01,200
Her art looks very like sort of 
pistoly, right? 

939
00:47:01,200 --> 00:47:04,040
She's like the more 
swashbuckling kind of hero, or 

940
00:47:04,040 --> 00:47:06,800
like the one handed, you know, 
running around on the rope sort 

941
00:47:06,800 --> 00:47:08,320
of thing, swinging from ship to 
ship. 

942
00:47:08,520 --> 00:47:11,040
It is going to be a hype day 
when we get to see the weapons 

943
00:47:11,040 --> 00:47:14,000
for these guys because we have 
been hyping for pirate weapons 

944
00:47:14,000 --> 00:47:16,800
for ever since we started 
thinking about pirates and Fab. 

945
00:47:16,840 --> 00:47:18,280
Yeah, I'm not get anything done 
that day. 

946
00:47:18,760 --> 00:47:22,040
I'm just calling it out. 
Just gazing lovingly at the 

947
00:47:22,040 --> 00:47:25,720
spoilers. 
Just caressing your screen. 

948
00:47:26,080 --> 00:47:28,600
I feel like each one of these 
classes has like potentially a 

949
00:47:28,600 --> 00:47:31,240
weapon that the respective 
classes have been talking about 

950
00:47:31,240 --> 00:47:34,000
for a long time. 
Like flip lock, harpoons, you 

951
00:47:34,000 --> 00:47:38,000
know, whatever necromancer smack
people with like people. 

952
00:47:38,920 --> 00:47:41,600
Yeah, probably other people. 
Yeah, yeah, yeah, like a bone. 

953
00:47:42,320 --> 00:47:43,800
Or a monkey's paw, just like 
slapping. 

954
00:47:43,920 --> 00:47:46,720
Around with a monkey's paw. 
I want to stay on this 

955
00:47:46,720 --> 00:47:49,160
prediction for a little bit and 
say that I've seen multiple 

956
00:47:49,160 --> 00:47:52,560
other predictions talk about 
like for each item that gets 

957
00:47:52,560 --> 00:47:56,120
destroyed, like you put a 
counter on, or like each item 

958
00:47:56,120 --> 00:47:59,280
you galvanized, you put a 
counter on the weapon. 

959
00:47:59,280 --> 00:48:01,800
And then once you sacrifice them
and you can shoot kind of like a

960
00:48:01,800 --> 00:48:04,400
Hanabi blaster. 
Or it just has three separate 

961
00:48:04,400 --> 00:48:06,760
lines of galvanized. 
You have to galvanized 3 things 

962
00:48:06,760 --> 00:48:08,960
to attack. 
I mean, that would be very 

963
00:48:08,960 --> 00:48:11,800
interesting because so far 
galvanized has only cared about 

964
00:48:11,800 --> 00:48:14,480
block value and increasing block
value, but they're being 

965
00:48:14,480 --> 00:48:17,600
offensive galvanized value. 
That was one of the predictions 

966
00:48:17,600 --> 00:48:20,880
I was toying around with. 
I won't take it come June. 

967
00:48:21,000 --> 00:48:24,440
Oh, we know. 
But I will bring it up for for 

968
00:48:25,560 --> 00:48:28,640
spiritual victory and for 
personal pat on the back part. 

969
00:48:28,720 --> 00:48:32,400
Sounds good, can't wait you. 
Can keep that that spiritual 

970
00:48:32,400 --> 00:48:36,040
tally. 
All right. 

971
00:48:36,040 --> 00:48:39,840
I want to move back to a Pidham 
host prediction. 

972
00:48:40,040 --> 00:48:41,680
Talon, what do you have for us? 
You've been. 

973
00:48:41,920 --> 00:48:43,760
Yeah. 
Yeah, host #3 what do? 

974
00:48:44,360 --> 00:48:53,120
You got whoa, I mean. #3. 
My prediction for mechanologist,

975
00:48:53,160 --> 00:48:55,560
I guess this is a little, it's 
kind of like not mechanologist, 

976
00:48:55,560 --> 00:48:57,560
but I think it's going to tie 
into what the mechanologist 

977
00:48:57,560 --> 00:49:00,560
class is trying to do and that 
is that we are going to see the 

978
00:49:00,560 --> 00:49:05,800
return of generic items. 
This is something that I really,

979
00:49:05,800 --> 00:49:08,560
really loved in Everfest. 
These kind of like various 

980
00:49:08,560 --> 00:49:09,880
trinkets and stuff. 
That dude. 

981
00:49:09,880 --> 00:49:11,680
Me too. 
I talk about those all the time.

982
00:49:11,680 --> 00:49:13,960
There's so much fun. 
I've like built Riptide decks 

983
00:49:14,080 --> 00:49:16,040
revolving ground playing a bunch
of those of. 

984
00:49:16,080 --> 00:49:19,280
Course you have, yeah. 
And so I think that it like fits

985
00:49:19,280 --> 00:49:21,200
the pirate vibe, You know, it's 
like there's lots of junk, 

986
00:49:21,200 --> 00:49:22,040
there's lots of trinkets. 
You're. 

987
00:49:22,040 --> 00:49:23,200
Going you're connecting. 
The. 

988
00:49:23,200 --> 00:49:26,920
Treasure, right and and so I 
think they're going to evolve 

989
00:49:26,920 --> 00:49:27,880
that. 
I don't think it's going to be 

990
00:49:27,880 --> 00:49:30,360
as much as what was in Everfest.
This is a draftable set. 

991
00:49:30,480 --> 00:49:33,080
Those are hard cards, but I do 
think we're going to see a 

992
00:49:33,080 --> 00:49:37,240
couple of at least one or two 
generic items that everyone can 

993
00:49:37,240 --> 00:49:39,400
play, and then Mechanologist is 
probably gonna be interested in 

994
00:49:39,400 --> 00:49:42,120
picking those up in draft 
because of how it can support. 

995
00:49:42,120 --> 00:49:45,000
Those maybe these are also our 
counterplay hate items. 

996
00:49:45,000 --> 00:49:48,360
Joel, I know you said recently 
in our Life Game episode about 

997
00:49:48,360 --> 00:49:52,680
there being about items. 
Yeah, really good angle for hate

998
00:49:52,680 --> 00:49:56,240
cards because they can resolve 
and then sit on the board until 

999
00:49:56,480 --> 00:49:59,160
it becomes relevant. 
Also in general, like I look 

1000
00:49:59,160 --> 00:50:02,800
back to timestamp Potion and 
energy Potion and how impactful 

1001
00:50:02,800 --> 00:50:05,560
those cards have been and so 
many builds across so many 

1002
00:50:05,560 --> 00:50:09,000
heroes. 
And I just like the idea of them

1003
00:50:09,000 --> 00:50:13,560
returning to just adding 
generically good items that have

1004
00:50:13,560 --> 00:50:16,720
this wide application. 
Not in the way that like these 

1005
00:50:17,000 --> 00:50:21,080
majestic generics will do 
sometimes, but still like, you 

1006
00:50:21,080 --> 00:50:24,160
know, some other way to like 
foster a new type of game plan. 

1007
00:50:24,200 --> 00:50:27,760
I mean majestic generic item. 
I think that'd be pretty cool. 

1008
00:50:27,760 --> 00:50:30,520
I'd love to see that you like 
parrot in a cage. 

1009
00:50:30,520 --> 00:50:32,240
You know, everyone gets like a 
11 ally. 

1010
00:50:33,200 --> 00:50:35,480
You can crack it. 
Crack all. 

1011
00:50:37,400 --> 00:50:40,680
Joel, do you have a prediction? 
For mechanologists, actually I 

1012
00:50:40,680 --> 00:50:41,560
do. 
Wow. 

1013
00:50:41,880 --> 00:50:46,480
So I was also looking at the 
hero ability of fucking puffin. 

