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Welcome to Pichitumi Podcast, a 
show about the subjective past, 

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present, and potential future of
flesh and blood design. 

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Today's episode will be about 
Viceri Rune Blood and his newly 

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earned Living Legend status. 
You can find us across all 

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socials such as Blue Sky and 
Instagram at Pichitumi Podcast. 

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I'm fuzzy. 
I'm Clark and I'm Joel. 

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So some news in the pit em 
world, me and Joel have moved in

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together. 
We got apartment together. 

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Well, we didn't move in for the 
pit em world, we moved in. 

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Outside of it, technically. 
Well, I mean, like, it's the 

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news for us at the podcast. 
I'm just being needlessly 

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pedantic. 
Yeah, we moved in together. 

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Yeah, we grabbed an apartment 
together. 

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This is the first time both of 
us have lived independently and 

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we moved in with two other very 
good friends of the podcast, 

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Josh and Valerio. 
Yeah, we're literally roommates 

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now. 
We. 

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Are. 
Literally roommates. 

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So we should really start 
recording the podcast at your 

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guys's place instead of mine. 
Yeah, it's just extremely echoey

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now. 
So like the audio would be on. 

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Listenable, unhearable. 
The main room is massively 

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going. 
It's a really nice like open 

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concept room, but like in case 
you guys don't have furniture 

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yet. 
What do you? 

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Open concept is crazy. 
It's it's pretty open concept, 

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but it's giving. 
Broke. 

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Broke. 
Chic, what else have you guys 

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been up to? 
Well, immediately after we moved

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in, I went to an RTN and got 
ninth again, so that was a 

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bummer. 
I think it's my. 

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Ninth out of how many? 
I think there was like 28, 

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something like that. 
That's not bad. 

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It was a relatively small 1 and 
it was funny because I lost my 

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first round again. 
I think that's like the third 

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time I've, I've done that this 
season. 

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And then I won my next three and
then my last match I was 

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literally at table one. 
I was going against the four O 

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and I was three one at that time
and I kind of muttered to myself

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like as a joke, like, oh man, it
would be so funny if I lost and 

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got knocked out of top 8 because
my tiebreakers and churn off. 

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I lost that game because I drew 
terribly. 

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And they were, they kept 
announcing like people with 

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three wins in the top eight. 
I'm like, no fucking shot. 

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And then sure enough, Evan comes
over. 

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He fits, but she's like, sorry, 
man. 

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I'm like, did I get 9th? 
He's like, yeah, Oh my God. 

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I was like, Yep, that's that's 
just the Joel special. 

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Like bubble boy. 
I'm a bubble loom bubble boy. 

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Yeah, Yep. 
But we got one more chance. 

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But there's Oh yeah, there is 
still one more RTN, isn't there?

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I don't think I'm going to do 
any more RTNS this season, which

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means I don't think I can 
qualify for Nets, which I'm 

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still kind of trying to like, 
come to emotional terms with, 

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you know, that like, yeah, I 
qualified the last two years. 

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This will be the first time that
I haven't qualified in three 

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years. 
But like, also this Nets is 

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really close by. 
It's going to be really fun, 

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just the whole convention in 
general. 

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And I'm going to get to play 
limited calling for the first 

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time. 
So I'm actually like really hype

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about that. 
Yeah. 

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Honestly I think I'm really I've
never gone to Nats as a player 

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but this was the first time I 
tried doing some real RTNS and 

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getting results and it didn't 
work out for me. 

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I also bubble Boyd twice. 
I don't know if I got exactly 

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9th both times but I definitely 
it was just a matter of like if 

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one game went differently I 
think I could have made top 8 

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both times. 
Yeah, it was not the season for 

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your boys. 
No, but it doesn't mean it's the

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end. 
I mean, we've we are at good 

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places to compete with flesh and
blood. 

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I just think competing in flesh 
and blood takes a lot of goddamn

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time. 
Yeah, it's very time consuming. 

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So even if we didn't qualify, 
Joel still might. 

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But even if we don't qualify, 
you'll still see us at Nats, 

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baby. 
See you in Vegas. 

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In other news, do you want to? 
Do you want to do it since 

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you're a hero? 
Fishery has officially living 

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Legend. 
Wow. 

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The first of the original 8 
heroes, the first ever non 

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talented hero in the game of 
flesh and blood to hit living 

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legend status. 
And God damn it does he deserve 

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it. 
He is a living legend in mind, 

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in everyone else's heart. 
He's like the fastest of the 

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tortoises. 
Yeah, if we think back to your 

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episode Fuzzy, talking about how
these original 8 heroes were 

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designed to be like this, this 
baseline for the game and to be 

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this like foundation that all 
the classes would be built on 

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moving forward and how they 
would try to always be around as

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an entry point for everyone 
getting into each class. 

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Visserie being gone is a part of
that foundation being gone. 

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Luckily there are other rune 
blades that can fill his shoes. 

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You know, like I think if you 
liked Visserie before, you might

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like Florian or Aurora. 
You know, both of those have 

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very like, if you like the rune 
chance, you can go Florian and 

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the extra tokens. 
If you like just being an 

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aggressive bum rusher, then you 
can play Aurora. 

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You know, like, I think there's 
ways that ex Viscerae players 

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can still enjoy the game. 
Yeah, which is something that we

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couldn't have said for the 
entire flesh and blood career, 

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you know, definitely. 
But I don't want to get into 

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too, too much substance here. 
That's what the point of our 

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whole episode is about. 
The flow for today's episode 

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looks like it's going to be red 
pitch. 

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We're going to have Joel going 
over the mystery of Hisori for 

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yellow pitch. 
It just says Clark here in the 

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notes. 
I think it's just going to be 15

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minutes of me being able to talk
about. 

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Well, you were supposed to come 
up with the title and you just 

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loved it at Clark. 
Well, it's just Clark's pitch. 

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You know what? 
Yellow Clark's pitch. 

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Yeah, 'cause Visseri was Clark's
main hero. 

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So he gets his own section where
he gets to talk about whatever 

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he wants. 
That's the deal. 

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So true. 
And then Blue Pitch Fuzzy is 

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going to design what Visceri's 
replacement may look like. 

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So with all that being said, 
let's go ahead and jump into Red

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Pitch the mystery of Hissori 
with. 

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Joel and I'll get into it with 
the history of Viceri. 

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So it started off with the 
infamous Skeleta builds which if

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you're unfamiliar Viceri 
basically had Blechy Skeletta 

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which is A2 block temper 
majestic equipment from Crucible

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and it said you may destroy this
and your next room blade Non 

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attack action and attack action 
cost 1 less for each of your 

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rune chance. 
So you're telling me if I have 

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like 5 rune chance, my attack 
action costs 5 less and my next 

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non attack action also costs 5 
less? 

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Correct, but you got to think 
bigger than that fuzz. 

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Bigger than 5. 
Bigger than 5 just like the 

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original abusers of this bill 
did. 

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Because what you would do is you
would stack up like 30 rune 

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chance. 
You'd spend the whole game. 

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All you do is block and make 
rune chance and then you crack 

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this guy and you play Sonata 
arcanics and you probably know 

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what this is because he still 
plays it to this day. 

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But it's AX costed. 
Spell XX costed. 

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Spell XX costed. 
Spell and you reveal the top X 

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cards plus 1 + 3. 
Oh plus 3. 

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Jesus Christ. 
Yeah cuz at zero it reveals 3 

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and for every two resources you 
get to look at one more card. 

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Exactly so. 
For every for every pair of non 

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attack and attack action, you 
get an attack action card and 

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add it to your hand and deal one
arcane for each card that you 

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pick up. 
Yep. 

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So with blood she's Skeletta, 
you would break 30 reveal. 

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Like what is that 1518 cards 
total? 

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Yeah, and you would pick a bunch
of the attack actions because 

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whoopty Doo. 
Half your deck is attacks, half 

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your deck is non attacks. 
You deal like 5-6 arcane at once

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and then you just play like meet
and greet room flash and just 

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burst your opponent. 
They're probably dead by the 30 

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room chance, but you still have 
like 6 attacks to go through. 

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Yeah. 
And if you thought that was 

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really good, you're you're 
probably thinking, but wait, 

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wouldn't like Aleutians just run
you over? 

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Well, this deck could also just 
seamlessly go into a mid range 

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build or an aggressive build. 
There's just nothing you could 

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do against it. 
And that's why a bloodshed 

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skeletal was eventually banned 
and Visseriot lost all the 

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momentum in his wing, so to 
speak. 

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Yeah, notably that was also card
that came out in Crucible. 

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It was the set immediately 
following Arcane Rising. 

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So it came, right, the first 
supplemental set. 

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It was the first supplemental 
set. 

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It came pretty quickly after 
Viceroy got going, but there was

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probably a very brief moment 
before that where there was some

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Viceroy builds floating around. 
But it was definitely just way 

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too much in a world without 
aggro, right, right. 

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Because I think the combo that 
you just outlined doesn't exist 

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in a world of Aurora throwing 16
every single turn. 

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Like you just can't build the 
rune chance that quickly and 

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live. 
Hmm, yeah, not into Aurora 

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specifically, but I think you 
can still find the matchups to 

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do so. 
Mm hmm. 

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So then after that, Vissray was 
really fair for a while. 

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Like no one was really being 
able to use him because I think 

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Chain and Prism were both really
high at the meta. 

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And if you're going to play, if 
you have the choice between 

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playing the best room blade or 
the room blade just got nerfed, 

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you're going to play the best 
room blade, which was Chain at 

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the time. 
Yeah. 

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Moff's guys was the next big 
build and it was also the time 

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that I started playing the hero 
yeah this was Moffrey and skies 

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is a non attack action to block 
and it. 

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Next room blade attack action 
gets go again and if it hits, 

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you make 3 two or one run chance
and it was just a a go again 

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enabler. 
And this is also how this right 

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was sort of balanced because he 
had to dedicate a lot more cards

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to go wider and so he wasn't 
really doing a whole lot in this

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area. 
This is also around the time 

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where Oldham was a thing and I 
think Oldham had a really good 

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match up into. 
This right at the time, I think 

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it was very easy to fatigue him 
unless you were like Nick 

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Butcher, for example. 
Yeah, that was also when Rosette

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there was all this like talk 
about Rosetta Thorne 

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specifically as a weapon being 
it shouldn't have been a room 

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blade weapon. 
It should have been an elemental

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room blade weapon, right, 
because Eviscerate took it and 

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then instead of having the one 
for three reaping blade, he now 

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had a one for four that also had
two arcane damage pitched onto 

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it, right? 
It was 2 arcane, 2 physical. 

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And so the entire build was just
very efficiently going Mavri and

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Skies into A2 cost attack that 
has go again into Rosetta 

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Thorne. 
And you just do that over and 

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over and over. 
Yeah, I definitely remember, 

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like playing Briar at the time 
and Rosetta Thorne just being so

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good of a weapon that any rune 
blade could use that every rune 

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blade was just making it their 
goal to play Rosetta Thorne as 

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efficiently as they could. 
And because Briar could play it 

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the most efficiently and had 
some other cool jazz like 

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Gentleman Heroic, Briar was kind
of the de facto rune blade that 

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everyone played. 
And I would still see people 

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playing Viceri, you know, like 
Viceri is a cool hero. 

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His aesthetic is really nice and
purple, you know? 

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God I do love. 
Our our purple, but I. 

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But they tend to lose a little 
bit to Breyer, who just happens 

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to have better tools, you know? 
Yeah, ever, ever so slightly. 

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That was also at the time when I
think everyone was still beating

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the drum on like does. 
A talent just make every hero 

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better because they get access 
to cut more cards, right. 

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This was also happening with 
like old him and Starville 

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versus Bravo. 
There was just a lot of like 

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carnivorous stuff going within 
the classes. 

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00:11:38,040 --> 00:11:42,360
So I think that's why for so 
long this right was not iterated

226
00:11:42,360 --> 00:11:43,840
upon. 
He just fell out of the 

227
00:11:43,840 --> 00:11:46,360
limelight because we didn't 
really have the support, the 

228
00:11:46,360 --> 00:11:52,560
foresight and the willingness to
step in from LSS like we do now.

229
00:11:52,560 --> 00:11:54,880
It was just a different time of 
flesh and blood, and I think 

230
00:11:54,880 --> 00:11:57,040
they've learned a lot of their 
mistakes from this time period 

231
00:11:57,040 --> 00:12:00,440
that we're able to see like 
heroes, like just right flourish

232
00:12:00,440 --> 00:12:04,600
again. 
I think the next relevant build 

233
00:12:04,600 --> 00:12:08,520
in Viscera's journey was like 
the turtle burst build in heavy 

234
00:12:08,520 --> 00:12:10,160
hitters. 
He got access to like Bloodied 

235
00:12:10,160 --> 00:12:13,160
Oval so he could have that extra
point of block for those on hits

236
00:12:13,560 --> 00:12:17,600
and he just wanted to stack ruin
chance as quickly as possible. 

237
00:12:17,600 --> 00:12:20,840
But it wasn't the fatigue or not
fatigue. 

238
00:12:20,840 --> 00:12:23,640
It wasn't like the build 40 ruin
chance on kill. 

239
00:12:23,640 --> 00:12:25,800
But what would you say, Clark? 
So. 

240
00:12:26,720 --> 00:12:30,440
Turtle burst was probably the 
most interesting moment in 

241
00:12:30,760 --> 00:12:36,040
Viscera build history to me 
because Viscera was dead. 

242
00:12:36,920 --> 00:12:38,640
Warmonger. 
'S diplomacy was printed and 

243
00:12:38,640 --> 00:12:41,600
dusted on, which literally said 
hey viceroy go fuck yourself 

244
00:12:42,040 --> 00:12:47,880
like and it obliterated any of 
his playability and because it 

245
00:12:47,880 --> 00:12:51,920
was good into Metadex, everyone 
had it right. 

246
00:12:52,240 --> 00:12:56,080
So even though Viceroy was never
really this exceptionally strong

247
00:12:56,080 --> 00:12:59,640
hero had just lost Rosetta 
Thorne to Briar Living 

248
00:12:59,640 --> 00:13:03,720
Legending, it was like OK well I
can still play Viceroy at my 

249
00:13:03,720 --> 00:13:06,360
locals right? 
And it was like no, everyone has

250
00:13:06,360 --> 00:13:10,120
warmongers diplomacy and that 
card literally just completely 

251
00:13:10,120 --> 00:13:14,960
stuffs you so it made him 
completely unplayable. 

252
00:13:15,280 --> 00:13:19,640
And in the heavy hitters meta, 
we got the numbers meta this 

253
00:13:19,640 --> 00:13:24,640
hyper mid range numbers meta and
Viceroy was forced to find a way

254
00:13:25,000 --> 00:13:30,360
of generating better numbers 
than KO which seemed impossible.

255
00:13:30,840 --> 00:13:33,400
But this heavy hitters list. 
This. 

