Welcome to Pichitumi Podcast, a show about the subjective past,
present, and potential future of flesh and blood design.
Today's episode will be about Viceri Rune Blood and his newly
earned Living Legend status. You can find us across all
socials such as Blue Sky and Instagram at Pichitumi Podcast.
I'm fuzzy. I'm Clark and I'm Joel.
So some news in the pit em world, me and Joel have moved in
together. We got apartment together.
Well, we didn't move in for the pit em world, we moved in.
Outside of it, technically. Well, I mean, like, it's the
news for us at the podcast. I'm just being needlessly
pedantic. Yeah, we moved in together.
Yeah, we grabbed an apartment together.
This is the first time both of us have lived independently and
we moved in with two other very good friends of the podcast,
Josh and Valerio. Yeah, we're literally roommates
now. We.
Are. Literally roommates.
So we should really start recording the podcast at your
guys's place instead of mine. Yeah, it's just extremely echoey
now. So like the audio would be on.
Listenable, unhearable. The main room is massively
going. It's a really nice like open
concept room, but like in case you guys don't have furniture
yet. What do you?
Open concept is crazy. It's it's pretty open concept,
but it's giving. Broke.
Chic, what else have you guys
been up to? Well, immediately after we moved
in, I went to an RTN and got ninth again, so that was a
bummer. I think it's my.
Ninth out of how many? I think there was like 28,
something like that. That's not bad.
It was a relatively small 1 and it was funny because I lost my
first round again. I think that's like the third
time I've, I've done that this season.
And then I won my next three and then my last match I was
literally at table one. I was going against the four O
and I was three one at that time and I kind of muttered to myself
like as a joke, like, oh man, it would be so funny if I lost and
got knocked out of top 8 because my tiebreakers and churn off.
I lost that game because I drew terribly.
And they were, they kept announcing like people with
three wins in the top eight. I'm like, no fucking shot.
And then sure enough, Evan comes over.
He fits, but she's like, sorry, man.
I'm like, did I get 9th? He's like, yeah, Oh my God.
I was like, Yep, that's that's just the Joel special.
Like bubble boy. I'm a bubble loom bubble boy.
Yeah, Yep. But we got one more chance.
But there's Oh yeah, there is still one more RTN, isn't there?
I don't think I'm going to do any more RTNS this season, which
means I don't think I can qualify for Nets, which I'm
still kind of trying to like, come to emotional terms with,
you know, that like, yeah, I qualified the last two years.
This will be the first time that I haven't qualified in three
years. But like, also this Nets is
really close by. It's going to be really fun,
just the whole convention in general.
And I'm going to get to play limited calling for the first
time. So I'm actually like really hype
about that. Yeah.
Honestly I think I'm really I've never gone to Nats as a player
but this was the first time I tried doing some real RTNS and
getting results and it didn't work out for me.
I also bubble Boyd twice. I don't know if I got exactly
9th both times but I definitely it was just a matter of like if
one game went differently I think I could have made top 8
both times. Yeah, it was not the season for
your boys. No, but it doesn't mean it's the
end. I mean, we've we are at good
places to compete with flesh and blood.
I just think competing in flesh and blood takes a lot of goddamn
time. Yeah, it's very time consuming.
So even if we didn't qualify, Joel still might.
But even if we don't qualify, you'll still see us at Nats,
baby. See you in Vegas.
In other news, do you want to? Do you want to do it since
you're a hero? Fishery has officially living
Legend. Wow.
The first of the original 8 heroes, the first ever non
talented hero in the game of flesh and blood to hit living
legend status. And God damn it does he deserve
it. He is a living legend in mind,
in everyone else's heart. He's like the fastest of the
tortoises. Yeah, if we think back to your
episode Fuzzy, talking about how these original 8 heroes were
designed to be like this, this baseline for the game and to be
this like foundation that all the classes would be built on
moving forward and how they would try to always be around as
an entry point for everyone getting into each class.
Visserie being gone is a part of that foundation being gone.
Luckily there are other rune blades that can fill his shoes.
You know, like I think if you liked Visserie before, you might
like Florian or Aurora. You know, both of those have
very like, if you like the rune chance, you can go Florian and
the extra tokens. If you like just being an
aggressive bum rusher, then you can play Aurora.
You know, like, I think there's ways that ex Viscerae players
can still enjoy the game. Yeah, which is something that we
couldn't have said for the entire flesh and blood career,
you know, definitely. But I don't want to get into
too, too much substance here. That's what the point of our
whole episode is about. The flow for today's episode
looks like it's going to be red pitch.
We're going to have Joel going over the mystery of Hisori for
yellow pitch. It just says Clark here in the
notes. I think it's just going to be 15
minutes of me being able to talk about.
Well, you were supposed to come up with the title and you just
loved it at Clark. Well, it's just Clark's pitch.
You know what? Yellow Clark's pitch.
Yeah, 'cause Visseri was Clark's main hero.
So he gets his own section where he gets to talk about whatever
he wants. That's the deal.
So true. And then Blue Pitch Fuzzy is
going to design what Visceri's replacement may look like.
So with all that being said, let's go ahead and jump into Red
Pitch the mystery of Hissori with.
Joel and I'll get into it with the history of Viceri.
So it started off with the infamous Skeleta builds which if
you're unfamiliar Viceri basically had Blechy Skeletta
which is A2 block temper majestic equipment from Crucible
and it said you may destroy this and your next room blade Non
attack action and attack action cost 1 less for each of your
rune chance. So you're telling me if I have
like 5 rune chance, my attack action costs 5 less and my next
non attack action also costs 5 less?
Correct, but you got to think bigger than that fuzz.
Bigger than 5. Bigger than 5 just like the
original abusers of this bill did.
Because what you would do is you would stack up like 30 rune
chance. You'd spend the whole game.
All you do is block and make rune chance and then you crack
this guy and you play Sonata arcanics and you probably know
what this is because he still plays it to this day.
But it's AX costed. Spell XX costed.
Spell and you reveal the top X
cards plus 1 + 3. Oh plus 3.
Jesus Christ. Yeah cuz at zero it reveals 3
and for every two resources you get to look at one more card.
Exactly so. For every for every pair of non
attack and attack action, you get an attack action card and
add it to your hand and deal one arcane for each card that you
pick up. Yep.
So with blood she's Skeletta, you would break 30 reveal.
Like what is that 1518 cards total?
Yeah, and you would pick a bunch of the attack actions because
whoopty Doo. Half your deck is attacks, half
your deck is non attacks. You deal like 5-6 arcane at once
and then you just play like meet and greet room flash and just
burst your opponent. They're probably dead by the 30
room chance, but you still have like 6 attacks to go through.
Yeah. And if you thought that was
really good, you're you're probably thinking, but wait,
wouldn't like Aleutians just run you over?
Well, this deck could also just seamlessly go into a mid range
build or an aggressive build. There's just nothing you could
do against it. And that's why a bloodshed
skeletal was eventually banned and Visseriot lost all the
momentum in his wing, so to speak.