1014
00:50:46,560 --> 00:50:50,240
Oh my God, every time I say. 
These names it just. 

1015
00:50:50,880 --> 00:50:52,800
It irks me a little bit. 
Is this going to be the next 

1016
00:50:52,800 --> 00:50:53,200
year? 
It's. 

1017
00:50:53,520 --> 00:50:56,200
Like it might. 
Be because Kano was like a bad 

1018
00:50:56,200 --> 00:50:59,360
pun but we were still like Kano 
sounds like a fantasy. 

1019
00:50:59,360 --> 00:51:00,000
Name. 
Wait. 

1020
00:51:00,040 --> 00:51:02,360
Well, what's Kano? 
A volcano? 

1021
00:51:02,640 --> 00:51:04,880
Oh my. 
Are you kidding? 

1022
00:51:04,880 --> 00:51:06,960
You might have told me that. 
No. 

1023
00:51:07,120 --> 00:51:09,360
Yes, you. 
Did he purged it from his mind? 

1024
00:51:09,360 --> 00:51:12,480
It's probably fuzzy. 
I confuse YouTube all the time. 

1025
00:51:14,160 --> 00:51:16,680
Wow, actually, hold on, Joel, 
we're friends again. 

1026
00:51:17,360 --> 00:51:20,840
You're fuzzy. 
Fuck Fuzzy. 

1027
00:51:21,960 --> 00:51:24,520
So anyways I was looking at 
puffin high tail. 

1028
00:51:24,920 --> 00:51:27,760
You believe the greatest set of 
all time is fielded by the three

1029
00:51:27,760 --> 00:51:32,560
horsemen of the apocalypse, 
Puffin, WAVY fucking Bones, and 

1030
00:51:32,560 --> 00:51:37,240
Marlin with 2 ends. 
This is. 

1031
00:51:38,720 --> 00:51:41,080
But two, so that they're like 
it's not. 

1032
00:51:41,160 --> 00:51:42,960
That bad? 
I'm moving past, I'm moving 

1033
00:51:42,960 --> 00:51:43,840
past. 
Taller puff. 

1034
00:51:43,840 --> 00:51:47,160
I need a power this. 
Magic. 

1035
00:51:47,360 --> 00:51:51,080
Dragon if you just can't say 
Puppet because it's too 

1036
00:51:51,080 --> 00:51:54,640
ridiculous. 
I'm moving past it so Puffin is 

1037
00:51:54,640 --> 00:51:57,920
going to have this new pirate 
high octane card. 

1038
00:51:57,960 --> 00:52:01,120
This is also like a flashback to
my Marlin prediction. 

1039
00:52:01,120 --> 00:52:03,960
But I still think it could be 
cool because Meganologist has 

1040
00:52:03,960 --> 00:52:06,800
played with extra action points 
more so than Ranger has, and 

1041
00:52:07,200 --> 00:52:08,960
certainly more than Necromancer 
will. 

1042
00:52:09,360 --> 00:52:12,640
And so far, the only way that I 
can think of Puffing being able 

1043
00:52:12,640 --> 00:52:16,280
to activate her heel ability 
twice would be through the 

1044
00:52:16,280 --> 00:52:19,200
Armory deck pieces. 
Specifically the leg piece that 

1045
00:52:19,200 --> 00:52:21,160
Dio got where you vanish 2 
cards. 

1046
00:52:21,480 --> 00:52:25,120
If they're Meganologist, you get
one action point for each and so

1047
00:52:25,120 --> 00:52:28,800
if there is this pirate high 
octane or pirate octane card 

1048
00:52:28,800 --> 00:52:32,640
then you could get make better 
use of the second line of text 

1049
00:52:32,640 --> 00:52:35,120
as well as create a bunch of 
golden cogs. 

1050
00:52:35,240 --> 00:52:38,400
Yeah, I mean, I love the shout 
out for the high octane 

1051
00:52:38,400 --> 00:52:40,560
replacement. 
I think we're all expecting it 

1052
00:52:40,560 --> 00:52:43,360
to come in this set or really 
hoping it comes in this set. 

1053
00:52:43,840 --> 00:52:46,800
I think MEC players especially 
are like, please, dear God, give

1054
00:52:46,800 --> 00:52:51,880
us high octane back. 
I just wonder is Joel, are you 

1055
00:52:51,880 --> 00:52:55,520
saying it's going to have pirate
at the bottom and it won't be 

1056
00:52:55,520 --> 00:52:59,800
playable in like Dash and Max? 
Correct, I think it's going to 

1057
00:52:59,800 --> 00:53:03,800
be specifically tied to pirate 
mechanologies, either via goal 

1058
00:53:03,800 --> 00:53:08,000
generation which mech really 
can't do reliably, or through 

1059
00:53:08,000 --> 00:53:11,280
the pirate tag, which again will
probably be with gold anyways. 

1060
00:53:11,560 --> 00:53:12,880
OK, OK. 
Because I don't think they would

1061
00:53:12,880 --> 00:53:17,280
ban high octane and then print 
all the support to sort of 

1062
00:53:17,600 --> 00:53:23,320
supplement the leaving of high 
octane for Dash IO and the extra

1063
00:53:23,320 --> 00:53:26,920
cards for Max to push them away 
from either this high octane 

1064
00:53:26,920 --> 00:53:29,400
game plan and then print another
one that they can all use that. 

1065
00:53:29,400 --> 00:53:31,680
That wouldn't make sense to me. 
I could totally see a card 

1066
00:53:31,680 --> 00:53:34,880
that's like every time an act an
item is destroyed this turn you 

1067
00:53:34,880 --> 00:53:37,200
get an action point and then you
crack all your gold. 

1068
00:53:37,200 --> 00:53:39,960
It's only have resources and 
action points, but you had to 

1069
00:53:39,960 --> 00:53:41,480
get a bunch of gold to set it 
up. 

1070
00:53:42,080 --> 00:53:44,960
Crack all my epods now I got 6 
resources. 

1071
00:53:45,520 --> 00:53:47,880
And just like that, it's a bad 
design. 

1072
00:53:51,040 --> 00:53:53,600
Yeah, and these extra action 
points would be really helpful 

1073
00:53:53,600 --> 00:53:56,920
if Apricu's prediction comes to 
pass, which is that 

1074
00:53:56,920 --> 00:54:00,640
mechanologist gets a new pistol 
and they become the pistol 

1075
00:54:00,640 --> 00:54:04,640
mechanologist, replacing the 
Treefrog dash build where you 

1076
00:54:04,960 --> 00:54:07,680
run a lot of generics and focus 
on your pistols for late game. 

1077
00:54:07,920 --> 00:54:12,560
Yeah, that's so interesting of 
like using the galvanized that 

1078
00:54:12,560 --> 00:54:17,520
we've already seen to be like 
the high defensive version and 

1079
00:54:17,520 --> 00:54:21,680
then using whatever pistol 
support packages with a new 

1080
00:54:21,680 --> 00:54:24,080
pistol item. 
I mean, hey, we were saying 

1081
00:54:24,080 --> 00:54:25,480
flintlock earlier, right? 
Yep. 

1082
00:54:26,280 --> 00:54:29,320
I could totally see like a 
pistol package replacement, 

1083
00:54:29,680 --> 00:54:31,880
although I also feel like we 
kind of have that with teclo 

1084
00:54:31,880 --> 00:54:34,880
bosen. 
I don't see like the pistol mech

1085
00:54:34,880 --> 00:54:38,640
players like pivoting into 
Teclovosun for some reason, even

1086
00:54:38,640 --> 00:54:40,200
though it has a very similar 
play pattern. 

