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Hi everyone, it's Joel, your 
second favorite host. 

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For this week's re released 
episode, I chose Meta Bottom 

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Feeders featuring Anthony Pham. 
I picked this episode because 

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it's our first guest with a non 
pigeon tuning member and because

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Meta Bottom feeders are near and
dear to all hearts at the 

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podcast. 
Anthony is a great player, 

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community leader and friend that
perfectly exemplifies the type 

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of guest we want for the 
podcast. 

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It makes me so excited thinking 
about all the guests that we 

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have in store for you in 2025. 
See you there. 

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Welcome to Pitch It to Me 
podcast, a show about subjective

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past, present and potential 
future of flesh and blood 

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design. 
Why did intoxicating shot cross 

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the road? 
Why? 

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To get to the other side for 
today's episode, we'll be 

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talking about all the bottom 
feeders, the low tier heroes 

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that have won our hearts without
winning any events. 

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On red pitch, we'll discuss how 
the community engages with poor 

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performing heroes. 
On yellow pitch, we'll talk 

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about which heroes are chumming 
it up at the bottom tier bucket.

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And on blue pitch, we'll round 
out our conversation with what 

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can be added to help the bottom 
feeder heroes. 

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You can find us across all 
socials such as TikTok and 

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Instagram at Pitcher to Me 
podcast. 

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I'm Clark. 
I'm Joel. 

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And I'm fuzzy. 
And we have a guest. 

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Please welcome to the podcast, 
Anthony Pham. 

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Hello everybody, I'm Anthony 
Pham, resident Riptide Enjoyer. 

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So Anthony, I want to ask all of
our guests who come on the show,

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what do you think is your like 
proudest achievement as a member

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of the flesh and blood 
community? 

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Yeah, my proudest achievement 
definitely, I think, would be 

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community engagement. 
I put a lot of work into trying 

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to make sure the armies fire and
that everyone gets the cards 

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they need to. 
So I always joke around that, 

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hey, if you want a card from me,
come play the first round of my 

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Armory. 
So that's a huge thing that I 

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like to do just to get people in
the seats, people playing in the

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game. 
So I think Flesh and Blood 

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should be played in the flesh 
and blood. 

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But also, I'm really proud of 
this Riptide deck that I've made

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recently, the red liner Riptide,
literally red liner. 

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It feels like the first deck 
I've made that I've made from 

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scratch from zero to 80 cards, 
and it's just something that I 

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really enjoy playing at the 
moment. 

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And what card shop do you work 
at? 

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Where? 
Where can we catch you? 

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Yeah, I work currently at 
Kingsterry Games. 

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We have 3 locations right now. 
I work at the one mainly in 

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Fountain Valley. 
I'm the manager there. 

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We also have locations in 
Oceanside, CA and Lake Forest, 

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CA. 
Nice. 

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Thank you so much for coming on 
to the podcast. 

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We also want to take a moment 
here in our Turn 0 to shout out 

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our executive producer, Town 
Stradley, who just wrote up and 

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released an article at a time of
recording. 

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He just released an article on 
rate times all about his 

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fatigue. 
Riptide lists, right? 

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And I know that you, Anthony and
him, just met up at APQ and 

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talked about your different 
approaches. 

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Yep, Yep, that was a lot of fun.
It is. 

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It is cool to see Riptide built 
in so many different ways and 

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the the way people react to it 
too. 

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There was actually a funny part 
where someone thought I was on 

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Talons list so they were like, 
I'm dredging another fatigue 

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game and I'm like here with my 
60 card clean 60 aggro Riptide. 

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So it's pretty fun to see all 
the different reactions to 

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Riptide. 
Yeah, not only that you brought 

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Riptide to APQ, but the polar 
opposites that your decks are so

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funny. 
It's good. 

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It was good, for me at least, 
that Talon was so notorious in 

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that area with this Riptide 
bill. 

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All right, let's go ahead and 
jump into our red pitch. 

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We wanted to start off our red 
pitch by talking about community

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engagement, sort of like how 
does the community engage with a

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lot of these bottom tier heroes 
and really just with getting 

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into the game. 
Yeah, it's, it's funny you say 

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that Clark, because a lot of the
community engagement with Flesh 

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and Blood often is has nothing 
to do with our topic for today. 

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It usually has to do with net 
decking, which means just taking

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whatever performs really well in
the Flesh and Blood meta and 

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copying that list either card 
for card or changing a few cards

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that suit their specific metas 
or their tastes, whatever. 

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Flesh and Blood players are 
total net deckers. 

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It's like, I think all trading 
card games are pretty net decky.

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I I don't, I think it's because 
everyone who plays a trading 

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card game generally wants to win
and so we're always looking at 

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what is winning. 
I think that's mostly true. 

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I think with Magic the 
Gathering, like Commander is a 

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very forgiving format where you 
can have whatever deck you 

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wanted. 
You can bring your random brew 

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up to a commander table and do 
reasonably well with it. 

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I think the difference would be 
like Magic the Gathering. 

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Modern or Standard is usually a 
lot of net deckers, yeah. 

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On the topic, I think Flesh and 
Blood is a newer game and net 

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decking is specifically 
prevalent in here because the 

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carpool is very small, so it's 
not there's not that much room 

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for innovation. 
So when people look up decks or 

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try to build something from 
scratch, they're like why not 

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just copy an 80 that's already 
successful and just play that. 

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There's not a lot of variance 
between decks right now, 

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especially when there are heroes
that don't have talents. 

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Because now these heroes only 
have their class cards and their

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generic cards. 
Whereas heroes that are 

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elemental have all these ice 
cards, you know, earth cards, 

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lightning cards, that they have 
availability available to them 

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and they can use that however 
they'd like. 

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Especially with he was like 
Breyer who can use generic cards

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very well as well. 
Yeah, right. 

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A word that you just made me 
think of is expression. 

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Like a lot of the times when 
people talk about commander in 

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Magic Gathering and like, why 
did that format pop off as hard 

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as it did? 
It's because it gave players a 

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lot of expression. 
They could put pet cards in 

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their deck, right? 
And they can do weird 

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strategies, rares that they just
had lying around. 

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And so each deck felt uniquely 
theirs. 

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Flesh and Blood isn't there yet,
but I think you do start to see 

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it in some of those elemental 
heroes where they have the big 

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expanded card lists. 
I've seen so many different Lexi

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lists and a lot of people who 
express themselves through the 

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little choices that they make in
their Lexi lists in a way that I

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don't quite see with other 
heroes. 

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I've also noticed the inverse. 
Like Anthony, you brought this 

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up previously in in our prep, 
but Michael Hamilton with his 

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bowl in your list, he, even 
though he has a really catered 

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cardpool of ice, ice wizard and 
just wizard, chose to have these

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really well stated like generic 
cards like famous fighting 

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spirits and wounded bowl to use 
them in a way that no other hero

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has been able to do in the past.
And it kind of like shocked 

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literally the world because he 
ended up winning worlds with it 

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with how innovative play can be 
rewarded if you, you know, take 

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the time to really test like the
full card list you have access 

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to, as shallow as it might be, 
right? 

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Yeah, and we see also see the 
perils of net decking too, 

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because a lot of people they 
will copy these very aggressive 

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lists because aggro is very easy
to play. 

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And then Charles Dunn comes out 
of nowhere with this very 

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fatigue heavy Briar list that 
everyone expects will be playing

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snatch and all these aggro 
cards, right. 

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And he just fatigues everyone. 
So it can be at your own peril 

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too, because that means if 
you're net decking, you might 

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have know all the insurance and 
outs of your deck and you're not

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ready for, you know, on the fly 
strategies like playing against 

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fatigue Briar or all arcane 
Iceland even. 

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Yeah. 
And you know, The funny thing 

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about that is how baked into the
game it is. 

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You know, if you sit down across
from Charles Dunn, who has not, 

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who's about to win nationals but
hasn't yet, you don't really 

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have any way of knowing that 
he's about to play a fatigue 

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list unless like you maybe scout
scouted it out from other 

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tables, right? 
Like if he's already been doing 

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well, to be able to play 
something that's so different 

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than the norm can really give 
you an advantage in a game like 

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Flesh and Blood because it's a 
best of one format. 

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Other games best of three 
format, they allow you to get a 

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taste of their deck before you 
make all their final decisions 

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for what goes into your deck. 
Right? 

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Because best of one is the way 
that we play Flesh and Blood. 

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It can actually like, 
fundamentally lead to innovative

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decks performing better because 
they're different than 

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everything else, and they trip 
people up with their sideboard, 

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for better or for worse. 
Or even decks with lower play 

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rates and heroes with lower play
rates. 

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I know that when I was preparing
for The Calling, I was slamming 

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games against all the top deck 
lists and then I ended up 

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playing against a Rhinar and a 
Durinthia and I was like 

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dropping these games. 
And it's like, why am I dropping

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against Rhinar and Durinthia? 
Because I never tested my deck 

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against them. 
I didn't know the insurance and 

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outs of that match up. 
And that's just going to get 

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worse as time goes on for. 
Sure, for sure. 

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So many more new heroes are 
coming. 

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Yeah, it's going to become a lot
harder to keep track of them all

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because didn't they announce 
that like there's gonna be 15 

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new heroes in the next year, in 
2024? 

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So we're going to get a lot of 
new heroes entering our formats.

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15 plus was the number that was 
floated out there. 

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We don't know if James White in 
that article is saying, oh, the 

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blitz hero and the adult hero, 
That's two unique heroes. 

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We don't know if that's what's 
happening. 

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True. 
So it could just be 7. 

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I, I don't think that's the 
case. 

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We don't know how many of those 
are blitz specific, but if 

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that's CC, that is close to 
nearly doubling the amount of 

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playable heroes in the meta over
the course of one year. 

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Not all of those heroes are 
going to be at the top of the 

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meta. 
They are not all going to be 

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competing for world slot. 
So I think there's a really big 

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conversation that we need to 
have as a community of how do we

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as a community manage a flood of
new heroes coming in when we 

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know that a vast majority of 
them are not going to be 

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competing for those top slots, 
they're not going to be the most

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competitively viable heroes. 
How do we we accept that new 

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players are going to want to 
play them? 

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How do we accept that we're 
going to want to play them and 

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then bring them to tournaments 
and lose on them? 

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No. 
Never could be me, but it 

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couldn't be me. 
I think the bottom two hills, 

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when they 1st come out, they I 
think most of them are just 

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going to be unsolved. 
It's sort of like this puzzle 

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that comes out. 
LSS always says that, you know, 

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they have a specific kind of 
archetype in mind when heroes 

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come out, and they said it with 
Prism, how Prism was a little 

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bit underpowered and what 
they're testing, but they think 

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Vincet is really strong. 
So I think LSS on release always

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has an idea for these heroes and
it's up to players to kind of 

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put the jigsaw puzzle together 
to see if they can solve it in 

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time. 
And I think that that will be a 

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never ending solution until they
retire because there's always 

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new cards that are entering the 
card pool, new generics. 

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Sometimes the generics work 
really well with some classes, 

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sometimes they don't. 
Like Snatch works really well in

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aggro decks, whereas, you know, 
sync blow works really well in 

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mid range decks or tank decks. 
And that's just going to be the 

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case for all these heroes, 
right? 

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What's to say another hero just 
uses Snatch really well and then

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now they can just exploit that 
in some way? 

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Yeah, that's interesting because
with like when you double the 

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the the amount of heroes, like a
lot of them might not even get 

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touched until some of them like 
prove we've mentioned in a 

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previous episode that aggro kind
of like pushes the meta to see 

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like where everything else falls
like controlled eggs are very 

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reactive in that way. 
So we're going to probably see 

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the aggressive heroes that come 
out in the following year, how 

226
00:11:39,760 --> 00:11:42,960
well they use the current 
generics, how they use their 

227
00:11:42,960 --> 00:11:45,240
card pool that they come out 
with, but also how they 

228
00:11:45,440 --> 00:11:48,480
revitalize the class cards that 
they share with the older 

229
00:11:48,480 --> 00:11:52,000
heroes. 
And I could definitely see like,

230
00:11:52,600 --> 00:11:55,560
you know, them like similar to 
how Lexi came out and 

231
00:11:55,560 --> 00:11:59,600
cannibalized Azaleas cards and 
even cannibalize Riptide's 

232
00:11:59,600 --> 00:12:03,680
cards, you know, with the new 
Brute warrior and Guardian, like

233
00:12:03,800 --> 00:12:05,840
there's going to be a non zero 
chance of that happening. 

234
00:12:06,200 --> 00:12:09,560
And when you have more heroes 
than you can kind of like 

235
00:12:09,800 --> 00:12:14,360
reliably test in a given pro 
season, you know Vincette and 

236
00:12:14,360 --> 00:12:18,720
Prism are probably going to move
from like 2 unused hero to like,

237
00:12:18,720 --> 00:12:21,280
maybe. 
Like 10, like maybe only 5 are, 

238
00:12:21,520 --> 00:12:24,400
are really that good and can 
compete in a, in a competitive 

239
00:12:24,400 --> 00:12:26,040
landscape. 
Yeah. 

240
00:12:26,480 --> 00:12:29,240
And I think you bring up 
something great, which is 

241
00:12:29,520 --> 00:12:32,600
there's only so many players 
like in flesh and blood and only

242
00:12:32,600 --> 00:12:35,960
so many players at these events.
Sample size is a big thing to 

243
00:12:35,960 --> 00:12:38,520
consider here. 
We're like, we're only really 

244
00:12:38,520 --> 00:12:42,040
going to know if a hero is good 
or bad the moment that there is 

245
00:12:42,440 --> 00:12:45,400
a mass of players playing them. 
There's always going to be, you 

246
00:12:45,400 --> 00:12:49,640
know, 1 tricks or small 
dedicated player bases who may 

247
00:12:49,720 --> 00:12:51,920
they even get results on these 
heroes, but it doesn't 

248
00:12:51,920 --> 00:12:54,600
necessarily mean they're good. 
Yeah, I think sample size is 

249
00:12:54,600 --> 00:12:57,000
very important too. 
Like obviously the people that 

250
00:12:57,000 --> 00:12:59,400
are serious about winning and 
competitive, all all the 

251
00:12:59,400 --> 00:13:01,640
competitive reasons they're 
going to play what they think is

252
00:13:01,640 --> 00:13:04,320
the best deck and more than not,
that's the most played deck. 

253
00:13:04,680 --> 00:13:08,200
Whereas, you know, if the pro of
a professional picks up Riptide 

254
00:13:08,200 --> 00:13:11,000
or Vincet, they might have a 
different angle or different 

255
00:13:11,000 --> 00:13:13,240
mentality than, you know, 
someone that is A1 trick or 

256
00:13:13,240 --> 00:13:14,440
someone that's just starting 
out. 

257
00:13:14,680 --> 00:13:18,160
So I feel like there's this lack
of sort of the competitive side 

258
00:13:18,160 --> 00:13:20,520
to these bottom tier heroes 
because they don't want to play 

259
00:13:20,520 --> 00:13:22,800
them for tournaments. 
They don't want to use them for,

260
00:13:22,920 --> 00:13:27,720
you know, practice or bring them
to these big these big 

261
00:13:27,720 --> 00:13:29,240
tournaments that are behind 
paywalls. 

262
00:13:29,240 --> 00:13:32,320
You know, like it takes like 
$70.00 to play like at a 

263
00:13:32,320 --> 00:13:34,440
calling. 
So like they don't want to spend

264
00:13:34,440 --> 00:13:37,120
70 bucks just to play Riptide 
and lose, you know, three games 

265
00:13:37,120 --> 00:13:39,920
out of nowhere. 
So I think we're lacking this 

266
00:13:39,920 --> 00:13:44,840
sort of innovation from the 
competitive players in terms of 

267
00:13:44,840 --> 00:13:47,320
these bottom tier decks, just 
because they want to win, they 

268
00:13:47,320 --> 00:13:49,920
want to play the best deck, 
they're going to play whatever 

269
00:13:49,920 --> 00:13:52,720
they think is, yeah. 
That's such a good point. 

270
00:13:52,760 --> 00:13:55,480
Yeah, Yeah, really interesting 
because you know, we've already 

271
00:13:55,480 --> 00:13:58,640
talked about a little bit how 
the innovators can find really 

272
00:13:58,640 --> 00:14:01,480
great success with the element 
of surprise and having very 

273
00:14:01,480 --> 00:14:04,800
unique play styles into a very 
specific meta like Michael 

274
00:14:04,800 --> 00:14:07,080
Hamilton and Charles Dunn, like 
we've, you know, mentioned 

275
00:14:07,080 --> 00:14:10,120
before. 
But not everyone is incentivized

276
00:14:10,120 --> 00:14:13,120
to do that like you said, 
because Riptide on paper 

277
00:14:13,520 --> 00:14:16,200
probably doesn't have the 
greatest shot at winning until 

278
00:14:17,120 --> 00:14:20,840
the one tricks team up with the 
pro players and have this insane

279
00:14:20,840 --> 00:14:23,920
strategy come out of it. 
But that's how often is that 

280
00:14:23,920 --> 00:14:26,040
gonna happen? 
It takes a very unique set of 

281
00:14:26,040 --> 00:14:27,880
circumstances to really pull 
off. 

282
00:14:27,960 --> 00:14:30,840
And even one of those decks that
we talked about, Michael 

283
00:14:30,840 --> 00:14:35,880
Hamilton Bowl Lander list, 
Icelander is a good hero, Right?

284
00:14:36,280 --> 00:14:41,120
And I think Bolander was pretty 
early on in Icelander's history.

285
00:14:41,120 --> 00:14:42,080
Correct. 
Yes. 

286
00:14:42,360 --> 00:14:44,120
Yeah. 
So even before the wider 

287
00:14:44,120 --> 00:14:48,440
community understood how good 
Icelander was as a hero, a pro 

288
00:14:48,440 --> 00:14:51,800
player had already picked her up
as being one of the better 

289
00:14:51,800 --> 00:14:55,320
heroes and then designed the 
deck and surprised everyone. 

290
00:14:55,760 --> 00:14:58,240
It's going to be a lot that's a 
little bit different than 

291
00:14:58,240 --> 00:15:02,360
Riptide, where Riptide wasn't 
immediately sort of picked out 

292
00:15:02,360 --> 00:15:05,240
by pro players as a hero to 
invest time into. 

293
00:15:05,560 --> 00:15:08,360
So they're not. 
And all of their skill and 

294
00:15:08,360 --> 00:15:13,200
expertise both in deck building 
and flexible play patterns and 

295
00:15:13,200 --> 00:15:19,160
meta sniping, all of that just 
got all that effort and 

296
00:15:19,400 --> 00:15:24,120
expertise that they have got 
focused on two other heroes and 

297
00:15:24,120 --> 00:15:27,440
left Riptide by the wayside. 
Maybe if that energy was focused

298
00:15:27,440 --> 00:15:30,520
on to Riptide, Riptide would be 
getting way more results for 

299
00:15:30,520 --> 00:15:32,280
sure. 
Yeah, you can see that exactly 

300
00:15:32,280 --> 00:15:34,040
in the current in the current 
Joe my list. 

301
00:15:34,040 --> 00:15:36,480
I think a lot of people now are 
running cadaverous contraband to

302
00:15:36,480 --> 00:15:39,600
be able to hit a dragon, kill 
like a big Uvia and now put rake

303
00:15:39,600 --> 00:15:41,800
on their top of their deck, put 
as well on the top of their 

304
00:15:41,800 --> 00:15:43,680
deck. 
So like if that amount of, you 

305
00:15:43,680 --> 00:15:46,360
know, manpower went into 
building something that Riptide 

306
00:15:46,360 --> 00:15:48,440
can use, maybe Riptide would be 
in a better place. 

307
00:15:48,440 --> 00:15:50,760
But we'll probably never see 
that for the time being just 

308
00:15:50,760 --> 00:15:53,240
because there's more competitive
heroes out there that these 

309
00:15:53,240 --> 00:15:55,480
people that are are travelling 
all across the world they're 

310
00:15:55,480 --> 00:15:58,680
playing in events for. 
And Clark, I feel like we're 

311
00:15:58,680 --> 00:16:03,240
kind of nearing the end of this 
conversation, but I remember you

312
00:16:03,240 --> 00:16:07,840
saying that you've had some 
rather unpleasant experiences 

313
00:16:07,840 --> 00:16:12,760
when trying to find alternatives
to deckless that you see pro 

314
00:16:12,760 --> 00:16:15,920
players use and trying to adapt 
it to either your own meta or 

315
00:16:15,920 --> 00:16:19,600
own budget even, and having some
really, you know, interesting 

316
00:16:19,600 --> 00:16:22,120
backlash. 
I'll say, say with nice words. 

317
00:16:22,800 --> 00:16:26,720
So when we move into a meta with
15 new heroes, like how like, 

318
00:16:27,640 --> 00:16:32,080
you know, how do we encourage 
innovation not not just from a 

319
00:16:32,080 --> 00:16:36,160
necessity standpoint to target a
certain meta, but also just to 

320
00:16:36,560 --> 00:16:40,240
promote brewing? 
Yeah, we we've talked a little 

321
00:16:40,240 --> 00:16:42,440
bit before the episode started 
and I mentioned some of the 

322
00:16:42,440 --> 00:16:47,280
experiences I've been having in 
the online official Flesh and 

323
00:16:47,280 --> 00:16:51,040
Blood Discord channels for 
specific heroes, most notably 

324
00:16:51,040 --> 00:16:53,040
the Max and the Viscera ones, 
because that's just what I'm 

325
00:16:53,040 --> 00:16:54,840
focusing a lot of my time on 
right now. 

326
00:16:55,360 --> 00:17:00,160
But I feel like you can see it 
as this general online sentiment

327
00:17:00,480 --> 00:17:05,920
of being negative towards people
who are trying really different 

328
00:17:05,920 --> 00:17:09,880
unique builds. 
And I think that there's, you 

329
00:17:09,880 --> 00:17:12,000
know, a little bit of give and 
take. 

330
00:17:12,000 --> 00:17:15,280
I think if you're someone who 
maybe has some prestige in the 

331
00:17:15,280 --> 00:17:18,160
community, you're given a bit 
more space to do that and talk 

332
00:17:18,160 --> 00:17:22,119
about it in these spaces. 
I think if you are someone who 

333
00:17:22,319 --> 00:17:26,160
has 1 results elsewhere, people 
are going to give you more 

334
00:17:26,160 --> 00:17:29,040
benefit of the doubt. 
You know, it's one thing when a 

335
00:17:29,040 --> 00:17:33,480
random Andy pops into the chats.
Like guys, no Riptide's going to

336
00:17:33,480 --> 00:17:38,160
be #1 this season. 
Trust me, I got the crazy new 

337
00:17:38,160 --> 00:17:43,240
tech scar for scar and it's like
no buddy like we've. 

338
00:17:44,520 --> 00:17:51,320
That's me, everybody. 
Yeah, but it's. 

339
00:17:51,720 --> 00:17:53,920
It's definitely a general 
negative sentiment. 