Yeah, notably that was also card that came out in Crucible.
It was the set immediately following Arcane Rising.
So it came, right, the first supplemental set.
It was the first supplemental set.
It came pretty quickly after Viceroy got going, but there was
probably a very brief moment before that where there was some
Viceroy builds floating around. But it was definitely just way
too much in a world without aggro, right, right.
Because I think the combo that you just outlined doesn't exist
in a world of Aurora throwing 16 every single turn.
Like you just can't build the rune chance that quickly and
live. Hmm, yeah, not into Aurora
specifically, but I think you can still find the matchups to
do so. Mm hmm.
So then after that, Vissray was really fair for a while.
Like no one was really being able to use him because I think
Chain and Prism were both really high at the meta.
And if you're going to play, if you have the choice between
playing the best room blade or the room blade just got nerfed,
you're going to play the best room blade, which was Chain at
the time. Yeah.
Moff's guys was the next big build and it was also the time
that I started playing the hero yeah this was Moffrey and skies
is a non attack action to block and it.
Next room blade attack action gets go again and if it hits,
you make 3 two or one run chance and it was just a a go again
enabler. And this is also how this right
was sort of balanced because he had to dedicate a lot more cards
to go wider and so he wasn't really doing a whole lot in this
area. This is also around the time
where Oldham was a thing and I think Oldham had a really good
match up into. This right at the time, I think
it was very easy to fatigue him unless you were like Nick
Butcher, for example. Yeah, that was also when Rosette
there was all this like talk about Rosetta Thorne
specifically as a weapon being it shouldn't have been a room
blade weapon. It should have been an elemental
room blade weapon, right, because Eviscerate took it and
then instead of having the one for three reaping blade, he now
had a one for four that also had two arcane damage pitched onto
it, right? It was 2 arcane, 2 physical.
And so the entire build was just very efficiently going Mavri and
Skies into A2 cost attack that has go again into Rosetta
Thorne. And you just do that over and
over and over. Yeah, I definitely remember,
like playing Briar at the time and Rosetta Thorne just being so
good of a weapon that any rune blade could use that every rune
blade was just making it their goal to play Rosetta Thorne as
efficiently as they could. And because Briar could play it
the most efficiently and had some other cool jazz like
Gentleman Heroic, Briar was kind of the de facto rune blade that
everyone played. And I would still see people
playing Viceri, you know, like Viceri is a cool hero.
His aesthetic is really nice and purple, you know?
God I do love. Our our purple, but I.
But they tend to lose a little bit to Breyer, who just happens
to have better tools, you know? Yeah, ever, ever so slightly.
That was also at the time when I think everyone was still beating
the drum on like does. A talent just make every hero
better because they get access to cut more cards, right.
This was also happening with like old him and Starville
versus Bravo. There was just a lot of like
carnivorous stuff going within the classes.
So I think that's why for so long this right was not iterated
upon. He just fell out of the
limelight because we didn't really have the support, the
foresight and the willingness to step in from LSS like we do now.
It was just a different time of flesh and blood, and I think
they've learned a lot of their mistakes from this time period
that we're able to see like heroes, like just right flourish
again. I think the next relevant build
in Viscera's journey was like the turtle burst build in heavy
hitters. He got access to like Bloodied
Oval so he could have that extra point of block for those on hits
and he just wanted to stack ruin chance as quickly as possible.
But it wasn't the fatigue or not fatigue.
It wasn't like the build 40 ruin chance on kill.
But what would you say, Clark? So.
Turtle burst was probably the most interesting moment in
Viscera build history to me because Viscera was dead.
Warmonger. 'S diplomacy was printed and
dusted on, which literally said hey viceroy go fuck yourself
like and it obliterated any of his playability and because it
was good into Metadex, everyone had it right.
So even though Viceroy was never really this exceptionally strong
hero had just lost Rosetta Thorne to Briar Living
Legending, it was like OK well I can still play Viceroy at my
locals right? And it was like no, everyone has
warmongers diplomacy and that card literally just completely
stuffs you so it made him completely unplayable.
And in the heavy hitters meta, we got the numbers meta this
hyper mid range numbers meta and Viceroy was forced to find a way
of generating better numbers than KO which seemed impossible.
But this heavy hitters list. This.
Turtle burst list was based around turtling up, trying to
prevent as much damage as possible while building up as
many rune chance as you can during that time and then
providing a burst. This also primarily works off of
the way that Agri players will just take little bits of damage
because they have a life lead and then eventually the burst
would just be larger than what they could conceivably block.
So we hit lethal before they're hitting lethal on us.
And it was about 10 or so rune chance and really utilizing Arc
Night Ascendancy 1 of Viscera specializations.
So you just try to pump that to be as large as possible so that
yes, you're throwing a bunch of rune chance and that's really
scary and it's hard to stop that damage.
But then also you just have a 11:50 power dominated attack
that makes Ruin chance based on how much it hits.
And people just couldn't block enough of that.
And then that would give us a ruin chance to carry over into
our next burst and our next burst.
So it was about trying to chain those numbers together and just
generate bigger spike of value turns and let that carry our
value over the course of the game.
It's so interesting how Viscera can pivot between like is it a
meta where we fatigue and build up room chance or is it a meta
where we spew out five card hands every hand And it was.
After Rosetta came out he got a lot of really good tools from
Rosetta. I think a lot of the cards can
be used in any of the room Blades, like specifically
Malefic Incantation is just such a strong card, but Viscera I
think was the one that is just well was taking really good use
of it with like what's the three go again?
Swarming something or other Rune flash, not rune Rangers swarm.
Rune Rangers swarm. Yeah, yeah, they all sound the
same. Yeah.
So this. Is the newest build right?
Yeah, Fast forward to today. He's the best I can format.
He has all these really powerful tools and lets him build up rune
chance basically from zero to six really, really quickly.
Pair that with like all the doubling effects with like
Mordre Tide. It's just it it was a lot yeah.
And like things like swarming gloom fail still very strong and
condemned slaughter also a really powerful majestic and
hate peace. Yeah he just has and the.
Slaughters are rare. So come to tentation, that's
what I'm thinking. Sorry.
Yeah, so. Come to tentation a whole other
beast so. Come wacky, wacky car.
Yeah, that's a good one. But yeah, that's basically his
timeline. I mean, I'm pretty sure everyone
already knows about it, but it's, it's nice to go down
memorial memory lane and see like what iterations he had,
especially Vista, right? Because I think Clark was saying
before the podcast he has a lot of really good iterations and it
sort of stem from the very beginning when people would have
like this crazy sideboard plan for like 3 different game plans
on the same deck. I kind.
Of love this tradition of like, thinking about every big build
for a hero ever when they leave the format.
And especially with Viceroy being one of the original a
heroes, he's had a lot of time to have a lot of builds.
Absolutely. It's going to be super
interesting to go through. Like, what are all the different
Bravo builds? All the different, yeah, yeah.
All the. Different.