1087
00:54:40,480 --> 00:54:43,120
You block out a whole bunch, you
get your items out in the field 

1088
00:54:43,280 --> 00:54:45,680
and then you have a win 
condition late game, you know? 

1089
00:54:45,680 --> 00:54:48,760
Yeah, this might be the the mech
that gets me into Mechinologist.

1090
00:54:48,760 --> 00:54:51,440
Like being able to like fire a 
bunch of foot lock pistols just 

1091
00:54:51,440 --> 00:54:53,240
seems like a lot of fun. 
Someone has to do it in this 

1092
00:54:53,240 --> 00:54:54,280
fucking set. 
Someone does. 

1093
00:54:55,080 --> 00:54:57,560
Now wait a minute. 
Joel, I also see here on the 

1094
00:54:57,560 --> 00:55:00,880
notes that you have, you're 
cashing in your bonus. 

1095
00:55:01,520 --> 00:55:02,960
Me. 
Yeah, no. 

1096
00:55:02,960 --> 00:55:05,480
Yeah, the note says. 
Super secret prediction. 

1097
00:55:05,480 --> 00:55:07,440
Oh, that you got excited about 
earlier? 

1098
00:55:07,440 --> 00:55:09,360
Yeah, I was. 
Am I right in that this 

1099
00:55:09,360 --> 00:55:12,280
prediction is so secret you 
can't even say it on the pod 

1100
00:55:12,280 --> 00:55:14,000
right now? 
I can't even say it, I have to 

1101
00:55:14,000 --> 00:55:14,640
write. 
It down. 

1102
00:55:14,960 --> 00:55:17,160
Don't do this to me. 
You can't do this to me. 

1103
00:55:17,360 --> 00:55:21,360
I built this company from the 
ground with my own two hands. 

1104
00:55:21,360 --> 00:55:25,040
I'm going to release a series of
Twitter posts and each one 

1105
00:55:25,040 --> 00:55:28,080
letter at the beginning is going
to spell out the prediction. 

1106
00:55:28,480 --> 00:55:31,480
So over the course of 13 months 
after the second one's out, 

1107
00:55:31,480 --> 00:55:32,560
you'll know what the prediction 
was. 

1108
00:55:32,600 --> 00:55:34,560
You have to write it down and 
then open it up during the 

1109
00:55:34,560 --> 00:55:38,840
rehash. 
That's so baller. 

1110
00:55:39,200 --> 00:55:45,040
So I was thinking about the 
cards that LSS deleted before I 

1111
00:55:45,040 --> 00:55:47,120
could or after I screenshotted 
them. 

1112
00:55:48,400 --> 00:55:50,760
The pirate necromancer ones. 
Yeah, the pirate necromancer 

1113
00:55:50,760 --> 00:55:52,800
cards. 
So if you take a look at hoist 

1114
00:55:52,800 --> 00:55:56,000
them up, it says when this 
defends you made something an 

1115
00:55:56,000 --> 00:55:58,480
ally you control. 
If you do this gets plus one 

1116
00:55:58,520 --> 00:56:01,160
defense. 
And then I was looking at what's

1117
00:56:01,160 --> 00:56:05,640
his face gravy bones and he says
instant mystery symbol destroy 

1118
00:56:05,640 --> 00:56:06,880
gold. 
You control, draw a card and 

1119
00:56:06,880 --> 00:56:10,160
then discard a card. 
So I was sort of inspired by 

1120
00:56:10,280 --> 00:56:13,680
Atasis prediction saying that 
there are cards in the set that 

1121
00:56:13,680 --> 00:56:17,920
either have a cost of tapping 
your hero or able to untap your 

1122
00:56:17,920 --> 00:56:20,400
hero. 
And so I was thinking that each 

1123
00:56:20,400 --> 00:56:25,080
of these cards have a either 
Demi hero or a backing to their 

1124
00:56:25,080 --> 00:56:28,360
card so that you're actually 
flipping your hero or flipping 

1125
00:56:28,360 --> 00:56:32,440
your ally in this case. 
Because all of these abilities 

1126
00:56:32,480 --> 00:56:36,280
seem really strong, especially 
if the rules are probably say 

1127
00:56:36,280 --> 00:56:37,960
like you and tap at the start of
your turn. 

1128
00:56:37,960 --> 00:56:41,480
So you get 2 activations or one 
activation on each turn, right? 

1129
00:56:41,480 --> 00:56:44,240
Like you tap on your opponent's 
turn to loot and then on your 

1130
00:56:44,240 --> 00:56:46,720
turn you untap and do it again 
and vice versa. 

1131
00:56:46,720 --> 00:56:49,640
That seems pretty strong and 
it's sort of breaking the action

1132
00:56:49,640 --> 00:56:51,960
point economy similar to how 
Icelander did. 

1133
00:56:52,360 --> 00:56:55,920
So I was wondering if there is a
way that's on the card that 

1134
00:56:56,040 --> 00:57:01,200
isn't super obvious to prevent 
people from just abusing this 

1135
00:57:01,200 --> 00:57:03,400
mechanic. 
And then I was thinking about 

1136
00:57:03,400 --> 00:57:08,320
like Arachne Marionette, because
all of their forms sort of you 

1137
00:57:08,320 --> 00:57:10,600
get like one turn of it and then
you return back to the Brood, 

1138
00:57:10,600 --> 00:57:12,360
and that's how it sort of 
balances itself. 

1139
00:57:12,880 --> 00:57:16,600
So my prediction is that each of
the allies and each of the 

1140
00:57:16,600 --> 00:57:20,160
heroes have a backside to it 
with some sort of text that 

1141
00:57:20,160 --> 00:57:23,800
reverts to the original form. 
And that's how you untap instead

1142
00:57:23,800 --> 00:57:26,240
of a rules reprise. 
That'd be so cool. 

1143
00:57:26,520 --> 00:57:28,040
Yeah, that's my, that's my 
prediction. 

1144
00:57:28,520 --> 00:57:30,040
Sounds like a Joel design all 
right. 

1145
00:57:30,200 --> 00:57:33,080
Yeah, really, really 
complicated, hard to execute, 

1146
00:57:33,120 --> 00:57:35,240
yeah. 
It lived up to the hype. 

1147
00:57:35,240 --> 00:57:37,600
I don't know. 
Yeah. 

1148
00:57:37,840 --> 00:57:40,800
That still seems less 
complicated than Marionette, you

1149
00:57:40,800 --> 00:57:42,320
know, where like you have like 5
toes, you know? 

1150
00:57:42,320 --> 00:57:44,560
So it's like within the realm of
complexity in the game, Like, 

1151
00:57:44,720 --> 00:57:45,680
yeah, it seems. 
Doable. 

1152
00:57:45,800 --> 00:57:48,880
It would also make a lot of 
sense as to why like the heroes 

1153
00:57:48,880 --> 00:57:52,200
kind of got revealed with little
fanfare, and even though they've

1154
00:57:52,200 --> 00:57:55,360
walked back those pirate 
necromancer cards, they have not

1155
00:57:55,360 --> 00:57:57,800
walked back the hero card 
reveals, right? 

1156
00:57:57,800 --> 00:58:00,520
Because like, why would you 
leave those up if that's like 

1157
00:58:00,640 --> 00:58:03,680
the main part of the set? 
Yeah, like even the mechanics 

1158
00:58:03,680 --> 00:58:07,800
still are a big reveal, but they
left the hero for some reason. 

1159
00:58:07,800 --> 00:58:10,760
So I think there's a lot left 
baked into the hero design. 

1160
00:58:11,040 --> 00:58:12,560
Yeah, not expecting a point on 
that one. 

1161
00:58:12,560 --> 00:58:16,480
That was just more so I wanted 
to talk about it, but I think 

1162
00:58:16,480 --> 00:58:18,280
that's is it. 
Did everyone go? 