256
00:13:33,400 --> 00:13:37,120
Turtle burst list was based 
around turtling up, trying to 

257
00:13:37,120 --> 00:13:39,280
prevent as much damage as 
possible while building up as 

258
00:13:39,280 --> 00:13:42,440
many rune chance as you can 
during that time and then 

259
00:13:42,440 --> 00:13:45,840
providing a burst. 
This also primarily works off of

260
00:13:45,840 --> 00:13:49,880
the way that Agri players will 
just take little bits of damage 

261
00:13:50,040 --> 00:13:55,240
because they have a life lead 
and then eventually the burst 

262
00:13:55,240 --> 00:13:58,880
would just be larger than what 
they could conceivably block. 

263
00:13:59,040 --> 00:14:02,360
So we hit lethal before they're 
hitting lethal on us. 

264
00:14:03,840 --> 00:14:08,600
And it was about 10 or so rune 
chance and really utilizing Arc 

265
00:14:08,600 --> 00:14:11,920
Night Ascendancy 1 of Viscera 
specializations. 

266
00:14:12,120 --> 00:14:16,240
So you just try to pump that to 
be as large as possible so that 

267
00:14:16,240 --> 00:14:19,160
yes, you're throwing a bunch of 
rune chance and that's really 

268
00:14:19,160 --> 00:14:21,120
scary and it's hard to stop that
damage. 

269
00:14:21,680 --> 00:14:25,720
But then also you just have a 
11:50 power dominated attack 

270
00:14:26,000 --> 00:14:28,280
that makes Ruin chance based on 
how much it hits. 

271
00:14:28,720 --> 00:14:32,720
And people just couldn't block 
enough of that. 

272
00:14:32,720 --> 00:14:35,600
And then that would give us a 
ruin chance to carry over into 

273
00:14:35,600 --> 00:14:38,080
our next burst and our next 
burst. 

274
00:14:38,360 --> 00:14:41,800
So it was about trying to chain 
those numbers together and just 

275
00:14:41,800 --> 00:14:46,200
generate bigger spike of value 
turns and let that carry our 

276
00:14:46,200 --> 00:14:47,920
value over the course of the 
game. 

277
00:14:48,120 --> 00:14:51,360
It's so interesting how Viscera 
can pivot between like is it a 

278
00:14:51,360 --> 00:14:54,640
meta where we fatigue and build 
up room chance or is it a meta 

279
00:14:54,640 --> 00:14:58,040
where we spew out five card 
hands every hand And it was. 

280
00:14:58,040 --> 00:15:01,680
After Rosetta came out he got a 
lot of really good tools from 

281
00:15:01,680 --> 00:15:04,160
Rosetta. 
I think a lot of the cards can 

282
00:15:04,160 --> 00:15:06,960
be used in any of the room 
Blades, like specifically 

283
00:15:07,040 --> 00:15:10,560
Malefic Incantation is just such
a strong card, but Viscera I 

284
00:15:10,560 --> 00:15:14,960
think was the one that is just 
well was taking really good use 

285
00:15:14,960 --> 00:15:19,360
of it with like what's the three
go again? 

286
00:15:19,360 --> 00:15:23,000
Swarming something or other Rune
flash, not rune Rangers swarm. 

287
00:15:23,000 --> 00:15:24,760
Rune Rangers swarm. 
Yeah, yeah, they all sound the 

288
00:15:24,760 --> 00:15:25,120
same. 
Yeah. 

289
00:15:25,320 --> 00:15:27,000
So this. 
Is the newest build right? 

290
00:15:27,080 --> 00:15:29,960
Yeah, Fast forward to today. 
He's the best I can format. 

291
00:15:29,960 --> 00:15:33,520
He has all these really powerful
tools and lets him build up rune

292
00:15:33,520 --> 00:15:36,360
chance basically from zero to 
six really, really quickly. 

293
00:15:37,240 --> 00:15:40,440
Pair that with like all the 
doubling effects with like 

294
00:15:40,760 --> 00:15:44,040
Mordre Tide. 
It's just it it was a lot yeah. 

295
00:15:44,280 --> 00:15:47,320
And like things like swarming 
gloom fail still very strong and

296
00:15:47,320 --> 00:15:50,440
condemned slaughter also a 
really powerful majestic and 

297
00:15:50,720 --> 00:15:52,080
hate peace. 
Yeah he just has and the. 

298
00:15:52,080 --> 00:15:56,040
Slaughters are rare. 
So come to tentation, that's 

299
00:15:56,040 --> 00:15:56,840
what I'm thinking. 
Sorry. 

300
00:15:57,360 --> 00:15:58,840
Yeah, so. 
Come to tentation a whole other 

301
00:15:58,840 --> 00:16:02,400
beast so. 
Come wacky, wacky car. 

302
00:16:02,520 --> 00:16:05,560
Yeah, that's a good one. 
But yeah, that's basically his 

303
00:16:05,560 --> 00:16:07,360
timeline. 
I mean, I'm pretty sure everyone

304
00:16:07,440 --> 00:16:09,840
already knows about it, but 
it's, it's nice to go down 

305
00:16:10,000 --> 00:16:14,480
memorial memory lane and see 
like what iterations he had, 

306
00:16:14,480 --> 00:16:17,040
especially Vista, right? 
Because I think Clark was saying

307
00:16:17,040 --> 00:16:20,800
before the podcast he has a lot 
of really good iterations and it

308
00:16:20,800 --> 00:16:24,000
sort of stem from the very 
beginning when people would have

309
00:16:24,280 --> 00:16:27,080
like this crazy sideboard plan 
for like 3 different game plans 

310
00:16:27,080 --> 00:16:28,320
on the same deck. 
I kind. 

311
00:16:28,320 --> 00:16:31,200
Of love this tradition of like, 
thinking about every big build 

312
00:16:31,200 --> 00:16:33,000
for a hero ever when they leave 
the format. 

313
00:16:33,560 --> 00:16:36,440
And especially with Viceroy 
being one of the original a 

314
00:16:36,440 --> 00:16:39,080
heroes, he's had a lot of time 
to have a lot of builds. 

315
00:16:39,200 --> 00:16:40,360
Absolutely. 
It's going to be super 

316
00:16:40,360 --> 00:16:42,840
interesting to go through. 
Like, what are all the different

317
00:16:42,840 --> 00:16:46,160
Bravo builds? 
All the different, yeah, yeah. 

318
00:16:47,000 --> 00:16:47,520
All the. 
Different. 

319
00:16:47,520 --> 00:16:50,000
Dory builds like we're going to 
talk about hatchet story 

320
00:16:50,000 --> 00:16:53,240
eventually versus Tom Blade 
versus like maybe a Quicksilver 

321
00:16:53,240 --> 00:16:55,520
combo. 
All sorts of fun stuff. 

322
00:16:55,520 --> 00:16:57,800
They got ALL first before we 
die. 

323
00:17:01,120 --> 00:17:05,640
So I want to ask you guys now 
that we've sort of like set the 

324
00:17:05,800 --> 00:17:08,520
tone of the episode, is viscera 
a good design? 

325
00:17:08,520 --> 00:17:11,800
And before you answer, I'm gonna
give you like a few contextual 

326
00:17:11,800 --> 00:17:12,800
points. 
Sure, sure, sure, sure. 

327
00:17:12,800 --> 00:17:16,560
So the reason why I ask is 
because his ability is like 

328
00:17:16,560 --> 00:17:19,480
essentially uncapped like as 
many cards as you can keep is 

329
00:17:19,480 --> 00:17:22,920
how much more value got either 
one or two rune chance per card 

330
00:17:22,920 --> 00:17:24,960
you play after that first non 
attack action. 

331
00:17:25,119 --> 00:17:29,760
And the reason why I felt he was
so fundamentally broken and why 

332
00:17:29,760 --> 00:17:32,600
he was like either at the top or
the bottom of the meta was 

333
00:17:32,600 --> 00:17:35,920
because it didn't take much for 
him to gain popularity. 

334
00:17:36,120 --> 00:17:40,360
Like especially in Rosetta, I 
think mostly malefic incantation

335
00:17:40,360 --> 00:17:43,480
and room rager swarm were just 
really key pieces and 

336
00:17:43,720 --> 00:17:46,400
skyrocketing him. 
And you're welcome to say 

337
00:17:46,400 --> 00:17:47,800
otherwise. 
That's just sort of my 

338
00:17:48,120 --> 00:17:50,920
perception so far. 
And obviously he's also 

339
00:17:51,000 --> 00:17:55,360
extremely resilient. 
Like even after chaining like 

340
00:17:55,560 --> 00:18:00,720
multiple war mongers diplomacies
or disrupting him or just 

341
00:18:00,720 --> 00:18:03,840
aggroing his face, he just 
always found a way to either 

342
00:18:04,040 --> 00:18:08,480
turtle up and and set rune 
chance or outrace you or set 

343
00:18:08,480 --> 00:18:11,760
sort of do this like min rage 
tempo gameplay all on the same 

344
00:18:11,760 --> 00:18:14,360
list. 
Like Clark's going to talk a 

345
00:18:14,360 --> 00:18:17,760
little bit about deck expression
later, but I think even in the 

346
00:18:17,760 --> 00:18:20,600
same build, he has so much 
flexibility in his armor suite 

347
00:18:20,600 --> 00:18:24,000
in his cards where he can just 
do whatever he wants to find the

348
00:18:24,000 --> 00:18:26,280
best lines to victory. 
So while all that being said, 

349
00:18:26,280 --> 00:18:29,720
what do you guys think? 
Clark's looking. 

350
00:18:29,960 --> 00:18:32,480
Letting me talk 1st. 
I'm going to have a whole bitch 

351
00:18:32,720 --> 00:18:34,560
baby. 
I'm going to say I got to say 

352
00:18:34,560 --> 00:18:39,200
what I got to say. 
You know, thinking about it a 

353
00:18:39,200 --> 00:18:42,320
little, I think with Visserie 
you do see a little bit of that 

354
00:18:42,320 --> 00:18:45,840
like early LSS design, 
especially like in his hero, 

355
00:18:45,840 --> 00:18:48,600
right? 
Like they want to reward players

356
00:18:48,600 --> 00:18:50,400
for playing with those 
fundamental mechanics. 

357
00:18:50,400 --> 00:18:52,600
Some cards are non attack 
actions, some cards are attack 

358
00:18:52,600 --> 00:18:53,840
actions. 
This guy rewards you from 

359
00:18:53,840 --> 00:18:57,480
playing both Welcome to Flesh 
and Blood and the fact that you 

360
00:18:57,480 --> 00:18:59,960
can just keep making room chants
over and over. 

361
00:18:59,960 --> 00:19:03,760
There are not a lot of heroes 
that can get three points of 

362
00:19:03,760 --> 00:19:07,200
value out of their hero power 
like every turn feasibly. 

363
00:19:07,360 --> 00:19:10,040
Those are really huge numbers 
that are really hard to combat, 

364
00:19:10,320 --> 00:19:13,320
and I think if Visserie was made
nowadays, it wouldn't have quite

365
00:19:13,320 --> 00:19:16,280
as much power on it. 
I do love how the design is 

366
00:19:16,280 --> 00:19:18,960
really good at teaching you 
about the game, You know, love 

367
00:19:18,960 --> 00:19:22,480
him as an entry level hero, but 
I do think he would be designed 

368
00:19:22,480 --> 00:19:24,600
a little bit differently 
nowadays, even for that same 

369
00:19:24,600 --> 00:19:25,640
purpose. 
Absolutely. 

370
00:19:26,040 --> 00:19:28,880
Yeah, very. 
Much so and in fact, I would say

371
00:19:29,280 --> 00:19:34,160
is visserie good design. 
It's hard because you kind of 

372
00:19:34,160 --> 00:19:36,560
when we talk about these 
original A heroes, I think we 

373
00:19:36,560 --> 00:19:39,480
need to make a distinguishing. 
We need to be able to 

374
00:19:39,480 --> 00:19:42,080
distinguish between. 
The. 

375
00:19:42,080 --> 00:19:45,760
Class and the hero, right? 
Right because so often they are 

376
00:19:45,760 --> 00:19:50,760
synonymous in that origin. 
I think Roomblade is a good 

377
00:19:50,760 --> 00:19:53,520
design. 
I think Viscerae is not good 

378
00:19:53,520 --> 00:19:56,560
design. 
Interesting because I mean I I 

379
00:19:56,560 --> 00:20:01,960
love his design so I think. 
Starting there, but in looking 

380
00:20:01,960 --> 00:20:07,320
at it in terms of from a game 
designer, I think it just 

381
00:20:07,320 --> 00:20:13,320
rewards way too much for winning
and it's a win more sort of deck

382
00:20:13,800 --> 00:20:16,360
and so everyone's constantly 
trying to stop you from winning 

383
00:20:16,360 --> 00:20:18,840
more, but you're designed to 
only ever win more. 

384
00:20:19,360 --> 00:20:24,120
Like every single room, Chant is
not just the point of damage, it

385
00:20:24,120 --> 00:20:28,040
is also a point of cost 
reduction. 

386
00:20:28,240 --> 00:20:31,440
Yeah, for his deck and. 
Like I think that's. 

387
00:20:31,440 --> 00:20:34,400
Essential to Viscera, I think it
is a core element of him. 

388
00:20:34,400 --> 00:20:38,320
I think Arc Knight Shard is a 
fascinating point to that Arc 

389
00:20:38,320 --> 00:20:40,720
Knight ascendancy. 
You look at things like room 

390
00:20:40,720 --> 00:20:43,840
blood barrier. 
So like now it's also a point of

391
00:20:43,840 --> 00:20:46,280
offensive and defensive value 
that you can play around. 

392
00:20:46,280 --> 00:20:50,520
Like, yeah, I think it was all 
just doing a bit too much for 

393
00:20:50,520 --> 00:20:53,560
whatever Viscera needed to be 
doing. 

394
00:20:53,640 --> 00:20:56,640
Yeah. 
And it was too flexible. 

395
00:20:56,640 --> 00:21:01,440
It didn't allow us to plant our 
foot in the sand and say, well, 

396
00:21:01,440 --> 00:21:03,720
this is our play style and this 
is what we're playing for. 

397
00:21:03,960 --> 00:21:08,440
In the same way that Vincet gets
to while still having to play 

398
00:21:08,440 --> 00:21:13,120
around storing power, building 
up auras on the field, and 

399
00:21:13,120 --> 00:21:15,280
playing around room chance for 
cost reduction. 

400
00:21:16,040 --> 00:21:19,840
I just feel like Vincent has to 
has a more interesting and fun 

401
00:21:19,840 --> 00:21:23,320
quest than Viceroy. 
Does yeah, I would agree and not

402
00:21:23,320 --> 00:21:25,680
be for any of like my biased 
reasons, because I actually 

403
00:21:25,680 --> 00:21:29,360
agree what you said as well 
Clark, that the room blade 

404
00:21:29,360 --> 00:21:32,960
aspect and like the aspects of 
Vince Wright that are purely 

405
00:21:32,960 --> 00:21:35,480
room blade or what they intended
room blade to be from the very 

406
00:21:35,480 --> 00:21:39,240
beginning is good design. 
But this right and his hero 

407
00:21:39,240 --> 00:21:44,200
power and his all the cards that
make him good are not future 

408
00:21:44,200 --> 00:21:46,920
proofed like at all. 
They're just like you said, 

409
00:21:46,920 --> 00:21:49,480
fuzzy. 
They're just that old LSS design

410
00:21:49,800 --> 00:21:54,960
and but yeah, overall, I think 
vistrite 2.0 might actually be a

411
00:21:54,960 --> 00:21:58,880
really good show of how far LSS 
has come as designers. 