Dory builds like we're going to talk about hatchet story
eventually versus Tom Blade versus like maybe a Quicksilver
combo. All sorts of fun stuff.
They got ALL first before we die.
So I want to ask you guys now that we've sort of like set the
tone of the episode, is viscera a good design?
And before you answer, I'm gonna give you like a few contextual
points. Sure, sure, sure, sure.
So the reason why I ask is because his ability is like
essentially uncapped like as many cards as you can keep is
how much more value got either one or two rune chance per card
you play after that first non attack action.
And the reason why I felt he was so fundamentally broken and why
he was like either at the top or the bottom of the meta was
because it didn't take much for him to gain popularity.
Like especially in Rosetta, I think mostly malefic incantation
and room rager swarm were just really key pieces and
skyrocketing him. And you're welcome to say
otherwise. That's just sort of my
perception so far. And obviously he's also
extremely resilient. Like even after chaining like
multiple war mongers diplomacies or disrupting him or just
aggroing his face, he just always found a way to either
turtle up and and set rune chance or outrace you or set
sort of do this like min rage tempo gameplay all on the same
list. Like Clark's going to talk a
little bit about deck expression later, but I think even in the
same build, he has so much flexibility in his armor suite
in his cards where he can just do whatever he wants to find the
best lines to victory. So while all that being said,
what do you guys think? Clark's looking.
Letting me talk 1st. I'm going to have a whole bitch
baby. I'm going to say I got to say
what I got to say. You know, thinking about it a
little, I think with Visserie you do see a little bit of that
like early LSS design, especially like in his hero,
right? Like they want to reward players
for playing with those fundamental mechanics.
Some cards are non attack actions, some cards are attack
actions. This guy rewards you from
playing both Welcome to Flesh and Blood and the fact that you
can just keep making room chants over and over.
There are not a lot of heroes that can get three points of
value out of their hero power like every turn feasibly.
Those are really huge numbers that are really hard to combat,
and I think if Visserie was made nowadays, it wouldn't have quite
as much power on it. I do love how the design is
really good at teaching you about the game, You know, love
him as an entry level hero, but I do think he would be designed
a little bit differently nowadays, even for that same
purpose. Absolutely.
Yeah, very. Much so and in fact, I would say
is visserie good design. It's hard because you kind of
when we talk about these original A heroes, I think we
need to make a distinguishing. We need to be able to
distinguish between. The.
Class and the hero, right? Right because so often they are
synonymous in that origin. I think Roomblade is a good
design. I think Viscerae is not good
design. Interesting because I mean I I
love his design so I think. Starting there, but in looking
at it in terms of from a game designer, I think it just
rewards way too much for winning and it's a win more sort of deck
and so everyone's constantly trying to stop you from winning
more, but you're designed to only ever win more.
Like every single room, Chant is not just the point of damage, it
is also a point of cost reduction.
Yeah, for his deck and. Like I think that's.
Essential to Viscera, I think it is a core element of him.
I think Arc Knight Shard is a fascinating point to that Arc
Knight ascendancy. You look at things like room
blood barrier. So like now it's also a point of
offensive and defensive value that you can play around.
Like, yeah, I think it was all just doing a bit too much for
whatever Viscera needed to be doing.
Yeah. And it was too flexible.
It didn't allow us to plant our foot in the sand and say, well,
this is our play style and this is what we're playing for.
In the same way that Vincet gets to while still having to play
around storing power, building up auras on the field, and
playing around room chance for cost reduction.
I just feel like Vincent has to has a more interesting and fun
quest than Viceroy. Does yeah, I would agree and not
be for any of like my biased reasons, because I actually
agree what you said as well Clark, that the room blade
aspect and like the aspects of Vince Wright that are purely
room blade or what they intended room blade to be from the very
beginning is good design. But this right and his hero
power and his all the cards that make him good are not future
proofed like at all. They're just like you said,
fuzzy. They're just that old LSS design
and but yeah, overall, I think vistrite 2.0 might actually be a
really good show of how far LSS has come as designers.
You know what I mean? I.
Think it's also just so easy to point at.
You know, when we talked about the history of Viscera's builds,
at no point did we really talk about Nebula Blade, which is
supposed to be a signature weapon.
And I think. The fact that Nebula Blade was
never really that playable in viscera is a really big problem.
And. I am.
Like he. Was he was doing the room blade
thing of caring about attacking, doing some wizardy arcaney stuff
and then like also coming in with the weapon?
I think like he did room blade stuff well for sure, but it was
just always better to have A1 cost weapon.
So Reaping Blade and Rosetta Thorne were just his weapon and
it was never Nebula Blade. I have a cold foil signed Nebula
Blade that I have only gotten to play in paper twice because
Nebula Blade was just never a good enough build to actually
run. Yeah.
And I think that is sad, and I think it is an example of the
small failures that viscerized design had, Yeah.
Yeah, a really well said Clark. It is a bummer that you didn't
get to use Nebula blade and you will never get to again, but
maybe the next signature weapon he gets, he will be able to
enjoy that. Yeah, but actually I'm going to
pass it off to you. So whatever you want to say, you
can say it now in your yellow pitch.
What do you have for us yellow pitch?
Clark's. Pitch I do realize that makes it
a little hard to understand what I'm talking about, but I think
I'll probably come up with an actual pitch name for the
episode. This is going to be what I love
about this or I right. So I think I did my equivocating
just then in red pitch right of the like, Oh yeah, this or I had
some problems. I don't think his design was all
that great and everyone played never got to get played, but I
love this or I it was the very first CC deck I built and it was
my most recent CC deck that I played all the way through the
Rosetta Method meta and through this beginning of the haunted
meta. Wow, you're sandwich hero.
He's my sandwich hero. I He is my white bread.
Oh man, and. So I want to start off actually
by talking about what I think this or I represents.
As like a. Character because when I first
entered Flesh and Blood, I was not looking for particular play
styles necessarily. I was looking for designs and
for aesthetics that spoke to me. And I really loved Viscera's
design and aesthetics, and especially when I learned the
little bit of his lore as like this sad boy who's been tortured
his entire life and he's trying to find himself and who he is
like that. Spoke to me, I think.
That's a compelling, meaningful story.
Yeah, totally. I'm laughing because it's funny
that you described it, but like, no, I totally, like, empathize.
Yeah. He was completely tortured by
his mentor, Lord Sutcliffe. He had his heart torn out of his
body and replaced with the Ark Knight Shard.
And then he ends up getting autonomy and being like, yeah,
fuck you people, kills all of them and then runs away to
Rathriel and tries to find himself there.
So much of my understanding of this array comes through 2024
and how his deck built over that time, how he went from, you
know, having this old standard play style of the Mavreen on
rape attack with go again into the weapon, right?
And you just do that every single turn.
And then that sort of got played out and it petered out, and then
he had to go find himself. And so we see Sonata Phantasmia
and we see Sonata Galaxia, and we see him travelling Erathrial
and trying to find himself through the card arts with his
students. Yeah.
What's going on? Field trips.