340
00:17:53,920 --> 00:17:57,320
Like literally just the other 
day we were talking that a tweet

341
00:17:57,320 --> 00:18:00,400
came out where someone's like, 
oh, it's so annoying when some 

342
00:18:00,400 --> 00:18:03,160
random person hops into the 
Discord and talks about how 

343
00:18:03,160 --> 00:18:07,000
they've been brewing with 
Riptide and it's like, why? 

344
00:18:07,200 --> 00:18:11,000
Why is that annoying to you? 
If if anything, it should be 

345
00:18:11,000 --> 00:18:14,120
generally encouraged. 
But the same time, I also see 

346
00:18:14,120 --> 00:18:17,640
why people don't like it if 
we're trying to find as a 

347
00:18:17,640 --> 00:18:20,840
community, if we're trying to 
find just that one or two cards 

348
00:18:20,840 --> 00:18:24,680
to change to make our hero good,
It's really frustrating when 

349
00:18:24,680 --> 00:18:27,480
people are coming in and 
rehashing a conversation that we

350
00:18:27,480 --> 00:18:30,280
had three weeks ago about a 
card. 

351
00:18:30,360 --> 00:18:33,560
Like we, we already agreed, like
I'm not saying this is true for 

352
00:18:33,560 --> 00:18:36,840
a riptide, but as using that 
example, dude, we've already 

353
00:18:36,840 --> 00:18:39,240
agreed scoffers are not great. 
Let's not use it. 

354
00:18:39,240 --> 00:18:41,600
We've we're like, we're here now
catch up, right? 

355
00:18:41,800 --> 00:18:43,440
So there's definitely that 
conversation. 

356
00:18:43,760 --> 00:18:46,080
But I agree with where you're 
coming from. 

357
00:18:46,080 --> 00:18:49,120
Like not everyone is going to be
joining the community at the 

358
00:18:49,120 --> 00:18:50,680
same time. 
Other people have while they're 

359
00:18:50,680 --> 00:18:53,840
having these conversations about
a more competitive landscape. 

360
00:18:53,840 --> 00:18:59,280
Like if I first joined, like the
Bolton chat for for instance, 

361
00:18:59,280 --> 00:19:02,120
I'd go in there like once in a 
blue moon and I'm like, hey, 

362
00:19:02,560 --> 00:19:04,200
this guy came out with the 
hatchets. 

363
00:19:04,200 --> 00:19:06,960
Is he using the hatchets? 
And everyone's like, no, use red

364
00:19:06,960 --> 00:19:10,240
and use Centauri Sabres. 
Not in that same tone. 

365
00:19:10,240 --> 00:19:13,760
But, you know, just trying to 
relate it to more than just 

366
00:19:14,840 --> 00:19:17,240
Riptide because Bolton has seen 
a bit more play. 

367
00:19:17,360 --> 00:19:20,720
But there's that same, you know,
negative sentiment, like whether

368
00:19:20,720 --> 00:19:23,480
or not it's like has good 
intentions behind it. 

369
00:19:24,560 --> 00:19:26,800
There's going to be like that, 
that backlash between a new 

370
00:19:26,800 --> 00:19:29,960
player and an entrenched player.
I feel like maybe this is like 

371
00:19:29,960 --> 00:19:32,680
the anthropology major in me, 
but I keep wanting to like 

372
00:19:32,680 --> 00:19:36,040
explain this as like a trend 
because of the way that people 

373
00:19:36,040 --> 00:19:38,920
communicate. 
Like you're on a Discord server 

374
00:19:39,040 --> 00:19:42,000
where like you pop in with a 
quick question and you kind of 

375
00:19:42,000 --> 00:19:45,480
expect a quick answer. 
And the people trying to supply 

376
00:19:45,480 --> 00:19:49,320
that quick answer are gonna try 
to give you like the common 

377
00:19:49,320 --> 00:19:52,000
knowledge, you know, call it 
like the cultural knowledge of 

378
00:19:52,000 --> 00:19:55,600
like this is what people in 
general think about Riptide 

379
00:19:55,600 --> 00:19:57,920
right now. 
And it's like, do it this way or

380
00:19:57,920 --> 00:20:00,840
like this is like what we as a 
group know. 

381
00:20:01,000 --> 00:20:03,720
And it becomes a lot less about 
like individual experience. 

382
00:20:03,720 --> 00:20:06,400
You know, like, imagine if 
someone came and like, this is, 

383
00:20:06,480 --> 00:20:09,360
I have personally tested that. 
And this is what I found, right.

384
00:20:09,360 --> 00:20:11,520
Like you're not gonna get that 
kind of answer on Discord 

385
00:20:11,720 --> 00:20:15,000
because the people that are able
to respond immediately is not 

386
00:20:15,000 --> 00:20:19,080
necessarily the people that have
specifically the perfect answer 

387
00:20:19,080 --> 00:20:20,320
to your question, right. 
Yeah. 

388
00:20:20,320 --> 00:20:22,800
The best they can do is like, 
this is what we know as a group.

389
00:20:22,840 --> 00:20:24,080
And that's gonna be very 
limited. 

390
00:20:24,080 --> 00:20:27,640
You know, it's gonna be snappy. 
And I'm not saying that like. 

391
00:20:28,240 --> 00:20:29,280
I don't know what I'm trying to 
say here. 

392
00:20:29,280 --> 00:20:32,240
Something about like how 
Discord, a Discord server is 

393
00:20:32,240 --> 00:20:34,160
going to lend itself to answers 
like that. 

394
00:20:34,240 --> 00:20:35,680
Yeah. 
And if you want a nuanced 

395
00:20:35,680 --> 00:20:39,360
answer, you probably will not 
find it on a Discord server or 

396
00:20:39,360 --> 00:20:41,160
on Twitter. 
But it gets really rough when, 

397
00:20:41,160 --> 00:20:43,760
like, that's the main ways that 
we engage with the community 

398
00:20:43,760 --> 00:20:45,160
right now, right? 
Or new. 

399
00:20:45,160 --> 00:20:48,120
Players, I mean the thing that 
really triggered this for me was

400
00:20:48,120 --> 00:20:51,680
that someone came into the Max 
chat and said I do not have the 

401
00:20:51,680 --> 00:20:56,160
money to buy Nitromechanoid. 
What other lists are there? 

402
00:20:56,160 --> 00:20:59,160
And people said, then you're 
just going, going to lose. 

403
00:20:59,480 --> 00:21:02,320
It's like, how is that the 
correct response? 

404
00:21:03,200 --> 00:21:05,360
How is the response? 
Oh, you don't have the money 

405
00:21:05,640 --> 00:21:10,080
lose, fucking give up. 
Like, how is that the response? 

406
00:21:10,080 --> 00:21:17,400
It's such a Dick thing to say. 
And like you it it that is 

407
00:21:17,400 --> 00:21:19,480
what's frustrating. 
It feels like a lot of the time 

408
00:21:19,480 --> 00:21:21,920
in these chats, and just in 
flesh and blood in general, 

409
00:21:22,120 --> 00:21:26,440
there's such a high emphasis on 
winning that it overrides 

410
00:21:26,440 --> 00:21:29,520
creativity. 
But then like, in order for 

411
00:21:29,520 --> 00:21:31,800
someone to come up with a 
different, better answer to that

412
00:21:31,800 --> 00:21:34,760
question, they'd have to have 
like testing experience, right? 

413
00:21:35,000 --> 00:21:38,760
And so far, like, we've only had
like a month of pro quests and 

414
00:21:38,760 --> 00:21:41,160
people were probably testing 
Nitromechanoid, you know? 

415
00:21:41,400 --> 00:21:45,040
And it's hard to like invest 
money in a deck list, even a 

416
00:21:45,040 --> 00:21:47,600
cheap deck list, and then bring 
it to a tournament, like for all

417
00:21:47,600 --> 00:21:49,200
these reasons that we've been 
mentioning before. 

418
00:21:49,200 --> 00:21:53,920
So like, it is a shame to see 
that the attitudes can really 

419
00:21:53,920 --> 00:21:59,240
quickly be dismissive in Discord
or whatever, insert online forum

420
00:21:59,240 --> 00:22:02,840
here, but and I'd definitely 
like be excited to see things 

421
00:22:02,840 --> 00:22:05,040
move in a different direction 
where we're able to foster new 

422
00:22:05,040 --> 00:22:09,200
ideas in a different way. 
Yeah, it's funny how we reward 

423
00:22:09,200 --> 00:22:12,720
such creativity, just like the 
Ray Adams list or the bull 

424
00:22:12,720 --> 00:22:13,880
lender list from Michael 
Hamilton. 

425
00:22:13,880 --> 00:22:17,360
But we are also ridiculing these
people for trying out new decks,

426
00:22:17,360 --> 00:22:21,120
new heroes, new cards and these 
already established decks like 

427
00:22:21,360 --> 00:22:24,680
Promise of Plenty and Dromi say,
for example, like we would 

428
00:22:24,680 --> 00:22:27,920
ridicule that deck because it's 
not Snatch, it's not dust up, 

429
00:22:27,920 --> 00:22:31,200
right? 
So little story I played. 

430
00:22:31,320 --> 00:22:34,920
I played Icelander at the Age 
Players Championship with crazy 

431
00:22:34,920 --> 00:22:37,960
brew and gamblers gloves. 
And you won that event. 

432
00:22:38,120 --> 00:22:38,640
I did. 
I. 

433
00:22:38,680 --> 00:22:41,920
Did end up winning that event. 
Both of those were kind of use 

434
00:22:41,920 --> 00:22:44,920
cases for several different 
decks and I kind of posted the 

435
00:22:44,920 --> 00:22:51,920
deck list online after that and 
there were some some feedback, I

436
00:22:51,920 --> 00:22:53,920
guess I could say. 
Towards. 

437
00:22:53,920 --> 00:22:56,280
Gamblers, bells and crazy brew, 
you know, Icelanders, this sort 

438
00:22:56,280 --> 00:22:59,400
of hyper efficient deck that 
like winds turn cycles over and 

439
00:22:59,400 --> 00:23:01,240
over and over. 
And anytime you kind of stray 

440
00:23:01,240 --> 00:23:04,120
away from that with these 
rolling sort of mechanics or 

441
00:23:04,120 --> 00:23:07,120
like equipment that doesn't 
block and has a weird effect, 

442
00:23:07,600 --> 00:23:09,040
people kind of ridicule you for 
that. 

443
00:23:09,200 --> 00:23:12,120
So it's just kind of funny how 
there's always and the people 

444
00:23:12,120 --> 00:23:15,080
trying to innovate the game, but
then when it's not successful, 

445
00:23:15,080 --> 00:23:17,320
it's kind of too weird. 
People will ridicule you for 

446
00:23:17,320 --> 00:23:19,600
doing so. 
If you were LSS or if you were 

447
00:23:19,600 --> 00:23:24,160
like a community head, like how 
would you promote this 

448
00:23:24,200 --> 00:23:27,960
innovation for new strategies 
with testing teams, for 

449
00:23:27,960 --> 00:23:31,240
instance, they would be mostly 
focusing on the top list and 

450
00:23:31,480 --> 00:23:34,720
maybe debating on like one or 
two card choices, like maybe 

451
00:23:34,720 --> 00:23:38,800
less of XYZ card to add 1 of 
this card that will be good for 

452
00:23:38,920 --> 00:23:43,120
a specific matchup. 
I would say seldom would they 

453
00:23:43,120 --> 00:23:47,680
say, let's try, you know, 
fatigue Briar, like that's a 

454
00:23:47,680 --> 00:23:51,040
very specific situation that 
that needs to go down. 

455
00:23:51,040 --> 00:23:53,160
So like, how, how would you 
promote something like that in 

456
00:23:53,160 --> 00:23:55,120
a, in a community? 
Yeah, I, I think there's two 

457
00:23:55,120 --> 00:23:57,480
trains of thought there. 
I think there's the first train 

458
00:23:57,480 --> 00:23:59,400
of thought where you take, what 
do you think is the going to be 

459
00:23:59,400 --> 00:24:01,080
the most successful deck into 
the field? 

460
00:24:01,760 --> 00:24:04,440
And then kind of tecking that 
however, which way you want, 

461
00:24:04,440 --> 00:24:07,360
like say you really want, you 
think Dromi is going to be the 

462
00:24:07,360 --> 00:24:09,880
best deck coming up, right? 
You want to detect this Dromi 

463
00:24:09,880 --> 00:24:12,960
deck for, you know, other Dromi 
is the mirror or whatever else 

464
00:24:12,960 --> 00:24:15,520
you think will be very popular. 
And then there's the other train

465
00:24:15,520 --> 00:24:17,800
of thought, which is my personal
favorite train of thought, which

466
00:24:17,800 --> 00:24:21,400
is playing the anti meta where 
you know that Dromi will be the 

467
00:24:21,400 --> 00:24:24,440
most favored hero. 
So that you build a hero to kind

468
00:24:24,440 --> 00:24:26,560
of counter that. 
And whenever you see a Dromi pop

469
00:24:26,560 --> 00:24:28,360
up, you know they pretty much 
ought to win. 

470
00:24:28,480 --> 00:24:30,840
Yeah. 
And that could be like Phi or if

471
00:24:30,840 --> 00:24:32,440
you can hunt, you can even go 
deeper than that. 

472
00:24:32,440 --> 00:24:36,280
You can go anti anti meta where 
you predict that there will be a

473
00:24:36,280 --> 00:24:39,560
lot of Phi because of Dromi. 
So you play Riptide which has a 

474
00:24:39,560 --> 00:24:43,160
line 95% win rate into into Phi 
in my history. 

475
00:24:43,240 --> 00:24:47,440
Or you can go anti anti anti 
meta. 

476
00:24:47,640 --> 00:24:49,760
Just play drum. 
Just destroy riptide. 

477
00:24:50,480 --> 00:24:53,200
Yeah, and then and then when you
lose as riptide like I can't 

478
00:24:53,200 --> 00:24:54,600
believe you detect for me with 
that anti. 

479
00:24:56,880 --> 00:25:00,240
The meta is just an oroboros. 
This is a snake. 

480
00:25:00,240 --> 00:25:02,280
Eating its own. 
Oh my God, that's so funny. 

481
00:25:02,360 --> 00:25:05,120
Oh you're a meta chaser? 
No, I'm an anti anti anti. 

482
00:25:07,280 --> 00:25:12,160
I knew you'd be playing. 
We've talked a little bit about 

483
00:25:13,040 --> 00:25:16,640
how the community engages with 
low tier heroes in general, but 

484
00:25:16,640 --> 00:25:19,000
let's get into some more 
specifics for yellow pitch. 

485
00:25:19,000 --> 00:25:22,360
Let's hear some more about like 
what heroes right now we would 

486
00:25:22,360 --> 00:25:25,880
consider to be those bottom 
feeders, those Chum Bucket 

487
00:25:25,880 --> 00:25:28,400
heroes. 
Anthony, what do you think? 

488
00:25:28,400 --> 00:25:29,640
What is what sticks out in your 
mind? 

489
00:25:31,600 --> 00:25:38,440
Well, the bottom of the bear 
unfortunately at everyone's 

490
00:25:39,440 --> 00:25:42,480
competitive tier lists, all the 
videos coming out and also the 

491
00:25:42,480 --> 00:25:46,600
living legend point system is my
personal favorite Riptide. 

492
00:25:47,280 --> 00:25:50,960
He's just kind of in this weird 
in between position between Lexi

493
00:25:50,960 --> 00:25:53,760
and Azalea where you kind of 
are. 

494
00:25:55,200 --> 00:25:58,480
I feel like his hero mechanics 
kind of support you playing buff

495
00:25:58,480 --> 00:26:00,080
so that you can load arrows in 
the arsenal. 

496
00:26:00,360 --> 00:26:03,360
But then again, that's just the 
worst Azalea and then you don't 

497
00:26:03,360 --> 00:26:05,320
have a neat go again. 
So then again, you're just the 

498
00:26:05,320 --> 00:26:08,840
worst Voltaire. 
So I think he's kind of in this 

499
00:26:08,840 --> 00:26:12,200
weird position where not all the
traps are applicable to every 

500
00:26:12,200 --> 00:26:15,040
hero, so you kind of have to 
find this kind of weird in 

501
00:26:15,040 --> 00:26:17,560
between spot. 
Ted is such a weird example too 

502
00:26:17,560 --> 00:26:23,280
because you read that hero card,
free uninteractable damage and 

503
00:26:23,280 --> 00:26:26,360
like I get to reload for free. 
I don't even need to like use my

504
00:26:26,360 --> 00:26:28,120
bow. 
Like it seems like a really 

505
00:26:28,120 --> 00:26:30,760
awesome hero ability, but then 
in practice for whatever reason 

506
00:26:30,760 --> 00:26:33,360
it just like isn't. 
It's so super interesting to me.

507
00:26:33,520 --> 00:26:36,000
Yeah, and also heroes have like,
usually, like heroes that have 

508
00:26:36,000 --> 00:26:39,080
less starting health are kind 
of, you know, on this radar of 

509
00:26:39,120 --> 00:26:42,120
kind of more broken because they
do damage outside of their turn,

510
00:26:42,280 --> 00:26:43,720
right? 
But it just feels like Riptide, 

511
00:26:43,720 --> 00:26:46,440
the one damage ping isn't enough
to kind of push him over the 

512
00:26:46,440 --> 00:26:48,640
edge. 
Yeah, like like you know, 

513
00:26:48,640 --> 00:26:51,160
playing traps throughout the 
game, depending on the matchup, 

514
00:26:51,160 --> 00:26:54,360
you might go and we you see this
in talents article as well. 

515
00:26:54,480 --> 00:26:58,080
You can go anywhere from like 0 
damage all game or two or even 

516
00:26:58,080 --> 00:27:01,200
like upwards of 10 if you just 
like really see them at all the 

517
00:27:01,200 --> 00:27:04,160
right times, right. 
It's so match up dependent of. 

518
00:27:04,320 --> 00:27:07,840
And situational. 
And situational, yeah, you can. 

519
00:27:07,840 --> 00:27:10,720
You can have the right match up 
and just not have it line up on 

520
00:27:10,720 --> 00:27:13,880
the turn where it happens to be 
relevant, right? 

521
00:27:14,800 --> 00:27:17,480
Yeah, I feel like Riptide is 
kind of like this blowout hero 

522
00:27:17,720 --> 00:27:20,080
where his traps can be 
overwhelming, but it happens 

523
00:27:20,160 --> 00:27:21,520
like a very small amount of the 
time. 

524
00:27:21,520 --> 00:27:23,840
Like if collapsing trap happens 
the right time, if buzz saw 

525
00:27:23,840 --> 00:27:25,960
happens at the right time, it 
can be a turn ender. 

526
00:27:26,120 --> 00:27:28,880
But there's times where, you 
know, you draw and they throw a 

527
00:27:28,880 --> 00:27:31,560
CNC at you and now you either 
have to trench it away or don't 

528
00:27:31,560 --> 00:27:34,080
block it all or use it to for 
your quiver or whatever. 

529
00:27:34,200 --> 00:27:36,360
So now you're not seeing that 
for the rest of the game, right.

530
00:27:36,640 --> 00:27:38,680
So like there's very it's a very
difficult hero. 

531
00:27:38,680 --> 00:27:42,680
I feel like to get all the 
factors that make him win lineup

532
00:27:43,040 --> 00:27:44,640
and that's why he probably 
doesn't see as much. 

533
00:27:45,280 --> 00:27:48,920
You know, kind of talking about 
another low tier hero, or at 

534
00:27:48,920 --> 00:27:53,000
least pretty low in terms of 
living legend points is me and 

535
00:27:53,000 --> 00:27:55,080
Joe's favorite Lavaya. 
They're. 

536
00:27:55,080 --> 00:27:57,120
Going to say Iraqi. 
I'm like, don't you dare. 

537
00:27:57,560 --> 00:27:59,640
No, I would never associate you 
with Iraq. 

538
00:28:00,800 --> 00:28:01,880
Thank you. 
I appreciate that the. 

539
00:28:02,000 --> 00:28:04,560
First time I was like, Arachne 
has good hero design. 

540
00:28:04,560 --> 00:28:07,760
You literally laughed at me. 
I'm never gonna associate you 

541
00:28:07,800 --> 00:28:10,160
with Arachne. 
I don't care how much you grow 

542
00:28:10,160 --> 00:28:11,440
to love. 
Him love them. 

543
00:28:11,440 --> 00:28:13,200
That's a very Joel comment. 
I just. 

544
00:28:13,200 --> 00:28:15,080
Said you're not allowed to sit 
at my table. 

545
00:28:15,360 --> 00:28:17,720
No, you're not. 
You bullied me for years. 

546
00:28:18,480 --> 00:28:20,840
Go sit with the cool kids, 
Arachne and I. 

547
00:28:20,840 --> 00:28:23,760
We don't need you. 
I love how Leviath's the cool 

548
00:28:23,760 --> 00:28:24,600
kids. 
That's crazy. 

549
00:28:26,120 --> 00:28:31,400
But Leviah, Leviah Leviah is 
pretty cool now, but Leviah is 

550
00:28:31,400 --> 00:28:36,200
also considered one of the like 
higher variance heroes, 

551
00:28:36,200 --> 00:28:40,320
Especially with using scab skins
to like really try to explode 

552
00:28:40,320 --> 00:28:43,440
out your turns. 
Do we think this is what leads 

553
00:28:43,440 --> 00:28:47,760
to a hero being low tier is 
being too reliant on higher 

554
00:28:47,760 --> 00:28:53,280
variation to make them powerful?
Yeah, because every every 

555
00:28:53,280 --> 00:28:56,680
trading card game and every hero
will have some level of variance

556
00:28:56,680 --> 00:28:59,480
and you can exploit that 
variance for really insane 

557
00:28:59,480 --> 00:29:03,440
amount of resources or power. 
But with Leviah, like literally 

558
00:29:03,440 --> 00:29:08,000
every card in her kit will say 
random or like draw to which you

559
00:29:08,000 --> 00:29:11,440
know implies more randomness, 
right? 

560
00:29:11,640 --> 00:29:13,920
Like banish 3 random cards from 
graveyard. 

561
00:29:14,160 --> 00:29:17,120
Now with brute in general, like 
for instance blood rush spells 

562
00:29:17,120 --> 00:29:20,600
like the premier brute card, it 
says discard a random card from 

563
00:29:20,600 --> 00:29:22,720
hand. 
But the way you play your turn 

564
00:29:22,720 --> 00:29:26,080
by turn, most times when you 
play it, you're going to have 

565
00:29:26,080 --> 00:29:29,680
only other sixes minus your 
pitch card after you, you know, 

566
00:29:30,120 --> 00:29:34,440
choose to play that card. 
But it's, you know, still random

567
00:29:34,440 --> 00:29:38,000
and all of her blood deck cards 
that are supposedly overstated 

568
00:29:38,000 --> 00:29:40,920
and don't require a day's card 
from hand in exchange for other 

569
00:29:40,920 --> 00:29:45,480
benefits like go again or buffs 
on the card itself still says 3 

570
00:29:45,480 --> 00:29:49,000
random cards from graveyard. 
And the longer the game goes, 

571
00:29:49,000 --> 00:29:52,280
the wider your graveyard gets 
and the randomness starts to 

572
00:29:52,280 --> 00:29:55,960
feel like way more overwhelming 
than just having like only sixes

573
00:29:55,960 --> 00:29:59,520
in graveyard and having more 
quote UN quote misses, right so.