412
00:21:58,880 --> 00:22:00,120
You know what I mean? 
I. 

413
00:22:00,120 --> 00:22:03,200
Think it's also just so easy to 
point at. 

414
00:22:04,440 --> 00:22:07,680
You know, when we talked about 
the history of Viscera's builds,

415
00:22:07,920 --> 00:22:10,880
at no point did we really talk 
about Nebula Blade, which is 

416
00:22:10,880 --> 00:22:12,440
supposed to be a signature 
weapon. 

417
00:22:13,280 --> 00:22:15,600
And I think. 
The fact that Nebula Blade was 

418
00:22:15,600 --> 00:22:20,360
never really that playable in 
viscera is a really big problem.

419
00:22:21,320 --> 00:22:24,000
And. 
I am. 

420
00:22:26,040 --> 00:22:28,360
Like he. 
Was he was doing the room blade 

421
00:22:28,360 --> 00:22:33,440
thing of caring about attacking,
doing some wizardy arcaney stuff

422
00:22:33,800 --> 00:22:36,600
and then like also coming in 
with the weapon? 

423
00:22:36,600 --> 00:22:40,520
I think like he did room blade 
stuff well for sure, but it was 

424
00:22:40,520 --> 00:22:42,760
just always better to have A1 
cost weapon. 

425
00:22:43,360 --> 00:22:47,320
So Reaping Blade and Rosetta 
Thorne were just his weapon and 

426
00:22:47,320 --> 00:22:51,600
it was never Nebula Blade. 
I have a cold foil signed Nebula

427
00:22:51,600 --> 00:22:54,720
Blade that I have only gotten to
play in paper twice because 

428
00:22:54,720 --> 00:22:57,640
Nebula Blade was just never a 
good enough build to actually 

429
00:22:57,640 --> 00:22:58,320
run. 
Yeah. 

430
00:22:58,720 --> 00:23:02,280
And I think that is sad, and I 
think it is an example of the 

431
00:23:02,280 --> 00:23:06,040
small failures that viscerized 
design had, Yeah. 

432
00:23:06,920 --> 00:23:09,720
Yeah, a really well said Clark. 
It is a bummer that you didn't 

433
00:23:09,720 --> 00:23:12,880
get to use Nebula blade and you 
will never get to again, but 

434
00:23:12,880 --> 00:23:15,400
maybe the next signature weapon 
he gets, he will be able to 

435
00:23:15,400 --> 00:23:17,880
enjoy that. 
Yeah, but actually I'm going to 

436
00:23:17,880 --> 00:23:19,760
pass it off to you. 
So whatever you want to say, you

437
00:23:19,760 --> 00:23:21,200
can say it now in your yellow 
pitch. 

438
00:23:21,200 --> 00:23:22,800
What do you have for us yellow 
pitch? 

439
00:23:22,800 --> 00:23:25,320
Clark's. 
Pitch I do realize that makes it

440
00:23:25,320 --> 00:23:28,600
a little hard to understand what
I'm talking about, but I think 

441
00:23:28,600 --> 00:23:30,920
I'll probably come up with an 
actual pitch name for the 

442
00:23:30,920 --> 00:23:32,760
episode. 
This is going to be what I love 

443
00:23:32,760 --> 00:23:36,920
about this or I right. 
So I think I did my equivocating

444
00:23:36,920 --> 00:23:40,840
just then in red pitch right of 
the like, Oh yeah, this or I had

445
00:23:40,840 --> 00:23:42,760
some problems. 
I don't think his design was all

446
00:23:42,760 --> 00:23:45,520
that great and everyone played 
never got to get played, but I 

447
00:23:45,520 --> 00:23:50,640
love this or I it was the very 
first CC deck I built and it was

448
00:23:50,640 --> 00:23:53,120
my most recent CC deck that I 
played all the way through the 

449
00:23:53,120 --> 00:23:56,360
Rosetta Method meta and through 
this beginning of the haunted 

450
00:23:56,360 --> 00:23:58,000
meta. 
Wow, you're sandwich hero. 

451
00:23:58,240 --> 00:24:03,040
He's my sandwich hero. 
I He is my white bread. 

452
00:24:06,120 --> 00:24:10,520
Oh man, and. 
So I want to start off actually 

453
00:24:10,520 --> 00:24:13,480
by talking about what I think 
this or I represents. 

454
00:24:14,880 --> 00:24:18,000
As like a. 
Character because when I first 

455
00:24:18,000 --> 00:24:21,080
entered Flesh and Blood, I was 
not looking for particular play 

456
00:24:21,080 --> 00:24:24,960
styles necessarily. 
I was looking for designs and 

457
00:24:24,960 --> 00:24:28,560
for aesthetics that spoke to me.
And I really loved Viscera's 

458
00:24:28,560 --> 00:24:30,760
design and aesthetics, and 
especially when I learned the 

459
00:24:30,760 --> 00:24:33,800
little bit of his lore as like 
this sad boy who's been tortured

460
00:24:33,800 --> 00:24:36,440
his entire life and he's trying 
to find himself and who he is 

461
00:24:36,440 --> 00:24:38,960
like that. 
Spoke to me, I think. 

462
00:24:38,960 --> 00:24:40,720
That's a compelling, meaningful 
story. 

463
00:24:40,720 --> 00:24:43,120
Yeah, totally. 
I'm laughing because it's funny 

464
00:24:43,120 --> 00:24:46,240
that you described it, but like,
no, I totally, like, empathize. 

465
00:24:46,560 --> 00:24:48,320
Yeah. 
He was completely tortured by 

466
00:24:48,320 --> 00:24:51,800
his mentor, Lord Sutcliffe. 
He had his heart torn out of his

467
00:24:51,800 --> 00:24:53,800
body and replaced with the Ark 
Knight Shard. 

468
00:24:54,080 --> 00:24:57,280
And then he ends up getting 
autonomy and being like, yeah, 

469
00:24:57,600 --> 00:25:01,760
fuck you people, kills all of 
them and then runs away to 

470
00:25:01,760 --> 00:25:04,480
Rathriel and tries to find 
himself there. 

471
00:25:05,720 --> 00:25:10,800
So much of my understanding of 
this array comes through 2024 

472
00:25:11,080 --> 00:25:16,760
and how his deck built over that
time, how he went from, you 

473
00:25:16,760 --> 00:25:22,720
know, having this old standard 
play style of the Mavreen on 

474
00:25:22,720 --> 00:25:27,080
rape attack with go again into 
the weapon, right? 

475
00:25:27,080 --> 00:25:28,840
And you just do that every 
single turn. 

476
00:25:29,240 --> 00:25:32,920
And then that sort of got played
out and it petered out, and then

477
00:25:32,920 --> 00:25:36,040
he had to go find himself. 
And so we see Sonata Phantasmia 

478
00:25:36,040 --> 00:25:39,800
and we see Sonata Galaxia, and 
we see him travelling Erathrial 

479
00:25:39,800 --> 00:25:42,600
and trying to find himself 
through the card arts with his 

480
00:25:42,600 --> 00:25:43,680
students. 
Yeah. 

481
00:25:43,680 --> 00:25:44,720
What's going on? 
Field trips. 

482
00:25:44,800 --> 00:25:47,920
Yeah. 
It was interesting. 

483
00:25:47,920 --> 00:25:49,880
I was wondering what's happening
to him. 

484
00:25:49,880 --> 00:25:52,760
And I'm excited to see what's 
going to happen to him in the 

485
00:25:52,760 --> 00:25:54,880
future. 
But that was really the first 

486
00:25:54,880 --> 00:25:58,440
thing that brought me to Viceri.
The second thing is that 

487
00:25:58,440 --> 00:26:03,400
Roomblade is the masterful blend
of magic and damage that so many

488
00:26:03,400 --> 00:26:06,320
other games just absolutely fail
to capture. 

489
00:26:06,720 --> 00:26:13,720
Like half casters in D&D suck. 
Like they are bad martial 

490
00:26:13,720 --> 00:26:16,600
classes and they are bad arcane 
classes. 

491
00:26:16,760 --> 00:26:21,520
They do both things worse. 
So if you like the arcane, just 

492
00:26:21,520 --> 00:26:24,320
go do the arcane thing, and if 
you like the physical just go do

493
00:26:24,320 --> 00:26:27,240
the physical thing. 
That's how it is in most games. 

494
00:26:27,960 --> 00:26:30,280
Blush and Blood with their room 
blade design. 

495
00:26:30,520 --> 00:26:33,720
I feel like they finally, I 
finally found a design that does

496
00:26:33,720 --> 00:26:36,280
both. 
Yeah, really, really well. 

497
00:26:36,760 --> 00:26:39,680
Totally. 
I mean. 

498
00:26:39,680 --> 00:26:42,640
Spellbound creepers letting you 
cast an on tac action card at 

499
00:26:42,640 --> 00:26:46,480
instant speed. 
It's it's literally like, hey, I

500
00:26:46,480 --> 00:26:49,320
know you're a warrior. 
I know this has blade break, but

501
00:26:49,320 --> 00:26:52,600
also you get to cast an on tac 
action card at instant speed, 

502
00:26:52,600 --> 00:26:55,600
which is what Wizards do. 
Like just flavor wise, that's an

503
00:26:55,600 --> 00:26:59,640
insane, incredible win for what 
Roomblade is trying to be 

504
00:27:00,760 --> 00:27:03,800
similar with Rattlebones and 
succumb having their ability to 

505
00:27:03,800 --> 00:27:05,760
be cast at instant speed 
naturally. 

506
00:27:06,080 --> 00:27:09,600
So that's like what initially 
drew me to Viceri and kept me 

507
00:27:09,600 --> 00:27:14,200
compelled by Viceri. 
But ultimately, I think that can

508
00:27:14,200 --> 00:27:18,040
only capture you as long as the.
Play. 

509
00:27:18,040 --> 00:27:21,040
Patterns keep you engaged. 
And I think. 

510
00:27:21,040 --> 00:27:24,680
Viceri had some exceptionally 
compelling play patterns. 

511
00:27:25,040 --> 00:27:28,360
Most notably, it's about the 
synergy, not the numbers. 

512
00:27:29,200 --> 00:27:31,160
Whenever. 
I play Viceri. 

513
00:27:31,200 --> 00:27:35,560
Or let me start it this way. 
You know how on Teleshar, at the

514
00:27:35,560 --> 00:27:38,360
end of every single game, 
there's a little number at the 

515
00:27:38,360 --> 00:27:40,600
bottom that says average value 
per turn? 

516
00:27:41,720 --> 00:27:46,280
Yeah, when I play. 
Victor, that number can say 17 

517
00:27:46,280 --> 00:27:50,640
and 18 sometimes, right? 
Because that's what. 

518
00:27:50,640 --> 00:27:52,840
Victor's all about. 
Victor's about doing the same 

519
00:27:52,840 --> 00:27:55,280
value every single turn and 
making that average value as 

520
00:27:55,280 --> 00:28:00,040
high as conceivably possible. 
Visserie is going up and down, 

521
00:28:00,040 --> 00:28:02,120
baby. 
He is having turns where he is 

522
00:28:02,120 --> 00:28:06,360
generating no value, and then 
other turns where he is 

523
00:28:06,360 --> 00:28:08,800
generating 20 plus points of 
value. 

524
00:28:09,320 --> 00:28:12,280
And that makes his average 
actually way worse. 

525
00:28:12,800 --> 00:28:17,360
Typically my average value in in
my talent short practice games 

526
00:28:17,480 --> 00:28:21,320
was sitting at around 10, which 
is really bad. 

527
00:28:21,480 --> 00:28:23,880
Like every other deck typically 
outvalues that. 

528
00:28:24,240 --> 00:28:29,720
But it's because I am supposed 
to be waiting for synergy turns 

529
00:28:30,000 --> 00:28:34,080
that the value I do create isn't
actually realized until later. 

530
00:28:34,520 --> 00:28:37,480
And I find that a really 
compelling play pattern. 

531
00:28:37,840 --> 00:28:42,040
I think it's cool how I can lose
a game with a Malefic still on 

532
00:28:42,040 --> 00:28:45,120
the field, right? 
Or that Revel still in Arsenal. 

533
00:28:45,520 --> 00:28:50,920
It encourages me to block more 
and try to find the space for my

534
00:28:50,920 --> 00:28:54,480
big turns and define places 
where this energy comes 

535
00:28:54,480 --> 00:28:57,960
together. 
I know a lot of people are 

536
00:28:58,600 --> 00:29:02,240
conflicted about malefic 
incantation specifically because

537
00:29:02,240 --> 00:29:06,600
of how it synergizes with 
Mordred, and I would say that 

538
00:29:06,600 --> 00:29:08,880
was probably a broken 
interaction, right? 

539
00:29:09,240 --> 00:29:11,560
Can we all agree on that? 
Oh, you don't have? 

540
00:29:11,560 --> 00:29:14,920
To commit to me at all. 
Malefic. 

541
00:29:14,920 --> 00:29:21,840
Mordred was broken, but it was 
really compelling how I could. 

542
00:29:21,840 --> 00:29:24,880
Use. 
It as a go button right? 

543
00:29:25,120 --> 00:29:29,320
It was a way of me looking at my
Mordred tide and saying is this 

544
00:29:29,320 --> 00:29:32,560
a good Mordred tide turn? 
Do I have enough malefics out or

545
00:29:32,560 --> 00:29:34,200
should I try to pitch this for 
later? 

546
00:29:34,200 --> 00:29:38,280
Or should I play it for three 
value 4 value? 

547
00:29:38,280 --> 00:29:40,120
Do I need to play it as an 
enabler? 

548
00:29:40,720 --> 00:29:43,280
I almost think of it a little 
bit like how Aurora's trying to 

549
00:29:43,280 --> 00:29:47,040
play around arc lightning right?
There are some terms where it's 

550
00:29:47,040 --> 00:29:51,320
just like it only throws 2 pings
and it gives you a go again on 

551
00:29:51,320 --> 00:29:54,040
an attack, but sometimes that's 
all you need for it to be a good

552
00:29:54,040 --> 00:29:57,800
turn and you need that pressure.
And other times you want to say 

553
00:29:58,320 --> 00:30:02,800
no, I want to wait until I can, 
you know, also activate grasp in

554
00:30:02,800 --> 00:30:07,320
my weapon until I can also, you 
know, maybe pop a gold or maybe 

555
00:30:07,320 --> 00:30:09,800
I want to resolve a potion to 
sit on the field before I 

556
00:30:09,800 --> 00:30:12,440
activate this arc lightning. 
Maybe I want to wait for it to 

557
00:30:12,440 --> 00:30:15,760
line up with a flicker wisp. 
That's really compelling to me, 

558
00:30:15,960 --> 00:30:22,040
being able to have the cards 
flex based on what's the match 

559
00:30:22,040 --> 00:30:24,120
up, what do I need to do in this
match up? 