Yeah. It was interesting.
I was wondering what's happening to him.
And I'm excited to see what's going to happen to him in the
future. But that was really the first
thing that brought me to Viceri. The second thing is that
Roomblade is the masterful blend of magic and damage that so many
other games just absolutely fail to capture.
Like half casters in D&D suck. Like they are bad martial
classes and they are bad arcane classes.
They do both things worse. So if you like the arcane, just
go do the arcane thing, and if you like the physical just go do
the physical thing. That's how it is in most games.
Blush and Blood with their room blade design.
I feel like they finally, I finally found a design that does
both. Yeah, really, really well.
Totally. I mean.
Spellbound creepers letting you cast an on tac action card at
instant speed. It's it's literally like, hey, I
know you're a warrior. I know this has blade break, but
also you get to cast an on tac action card at instant speed,
which is what Wizards do. Like just flavor wise, that's an
insane, incredible win for what Roomblade is trying to be
similar with Rattlebones and succumb having their ability to
be cast at instant speed naturally.
So that's like what initially drew me to Viceri and kept me
compelled by Viceri. But ultimately, I think that can
only capture you as long as the. Play.
Patterns keep you engaged. And I think.
Viceri had some exceptionally compelling play patterns.
Most notably, it's about the synergy, not the numbers.
Whenever. I play Viceri.
Or let me start it this way. You know how on Teleshar, at the
end of every single game, there's a little number at the
bottom that says average value per turn?
Yeah, when I play. Victor, that number can say 17
and 18 sometimes, right? Because that's what.
Victor's all about. Victor's about doing the same
value every single turn and making that average value as
high as conceivably possible. Visserie is going up and down,
baby. He is having turns where he is
generating no value, and then other turns where he is
generating 20 plus points of value.
And that makes his average actually way worse.
Typically my average value in in my talent short practice games
was sitting at around 10, which is really bad.
Like every other deck typically outvalues that.
But it's because I am supposed to be waiting for synergy turns
that the value I do create isn't actually realized until later.
And I find that a really compelling play pattern.
I think it's cool how I can lose a game with a Malefic still on
the field, right? Or that Revel still in Arsenal.
It encourages me to block more and try to find the space for my
big turns and define places where this energy comes
together. I know a lot of people are
conflicted about malefic incantation specifically because
of how it synergizes with Mordred, and I would say that
was probably a broken interaction, right?
Can we all agree on that? Oh, you don't have?
To commit to me at all. Malefic.
Mordred was broken, but it was really compelling how I could.
Use. It as a go button right?
It was a way of me looking at my Mordred tide and saying is this
a good Mordred tide turn? Do I have enough malefics out or
should I try to pitch this for later?
Or should I play it for three value 4 value?
Do I need to play it as an enabler?
I almost think of it a little bit like how Aurora's trying to
play around arc lightning right? There are some terms where it's
just like it only throws 2 pings and it gives you a go again on
an attack, but sometimes that's all you need for it to be a good
turn and you need that pressure. And other times you want to say
no, I want to wait until I can, you know, also activate grasp in
my weapon until I can also, you know, maybe pop a gold or maybe
I want to resolve a potion to sit on the field before I
activate this arc lightning. Maybe I want to wait for it to
line up with a flicker wisp. That's really compelling to me,
being able to have the cards flex based on what's the match
up, what do I need to do in this match up?
How do I win this match up? And then also, where am I at in
this match up, right? What's the tempo of the game
going like? What's the story of this game?
Do I need to keep pressure up because they're Cyb and they
haven't resolved enough Cyb's yet?
Or have they been casting a lot of early Cyb's so I should be
trying to let myself take damage, go under their life
total, make Reaping Blade make their life gain irrelevant, and
then do stacking bursts it? The exact same cards are
completely different based on what is happening inside of the
game, and that means that every single turn I need to
recalculate just how much value do I need to get from playing
this card versus the value that is left in my deck.
This is going to sound maybe a little bit oblivious to our
audience out there, but Acro players have a lot to think
about all the time. You know, Acro players are
certainly aware of of how much value they could get from their
cards, but you always have to juggle that for what am I
realistically going to be getting this game this turn?
If I play this card now? Do I wait until this card is
going to be even better in the future?
Or do I just go now and take what I can get because this game
might not last that long. Yeah and what you're talking
about with these Mordred plays seems like that peak aggro fan
like play pattern for me. Why I love aggro dex is this 5
card hand can be played in different sequencing orders and
it might look brain dead to people on the outside.
Especially if you're like sitting across from the table
and you're watching that Vizirai player like just stare at his
five cards in hand for like 2345 minutes and you're like, bro,
just play all your cards, make a fuck a bunch of rude chants and
kill me like. What could you possibly be
thinking? About Oh dude.
It's become the Ark. Knight become the Ark Knight
makes let me stop and be like I like.
I went from 4 possible lines to 30 possible lines.
Give me a second here. And for me I loved that I am an
unga bunga agro player. I think I have to acknowledge
that at a certain point about myself.
Like even my guardian. The guardian I like is Victor,
even the assassin I like is slippy like I am unga bunga
aggro player. Yeah, he loves.
Brewing quote UN quote and although brews are aggro.
Yeah, but I really think flesh. And blood is at its best when
the aggro player can, should, and wants to block.
Yeah, yeah. And I think flesh and blood is
that's best when the control player can, should and wants to
attack, right? It's always best whenever we are
still looking at these archetypes within these distinct
play patterns, but they are still encouraged through their
list and the meta to still play more mid ranging.
And Viscera right here at the end was doing that exquisitely
in a way that I don't think he really was at any other point in
time through these other lists. I think he was finally rewarded
for blocking and choosing your moments very intentionally.
And I love that. Trying to find the maximum value
you can get out of A2 card hand and keep your life total high so
that you can try to line up as many malefics on the board with
your Mordred to try to find that Mordred rifle turn to throw that
one of ninth blade that you have in the list.
Are you grabbing it with Rattle Bones or you tutoring it out
with become the Ark Knight? It doesn't matter, right?
Just being able to find those lines and those moments and
those turns in these tight end games and it letting you take on
so much more pressure from the opponent.
I think it was really healthy and it felt really healthy.
It never felt like the extreme offensive overlap that we got
with Zen and the Art of Wars and the Ancestral Harmonies.
Just layering like two or three anthems on a tin wide combat
chain. It didn't feel that it didn't
feel the same. I felt way more like Viscera
eyes were blocking and playing it safe and letting the other
player still have a game plan into them.
You know, there's certain Viscera eyes in our local meta
that I really enjoy playing against that would play cards
like Toe of the Ark Knight, which does have that offensive
overlap where you just pay 1 and you you get 2 cards every time
and. You just take that.
Attack and not attack on the top of your deck and oh look, 6 card
hand. I'm going to.
In my pitch here by expressing some gratitude for Viscera and
what Viscera has meant for me in the game of flesh and blood.
I appreciate. Viscera's.
Strength. Viscera.