574
00:30:00,280 --> 00:30:02,880
So Oviah does have a lot of 
randomness for sure. 

575
00:30:03,160 --> 00:30:06,200
Is the randomness the thing that
makes her low tier? 

576
00:30:07,680 --> 00:30:11,280
I think it is, yes, because when
people say low tier, it means 

577
00:30:11,280 --> 00:30:13,640
consistency and winning. 
You know, these big events and 

578
00:30:13,680 --> 00:30:17,040
these big events have 14 rounds,
15 rounds that you have to play.

579
00:30:17,240 --> 00:30:18,960
And there's going to be a game 
where you get wrecked by 

580
00:30:18,960 --> 00:30:20,480
scabskins. 
There's going to be a game where

581
00:30:20,480 --> 00:30:22,040
you just didn't banish something
off. 

582
00:30:22,040 --> 00:30:23,160
Dread screaming, right? 
Right. 

583
00:30:23,920 --> 00:30:27,120
Heroes like brutes have more 
susceptibility to randomness. 

584
00:30:27,120 --> 00:30:30,040
So, you know, the more you 
expose yourself to this sort of 

585
00:30:30,040 --> 00:30:32,760
dice rolling mechanic, the more 
you're gonna get burned by it. 

586
00:30:32,760 --> 00:30:34,600
And you know, it could happen in
game one, It could happen in 

587
00:30:34,600 --> 00:30:37,720
game 14. 
You can run hot all day and just

588
00:30:37,720 --> 00:30:40,080
not have that happen. 
But a hero like, you know, a 

589
00:30:40,080 --> 00:30:42,760
more consistent hero like Lexi 
that just has arrows every hand.

590
00:30:43,120 --> 00:30:45,160
I mean, being able to use 
Voltaire to load everything, 

591
00:30:45,160 --> 00:30:47,240
that's going to be more 
consistent throughout a long 

592
00:30:47,440 --> 00:30:50,800
tournament day as compared to 
Ryanar who's going to be rolling

593
00:30:50,800 --> 00:30:54,480
scabskins going to be discarding
a random card blood rush bellow 

594
00:30:54,480 --> 00:30:56,120
might hit your blue instead of 
your red. 

595
00:30:56,280 --> 00:30:58,800
So like there's a lot of factors
that come with brute and these 

596
00:30:58,800 --> 00:31:01,320
low tier heroes and a lot more 
has to go right for them. 

597
00:31:01,520 --> 00:31:04,000
Whereas these top tier heroes 
have a sort of a form of 

598
00:31:04,000 --> 00:31:06,920
consistency where they can kind 
of replicate the same powerful 

599
00:31:06,920 --> 00:31:09,840
play over and over and over. 
Whereas these lower tier heroes 

600
00:31:09,840 --> 00:31:14,400
can do that, but at a very lower
of much lower rate than for sure

601
00:31:14,400 --> 00:31:16,640
top of the meta. 
Yeah, cuz you know, I've heard 

602
00:31:16,640 --> 00:31:20,440
it put in a way from, you know, 
a barraging Blake. 

603
00:31:21,800 --> 00:31:24,480
You know, scabskin rolls. 
Like whenever you choose to roll

604
00:31:24,480 --> 00:31:28,040
it, there's a 5050 chance that 
you get 2 action points and a 

605
00:31:28,040 --> 00:31:32,040
one in 36 chance that you get 
either A1 or A6. 

606
00:31:33,560 --> 00:31:37,480
And eventually when enough 
brutes go to events, there's 

607
00:31:37,480 --> 00:31:41,080
going to be Reiner's and Levy is
a place really high or God 

608
00:31:41,080 --> 00:31:43,520
forbid, win something. 
And that's because they are 

609
00:31:43,520 --> 00:31:47,520
quite literally the one in 36 
and the other 5050 or the other 

610
00:31:47,640 --> 00:31:51,760
like side of the spectrum. 
They're me having like 03 games 

611
00:31:51,760 --> 00:31:57,080
or three 3, whatever. 
And so it can be kind of hard to

612
00:31:57,520 --> 00:32:01,080
measure the power level of the 
cards at face value when you're,

613
00:32:01,840 --> 00:32:04,360
like you said, Anthony, when 
you're tied to this like 

614
00:32:04,560 --> 00:32:07,840
inherently random and prone to 
bad luck mechanic. 

615
00:32:08,360 --> 00:32:10,280
Yeah I agree. 
Like most of the bottom 2 heroes

616
00:32:10,280 --> 00:32:14,640
like Arachne, Riptide and Levy 
even, they can all blow out a 

617
00:32:14,640 --> 00:32:16,840
hero. 
Like if Arachne finds a good 

618
00:32:16,840 --> 00:32:19,360
double cut to the chase, 
eradicate turn, then just hit 

619
00:32:19,360 --> 00:32:21,840
all of your art of wars is fine 
you might win that game. 

620
00:32:21,880 --> 00:32:23,960
But that's not going to happen 
every game because you got 

621
00:32:24,040 --> 00:32:26,960
insanely lucky there, right? 
So there are these power plays 

622
00:32:26,960 --> 00:32:30,080
built into these lower tier 
heroes that can happen, but they

623
00:32:30,080 --> 00:32:31,760
happen way less often than these
top here. 

624
00:32:31,880 --> 00:32:33,440
For sure. 
See, that's interesting because 

625
00:32:33,440 --> 00:32:36,240
I was going to bring up how 
Arachne I almost feel is counter

626
00:32:36,240 --> 00:32:42,360
to this because Arachne is so 
consistent turn by turn, but 

627
00:32:42,360 --> 00:32:46,040
there's still something holding 
Arachne back from being a good 

628
00:32:46,040 --> 00:32:48,360
hero in terms of competitive 
results. 

629
00:32:48,880 --> 00:32:51,520
Because I've played against 
Arachne's, we have a couple 

630
00:32:51,520 --> 00:32:54,200
people who just slam assassins 
at our locals. 

631
00:32:54,520 --> 00:32:56,040
I've played against a good 
amount of games. 

632
00:32:56,040 --> 00:32:59,240
I've even played a lot of 
Arachne and Blitz and I have 

633
00:32:59,240 --> 00:33:03,720
found turns are very consistent,
right, based on how much I'm 

634
00:33:03,720 --> 00:33:05,920
allowed to keep. 
I know what my turn is looking 

635
00:33:05,920 --> 00:33:07,880
like. 
I know that I'm if I have a 

636
00:33:07,880 --> 00:33:10,760
blue, I'm going to be throwing a
dagger and then if I have A1 

637
00:33:10,760 --> 00:33:13,360
cost attack, I'm going to throw 
that or that one cost could 

638
00:33:13,360 --> 00:33:17,560
represent my razor reflex or it,
or I can add a find also throw 

639
00:33:17,560 --> 00:33:20,560
my other, right? 
There's so much I can do that I 

640
00:33:20,560 --> 00:33:23,640
know generally what my turn is 
going to look like just based on

641
00:33:23,640 --> 00:33:27,840
how much I need to block. 
So Arachne is very consistent, 

642
00:33:28,560 --> 00:33:30,480
but then Arachne still doesn't 
win anything. 

643
00:33:31,320 --> 00:33:34,200
So why is that? 
I think that might be to a fault

644
00:33:34,200 --> 00:33:36,320
too, in terms of Arachne's 
consistency. 

645
00:33:36,600 --> 00:33:39,440
If he's this hype kind of 
consistent hero that can do 

646
00:33:39,440 --> 00:33:41,960
like, you know, turn out to turn
X amount of damage. 

647
00:33:42,720 --> 00:33:44,840
Other heroes might be able to 
expect that, you know, there's 

648
00:33:44,840 --> 00:33:48,080
not a sort of like randomness to
the turns like blood rush bellow

649
00:33:48,320 --> 00:33:50,960
or, you know, three of a kind 
rain razors where you know, you 

650
00:33:50,960 --> 00:33:52,800
don't know what they drew. 
You don't know how to prepare 

651
00:33:53,000 --> 00:33:54,360
Arachna. 
You can kind of like he's going 

652
00:33:54,360 --> 00:33:57,400
to dagger into contract card or 
he's just going to contract card

653
00:33:57,400 --> 00:33:59,160
like 044. 
So you kind of know how to 

654
00:33:59,160 --> 00:34:02,640
prepare yourself, you know, say 
with sink below or or stuff like

655
00:34:02,640 --> 00:34:04,320
that. 
You can kind of prepare for what

656
00:34:04,320 --> 00:34:08,239
he's about to throw at you. 
And also I think his mechanic is

657
00:34:08,239 --> 00:34:11,400
innately just kind of almost RNG
ish where you kind of look at 

658
00:34:11,400 --> 00:34:13,880
the top of the deck, you get 
info, but say it's not a good 

659
00:34:13,880 --> 00:34:15,960
card to banish. 
Now you put it at the bottom and

660
00:34:15,960 --> 00:34:17,360
then the next card you don't 
know anything. 

661
00:34:17,360 --> 00:34:19,840
So if that's a good card, you 
might, you know, hedge some 

662
00:34:19,840 --> 00:34:21,560
points towards your matchup in 
that way. 

663
00:34:21,560 --> 00:34:24,360
Say you hit like a a codex from 
a Ranger right? 

664
00:34:24,360 --> 00:34:27,280
That's gonna be a really big hit
cuz now they're -1 codex right? 

665
00:34:27,280 --> 00:34:29,600
Let's say you just hit a random 
card like a blue steering shot. 

666
00:34:29,600 --> 00:34:31,600
Like that's probably not gonna 
help your game plan at all. 

667
00:34:32,199 --> 00:34:35,560
So you're still like getting 
closer to this like fatigue game

668
00:34:35,560 --> 00:34:39,320
plan, but the randomness is like
after you bought them, after you

669
00:34:39,320 --> 00:34:41,560
resolve your cut to taste is 
like what else do they still 

670
00:34:41,560 --> 00:34:43,679
have the deck? 
And based on what you banish, 

671
00:34:43,679 --> 00:34:46,040
you might just get them even 
closer to their power cards 

672
00:34:46,040 --> 00:34:48,080
even, which is another 
consideration. 

673
00:34:48,520 --> 00:34:51,840
Yeah, yeah, I. 
Think it's also just sometimes 

674
00:34:51,840 --> 00:34:55,800
it is literally what the ability
is and whether or not that is 

675
00:34:55,960 --> 00:35:00,360
good for winning games. 
Lexi's ability is very good for 

676
00:35:00,360 --> 00:35:04,600
winning games. 
Free frostbite or free go again.

677
00:35:05,200 --> 00:35:10,560
Great, wonderful, beautiful. 
Banishing a card off the top of 

678
00:35:10,560 --> 00:35:13,320
the opponent's deck is not going
to do as much for you. 

679
00:35:13,720 --> 00:35:19,200
Like, it's not a bad ability per
SE, but the fact that it doesn't

680
00:35:19,200 --> 00:35:23,360
do anything to quote UN quote 
impact the board I think really 

681
00:35:23,360 --> 00:35:25,840
hurts Arachne. 
And it's why Arachne is all the 

682
00:35:25,840 --> 00:35:28,360
way down there. 
It's an incredibly cool ability.

683
00:35:28,560 --> 00:35:32,000
It is so much fun to think 
about, but it just isn't 

684
00:35:32,000 --> 00:35:35,000
actually a design that is 
competitive. 

685
00:35:35,000 --> 00:35:37,560
Yeah, it's a very macro ability,
like it's going to impact the 

686
00:35:37,560 --> 00:35:41,080
game definitely, if the game 
lasts that long, to get to that 

687
00:35:41,080 --> 00:35:43,160
point where you can take 
advantage of the work you've 

688
00:35:43,160 --> 00:35:45,720
been doing turn by turn, but 
like you said, doesn't do. 

689
00:35:45,880 --> 00:35:48,280
Anything to the board state 
currently you're kind of just 

690
00:35:48,280 --> 00:35:50,720
like love to or leave them to 
their own devices. 

691
00:35:50,720 --> 00:35:55,400
And that's why his best cards 
are either Eradicate, which lets

692
00:35:55,400 --> 00:36:00,920
Arachne banish a lot more cards,
Surgical Extraction, which takes

693
00:36:00,920 --> 00:36:03,760
a card out of their hand, or 
leave no Witnesses, which takes 

694
00:36:03,760 --> 00:36:06,200
a card out of their arsenal. 
All of those are the best 

695
00:36:06,200 --> 00:36:10,040
Arachne cards because they all 
impact the board state in some 

696
00:36:10,040 --> 00:36:14,680
way or in terms of Eradicate, it
does so much more towards 

697
00:36:14,680 --> 00:36:19,360
Arachne's game plan. 
But I think we just also see 

698
00:36:19,360 --> 00:36:23,760
there's this other assassin hero
that does it better. 

699
00:36:24,200 --> 00:36:24,840
Yeah. 
I think. 

700
00:36:24,880 --> 00:36:29,200
I think comparing Arachne to 
Azuri kind of states how flesh 

701
00:36:29,200 --> 00:36:31,320
and blood is designed. 
I think flesh and blood, you 

702
00:36:31,320 --> 00:36:33,720
know, as a tempo based game 
where you kind of back and forth

703
00:36:33,720 --> 00:36:36,680
against the other hero. 
You want to be a Zurich kind of 

704
00:36:36,680 --> 00:36:39,120
shines because she can do all 
this disruptive stuff that 

705
00:36:39,120 --> 00:36:40,920
limits how well you can do on 
your turn. 

706
00:36:40,920 --> 00:36:43,240
And then again, you're winning 
these turn cycles back and 

707
00:36:43,240 --> 00:36:45,440
forth, back and forth. 
Whereas Arachne is kind of 

708
00:36:45,640 --> 00:36:48,240
having his own mini game in 
itself where he's like, you 

709
00:36:48,240 --> 00:36:50,600
know, I'm going to make you mill
and mill might not be a good 

710
00:36:50,600 --> 00:36:53,320
Strat in flesh and blood because
you get to keep your entire 

711
00:36:53,320 --> 00:36:54,760
hand. 
You get to still all do all this

712
00:36:54,760 --> 00:36:58,640
damn that you damage that you 
want, whereas Zuri, you know, 

713
00:36:58,640 --> 00:37:01,280
can hit you with a shakedown and
just choose the best red in your

714
00:37:01,280 --> 00:37:03,320
hand. 
So it's kind of tough, I feel 

715
00:37:03,320 --> 00:37:06,760
like to compare the two because 
it feels like Arachne is almost 

716
00:37:06,760 --> 00:37:09,360
kind of like a magic hero, like 
a some sort of alternative 

717
00:37:09,360 --> 00:37:12,200
wincon hero, whereas Zuri is 
kind of built for flesh and 

718
00:37:12,200 --> 00:37:14,040
blood where she's like back and 
forth. 

719
00:37:14,040 --> 00:37:16,680
She's winning these, you know, 2
card hands, one card hands even 

720
00:37:16,680 --> 00:37:18,800
with codex and and leave no 
witnesses. 

721
00:37:19,080 --> 00:37:22,560
And whereas Arachne kind of is 
to the sort of the back end 

722
00:37:22,560 --> 00:37:25,480
because he's playing kind of his
own game plan, not not flesh and

723
00:37:25,480 --> 00:37:27,040
blood. 
Something you just said kind of 

724
00:37:27,040 --> 00:37:31,440
like makes me think the mini 
game aspect listeners in our 

725
00:37:31,440 --> 00:37:34,080
notes, you can't see it, but we 
have like Levia slash Bolton 

726
00:37:34,080 --> 00:37:36,240
because those are both my 
favorite heroes. 

727
00:37:36,480 --> 00:37:39,720
But all these heroes, Arachne, 
Levaya, Bolton and Riptide, they

728
00:37:39,720 --> 00:37:41,960
have mini games in their hero 
ability. 

729
00:37:42,040 --> 00:37:45,000
While they're very flavorful, 
very fun to play with, they're 

730
00:37:45,000 --> 00:37:49,000
just not impactful to the game. 
Like Leviah having blood deck 

731
00:37:49,000 --> 00:37:52,040
cards like you can play from 
banished like at some point, 

732
00:37:52,040 --> 00:37:54,880
maybe not immediately, which 
means like you're having to 

733
00:37:54,880 --> 00:37:57,880
manage a lot more resources that
if you don't see them right at 

734
00:37:57,880 --> 00:38:00,760
the right time or set up just 
the right way, you get blown 

735
00:38:00,760 --> 00:38:03,160
out. 
Arachne much longer game plan. 

736
00:38:03,160 --> 00:38:05,800
You're going to be banished with
a contract using your silver 

737
00:38:05,960 --> 00:38:07,520
throughout the game. 
Riptide. 

738
00:38:07,520 --> 00:38:09,600
You want to be leaking in as 
much damage with your hero 

739
00:38:09,600 --> 00:38:12,800
ability, which doesn't 
necessarily equate to anything 

740
00:38:13,320 --> 00:38:16,360
in the middle of the game until 
like it's it's that really tight

741
00:38:16,360 --> 00:38:19,400
knit end game. 
And then Bolton has like the 

742
00:38:19,400 --> 00:38:22,800
storage mechanic that he banks 
for later, which again, unless 

743
00:38:22,800 --> 00:38:26,080
you find a really great turn 
that you set up to take 

744
00:38:26,080 --> 00:38:29,640
advantage of like multiple cards
in the soul, then often times 

745
00:38:29,640 --> 00:38:33,480
you're going to be like probably
dead or dying when you're able 

746
00:38:33,480 --> 00:38:35,160
to capitalize on these mini 
games. 

747
00:38:35,640 --> 00:38:38,160
I like how you bring up this 
idea in mini games Joel, but I 

748
00:38:38,160 --> 00:38:41,080
don't think I quite agree that 
it's only like a low tier hero 

749
00:38:41,080 --> 00:38:42,520
thing. 
I feel like all kinds of flesh 

750
00:38:42,520 --> 00:38:44,040
and blood heroes. 
There are little mini games 

751
00:38:44,040 --> 00:38:45,320
going on. 
Yeah, like what? 

752
00:38:45,480 --> 00:38:47,600
I feel like the worst one is 
Dromi. 

753
00:38:47,600 --> 00:38:50,520
I would call like her little 
Dragons that she sets up like a 

754
00:38:50,600 --> 00:38:52,520
mini game. 
Like you have to like, do your 

755
00:38:52,520 --> 00:38:55,360
game plan, but also I'm giving 
you a new game plan that you 

756
00:38:55,360 --> 00:38:57,320
have to take care of and that's 
attack my Dragons. 

757
00:38:57,960 --> 00:39:02,160
I mean, I will point out just 
right there, it is a mini game 

758
00:39:02,160 --> 00:39:05,160
that requires the opponent to 
respond in some way. 

759
00:39:05,160 --> 00:39:07,680
Yeah, yeah. 
Which is a little bit different 

760
00:39:07,680 --> 00:39:11,080
than what Lavaya and Iraqi and 
Bolton have going on, where it 

761
00:39:11,080 --> 00:39:16,040
almost let's the other player 
have more room to breathe while 

762
00:39:16,040 --> 00:39:19,240
Dromy's Dragons put more 
pressure onto the opponent. 

763
00:39:19,440 --> 00:39:24,360
I would also count like ninja 
and mascot momentum like the 123

764
00:39:24,360 --> 00:39:27,800
mini game. 
OK, but but again, that's 

765
00:39:27,800 --> 00:39:29,680
putting pressure on those 
moments. 

766
00:39:29,760 --> 00:39:31,800
On you to react to this sort of 
mini. 

767
00:39:31,840 --> 00:39:36,160
Game, yeah, but you're right 
that mini games do exist in 

768
00:39:36,160 --> 00:39:39,720
other heroes. 
But how that mini game? 

769
00:39:40,160 --> 00:39:43,400
Actually, both of the examples 
you just brought up gave us that

770
00:39:43,400 --> 00:39:48,040
revelation of is it a mini game 
that makes the opponent respond 

771
00:39:48,320 --> 00:39:50,960
or can the opponent ignore it 
and keep blowing past them? 

772
00:39:50,960 --> 00:39:53,240
Right, right. 
You can definitely ignore mascot

773
00:39:53,240 --> 00:39:55,080
momentum. 
No, you. 

774
00:39:55,240 --> 00:39:57,040
Can he's No. 
You can't. 

775
00:39:57,360 --> 00:40:00,000
He's psyopsing you so we can 
play kotsu at locals. 

776
00:40:00,120 --> 00:40:04,680
I mean, if you're just like 
making like go again or attack 

777
00:40:04,680 --> 00:40:06,720
reactions, whatever, and like 
triggering Riptide traps 

778
00:40:06,720 --> 00:40:09,320
basically without thinking about
it, like you probably won't go 

779
00:40:09,320 --> 00:40:11,760
that well for you because all of
the stuff that Riptide does can 

780
00:40:11,760 --> 00:40:13,440
like really screw over your 
turn, right? 

781
00:40:13,440 --> 00:40:15,560
It is something you really have 
to play around, otherwise you'll

782
00:40:15,560 --> 00:40:18,160
probably lose. 
Yeah, I think Riptide's mini 

783
00:40:18,160 --> 00:40:20,640
game is situational as well. 
Whereas Katsu and Dromi, your 

784
00:40:20,640 --> 00:40:23,120
two examples are kind of, you 
know what's coming, right? 

785
00:40:23,120 --> 00:40:25,320
You know that Dromi is going to 
play a billion Dragons. 

786
00:40:25,320 --> 00:40:27,320
You know that, Katsu, if you 
don't block this card, I'm going

787
00:40:27,320 --> 00:40:30,040
to draw a card. 
Proactive versus reactive. 

788
00:40:30,040 --> 00:40:32,200
Exactly. 
So yeah, I think the the mini 

789
00:40:32,200 --> 00:40:35,160
games differ in a lot of ways. 
And so it's very flavorful that,

790
00:40:35,160 --> 00:40:36,840
you know, Flesh and blood has 
these heroes that have mini 

791
00:40:36,840 --> 00:40:37,720
games. 
That's really cool. 

792
00:40:37,840 --> 00:40:41,960
Yeah, but different kind of win 
cons are treated different ways 

793
00:40:41,960 --> 00:40:45,120
in sort of flesh and bloods back
and forth tempo based game where

794
00:40:45,120 --> 00:40:47,800
it's kind of you want to your 
opponent to do less while you 

795
00:40:47,800 --> 00:40:50,040
are doing more. 
Some of these mini games and 

796
00:40:50,040 --> 00:40:53,000
these heroes aren't contributing
toward that, towards that, and 

797
00:40:53,000 --> 00:40:54,720
some of them are contributing 
very heavily. 