560
00:30:24,720 --> 00:30:28,760
How do I win this match up? 
And then also, where am I at in 

561
00:30:28,760 --> 00:30:32,080
this match up, right? 
What's the tempo of the game 

562
00:30:32,080 --> 00:30:34,640
going like? 
What's the story of this game? 

563
00:30:36,120 --> 00:30:38,880
Do I need to keep pressure up 
because they're Cyb and they 

564
00:30:38,880 --> 00:30:40,680
haven't resolved enough Cyb's 
yet? 

565
00:30:40,920 --> 00:30:44,080
Or have they been casting a lot 
of early Cyb's so I should be 

566
00:30:44,080 --> 00:30:47,680
trying to let myself take 
damage, go under their life 

567
00:30:47,680 --> 00:30:51,360
total, make Reaping Blade make 
their life gain irrelevant, and 

568
00:30:51,360 --> 00:30:57,080
then do stacking bursts it? 
The exact same cards are 

569
00:30:57,080 --> 00:31:00,760
completely different based on 
what is happening inside of the 

570
00:31:00,760 --> 00:31:03,920
game, and that means that every 
single turn I need to 

571
00:31:03,920 --> 00:31:08,560
recalculate just how much value 
do I need to get from playing 

572
00:31:08,560 --> 00:31:12,080
this card versus the value that 
is left in my deck. 

573
00:31:12,280 --> 00:31:15,240
This is going to sound maybe a 
little bit oblivious to our 

574
00:31:15,240 --> 00:31:18,400
audience out there, but Acro 
players have a lot to think 

575
00:31:18,400 --> 00:31:21,400
about all the time. 
You know, Acro players are 

576
00:31:21,400 --> 00:31:25,400
certainly aware of of how much 
value they could get from their 

577
00:31:25,400 --> 00:31:27,800
cards, but you always have to 
juggle that for what am I 

578
00:31:27,800 --> 00:31:30,760
realistically going to be 
getting this game this turn? 

579
00:31:30,760 --> 00:31:33,680
If I play this card now? 
Do I wait until this card is 

580
00:31:33,680 --> 00:31:35,960
going to be even better in the 
future? 

581
00:31:36,040 --> 00:31:39,920
Or do I just go now and take 
what I can get because this game

582
00:31:39,920 --> 00:31:43,200
might not last that long. 
Yeah and what you're talking 

583
00:31:43,200 --> 00:31:46,000
about with these Mordred plays 
seems like that peak aggro fan 

584
00:31:46,000 --> 00:31:50,080
like play pattern for me. 
Why I love aggro dex is this 5 

585
00:31:50,080 --> 00:31:53,120
card hand can be played in 
different sequencing orders and 

586
00:31:53,120 --> 00:31:55,160
it might look brain dead to 
people on the outside. 

587
00:31:55,160 --> 00:31:57,560
Especially if you're like 
sitting across from the table 

588
00:31:57,840 --> 00:32:00,600
and you're watching that Vizirai
player like just stare at his 

589
00:32:00,600 --> 00:32:04,080
five cards in hand for like 2345
minutes and you're like, bro, 

590
00:32:04,080 --> 00:32:07,160
just play all your cards, make a
fuck a bunch of rude chants and 

591
00:32:07,160 --> 00:32:09,840
kill me like. 
What could you possibly be 

592
00:32:09,840 --> 00:32:11,600
thinking? 
About Oh dude. 

593
00:32:14,120 --> 00:32:16,480
It's become the Ark. 
Knight become the Ark Knight 

594
00:32:16,520 --> 00:32:19,520
makes let me stop and be like I 
like. 

595
00:32:19,520 --> 00:32:22,600
I went from 4 possible lines to 
30 possible lines. 

596
00:32:22,840 --> 00:32:28,840
Give me a second here. 
And for me I loved that I am an 

597
00:32:28,840 --> 00:32:31,720
unga bunga agro player. 
I think I have to acknowledge 

598
00:32:31,720 --> 00:32:33,360
that at a certain point about 
myself. 

599
00:32:34,000 --> 00:32:38,440
Like even my guardian. 
The guardian I like is Victor, 

600
00:32:39,280 --> 00:32:43,280
even the assassin I like is 
slippy like I am unga bunga 

601
00:32:43,280 --> 00:32:44,760
aggro player. 
Yeah, he loves. 

602
00:32:44,840 --> 00:32:47,680
Brewing quote UN quote and 
although brews are aggro. 

603
00:32:51,840 --> 00:32:57,040
Yeah, but I really think flesh. 
And blood is at its best when 

604
00:32:57,040 --> 00:33:00,320
the aggro player can, should, 
and wants to block. 

605
00:33:00,800 --> 00:33:04,240
Yeah, yeah. 
And I think flesh and blood is 

606
00:33:04,240 --> 00:33:07,200
that's best when the control 
player can, should and wants to 

607
00:33:07,200 --> 00:33:11,480
attack, right? 
It's always best whenever we are

608
00:33:11,480 --> 00:33:13,920
still looking at these 
archetypes within these distinct

609
00:33:13,920 --> 00:33:17,160
play patterns, but they are 
still encouraged through their 

610
00:33:17,160 --> 00:33:21,560
list and the meta to still play 
more mid ranging. 

611
00:33:22,040 --> 00:33:26,600
And Viscera right here at the 
end was doing that exquisitely 

612
00:33:26,600 --> 00:33:30,400
in a way that I don't think he 
really was at any other point in

613
00:33:30,400 --> 00:33:34,920
time through these other lists. 
I think he was finally rewarded 

614
00:33:35,560 --> 00:33:38,920
for blocking and choosing your 
moments very intentionally. 

615
00:33:39,320 --> 00:33:42,120
And I love that. 
Trying to find the maximum value

616
00:33:42,120 --> 00:33:45,560
you can get out of A2 card hand 
and keep your life total high so

617
00:33:45,560 --> 00:33:48,320
that you can try to line up as 
many malefics on the board with 

618
00:33:48,320 --> 00:33:52,640
your Mordred to try to find that
Mordred rifle turn to throw that

619
00:33:52,640 --> 00:33:54,560
one of ninth blade that you have
in the list. 

620
00:33:54,560 --> 00:33:57,200
Are you grabbing it with Rattle 
Bones or you tutoring it out 

621
00:33:57,200 --> 00:33:59,360
with become the Ark Knight? 
It doesn't matter, right? 

622
00:33:59,600 --> 00:34:02,680
Just being able to find those 
lines and those moments and 

623
00:34:02,680 --> 00:34:09,280
those turns in these tight end 
games and it letting you take on

624
00:34:09,280 --> 00:34:11,080
so much more pressure from the 
opponent. 

625
00:34:11,360 --> 00:34:14,840
I think it was really healthy 
and it felt really healthy. 

626
00:34:14,840 --> 00:34:19,360
It never felt like the extreme 
offensive overlap that we got 

627
00:34:19,360 --> 00:34:25,199
with Zen and the Art of Wars and
the Ancestral Harmonies. 

628
00:34:25,360 --> 00:34:29,159
Just layering like two or three 
anthems on a tin wide combat 

629
00:34:29,159 --> 00:34:31,440
chain. 
It didn't feel that it didn't 

630
00:34:31,440 --> 00:34:34,080
feel the same. 
I felt way more like Viscera 

631
00:34:34,080 --> 00:34:38,040
eyes were blocking and playing 
it safe and letting the other 

632
00:34:38,040 --> 00:34:40,840
player still have a game plan 
into them. 

633
00:34:41,040 --> 00:34:43,080
You know, there's certain 
Viscera eyes in our local meta 

634
00:34:43,080 --> 00:34:45,639
that I really enjoy playing 
against that would play cards 

635
00:34:45,639 --> 00:34:48,480
like Toe of the Ark Knight, 
which does have that offensive 

636
00:34:48,480 --> 00:34:52,760
overlap where you just pay 1 and
you you get 2 cards every time 

637
00:34:52,760 --> 00:34:56,520
and. 
You just take that. 

638
00:34:56,520 --> 00:34:59,400
Attack and not attack on the top
of your deck and oh look, 6 card

639
00:34:59,400 --> 00:35:02,800
hand. 
I'm going to. 

640
00:35:02,800 --> 00:35:09,400
In my pitch here by expressing 
some gratitude for Viscera and 

641
00:35:09,400 --> 00:35:12,800
what Viscera has meant for me in
the game of flesh and blood. 

642
00:35:14,880 --> 00:35:17,360
I appreciate. 
Viscera's. 

643
00:35:18,640 --> 00:35:19,840
Strength. 
Viscera. 

644
00:35:19,840 --> 00:35:22,720
'S flexibility, But I also 
really appreciate how it is a 

645
00:35:22,720 --> 00:35:27,280
list that has evolved with a 
hero whose story seems to be 

646
00:35:27,280 --> 00:35:32,600
about evolution and finding 
identity and how that sort of 

647
00:35:32,760 --> 00:35:36,760
meta narrative on the outside of
the game expressed itself within

648
00:35:36,760 --> 00:35:40,360
the game. 
And I think that's really, 

649
00:35:40,360 --> 00:35:42,760
really special. 
And it's not something that we 

650
00:35:42,760 --> 00:35:47,760
get in a lot of flesh and blood 
of those two things lining up. 

651
00:35:50,080 --> 00:35:52,720
And because of that. 
And because of a James White 

652
00:35:52,720 --> 00:35:58,320
tweet today, on the day of this 
right living legend, he just 

653
00:35:58,320 --> 00:36:01,040
never lets us have. 
A moment of a fucking reprieve, 

654
00:36:01,040 --> 00:36:02,320
man. 
Just. 

655
00:36:03,760 --> 00:36:05,040
I'm gonna pull up the. 
Exact. 

656
00:36:05,040 --> 00:36:09,280
Tweet, pull it up. 
I will quote the man himself. 

657
00:36:09,600 --> 00:36:14,240
Farewell to the first of the OG 
heroes or until we meet again. 

658
00:36:14,240 --> 00:36:17,360
Question mark. 
This right is still currently 

659
00:36:17,360 --> 00:36:22,800
wandering Erathreal and I don't 
think that he's going to just 

660
00:36:22,800 --> 00:36:25,640
disappear into there. 
I think we are going to get this

661
00:36:25,640 --> 00:36:28,280
right again and I cannot wait 
for that moment. 

662
00:36:29,120 --> 00:36:31,560
Until then, I'm going to be 
really excited playing Viscera 

663
00:36:31,560 --> 00:36:34,640
in Living Legend, where I hear 
he is still exceptionally strong

664
00:36:35,520 --> 00:36:38,800
and I. 
Think it is time that we. 

665
00:36:38,800 --> 00:36:41,800
Talk about what that future 
viscerae may look like. 

666
00:36:41,800 --> 00:36:44,520
So fuzzy. 
Please tell me you made another 

667
00:36:44,520 --> 00:36:48,360
viscerae right? 
Well, I think like, well, he'll 

668
00:36:48,360 --> 00:36:49,200
probably. 
Show up in the next. 

669
00:36:49,200 --> 00:36:52,040
Set in a high seas, right? 
Oh yeah, they're just going to 

670
00:36:52,080 --> 00:36:55,080
immediately print them, right? 
Arc Night. 

671
00:36:57,960 --> 00:36:59,960
Oh my gosh, so. 
Anyways, we're hiring for a 

672
00:36:59,960 --> 00:37:02,960
second host. 
New host #2. 

673
00:37:02,960 --> 00:37:05,840
Wanted. 
Yeah, so for blue pitch. 

674
00:37:05,840 --> 00:37:09,200
Today I'm carrying on our 
tradition of when a hero hits 

675
00:37:09,200 --> 00:37:12,120
Looping Legend, one of us makes 
a custom card for their 

676
00:37:12,240 --> 00:37:15,920
potential replacement. 
So I'm going to give you my 

677
00:37:15,920 --> 00:37:19,840
design for the next Viscerai. 
And while it's not a 

678
00:37:19,840 --> 00:37:24,720
requirement, this is name by 
name of Viscerai Hero, Yes. 

679
00:37:25,920 --> 00:37:28,680
Let's go be me. 
I think Viscerai fits an 

680
00:37:28,680 --> 00:37:31,840
interesting Viscerai is an 
interesting part of the flesh 

681
00:37:31,840 --> 00:37:34,600
and blood puzzle because he's 
the only untalented runeblade. 

682
00:37:34,800 --> 00:37:39,320
So my iteration of Viscerai, I'm
calling him Viscerai Rune Master

683
00:37:40,000 --> 00:37:41,800
as he takes control of his own 
destiny. 

684
00:37:42,160 --> 00:37:43,760
OK, I. 
See. 

685
00:37:43,840 --> 00:37:45,320
All right. 
And he is a. 

686
00:37:45,440 --> 00:37:47,440
Rune Blade Hero. 
No talents here, ma'am. 

687
00:37:47,840 --> 00:37:50,480
When I look back at like what my
favorite thing about Visserie 

688
00:37:50,480 --> 00:37:54,480
was, it was his ability to vomit
out four, five card hands and 

689
00:37:54,480 --> 00:37:57,360
just get increasing value for 
each card you kept, right? 

690
00:37:57,880 --> 00:38:00,960
It was his ability to play out 
really aggressively and reward 

691
00:38:00,960 --> 00:38:04,040
you for keeping big hands. 
I think the way that he did it 

692
00:38:04,040 --> 00:38:07,520
before was a little overtuned, 
but I want to keep that spirit 

693
00:38:07,520 --> 00:38:11,640
in this design and encourage you
to play not just your whole 

694
00:38:11,640 --> 00:38:15,000
hand, but cards that can trip 
into other cards so that you're 

695
00:38:15,000 --> 00:38:19,280
physically playing 456 cards in 
the same hand, even if you don't

696
00:38:19,280 --> 00:38:21,840
have four or five cards 
literally in your. 

697
00:38:21,840 --> 00:38:23,880
Exactly. 
Cards like Sonata Arcanics 

698
00:38:23,880 --> 00:38:26,200
rattle bones, even to an extent.
Become the Arc Knight. 

699
00:38:26,200 --> 00:38:28,840
Make it really easy to play 
cards for the sake of playing 

700
00:38:28,840 --> 00:38:31,400
cards, similar to how his 
previous hero ability rewarded 

701
00:38:31,480 --> 00:38:33,920
you for it. 
This or I runemaster. 

702
00:38:33,920 --> 00:38:37,480
My design has 2 lines of text. 
First it says at the start of 

703
00:38:37,480 --> 00:38:39,960
the game put an arc knight 
counter on this. 

704
00:38:42,760 --> 00:38:45,520
What's an Arc Knight counter? 
I'm so glad you both asked. 

705
00:38:45,720 --> 00:38:49,800
Do you want us to ask? 
We can. 

706
00:38:50,120 --> 00:38:53,360
You wanted to ask so bad when 
you. 

707
00:38:53,360 --> 00:38:57,160
Play your 4th card on a turn. 
If it's a rune blade card, put 

708
00:38:57,160 --> 00:39:00,120
an arc knight counter on this 
card so I can't stop. 