'S flexibility, But I also really appreciate how it is a
list that has evolved with a hero whose story seems to be
about evolution and finding identity and how that sort of
meta narrative on the outside of the game expressed itself within
the game. And I think that's really,
really special. And it's not something that we
get in a lot of flesh and blood of those two things lining up.
And because of that. And because of a James White
tweet today, on the day of this right living legend, he just
never lets us have. A moment of a fucking reprieve,
man. Just.
I'm gonna pull up the. Exact.
Tweet, pull it up. I will quote the man himself.
Farewell to the first of the OG heroes or until we meet again.
Question mark. This right is still currently
wandering Erathreal and I don't think that he's going to just
disappear into there. I think we are going to get this
right again and I cannot wait for that moment.
Until then, I'm going to be really excited playing Viscera
in Living Legend, where I hear he is still exceptionally strong
and I. Think it is time that we.
Talk about what that future viscerae may look like.
So fuzzy. Please tell me you made another
viscerae right? Well, I think like, well, he'll
probably. Show up in the next.
Set in a high seas, right? Oh yeah, they're just going to
immediately print them, right? Arc Night.
Oh my gosh, so. Anyways, we're hiring for a
second host. New host #2.
Wanted. Yeah, so for blue pitch.
Today I'm carrying on our tradition of when a hero hits
Looping Legend, one of us makes a custom card for their
potential replacement. So I'm going to give you my
design for the next Viscerai. And while it's not a
requirement, this is name by name of Viscerai Hero, Yes.
Let's go be me. I think Viscerai fits an
interesting Viscerai is an interesting part of the flesh
and blood puzzle because he's the only untalented runeblade.
So my iteration of Viscerai, I'm calling him Viscerai Rune Master
as he takes control of his own destiny.
OK, I. See.
All right. And he is a.
Rune Blade Hero. No talents here, ma'am.
When I look back at like what my favorite thing about Visserie
was, it was his ability to vomit out four, five card hands and
just get increasing value for each card you kept, right?
It was his ability to play out really aggressively and reward
you for keeping big hands. I think the way that he did it
before was a little overtuned, but I want to keep that spirit
in this design and encourage you to play not just your whole
hand, but cards that can trip into other cards so that you're
physically playing 456 cards in the same hand, even if you don't
have four or five cards literally in your.
Exactly. Cards like Sonata Arcanics
rattle bones, even to an extent. Become the Arc Knight.
Make it really easy to play cards for the sake of playing
cards, similar to how his previous hero ability rewarded
you for it. This or I runemaster.
My design has 2 lines of text. First it says at the start of
the game put an arc knight counter on this.
What's an Arc Knight counter? I'm so glad you both asked.
Do you want us to ask? We can.
You wanted to ask so bad when you.
Play your 4th card on a turn. If it's a rune blade card, put
an arc knight counter on this card so I can't stop.
Put an Arc knight. Counter on this card, then
create X rune chance where X is the number of Arc Knight
counters on this card. So he's asking you to go on this
little quest of playing 4 cards in a turn.
Now if you have a four card hand, you can't pitch one right?
Or maybe you're doing Sonata arc mix shenanigans to like grab
cards off the top of your deck. But a lot of those are really
inconsistent or they cost resources.
So you got to figure out some way to play out four cards on
your turn and make sure that that 4th 1 is in fact a rune
blade card. Now the there is increasing
value over time with this card because the first time you
fulfill this quest, you get 2 rune chance, baby.
The second time you fulfill the quest, you get a three rune
chance and it's going to be more and more overtime encouraging
you to repeatedly assail your opponent with big hands turn
after turn. Now one easy way to do that is
to alternate between like actually playing out your five
card hand and then blocking out an arsenaling or something
playing out your hand arsenaling 1 pass.
That way you can. You're right, consistently every
other turn pull this off, so you might not get use of your hero
ability every turn. As a matter of fact, if you're
playing Rune blade, chances are you're not going to be getting
out like a playable 4 card conversion hand every turn.
Although notably, this design does not give you a direct
incentive to play both non attacks and attack action cards.
That's something I'm letting go with of this design, recognizing
that a lot of the tutors that allow you to consistently play
out extra cards in a turn are probably non attacks anyway.
There's not like lots and lots of attacks that let you draw
cards at least consistently, but there are cards that also let
you do that. Yeah, very much.
The card pool already exists in a way that you are specked into
running attack and on attack action cards.
And then I gave him for intellect and 40 health like a
normal hero because I think this is normal hero stuff.
I also have a design. For a weapon, but I want to give
you guys a chance to shower me with compliments on this design
before I move on. I kind of like.
It in this I'm not a room blade player.
This might be your reach, but it kind of feels like dusk blade in
a way. Oh yeah, because you're gaining
1 value for every time you complete this like little quest.
Dust blade was much easier. You just need to play a non
attack and attack and then swing with the weapon.
But this version you obviously start with a counter and then
every time you complete the quest you had one point to value
and it's sort of like doesn't have a cap on it.
But it's still a hard requirement because it is 4
unique cards that you have to play.
So I personally like it for the the fact that you have the quest
involved, but you still. Get a lot of the same payoff and
the ruin chance would roll over into your next turn.
So I don't know, I kind of like it.
I like how this rewards a lot of the cantrippy cards you
mentioned. Rattle bones and snot Arcanics
Gorg tome. Maybe even Tome of the Ark
Knight or Sigil of the Ark Knight being a way of like
extending hand size. But I also want to shout out how
good this would be with like a drawn to the dark dimensions.
You play a card to give it go again, then you play the drawn,
you draw that new card. Then if you just can get two
more go again things. I think this would discourage
swinging with a weapon. Yes, that was very something
that I was very mindful of in this design.
It's rewarding you for playing cards.
And when you're pitching to swing your weapon, that's one
less card that you're probably playing on your turn.
Yeah. And in fact, pitching in general
is probably something that we're not really doing.
This feels like a very natural continuation to the current
builds of this or I So you may be wondering what kind of a
weapon did fuzzy design to go along with such a hero.
I call it Pages of Past Agonies. It's a rune blade weapon.
It's a book. 2 handed a book. But the books are burned all of.
Them. It has a once per.
Turn action that costs three resources and it creates a rune
chant and a ponder token. Holy.
So you're pitching a blue? To make a rune chant and get a
ponder. And the ponder may be a whole
last card that you can stick in your arsenal.
But if you're running Blues to make this work, then maybe it's
not a card that you want to stick in your arsenal.
But it also has another line of text with it.
It says if an attack action card and a non attack action card
were pitched this way, you may put an arc knight counter on
your hero. Yes, I love.
These kinds of cards. So my intent for.
This so why intent? With pages of past agonies is to
create something that you can funnel resources into on an off
turn. If you don't feel like you can
convert your whole hand, maybe you can just pitch into the
book, create a rune chant and a ponder, get a card back, help
you set up for a future turn. That rune rune chant is going to
give you a little bit of value back in my mind.