798
00:40:55,040 --> 00:40:58,800
Right. 
Now actually that's let's talk 

799
00:40:58,800 --> 00:41:01,200
about intoxicating shot then, 
because we're talking about 

800
00:41:01,240 --> 00:41:05,040
proactive versus reactive 
pressure on the opponent versus 

801
00:41:05,040 --> 00:41:08,280
pressure on yourself as the 
player around these mini games. 

802
00:41:08,520 --> 00:41:13,520
So in terms of like the quadrant
here, the worst quadrant to be 

803
00:41:13,520 --> 00:41:17,320
in is a reactive game plan that 
does not put pressure on the 

804
00:41:17,320 --> 00:41:19,960
opponent, which is how riptides 
traps feel. 

805
00:41:19,960 --> 00:41:23,200
A lot of the time you don't have
the ability to really play 

806
00:41:23,200 --> 00:41:26,360
around your opponent. 
So it's a very, very reactive. 

807
00:41:26,680 --> 00:41:30,960
And then unless you're getting 
at least four points of value 

808
00:41:30,960 --> 00:41:33,920
off on the turn, which is the 
difference in starting life 

809
00:41:33,920 --> 00:41:36,880
total, it's also not really 
putting a lot of pressure on 

810
00:41:36,880 --> 00:41:40,520
your opponent. 
So isn't it intoxicating Shot 

811
00:41:40,520 --> 00:41:44,640
great because it gives you some 
proactivity in the mini game. 

812
00:41:44,840 --> 00:41:47,160
It turns on so many of your 
traps. 

813
00:41:47,480 --> 00:41:50,280
I think theoretically it does 
because it does turn on your 

814
00:41:50,280 --> 00:41:54,600
traps, but there is also some 
sort of deck building aspect 

815
00:41:54,600 --> 00:41:55,960
that goes into the toxicating 
shot. 

816
00:41:55,960 --> 00:41:58,320
You have to have some sort of 
critical mass of traps for it to

817
00:41:58,320 --> 00:42:01,440
work. 
And then again, like is the the 

818
00:42:01,440 --> 00:42:04,240
value of the trap triggering 
going to help you out right? 

819
00:42:04,520 --> 00:42:06,160
Is this inertia token going to 
help? 

820
00:42:06,160 --> 00:42:08,400
Is this frailty going to help? 
Sometimes it doesn't, sometimes 

821
00:42:08,400 --> 00:42:10,960
it does. 
Sometimes you give them a 

822
00:42:10,960 --> 00:42:13,800
courage and an agility token or 
whatever it may be and they hit 

823
00:42:13,800 --> 00:42:16,160
you for CNC for seven, go again 
and you can't do anything. 

824
00:42:16,560 --> 00:42:18,880
Just. 
Your defense reactions and 

825
00:42:18,880 --> 00:42:21,800
sometimes they you don't draw 
the inertia trap, you draw the 

826
00:42:21,800 --> 00:42:23,480
frailty trap. 
But now you give them a break 

827
00:42:23,480 --> 00:42:26,000
point on their three go again. 
Made of four go again, right? 

828
00:42:26,120 --> 00:42:27,760
Yeah. 
And they like play it from hand 

829
00:42:27,760 --> 00:42:29,400
or something. 
See frailty won't even affect 

830
00:42:29,400 --> 00:42:31,600
them. 
So there's sort of this like RNG

831
00:42:31,600 --> 00:42:35,280
aspect behind intoxicating shot 
where the traps are so 

832
00:42:35,280 --> 00:42:38,920
situational and you are now 
giving them, you know this plus 

833
00:42:38,920 --> 00:42:41,560
one this go again. 
So traps that do trigger, but 

834
00:42:41,560 --> 00:42:44,480
then again, even if they do 
trigger, do they help you out 

835
00:42:45,000 --> 00:42:46,880
right? 
And I think the legendary traps 

836
00:42:46,880 --> 00:42:49,480
are are very good for this 
because they triggering them 

837
00:42:49,480 --> 00:42:52,120
will have bigger effects like 
discarding your hand or the 

838
00:42:52,120 --> 00:42:53,520
attack goes back down to its 
base. 

839
00:42:53,800 --> 00:42:56,640
But these sort of like traps 
that you just put in the deck 

840
00:42:56,640 --> 00:42:58,960
just to get one damage off, 
like, you know, frailty trap, 

841
00:42:58,960 --> 00:43:00,880
inertia trap. 
Sometimes it won't even matter 

842
00:43:00,880 --> 00:43:03,520
because you know, say they hit 
you with an arrow for five. 

843
00:43:03,520 --> 00:43:06,000
Now it becomes 4. 
But then you it's it's still a 

844
00:43:06,000 --> 00:43:07,320
break point. 
It has to go again and they get 

845
00:43:07,320 --> 00:43:09,640
a ponder anyway to negate the 
inertia trap you just played? 

846
00:43:09,800 --> 00:43:13,400
But do we? 
Do we like this design of taking

847
00:43:13,400 --> 00:43:16,200
a reactive game plan and giving 
some proactivity to it? 

848
00:43:16,760 --> 00:43:19,120
I think it's a step in the in 
the direction. 

849
00:43:19,120 --> 00:43:21,640
It's not obviously for every 
deck and it's catered towards 

850
00:43:21,640 --> 00:43:26,960
Trap Riptide especially. 
So I think Alice S did make a 

851
00:43:26,960 --> 00:43:30,640
successful card overall, kind of
introducing this new archetype 

852
00:43:30,640 --> 00:43:34,680
of Trap Riptide and try to play 
more towards this second portion

853
00:43:34,960 --> 00:43:38,840
of his hero ability. 
But I think eventually there 

854
00:43:38,840 --> 00:43:40,640
might be a card in the future 
that plays more towards his 

855
00:43:40,640 --> 00:43:42,360
first ability, which is the 
reload mechanic. 

856
00:43:42,680 --> 00:43:45,880
I feel like he has kind of this 
dual aspect of a defensive 

857
00:43:45,880 --> 00:43:48,080
mechanic and an offensive 
mechanic, similar to how Briar 

858
00:43:48,080 --> 00:43:49,920
plays. 
How Briar has this, you know, 

859
00:43:49,960 --> 00:43:52,880
offensive mechanic with 
Embodiment of Lightning, but she

860
00:43:52,880 --> 00:43:55,760
also has this defensive mechanic
with Embodiment of Earth. 

861
00:43:56,280 --> 00:43:59,320
So I think Riptide can kind of 
emulate that and with maybe more

862
00:43:59,320 --> 00:44:03,160
support he can get there. 
Yeah, So it seems almost like a 

863
00:44:03,280 --> 00:44:07,000
really great like base design, 
but he just hasn't been around a

864
00:44:07,000 --> 00:44:10,800
long enough to see like multiple
sets of like these expansion 

865
00:44:10,800 --> 00:44:12,800
slots because this is the first 
expansion slot that we're 

866
00:44:12,800 --> 00:44:17,440
getting from Flesh and Blood. 
So maybe a few more sets down 

867
00:44:17,440 --> 00:44:19,480
the line. 
He does like, you know, 

868
00:44:19,880 --> 00:44:23,920
capitalize more on the reload 
aspect because that in itself, 

869
00:44:24,160 --> 00:44:27,080
like not breaking the combat 
chain, could be extremely 

870
00:44:27,080 --> 00:44:28,760
relevant for future Riptide 
cards. 

871
00:44:28,760 --> 00:44:31,840
So we just like can't see 
because it's there's still an R.

872
00:44:31,840 --> 00:44:36,280
And D or whatever. 
Now, is that kind of circling 

873
00:44:36,280 --> 00:44:38,000
back a little bit to our red 
pitch here. 

874
00:44:38,640 --> 00:44:41,440
Do we think that that is a 
healthy mindset for us to have 

875
00:44:41,440 --> 00:44:43,600
as players of these Lower 2 
heroes? 

876
00:44:43,880 --> 00:44:47,400
Just wait, we're going to get 
our cards printed one of these 

877
00:44:47,400 --> 00:44:50,160
days and then we're going to be 
top of the pack. 

878
00:44:50,480 --> 00:44:53,240
Is that is that the right 
attitude that players should 

879
00:44:53,240 --> 00:44:56,360
have? 
I mean, I'll start off because 

880
00:44:56,360 --> 00:44:59,240
this was me for like 2 months 
leading a dust hold on, hold on 

881
00:44:59,240 --> 00:45:01,320
and my I. 
Think more like years. 

882
00:45:01,600 --> 00:45:04,200
No, no, no, no. 
Literally since the inception of

883
00:45:04,280 --> 00:45:07,120
my about flesh and blood career,
I'm like just you fucking wait, 

884
00:45:07,120 --> 00:45:11,520
boys, every Armory not save. 
Trust me, stay away from him. 

885
00:45:11,800 --> 00:45:13,640
And then it just kind of didn't 
happen. 

886
00:45:13,640 --> 00:45:16,520
Like, you know, Levia got like 
quote UN quote fixed, like you 

887
00:45:16,520 --> 00:45:18,920
just don't straight up die at 13
life. 

888
00:45:19,320 --> 00:45:21,600
But what did what did it really 
do for the hero? 

889
00:45:21,600 --> 00:45:25,800
Like again, with my previous 
example, the one in 36 Levias 

890
00:45:26,440 --> 00:45:31,160
one or placed really high at 
these calling or Proquest. 

891
00:45:31,360 --> 00:45:34,240
But overall, the conversion rate
for Leviah didn't change all 

892
00:45:34,240 --> 00:45:38,400
that much. 
So it, you know, similar to 

893
00:45:39,320 --> 00:45:41,840
circling back to what you said, 
Clark, are what we've been 

894
00:45:41,840 --> 00:45:44,480
talking about as a whole. 
We have to kind of go back to 

895
00:45:44,480 --> 00:45:46,800
the drawing board to see like, 
OK, is there something we're 

896
00:45:46,800 --> 00:45:49,880
missing in the original release 
of Leviah's cards or the cards 

897
00:45:49,880 --> 00:45:52,000
that were released like in 
supplemental sets? 

898
00:45:52,200 --> 00:45:54,120
Is there something in Dusseldon 
we're just not, you know, 

899
00:45:54,120 --> 00:45:56,680
combining in the right way with 
like the past cards. 

900
00:45:56,840 --> 00:46:02,680
There's a lot to it, and I think
as a whole, waiting for a new 

901
00:46:02,680 --> 00:46:06,280
set to fix your hero, like 
you're just gonna set yourself 

902
00:46:06,280 --> 00:46:08,720
up for a lot of frustration, 
which is what I've been 

903
00:46:08,720 --> 00:46:11,120
experiencing in the past couple 
of months. 

904
00:46:11,400 --> 00:46:13,440
I think you are not. 
Only setting yourself up for 

905
00:46:13,440 --> 00:46:18,920
failure, but you're creating a 
conflict relationship with LSS. 

906
00:46:18,920 --> 00:46:20,880
Yeah. 
When is LSS going to fix my 

907
00:46:20,880 --> 00:46:22,480
hero? 
When is LSS going to do this 

908
00:46:22,480 --> 00:46:24,840
thing for me? 
And ultimately it's not their 

909
00:46:24,840 --> 00:46:28,360
job to. 
At the end of the day, the only 

910
00:46:28,360 --> 00:46:31,120
time we are going to have a 
perfectly balanced Flesh and 

911
00:46:31,120 --> 00:46:35,480
Blood game is when two people 
are playing the same hero with 

912
00:46:35,480 --> 00:46:38,520
the same equipment, the same 
weapon, and the same cards and 

913
00:46:38,520 --> 00:46:40,640
deck. 
That is the only time you will 

914
00:46:40,640 --> 00:46:42,720
have a perfectly fair game of 
Flesh and Blood. 

915
00:46:43,280 --> 00:46:46,720
I recognize this analogy. 
You're talking about Fox Final 

916
00:46:46,720 --> 00:46:48,240
Destination. 
No items only. 

917
00:46:48,480 --> 00:46:51,720
Yeah, that is exactly what I'm 
talking about. 

918
00:46:51,720 --> 00:46:55,200
Until everything is exactly the 
same every single time and you 

919
00:46:55,200 --> 00:46:57,240
run it over and over and over 
again. 

920
00:46:57,480 --> 00:47:00,360
That's when you're going to 
remove all these extra 

921
00:47:00,360 --> 00:47:03,800
variations and all this 
randomness and all this. 

922
00:47:04,080 --> 00:47:06,920
That's what it's really going to
be, only skill, right? 

923
00:47:07,280 --> 00:47:10,120
And that's not the game that 
we're playing. 

924
00:47:10,400 --> 00:47:13,640
As long as you sit down with a 
different hero than the other 

925
00:47:13,640 --> 00:47:16,000
person, it's going to be 
unbalanced. 

926
00:47:16,040 --> 00:47:20,080
Right, that's so true. 
Yeah, I think success is, you 

927
00:47:20,080 --> 00:47:23,320
know, also measured by what 
tools you're given to, right? 

928
00:47:23,840 --> 00:47:26,640
Like how do you perform under 
these specific circumstances, 

929
00:47:26,640 --> 00:47:29,720
like back against the wall and 
you with CNC in a really 

930
00:47:29,720 --> 00:47:31,440
difficult spot, like how do you 
react? 

931
00:47:31,680 --> 00:47:34,280
And you know, the better players
will make the better decisions 

932
00:47:34,280 --> 00:47:37,600
at that time for sure. 
And me personally, I think, you 

933
00:47:37,600 --> 00:47:40,000
know, going back to what you 
said about the lower hero, like,

934
00:47:40,000 --> 00:47:43,040
should we just sit and wait? 
I, I recognize that Riptide is, 

935
00:47:43,080 --> 00:47:45,680
you know, not as strong as some 
other heroes in the format 

936
00:47:45,680 --> 00:47:47,680
currently. 
And he's kind of like my pet 

937
00:47:47,680 --> 00:47:49,400
deck. 
Would I bring him to say, worlds

938
00:47:49,400 --> 00:47:51,800
if I was going? 
Probably not just because I want

939
00:47:51,800 --> 00:47:53,760
to be able to play a more 
powerful deck that can, you 

940
00:47:53,760 --> 00:47:56,320
know, live up to standards 
against the majority of the 

941
00:47:56,320 --> 00:47:58,200
meta, right. 
But I'm not going to sit here 

942
00:47:58,200 --> 00:48:01,520
and kind of like, you know, 
complain that, you know, LSS, 

943
00:48:01,520 --> 00:48:03,560
you should have given us a 
better specialization card. 

944
00:48:03,560 --> 00:48:04,840
You could have done all this 
stuff. 

945
00:48:05,120 --> 00:48:08,000
It is kind of weird though, 
right, That, you know, Dromi, 

946
00:48:08,000 --> 00:48:11,240
for example, was this kind of 
weird example of a hero that was

947
00:48:11,240 --> 00:48:13,560
really bad into Phi when Phi was
really strong. 

948
00:48:13,760 --> 00:48:16,480
And then that sort of, you know,
all the Dromi specialist kept 

949
00:48:16,480 --> 00:48:18,440
playing her, stayed threw her 
all this time. 

950
00:48:18,680 --> 00:48:21,280
Phi gets nerfed and now she 
becomes super popular because 

951
00:48:21,280 --> 00:48:24,480
she counters the best Lexi or 
has the best time to Lexi, and 

952
00:48:24,480 --> 00:48:26,840
then now she gets her rewarded 
with a really good 

953
00:48:26,840 --> 00:48:29,600
specialization card in Tome. 
So we've seen the other side of 

954
00:48:29,600 --> 00:48:32,880
that coin where you can kind of 
like wait on this sort of new 

955
00:48:32,880 --> 00:48:35,000
set to come out and you get 
rewarded with it too. 

956
00:48:35,760 --> 00:48:38,720
So I think there's not a right 
answer for it in the end. 

957
00:48:39,360 --> 00:48:42,280
I think, like, I think flesh and
bud should just be played the 

958
00:48:42,280 --> 00:48:45,560
way you enjoy playing it. 
Say, if you you like, you know, 

959
00:48:45,560 --> 00:48:49,240
a lower tier hero, you shouldn't
be measured by how well you do 

960
00:48:49,240 --> 00:48:51,160
with that hero. 
Say, for example, you should be 

961
00:48:51,160 --> 00:48:52,760
measured by how much, how fun 
you're having. 

962
00:48:52,760 --> 00:48:55,800
Same way goes for a successful 
hero with, you know, a 

963
00:48:55,800 --> 00:48:57,840
competitive person. 
So say you're playing Lexi to 

964
00:48:57,840 --> 00:49:00,400
win, you should be measured not 
by how well you're doing, but 

965
00:49:00,400 --> 00:49:02,000
because of how much fun you're 
having. 

966
00:49:02,000 --> 00:49:04,680
And if winning is why you're 
having fun, then so be it, 

967
00:49:04,800 --> 00:49:06,200
right? 
But you shouldn't be be dogging 

968
00:49:06,200 --> 00:49:08,880
on someone because they're 
having fun trying out a lower 

969
00:49:08,880 --> 00:49:10,200
tier hero. 
And not winning. 

970
00:49:10,560 --> 00:49:11,720
I feel. 
So true. 

971
00:49:11,760 --> 00:49:15,160
And that kind of circles back to
our previous conversation about 

972
00:49:15,160 --> 00:49:16,960
how to get more players into the
game. 

973
00:49:17,600 --> 00:49:24,640
I think if we sort of stop like 
like inherently dogging on these

974
00:49:24,640 --> 00:49:27,320
lower tier heroes and like that 
people want to play them, like I

975
00:49:27,320 --> 00:49:30,120
think every hero is going to 
have a community that just like 

976
00:49:30,240 --> 00:49:33,120
loves this fucking hero. 
Like, you know, they're Lexi and

977
00:49:33,120 --> 00:49:36,320
Joy is far, far before she was 
top of the meta for seven 

978
00:49:36,320 --> 00:49:38,240
months. 
They'd like ice Lexi, they liked

979
00:49:38,240 --> 00:49:41,720
her control, like mid range play
style and they had to adapt 

980
00:49:41,720 --> 00:49:46,480
because their ice version was 
far outclassed by this more 

981
00:49:46,480 --> 00:49:49,200
aggressive art of war, like 
three of a kind version. 

982
00:49:49,600 --> 00:49:53,720
And so, you know, for instance, 
when I'm playing Leviah, I I 

983
00:49:53,720 --> 00:49:59,760
can't wait for LSS to make this 
hero broken, because the only 

984
00:49:59,760 --> 00:50:04,720
thing that's going to do is make
the top players abuse the new 

985
00:50:04,720 --> 00:50:09,520
power of this hero and probably 
get them LL quicker or probably 

986
00:50:09,520 --> 00:50:12,680
get a card band. 
Because like, if you were to get

987
00:50:12,680 --> 00:50:14,480
like your fear, like quote UN 
quote fixed. 

988
00:50:14,480 --> 00:50:17,960
You have this really big power 
spike with these like over 

989
00:50:17,960 --> 00:50:20,080
pushed cards. 
The only thing it's really going

990
00:50:20,080 --> 00:50:23,200
to contribute to is more pro 
players picking picking up your 

991
00:50:23,200 --> 00:50:27,080
specific hero and getting them 
LL quicker or getting them, you 

992
00:50:27,080 --> 00:50:30,120
know, specific cards banned. 
So really what your focus should

993
00:50:30,120 --> 00:50:32,680
be is like you said, Anthony, 
have more fun with it. 

994
00:50:32,720 --> 00:50:34,640
You should be like, you know, 
putting reps into this here 

995
00:50:34,640 --> 00:50:37,440
because it's your favorite hero 
and not because you're like on 

996
00:50:37,440 --> 00:50:40,200
this weird binge of like, you 
know, OK, go down the list of 

997
00:50:40,200 --> 00:50:42,320
heroes that could be like anti 
meta. 

998
00:50:43,080 --> 00:50:45,840
Because what I really enjoy 
about flesh and blood and we see

999
00:50:45,840 --> 00:50:49,000
it time and time again is 
specialists are rewarded. 

1000
00:50:49,000 --> 00:50:52,840
Like if you like really put in 
the time, figure out why this 

1001
00:50:52,840 --> 00:50:57,360
hero is good into XYZ and either
wait for like one or two push 

1002
00:50:57,360 --> 00:51:00,000
cards to really help the 
strategy you're going for, or 

1003
00:51:00,000 --> 00:51:02,920
just figure out a way you can 
pivot in a way that for this 

1004
00:51:02,920 --> 00:51:05,280
specific meta, you have a really
good shot at winning your 

1005
00:51:05,280 --> 00:51:07,480
armories, winning your proquest,
whatever the case may be. 

1006
00:51:08,320 --> 00:51:10,520
That way you have a bit more fun
with the game and not don't get 

1007
00:51:10,520 --> 00:51:15,280
like really frustrated or really
like shut down when the support 

1008
00:51:15,280 --> 00:51:18,360
that was supposed to save your 
hero just doesn't pan out that 

1009
00:51:18,360 --> 00:51:20,880
way. 
And I think that was a really 

1010
00:51:20,880 --> 00:51:22,880
great point. 
Something that I always think 

1011
00:51:22,880 --> 00:51:27,040
about is when my heroes aren't 
doing well, that is an 

1012
00:51:27,040 --> 00:51:29,680
opportunity. 
It's an opportunity to try 

1013
00:51:29,680 --> 00:51:32,240
looking at the hero in a 
completely different way, right.

1014
00:51:32,520 --> 00:51:35,960
So like I've been testing OTK 
viscera and go tall viscera 

1015
00:51:36,000 --> 00:51:41,000
because without Rosetta Thorne, 
the really nice go wide strategy

1016
00:51:41,000 --> 00:51:44,000
that we had been doing for 
months, it's not as good 

1017
00:51:44,000 --> 00:51:45,720
anymore. 
And I don't want to play the 

1018
00:51:45,720 --> 00:51:49,600
same Visser I that isn't as good
and wasn't doing well in the 

1019
00:51:49,600 --> 00:51:53,760
meta right before we lost it. 
So why not try something new? 

1020
00:51:53,760 --> 00:51:56,880
Why not go way off the beaten 
path and try something new, 

1021
00:51:56,960 --> 00:51:58,520
right? 
Bring it to your Armory, give it

1022
00:51:58,520 --> 00:52:00,560
a shot. 
Oh, it didn't work out well? 

1023
00:52:00,560 --> 00:52:02,960
You had fun playing your hero in
a new way. 

1024
00:52:03,480 --> 00:52:06,760
Like I think that's a great way 
of approaching having a hero 

1025
00:52:06,760 --> 00:52:08,440
that isn't doing well in the 
meta. 

1026
00:52:08,520 --> 00:52:11,000
For sure. 
I think there's also the case of

1027
00:52:11,040 --> 00:52:14,280
a hero maybe getting too much 
support or going too far too. 

1028
00:52:14,560 --> 00:52:18,960
I know Yuki, who's a prolific 
Lexi player in our community. 