1163
00:58:18,560 --> 00:58:21,080
We're good, Yeah, and I think 
that's it for blue pitch. 

1164
00:58:21,080 --> 00:58:24,360
We've talked enough about 
mechanologist for a time, but I 

1165
00:58:24,360 --> 00:58:26,760
think we should go to our 
Arsenal zone where we have 

1166
00:58:26,760 --> 00:58:31,440
plenty more suggestions. 
Now normally in our Arsenal 

1167
00:58:31,440 --> 00:58:34,160
zone, what we do is that we talk
about card we love, we hate, we 

1168
00:58:34,160 --> 00:58:37,360
love to hate and we shout out a 
patron card along the way. 

1169
00:58:37,360 --> 00:58:39,760
But pitch and predictions mixes 
it. 

1170
00:58:39,920 --> 00:58:44,080
Up special episode. 
Yeah, instead what we do in our 

1171
00:58:44,080 --> 00:58:48,080
Arsenal zone is that we make a 
prediction about what cards we 

1172
00:58:48,080 --> 00:58:51,960
think will appear in the 
expansion slot for the set. 

1173
00:58:51,960 --> 00:58:54,240
So it's a way of us sort of 
breaking the mold. 

1174
00:58:54,240 --> 00:58:56,760
And rather than just talking 
about what's appearing in this 

1175
00:58:56,760 --> 00:58:59,480
set, we spend a little bit of 
time sharing the love and 

1176
00:58:59,480 --> 00:59:02,840
talking about heroes that aren't
quite appearing in the set. 

1177
00:59:03,160 --> 00:59:06,200
And before we start off with the
rest of this predictions that we

1178
00:59:06,200 --> 00:59:09,920
have for the set, we still want 
to make time for our lovely 

1179
00:59:09,920 --> 00:59:13,280
patrons. 
And if you don't know, as part 

1180
00:59:13,280 --> 00:59:17,120
of the $5 and up tier, patrons 
can submit Arsenal's own 

1181
00:59:17,120 --> 00:59:20,040
suggestions that we talk about 
them like right now. 

1182
00:59:20,160 --> 00:59:22,640
And we sort of talk about a 
little bit why you like the 

1183
00:59:22,640 --> 00:59:24,320
card, why we like the card. 
It's a good thing. 

1184
00:59:24,320 --> 00:59:27,440
So we're going to start off by 
selecting randomly. 

1185
00:59:27,720 --> 00:59:31,560
And that's real noise. 
The winner is Josh or Fob Doodle

1186
00:59:31,840 --> 00:59:35,600
Woo. 
Josh suggested to talk about 

1187
00:59:35,600 --> 00:59:37,880
channel the Millennium Tree, he 
says. 

1188
00:59:37,880 --> 00:59:40,480
I played the rune chant stacking
Florian list in person for the 

1189
00:59:40,480 --> 00:59:42,600
first time the other night and 
really saw its versatility 

1190
00:59:42,600 --> 00:59:44,800
shine. 
Earth Block 3 for Decompose, 

1191
00:59:44,960 --> 00:59:48,520
Hell yeah threatened for damage 
and for rune chants with Scepter

1192
00:59:48,520 --> 00:59:51,400
of Pain, hell period yeah 
period. 

1193
00:59:51,640 --> 00:59:53,080
Threatened that for two turns in
a row. 

1194
00:59:53,080 --> 00:59:55,000
Question mark, question mark, 
question mark brah. 

1195
00:59:55,400 --> 00:59:58,200
Just really liked how the card 
fits in the list and it makes 

1196
00:59:58,200 --> 01:00:00,440
sense why it's run even in non 
stacking builds. 

1197
01:00:00,880 --> 01:00:02,360
Is that OK? 
Yeah, perfect. 

1198
01:00:02,640 --> 01:00:05,920
Yeah, this card has dunked on me
many a * 1 of my good friends. 

1199
01:00:05,920 --> 01:00:08,880
Garrett, he has been really 
enjoying playing Verdant, 

1200
01:00:09,120 --> 01:00:12,400
especially when she saw a lot of
relevance at the start of the 

1201
01:00:12,400 --> 01:00:14,640
haunted meta. 
The way that this card 

1202
01:00:14,640 --> 01:00:17,920
transforms arcane damage is 
really interesting. 

1203
01:00:17,920 --> 01:00:21,000
And the fact that it's also a 
channel card, I love the channel

1204
01:00:21,000 --> 01:00:21,720
cards. 
Oh yeah. 

1205
01:00:21,720 --> 01:00:25,280
So that's, that was really 
flavorful and fun to see 

1206
01:00:25,280 --> 01:00:27,920
iterated upon in the, you know, 
all arcane sets. 

1207
01:00:27,920 --> 01:00:30,400
So yeah, very cool card. 
Very good shadow, Josh. 

1208
01:00:30,880 --> 01:00:33,600
Like a little subtle, like I 
think this card's a little hard 

1209
01:00:33,600 --> 01:00:37,680
to evaluate at face value, but 
it is actually really good. 

1210
01:00:37,680 --> 01:00:39,800
And just run it. 
It's great. 

1211
01:00:39,880 --> 01:00:43,520
Yeah, and I've also seen 
Florians run Dread Scythe and 

1212
01:00:43,520 --> 01:00:48,280
that might not be the best like 
rate, but if you have, you know,

1213
01:00:48,280 --> 01:00:50,600
channel Millennium tree, you 
pitch a blue and I think it's 

1214
01:00:50,920 --> 01:00:53,840
four and one arcane if I'm not 
mistaken. 3:00 and 4:00. 

1215
01:00:54,680 --> 01:00:58,040
Yeah, so it would be a three and
four arcane, so A1 card 7 if you

1216
01:00:58,040 --> 01:00:59,920
keep it around for a turn. 
That doesn't seem too bad. 

1217
01:01:00,160 --> 01:01:05,600
No, thanks for the shout, Josh. 
Yeah, and if you want your card 

1218
01:01:05,600 --> 01:01:09,080
to be mentioned by your three 
favorite hosts sometimes 4, be 

1219
01:01:09,080 --> 01:01:13,080
sure to keep an eye out for by 
announcements next week for 

1220
01:01:13,200 --> 01:01:15,400
another chance. 
And now let's get back to the 

1221
01:01:15,400 --> 01:01:18,600
pitch and predictions part. 
So I'll lead off in the Arsenal 

1222
01:01:18,600 --> 01:01:21,000
zone. 
I think for the expansion slot 

1223
01:01:21,040 --> 01:01:25,240
we're going to get a Draconic 
card, especially 1 geared 

1224
01:01:25,240 --> 01:01:27,880
towards Fang. 
Interesting. 

1225
01:01:27,880 --> 01:01:32,400
Thank you because. 
Who are the latest heroes to be 

1226
01:01:32,400 --> 01:01:35,080
even eligible to receive 
expansion slot cards? 

1227
01:01:35,280 --> 01:01:38,920
It's Syndra, Fang and or Acne 
and I think they might have 

1228
01:01:38,920 --> 01:01:41,400
expected Syndra to be strong. 
I don't know, maybe they didn't.

1229
01:01:41,480 --> 01:01:44,200
It's hard to tell like what LSS 
expects to be the good heroes, 

1230
01:01:44,200 --> 01:01:46,880
but Syndra definitely had like a
meta scare a little bit while 

1231
01:01:46,880 --> 01:01:48,520
ago. 
I think she is strong, I just 

1232
01:01:48,520 --> 01:01:51,760
think she falls to the same 
issues that all aggro decks do, 

1233
01:01:51,960 --> 01:01:54,040
whereas someone has bigger, 
better numbers and more 

1234
01:01:54,040 --> 01:01:55,920
consistently so that's the best 
deck. 