709
00:39:06,880 --> 00:39:09,320
Put an Arc knight. 
Counter on this card, then 

710
00:39:09,320 --> 00:39:12,200
create X rune chance where X is 
the number of Arc Knight 

711
00:39:12,200 --> 00:39:16,760
counters on this card. 
So he's asking you to go on this

712
00:39:16,760 --> 00:39:19,320
little quest of playing 4 cards 
in a turn. 

713
00:39:20,120 --> 00:39:23,000
Now if you have a four card 
hand, you can't pitch one right?

714
00:39:23,040 --> 00:39:25,560
Or maybe you're doing Sonata arc
mix shenanigans to like grab 

715
00:39:25,560 --> 00:39:27,840
cards off the top of your deck. 
But a lot of those are really 

716
00:39:27,840 --> 00:39:29,520
inconsistent or they cost 
resources. 

717
00:39:29,520 --> 00:39:32,800
So you got to figure out some 
way to play out four cards on 

718
00:39:32,800 --> 00:39:35,920
your turn and make sure that 
that 4th 1 is in fact a rune 

719
00:39:35,920 --> 00:39:39,480
blade card. 
Now the there is increasing 

720
00:39:39,480 --> 00:39:42,240
value over time with this card 
because the first time you 

721
00:39:42,240 --> 00:39:44,760
fulfill this quest, you get 2 
rune chance, baby. 

722
00:39:44,920 --> 00:39:47,760
The second time you fulfill the 
quest, you get a three rune 

723
00:39:47,760 --> 00:39:50,800
chance and it's going to be more
and more overtime encouraging 

724
00:39:50,800 --> 00:39:55,080
you to repeatedly assail your 
opponent with big hands turn 

725
00:39:55,080 --> 00:39:58,040
after turn. 
Now one easy way to do that is 

726
00:39:58,040 --> 00:40:00,680
to alternate between like 
actually playing out your five 

727
00:40:00,680 --> 00:40:03,440
card hand and then blocking out 
an arsenaling or something 

728
00:40:03,800 --> 00:40:06,680
playing out your hand arsenaling
1 pass. 

729
00:40:06,960 --> 00:40:09,440
That way you can. 
You're right, consistently every

730
00:40:09,440 --> 00:40:12,640
other turn pull this off, so you
might not get use of your hero 

731
00:40:12,640 --> 00:40:15,200
ability every turn. 
As a matter of fact, if you're 

732
00:40:15,200 --> 00:40:18,280
playing Rune blade, chances are 
you're not going to be getting 

733
00:40:18,320 --> 00:40:21,680
out like a playable 4 card 
conversion hand every turn. 

734
00:40:22,040 --> 00:40:25,920
Although notably, this design 
does not give you a direct 

735
00:40:25,920 --> 00:40:28,680
incentive to play both non 
attacks and attack action cards.

736
00:40:28,880 --> 00:40:31,640
That's something I'm letting go 
with of this design, recognizing

737
00:40:31,640 --> 00:40:34,320
that a lot of the tutors that 
allow you to consistently play 

738
00:40:34,320 --> 00:40:37,360
out extra cards in a turn are 
probably non attacks anyway. 

739
00:40:37,400 --> 00:40:40,040
There's not like lots and lots 
of attacks that let you draw 

740
00:40:40,040 --> 00:40:42,960
cards at least consistently, but
there are cards that also let 

741
00:40:42,960 --> 00:40:44,360
you do that. 
Yeah, very much. 

742
00:40:44,360 --> 00:40:48,200
The card pool already exists in 
a way that you are specked into 

743
00:40:48,200 --> 00:40:50,480
running attack and on attack 
action cards. 

744
00:40:51,040 --> 00:40:53,240
And then I gave him for 
intellect and 40 health like a 

745
00:40:53,240 --> 00:40:55,720
normal hero because I think this
is normal hero stuff. 

746
00:40:57,040 --> 00:41:00,200
I also have a design. 
For a weapon, but I want to give

747
00:41:00,200 --> 00:41:02,840
you guys a chance to shower me 
with compliments on this design 

748
00:41:02,840 --> 00:41:05,720
before I move on. 
I kind of like. 

749
00:41:05,720 --> 00:41:08,760
It in this I'm not a room blade 
player. 

750
00:41:08,760 --> 00:41:12,720
This might be your reach, but it
kind of feels like dusk blade in

751
00:41:12,720 --> 00:41:15,160
a way. 
Oh yeah, because you're gaining 

752
00:41:15,160 --> 00:41:18,280
1 value for every time you 
complete this like little quest.

753
00:41:18,280 --> 00:41:20,320
Dust blade was much easier. 
You just need to play a non 

754
00:41:20,320 --> 00:41:22,840
attack and attack and then swing
with the weapon. 

755
00:41:23,120 --> 00:41:25,840
But this version you obviously 
start with a counter and then 

756
00:41:25,840 --> 00:41:28,080
every time you complete the 
quest you had one point to value

757
00:41:28,240 --> 00:41:30,520
and it's sort of like doesn't 
have a cap on it. 

758
00:41:30,520 --> 00:41:33,320
But it's still a hard 
requirement because it is 4 

759
00:41:33,320 --> 00:41:34,640
unique cards that you have to 
play. 

760
00:41:35,880 --> 00:41:39,640
So I personally like it for the 
the fact that you have the quest

761
00:41:39,640 --> 00:41:42,560
involved, but you still. 
Get a lot of the same payoff and

762
00:41:42,560 --> 00:41:44,720
the ruin chance would roll over 
into your next turn. 

763
00:41:44,720 --> 00:41:46,200
So I don't know, I kind of like 
it. 

764
00:41:46,720 --> 00:41:51,280
I like how this rewards a lot of
the cantrippy cards you 

765
00:41:51,280 --> 00:41:53,640
mentioned. 
Rattle bones and snot Arcanics 

766
00:41:53,640 --> 00:41:56,080
Gorg tome. 
Maybe even Tome of the Ark 

767
00:41:56,080 --> 00:41:59,680
Knight or Sigil of the Ark 
Knight being a way of like 

768
00:41:59,680 --> 00:42:03,600
extending hand size. 
But I also want to shout out how

769
00:42:03,600 --> 00:42:06,520
good this would be with like a 
drawn to the dark dimensions. 

770
00:42:07,320 --> 00:42:10,120
You play a card to give it go 
again, then you play the drawn, 

771
00:42:10,120 --> 00:42:13,440
you draw that new card. 
Then if you just can get two 

772
00:42:13,440 --> 00:42:17,160
more go again things. 
I think this would discourage 

773
00:42:17,160 --> 00:42:20,760
swinging with a weapon. 
Yes, that was very something 

774
00:42:20,760 --> 00:42:22,520
that I was very mindful of in 
this design. 

775
00:42:22,680 --> 00:42:24,440
It's rewarding you for playing 
cards. 

776
00:42:24,880 --> 00:42:26,680
And when you're pitching to 
swing your weapon, that's one 

777
00:42:26,680 --> 00:42:28,320
less card that you're probably 
playing on your turn. 

778
00:42:28,440 --> 00:42:30,480
Yeah. 
And in fact, pitching in general

779
00:42:30,480 --> 00:42:32,320
is probably something that we're
not really doing. 

780
00:42:32,320 --> 00:42:37,040
This feels like a very natural 
continuation to the current 

781
00:42:37,040 --> 00:42:39,840
builds of this or I So you may 
be wondering what kind of a 

782
00:42:39,840 --> 00:42:42,480
weapon did fuzzy design to go 
along with such a hero. 

783
00:42:42,840 --> 00:42:47,000
I call it Pages of Past Agonies.
It's a rune blade weapon. 

784
00:42:47,000 --> 00:42:51,720
It's a book. 2 handed a book. 
But the books are burned all of.

785
00:42:51,720 --> 00:42:54,880
Them. 
It has a once per. 

786
00:42:54,880 --> 00:42:58,960
Turn action that costs three 
resources and it creates a rune 

787
00:42:58,960 --> 00:43:01,560
chant and a ponder token. 
Holy. 

788
00:43:01,800 --> 00:43:04,280
So you're pitching a blue? 
To make a rune chant and get a 

789
00:43:04,280 --> 00:43:06,560
ponder. 
And the ponder may be a whole 

790
00:43:06,560 --> 00:43:08,240
last card that you can stick in 
your arsenal. 

791
00:43:08,520 --> 00:43:11,680
But if you're running Blues to 
make this work, then maybe it's 

792
00:43:11,680 --> 00:43:13,160
not a card that you want to 
stick in your arsenal. 

793
00:43:13,480 --> 00:43:15,360
But it also has another line of 
text with it. 

794
00:43:15,360 --> 00:43:19,080
It says if an attack action card
and a non attack action card 

795
00:43:19,080 --> 00:43:22,080
were pitched this way, you may 
put an arc knight counter on 

796
00:43:22,080 --> 00:43:24,080
your hero. 
Yes, I love. 

797
00:43:24,080 --> 00:43:32,520
These kinds of cards. 
So my intent for. 

798
00:43:34,600 --> 00:43:39,600
This so why intent? 
With pages of past agonies is to

799
00:43:39,600 --> 00:43:43,240
create something that you can 
funnel resources into on an off 

800
00:43:43,240 --> 00:43:44,760
turn. 
If you don't feel like you can 

801
00:43:44,760 --> 00:43:47,600
convert your whole hand, maybe 
you can just pitch into the 

802
00:43:47,600 --> 00:43:51,000
book, create a rune chant and a 
ponder, get a card back, help 

803
00:43:51,000 --> 00:43:53,760
you set up for a future turn. 
That rune rune chant is going to

804
00:43:53,760 --> 00:43:55,960
give you a little bit of value 
back in my mind. 

805
00:43:55,960 --> 00:43:59,720
Like a ponder token is 
potentially worth less than a 

806
00:43:59,720 --> 00:44:02,480
blue. 
So you're using your your weapon

807
00:44:02,480 --> 00:44:05,480
to turn a blue into a ponder 
token, but it spits out a rune 

808
00:44:05,480 --> 00:44:08,480
chant as you're doing it and it 
doesn't have go again. 

809
00:44:08,480 --> 00:44:12,240
So I'm not imagining you being 
able to like really continue and

810
00:44:12,240 --> 00:44:14,400
do anything else on your turn. 
This is kind of like an 

811
00:44:14,400 --> 00:44:17,280
alternate option when you're not
having a pop off turn, which 

812
00:44:17,280 --> 00:44:20,480
this hero card is really trying 
to let you have repeatedly, like

813
00:44:20,480 --> 00:44:26,040
have these pop off turns. 
Yeah, I think I'm not a big fan 

814
00:44:26,040 --> 00:44:28,480
of seeing the pitching and 
attack action and on attack 

815
00:44:28,480 --> 00:44:32,000
action card. 
Interesting, that's always even 

816
00:44:32,000 --> 00:44:35,360
when I first initially saw it, 
even when people were like well 

817
00:44:35,360 --> 00:44:38,680
actually definitely duets a good
card because when we get war 

818
00:44:38,680 --> 00:44:41,800
mongers it gives us a chance to.
But I'm like Nah fuck off. 

819
00:44:42,000 --> 00:44:47,360
Like I think it just 
incentivizes really low value 

820
00:44:47,360 --> 00:44:49,640
hands in a way that I don't 
really enjoy. 

821
00:44:50,120 --> 00:44:55,080
I much actually prefer the 
ability to play out my whole 

822
00:44:55,080 --> 00:44:57,800
hand from underneath the 
warmongers because I constructed

823
00:44:57,800 --> 00:45:00,760
my deck in a way that lets me 
get around the time walk. 

824
00:45:00,840 --> 00:45:04,440
Sure, sure, sure. 
I'm so surprised to hear you 

825
00:45:04,440 --> 00:45:05,760
say. 
That actually Clark, because 

826
00:45:05,760 --> 00:45:08,960
when I put this line down, I was
flashing back to a time on our 

827
00:45:08,960 --> 00:45:11,920
podcast where we were talking 
about like the future of 

828
00:45:11,920 --> 00:45:13,040
Roomblade. 
I don't even know what the 

829
00:45:13,040 --> 00:45:15,520
context was, but I just have 
this image of Clark going. 

830
00:45:15,640 --> 00:45:18,680
I would love to see more of 
these attack pitch and attack 

831
00:45:18,680 --> 00:45:20,480
action and non attack action 
synergy. 

832
00:45:20,840 --> 00:45:24,800
I think what I actually said was
I don't want to see more of that

833
00:45:24,800 --> 00:45:26,240
and. 
That was actually me who said 

834
00:45:26,240 --> 00:45:28,280
that. 
Oh yeah, Joel. 

835
00:45:28,280 --> 00:45:29,920
Well, do you like it, Joel? 
I guess I was. 

836
00:45:30,000 --> 00:45:31,640
I was designing for you. 
Yeah. 

837
00:45:31,680 --> 00:45:35,320
So yeah, I have a few thoughts. 
Because it also reminds me of 

838
00:45:35,320 --> 00:45:39,720
this card Annals of Sutcliffe. 
Yeah, which is the the other two

839
00:45:39,720 --> 00:45:42,320
handed book. 
And so that card, for anyone who

840
00:45:42,320 --> 00:45:46,240
doesn't know what it is, is a 
also a once per turn action cost

841
00:45:46,240 --> 00:45:49,280
free resources. 
But it says draw a card if an 

842
00:45:49,280 --> 00:45:51,800
attack action and a non attack 
action card were pitched this 

843
00:45:51,800 --> 00:45:55,760
way, create a rune Chan. 
So it's a little bit close to 

844
00:45:55,880 --> 00:45:57,920
that card. 
But what I like about this one 

845
00:45:57,920 --> 00:46:00,480
is that it's tailored to viscera
specifically. 

846
00:46:01,440 --> 00:46:05,280
And also ponder. 
Tokens are supposed to be more 

847
00:46:05,280 --> 00:46:07,800
balanced than just straight up 
drawing a card, so I like that 

848
00:46:07,800 --> 00:46:11,080
you're including more of LS s s 
design philosophies like as of 

849
00:46:11,760 --> 00:46:14,480
today. 
And also for some context, the 

850
00:46:14,480 --> 00:46:18,840
reason why I like the pitching 
like the non attack and attack 

851
00:46:18,840 --> 00:46:22,280
action portion of these room 
blade cards is because it speaks

852
00:46:22,280 --> 00:46:26,960
to A like alternate reality of 
rune blade where it's more mid 

853
00:46:26,960 --> 00:46:31,440
range, it's more pitch stacky, 
and maybe there's a tankier room

854
00:46:31,440 --> 00:46:34,640
blade in the future where they 
are doing more of these things. 

855
00:46:34,640 --> 00:46:39,640
You play the diabolic Ultimatum 
and what was a deadly duo or 

856
00:46:39,640 --> 00:46:41,000
whatever. 
Maybe you don't. 