Like a ponder token is potentially worth less than a
blue. So you're using your your weapon
to turn a blue into a ponder token, but it spits out a rune
chant as you're doing it and it doesn't have go again.
So I'm not imagining you being able to like really continue and
do anything else on your turn. This is kind of like an
alternate option when you're not having a pop off turn, which
this hero card is really trying to let you have repeatedly, like
have these pop off turns. Yeah, I think I'm not a big fan
of seeing the pitching and attack action and on attack
action card. Interesting, that's always even
when I first initially saw it, even when people were like well
actually definitely duets a good card because when we get war
mongers it gives us a chance to. But I'm like Nah fuck off.
Like I think it just incentivizes really low value
hands in a way that I don't really enjoy.
I much actually prefer the ability to play out my whole
hand from underneath the warmongers because I constructed
my deck in a way that lets me get around the time walk.
Sure, sure, sure. I'm so surprised to hear you
say. That actually Clark, because
when I put this line down, I was flashing back to a time on our
podcast where we were talking about like the future of
Roomblade. I don't even know what the
context was, but I just have this image of Clark going.
I would love to see more of these attack pitch and attack
action and non attack action synergy.
I think what I actually said was I don't want to see more of that
and. That was actually me who said
that. Oh yeah, Joel.
Well, do you like it, Joel? I guess I was.
I was designing for you. Yeah.
So yeah, I have a few thoughts. Because it also reminds me of
this card Annals of Sutcliffe. Yeah, which is the the other two
handed book. And so that card, for anyone who
doesn't know what it is, is a also a once per turn action cost
free resources. But it says draw a card if an
attack action and a non attack action card were pitched this
way, create a rune Chan. So it's a little bit close to
that card. But what I like about this one
is that it's tailored to viscera specifically.
And also ponder. Tokens are supposed to be more
balanced than just straight up drawing a card, so I like that
you're including more of LS s s design philosophies like as of
today. And also for some context, the
reason why I like the pitching like the non attack and attack
action portion of these room blade cards is because it speaks
to A like alternate reality of rune blade where it's more mid
range, it's more pitch stacky, and maybe there's a tankier room
blade in the future where they are doing more of these things.
You play the diabolic Ultimatum and what was a deadly duo or
whatever. Maybe you don't.
I know you're shaking your head at me, Clark, but I really like
that design. So that was really speaking to
me and the fact that, like I said, this card is catered to
this hero. This this right iteration
specifically because when you do pitch these things, instead of
creating a rune chant, you put an arc night counter on the
hero. So even if you're taking these
off turns and like resetting your arsenal or using your tempo
to the best of your ability, you are building towards a slate
game scenario. And that's sort of like bridging
the gap between the aggressive potential of the previous
Visseray and still giving you some longevity to this new
Visseray. Yeah, that's something I was.
Going for in this design, like is there a way to play this hero
where you're not just going full face every turn and having this
clause in there gives you an option?
And it's also kind of in my mind fair.
Like if the whole point is he has to go through this quest to
get the arc Knight counters. I kind of wanted to provide
another way that doesn't make people go like, well, what the
fuck? How come he gets to put the car
counters on anyway when I'm not letting him keep up when I'm
still warmonger using him or right, not keeping a full hand.
So pitching 2 cards to make a ponder a room chant and get a
counter for later. I think that feels like in the
realm of Fair for me. They're not pushing any damage.
Maybe you're going to be cute and catch them on an offhand
where they can't convert their whole hand, but most of the time
you're just giving up a whole bunch of tempo and you're able
to set up with the Ponder token and the Arc Knight counter.
But I think it's pretty fair and it's there as a backup plan.
I want this weapon to be like, not the default every turn.
Yeah, yeah, breaking from, I mean, it's very interesting.
This is the rune blade class and you presented a signature weapon
book. Is that like I'm the first one
to do it? LSS did it first.
They made. They made a rune.
Blade Book, but it wasn't a signature weapon.
Yeah. Like I think.
Well then again flail of agony. Well agony is not AI mean.
He's not a sword. He's also like an angsty.
Emo kid that's like finding his way.
They like books too. They read books and I guess in
my way, fine just. Call me out like that.
You bring the two fucking bookshelves into our apartment
and I think. I was going for the.
Flavor of like he's passing on his teachings to these disciples
that he's accruing. You know, I know why you keep
saying disciples because of the Sonata Phantasmia art has like
all these other figures next to Viscerai.
I don't think those are people. I think those are statues.
I think they are students. I don't think any lore has
implied that he has students. Wait, is Viceroy?
Rue blade. Jesus.
That's what I'm thinking. Yo, that's kind of.
Where I was going? Here I was close to calling this
like the unholy Bible but I'm like Nope 2 on the nose.
I mean he is kind of reborn from what he used to be.
I think that's a very interesting idea of rue blade
Jesus. But so those are the designs I
came up with. I really liked the aspects of
Viscerae where you're playing out really big hands and he,
more than any other hero I think in Flesh and Blood will actually
play can trips that grab other cards or tutors that grab other
cards. And he does it because if he's
rewarded to do it in his hero ability, I think that's actually
really cool and something I would hope to see in the next
iteration of Viscerae. If you.
Guys, got to see another Viscerae printed into the
format. What are some things that you
think you would like to see that Viscerae play into?
Joel. I think I would.
Like to see a hero ability that I mean, he could still generate
ruin chance because like I, I remember very distinctly when I
first started playing flesh and blood, one of my good friends,
Brian at the time, he was really obsessed with Viceroy lore.
And he told me that Viceroy was like the room chain guy, like
he's the one who like learned how to make room chance.
So the fact that like other room blades get to play with the room
chance was like a little of a flavor loss for him.
And so I was just thinking like if I were.
To see him again, I would. Wanna see him with room gate or
just more of these cards that get discounted with the rune
Chan and I would want this right to be de incentivized from
running like these Cheerios builds because I hate him as an
aggra deck. He's so powerful.
And instead focus on the flavor of these big reduction effects
of like 9th Blade of the Blood Oath or is that was that what
it's called? Yeah.
Birthday cake. Yeah, birthday cake.
Those cards were really interesting to me, and I like
when they play them, not when they're swinging for like 9 and
9, obviously. But yeah, that was always one of
my favorite parts about Viceroy was that he could reduce the
cost of his bigger, bigger, flashier attacks with a
threshold of rune chance. And so if he could return to
that and be a bit more siloed in that design, that would be like
a really good flavor win for me. Hell yeah.
Yeah. I was going to say Bloodsheet
scaletta Sonata phantasmia request the best beyond
arcanites tendency. These are all I mean.
Bloodsheet Scaletta is not in a viscera specialization, but
Sonata Phantasmia Bequest and Arcani Ascendancy all are and
all of them are kind of asking for this discount thing to be
applied or already have discount applied to them.
I think I would also very much like to see something play a
little bit into that, whether that's through generating rune
chance or through being able to apply additional discounts,
right? So like if.
The line on the. Card text says discount this for
one resource for each rune chant you control.
Then Viscerizability also did that.