1235
01:01:56,080 --> 01:01:58,920
Whereas like Fang, I think they 
might have been holding back a 

1236
01:01:58,920 --> 01:02:02,320
little bit more in the design 
space, so I think they would be 

1237
01:02:02,320 --> 01:02:04,960
more comfortable releasing an 
expansion slot for Fang right 

1238
01:02:04,960 --> 01:02:06,000
after. 
I agree. 

1239
01:02:06,280 --> 01:02:08,120
So that's what I'm thinking is 
going to happen. 

1240
01:02:08,760 --> 01:02:09,920
Cool. 
Thank you, Fuzzy. 

1241
01:02:10,040 --> 01:02:13,360
Let's do a fan prediction. 
Which one I'm going to shout 

1242
01:02:13,360 --> 01:02:15,280
out. 
Ord Barnacle. 

1243
01:02:16,920 --> 01:02:18,760
He's had that username for a 
long time. 

1244
01:02:18,760 --> 01:02:20,080
He didn't just make it for this 
set. 

1245
01:02:20,080 --> 01:02:23,960
Yeah, he's been a Barnacle for 
as long as he possibly could. 

1246
01:02:25,160 --> 01:02:29,280
Ord Barnacle has predicted that 
there will be a captain's hat. 

1247
01:02:29,480 --> 01:02:32,360
Joel Yes, you didn't have to 
make the prediction. 

1248
01:02:32,360 --> 01:02:34,280
You got through the whole 
episode without making the 

1249
01:02:34,280 --> 01:02:36,560
prediction. 
Me and Mr. Barnacle have been on

1250
01:02:36,560 --> 01:02:40,040
fucking point I think all day. 
We just been like 2 peas in a 

1251
01:02:40,040 --> 01:02:41,680
pod. 
Thank you so much for this 

1252
01:02:41,680 --> 01:02:44,680
prediction. 
I 100% agree there should be a 

1253
01:02:44,680 --> 01:02:47,400
Crown of Dominion pirate hat. 
Enough said. 

1254
01:02:47,920 --> 01:02:50,280
Can wear that with Trench and 
then Riptide can finally be a 

1255
01:02:50,280 --> 01:02:51,080
pirate. 
Nevermind. 

1256
01:02:51,120 --> 01:02:57,840
I'm not on board. 
So for my Arsenal's own 

1257
01:02:57,840 --> 01:03:02,920
prediction, I am going to talk 
about an expansion slot card. 

1258
01:03:02,920 --> 01:03:05,080
That's what we're all doing, 
expansion slot cards. 

1259
01:03:05,920 --> 01:03:09,280
And I am going to predict that 
there's going to be a Chaos 

1260
01:03:09,280 --> 01:03:12,480
expansion slot card. 
It could be Chaos Assassin, but 

1261
01:03:12,480 --> 01:03:15,280
I'm going to go with just Chaos.
You don't think my? 

1262
01:03:15,280 --> 01:03:16,960
Bet's a little bit. 
You don't think 1 is more likely

1263
01:03:16,960 --> 01:03:19,840
than the other? 
I'm not sure if one's going to 

1264
01:03:19,840 --> 01:03:22,080
be more likely than the other. 
They may do a chaos expansion 

1265
01:03:22,080 --> 01:03:25,440
slot and an assassin expansion 
slot and then I look like a fool

1266
01:03:25,440 --> 01:03:27,360
with egg on my face. 
But. 

1267
01:03:27,640 --> 01:03:28,840
Yeah, then you just be dead 
wrong. 

1268
01:03:29,200 --> 01:03:30,240
They said it would be one or the
other. 

1269
01:03:32,160 --> 01:03:36,320
No points for Claire. 
Yeah, that's how you guys have 

1270
01:03:36,320 --> 01:03:41,760
gotten me in the past. 
But the reason why I like the 

1271
01:03:41,760 --> 01:03:44,160
idea of there being an expansion
slot card is because in an 

1272
01:03:44,160 --> 01:03:48,880
interview, Brian Gottlieb said 
that they did design chaos 

1273
01:03:48,880 --> 01:03:52,320
cards, but they didn't like how 
it interacted in the limited 

1274
01:03:52,320 --> 01:03:55,840
environment, and so they just 
put them on ice. 

1275
01:03:56,080 --> 01:03:58,560
And what do they like to do with
cards that are on ice? 

1276
01:03:59,400 --> 01:04:03,240
Put them into Rust, Put them 
into the expansion slot. 

1277
01:04:03,920 --> 01:04:07,480
So I think that they are going 
to try to find some chaos 

1278
01:04:07,480 --> 01:04:11,160
support in the expansion slot. 
And that's going to also be a 

1279
01:04:11,160 --> 01:04:15,280
way of giving cards to Assassin 
right after everyone got really 

1280
01:04:15,280 --> 01:04:17,360
sick of Assassin getting cards, 
right? 

1281
01:04:17,640 --> 01:04:21,560
Like Marionette can still get 
some cards, still get some new 

1282
01:04:21,560 --> 01:04:25,920
things for them without like 
ramping up the entire Assassin 

1283
01:04:25,920 --> 01:04:28,680
class again. 
Have we seen a Chaos Assassin 

1284
01:04:28,680 --> 01:04:30,160
card? 
They're all just chaos. 

1285
01:04:30,200 --> 01:04:32,640
They're all just Chaos, which is
why I think there might be a 

1286
01:04:32,640 --> 01:04:35,280
Chaos Assassin card. 
They may have designed one for 

1287
01:04:35,280 --> 01:04:38,080
Arachne Marionette and then just
been like, well, it doesn't 

1288
01:04:38,080 --> 01:04:40,800
really work with what we're 
doing in the set and like it 

1289
01:04:40,800 --> 01:04:43,440
doesn't line up, so we're just 
going to put it somewhere else. 

1290
01:04:43,440 --> 01:04:44,800
Tell. 
Him Do you want to go next? 

1291
01:04:44,800 --> 01:04:48,800
Yeah. 
So Speaking of Riptide, I have a

1292
01:04:48,800 --> 01:04:51,160
prediction. 
It's a safe prediction. 

1293
01:04:51,160 --> 01:04:55,800
I've been making every set for 
the last year and I I've been 

1294
01:04:55,800 --> 01:04:57,480
doing great with this 
prediction. 

1295
01:04:57,480 --> 01:04:59,320
Even whenever people said it 
wouldn't work. 

1296
01:04:59,320 --> 01:05:04,120
It has, and that is that Riptide
is going to have an expansion 

1297
01:05:04,120 --> 01:05:05,480
slot. 
This is a Ranger set. 

1298
01:05:06,240 --> 01:05:07,800
He's going to have an expansion 
slot. 

1299
01:05:08,000 --> 01:05:10,840
He's down. 
In the pits was there was there 

1300
01:05:10,840 --> 01:05:15,760
an assassin, ninja or warrior 
one last set was there a room 

1301
01:05:15,760 --> 01:05:20,800
blade or wizard one In Rosetta 
was like I thought specifically 

1302
01:05:20,800 --> 01:05:24,880
there are like the classes do 
not appear in the expansion so 

1303
01:05:24,880 --> 01:05:27,560
technically. 
There was a light warrior 

1304
01:05:27,600 --> 01:05:30,280
expansion slut inhunted so I 
don't know if you count that but

1305
01:05:30,280 --> 01:05:33,440
it does say warrior on there. 
There was Retrace the Past, 

1306
01:05:33,440 --> 01:05:35,920
which is a katsu specialization 
in the Haunted. 

1307
01:05:36,160 --> 01:05:40,840
Okay, see see. 
So there's so riptide's going to

1308
01:05:40,840 --> 01:05:43,040
happen. 
There's strong president. 