1029
00:52:19,280 --> 00:52:22,560
She's been talking about how she
kind of misses Lexi, and she's 

1030
00:52:22,560 --> 00:52:26,000
also quoted that, you know, when
Lexi got her outsiders arrows 

1031
00:52:26,000 --> 00:52:28,360
and you know, started straying 
away from these elemental cards 

1032
00:52:28,360 --> 00:52:31,240
and just played straight arrows,
rain razors, three of a kind. 

1033
00:52:31,480 --> 00:52:34,680
It kind of got away from the 
flavor and how she enjoyed Lexi 

1034
00:52:34,680 --> 00:52:36,760
herself, right? 
So I feel like sometimes the 

1035
00:52:36,760 --> 00:52:39,640
support that makes your hero 
good and viable can kind of 

1036
00:52:39,640 --> 00:52:43,880
stray away from what you like 
your hero to be, right? 

1037
00:52:43,880 --> 00:52:47,600
Maybe like Riptide or whatever 
here, Levia because of her 

1038
00:52:47,600 --> 00:52:51,360
flavor or her lore or her 
ability to do this X thing. 

1039
00:52:51,600 --> 00:52:54,760
And now they've introduced a new
way to play Levia that's just 

1040
00:52:54,760 --> 00:52:57,040
like, more generic or a 
different way than you like. 

1041
00:52:57,200 --> 00:52:58,440
Right. 
And then everyone's playing her 

1042
00:52:58,440 --> 00:53:00,120
because she's good. 
And it's just kind of, you know,

1043
00:53:00,160 --> 00:53:01,360
straying away. 
Yeah. 

1044
00:53:01,480 --> 00:53:02,480
Far away. 
You like. 

1045
00:53:02,480 --> 00:53:03,400
Exactly. 
Yeah. 

1046
00:53:03,680 --> 00:53:05,320
So there's like another flip 
side to that. 

1047
00:53:05,360 --> 00:53:06,720
Right. 
Yeah that's so true. 

1048
00:53:07,760 --> 00:53:10,960
I haven't had the pleasure of 
people wanting to play my hero 

1049
00:53:10,960 --> 00:53:13,840
in masses cause all of my 
favorite heroes suck, but we'll 

1050
00:53:13,840 --> 00:53:15,800
get to a point I'm sure. 
We have tried though. 

1051
00:53:15,800 --> 00:53:18,440
I think they have for sure once 
when when Dustin came out. 

1052
00:53:18,440 --> 00:53:21,560
I think Levia redeemed was like 
one of the coolest cards we've 

1053
00:53:21,560 --> 00:53:23,080
ever for sure. 
Ohhh yeah, yeah. 

1054
00:53:23,680 --> 00:53:25,200
And a lot of people did try that
one. 

1055
00:53:25,200 --> 00:53:28,040
That first event right after the
Dusseldon, a lot of people 

1056
00:53:28,040 --> 00:53:29,640
played Levia. 
Levia was one of the most played

1057
00:53:29,640 --> 00:53:33,840
decks and people realized she 
sucks like she uses to herself 

1058
00:53:33,840 --> 00:53:34,840
so often. 
Yeah. 

1059
00:53:34,960 --> 00:53:36,480
Yeah. 
And people just, like, saw it. 

1060
00:53:36,680 --> 00:53:38,760
See, that's what happens when a 
new card gets introduced. 

1061
00:53:38,880 --> 00:53:41,480
People think that she they're 
good or people kind of go 

1062
00:53:41,480 --> 00:53:43,200
towards it because it's the new 
craziest thing. 

1063
00:53:43,480 --> 00:53:45,600
And then now they realize, you 
know, there's a fundamental flaw

1064
00:53:45,600 --> 00:53:47,280
with this hero. 
There's a fundamental flaw in 

1065
00:53:47,280 --> 00:53:49,160
how she plays. 
And they just scrap it right 

1066
00:53:49,160 --> 00:53:50,920
away and they go back to 
whatever they're playing. 

1067
00:53:51,000 --> 00:53:53,960
Yeah, right. 
I think it's about time for us 

1068
00:53:53,960 --> 00:53:58,160
to move on to another topic for 
Blue Pitch. 

1069
00:53:58,160 --> 00:54:02,360
We were going to talk about like
what can be added to the game as

1070
00:54:02,360 --> 00:54:05,880
well as what underutilized cards
specifically exist already. 

1071
00:54:06,000 --> 00:54:09,640
Moving away from like heroes and
deck archetypes that perhaps 

1072
00:54:10,080 --> 00:54:12,880
could see more play and going 
into specific cards that maybe 

1073
00:54:12,880 --> 00:54:15,560
haven't found the right home or 
do have the right home, we just 

1074
00:54:15,560 --> 00:54:18,800
don't know about it. 
Yeah, this kind of ties into 

1075
00:54:18,800 --> 00:54:22,840
what we briefly mentioned in red
pitch, which was LSS every so 

1076
00:54:22,840 --> 00:54:26,040
often going you guys haven't 
solved been set yet, you haven't

1077
00:54:26,040 --> 00:54:27,320
figured her out. 
You don't. 

1078
00:54:27,440 --> 00:54:28,880
You don't know. 
What she can. 

1079
00:54:28,880 --> 00:54:32,000
Do, but like, hasn't James White
said the same thing about like 

1080
00:54:32,000 --> 00:54:34,160
the potions in Everfest or 
something? 

1081
00:54:34,320 --> 00:54:36,080
Like who's saying this earlier? 
Was that you, Anthony? 

1082
00:54:36,080 --> 00:54:40,320
No, that was me. 
Wasn't that you, Joel? 

1083
00:54:42,400 --> 00:54:46,080
Yeah, I, I've, I've heard at 
least once or twice from devs 

1084
00:54:46,080 --> 00:54:49,560
that like, you know, we haven't 
fully explored or like a, a 

1085
00:54:49,560 --> 00:54:52,960
specific set of cards or to pay 
attention to a specific type of 

1086
00:54:52,960 --> 00:54:55,120
card. 
Like I remember not only with 

1087
00:54:55,120 --> 00:54:59,480
Everfest, like all the items or 
like, you know, I feel like 

1088
00:54:59,480 --> 00:55:02,520
every class kind of incorporated
whatever support they got. 

1089
00:55:02,520 --> 00:55:06,480
Like I think Dash got T-bone and
like pulse wave harpoon, instant

1090
00:55:06,480 --> 00:55:08,960
slot in right swing, big over 
set to card. 

1091
00:55:08,960 --> 00:55:09,720
Sweet. 
I'll take it. 

1092
00:55:10,480 --> 00:55:12,080
Swarming Gloomvale. 
Swarming Gloomvale. 

1093
00:55:12,080 --> 00:55:14,240
Yes, Thank you. 
Gloom blood and Revel and room 

1094
00:55:14,240 --> 00:55:15,680
blood. 
Yeah, yeah, exactly. 

1095
00:55:15,680 --> 00:55:19,360
So, you know, when a dev says 
like, oh, you guys haven't 

1096
00:55:19,360 --> 00:55:21,880
really figured out everything in
Everfest yet, I'm like, doesn't 

1097
00:55:21,880 --> 00:55:23,760
that leave just like the 
talismans or the potions? 

1098
00:55:23,760 --> 00:55:27,800
Like how do we look at this in 
the scope of like all the heroes

1099
00:55:27,800 --> 00:55:31,000
of flushing, but like how can 
each one individually use these 

1100
00:55:31,000 --> 00:55:35,560
items in a like, for instance, 
you know, Briar ran one of them 

1101
00:55:35,960 --> 00:55:39,120
for like a brief amount of time,
like Talisman of Warfare, which 

1102
00:55:39,120 --> 00:55:42,360
says if you, you know, deal 
exactly to damage, you destroy 

1103
00:55:42,360 --> 00:55:45,840
both arsenals, which is like 
another CNC on your Rosetta 

1104
00:55:45,840 --> 00:55:48,560
Thorn, which I thought was an 
insane tech from the person who 

1105
00:55:48,560 --> 00:55:50,680
brought it. 
And I haven't really seen like 

1106
00:55:51,000 --> 00:55:55,360
much more of that in other like 
top deck cliffs other than, you 

1107
00:55:55,360 --> 00:55:57,680
know, Anthony with his crazy 
brew tech. 

1108
00:55:59,680 --> 00:56:03,760
And another example I can think 
of before I pass it off to you 

1109
00:56:03,760 --> 00:56:07,840
guys is when Dusseldon was 
coming out, another dev I think 

1110
00:56:07,840 --> 00:56:13,080
was talking to Mansant and said 
pay attention to skull crack. 

1111
00:56:13,480 --> 00:56:16,760
And me, I'm like skull crack. 
But most of the support had 

1112
00:56:16,760 --> 00:56:20,120
nothing to do with discard 
effects. 

1113
00:56:21,040 --> 00:56:23,440
So I, you know, think comments 
like that make me curious. 

1114
00:56:23,440 --> 00:56:26,400
Like, man, there really is a lot
of layers to this game that I'm 

1115
00:56:26,400 --> 00:56:29,080
just not seeing that the devs 
have, like, you know, they have 

1116
00:56:29,080 --> 00:56:31,640
full access to everything. 
So they're like, OK, just maybe 

1117
00:56:31,640 --> 00:56:32,840
I should pay attention to this 
card. 

1118
00:56:33,080 --> 00:56:34,200
Let's go back to the drawing 
board. 

1119
00:56:34,200 --> 00:56:36,800
Pay attention to, you know, 
stuff that we haven't tried yet.

1120
00:56:37,200 --> 00:56:40,720
I think it's interesting because
I think that whatever play 

1121
00:56:40,720 --> 00:56:43,200
testing they're doing over there
in New Zealand, I think they're 

1122
00:56:43,200 --> 00:56:44,760
just trying to have fun with the
game. 

1123
00:56:45,360 --> 00:56:48,320
I think that they are trying. 
They like look at these cards 

1124
00:56:48,320 --> 00:56:51,240
that aren't being played and 
then say, well, how can I build 

1125
00:56:51,240 --> 00:56:54,040
a deck with this? 
And then they start from there 

1126
00:56:54,280 --> 00:56:57,480
and it's a lot more creative. 
It's a lot more interesting and 

1127
00:56:57,480 --> 00:57:01,440
exciting and I think it draws 
out more of the power of these 

1128
00:57:01,440 --> 00:57:06,560
underutilized cards while we out
here in the rest of the world at

1129
00:57:06,560 --> 00:57:08,920
our local armories, we're 
thinking, how do we get that 

1130
00:57:08,920 --> 00:57:13,000
cold foil? 
How do I, how do I get that four

1131
00:57:13,000 --> 00:57:16,280
O on the weekend? 
That's what we care more about. 

1132
00:57:16,400 --> 00:57:20,080
And so we're not looking to 
utilize these random tech cards.

1133
00:57:20,320 --> 00:57:24,360
We're looking to win games. 
And a lot of the times that 

1134
00:57:24,360 --> 00:57:27,280
means that we can't invest a 
bunch of time in trying to spec 

1135
00:57:27,280 --> 00:57:32,600
for these tech options. 
They're probably decent, but 

1136
00:57:32,600 --> 00:57:37,000
also we're not. 
It's just not something that I 

1137
00:57:37,000 --> 00:57:39,920
think we care about, really. 
Yeah. 

1138
00:57:39,920 --> 00:57:42,560
I think like going back to the 
mini game thing, I think a lot 

1139
00:57:42,560 --> 00:57:45,400
of cards out there are like 
supporting the sort of mini game

1140
00:57:45,400 --> 00:57:48,280
aspect. 
Like say I've got the name of 

1141
00:57:48,280 --> 00:57:50,600
the card, but it's the one where
if you pitch like a non attack 

1142
00:57:50,600 --> 00:57:52,720
action and an attack action X 
effect happens. 

1143
00:57:52,720 --> 00:57:56,200
Right, a cryptic crossing. 
There we go, a yellow 3 for six.

1144
00:57:56,200 --> 00:58:01,000
If you pitch a non attack action
card and an attack action card, 

1145
00:58:01,000 --> 00:58:03,920
it gains. 
When this hits, your opponent 

1146
00:58:03,920 --> 00:58:06,240
discards a card and you draw a 
card. 

1147
00:58:06,320 --> 00:58:10,000
There you go and then see if you
do that in sort of a vacuum, 

1148
00:58:10,000 --> 00:58:12,480
that seems really good, right? 
You're spending the all these 

1149
00:58:12,480 --> 00:58:14,600
resources to be able to gain so 
many effects. 

1150
00:58:14,880 --> 00:58:17,760
But then again, it's just easier
to do damage. 

1151
00:58:17,760 --> 00:58:20,440
It's easier to play this math 
game of instead of doing, you 

1152
00:58:20,440 --> 00:58:23,920
know, three card, I draw a card 
potentially if you don't block 

1153
00:58:23,920 --> 00:58:27,440
it and you also discard a card. 
I could also just give my Marvin

1154
00:58:27,560 --> 00:58:30,320
my shirtless skull form, go 
again and swing my weapon after 

1155
00:58:30,440 --> 00:58:33,200
and make any chance right? 
Both both 3 cards. 

1156
00:58:33,360 --> 00:58:35,400
Hard hands, but one of them's 
better, yeah. 

1157
00:58:35,600 --> 00:58:38,080
Yeah, so I think that's just 
like this sort of simplified 

1158
00:58:38,080 --> 00:58:40,360
math version of the game where 
you're just trying to pump out 

1159
00:58:40,360 --> 00:58:42,840
the biggest numbers turn to turn
to turn. 

1160
00:58:43,080 --> 00:58:45,480
Whereas there's cards in the 
game that kind of kind of 

1161
00:58:45,480 --> 00:58:48,840
support this mini game aspect 
of, hey, if you don't do this, 

1162
00:58:48,840 --> 00:58:51,240
this this thing will happen. 
And then maybe that might 

1163
00:58:51,240 --> 00:58:54,880
benefit me, maybe it might not. 
But I think for like general 

1164
00:58:54,880 --> 00:58:57,920
deck building, general gameplay,
people will always stray towards

1165
00:58:57,920 --> 00:59:00,080
like the easier line because 
it'll always work. 

1166
00:59:00,080 --> 00:59:03,520
It'll always present X amount of
damage rather than rely flying 

1167
00:59:03,520 --> 00:59:06,240
on opponent blocking opponent 
variance to be able to do 

1168
00:59:06,240 --> 00:59:07,320
something. 
For sure. 

1169
00:59:07,320 --> 00:59:10,560
And there's an argument to be 
said like that time spent 

1170
00:59:10,560 --> 00:59:13,760
testing these random items from 
Everfest or these cards that 

1171
00:59:13,760 --> 00:59:16,720
nobody uses for good reason. 
And then you, you know, waste, 

1172
00:59:17,000 --> 00:59:19,160
not wasted. 
But also, yeah, you wasted all 

1173
00:59:19,160 --> 00:59:22,560
this time testing this card when
you could be getting reps with 

1174
00:59:22,720 --> 00:59:25,480
what is proven to be the better 
strategy. 

1175
00:59:28,600 --> 00:59:32,720
Yeah, like a similar potion 
inside Everfest. 

1176
00:59:32,960 --> 00:59:34,800
I'm not sure if it's a Talisman 
or a potion. 

1177
00:59:35,000 --> 00:59:37,360
It's the one where if 2 cards 
have been played with the same 

1178
00:59:37,360 --> 00:59:40,760
name, you can target hero 
discards. 2 cards I believe is 

1179
00:59:40,760 --> 00:59:42,800
what the effect is. 
Amulet of Echoes. 

1180
00:59:42,920 --> 00:59:45,560
Amulet of echoes There you go 
like that seems like an insanely

1181
00:59:45,560 --> 00:59:49,520
strong card, but like making it 
work is literally impossible 

1182
00:59:49,520 --> 00:59:53,200
because like if you play it now,
you you kind of represent this 

1183
00:59:53,200 --> 00:59:55,320
like discard 2 in a certain 
moment of the game. 

1184
00:59:55,680 --> 00:59:58,320
But say like the five has a 
brand with cinder claw, a red 

1185
00:59:58,320 --> 01:00:00,320
and a blue. 
He's like, OK, I'll just instead

1186
01:00:00,320 --> 01:00:02,120
of playing the other brand, I'll
just. 

1187
01:00:02,320 --> 01:00:05,120
To searing Ember Blade you like 
opponents can play around these 

1188
01:00:05,120 --> 01:00:08,880
potions down too. 
So I feel like there's there's 

1189
01:00:08,880 --> 01:00:11,160
always like cool little things 
with these potions, but them 

1190
01:00:11,160 --> 01:00:15,160
being like literal items on the 
arena public info and not 

1191
01:00:15,160 --> 01:00:18,160
instant speed sort of 
shenanigans allows for them to 

1192
01:00:18,160 --> 01:00:20,720
kind of play around it too. 
And that's such a situational 

1193
01:00:20,720 --> 01:00:22,480
item too. 
Like not a lot of heroes play 2 

1194
01:00:22,480 --> 01:00:25,440
cards of the same name and still
have cards in their hand after. 

1195
01:00:25,480 --> 01:00:28,560
At least it's blue, it has go 
again and the ability is an 

1196
01:00:28,560 --> 01:00:31,080
instant so you don't have to 
spend any action points on this 

1197
01:00:31,080 --> 01:00:32,680
card at all. 
Yeah. 

1198
01:00:32,960 --> 01:00:35,920
Yeah, we did see some innovation
from Talisman of Tights though 

1199
01:00:35,920 --> 01:00:38,840
in the chain versus old, the 
meta where they were attempting 

1200
01:00:38,840 --> 01:00:41,680
to counter a crown of seeds with
Talisman of Tights to be able 

1201
01:00:41,680 --> 01:00:44,320
to, you know, kind of have the 
static item on the board and 

1202
01:00:44,320 --> 01:00:46,600
prevent the next time they crown
seeds, they won't be able to 

1203
01:00:46,600 --> 01:00:48,280
draw that card from Crown of 
Seeds. 

1204
01:00:48,600 --> 01:00:51,720
So there is like some potential 
and it was kind of like showed 

1205
01:00:51,720 --> 01:00:54,400
showcased in chain with Talisman
of Tights. 

1206
01:00:54,400 --> 01:00:56,960
But I feel like most of the 
items are kind of hyper 

1207
01:00:56,960 --> 01:00:58,320
situational. 
Yeah. 

1208
01:00:58,400 --> 01:01:01,120
Whereas you know that that card 
is also hyper situational, but 

1209
01:01:01,120 --> 01:01:04,480
it had that sort of static 
effect on a very popular hill at

1210
01:01:04,480 --> 01:01:05,840
the time with Crannys Seed 
Oldham. 

1211
01:01:06,080 --> 01:01:08,440
Right. 
And so Anthony, would you say 

1212
01:01:08,440 --> 01:01:14,720
that like, would it be better or
worse if that effect on an item 

1213
01:01:14,720 --> 01:01:18,000
was made into either a generic 
equipment or an instantly you 

1214
01:01:18,000 --> 01:01:19,800
could play from hand as a 
response? 

1215
01:01:19,920 --> 01:01:23,320
Like does that become more like 
counterspell or like hand trap 

1216
01:01:23,320 --> 01:01:25,880
from Yu-gi-oh? 
Or does that become just like an

1217
01:01:25,880 --> 01:01:31,120
overly like oppressive hate card
for this specific strategy in an

1218
01:01:31,120 --> 01:01:32,120
equipment? 
Like where? 

1219
01:01:32,120 --> 01:01:34,040
Where's the middle ground here, 
if there is any? 

1220
01:01:34,160 --> 01:01:37,000
Yeah, I think sort of this sort 
of mini game like Counterspell, 

1221
01:01:37,000 --> 01:01:41,240
like you were mentioning, Joel 
is the card, Blizzard of the ice

1222
01:01:41,240 --> 01:01:44,360
card that you have to pay 2 or 
you lose, go again on a specific

1223
01:01:44,360 --> 01:01:46,120
attack. 
It's sort of this like instant 

1224
01:01:46,120 --> 01:01:48,160
speed. 
You don't really, your opponent 

1225
01:01:48,160 --> 01:01:50,520
doesn't really know you have it.
You can just kind of play it out

1226
01:01:50,520 --> 01:01:51,960
there. 
So it's kind of this like 

1227
01:01:52,080 --> 01:01:53,600
finicky tool. 
It doesn't work in all 

1228
01:01:53,800 --> 01:01:55,560
scenarios, right? 
Sometimes Bravo just throws a 

1229
01:01:55,560 --> 01:01:57,080
big attack at you. 
Blizzard doesn't do anything. 

1230
01:01:57,080 --> 01:01:59,960
It doesn't block, do anything. 
It's sort of like an Everfest 

1231
01:01:59,960 --> 01:02:03,000
potion in itself where you kind 
of play at a specific moment and

1232
01:02:03,000 --> 01:02:05,760
it has specific matchup cases. 
Like, it's really good against 

1233
01:02:05,760 --> 01:02:08,040
Ninja, it's really good against 
Room Blade, but it's not good 

1234
01:02:08,040 --> 01:02:09,920
against all decks that swing 
just once. 

1235
01:02:10,000 --> 01:02:12,440
Right, that's interesting you 
say that that, you know, it is 

1236
01:02:12,720 --> 01:02:15,480
already an example of how these 
items can be turned into hand 

1237
01:02:15,480 --> 01:02:17,240
traps. 
So maybe they're not as 

1238
01:02:17,240 --> 01:02:20,640
oppressive or as like unhealthy 
to the game as we originally 

1239
01:02:20,640 --> 01:02:24,200
thought because, you know, 
Blizzard has shut down many of 

1240
01:02:24,200 --> 01:02:27,000
turns of mine. 
But still, you know, like you 

1241
01:02:27,000 --> 01:02:30,000
said, other decks will just like
completely, completely ignore it

1242
01:02:30,200 --> 01:02:32,280
and will punish you for having 
said card because it doesn't 

1243
01:02:32,280 --> 01:02:33,680
block. 
At least it pitches, you know, 

1244
01:02:33,680 --> 01:02:37,720
for for blue, right? 
Yeah, It also being an ice card,

1245
01:02:37,720 --> 01:02:41,840
it also being a blue and 
especially with how much our ice

1246
01:02:41,840 --> 01:02:47,560
heroes cared about blue ice 
cards, I think it just the fact 

1247
01:02:47,560 --> 01:02:51,520
that all of that was going for 
it gave it the ubiquitousness 

1248
01:02:51,520 --> 01:02:53,520
that I think could be concerned 
about. 

1249
01:02:53,880 --> 01:02:58,800
But also just the fact that it 
has the the counter play to it. 

1250
01:02:59,000 --> 01:03:01,200
You can pay to to ignore the 
effect. 