That would be interesting because now you could have a
leaner rune chance but still double up.
Quote UN quote on the cost reduction.
So like if you have one rune. Chant it could actually get 2
off of the next attack. Yeah, that seems.
Very powerful it does. It would.
But it would have. To be if you're not making any
with your hero ability, right, Yeah.
Like he would no longer be making.
As many room chants, I would like to see a little bit more
lean on into the cost reduction and I'd like to see a little bit
more by way of attacks or maybe weapon centric, something to
reward swinging with your weapon.
I think they did a great job with the non attack.
Action. Cards with this or I now I want
to see them lean a little bit more into the attack actions.
Cool. Well, I.
Think that's all I got for blue. Pitch.
Are we ready to move on to our Arsenal zone?
Yeah, listeners. If you've.
Never listened to the podcast before.
The Arsenal Zone is the part of the show where we talk about a
card. It could be a card that we like,
a card that we hate, a card that we like to hate.
Either way, we're going to talk about it right now.
And we're also going to do a Patreon submission.
And I think we're going to roll now to see whose card we pick to
discuss for this week. And the winner is Thanks for
all. Noise, thanks for all.
Noise.
Thank you everyone who's. Submitted and shout out to Geno
Jack you you've submitted knife through butter.
So knife through butter is A1 cost 3 block non attack action
that says your next stagger attack this turn gets +43 and
two at blue and whenever you attack a marked hero this turn
the attack gets go again. It itself has go again so non
attack action and they also included just knife through
butter. Discovered you can make a very
different style of limited Fang with this card.
The fact that it gives persistent go again to any
attack lets you do whack combat chains.
Leading the turn with knife into for the Drakai is very silly.
You could force a pretty draconic reaction light build
and still get away with it. If you're marking pool is solid,
it quickly incentivizes your opponent to let you have +3
fields you rather than perpetual go again.
That's actually really interesting.
I didn't. I actually didn't consider that
it gives like the for the Jakai, for the Emperor, for the
whatever cards go again because you're technically still
attacking a Mark Tiro and then you still buff your first dagger
attacks. That's actually really
interesting. Yeah, it seems strong.
I've never thought about playing like that in limited, you know.
Yeah, you have to have the mark like in advance, but that's not
that hard. No, I've really liked doing
Point of engagement. It's a very similar card to this
where you can extend that value over a whole turn if you keep
the opponent marked in a similar way that like this gives go
again to attacks if they're against the mark target.
Point of engagement gives your attacks plus one against the
mark target. Oh, the. 0 for four, red.
Yeah, yeah, yeah, yeah. Well, zero for three.
But it plus one to all attacks attacking a mark target.
It's like a little anthem. So it's.
Only a 0. For four, if the very first
attack is coming in against the mark target, yeah, I mean if
dagger. For five is probably hitting
yeah, IMO I I really. Like.
Both of those designs and I really like Geno Jack's shout of
this like limited Fang that's focusing way more around marking
the opponent because I think that is the more efficient way
of getting 3 fields. Ian limited is by leaning way
heavier on the marking abilities.
This also makes me think. About like if you're the third
Fang in a pool and your seat really sucks and you're just
getting all these like knife through butters and these like
public bounty cards or like any other car that like generically
Marks and kind of forging your own build through those specific
set of circumstances and letting you like have still have a
decent build even if you're not doing like +6 or +8 in
reactions. You know what I mean?
And I think that's what a lot of people enjoy about limited to me
personally, is that you get to like express yourself through
these weird choices like knife through butter to make your to
salvage your your draft. Yeah, I always love when the B.
Tier cards come together to make an S tier limited deck and your
opponent has no idea what just hit them.
So true, Bessie, you're like. This was not the spreadsheet.
I can see this becoming. A really fun CC element of a
list where. Like this sort of build can.
Really help you get to three fealty really, really quickly.
I'm nourishing emptiness with go again.
Pause. OK, now what are you gonna do?
Nerd. And it it fits nicely on a blue.
OK, I'm. I'm sold.
Well then, how are you gonna swing your dagger?
If you paid one for the night through butter, we got the third
field because. Nourishing guarantees my third
fealty, and then my dagger comes in for five.
And then I play. Yeah, get bent, loser.
Exactly. No, really.
Great shout. Thank you so much for your
submitting the card, Gino, and thank you to all of our Patreon
subscribers. Yeah, and don't forget to do it
again next week, because we might actually shout out your
card and say your name on the podcast.
That Gino guy's pretty cool. He's.
Been playing Crucible, Yeah he had a really cool like snapshot
like dude that list is. Insane like I think he like
drafted this insane line that I actually think would be like I'm
not going to spoil it and I don't think you should either,
but this list I think would go crazy in a living legend
tournament. Wow I I I told him like
literally bro this list is like gas I.
Don't know I. I liked it.
This is why you. Gotta play, dude.
Cruise. Obviously I've.
I've real like not even trying to plug the the patron sign up
for patron. The Crucible has been a lot of
fun to play. I gotta get in next month.
Yeah, I could not do it. This.
Month. Jesus Christ, I couldn't do it
this month, but next month, well, you can do Clark.
Is you can. Tell us your Arsenal card for us
today. Sure, I'm.
Gonna stay on theme, talking about warrior cards, sharpened
senses. I think this is let's describe
the card first, Clark, let's cover our bases cross our TS
dot. Our IS sharpened senses is a
yellow 0 cost non attack action card, warrior non attack action
card that blocks for three. It gives all weapon attacks this
turn plus one, and if the power of the weapon is greater than
twice its base, it gets go again.
They love adding that. Restriction on warrior cards.
They do. But if you think of this as a
yellow 0 cost go again enabler, this card is fucking insane.
I think this is probably the most transformational card that
warriors have ever gotten and more people need to be realizing
the power of this card, the utility of this card, and they
need to be building decks around this card.
Interesting. It's a very, very powerful card.
I mean, it's no Revel, it's no Mordrid.
Thank you for reminding me. It could be actually.
It could be a Mordrid, straight up.
Oh, OK, you've lost. No, no, no.
You remember what I said about the two of them giving you
enough? Patience on this episode,
Claire. I remember when this card was
first spoiled and Joel had to explain to me why it's like
actually power craft for warrior.
Like it's better than any other warrior card they've gotten so
far. I also love how like you were
saying Joel, like it has that line at the end.
If the power is greater than twice its base, they could go
again. In other words, if you're
already warrioring pretty hard, warrior even harder.
If you're winning, win some. More.
Why don't you? Hey, I mean, that's.
I think warrior needs cards like that, especially because I think
sharpen sense is is good. I sort I mentioned this earlier
in the episode Mordor. Type could just.
Be like a three value enabler. Just like Arc Lightning can be
a. Three value enabler.
I think this could just be a three value enabler.
If it gives plus one and a single source of go again on a
weapon swing, then like you're looking at this giving you 3
value, it's plus 1 + 1 and a go again 3.
Value on a. Yellow 0 cost block 3.
That's a good card. We like those cards, but if you.