1309
01:05:43,080 --> 01:05:46,680
Tide is just always going to get
expansion slot from now until 

1310
01:05:46,680 --> 01:05:50,160
the end of time. 
Like that's another precedent. 

1311
01:05:52,000 --> 01:05:54,880
We have two precedents here, 
Clark, I know you're wanting for

1312
01:05:54,880 --> 01:05:57,440
specificity. 
So I will even go a little bit 

1313
01:05:57,440 --> 01:06:00,200
further as to say what kind of 
expansion slot is it going to 

1314
01:06:00,200 --> 01:06:02,080
be? 
And I'm not going to say traps. 

1315
01:06:02,080 --> 01:06:03,960
I haven't said traps all 
episode. 

1316
01:06:03,960 --> 01:06:05,600
I think there's going to be lots
of traps. 

1317
01:06:05,600 --> 01:06:07,920
I think that's ground fruit. 
I think if we're going to see 

1318
01:06:07,920 --> 01:06:11,520
traps in this set and look at. 
Fallon coming up on the step 

1319
01:06:11,520 --> 01:06:14,960
ladder, Yeah. 
But I think, and I almost put 

1320
01:06:14,960 --> 01:06:17,680
this in the range of things, so 
if this gets in the set, I'm 

1321
01:06:17,680 --> 01:06:18,920
going to be a little 
disappointed. 

1322
01:06:18,920 --> 01:06:21,480
But if it's in the extension, I 
think that we're going to see a 

1323
01:06:21,480 --> 01:06:24,640
majestic bow for Ranger that is 
geared towards Riptide's 

1324
01:06:24,640 --> 01:06:27,840
gameplay. 
Because Death Dealer is about to

1325
01:06:28,240 --> 01:06:30,240
LL with Azalea. 
Especially with all these new 

1326
01:06:30,240 --> 01:06:33,000
tools. 
Barbed Undertow is not good. 

1327
01:06:33,200 --> 01:06:34,640
Dread Bore is great. 
I love Dread Bore. 

1328
01:06:34,640 --> 01:06:37,000
I think it fits kind of what 
Riptide is trying to do. 

1329
01:06:37,000 --> 01:06:39,280
But I think that they could make
something that more specifically

1330
01:06:39,280 --> 01:06:42,880
fits his vibe and why I think it
might be in the expansion slot 

1331
01:06:42,880 --> 01:06:45,160
as opposed to the set. 
It's probably going to be in the

1332
01:06:45,160 --> 01:06:47,160
set, but this is where I had an 
extra prediction. 

1333
01:06:47,160 --> 01:06:50,440
They have never printed majestic
weapons or equipment in the sets

1334
01:06:50,800 --> 01:06:52,840
for like a year plus. 
No, but they did with the 

1335
01:06:52,880 --> 01:06:55,840
Hunter's glave, right? 
No, that was expansion slot. 

1336
01:06:56,360 --> 01:07:00,120
So there's so much precedent for
printing support for classes. 

1337
01:07:00,160 --> 01:07:03,240
OK, 100%. 
So I think, I think that Riptide

1338
01:07:03,240 --> 01:07:04,920
is that they're going to print a
bow that is geared towards 

1339
01:07:04,920 --> 01:07:05,800
Riptide. 
Yeah. 

1340
01:07:05,840 --> 01:07:07,040
And I just can't wait to see who
that is. 

1341
01:07:08,280 --> 01:07:09,440
Yeah, 'cause you're getting it 
like. 

1342
01:07:09,560 --> 01:07:11,320
Whatever town wants. 
Town does every. 

1343
01:07:12,240 --> 01:07:15,320
Single. 
Let's do another fan prediction.

1344
01:07:15,640 --> 01:07:19,520
Ozzy Pepper says that he thinks 
we're going to get you ready for

1345
01:07:19,520 --> 01:07:20,680
this. 
Get this. 

1346
01:07:21,440 --> 01:07:23,720
I drove my dust. 
Oh my. 

1347
01:07:24,040 --> 01:07:26,400
God. 
This one for Asvalite. 

1348
01:07:26,440 --> 01:07:28,200
You know we didn't. 
Get one last set. 

1349
01:07:28,640 --> 01:07:31,360
For. 
There was no dust in Hunted for 

1350
01:07:31,360 --> 01:07:33,920
Hunted, Yeah, no dust. 
We were dustless. 

1351
01:07:33,920 --> 01:07:36,040
No there. 
Was no dust. 

1352
01:07:37,000 --> 01:07:39,160
I know, shocking. 
With all the dumb eyes running, 

1353
01:07:39,160 --> 01:07:44,280
that is. 
That is genuinely shocking. 

1354
01:07:44,280 --> 01:07:45,640
I didn't know that. 
Shocking. 

1355
01:07:45,720 --> 01:07:48,680
But it's only when they go away 
from Volk cores when they print 

1356
01:07:48,680 --> 01:07:51,400
to dust so. 
That makes sense. 

1357
01:07:51,560 --> 01:07:54,200
That's the Press of it. 
And Azali is the storm dragon 

1358
01:07:54,200 --> 01:07:56,040
and storm on the high seas. 
I see it. 

1359
01:07:56,040 --> 01:07:57,760
I see you, Aussie Pepper. 
And we're. 

1360
01:07:57,760 --> 01:07:59,880
Gonna get manifestations of 
Azali. 

1361
01:08:02,720 --> 01:08:06,320
Pitch 2 Blues, deal 10 Arcane to
your the fucking game. 

1362
01:08:06,720 --> 01:08:09,240
I think we all hope that you're 
wrong, but thank you for the 

1363
01:08:09,480 --> 01:08:11,360
shout out the prediction. 
Aussie pepper. 

1364
01:08:11,400 --> 01:08:13,440
I know that Aussie Pepper 
doesn't hope he's wrong. 

1365
01:08:13,440 --> 01:08:15,320
He he loves collecting the 
dusts. 

1366
01:08:16,680 --> 01:08:19,680
I'm going to go next. 
I think there's going to be the 

1367
01:08:19,680 --> 01:08:23,760
first ever 0 for four charge 
card. 

1368
01:08:23,880 --> 01:08:26,439
Wow. 
We're just doing the talent 

1369
01:08:26,439 --> 01:08:28,840
strategy of like, they're just 
going to keep giving Bolton. 

1370
01:08:28,840 --> 01:08:32,080
Cards, I swear to God, I mean. 
Except the president is that 

1371
01:08:32,080 --> 01:08:34,319
they never do. 
No, they have. 

1372
01:08:34,560 --> 01:08:37,319
Bolton got one last set. 
Bolton got one in bright lights.

1373
01:08:37,319 --> 01:08:40,160
Bolton also got one, I want to 
say in one of the other sets in 

1374
01:08:40,160 --> 01:08:42,439
2024. 
There was an Armory deck. 

1375
01:08:42,520 --> 01:08:45,439
There was an Armory deck. 
But the first set with expansion

1376
01:08:45,439 --> 01:08:48,560
slots and that's two. 
I don't know but I hope it you 

1377
01:08:48,560 --> 01:08:50,479
need it. 
You need these damn 0 for. 

1378
01:08:50,479 --> 01:08:53,640
Four first zero for four charge 
card other than express 

1379
01:08:53,640 --> 01:08:55,080
lightning. 
Sorry, sorry, sorry. 

1380
01:08:56,120 --> 01:09:00,240
A good zero for four charge 
card, preferably with go again. 

1381
01:09:00,240 --> 01:09:01,760
I'll take it without it. 
I'll take it without it. 

1382
01:09:01,760 --> 01:09:04,920
I but I would preferably like go
again. 