1251
01:03:01,760 --> 01:03:05,160
I think that's good. 
I think LSS also just cares a 

1252
01:03:05,160 --> 01:03:10,360
little bit or they just see more
value in being able to set up 

1253
01:03:10,640 --> 01:03:14,760
for something like I just a 
trend that I've noticed across 

1254
01:03:14,760 --> 01:03:20,400
cards is that they seem to 
highly value the ability to set 

1255
01:03:20,400 --> 01:03:25,600
up and then take back the tempo,
while players don't like that as

1256
01:03:25,600 --> 01:03:29,840
much because setting up doesn't 
affect the board state. 

1257
01:03:29,840 --> 01:03:32,480
Going back to what we were 
saying with our acne, if I'm not

1258
01:03:32,480 --> 01:03:35,280
impacting your hand, if I'm not 
pressuring your life total, 

1259
01:03:35,440 --> 01:03:38,840
making you want to block, making
you want to use your equipment 

1260
01:03:38,840 --> 01:03:43,600
on defense, then I am not 
getting closer to winning, even 

1261
01:03:43,600 --> 01:03:47,400
if setting up could help me do 
that on a later turn. 

1262
01:03:47,840 --> 01:03:50,080
And I think that's where maybe 
there's a disconnect between 

1263
01:03:50,080 --> 01:03:53,520
what LSS is saying and what the 
community is feeling in our 

1264
01:03:53,520 --> 01:03:56,320
games. 
We don't want to set up because 

1265
01:03:56,320 --> 01:03:59,640
setting up doesn't do anything 
that turn. 

1266
01:03:59,800 --> 01:04:01,720
We're thinking more turn by 
turn. 

1267
01:04:02,040 --> 01:04:04,640
And when we talk about how good 
Lexi was competitively, it was 

1268
01:04:04,640 --> 01:04:08,760
because Lexi was pumping out 
1516 damage every single turn. 

1269
01:04:09,240 --> 01:04:11,880
And if you can do that every 
single turn, you're going to win

1270
01:04:11,880 --> 01:04:14,680
the game. 
And I, I think Anthony also 

1271
01:04:14,680 --> 01:04:16,120
touched on it a little bit 
earlier. 

1272
01:04:16,280 --> 01:04:19,400
He was saying, you know, this 
flushing butt is a very tempo 

1273
01:04:19,400 --> 01:04:23,120
centric game and setting up 
often means I'm going to give up

1274
01:04:23,120 --> 01:04:25,680
a little bit of tempo to maybe 
steal it back later. 

1275
01:04:25,680 --> 01:04:29,960
But you're still giving your 
opponent a chance to open up the

1276
01:04:29,960 --> 01:04:31,840
game completely and, and change 
its hide. 

1277
01:04:32,160 --> 01:04:35,040
And also with flushing butt, 
they really do like this setup 

1278
01:04:35,040 --> 01:04:38,840
mechanic or like this setup 
strategy in the in the form of 

1279
01:04:38,840 --> 01:04:41,520
these like storage mechanics. 
But again, I think it's really 

1280
01:04:41,520 --> 01:04:44,320
counterintuitive because you're 
giving up a lot of tempo. 

1281
01:04:44,560 --> 01:04:47,840
And the more pushed card we get,
the more that aggregates tools 

1282
01:04:47,840 --> 01:04:51,680
to like push the meta or mid 
range deck or control deck get 

1283
01:04:51,680 --> 01:04:53,240
like some sort of footing in the
game. 

1284
01:04:53,480 --> 01:04:57,040
Then it kind of like, you know, 
befuddles everything you were 

1285
01:04:57,040 --> 01:04:59,680
trying to do with, you know, 
setting up this like power play 

1286
01:04:59,680 --> 01:05:02,600
later. 
And yet we have seen archetypes 

1287
01:05:02,600 --> 01:05:07,280
succeed with it, most notably 
Kano and OTK Visserai with 

1288
01:05:07,280 --> 01:05:11,400
skeleton, right? 
Both of them being, oh, I'm just

1289
01:05:11,400 --> 01:05:14,520
going to set up the entire game 
and then I'm going to have one 

1290
01:05:14,520 --> 01:05:16,880
turn where I deal 50 plus damage
and I'm going to win. 

1291
01:05:17,880 --> 01:05:21,840
So that's when it's good for us.
But we've also seen that be 

1292
01:05:21,840 --> 01:05:25,400
toxic gameplay. 
So I think that's going to have 

1293
01:05:25,400 --> 01:05:27,840
to be something else is going to
have to solve for sure. 

1294
01:05:29,000 --> 01:05:31,280
Yeah, I think like also 
mentioned that like the the 

1295
01:05:31,280 --> 01:05:35,040
weaker side of setting up to 
like all these guardian sort of 

1296
01:05:35,080 --> 01:05:37,840
non attack actions that say, 
hey, I'm going to play this and 

1297
01:05:37,840 --> 01:05:39,440
it ends my turn. 
But next year and I'm going to 

1298
01:05:39,440 --> 01:05:43,480
get +8 like 10 + 10 like 
towering Titan to my to my 

1299
01:05:43,480 --> 01:05:45,800
whatever attack, right. 
Like Crippling Quest for 21 

1300
01:05:45,800 --> 01:05:49,160
sounds really good in a vacuum, 
but you have to pitch 3 Blues 

1301
01:05:49,160 --> 01:05:50,800
the term before you're not 
hitting your opponent, and then 

1302
01:05:50,800 --> 01:05:53,600
you also have to have the Blues 
after to swing crippling crush 

1303
01:05:53,960 --> 01:05:56,080
and completely try to ignore 
what your opponent's trying to 

1304
01:05:56,080 --> 01:05:58,440
do in the middle stage of 
whatever's happening. 

1305
01:05:58,480 --> 01:06:00,080
Right. 
So any disruption? 

1306
01:06:00,080 --> 01:06:02,040
Yeah, it's like the CNC and 
it's. 

1307
01:06:02,240 --> 01:06:06,440
Yeah, the towering Titan pops 
and you go cool, cool, Arsenal. 

1308
01:06:06,440 --> 01:06:09,600
Pass yeah, not only did you 
waste if the like the 

1309
01:06:09,600 --> 01:06:12,280
disruption, the disruption 
happens like you say, not only 

1310
01:06:12,280 --> 01:06:14,840
did you just waste one turn, you
just wasted two turns Yeah, 

1311
01:06:14,880 --> 01:06:17,160
right. 
So there's definitely storage 

1312
01:06:17,160 --> 01:06:19,160
mechanics and kind of set up 
mechanics that definitely 

1313
01:06:19,160 --> 01:06:22,280
backfire more often. 
But there's easier ones to do, 

1314
01:06:22,280 --> 01:06:25,160
like K&O with E pots and just 
like waiting for that opportune 

1315
01:06:25,160 --> 01:06:28,600
time when an opponent taps out, 
or Viscera with the old skeleton

1316
01:06:28,600 --> 01:06:31,320
building up rune chance, sort of
making this critical mass of 

1317
01:06:31,320 --> 01:06:33,240
damage that you can't block at 
all. 

1318
01:06:33,280 --> 01:06:35,800
Yeah. 
So I think there's definitely 

1319
01:06:35,800 --> 01:06:39,560
toxic ways to store like sort of
like resources, but there's also

1320
01:06:39,560 --> 01:06:43,080
really, really bad ways to store
resources like guardians non 

1321
01:06:43,080 --> 01:06:45,160
attack actions. 
For sure, and I think that's 

1322
01:06:45,160 --> 01:06:48,200
why, you know, Guardian has 
often strayed away from this 

1323
01:06:48,200 --> 01:06:50,320
game plan. 
Like they're very like focus on 

1324
01:06:50,320 --> 01:06:54,280
the math, focus on getting your,
you know, a no, those swings to 

1325
01:06:54,360 --> 01:06:56,360
make sure that you're spending 
the least amount of cards in 

1326
01:06:56,360 --> 01:07:00,720
deck and then play towards your 
larger like disruptive terms 

1327
01:07:00,720 --> 01:07:02,640
with the correct amount of Blues
to disrupt. 

1328
01:07:04,680 --> 01:07:06,800
And yeah. 
So we we don't see a lot of like

1329
01:07:07,000 --> 01:07:09,960
those non attacks unless it's 
like the very first turn to set 

1330
01:07:09,960 --> 01:07:12,680
up like something really 
disgusting once you have the the

1331
01:07:12,680 --> 01:07:15,120
tempo again. 
And yet there are some really 

1332
01:07:15,120 --> 01:07:19,200
fascinating auras out there that
provide you some really intense 

1333
01:07:19,360 --> 01:07:22,880
abilities, like plus one 
intellect or gaining lots of 

1334
01:07:22,880 --> 01:07:25,440
life for giving all of your 
equipment plus one block. 

1335
01:07:25,440 --> 01:07:28,320
Like there are some really 
strong auras out there, but 

1336
01:07:28,320 --> 01:07:32,080
because they don't quite fit the
way that we think the hero 

1337
01:07:32,080 --> 01:07:34,160
should be played, we're like not
using. 

1338
01:07:35,360 --> 01:07:39,720
And LSS, one thing I do like 
about this LSS play where 

1339
01:07:39,720 --> 01:07:41,920
they're like constantly looking 
at the underutilized cards, it 

1340
01:07:41,920 --> 01:07:46,040
means that when they print new 
things, they're thinking, does 

1341
01:07:46,040 --> 01:07:48,400
it bring these old cards into 
the spotlight in a way that 

1342
01:07:48,400 --> 01:07:53,080
might be toxic and unhealthy? 
And I think that that is very 

1343
01:07:53,080 --> 01:07:55,360
good. 
I am happy that LSS thinks about

1344
01:07:55,360 --> 01:07:57,080
that. 
There is a card in the game 

1345
01:07:57,080 --> 01:07:59,080
where I'm was really excited 
about. 

1346
01:07:59,480 --> 01:08:02,760
It's called Life of the party. 
As you know, one of my favorite 

1347
01:08:02,760 --> 01:08:05,200
cards of all time is crazy Brew 
and they printed this sort of 

1348
01:08:05,200 --> 01:08:07,480
card that interacts with crazy 
Brew where, you know, you get 

1349
01:08:07,480 --> 01:08:10,160
all these stats of crazy brew 
built into the cart. 

1350
01:08:10,400 --> 01:08:12,760
So I feel like that's just an 
example of, you know, Alice's 

1351
01:08:12,760 --> 01:08:15,120
looking at older cards and being
like, hey, let's print out this 

1352
01:08:15,120 --> 01:08:17,800
thing that might, you know, 
affect this potion or this sort 

1353
01:08:17,800 --> 01:08:20,399
of permanent or item. 
So I think it could be, you 

1354
01:08:20,399 --> 01:08:22,920
know, a sign that things might 
be headed that way, where 

1355
01:08:22,920 --> 01:08:25,720
something might interact with 
Potion of Ironhide, for example,

1356
01:08:25,720 --> 01:08:29,200
say, say, yeah, a guardian might
like, hey, if you have Potion of

1357
01:08:29,200 --> 01:08:32,000
Ironhide out, you can fuse it 
with your shield and now you 

1358
01:08:32,279 --> 01:08:35,880
block with like +2 and on all 
your guardian attack action 

1359
01:08:35,880 --> 01:08:38,279
cards. 
So I mean, there's future design

1360
01:08:38,279 --> 01:08:39,840
space that could be had with 
these potions, right? 

1361
01:08:39,840 --> 01:08:41,720
They're all generic too. 
So that means that's a very 

1362
01:08:41,720 --> 01:08:44,160
important part in my opinion, 
because every hero can use them,

1363
01:08:44,399 --> 01:08:45,080
right? 
Yeah. 

1364
01:08:45,080 --> 01:08:47,319
And I think that's why they're 
intentionally weak at the 

1365
01:08:47,319 --> 01:08:50,760
moment, because they kind of 
want to keep this design space 

1366
01:08:50,760 --> 01:08:53,880
open to be, you know, kind of 
applicable to multiple heroes 

1367
01:08:53,880 --> 01:08:54,600
down the line. 
Right. 

1368
01:08:54,600 --> 01:08:57,760
You want to savor it and spread 
it out over years of gameplay 

1369
01:08:57,760 --> 01:09:01,160
and not have like, and I feel 
that way about like the first 

1370
01:09:01,160 --> 01:09:04,200
two sets being Monarch in Tales 
of Aria. 

1371
01:09:04,359 --> 01:09:09,040
I wonder how well they would 
perform if we had quicker 

1372
01:09:09,040 --> 01:09:12,800
releases or or less time in 
between sets so that these like,

1373
01:09:13,240 --> 01:09:17,359
you know, decks interact with 
each other longer and maybe find

1374
01:09:17,359 --> 01:09:21,359
like counter strategies across 
multiple different decks. 

1375
01:09:21,560 --> 01:09:24,160
Maybe starvote like doesn't do 
as well if it's like chain is 

1376
01:09:24,160 --> 01:09:27,200
like blowing them out, right, or
vice versa or prism like deals 

1377
01:09:27,200 --> 01:09:29,040
with both of them pretty 
cleanly. 

1378
01:09:29,240 --> 01:09:31,600
And there's a strategy that 
deals like, you know, that that 

1379
01:09:31,600 --> 01:09:34,479
stuff I would have liked to see.
But again, they were just coming

1380
01:09:34,479 --> 01:09:37,279
out of a pandemic. 
And like you said, Anthony, I 

1381
01:09:37,279 --> 01:09:39,800
think they're moving in a really
good direction where the we're, 

1382
01:09:40,120 --> 01:09:44,279
we're getting more options and 
kind of revitalizing the old 

1383
01:09:44,279 --> 01:09:49,080
card pool so that when these 15 
new heroes come out, not one of 

1384
01:09:49,080 --> 01:09:52,040
them are going to be like super 
oppressive that we don't have 

1385
01:09:52,040 --> 01:09:57,400
the tools to to deal with them. 
Yeah, I want to shift us into 

1386
01:09:57,520 --> 01:10:01,160
probably the last big topic that
we're going to have for this 

1387
01:10:01,160 --> 01:10:04,960
episode. 
What aspects of the game could 

1388
01:10:04,960 --> 01:10:11,320
we add to improve playing these 
lower tier heroes? 

1389
01:10:11,680 --> 01:10:16,440
What can we do structurally, 
maybe even like card wise? 

1390
01:10:16,600 --> 01:10:21,160
What can we do to make playing 
lower tier heroes more fun, more

1391
01:10:21,160 --> 01:10:23,640
accessible, Help them win a 
little bit more without just 

1392
01:10:23,840 --> 01:10:25,960
straight handing them a zero for
10? 

1393
01:10:27,680 --> 01:10:31,160
But are we above that? 
I'm above that. 

1394
01:10:31,240 --> 01:10:35,960
I would never sign on to 
printing a zero for 10, even in 

1395
01:10:35,960 --> 01:10:38,400
our little crazy little custom 
card world. 

1396
01:10:38,760 --> 01:10:41,600
Never, Fucking never. 
I would not live with. 

1397
01:10:41,800 --> 01:10:46,240
I could not How? 
About a six for a 13 Shannon, is

1398
01:10:46,240 --> 01:10:49,240
that what Shannon? 
Yeah, Oath of the Ninth Blade 

1399
01:10:49,240 --> 01:10:49,680
or. 
Whatever. 

1400
01:10:49,680 --> 01:10:51,600
Yeah, Yeah. 
Isn't that a zero for 13? 

1401
01:10:51,600 --> 01:10:52,440
Yeah. 
No that. 

1402
01:10:53,080 --> 01:10:55,080
For nine times. 
Zero for 9 ninth blade. 

1403
01:10:55,160 --> 01:10:58,120
I should have done that, but 
actually not quite a zero for 

1404
01:10:58,120 --> 01:10:59,240
10. 
My bad. 

1405
01:10:59,240 --> 01:11:06,040
Surely it's a nine for 9:00. 
True, Yeah, I think an 

1406
01:11:06,040 --> 01:11:10,440
interesting way to do it would 
be adding more games per match. 

1407
01:11:10,880 --> 01:11:13,520
I know that classic constructor 
does take 55 minutes, sometimes 

1408
01:11:13,520 --> 01:11:18,000
even more and untimed matches in
in Final cut, but sort of this 

1409
01:11:18,320 --> 01:11:21,560
best of three, best of X format 
where you kind of play an 

1410
01:11:21,560 --> 01:11:24,840
initial game to kind of feel out
your opponent and then now you 

1411
01:11:24,840 --> 01:11:27,600
get to re hit the same, you 
know, deck with different 

1412
01:11:27,600 --> 01:11:30,240
sideboard strategies. 
I think that's a a very integral

1413
01:11:30,240 --> 01:11:34,000
way of kind of introducing more 
counter play in terms of like 

1414
01:11:34,320 --> 01:11:36,520
deck building and just kind of 
sideboarding. 

1415
01:11:36,760 --> 01:11:38,800
Like Riptide would probably 
benefit from that a little bit 

1416
01:11:38,800 --> 01:11:43,000
just because you don't know what
version of the deck your 

1417
01:11:43,000 --> 01:11:45,240
opponent's playing. 
And after kind of sussing it out

1418
01:11:45,240 --> 01:11:47,600
a little bit, kind of figuring 
it out, Oh, I figured out that 

1419
01:11:47,600 --> 01:11:50,240
they play a lot of buffs. 
So now inertia trap is good, 

1420
01:11:50,640 --> 01:11:53,280
buzz saw trap is good. 
These are definite cards that 

1421
01:11:53,280 --> 01:11:55,640
I'll run in my deck. 
I'll take out, you know, the non

1422
01:11:55,640 --> 01:11:59,000
relevant trap. 
So I think like in a way, we 

1423
01:11:59,000 --> 01:12:02,800
were able to add a best of X 
format without making matches 

1424
01:12:02,800 --> 01:12:06,280
take three hours. 
That would be a very good way to

1425
01:12:06,280 --> 01:12:09,560
implement the game maybe. 
Yeah, I totally agree. 

1426
01:12:09,960 --> 01:12:13,520
There are heroes that seem to 
have a defensive like idea built

1427
01:12:13,520 --> 01:12:15,720
in. 
Like take like Arachne for 

1428
01:12:15,720 --> 01:12:18,840
example, who like doesn't feel 
like he was designed to play a 

1429
01:12:18,840 --> 01:12:21,080
full 5 card hand. 
He was designed to have like 

1430
01:12:21,080 --> 01:12:22,960
some defensive components built 
in. 

1431
01:12:23,280 --> 01:12:26,480
And like Riptide being a 
probably even a better example 

1432
01:12:26,480 --> 01:12:29,160
of this, where if you know what 
you're going up against, you 

1433
01:12:29,160 --> 01:12:32,440
know what you're sideboarding 
against, it really helps a lot 

1434
01:12:32,440 --> 01:12:33,920
if you're planning on playing 
defence. 

1435
01:12:34,040 --> 01:12:35,480
What D reacts are they bringing 
in? 

1436
01:12:35,560 --> 01:12:39,360
How many of them you know? 
Now, would this also come with 

1437
01:12:39,360 --> 01:12:43,120
an increased inventory? 
Space, it probably would like 

1438
01:12:43,120 --> 01:12:46,240
you would probably see a little 
bit more of a Cyborg strategy. 

1439
01:12:46,440 --> 01:12:49,920
Maybe I like the the old blitz 
or is it yeah, the old Blitz 

1440
01:12:49,920 --> 01:12:52,760
idea where you had X amount of 
inventory that could be that 

1441
01:12:52,760 --> 01:12:55,120
could be like implemented in CC 
where you kind of, you know, 

1442
01:12:55,120 --> 01:12:57,320
have X amount of playable cards 
that you can play under your 

1443
01:12:57,320 --> 01:12:59,600
deck, but you can only have 
these many equipments. 

1444
01:13:00,040 --> 01:13:02,840
So maybe we implement some sort 
of strategy there, say like a 

1445
01:13:02,840 --> 01:13:07,240
best of three CC where you have,
you know, 80 cards or, you know,

1446
01:13:07,240 --> 01:13:09,920
some arbitrary number of cards 
in your main deck and but you 

1447
01:13:09,920 --> 01:13:12,400
only can have like 10 equipment 
and that's it. 

1448
01:13:12,760 --> 01:13:14,400
And you can sideboard that 
however you'd like. 

1449
01:13:14,600 --> 01:13:17,920
And then now you're opening up 
so much, you know, card play and

1450
01:13:17,920 --> 01:13:20,360
say like, I'm playing Riptide 
and you're not presenting a lot 

1451
01:13:20,360 --> 01:13:22,160
of go again. 
I take out all my frailty traps,

1452
01:13:22,160 --> 01:13:24,800
my my collapsing trap. 
I put in all my buff traps 

1453
01:13:24,800 --> 01:13:27,320
because you're playing a lot of 
nimble isms, minimalism, stuff 

1454
01:13:27,320 --> 01:13:29,080
like that. 
Yeah, And you know, something 

1455
01:13:29,080 --> 01:13:33,320
that I've read in a few of the 
LSS articles as well is that I 

1456
01:13:33,320 --> 01:13:36,000
think they're shifting the 
design space away from like 

1457
01:13:36,320 --> 01:13:41,920
fatigue as a hero design and 
more so as like specific 

1458
01:13:41,920 --> 01:13:45,440
strategy against a hero. 
Like for instance, against dash,

1459
01:13:45,760 --> 01:13:49,080
I'm if I can't out damage them, 
there's a good chance that I can

1460
01:13:49,080 --> 01:13:51,360
probably fatigue them while 
they're trying to boost their 

1461
01:13:51,640 --> 01:13:55,120
their deck away. 
And so that might help with the 

1462
01:13:55,120 --> 01:13:58,760
like overall time of CC matches.
Like maybe we see a world where 

1463
01:13:59,000 --> 01:14:02,960
it gets dumbed down to like, you
know, 35 to 45 minutes per game.

1464
01:14:02,960 --> 01:14:06,960
And so that we can squeeze in 
these best of three matches and 

1465
01:14:06,960 --> 01:14:10,480
see more hero expression and get
that second chance, like in case

1466
01:14:10,480 --> 01:14:13,640
you get like blown out or like 
as a Leviah player, that sounds 

1467
01:14:13,640 --> 01:14:16,240
sick. 
Because now I'm rolling more 

1468
01:14:16,240 --> 01:14:19,640
dice per game. 
And the changes of me like when 

1469
01:14:19,640 --> 01:14:21,960
I'm forced to roll scabskin 
Leathers that I don't get 

1470
01:14:21,960 --> 01:14:25,840
absolutely boned and lose my 
only shot at, you know, winning 

1471
01:14:25,840 --> 01:14:27,240
the match. 
Even though like because I've 

1472
01:14:27,240 --> 01:14:31,080
lost many games where I'm 
fucking steamrolling, I'm making

1473
01:14:31,080 --> 01:14:33,600
these plays, I'm pitch stacking.
I got 2 recklesses right? 