Line this up on a. Combo turn where you're swinging
multiple times with your weapon, where you need lots of go again.
Then all of a sudden this is easily 8 or 9 value off of a
single card. In our last episode Clark talked
about Daggerstorm Fang and I did have to cut a good chunk of that
tile, so it's good. I'll just mention it here again
with three. Fealty.
Out and a flurry, storm popping or a fire and brimstone.
Line this up with an oath of steel and you have a two to
three card 20 plus damage turn. It's insane.
More people need to be playing and building around sharpened
senses. So for my.
Card This week I wanted to talk about flick knives, mostly
because I've been getting fucking dunked on with this card
so I. As I mentioned before, I was.
Off to a bad start in my first match because I I was just
playing really sloppily I think and I was also really hot in
that LGS they like are allergic to the air conditioning or
something. So I was like my hands are super
clammy, I was sweating, I had a headache.
It was just bad hot mess. And anyways I.
Had wax. On wax off combo really early
and I played it against a arachne slip through the cracks
and what I should have done was wait for them to use flick
knives so that I could avoid a kiss of death with toxicity
attached to it and not lose 8 life.
Instead I play the wax off, create my Zen state token and
then in reactions before the Zen state resolves they flick the
knife. I take a shit ton of damage and
I'm like, oh, that is that is an.
Interaction I could have played. Around sick and I proceeded to
do that two more times because I made I made they pull off
toxicity. Kiss of death three times.
Yes bro. And I.
Created 3 Zen state tokens that game and still got boomed.
Gigaboomed he. Was a good player.
It's not like he like he like. Lucked.
His way into insane plays. Like I was like literally
looking at it. I saw flick knives on the table
and I just didn't play around it.
And then I played it against another or a Mario later in the
day. Haley Neighbors, who's also a
local. When I first met her, she played
Missouri and also dunked on me with flick knives and other
assassin cards. I don't like playing against her
on assassin. She's very good at it.
And I was not only was I sweating because of the
temperature, I was sweating because this was a hard game.
And I was continually getting dunked on with flick knives
because she was like doing really powerful like shaver
bloodshed turns and flicking the knife to like threaten draw
cards. I did get rid of a lot of
resources to prevent those draws.
So I just wanted to bring up flick knives.
I like that it's so powerful now.
I like that they added a lot of really good support to make this
dagger flicking archetype strong because for in outsiders when we
got all these cards, no one was doing anything with them.
Like the most you would see is like, OK, I'm going to flick
knives so that I can get rid of award hopefully.
And so now that it's a full archetype, I like seeing it
more. But it's just something that I
have not practiced enough against and I'm hoping that I
can figure it out before next week so I can RTN or win my
invite. But yeah, that's my card.
Awesome. So the card that I'm shouting.
Out today is. Reek of corruption.
What is that? It is a card.
That was printed in Everfast. It costs two resources.
It's a rune blade card. Oh a swings for a whopping 4
damage. I hate the number 4 on this card
so fucking much. And it blocks for three.
And it says if you have played or created an aura this turn
then reek of corruption gains. When this hits a hero, they
discard a card. So what I like about this card
is that runeblade doesn't get a lot of actual disruption.
You know, like they just got succumbed to temptation and it
was a big deal because they got good disruption and snuff out
right in the same set, right, And they didn't really have a
lot of disruption before that. But they've got cards like reek
of corruption that like they've had quote UN quote access to
disruption this whole time consuming volition.
But this card is is really not good because it's so bad.
It's kind of like it's underrated by two points, right?
Like you would hope that if you're paying two resources for
a cart with no go again, you'd it would swing for six, but it
goes under by two in the hopes that you're able to get a cart
out of their hand. And then it's kind of like
overrated by one, quote UN quote.
If you think of a card as being worth 3 points, they really
wanted you. To pummel this card, they really
wanted you to pummel. This card and.
Whenever I see it in my. Bulk I'm like room played with
pummel. Reek of corruption.
But then it's just coming in for eight on hit discard 2 and
you've already given like your whole hand to it.
So I don't know. I mean it can be good with
things like come to fight and runic reckoning as one cost
curvers that give plus power. So this can come in for seven at
least with viscera, but like but it's a.
Three card 8. Right.
And maybe you can come up with some other viscera stuff,
because with viscera math you can always just tack on more
cards to it. Reek of corruption is also a
common. So maybe like in commoner games
you can play pummel visserie or something.
I don't know. I I think that is a thing I've
seen people do. I like this.
Card. I've never seen it played in
many in any context, but I like to think one day maybe it will.
It's pretty bad though, And that's the card that I want to
shout out today. I also brought a copy for each
of you that I'm going to sign and give to you right now so you
can have your very own signed reek of corruption.
Here you go. Thank you, Fuzzy.
And that's the podcast. That's the podcast.
That's the end of our Arsenal Zone.
The end of our podcast. Do we have any ending notes
other than obligatory Patreon plug?
Yeah, we're having a lot of fun. The grass is greener over here
on the Patreon side of things, and we love all of our patrons.
We're having a lot of fun with Crucible, stuff like that.
So if you think you would enjoy any of that, give us your money
and we'll see you there, yeah. And we're about to go.
Into the next month of Crucible. By the time this releases, I
think we will be in like the next month of Crucible.
But you can always join like halfway through the month.
Of course, it's not like you have to be there for the first
week, but I just can't announce the format right now to my
fellow hosts because I haven't picked one.
Yeah. You're going to say it was a
secret? Well, we do.
We do. Take feedback at the end of
every month and we let the people playing sort of direct to
what? So what we might do?
Yeah, the people haven't. Voted so I'm not going to pick
one. You know, this isn't a
dictatorship, You know, fuzzy for president.
Yeah. All right.
Well, until not some guys, I'm bye, bye.
Pitch it to Me podcast. Is hosted by Fuzzy Dope, Clark
Moore and Joel Racinos. Our executive producer is Talon
Stradley, logistics coordinator John Farkas, music by Dylan
Hulse, logo by Han V and sound mixing by Christopher Moore.
Last but not least, we'd like to thank you, the listener.
Thank you for tuning in. Please give us a follow on your
favorite social media platform at Pitch It to Me Podcast.
Oh, there's content here. I'm just kidding.
Wait, the cardboard Eucharist? Returns.
I'm just kidding. Never mind.
That was a deep cut. That's a deep cut that none of
our audience. Oh yeah, that's true.
That's so getting cut ow digs I think.
The design for Viscerae does show a little bit of the I'm
going to say that again where I'm not starting working with
words. Like, you know what?
Sometimes sort of. Editing.
I'm like, come on, don't. Worry I'm going to make you
sound so smart. Quid pro.
Quo, You know he's going to be a A.
Master of his Own Domain, right? Yeah.
Is that a pun? Oh, OK, never mind, we could
just get that joke. Master of My Own Domain was an
innuendo for masturbating and Seinfeld.
Seinfeld clicking Boomer. Yeah, Clark.
Notorious. Boomer of the podcast.