857
00:46:41,000 --> 00:46:43,520
I know you're shaking your head 
at me, Clark, but I really like 

858
00:46:43,520 --> 00:46:45,480
that design. 
So that was really speaking to 

859
00:46:45,480 --> 00:46:49,320
me and the fact that, like I 
said, this card is catered to 

860
00:46:49,600 --> 00:46:51,920
this hero. 
This this right iteration 

861
00:46:51,920 --> 00:46:55,760
specifically because when you do
pitch these things, instead of 

862
00:46:55,760 --> 00:46:58,640
creating a rune chant, you put 
an arc night counter on the 

863
00:46:58,640 --> 00:47:00,760
hero. 
So even if you're taking these 

864
00:47:00,760 --> 00:47:04,080
off turns and like resetting 
your arsenal or using your tempo

865
00:47:04,080 --> 00:47:07,240
to the best of your ability, you
are building towards a slate 

866
00:47:07,240 --> 00:47:10,240
game scenario. 
And that's sort of like bridging

867
00:47:10,240 --> 00:47:13,280
the gap between the aggressive 
potential of the previous 

868
00:47:13,280 --> 00:47:17,640
Visseray and still giving you 
some longevity to this new 

869
00:47:17,640 --> 00:47:19,240
Visseray. 
Yeah, that's something I was. 

870
00:47:19,240 --> 00:47:22,280
Going for in this design, like 
is there a way to play this hero

871
00:47:22,280 --> 00:47:25,520
where you're not just going full
face every turn and having this 

872
00:47:25,520 --> 00:47:26,960
clause in there gives you an 
option? 

873
00:47:27,240 --> 00:47:30,080
And it's also kind of in my mind
fair. 

874
00:47:30,520 --> 00:47:33,640
Like if the whole point is he 
has to go through this quest to 

875
00:47:33,640 --> 00:47:36,480
get the arc Knight counters. 
I kind of wanted to provide 

876
00:47:36,480 --> 00:47:38,920
another way that doesn't make 
people go like, well, what the 

877
00:47:38,920 --> 00:47:41,200
fuck? 
How come he gets to put the car 

878
00:47:41,320 --> 00:47:44,040
counters on anyway when I'm not 
letting him keep up when I'm 

879
00:47:44,040 --> 00:47:47,320
still warmonger using him or 
right, not keeping a full hand. 

880
00:47:47,680 --> 00:47:51,600
So pitching 2 cards to make a 
ponder a room chant and get a 

881
00:47:51,600 --> 00:47:53,760
counter for later. 
I think that feels like in the 

882
00:47:53,760 --> 00:47:56,520
realm of Fair for me. 
They're not pushing any damage. 

883
00:47:56,640 --> 00:47:59,120
Maybe you're going to be cute 
and catch them on an offhand 

884
00:47:59,200 --> 00:48:01,840
where they can't convert their 
whole hand, but most of the time

885
00:48:01,840 --> 00:48:04,640
you're just giving up a whole 
bunch of tempo and you're able 

886
00:48:04,640 --> 00:48:07,920
to set up with the Ponder token 
and the Arc Knight counter. 

887
00:48:07,920 --> 00:48:11,680
But I think it's pretty fair and
it's there as a backup plan. 

888
00:48:11,800 --> 00:48:15,160
I want this weapon to be like, 
not the default every turn. 

889
00:48:15,320 --> 00:48:19,160
Yeah, yeah, breaking from, I 
mean, it's very interesting. 

890
00:48:19,160 --> 00:48:22,480
This is the rune blade class and
you presented a signature weapon

891
00:48:22,480 --> 00:48:23,800
book. 
Is that like I'm the first one 

892
00:48:23,800 --> 00:48:25,200
to do it? 
LSS did it first. 

893
00:48:25,200 --> 00:48:27,760
They made. 
They made a rune. 

894
00:48:27,760 --> 00:48:30,760
Blade Book, but it wasn't a 
signature weapon. 

895
00:48:30,840 --> 00:48:33,000
Yeah. 
Like I think. 

896
00:48:33,280 --> 00:48:37,120
Well then again flail of agony. 
Well agony is not AI mean. 

897
00:48:37,120 --> 00:48:39,040
He's not a sword. 
He's also like an angsty. 

898
00:48:39,040 --> 00:48:40,640
Emo kid that's like finding his 
way. 

899
00:48:40,640 --> 00:48:43,200
They like books too. 
They read books and I guess in 

900
00:48:43,200 --> 00:48:46,120
my way, fine just. 
Call me out like that. 

901
00:48:46,880 --> 00:48:49,720
You bring the two fucking 
bookshelves into our apartment 

902
00:48:50,200 --> 00:48:51,320
and I think. 
I was going for the. 

903
00:48:51,320 --> 00:48:55,000
Flavor of like he's passing on 
his teachings to these disciples

904
00:48:55,000 --> 00:48:57,240
that he's accruing. 
You know, I know why you keep 

905
00:48:57,320 --> 00:49:01,200
saying disciples because of the 
Sonata Phantasmia art has like 

906
00:49:01,240 --> 00:49:03,040
all these other figures next to 
Viscerai. 

907
00:49:03,240 --> 00:49:06,560
I don't think those are people. 
I think those are statues. 

908
00:49:07,840 --> 00:49:10,920
I think they are students. 
I don't think any lore has 

909
00:49:10,920 --> 00:49:13,240
implied that he has students. 
Wait, is Viceroy? 

910
00:49:13,240 --> 00:49:14,280
Rue blade. 
Jesus. 

911
00:49:14,480 --> 00:49:17,080
That's what I'm thinking. 
Yo, that's kind of. 

912
00:49:17,080 --> 00:49:18,840
Where I was going? 
Here I was close to calling this

913
00:49:18,840 --> 00:49:21,240
like the unholy Bible but I'm 
like Nope 2 on the nose. 

914
00:49:21,240 --> 00:49:25,080
I mean he is kind of reborn from
what he used to be. 

915
00:49:25,080 --> 00:49:27,600
I think that's a very 
interesting idea of rue blade 

916
00:49:27,640 --> 00:49:30,160
Jesus. 
But so those are the designs I 

917
00:49:30,160 --> 00:49:32,360
came up with. 
I really liked the aspects of 

918
00:49:32,360 --> 00:49:35,240
Viscerae where you're playing 
out really big hands and he, 

919
00:49:35,240 --> 00:49:38,120
more than any other hero I think
in Flesh and Blood will actually

920
00:49:38,120 --> 00:49:42,000
play can trips that grab other 
cards or tutors that grab other 

921
00:49:42,000 --> 00:49:44,000
cards. 
And he does it because if he's 

922
00:49:44,000 --> 00:49:46,320
rewarded to do it in his hero 
ability, I think that's actually

923
00:49:46,320 --> 00:49:48,200
really cool and something I 
would hope to see in the next 

924
00:49:48,200 --> 00:49:51,160
iteration of Viscerae. 
If you. 

925
00:49:51,160 --> 00:49:54,000
Guys, got to see another 
Viscerae printed into the 

926
00:49:54,000 --> 00:49:55,520
format. 
What are some things that you 

927
00:49:55,520 --> 00:49:58,200
think you would like to see that
Viscerae play into? 

928
00:50:00,080 --> 00:50:02,520
Joel. 
I think I would. 

929
00:50:02,520 --> 00:50:05,720
Like to see a hero ability that 
I mean, he could still generate 

930
00:50:05,720 --> 00:50:09,320
ruin chance because like I, I 
remember very distinctly when I 

931
00:50:09,320 --> 00:50:11,280
first started playing flesh and 
blood, one of my good friends, 

932
00:50:11,280 --> 00:50:16,600
Brian at the time, he was really
obsessed with Viceroy lore. 

933
00:50:16,840 --> 00:50:21,000
And he told me that Viceroy was 
like the room chain guy, like 

934
00:50:21,000 --> 00:50:23,280
he's the one who like learned 
how to make room chance. 

935
00:50:23,480 --> 00:50:25,920
So the fact that like other room
blades get to play with the room

936
00:50:25,920 --> 00:50:28,480
chance was like a little of a 
flavor loss for him. 

937
00:50:29,240 --> 00:50:31,920
And so I was just thinking like 
if I were. 

938
00:50:31,920 --> 00:50:35,560
To see him again, I would. 
Wanna see him with room gate or 

939
00:50:35,560 --> 00:50:39,320
just more of these cards that 
get discounted with the rune 

940
00:50:39,320 --> 00:50:42,000
Chan and I would want this right
to be de incentivized from 

941
00:50:42,000 --> 00:50:44,840
running like these Cheerios 
builds because I hate him as an 

942
00:50:44,840 --> 00:50:46,400
aggra deck. 
He's so powerful. 

943
00:50:46,600 --> 00:50:49,720
And instead focus on the flavor 
of these big reduction effects 

944
00:50:49,800 --> 00:50:53,960
of like 9th Blade of the Blood 
Oath or is that was that what 

945
00:50:53,960 --> 00:50:54,440
it's called? 
Yeah. 

946
00:50:55,400 --> 00:50:57,480
Birthday cake. 
Yeah, birthday cake. 

947
00:50:58,600 --> 00:51:00,960
Those cards were really 
interesting to me, and I like 

948
00:51:00,960 --> 00:51:02,880
when they play them, not when 
they're swinging for like 9 and 

949
00:51:02,880 --> 00:51:04,560
9, obviously. 
But yeah, that was always one of

950
00:51:04,560 --> 00:51:08,920
my favorite parts about Viceroy 
was that he could reduce the 

951
00:51:08,920 --> 00:51:13,320
cost of his bigger, bigger, 
flashier attacks with a 

952
00:51:13,680 --> 00:51:16,480
threshold of rune chance. 
And so if he could return to 

953
00:51:16,480 --> 00:51:19,160
that and be a bit more siloed in
that design, that would be like 

954
00:51:19,160 --> 00:51:21,600
a really good flavor win for me.
Hell yeah. 

955
00:51:21,760 --> 00:51:23,840
Yeah. 
I was going to say Bloodsheet 

956
00:51:23,880 --> 00:51:26,880
scaletta Sonata phantasmia 
request the best beyond 

957
00:51:26,880 --> 00:51:30,680
arcanites tendency. 
These are all I mean. 

958
00:51:30,840 --> 00:51:35,920
Bloodsheet Scaletta is not in a 
viscera specialization, but 

959
00:51:35,920 --> 00:51:40,280
Sonata Phantasmia Bequest and 
Arcani Ascendancy all are and 

960
00:51:40,520 --> 00:51:43,880
all of them are kind of asking 
for this discount thing to be 

961
00:51:43,880 --> 00:51:46,480
applied or already have discount
applied to them. 

962
00:51:47,080 --> 00:51:51,760
I think I would also very much 
like to see something play a 

963
00:51:51,760 --> 00:51:54,400
little bit into that, whether 
that's through generating rune 

964
00:51:54,400 --> 00:51:58,800
chance or through being able to 
apply additional discounts, 

965
00:51:58,800 --> 00:52:01,720
right? 
So like if. 

966
00:52:01,920 --> 00:52:05,200
The line on the. 
Card text says discount this for

967
00:52:05,200 --> 00:52:07,160
one resource for each rune chant
you control. 

968
00:52:07,280 --> 00:52:09,400
Then Viscerizability also did 
that. 

969
00:52:09,640 --> 00:52:11,360
That would be interesting 
because now you could have a 

970
00:52:11,360 --> 00:52:14,120
leaner rune chance but still 
double up. 

971
00:52:14,120 --> 00:52:16,040
Quote UN quote on the cost 
reduction. 

972
00:52:17,960 --> 00:52:21,400
So like if you have one rune. 
Chant it could actually get 2 

973
00:52:21,400 --> 00:52:24,440
off of the next attack. 
Yeah, that seems. 

974
00:52:24,440 --> 00:52:26,720
Very powerful it does. 
It would. 

975
00:52:26,760 --> 00:52:28,480
But it would have. 
To be if you're not making any 

976
00:52:28,480 --> 00:52:30,400
with your hero ability, right, 
Yeah. 

977
00:52:31,480 --> 00:52:33,080
Like he would no longer be 
making. 

978
00:52:33,080 --> 00:52:36,120
As many room chants, I would 
like to see a little bit more 

979
00:52:36,120 --> 00:52:40,560
lean on into the cost reduction 
and I'd like to see a little bit

980
00:52:40,560 --> 00:52:45,240
more by way of attacks or maybe 
weapon centric, something to 

981
00:52:45,240 --> 00:52:47,040
reward swinging with your 
weapon. 

982
00:52:47,840 --> 00:52:51,800
I think they did a great job 
with the non attack. 

983
00:52:51,800 --> 00:52:54,480
Action. 
Cards with this or I now I want 

984
00:52:54,480 --> 00:52:57,200
to see them lean a little bit 
more into the attack actions. 

985
00:52:58,520 --> 00:53:00,200
Cool. 
Well, I. 

986
00:53:00,200 --> 00:53:01,440
Think that's all I got for blue.
Pitch. 

987
00:53:01,800 --> 00:53:03,600
Are we ready to move on to our 
Arsenal zone? 

988
00:53:04,080 --> 00:53:07,040
Yeah, listeners. 
If you've. 

989
00:53:07,040 --> 00:53:08,880
Never listened to the podcast 
before. 

990
00:53:08,880 --> 00:53:11,840
The Arsenal Zone is the part of 
the show where we talk about a 

991
00:53:11,840 --> 00:53:13,960
card. 
It could be a card that we like,

992
00:53:14,120 --> 00:53:16,640
a card that we hate, a card that
we like to hate. 

993
00:53:16,880 --> 00:53:18,800
Either way, we're going to talk 
about it right now. 

994
00:53:18,800 --> 00:53:21,000
And we're also going to do a 
Patreon submission. 

995
00:53:21,240 --> 00:53:24,120
And I think we're going to roll 
now to see whose card we pick to

996
00:53:24,120 --> 00:53:27,760
discuss for this week. 
And the winner is Thanks for 

997
00:53:27,760 --> 00:53:28,440
all. 
Noise, thanks for all. 

998
00:53:28,440 --> 00:53:31,120
Noise, thanks for all. 
Noise. 

999
00:53:33,480 --> 00:53:35,920
Thank you everyone who's. 
Submitted and shout out to Geno 

1000
00:53:35,920 --> 00:53:39,640
Jack you you've submitted knife 
through butter. 

1001
00:53:39,920 --> 00:53:43,920
So knife through butter is A1 
cost 3 block non attack action 

1002
00:53:43,920 --> 00:53:48,400
that says your next stagger 
attack this turn gets +43 and 

1003
00:53:48,400 --> 00:53:52,840
two at blue and whenever you 
attack a marked hero this turn 

1004
00:53:52,840 --> 00:53:55,960
the attack gets go again. 
It itself has go again so non 

1005
00:53:55,960 --> 00:54:01,400
attack action and they also 
included just knife through 

1006
00:54:01,400 --> 00:54:02,920
butter. 
Discovered you can make a very 

1007
00:54:02,920 --> 00:54:06,240
different style of limited Fang 
with this card. 

1008
00:54:06,240 --> 00:54:08,720
The fact that it gives 
persistent go again to any 

1009
00:54:08,720 --> 00:54:11,120
attack lets you do whack combat 
chains. 