1474
01:14:34,080 --> 01:14:39,360
And I am forced to play, I'm 
forced to roll scabs in the 

1475
01:14:39,360 --> 01:14:41,960
Leathers because like, I don't 
know, I have to clear like an 

1476
01:14:41,960 --> 01:14:45,800
aura with Spectra or something 
and I hit that fucking one or I 

1477
01:14:45,800 --> 01:14:47,840
get no action points. 
I'm like, OK, whatever, I'll 

1478
01:14:47,840 --> 01:14:50,240
just like continue. 
But you know, things like that I

1479
01:14:50,240 --> 01:14:53,800
think would help with a lot of 
the randomness and variance that

1480
01:14:54,000 --> 01:14:58,240
is so present in TCGS and like 
more damning in Flesh and Blood 

1481
01:14:58,240 --> 01:15:02,320
more so than other games. 
Yeah, I think also like it's a 

1482
01:15:02,520 --> 01:15:05,080
we we do talk about this best of
three format, but I think Flesh 

1483
01:15:05,080 --> 01:15:07,240
and Blood is actually one of the
lowest variance card games out 

1484
01:15:07,240 --> 01:15:10,280
there and actually feels pretty 
decent to play in this one best 

1485
01:15:10,280 --> 01:15:12,920
of one format because it feels 
like a such a fair game. 

1486
01:15:13,160 --> 01:15:15,640
Whereas in other games like 
Magic and Pokémon, it's best of 

1487
01:15:15,640 --> 01:15:18,600
three because these one V1 games
don't feel very consistent. 

1488
01:15:18,600 --> 01:15:20,800
You draw different cards, you 
can hit your land, you don't hit

1489
01:15:20,800 --> 01:15:22,680
your energies. 
Whereas in Flesh and Blood it 

1490
01:15:22,680 --> 01:15:24,840
just feels like a consistent 
game because of the pitch system

1491
01:15:25,120 --> 01:15:27,800
and the way the cards cycle 
through your deck faster and you

1492
01:15:27,800 --> 01:15:29,320
can see more of your power 
cards. 

1493
01:15:29,760 --> 01:15:32,880
So it feels like best of 1 is a 
pretty, pretty good spot for 

1494
01:15:32,880 --> 01:15:34,600
this. 
But maybe we can introduce it in

1495
01:15:34,600 --> 01:15:37,520
some sort of blitz format where 
blitz is kind of like faster 

1496
01:15:37,520 --> 01:15:39,600
game mode, 20 health. 
There's more variance because if

1497
01:15:39,600 --> 01:15:41,400
you hit a power turn, you 
probably killing your opponent. 

1498
01:15:41,680 --> 01:15:44,480
So maybe we introduce it in 
blitz where you play a best 

1499
01:15:44,480 --> 01:15:47,680
three of blitz, you get the 
sideboard in between matches as 

1500
01:15:47,680 --> 01:15:49,520
well, and it's just faster 
gameplay. 

1501
01:15:49,520 --> 01:15:52,400
So it doesn't feel so stale. 
Going back to the idea of like, 

1502
01:15:52,400 --> 01:15:54,880
you know, an unfair advantage in
terms of deck building. 

1503
01:15:55,120 --> 01:15:57,880
You can make these armies draft 
events and then draft events 

1504
01:15:57,880 --> 01:16:00,120
really help the game because 
everyone's kind of at this sort 

1505
01:16:00,120 --> 01:16:02,880
of level playing field where 
they have, you know, draft 

1506
01:16:02,880 --> 01:16:05,360
decks, you know, 40 cards, say 
for bright lights, for example, 

1507
01:16:05,360 --> 01:16:07,480
everyone has 40 cards full of 
MEC cards. 

1508
01:16:07,680 --> 01:16:09,880
And I really like bright lights 
because if you're new to deck 

1509
01:16:09,880 --> 01:16:11,960
building, it doesn't matter 
because you have 40 MEC cards. 

1510
01:16:11,960 --> 01:16:14,000
So it doesn't matter if your 
deck's bad or good, you're still

1511
01:16:14,000 --> 01:16:18,040
a MEC, you can still play a MEC.
So I think that's cool, a really

1512
01:16:18,040 --> 01:16:19,760
cool story. 
He is one of our locals at King 

1513
01:16:19,760 --> 01:16:21,840
Slayer. 
He came in playing Flesh and 

1514
01:16:21,840 --> 01:16:24,680
Blood for the first time ever, 
and he came to draft and he went

1515
01:16:24,680 --> 01:16:27,200
2-1 in his pod and he was really
ecstatic about it. 

1516
01:16:27,200 --> 01:16:28,720
He's really happy. 
He's like, yeah, this game is 

1517
01:16:28,720 --> 01:16:30,520
really cool. 
Like he had a lot of magic 

1518
01:16:30,600 --> 01:16:33,400
experience, but he kind of like 
took all he knew about card 

1519
01:16:33,400 --> 01:16:36,760
games, put it into draft and 
like he was able to play. 

1520
01:16:36,760 --> 01:16:39,200
Opponents of, you know, that 
have played Flesh and Blood 

1521
01:16:39,200 --> 01:16:41,920
longer than him, but now they're
on the sort of equal playing 

1522
01:16:41,920 --> 01:16:44,600
field where, you know, 
everyone's drafting and playing 

1523
01:16:44,600 --> 01:16:48,600
the same sort of level deck 
instead of, you know, winning by

1524
01:16:48,600 --> 01:16:51,600
just having C and CS. 
And then now he was able to 

1525
01:16:51,600 --> 01:16:54,120
apply his own knowledge and go 
to one in that Armory. 

1526
01:16:54,600 --> 01:16:56,920
So I think draft it might be a 
step in the right direction 

1527
01:16:56,920 --> 01:16:58,960
where, you know, you don't have 
to build a deck, you don't have 

1528
01:16:58,960 --> 01:17:00,800
to pay all this money to come 
play. 

1529
01:17:00,800 --> 01:17:03,000
You can just come pay for the 
packs and then just have a good 

1530
01:17:03,000 --> 01:17:04,320
time. 
Yeah, yeah. 

1531
01:17:04,440 --> 01:17:08,000
And this might be like a really 
like logistical nightmare, which

1532
01:17:08,000 --> 01:17:09,520
is like my Forte. 
I love coming up with 

1533
01:17:09,520 --> 01:17:13,200
complicated ideas. 
But if like Kingsler games also 

1534
01:17:13,200 --> 01:17:18,280
had like, you know, CC decks 
like for rent, like if you if 

1535
01:17:18,280 --> 01:17:22,560
you come in like maybe like a 
limit of like 8 or 16, right? 

1536
01:17:22,880 --> 01:17:26,160
And at the beginning you each 
get like a random CC deck. 

1537
01:17:26,400 --> 01:17:28,200
No legendary is like common 
equipment. 

1538
01:17:28,200 --> 01:17:29,360
Like maybe it's just commoner 
right? 

1539
01:17:29,360 --> 01:17:33,120
They pass out commoner decks, 
but CC more so than blitz, cuz 

1540
01:17:33,880 --> 01:17:37,240
I'm always going to say CC is a 
great tool to learn because you 

1541
01:17:37,240 --> 01:17:41,840
have more pivot turns and just 
longer times to make decisions 

1542
01:17:41,840 --> 01:17:43,760
that impact the game. 
And, and not like blitz were 

1543
01:17:43,760 --> 01:17:45,320
like three turns and it's over, 
right. 

1544
01:17:45,320 --> 01:17:46,760
Yeah. 
So if there's something like 

1545
01:17:46,760 --> 01:17:50,560
that where you could like, you 
know, either rent a deck or just

1546
01:17:50,560 --> 01:17:54,200
pass out random deck. 
So like there's no like onus on 

1547
01:17:54,200 --> 01:17:59,480
the player to like, you know, 
attack for the like Armory 

1548
01:17:59,480 --> 01:18:02,400
killers or there's no like 
pressure on the new player to 

1549
01:18:02,400 --> 01:18:05,400
like make a heavy investment. 
They can just come here, play. 

1550
01:18:05,760 --> 01:18:11,200
And Kingslayer actually was my 
very first store that I played 

1551
01:18:11,200 --> 01:18:15,120
at and I actually went to a 
draft to welcome to race draft. 

1552
01:18:16,000 --> 01:18:21,200
And I that was like one of the 
best experiences I had, you 

1553
01:18:21,200 --> 01:18:22,960
know, starting out with flash 
and blood. 

1554
01:18:22,960 --> 01:18:25,800
And I think that's what kept me 
playing for a long time. 

1555
01:18:25,800 --> 01:18:30,560
Like I remember I was playing 
the worst Darinthia deck I've 

1556
01:18:30,560 --> 01:18:33,120
ever drafted but was still 
having fun cuz everyone there 

1557
01:18:33,120 --> 01:18:34,480
was really nice. 
They were teaching me how to 

1558
01:18:34,480 --> 01:18:38,240
play things like that. 
So exposing that side of the LGS

1559
01:18:38,240 --> 01:18:42,640
and the Armory experience is 
gonna make this game explode for

1560
01:18:42,640 --> 01:18:45,280
capital players. 
And I do, I do like that 

1561
01:18:45,280 --> 01:18:46,880
suggestion of like the decks for
rent. 

1562
01:18:46,880 --> 01:18:50,000
I actually think that'd be a 
pretty cool thing for LG s s to 

1563
01:18:50,000 --> 01:18:52,280
do. 
But then it's still on the LG s 

1564
01:18:52,280 --> 01:18:54,760
s to put those decks together 
and put them out. 

1565
01:18:54,760 --> 01:18:57,440
And you know, there's going to 
be that one guy that's like, Oh 

1566
01:18:57,440 --> 01:18:59,560
yeah, I know that you're playing
the drone my deck. 

1567
01:18:59,560 --> 01:19:03,720
So I'm so like, I specifically 
brought Phi to like beat you so 

1568
01:19:03,720 --> 01:19:05,360
I could at least get a pack 
back. 

1569
01:19:05,360 --> 01:19:06,560
And it's like, dude, why are 
you? 

1570
01:19:07,000 --> 01:19:09,800
Why are you being a killer to 
the guy who just joined? 

1571
01:19:10,120 --> 01:19:15,480
But I that it, that's all great 
doesn't help me. 

1572
01:19:15,560 --> 01:19:19,480
I want to bring my fancy little 
brews, my shitty little decks 

1573
01:19:19,480 --> 01:19:23,360
that I'm designing and I want to
bring those to tournaments and 

1574
01:19:23,360 --> 01:19:26,720
possibly do well. 
And maybe that's just me asking 

1575
01:19:26,720 --> 01:19:30,040
for too much. 
I would. 

1576
01:19:30,120 --> 01:19:34,600
I would like to be able to play 
my B tier and C tier heroes and 

1577
01:19:34,600 --> 01:19:37,600
still possibly when in Armory 
and just having an event where 

1578
01:19:37,600 --> 01:19:40,040
we're like, hey, don't bring 
your killer decks. 

1579
01:19:40,920 --> 01:19:43,600
I think that would still be nice
to have in the way that Friday 

1580
01:19:43,600 --> 01:19:48,080
Night Magic is like, yeah, you 
don't bring your Tier 1 stuff, 

1581
01:19:48,080 --> 01:19:49,440
man. 
This is just for us to get 

1582
01:19:49,440 --> 01:19:52,240
together and hang out. 
Sweet, yeah I agree. 

1583
01:19:52,240 --> 01:19:54,280
Like I think a casual night 
would be very fun. 

1584
01:19:54,520 --> 01:19:57,840
Kind of like a night where only 
X amount of heroes are allowed. 

1585
01:19:57,840 --> 01:20:00,520
That would be pretty cool. 
Going back to your idea, Joe, I 

1586
01:20:00,520 --> 01:20:03,560
know it's not technically 
announced yet, but we are 

1587
01:20:03,560 --> 01:20:06,560
working on some sort of system 
to kind of, we realized in 

1588
01:20:06,560 --> 01:20:10,680
Magic, one of our best selling 
Magic products is precons 

1589
01:20:10,680 --> 01:20:13,120
because it's super easy. 
Commander precons especially 

1590
01:20:13,120 --> 01:20:15,280
people come in and say, hey, my 
friend told me about commander. 

1591
01:20:15,280 --> 01:20:17,000
I played it one time with his 
deck. 

1592
01:20:17,000 --> 01:20:19,200
I want to make my own. 
I want to, you know, buy my own.

1593
01:20:19,440 --> 01:20:21,560
So commander precons are cool 
because it lists like, you know,

1594
01:20:21,560 --> 01:20:24,280
the commander on top and then 
all they do and then kind of 

1595
01:20:24,280 --> 01:20:26,040
like you can look up the deck 
list and stuff like that. 

1596
01:20:26,160 --> 01:20:28,320
So we realized the success it 
has in Magic. 

1597
01:20:28,520 --> 01:20:30,720
So we're kind of starting. 
To curate products from our own 

1598
01:20:30,720 --> 01:20:35,400
bulk in terms of constructed 
classic constructed precons. 

1599
01:20:35,560 --> 01:20:37,840
Oh wow. 
That aren't blitz because it's 

1600
01:20:37,840 --> 01:20:40,280
hard to kind of, at least in 
Socal. 

1601
01:20:40,280 --> 01:20:43,720
This is totally a Socal problem.
Say like hey you want to get 

1602
01:20:43,720 --> 01:20:45,400
into the game? 
Buy one of these blitz precons 

1603
01:20:45,400 --> 01:20:47,800
that no one will ever host 
events for because all we care 

1604
01:20:47,800 --> 01:20:51,160
about here is classic 
constructed and sometimes draft 

1605
01:20:51,160 --> 01:20:53,320
when skirmishes come around and 
sometimes blitz. 

1606
01:20:53,360 --> 01:20:55,320
You know those decks are also so
bad. 

1607
01:20:55,320 --> 01:21:00,080
My first experience playing this
game was the Bolton precon deck 

1608
01:21:00,360 --> 01:21:05,440
and I remember going OK I play 
this card and then I charge OK 

1609
01:21:05,720 --> 01:21:08,040
and then it has go again. 
No, it only has go again if I 

1610
01:21:08,040 --> 01:21:09,400
block with an attack action 
card. 

1611
01:21:09,480 --> 01:21:14,120
Oh OK, so take three. 
Yeah, present 12. 

1612
01:21:14,240 --> 01:21:15,720
And it's like, what the fuck am 
I doing? 

1613
01:21:16,600 --> 01:21:19,480
How do I win this game? 
Yeah, and it is like, you know, 

1614
01:21:19,480 --> 01:21:23,040
they're super like beginner 
friendly, but I feel like I also

1615
01:21:23,040 --> 01:21:25,920
made some pre cons in the store 
for Blitz just so that people 

1616
01:21:25,920 --> 01:21:28,880
can kind of feel what get a 
taste of what it feels like to 

1617
01:21:28,880 --> 01:21:31,840
play a more higher power game. 
So I made Dromi and Phi with 

1618
01:21:31,840 --> 01:21:34,760
more rares in the deck. 
So more Dragons for for Dromi, 

1619
01:21:34,760 --> 01:21:37,800
right, And more like go again, 
cards that have lava bursts in 

1620
01:21:37,800 --> 01:21:40,600
there, salt the wound in there. 
So those cards, I, I always 

1621
01:21:40,600 --> 01:21:42,720
recommend those to like players 
that are kind of more 

1622
01:21:42,720 --> 01:21:44,960
competitive because they want to
kind of feel like the power 

1623
01:21:44,960 --> 01:21:47,160
levels of, you know, flesh and 
blood back and forth. 

1624
01:21:47,160 --> 01:21:49,000
Right, right. 
It also helps them play against 

1625
01:21:49,000 --> 01:21:52,080
the people at the store who have
the established decks. 

1626
01:21:52,080 --> 01:21:54,960
Yeah, which is super good. 
The Tulare Community College 

1627
01:21:54,960 --> 01:21:57,880
YouTube channel, the professor 
has talked about this in Magic 

1628
01:21:57,880 --> 01:22:01,960
forever and he lauded the magic 
product of the pioneer deck 

1629
01:22:01,960 --> 01:22:06,280
because he goes you're putting 
full play sets of good mythic 

1630
01:22:06,280 --> 01:22:08,920
rares. 
That is so important for the 

1631
01:22:08,920 --> 01:22:13,040
game. 
And when he collaborated with 

1632
01:22:13,040 --> 01:22:15,760
LSS, they came out with around 
the table and people are going, 

1633
01:22:15,760 --> 01:22:21,600
whoa, full play sets of good 
rares and majestics and people 

1634
01:22:21,600 --> 01:22:24,000
love that product and they ended
up and they bought a bunch. 

1635
01:22:24,000 --> 01:22:28,760
So hopefully that's a big lesson
for LSS and that they start to 

1636
01:22:28,760 --> 01:22:32,720
produce beginner. 
Products at a much higher power 

1637
01:22:32,720 --> 01:22:34,200
level than what we've seen so 
far. 

1638
01:22:34,840 --> 01:22:37,360
Yeah, I love that and that 
that's really exciting about, 

1639
01:22:37,480 --> 01:22:38,960
you know, Kingsley doing the pre
cons. 

1640
01:22:38,960 --> 01:22:43,120
I think a lot of people have 
been bringing new players to 

1641
01:22:43,400 --> 01:22:46,640
Kingsley recently. 
So this like new attempt to get 

1642
01:22:46,640 --> 01:22:50,600
people a taste of like the CC 
power, the blitz power is really

1643
01:22:50,600 --> 01:22:52,320
exciting. 
And I think I would even go just

1644
01:22:52,320 --> 01:22:54,680
to like, you know, like Clark 
said, just to play with 

1645
01:22:54,680 --> 01:22:58,040
something different that's not 
completely worried about about 

1646
01:22:58,040 --> 01:22:59,560
the meta. 
Yeah, and that's pretty cool 

1647
01:22:59,560 --> 01:23:02,000
too, because it opens avenues to
like maybe you know, with the 

1648
01:23:02,000 --> 01:23:05,200
sealed blitz deck events, maybe 
we do just like a Class A pre 

1649
01:23:05,200 --> 01:23:07,920
con CC deck where you can only 
use our decks. 

1650
01:23:07,920 --> 01:23:09,360
Yeah, yeah. 
Oh, that'd be fun. 

1651
01:23:09,360 --> 01:23:11,480
Yeah, and then you can only use 
like these lower power level 

1652
01:23:11,480 --> 01:23:13,080
decks, but everyone's on the 
same playing field. 

1653
01:23:13,280 --> 01:23:16,040
So maybe you're not having these
crazy 30 damage turns, but you 

1654
01:23:16,040 --> 01:23:17,760
know, you're all on the same 
level playing field. 

1655
01:23:18,000 --> 01:23:21,120
You're kind of having equal 
amounts of power, so it might be

1656
01:23:21,120 --> 01:23:23,440
a little bit more fair than the 
guy that doesn't have the money 

1657
01:23:23,440 --> 01:23:26,080
for 3E strikes 3 CNCS yet. 
For sure, for sure. 

1658
01:23:26,120 --> 01:23:28,320
You know those those 
preconstructed decks offered by 

1659
01:23:28,320 --> 01:23:31,960
LGS is another incredible thing 
about them is I swear this isn't

1660
01:23:31,960 --> 01:23:34,440
an ad for King Slayer games. 
King Slayer games is great. 

1661
01:23:34,440 --> 01:23:38,160
I love the shop, but just I'm 
legitimately just thinking of 

1662
01:23:38,160 --> 01:23:40,480
why that would be an awesome 
product for me. 

1663
01:23:40,800 --> 01:23:42,880
I don't really like eviscerate 
right now in the meta. 

1664
01:23:43,280 --> 01:23:46,240
I haven't really put together a 
Max deck, and so I haven't 

1665
01:23:46,240 --> 01:23:50,800
really been going to Armories. 
If there's a deck for me to play

1666
01:23:50,800 --> 01:23:54,680
at the shop that I could rent 
for just an extra 5-10 bucks, 

1667
01:23:54,680 --> 01:23:57,880
whatever the cost is, I would 
totally be going to more Armory.

1668
01:23:57,880 --> 01:24:00,480
Fuck yeah. 
Because, oh, there's a deck I 

1669
01:24:00,480 --> 01:24:03,640
can play. 
And because I don't have one for

1670
01:24:03,640 --> 01:24:05,800
myself right now that would 
always be there. 

1671
01:24:05,800 --> 01:24:10,120
It would always be an option. 
That is, that is a killer idea. 

1672
01:24:10,520 --> 01:24:12,520
We got a link up, man. 
Get some marketing going. 

1673
01:24:12,560 --> 01:24:15,840
Yeah, I'll put. 
The name in there. 

1674
01:24:18,240 --> 01:24:19,760
We're about ready to move on to 
our Arsenal zone. 

1675
01:24:19,920 --> 01:24:21,720
Yeah, you want to introduce it, 
Fuzzy? 

1676
01:24:22,160 --> 01:24:24,240
Sure. 
Our Arsenal Zone is the section 

1677
01:24:24,240 --> 01:24:27,720
of our podcast where we just 
each shout out a card that we've

1678
01:24:27,720 --> 01:24:31,040
been thinking about lately for a
positive or negative reasons. 

1679
01:24:31,040 --> 01:24:33,000
Whatever has got our mind 
running, you know? 

1680
01:24:33,520 --> 01:24:38,840
And with my Arsenal Zone, I 
always like to hand sign a copy 

1681
01:24:38,840 --> 01:24:40,760
of the card and give it each of 
my fellow hosts. 

1682
01:24:40,840 --> 01:24:42,640
Since we have a guest here 
today, Anthony, you're going to 

1683
01:24:42,640 --> 01:24:45,000
get a copy too. 
I brought one for each of y'all.

1684
01:24:45,720 --> 01:24:47,960
So I was looking through like my
collection, like what do I want 

1685
01:24:47,960 --> 01:24:50,520
to talk about today? 
And I saw the perfect card. 

1686
01:24:50,520 --> 01:24:55,960
Right when I tell you this card 
is legendary, it's a legendary 

1687
01:24:55,960 --> 01:24:59,480
specialization card you know I'm
bringing up. 

1688
01:24:59,680 --> 01:25:01,960
The big guns, right? 
Only one of. 

1689
01:25:02,280 --> 01:25:06,600
Wow, this it's the one copy I'm 
going to put in the deck. 

1690
01:25:07,080 --> 01:25:09,280
I've basically given you a 
playset of this legendary 

1691
01:25:09,280 --> 01:25:12,000
specialization, right? 
Wow, that's right, I'm talking 

1692
01:25:12,000 --> 01:25:16,560
about Regis side. 
I actually needed a regicide. 

1693
01:25:18,000 --> 01:25:20,840
The perfect thing for for Crown,
Crown Dominion, dromine. 

1694
01:25:22,120 --> 01:25:24,400
It's you're right. 
It's even good right now. 

1695
01:25:24,800 --> 01:25:28,000
So with with Regicide, I feel 
like this card gets a lot of 

1696
01:25:28,000 --> 01:25:31,560
Flack for being bad, but it's 
really kind of a groundbreaking 

1697
01:25:31,560 --> 01:25:33,600
card. 
This is the first card to ever 

1698
01:25:33,600 --> 01:25:37,880
introduce an alternate win 
condition to the game where when

1699
01:25:37,880 --> 01:25:41,680
it hits a hero, if they are 
royal, they lose, period, full 

1700
01:25:41,680 --> 01:25:42,800
stop. 
This is the first time we've 

1701
01:25:42,800 --> 01:25:45,200
ever seen an effect like that in
Flesh and Blood and I've always 

1702
01:25:45,200 --> 01:25:46,960
loved those effects in Magic the
Gathering. 