1383
01:09:05,439 --> 01:09:08,160
Express lightning isn't good. 
Joel, do you guys not run 

1384
01:09:08,160 --> 01:09:10,960
Express Lightning? 
Didn't they already print like a

1385
01:09:10,960 --> 01:09:15,000
0 for three that if you banish 
that if you charge a yellow it 

1386
01:09:15,000 --> 01:09:17,200
becomes a 0 for four, 
essentially giving it go again? 

1387
01:09:17,200 --> 01:09:18,760
That sounds like a 0 for three 
Clark. 

1388
01:09:19,479 --> 01:09:23,080
Thank you, someone's listening 
to me on the fucking podcast. 

1389
01:09:24,359 --> 01:09:28,120
Yeah, BB bravado is almost a 0 
for four, but you want a 0 for 

1390
01:09:28,120 --> 01:09:29,600
four. 
I said what I said. 

1391
01:09:30,479 --> 01:09:32,960
If that's not expressed. 
Like I'm giving up a card. 

1392
01:09:33,240 --> 01:09:36,760
You want a zero for with go. 
Again, that'd be gas, yeah. 

1393
01:09:41,960 --> 01:09:43,120
Can't a man? 
Dream. 

1394
01:09:43,399 --> 01:09:47,240
Is it too much to ask? 
I mean, they're your. 

1395
01:09:47,240 --> 01:09:51,240
Point. 
This is beyond the point. 

1396
01:09:51,240 --> 01:09:55,240
This is about principle, man. 
He's the first one after your 

1397
01:09:55,240 --> 01:09:58,560
beta and alpha set. 
Show him some love, you know, 

1398
01:10:02,560 --> 01:10:08,160
fucking podcasters, man. 
So N21 LV has predicted that in 

1399
01:10:08,160 --> 01:10:13,160
the expansion slot, we are 
getting the long-awaited Betsy 

1400
01:10:13,160 --> 01:10:17,040
Law. 
This is another one that comes 

1401
01:10:17,040 --> 01:10:20,760
up every time you stupid 
convictions but but surely, 

1402
01:10:21,120 --> 01:10:24,600
surely this is the set. 
But N2 NLV brings a good point. 

1403
01:10:24,600 --> 01:10:28,720
It's like, maybe it's like a 
broken mast that she found and 

1404
01:10:28,720 --> 01:10:33,440
it's like the ship mast and 
boats and high seas and Betsy. 

1405
01:10:33,440 --> 01:10:36,880
Log That's a great point, and 
not at all Kobe. 

1406
01:10:36,920 --> 01:10:39,240
That's so funny. 
My friend Garrett was also 

1407
01:10:39,240 --> 01:10:41,600
saying something similar. 
He was like, guys, I was wrong 

1408
01:10:41,600 --> 01:10:45,880
previously, Previously. 
See, I said surely in Rosetta we

1409
01:10:45,880 --> 01:10:49,040
get it 'cause Rosetta has trees.
Trees are made of wood. 

1410
01:10:49,040 --> 01:10:50,960
You make it a log out of that 
like. 

1411
01:10:51,000 --> 01:10:55,720
But wait, high seas is on boats.
Boats are made out of wood and 

1412
01:10:55,960 --> 01:11:02,400
what's the logic? 
So surely anytime, anytime 

1413
01:11:02,400 --> 01:11:04,520
there's the possibility of what 
it's like Betsy walking. 

1414
01:11:05,720 --> 01:11:08,760
Guys, it's going to be crazy. 
Whatever at Nats this year. 

1415
01:11:08,760 --> 01:11:11,760
The finals is like Betsy 
swinging in with a log. 

1416
01:11:12,160 --> 01:11:14,960
Bolton has to block with all 
cards but one. 

1417
01:11:15,040 --> 01:11:22,760
That one card, 0 for four. 
The future is now, baby. 

1418
01:11:30,800 --> 01:11:36,120
Oh my God, that's funny. 
Clark, I think you never used 

1419
01:11:36,120 --> 01:11:39,360
your bonus prediction. 
Oh my gosh, I don't think I ever

1420
01:11:39,360 --> 01:11:41,760
did use my bonus prediction. 
Do you think maybe you can like 

1421
01:11:41,920 --> 01:11:45,760
improvise one off the cuff? 
Yeah, definitely not one just 

1422
01:11:45,760 --> 01:11:49,480
written here in the notes. 
I don't really care about the 

1423
01:11:49,480 --> 01:11:51,640
expansion slot, I don't really 
know what directions they want 

1424
01:11:51,640 --> 01:11:53,760
to go in. 
I feel kind of aimless with what

1425
01:11:53,760 --> 01:11:56,400
LSS is trying to do with a lot 
of classes right now. 

1426
01:11:56,400 --> 01:11:58,960
OK, first of all, that's what 
makes this part so fun, because 

1427
01:11:58,960 --> 01:12:02,120
you can say whatever you want. 
Yeah, but I like being right. 

1428
01:12:06,120 --> 01:12:09,000
It's worked out great for me, 
being one against both of your 

1429
01:12:09,000 --> 01:12:16,200
two. 
But my bonus prediction is going

1430
01:12:16,200 --> 01:12:20,520
to be that there's not going to 
be a lot of generic or universal

1431
01:12:20,520 --> 01:12:23,520
gold generation. 
And I say this primarily because

1432
01:12:23,520 --> 01:12:26,840
looking at the macro, it 
generates gold. 

1433
01:12:27,120 --> 01:12:31,080
Why would the macro generate 
gold if there's gonna be a bunch

1434
01:12:31,080 --> 01:12:34,480
of gold generation in the set? 
Because there isn't going to be,

1435
01:12:35,560 --> 01:12:39,840
I think that they want gold 
generation to be a little bit 

1436
01:12:39,840 --> 01:12:42,600
heavier and limited so that 
people are using their hero 

1437
01:12:42,600 --> 01:12:44,280
abilities. 
But the moment that you go to 

1438
01:12:44,280 --> 01:12:46,680
constructed, time to be build 
arounds, right? 

1439
01:12:46,960 --> 01:12:49,960
Time to be your majestics. 
It's time to be, you know, your 

1440
01:12:49,960 --> 01:12:53,040
big splashy effects. 
Maybe you need to run wage gold 

1441
01:12:53,120 --> 01:12:55,720
money where your mouth is and 
you got to find other ways of 

1442
01:12:55,720 --> 01:12:57,600
generating gold for your hero 
abilities. 

1443
01:12:57,920 --> 01:13:00,840
But in terms of limited, yeah, 
fuck it, everyone get a bunch of

1444
01:13:00,840 --> 01:13:03,760
gold and it's going to be 
attached to the macro. 

1445
01:13:04,440 --> 01:13:07,320
If I may, Clark, I think you're 
on to something because the 

1446
01:13:07,320 --> 01:13:12,000
Rosetta macro was a arcane 
prevention macro in the way that

1447
01:13:12,280 --> 01:13:15,520
the sort of arcane prevention in
that limited environment was 

1448
01:13:15,800 --> 01:13:18,360
getting a lot of life to offset 
the arcane damage. 

1449
01:13:18,680 --> 01:13:21,160
And then there wasn't that many 
ways to prevent arcane damage 

1450
01:13:21,160 --> 01:13:23,080
specifically. 
You had to like, you know, still

1451
01:13:23,080 --> 01:13:26,720
running over boots or, you know,
maybe arcane polarity if you had

1452
01:13:26,720 --> 01:13:28,920
a really if you wanted a 
specific tech piece. 

1453
01:13:29,200 --> 01:13:30,720
So I think you're on to 
something there for sure. 

1454
01:13:31,640 --> 01:13:36,000
That's it, those are my 2 
predictions in the Arsenal zone.

1455
01:13:36,000 --> 01:13:38,800
Well, I think that Rep out wraps
up our episode. 