1010
00:54:11,680 --> 00:54:15,480
Leading the turn with knife into
for the Drakai is very silly. 

1011
00:54:15,840 --> 00:54:19,080
You could force a pretty 
draconic reaction light build 

1012
00:54:19,080 --> 00:54:21,640
and still get away with it. 
If you're marking pool is solid,

1013
00:54:22,000 --> 00:54:24,880
it quickly incentivizes your 
opponent to let you have +3 

1014
00:54:24,880 --> 00:54:26,720
fields you rather than perpetual
go again. 

1015
00:54:27,200 --> 00:54:28,240
That's actually really 
interesting. 

1016
00:54:28,240 --> 00:54:30,520
I didn't. 
I actually didn't consider that 

1017
00:54:30,520 --> 00:54:33,920
it gives like the for the Jakai,
for the Emperor, for the 

1018
00:54:34,760 --> 00:54:37,560
whatever cards go again because 
you're technically still 

1019
00:54:37,560 --> 00:54:43,360
attacking a Mark Tiro and then 
you still buff your first dagger

1020
00:54:43,360 --> 00:54:44,440
attacks. 
That's actually really 

1021
00:54:44,440 --> 00:54:46,200
interesting. 
Yeah, it seems strong. 

1022
00:54:46,240 --> 00:54:48,520
I've never thought about playing
like that in limited, you know. 

1023
00:54:48,520 --> 00:54:52,520
Yeah, you have to have the mark 
like in advance, but that's not 

1024
00:54:52,520 --> 00:54:55,560
that hard. 
No, I've really liked doing 

1025
00:54:55,560 --> 00:54:58,480
Point of engagement. 
It's a very similar card to this

1026
00:54:58,480 --> 00:55:02,480
where you can extend that value 
over a whole turn if you keep 

1027
00:55:02,480 --> 00:55:05,880
the opponent marked in a similar
way that like this gives go 

1028
00:55:05,880 --> 00:55:08,160
again to attacks if they're 
against the mark target. 

1029
00:55:08,440 --> 00:55:10,920
Point of engagement gives your 
attacks plus one against the 

1030
00:55:10,920 --> 00:55:14,000
mark target. 
Oh, the. 0 for four, red. 

1031
00:55:14,000 --> 00:55:15,880
Yeah, yeah, yeah, yeah. 
Well, zero for three. 

1032
00:55:16,000 --> 00:55:19,040
But it plus one to all attacks 
attacking a mark target. 

1033
00:55:19,040 --> 00:55:21,520
It's like a little anthem. 
So it's. 

1034
00:55:21,520 --> 00:55:23,680
Only a 0. 
For four, if the very first 

1035
00:55:23,680 --> 00:55:26,360
attack is coming in against the 
mark target, yeah, I mean if 

1036
00:55:26,360 --> 00:55:28,080
dagger. 
For five is probably hitting 

1037
00:55:28,280 --> 00:55:31,040
yeah, IMO I I really. 
Like. 

1038
00:55:31,040 --> 00:55:35,400
Both of those designs and I 
really like Geno Jack's shout of

1039
00:55:35,760 --> 00:55:39,040
this like limited Fang that's 
focusing way more around marking

1040
00:55:39,040 --> 00:55:43,160
the opponent because I think 
that is the more efficient way 

1041
00:55:43,160 --> 00:55:46,280
of getting 3 fields. 
Ian limited is by leaning way 

1042
00:55:46,280 --> 00:55:48,520
heavier on the marking 
abilities. 

1043
00:55:48,520 --> 00:55:51,360
This also makes me think. 
About like if you're the third 

1044
00:55:51,360 --> 00:55:54,080
Fang in a pool and your seat 
really sucks and you're just 

1045
00:55:54,080 --> 00:55:56,440
getting all these like knife 
through butters and these like 

1046
00:55:57,120 --> 00:56:00,120
public bounty cards or like any 
other car that like generically 

1047
00:56:00,120 --> 00:56:05,240
Marks and kind of forging your 
own build through those specific

1048
00:56:05,240 --> 00:56:07,880
set of circumstances and letting
you like have still have a 

1049
00:56:07,880 --> 00:56:11,720
decent build even if you're not 
doing like +6 or +8 in 

1050
00:56:11,720 --> 00:56:12,960
reactions. 
You know what I mean? 

1051
00:56:13,320 --> 00:56:16,800
And I think that's what a lot of
people enjoy about limited to me

1052
00:56:16,800 --> 00:56:20,640
personally, is that you get to 
like express yourself through 

1053
00:56:20,640 --> 00:56:24,200
these weird choices like knife 
through butter to make your to 

1054
00:56:24,200 --> 00:56:26,720
salvage your your draft. 
Yeah, I always love when the B. 

1055
00:56:26,720 --> 00:56:29,160
Tier cards come together to make
an S tier limited deck and your 

1056
00:56:29,160 --> 00:56:31,080
opponent has no idea what just 
hit them. 

1057
00:56:31,120 --> 00:56:33,360
So true, Bessie, you're like. 
This was not the spreadsheet. 

1058
00:56:35,800 --> 00:56:39,800
I can see this becoming. 
A really fun CC element of a 

1059
00:56:39,800 --> 00:56:42,800
list where. 
Like this sort of build can. 

1060
00:56:42,920 --> 00:56:47,240
Really help you get to three 
fealty really, really quickly. 

1061
00:56:47,400 --> 00:56:48,960
I'm nourishing emptiness with go
again. 

1062
00:56:50,040 --> 00:56:51,520
Pause. 
OK, now what are you gonna do? 

1063
00:56:51,560 --> 00:56:55,040
Nerd. 
And it it fits nicely on a blue.

1064
00:56:55,320 --> 00:56:56,680
OK, I'm. 
I'm sold. 

1065
00:56:56,920 --> 00:56:58,200
Well then, how are you gonna 
swing your dagger? 

1066
00:56:58,200 --> 00:57:00,320
If you paid one for the night 
through butter, we got the third

1067
00:57:00,360 --> 00:57:02,720
field because. 
Nourishing guarantees my third 

1068
00:57:02,720 --> 00:57:05,240
fealty, and then my dagger comes
in for five. 

1069
00:57:05,480 --> 00:57:08,400
And then I play. 
Yeah, get bent, loser. 

1070
00:57:08,960 --> 00:57:11,080
Exactly. 
No, really. 

1071
00:57:11,080 --> 00:57:12,400
Great shout. 
Thank you so much for your 

1072
00:57:12,400 --> 00:57:16,000
submitting the card, Gino, and 
thank you to all of our Patreon 

1073
00:57:16,000 --> 00:57:18,480
subscribers. 
Yeah, and don't forget to do it 

1074
00:57:18,480 --> 00:57:21,120
again next week, because we 
might actually shout out your 

1075
00:57:21,120 --> 00:57:23,160
card and say your name on the 
podcast. 

1076
00:57:24,040 --> 00:57:25,120
That Gino guy's pretty cool. 
He's. 

1077
00:57:25,120 --> 00:57:27,920
Been playing Crucible, Yeah he 
had a really cool like snapshot 

1078
00:57:27,920 --> 00:57:32,560
like dude that list is. 
Insane like I think he like 

1079
00:57:33,720 --> 00:57:36,440
drafted this insane line that I 
actually think would be like I'm

1080
00:57:36,440 --> 00:57:38,160
not going to spoil it and I 
don't think you should either, 

1081
00:57:39,280 --> 00:57:43,200
but this list I think would go 
crazy in a living legend 

1082
00:57:43,200 --> 00:57:45,680
tournament. 
Wow I I I told him like 

1083
00:57:45,680 --> 00:57:49,440
literally bro this list is like 
gas I. 

1084
00:57:49,440 --> 00:57:50,640
Don't know I. 
I liked it. 

1085
00:57:52,240 --> 00:57:54,800
This is why you. 
Gotta play, dude. 

1086
00:57:54,960 --> 00:57:55,960
Cruise. 
Obviously I've. 

1087
00:57:55,960 --> 00:57:59,920
I've real like not even trying 
to plug the the patron sign up 

1088
00:57:59,920 --> 00:58:02,240
for patron. 
The Crucible has been a lot of 

1089
00:58:02,240 --> 00:58:04,520
fun to play. 
I gotta get in next month. 

1090
00:58:04,680 --> 00:58:06,280
Yeah, I could not do it. 
This. 

1091
00:58:06,280 --> 00:58:07,720
Month. 
Jesus Christ, I couldn't do it 

1092
00:58:07,720 --> 00:58:10,280
this month, but next month, 
well, you can do Clark. 

1093
00:58:10,280 --> 00:58:12,440
Is you can. 
Tell us your Arsenal card for us

1094
00:58:12,440 --> 00:58:14,240
today. 
Sure, I'm. 

1095
00:58:14,240 --> 00:58:17,840
Gonna stay on theme, talking 
about warrior cards, sharpened 

1096
00:58:17,840 --> 00:58:21,680
senses. 
I think this is let's describe 

1097
00:58:21,680 --> 00:58:24,440
the card first, Clark, let's 
cover our bases cross our TS 

1098
00:58:24,440 --> 00:58:27,120
dot. 
Our IS sharpened senses is a 

1099
00:58:27,280 --> 00:58:31,320
yellow 0 cost non attack action 
card, warrior non attack action 

1100
00:58:31,320 --> 00:58:35,520
card that blocks for three. 
It gives all weapon attacks this

1101
00:58:35,520 --> 00:58:40,680
turn plus one, and if the power 
of the weapon is greater than 

1102
00:58:40,680 --> 00:58:43,280
twice its base, it gets go 
again. 

1103
00:58:44,080 --> 00:58:46,240
They love adding that. 
Restriction on warrior cards. 

1104
00:58:46,680 --> 00:58:49,720
They do. 
But if you think of this as a 

1105
00:58:49,800 --> 00:58:54,680
yellow 0 cost go again enabler, 
this card is fucking insane. 

1106
00:58:54,840 --> 00:58:57,800
I think this is probably the 
most transformational card that 

1107
00:58:57,800 --> 00:59:02,360
warriors have ever gotten and 
more people need to be realizing

1108
00:59:02,360 --> 00:59:06,200
the power of this card, the 
utility of this card, and they 

1109
00:59:06,200 --> 00:59:09,000
need to be building decks around
this card. 

1110
00:59:09,320 --> 00:59:12,040
Interesting. 
It's a very, very powerful card.

1111
00:59:12,040 --> 00:59:16,360
I mean, it's no Revel, it's no 
Mordrid. 

1112
00:59:16,760 --> 00:59:19,400
Thank you for reminding me. 
It could be actually. 

1113
00:59:19,400 --> 00:59:20,920
It could be a Mordrid, straight 
up. 

1114
00:59:20,920 --> 00:59:23,080
Oh, OK, you've lost. 
No, no, no. 

1115
00:59:23,320 --> 00:59:25,720
You remember what I said about 
the two of them giving you 

1116
00:59:25,760 --> 00:59:27,360
enough? 
Patience on this episode, 

1117
00:59:27,360 --> 00:59:30,120
Claire. 
I remember when this card was 

1118
00:59:30,120 --> 00:59:32,520
first spoiled and Joel had to 
explain to me why it's like 

1119
00:59:32,640 --> 00:59:34,600
actually power craft for 
warrior. 

1120
00:59:34,600 --> 00:59:36,960
Like it's better than any other 
warrior card they've gotten so 

1121
00:59:36,960 --> 00:59:39,280
far. 
I also love how like you were 

1122
00:59:39,280 --> 00:59:41,040
saying Joel, like it has that 
line at the end. 

1123
00:59:41,040 --> 00:59:43,000
If the power is greater than 
twice its base, they could go 

1124
00:59:43,000 --> 00:59:44,480
again. 
In other words, if you're 

1125
00:59:44,480 --> 00:59:48,080
already warrioring pretty hard, 
warrior even harder. 

1126
00:59:48,080 --> 00:59:49,760
If you're winning, win some. 
More. 

1127
00:59:49,800 --> 00:59:51,600
Why don't you? 
Hey, I mean, that's. 

1128
00:59:51,920 --> 00:59:55,720
I think warrior needs cards like
that, especially because I think

1129
00:59:55,720 --> 01:00:00,600
sharpen sense is is good. 
I sort I mentioned this earlier 

1130
01:00:00,600 --> 01:00:03,440
in the episode Mordor. 
Type could just. 

1131
01:00:03,440 --> 01:00:07,600
Be like a three value enabler. 
Just like Arc Lightning can be 

1132
01:00:07,600 --> 01:00:08,600
a. 
Three value enabler. 

1133
01:00:08,680 --> 01:00:10,680
I think this could just be a 
three value enabler. 

1134
01:00:10,800 --> 01:00:13,840
If it gives plus one and a 
single source of go again on a 

1135
01:00:13,840 --> 01:00:18,080
weapon swing, then like you're 
looking at this giving you 3 

1136
01:00:18,080 --> 01:00:21,120
value, it's plus 1 + 1 and a go 
again 3. 

1137
01:00:21,120 --> 01:00:23,520
Value on a. 
Yellow 0 cost block 3. 

1138
01:00:23,720 --> 01:00:28,400
That's a good card. 
We like those cards, but if you.

1139
01:00:28,400 --> 01:00:31,240
Line this up on a. 
Combo turn where you're swinging

1140
01:00:31,240 --> 01:00:34,920
multiple times with your weapon,
where you need lots of go again.

1141
01:00:35,240 --> 01:00:40,400
Then all of a sudden this is 
easily 8 or 9 value off of a 

1142
01:00:40,400 --> 01:00:43,080
single card. 
In our last episode Clark talked

1143
01:00:43,080 --> 01:00:48,080
about Daggerstorm Fang and I did
have to cut a good chunk of that

1144
01:00:48,200 --> 01:00:51,720
tile, so it's good. 
I'll just mention it here again 

1145
01:00:52,640 --> 01:00:53,640
with three. 
Fealty. 

1146
01:00:53,640 --> 01:00:56,800
Out and a flurry, storm popping 
or a fire and brimstone. 

1147
01:00:56,960 --> 01:01:01,320
Line this up with an oath of 
steel and you have a two to 

1148
01:01:01,320 --> 01:01:05,080
three card 20 plus damage turn. 
It's insane. 

1149
01:01:05,440 --> 01:01:07,840
More people need to be playing 
and building around sharpened 

1150
01:01:07,840 --> 01:01:10,840
senses. 
So for my. 

1151
01:01:10,840 --> 01:01:15,560
Card This week I wanted to talk 
about flick knives, mostly 

1152
01:01:15,560 --> 01:01:18,520
because I've been getting 
fucking dunked on with this card

1153
01:01:18,960 --> 01:01:22,880
so I. 
As I mentioned before, I was. 

1154
01:01:22,880 --> 01:01:28,720
Off to a bad start in my first 
match because I I was just 

1155
01:01:28,720 --> 01:01:31,920
playing really sloppily I think 
and I was also really hot in 

1156
01:01:31,920 --> 01:01:36,160
that LGS they like are allergic 
to the air conditioning or 

1157
01:01:36,160 --> 01:01:39,760
something. 
So I was like my hands are super

1158
01:01:39,760 --> 01:01:41,800
clammy, I was sweating, I had a 
headache. 