1703
01:25:46,960 --> 01:25:49,880
Just like the idea of like, oh 
how can I do that? 

1704
01:25:49,920 --> 01:25:53,160
How can I make my my game plan 
around this single card? 

1705
01:25:53,520 --> 01:25:55,320
The drawback is really high 
here. 

1706
01:25:55,320 --> 01:25:58,720
When the combat chain closes 
with regicide, assuming you did 

1707
01:25:58,720 --> 01:26:01,880
not kill them before the combat 
chain ended, you lose the game. 

1708
01:26:02,320 --> 01:26:05,160
So it also gives your opponent 
an alternate win con as well. 

1709
01:26:05,480 --> 01:26:08,240
Just block the regicide, just 
stop the damage. 

1710
01:26:08,960 --> 01:26:11,720
It also like can't be defended 
by cards with the same name as 

1711
01:26:11,720 --> 01:26:14,840
cards in the defending heroes 
bandage zone, so it has a little

1712
01:26:14,840 --> 01:26:17,800
bit of evasion tacked onto it. 
It's also a blue block 3, so 

1713
01:26:17,800 --> 01:26:19,640
that's your floor. 
You don't have to play this card

1714
01:26:19,640 --> 01:26:21,640
and it can still contribute to 
your deck in a couple of 

1715
01:26:21,640 --> 01:26:24,880
different ways. 
I feel like this card is a big 

1716
01:26:24,880 --> 01:26:28,120
old meme. 
Yeah, Everybody's always, like, 

1717
01:26:28,120 --> 01:26:31,680
loving to laugh at this card. 
But also occasionally you'll see

1718
01:26:31,680 --> 01:26:33,760
it pop up in tournaments and 
actually do well. 

1719
01:26:33,880 --> 01:26:36,960
And part of the reason it works 
is because it doesn't work. 

1720
01:26:37,160 --> 01:26:40,840
That's the paradoxical nature of
a lot of the bottom tier stuff 

1721
01:26:40,840 --> 01:26:42,120
that we've been talking about 
today. 

1722
01:26:42,840 --> 01:26:44,760
So I have a copy for each of 
you. 

1723
01:26:44,800 --> 01:26:46,680
Thank you. 
Just to bring up a little 

1724
01:26:46,680 --> 01:26:48,760
theoretical, you know, part of 
this game. 

1725
01:26:48,760 --> 01:26:51,720
Yeah, a theoretical part of 
regicide too. 

1726
01:26:51,720 --> 01:26:53,960
I think it has a decent place in
a Droma. 

1727
01:26:53,960 --> 01:26:57,480
I mean Droma, if she resolves 
any burn in the malls, she can. 

1728
01:26:57,840 --> 01:27:00,040
She's vanishing. 
Parts from a graveyard into her 

1729
01:27:00,040 --> 01:27:02,040
vantage zone. 
So when you finally play this 

1730
01:27:02,040 --> 01:27:04,600
registration, she might not have
a hand that can even block 

1731
01:27:04,600 --> 01:27:06,240
because all those cards are 
already in the Vantage zone. 

1732
01:27:06,960 --> 01:27:09,880
I do want to also note though, 
when the combat chain closes you

1733
01:27:09,880 --> 01:27:13,800
lose the game. 
You can just die by playing this

1734
01:27:13,800 --> 01:27:14,800
card. 
That's what I said. 

1735
01:27:14,800 --> 01:27:17,760
Don't play it turn 0 if you have
a bunch I. 

1736
01:27:18,480 --> 01:27:22,240
Just want to what if you mention
that if you're like Aiden Owen 

1737
01:27:22,240 --> 01:27:24,280
the calling, right, and you're 
like, I need to eat. 

1738
01:27:24,760 --> 01:27:28,360
Just play this card. 
Looks at you with three sigils. 

1739
01:27:30,000 --> 01:27:33,840
Shit. 
You don't need to play a card in

1740
01:27:33,840 --> 01:27:36,600
order to lose like. 
You can just lose. 

1741
01:27:37,480 --> 01:27:39,200
The fastest I can see you can 
just conceive. 

1742
01:27:40,080 --> 01:27:42,040
Pitch, pitch, pitch, pitch 
conceit. 

1743
01:27:45,000 --> 01:27:47,520
Thank you Fuzzy for the card. 
Yeah, thank you, Fuzzy. 

1744
01:27:48,360 --> 01:27:50,640
I'll go ahead and go next. 
The card that I've been thinking

1745
01:27:50,640 --> 01:27:54,040
about is Moon Shot. 
So I mentioned I've been brewing

1746
01:27:54,040 --> 01:27:58,680
a lot with Max recently and you 
know, someone popped into the 

1747
01:27:58,680 --> 01:28:01,360
Max Shot and they're like, hey, 
what does Max Blitz look like? 

1748
01:28:01,840 --> 01:28:06,240
And it's like Nitromechanoid is 
like the best version of Max. 

1749
01:28:06,240 --> 01:28:09,360
And you can't really do that in 
Blitz because it takes too long 

1750
01:28:09,360 --> 01:28:11,600
to get your 3 hyper drivers a 
transform. 

1751
01:28:11,880 --> 01:28:16,000
And they're like oh OK. 
And I was like, well what could 

1752
01:28:16,000 --> 01:28:19,400
we do in Blitz? 
Moon Shot, Like Moon Shot is not

1753
01:28:19,400 --> 01:28:23,480
a very good cart in CC, but I 
think it can provide a really 

1754
01:28:23,480 --> 01:28:29,200
interesting niche in Blitz by 
simply being a consistent big 

1755
01:28:29,200 --> 01:28:32,840
finisher that you are adding 
next to your Max of velocity. 

1756
01:28:33,360 --> 01:28:37,120
And simply by adding two more 
big damage finishers, you can 

1757
01:28:37,120 --> 01:28:40,320
take mechanologists just that 
little step further. 

1758
01:28:40,880 --> 01:28:45,120
And so like I'm thinking you 
know with with a red GW you only

1759
01:28:45,120 --> 01:28:48,040
need to destroy 1 hyper driver 
with moon shot to get to 10 

1760
01:28:48,040 --> 01:28:49,520
power for the. 
Overpowering. 

1761
01:28:49,720 --> 01:28:50,840
That's not a lot of hyper 
drivers. 

1762
01:28:50,840 --> 01:28:52,680
There's not a lot of hyper 
drivers you can do that very 

1763
01:28:52,680 --> 01:28:55,880
early on into the game. 
You could also like if you have 

1764
01:28:55,880 --> 01:28:58,560
a penetration script out, you 
only need to destroy 2 hyper 

1765
01:28:58,560 --> 01:28:59,920
drivers. 
If you break your Goliath 

1766
01:28:59,920 --> 01:29:02,080
gauntlet you only need 2 hyper 
drivers. 

1767
01:29:02,080 --> 01:29:05,720
And all that makes it so much 
easier to do the moon shot 

1768
01:29:05,720 --> 01:29:08,120
thing. 
And because that's so much 

1769
01:29:08,120 --> 01:29:11,320
easier. 
It has its IT has a place. 

1770
01:29:11,560 --> 01:29:17,000
Is it good? 
I have no idea, but I think it 

1771
01:29:17,000 --> 01:29:19,040
is the testing that we should 
be. 

1772
01:29:19,040 --> 01:29:23,640
Doing for blitz Max I'll go next
cuz I kind of want to save the 

1773
01:29:23,640 --> 01:29:26,640
best for last. 
I didn't really have a card yet,

1774
01:29:26,640 --> 01:29:30,720
but I was kind of thinking about
I, I, I can't believe I didn't 

1775
01:29:30,720 --> 01:29:32,920
bring this up earlier, but I 
think the card I was thinking 

1776
01:29:32,920 --> 01:29:35,800
about the most recently is 
Blasphemite. 

1777
01:29:35,800 --> 01:29:39,640
Levi consumed and Levi redeemed.
Yeah, just because, I mean, 

1778
01:29:39,680 --> 01:29:41,640
we've already talked about it a 
little bit before. 

1779
01:29:41,920 --> 01:29:44,640
We did a whole episode on that. 
We did a whole episode and not 

1780
01:29:44,640 --> 01:29:48,800
only in this episode, like how 
it was supposed to fix Levi and 

1781
01:29:48,800 --> 01:29:51,840
it technically did, but her 
power level really didn't 

1782
01:29:51,840 --> 01:29:54,000
change. 
I think this is like one of the 

1783
01:29:54,000 --> 01:29:57,440
coolest cards in in the game 
like it first revealed this new 

1784
01:29:57,440 --> 01:30:00,800
card type Demi hero before tek 
Levasan kind of over shouted it 

1785
01:30:01,520 --> 01:30:04,160
pretty pissed off about that, 
but it has one of the sickest 

1786
01:30:04,160 --> 01:30:06,840
marvels I've ever seen and I 
still think it's one of the best

1787
01:30:06,840 --> 01:30:09,080
marvels. 
Better marvel than the tek 

1788
01:30:09,080 --> 01:30:11,280
Levasan one. 
It is a better marvel, I'm not 

1789
01:30:11,280 --> 01:30:13,320
going to lie, than than Tek 
Levasan. 

1790
01:30:14,440 --> 01:30:17,240
And it just like as I've been 
like trying to figure out if I 

1791
01:30:17,240 --> 01:30:20,800
should keep going with Levi and 
my competitive fab career. 

1792
01:30:21,000 --> 01:30:23,920
I just like keep looking back at
this card like man, what is what

1793
01:30:23,920 --> 01:30:26,520
else does this card unlock? 
Like how much does it really do 

1794
01:30:26,520 --> 01:30:28,800
for Leviah? 
Or am I just like overestimating

1795
01:30:28,800 --> 01:30:30,880
how much this card really gives 
us? 

1796
01:30:31,600 --> 01:30:34,680
So that's just the card I've 
been thinking about just because

1797
01:30:34,680 --> 01:30:36,960
like Levi is just so near and 
dear to my heart, even though I 

1798
01:30:36,960 --> 01:30:39,960
have like 0 like results with 
this hero. 

1799
01:30:39,960 --> 01:30:45,200
But we'll, we'll see what what 
what, what the future holds. 

1800
01:30:45,840 --> 01:30:48,240
Yeah. 
Yeah, I think Levi consume, like

1801
01:30:48,240 --> 01:30:50,840
I think I said it before, I 
think that card is like kind of 

1802
01:30:51,120 --> 01:30:54,160
LS s s. 
Hey, we recognize Rat Levi has a

1803
01:30:54,160 --> 01:30:56,120
problem. 
Here's a very, very good 

1804
01:30:56,120 --> 01:30:58,200
possible solution. 
You guys got to figure it out 

1805
01:30:58,200 --> 01:31:00,080
though. 
I think it's a really strong 

1806
01:31:00,080 --> 01:31:01,800
card too. 
So I think it's a step in the 

1807
01:31:01,800 --> 01:31:04,560
right direction and it shows 
that LSS cares about, you know, 

1808
01:31:04,560 --> 01:31:07,720
people that are specialists and 
one tricks of these bad quote, 

1809
01:31:07,720 --> 01:31:09,080
UN quote, bad heroes. 
Right. 

1810
01:31:09,920 --> 01:31:13,000
For sure. 
Sweet, awesome. 

1811
01:31:13,000 --> 01:31:16,600
I guess I'll go onto my card. 
Yeah, so I'm a man of 

1812
01:31:16,600 --> 01:31:19,600
theoretical value. 
That's why every card I enjoy 

1813
01:31:19,600 --> 01:31:24,840
starts with if this so my 
there's a lot of cards I really 

1814
01:31:24,840 --> 01:31:27,400
like crazy brew cooks commotion.
But the one I want to talk about

1815
01:31:27,400 --> 01:31:31,480
today is a promise of plenty. 
So I've played this card a lot. 

1816
01:31:31,480 --> 01:31:33,960
I actually used to run it in my 
Briar deck, my channel, my 

1817
01:31:33,960 --> 01:31:38,200
heroic Briar deck, and it is a 
card of theoretical value. 

1818
01:31:38,200 --> 01:31:41,360
It states that it gets go again 
if you play it from Arsenal, it 

1819
01:31:41,360 --> 01:31:43,440
swings for three blocks for two 
cost 0. 

1820
01:31:44,040 --> 01:31:47,520
If it hits each person that each
hero that has an empty arsenal 

1821
01:31:47,520 --> 01:31:50,920
zone gets to put the top card of
their deck into their arsenal. 

1822
01:31:51,480 --> 01:31:55,080
And I've, I've specifically 
built Riptide to kind of work 

1823
01:31:55,080 --> 01:32:00,720
around this card because I, I 
think he's the, he's technically

1824
01:32:00,720 --> 01:32:03,720
the only hero currently that can
play it with go again without 

1825
01:32:03,720 --> 01:32:06,880
any added effects from the turn 
that he draws it because he can 

1826
01:32:06,880 --> 01:32:10,040
load it off his hero ability. 
So I wanted to play around with 

1827
01:32:10,040 --> 01:32:14,280
that and I wanted to build a 
Redliner deck because I wanted 

1828
01:32:14,280 --> 01:32:17,480
to play towards the theoretical 
value of the top part of my deck

1829
01:32:17,480 --> 01:32:20,840
on average or most of the time 
will be better than the top part

1830
01:32:20,840 --> 01:32:23,480
of your deck, right. 
And he also has these cool 

1831
01:32:23,480 --> 01:32:26,520
little niche things where like 
if you play a Lace with inertia 

1832
01:32:26,520 --> 01:32:30,480
or a Lace with frailty, it'll 
buff the arrow that you play, 

1833
01:32:30,480 --> 01:32:32,000
but it won't buff Promise of 
plenty. 

1834
01:32:32,160 --> 01:32:34,600
So you can play that load 
promise of plenty and then play 

1835
01:32:34,600 --> 01:32:37,280
the promise for three. 
And it presents this weird kind 

1836
01:32:37,280 --> 01:32:40,200
of conundrum for the opponent. 
Like, do I block this promise of

1837
01:32:40,200 --> 01:32:43,560
Plenty and not give them a card?
Or do I save my blocks for the 

1838
01:32:43,560 --> 01:32:47,000
arrow that's going to destroy me
later on, Right. 

1839
01:32:47,000 --> 01:32:49,640
And then with Redliner, if 
they'd end up blocking the 

1840
01:32:49,640 --> 01:32:52,240
Promise of plenty, you can use 
the Redliner just to load the 

1841
01:32:52,240 --> 01:32:54,800
arrow for free without pitching 
anything. 

1842
01:32:54,800 --> 01:32:57,320
So there's like some gameplay 
aspect to promise of plenty. 

1843
01:32:58,720 --> 01:33:01,960
My personal favorite story ever 
was me playing on Briar. 

1844
01:33:02,120 --> 01:33:04,200
I was playing against Andrew 
Rooney in a tournament and he 

1845
01:33:04,200 --> 01:33:06,520
let it hit 'cause he's like 
screw it, I'll get an arsenal 

1846
01:33:06,520 --> 01:33:08,800
too. 
And he had 0 cards and sold his 

1847
01:33:08,800 --> 01:33:11,440
prism and his arsenal card was 
Celestial Cataclysm. 

1848
01:33:13,160 --> 01:33:14,520
So. 
Did not have an arsenal for the 

1849
01:33:14,520 --> 01:33:16,600
rest of the game and I was able 
to win that game. 

1850
01:33:17,840 --> 01:33:20,280
IP locked himself. 
Essentially so funny. 

1851
01:33:20,320 --> 01:33:22,360
Yeah. 
And it's, it's just a really fun

1852
01:33:22,360 --> 01:33:24,840
card. 
It it's a lot of Crucible cards 

1853
01:33:24,840 --> 01:33:26,800
like that. 
It's super cool and it's 

1854
01:33:26,800 --> 01:33:29,640
personal is one of my personal 
favorite combos of the card of 

1855
01:33:29,640 --> 01:33:31,920
all time. 
I can talk endless days about 

1856
01:33:31,920 --> 01:33:36,360
this is a not legal card called 
shitty Xmas gift. 

1857
01:33:37,320 --> 01:33:40,480
So if you if that card was able 
to be used, what you could do is

1858
01:33:40,480 --> 01:33:43,760
you could play rune blade 
present promise of plenty from 

1859
01:33:43,760 --> 01:33:45,840
wherever. 
Say the opponent doesn't block, 

1860
01:33:45,840 --> 01:33:48,560
you can instant speed in shitty 
Xmas gift to put a cracked 

1861
01:33:48,560 --> 01:33:51,800
bottle on the top of their deck 
and then now it's and then they 

1862
01:33:51,800 --> 01:33:53,000
put. 
A cracked bottle in the. 

1863
01:33:53,000 --> 01:33:54,360
Arsenal for the rest of the 
game. 

1864
01:33:55,800 --> 01:33:57,960
That's so funny so. 
That's one of my. 

1865
01:33:57,960 --> 01:33:59,640
Favorite can play that UPS yeah 
so. 

1866
01:33:59,680 --> 01:34:01,800
That's one of my favorite combos
of all time. 

1867
01:34:01,920 --> 01:34:05,440
Unfortunately it's not legal in 
any format that I've tried out 

1868
01:34:05,440 --> 01:34:08,240
yet. 
I've yet to try UPF but yeah, 

1869
01:34:08,520 --> 01:34:11,360
it's just endless possibilities 
with the Arsenal targets. 

1870
01:34:11,360 --> 01:34:16,480
Limitless power. 
Yeah, man, I'm into it. 

1871
01:34:16,560 --> 01:34:17,760
Yeah. 
All right. 

1872
01:34:18,280 --> 01:34:19,880
I think that's all we got for 
today guys. 

1873
01:34:20,760 --> 01:34:25,400
Anthony, do you have any like 
socials or handles that you want

1874
01:34:25,400 --> 01:34:27,400
to shout out if people want to 
get a hold of you or? 

1875
01:34:27,600 --> 01:34:30,240
Yeah, well, I work at King so. 
So if you're in the soul calc 

1876
01:34:30,240 --> 01:34:32,560
community, feel free to stop by 
one of our shops. 

1877
01:34:32,560 --> 01:34:34,760
We have 3 shops open so feel 
free to stop by. 

1878
01:34:34,760 --> 01:34:36,560
I work at the Fountain Valley 
one, but all of them are 

1879
01:34:36,560 --> 01:34:39,040
awesome, so stop by. 
We welcome you if you play flesh

1880
01:34:39,040 --> 01:34:40,520
and blood, magic, whatever you 
want to play. 

1881
01:34:40,720 --> 01:34:42,760
And then also I have a Twitter 
handle if you want to follow me.

1882
01:34:42,760 --> 01:34:45,880
It's real fox main. 
I post a lot of memes, a lot of 

1883
01:34:45,880 --> 01:34:50,080
dreams, and hopefully one day I 
can post a winning Riptide list.

1884
01:34:50,080 --> 01:34:53,200
Yeah. 
I'm so excited for that day. 

1885
01:34:53,360 --> 01:34:56,320
I can smell it all right. 
Anthony, thank you so much for 

1886
01:34:56,320 --> 01:34:57,640
coming on to the podcast. 
Yeah. 

1887
01:34:57,680 --> 01:34:59,920
Thank you so much man. 
And thank you, listeners, for 

1888
01:34:59,920 --> 01:35:01,680
tuning in. 
We appreciate you. 

1889
01:35:02,280 --> 01:35:04,160
Goodbye. 
Bye Eaters. 

1890
01:35:11,160 --> 01:35:15,680
Pitch It to Me podcast is hosted
by Fuzzy Delp, Clark Moore, 

1891
01:35:16,080 --> 01:35:19,360
Angel Rosinos. 
Our executive producer is Talon 

1892
01:35:19,360 --> 01:35:23,960
Stradley, logistics coordinator 
John Farkas, music by Dylan 

1893
01:35:23,960 --> 01:35:29,000
Holtz, logo by Han V and sound 
mixing by Christopher Moore. 

1894
01:35:29,600 --> 01:35:32,520
Last but not least, we'd like to
thank you, the listener. 

1895
01:35:32,920 --> 01:35:36,240
Thank you for tuning in. 
Please give us a follow on your 

1896
01:35:36,240 --> 01:35:40,160
favorite social media platform 
at Pitch It to Me Podcast. 

1897
01:35:40,680 --> 01:36:07,130
Stay tuned for Smile Tennis. 
Completely agree, I think saying

1898
01:36:07,370 --> 01:36:11,970
LSX come fix my hero is entirely
the wrong attitude. 

1899
01:36:12,330 --> 01:36:15,250
Waiting for the card. 
You're right there, fuzzy that. 

1900
01:36:17,650 --> 01:36:21,770
Is a funny voice. 
I felt like your complainer was 

1901
01:36:21,770 --> 01:36:22,490
gay. 
I don't know. 

1902
01:36:29,440 --> 01:36:33,200
I'm like why is the guy whining 
about Ellis? 

1903
01:36:33,200 --> 01:36:36,280
That's like fixing his hero. 
Like why does he have gay? 

1904
01:36:37,760 --> 01:36:42,280
You want to take 2. 
I like it just the way it is. 

1905
01:36:48,920 --> 01:36:52,440
How is he playing too late? 
It's not your fault. 

1906
01:36:52,760 --> 01:36:55,640
We're attuned to it. 
There are natural predators. 

1907
01:36:58,040 --> 01:37:05,560
And are non in in Fuzzy's garage
man too. 

1908
01:37:05,600 --> 01:37:08,240
I think next year we're 
definitely getting Tales of Arya

1909
01:37:08,240 --> 01:37:11,040
2 Electric boogaloo. 
Well, hopefully Electric Earth 

1910
01:37:11,080 --> 01:37:14,480
ice boogaloo. 
You were waiting your whole life

1911
01:37:14,480 --> 01:37:18,040
for that dude I. 
Set up that pun months ago. 

1912
01:37:19,160 --> 01:37:24,840
That's funny. 
Dude, Ricochet. 

1913
01:37:24,840 --> 01:37:27,680
That'd be a great name for a 
card that deals with allies. 

1914
01:37:28,040 --> 01:37:29,120
Because the attack. 
Just ricochet. 

1915
01:37:29,160 --> 01:37:32,720
Boom, yeah, I would play the. 
Fuck out of a ricochet. 

1916
01:37:32,720 --> 01:37:35,280
The next warrior is going to be 
a boomerang warrior. 

1917
01:37:37,400 --> 01:37:39,880
It'll be fine because then you 
better like deal. 

1918
01:37:40,080 --> 01:37:44,200
With Warrior the spear Warrior. 
Fuck that shit boomerang. 

1919
01:37:44,760 --> 01:37:48,040
Freaking Crocodile Dundee, 
that's so funny.