1456
01:13:39,240 --> 01:13:41,960
Yeah, it's a really big shame 
that like Captain Hornswoggle 

1457
01:13:41,960 --> 01:13:43,080
couldn't join us for this 
episode. 

1458
01:13:43,080 --> 01:13:45,080
I bet he would have fucking 
loved it. 

1459
01:13:45,160 --> 01:13:47,240
He brought so much insight to as
a pirate. 

1460
01:13:47,480 --> 01:13:49,120
Yeah, he would have. 
All of his predictions would 

1461
01:13:49,120 --> 01:13:52,080
have been accurate 100% I. 
Bet you he got a spoiler card 

1462
01:13:52,080 --> 01:13:54,200
and we would have been able to 
talk about it today. 

1463
01:13:54,200 --> 01:13:56,960
But you know. 
Maybe that's why he is kind of 

1464
01:13:57,040 --> 01:13:59,400
ghosted you guys a little bit. 
He's on an NDA. 

1465
01:13:59,440 --> 01:14:01,640
You know, he doesn't 
accidentally leak anything. 

1466
01:14:01,640 --> 01:14:02,880
Yeah. 
Captain. 

1467
01:14:02,960 --> 01:14:09,560
Hornswoggle Ghost necromancers 
Hones. 

1468
01:14:12,000 --> 01:14:17,000
Is Captain Hornswoggle the dead?
Did he die to the Kraken? 

1469
01:14:17,000 --> 01:14:19,000
Is he going to show up as an 
undead ghost? 

1470
01:14:19,000 --> 01:14:21,720
You know, I've never seen him 
and Captain Gravy Bones in the 

1471
01:14:21,720 --> 01:14:25,160
same place at the same time. 
I'm sorry, Captain Gravy Bones. 

1472
01:14:25,160 --> 01:14:27,680
He's just gravy bones. 
Oh, gravy bones. 

1473
01:14:27,680 --> 01:14:29,120
What? 
If he said in the military, 

1474
01:14:30,800 --> 01:14:32,120
well, thank you for potting with
me, boys. 

1475
01:14:32,120 --> 01:14:37,480
And Talon, he's a man. 
I'm not one of the boys. 

1476
01:14:37,720 --> 01:14:39,000
I'm not over here all the time. 
He's. 

1477
01:14:39,040 --> 01:14:42,160
House #3. 
Yeah, wow, I'm low on the totem 

1478
01:14:42,160 --> 01:14:44,480
pole. 
I'm at least fourth on the call 

1479
01:14:44,480 --> 01:14:48,920
sheet and not lower. 
Well, we appreciate Talon 

1480
01:14:48,920 --> 01:14:51,880
joining us all the same. 
This was so fun, yeah. 

1481
01:14:52,000 --> 01:14:53,520
I'm really glad I got to be here
for this. 

1482
01:14:54,560 --> 01:14:57,160
Yeah, and be sure to join a 
Discord because remember, the 

1483
01:14:57,160 --> 01:15:00,320
only place you can find spoilers
is in the Pitch It to Me podcast

1484
01:15:00,320 --> 01:15:03,160
Discord server. 
And also feel free to join the 

1485
01:15:03,160 --> 01:15:06,960
Patreon if you felt like your 
prediction or your suggestion 

1486
01:15:06,960 --> 01:15:09,000
would have been really good in 
our Arsenal zone today. 

1487
01:15:09,440 --> 01:15:11,520
So keep trying and we'll get you
guys next time. 

1488
01:15:12,280 --> 01:15:34,000
Bye. 
Pitch It to Me podcast is hosted

1489
01:15:34,000 --> 01:15:37,480
by Joel Rossinos, Clark Moore 
and Fuzzy Delp. 

1490
01:15:37,840 --> 01:15:41,480
Our executive producer is Talon 
Stradley, our logistics 

1491
01:15:41,480 --> 01:15:44,720
coordinator is John Farkas, 
Music is produced by Dylan 

1492
01:15:44,720 --> 01:15:48,880
Hulse, logo is designed by Han V
and our sound mixing is done by 

1493
01:15:48,880 --> 01:15:51,480
Christopher Moore. 
Last but not least, thank you 

1494
01:15:51,480 --> 01:15:54,240
the listener for taking the time
to listen to our podcast. 

1495
01:15:54,240 --> 01:15:56,840
Be sure to give us a follow on 
your favorite social media 

1496
01:15:56,840 --> 01:15:59,080
platform at Pitch It to Me 
Podcast. 

1497
01:16:09,200 --> 01:16:13,240
Huff and Hightail has an ability
where you mystery symbol and you

1498
01:16:13,240 --> 01:16:15,960
destroy gold you control to make
a golden cog. 

1499
01:16:15,960 --> 01:16:21,640
So I wanted to talk a bit about 
what I think that Golden Cog 

1500
01:16:21,640 --> 01:16:23,080
might be. 
What's a golden cog? 

1501
01:16:27,240 --> 01:16:31,000
I'm thinking that like, it's a 
pretty safe assumption that this

1502
01:16:31,000 --> 01:16:33,400
cog is gonna crank. 
You can be cranking your cock 

1503
01:16:33,400 --> 01:16:33,800
cranking. 
Oh. 

1504
01:16:35,120 --> 01:16:38,920
My God. 
Nothing I love more than 

1505
01:16:38,920 --> 01:16:42,320
cranking my cog with my boys. 
My just cranking cogs. 

1506
01:16:43,320 --> 01:16:44,760
Cranking what with your parrot 
with? 

1507
01:16:44,760 --> 01:16:47,480
The parrot Parrot. 
Is he really nothing about 

1508
01:16:47,480 --> 01:16:49,520
cranking cogs for the next like 
four months? 

1509
01:16:50,760 --> 01:16:54,000
I can just imagine Han being 
like I don't really like this 

1510
01:16:54,000 --> 01:16:57,360
mechanologist but I get to say 
cranking my cog so. 

1511
01:16:57,640 --> 01:17:01,560
Can you imagine the casters? 
He's cranking his cog, the other

1512
01:17:01,600 --> 01:17:03,200
person's cranking his cog, and 
response. 

1513
01:17:05,880 --> 01:17:09,560
Yes, we are 9 year olds. 
I think it's a pretty safe 

1514
01:17:09,560 --> 01:17:12,920
assumption that golden cogs are 
going to be crankable. 

1515
01:17:20,440 --> 01:17:25,160
Go on. 
There might be some text on 

1516
01:17:25,160 --> 01:17:26,520
there, like if it's tapped you 
can't attach. 

1517
01:17:26,680 --> 01:17:28,920
Totally, and I think there 
should be, right? 

1518
01:17:29,920 --> 01:17:32,720
Unless you can tap it four times
so you go tap to the right. 

1519
01:17:32,960 --> 01:17:36,040
Tap, then tap. 
Again to the left and then tap 

1520
01:17:36,040 --> 01:17:38,640
all the way up like that would. 
Actually be a really dope 

1521
01:17:38,640 --> 01:17:43,120
mechanic in like a clockwork 
based class where like it as it 

1522
01:17:43,120 --> 01:17:46,600
goes through the time positions 
and like there's a marker on the

1523
01:17:46,600 --> 01:17:51,560
card border for like is it noon 
3 o'clock 6:00 and 9:00? 

1524
01:17:51,600 --> 01:17:53,120
I think we've got our next 
episode. 

1525
01:17:54,080 --> 01:17:56,480
That's some flesh of blood, like
9.0 stuff, you know? 

1526
01:17:57,000 --> 01:17:57,760
Yeah. 
That's that. 

1527
01:17:57,760 --> 01:18:00,760
We're getting into the gimmicks.
That's like after universe is. 

1528
01:18:00,760 --> 01:18:07,000
Beyond this is like the 14th 
secret layer down the line.