1159
01:01:42,000 --> 01:01:46,280
It was just bad hot mess. 
And anyways I. 

1160
01:01:46,280 --> 01:01:49,280
Had wax. 
On wax off combo really early 

1161
01:01:49,600 --> 01:01:52,640
and I played it against a 
arachne slip through the cracks 

1162
01:01:53,080 --> 01:01:56,960
and what I should have done was 
wait for them to use flick 

1163
01:01:56,960 --> 01:02:01,160
knives so that I could avoid a 
kiss of death with toxicity 

1164
01:02:01,160 --> 01:02:03,800
attached to it and not lose 8 
life. 

1165
01:02:04,720 --> 01:02:08,120
Instead I play the wax off, 
create my Zen state token and 

1166
01:02:08,120 --> 01:02:11,360
then in reactions before the Zen
state resolves they flick the 

1167
01:02:11,360 --> 01:02:14,040
knife. 
I take a shit ton of damage and 

1168
01:02:14,040 --> 01:02:16,040
I'm like, oh, that is that is 
an. 

1169
01:02:16,040 --> 01:02:19,400
Interaction I could have played.
Around sick and I proceeded to 

1170
01:02:19,400 --> 01:02:23,520
do that two more times because I
made I made they pull off 

1171
01:02:23,520 --> 01:02:25,880
toxicity. 
Kiss of death three times. 

1172
01:02:25,880 --> 01:02:28,920
Yes bro. 
And I. 

1173
01:02:29,400 --> 01:02:33,240
Created 3 Zen state tokens that 
game and still got boomed. 

1174
01:02:33,600 --> 01:02:35,240
Gigaboomed he. 
Was a good player. 

1175
01:02:35,240 --> 01:02:38,320
It's not like he like he like. 
Lucked. 

1176
01:02:38,320 --> 01:02:41,680
His way into insane plays. 
Like I was like literally 

1177
01:02:41,680 --> 01:02:44,040
looking at it. 
I saw flick knives on the table 

1178
01:02:44,280 --> 01:02:45,520
and I just didn't play around 
it. 

1179
01:02:46,000 --> 01:02:51,400
And then I played it against 
another or a Mario later in the 

1180
01:02:51,400 --> 01:02:54,520
day. 
Haley Neighbors, who's also a 

1181
01:02:54,560 --> 01:02:57,480
local. 
When I first met her, she played

1182
01:02:57,480 --> 01:03:00,600
Missouri and also dunked on me 
with flick knives and other 

1183
01:03:01,200 --> 01:03:02,960
assassin cards. 
I don't like playing against her

1184
01:03:02,960 --> 01:03:04,480
on assassin. 
She's very good at it. 

1185
01:03:04,800 --> 01:03:07,480
And I was not only was I 
sweating because of the 

1186
01:03:07,480 --> 01:03:10,280
temperature, I was sweating 
because this was a hard game. 

1187
01:03:10,280 --> 01:03:13,120
And I was continually getting 
dunked on with flick knives 

1188
01:03:14,000 --> 01:03:16,520
because she was like doing 
really powerful like shaver 

1189
01:03:16,520 --> 01:03:19,440
bloodshed turns and flicking the
knife to like threaten draw 

1190
01:03:19,440 --> 01:03:20,920
cards. 
I did get rid of a lot of 

1191
01:03:20,920 --> 01:03:22,680
resources to prevent those 
draws. 

1192
01:03:22,680 --> 01:03:24,680
So I just wanted to bring up 
flick knives. 

1193
01:03:24,680 --> 01:03:26,960
I like that it's so powerful 
now. 

1194
01:03:27,360 --> 01:03:31,880
I like that they added a lot of 
really good support to make this

1195
01:03:31,880 --> 01:03:37,960
dagger flicking archetype strong
because for in outsiders when we

1196
01:03:37,960 --> 01:03:41,160
got all these cards, no one was 
doing anything with them. 

1197
01:03:41,240 --> 01:03:44,000
Like the most you would see is 
like, OK, I'm going to flick 

1198
01:03:44,000 --> 01:03:46,560
knives so that I can get rid of 
award hopefully. 

1199
01:03:47,800 --> 01:03:49,680
And so now that it's a full 
archetype, I like seeing it 

1200
01:03:49,680 --> 01:03:51,200
more. 
But it's just something that I 

1201
01:03:51,560 --> 01:03:55,440
have not practiced enough 
against and I'm hoping that I 

1202
01:03:55,440 --> 01:03:58,600
can figure it out before next 
week so I can RTN or win my 

1203
01:03:58,600 --> 01:04:00,320
invite. 
But yeah, that's my card. 

1204
01:04:01,040 --> 01:04:04,400
Awesome. 
So the card that I'm shouting. 

1205
01:04:04,400 --> 01:04:08,800
Out today is. 
Reek of corruption. 

1206
01:04:10,320 --> 01:04:12,280
What is that? 
It is a card. 

1207
01:04:12,600 --> 01:04:15,720
That was printed in Everfast. 
It costs two resources. 

1208
01:04:15,720 --> 01:04:19,960
It's a rune blade card. 
Oh a swings for a whopping 4 

1209
01:04:19,960 --> 01:04:22,760
damage. 
I hate the number 4 on this card

1210
01:04:22,760 --> 01:04:24,920
so fucking much. 
And it blocks for three. 

1211
01:04:24,920 --> 01:04:27,840
And it says if you have played 
or created an aura this turn 

1212
01:04:28,080 --> 01:04:30,880
then reek of corruption gains. 
When this hits a hero, they 

1213
01:04:30,880 --> 01:04:34,680
discard a card. 
So what I like about this card 

1214
01:04:34,800 --> 01:04:37,840
is that runeblade doesn't get a 
lot of actual disruption. 

1215
01:04:37,960 --> 01:04:41,200
You know, like they just got 
succumbed to temptation and it 

1216
01:04:41,200 --> 01:04:44,440
was a big deal because they got 
good disruption and snuff out 

1217
01:04:44,840 --> 01:04:47,240
right in the same set, right, 
And they didn't really have a 

1218
01:04:47,240 --> 01:04:49,840
lot of disruption before that. 
But they've got cards like reek 

1219
01:04:49,840 --> 01:04:53,200
of corruption that like they've 
had quote UN quote access to 

1220
01:04:53,200 --> 01:04:55,880
disruption this whole time 
consuming volition. 

1221
01:04:56,040 --> 01:04:59,440
But this card is is really not 
good because it's so bad. 

1222
01:04:59,920 --> 01:05:02,800
It's kind of like it's 
underrated by two points, right?

1223
01:05:02,800 --> 01:05:05,240
Like you would hope that if 
you're paying two resources for 

1224
01:05:05,240 --> 01:05:08,520
a cart with no go again, you'd 
it would swing for six, but it 

1225
01:05:08,520 --> 01:05:12,240
goes under by two in the hopes 
that you're able to get a cart 

1226
01:05:12,240 --> 01:05:14,120
out of their hand. 
And then it's kind of like 

1227
01:05:14,120 --> 01:05:15,840
overrated by one, quote UN 
quote. 

1228
01:05:15,840 --> 01:05:18,360
If you think of a card as being 
worth 3 points, they really 

1229
01:05:18,360 --> 01:05:20,640
wanted you. 
To pummel this card, they really

1230
01:05:20,640 --> 01:05:22,400
wanted you to pummel. 
This card and. 

1231
01:05:22,400 --> 01:05:25,640
Whenever I see it in my. 
Bulk I'm like room played with 

1232
01:05:25,640 --> 01:05:28,600
pummel. 
Reek of corruption. 

1233
01:05:29,240 --> 01:05:32,160
But then it's just coming in for
eight on hit discard 2 and 

1234
01:05:32,160 --> 01:05:34,360
you've already given like your 
whole hand to it. 

1235
01:05:34,360 --> 01:05:37,040
So I don't know. 
I mean it can be good with 

1236
01:05:37,040 --> 01:05:40,240
things like come to fight and 
runic reckoning as one cost 

1237
01:05:40,240 --> 01:05:44,000
curvers that give plus power. 
So this can come in for seven at

1238
01:05:44,040 --> 01:05:45,960
least with viscera, but like but
it's a. 

1239
01:05:45,960 --> 01:05:47,320
Three card 8. 
Right. 

1240
01:05:47,400 --> 01:05:50,960
And maybe you can come up with 
some other viscera stuff, 

1241
01:05:50,960 --> 01:05:53,000
because with viscera math you 
can always just tack on more 

1242
01:05:53,000 --> 01:05:55,200
cards to it. 
Reek of corruption is also a 

1243
01:05:55,200 --> 01:05:57,800
common. 
So maybe like in commoner games 

1244
01:05:57,800 --> 01:05:59,480
you can play pummel visserie or 
something. 

1245
01:05:59,480 --> 01:06:01,560
I don't know. 
I I think that is a thing I've 

1246
01:06:01,560 --> 01:06:03,800
seen people do. 
I like this. 

1247
01:06:03,800 --> 01:06:05,560
Card. 
I've never seen it played in 

1248
01:06:05,560 --> 01:06:09,640
many in any context, but I like 
to think one day maybe it will. 

1249
01:06:10,320 --> 01:06:12,560
It's pretty bad though, And 
that's the card that I want to 

1250
01:06:12,560 --> 01:06:15,240
shout out today. 
I also brought a copy for each 

1251
01:06:15,240 --> 01:06:18,680
of you that I'm going to sign 
and give to you right now so you

1252
01:06:18,680 --> 01:06:21,080
can have your very own signed 
reek of corruption. 

1253
01:06:21,520 --> 01:06:23,360
Here you go. 
Thank you, Fuzzy. 

1254
01:06:26,080 --> 01:06:28,920
And that's the podcast. 
That's the podcast. 

1255
01:06:28,920 --> 01:06:30,480
That's the end of our Arsenal 
Zone. 

1256
01:06:30,840 --> 01:06:33,800
The end of our podcast. 
Do we have any ending notes 

1257
01:06:33,800 --> 01:06:35,920
other than obligatory Patreon 
plug? 

1258
01:06:37,760 --> 01:06:40,040
Yeah, we're having a lot of fun.
The grass is greener over here 

1259
01:06:40,040 --> 01:06:42,920
on the Patreon side of things, 
and we love all of our patrons. 

1260
01:06:42,920 --> 01:06:45,160
We're having a lot of fun with 
Crucible, stuff like that. 

1261
01:06:45,360 --> 01:06:48,440
So if you think you would enjoy 
any of that, give us your money 

1262
01:06:48,680 --> 01:06:52,760
and we'll see you there, yeah. 
And we're about to go. 

1263
01:06:52,760 --> 01:06:55,760
Into the next month of Crucible.
By the time this releases, I 

1264
01:06:55,760 --> 01:06:57,840
think we will be in like the 
next month of Crucible. 

1265
01:06:57,840 --> 01:06:59,920
But you can always join like 
halfway through the month. 

1266
01:06:59,920 --> 01:07:01,880
Of course, it's not like you 
have to be there for the first 

1267
01:07:01,880 --> 01:07:04,400
week, but I just can't announce 
the format right now to my 

1268
01:07:04,400 --> 01:07:05,840
fellow hosts because I haven't 
picked one. 

1269
01:07:06,720 --> 01:07:08,240
Yeah. 
You're going to say it was a 

1270
01:07:08,240 --> 01:07:10,200
secret? 
Well, we do. 

1271
01:07:10,200 --> 01:07:11,880
We do. 
Take feedback at the end of 

1272
01:07:11,880 --> 01:07:15,280
every month and we let the 
people playing sort of direct to

1273
01:07:15,280 --> 01:07:17,120
what? 
So what we might do? 

1274
01:07:17,440 --> 01:07:20,440
Yeah, the people haven't. 
Voted so I'm not going to pick 

1275
01:07:20,440 --> 01:07:21,560
one. 
You know, this isn't a 

1276
01:07:21,560 --> 01:07:24,080
dictatorship, You know, fuzzy 
for president. 

1277
01:07:25,880 --> 01:07:26,320
Yeah. 
All right. 

1278
01:07:26,840 --> 01:07:29,960
Well, until not some guys, I'm 
bye, bye. 

1279
01:07:45,560 --> 01:07:49,160
Pitch it to Me podcast. 
Is hosted by Fuzzy Dope, Clark 

1280
01:07:49,160 --> 01:07:52,680
Moore and Joel Racinos. 
Our executive producer is Talon 

1281
01:07:52,680 --> 01:07:56,880
Stradley, logistics coordinator 
John Farkas, music by Dylan 

1282
01:07:56,880 --> 01:08:01,840
Hulse, logo by Han V and sound 
mixing by Christopher Moore. 

1283
01:08:02,080 --> 01:08:05,120
Last but not least, we'd like to
thank you, the listener. 

1284
01:08:05,400 --> 01:08:08,400
Thank you for tuning in. 
Please give us a follow on your 

1285
01:08:08,400 --> 01:08:12,160
favorite social media platform 
at Pitch It to Me Podcast. 

1286
01:08:22,520 --> 01:08:24,359
Oh, there's content here. 
I'm just kidding. 

1287
01:08:25,000 --> 01:08:26,720
Wait, the cardboard Eucharist? 
Returns. 

1288
01:08:26,720 --> 01:08:31,680
I'm just kidding. 
Never mind. 

1289
01:08:32,520 --> 01:08:35,880
That was a deep cut. 
That's a deep cut that none of 

1290
01:08:35,880 --> 01:08:37,680
our audience. 
Oh yeah, that's true. 

1291
01:08:40,720 --> 01:08:47,160
That's so getting cut ow digs I 
think. 

1292
01:08:47,640 --> 01:08:53,040
The design for Viscerae does 
show a little bit of the I'm 

1293
01:08:53,760 --> 01:08:56,080
going to say that again where 
I'm not starting working with 

1294
01:08:56,080 --> 01:08:58,640
words. 
Like, you know what? 

1295
01:08:58,800 --> 01:08:59,600
Sometimes sort of. 
Editing. 

1296
01:08:59,600 --> 01:09:03,800
I'm like, come on, don't. 
Worry I'm going to make you 

1297
01:09:03,800 --> 01:09:08,479
sound so smart. 
Quid pro. 

1298
01:09:08,479 --> 01:09:12,080
Quo, You know he's going to be a
A. 

1299
01:09:12,080 --> 01:09:14,800
Master of his Own Domain, right?
Yeah. 

1300
01:09:15,479 --> 01:09:18,840
Is that a pun? 
Oh, OK, never mind, we could 

1301
01:09:18,840 --> 01:09:21,720
just get that joke. 
Master of My Own Domain was an 

1302
01:09:21,720 --> 01:09:24,479
innuendo for masturbating and 
Seinfeld. 

1303
01:09:25,600 --> 01:09:29,319
Seinfeld clicking Boomer. 
Yeah, Clark. 

1304
01:09:29,319 --> 01:09:31,040
Notorious. 
Boomer of the podcast.

