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Welcome to Pitch It to Me 
podcast, a show about the 

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subjective past, present and 
potential future of flesh and 

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blood design. 
Today's episode will be about 

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the complex relationship between
players and the living legend 

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system. 
You can find us across all 

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socials such as Blue Sky and 
Instagram at Pitch It to Me 

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podcast. 
I'm fuzzy. 

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I'm Clark and I'm Joel. 
Wait, why am I last? 

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Because you're the best. 
OK. 

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Post #2. 
Guys, I'm back. 

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Wait, who is this guy? 
I know where I haven't seen you 

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in. 
Forever. 

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This guy just pulls up in my 
apartment some random Tuesday 

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evening. 
What the fuck? 

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It's funny because I haven't 
seen Clark in like. 

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Yeah, much, much longer. 
And he's gotten a snazzy haircut

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since I last saw. 
Hell yeah, baby. 

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Long hair Clark is gone. 
That is what's new about you. 

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I was like, I couldn't put my 
finger on it. 

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Like I, I, I Yeah, this is the 
first time I noticed. 

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Wow, we live together. 
To be fair. 

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Yeah, to be fair, you're a guy, 
you don't pay attention to 

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things like cutting off 6 inches
of hair. 

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Well, I guess like I'm not 
really examining your hair per 

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se. 
Like I all the information I get

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from your face. 
You know this guy calls me 

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Hands. 
I think you look more like your 

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Pitum logo version of you now, 
yeah, than you did before. 

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Yeah, 'cause I had the, I had 
the long hair. 

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It was like down to my shoulders
nearly. 

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Yeah, yeah, now you look a lot 
like your logo. 

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Down to your shoulders. 
Just about, yeah. 

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Like, really? 
Yeah. 

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Like at least down to like. 
It would it would curl but like 

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if I if I like straightened it, 
it would hit my shoulder. 

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Oh, OK, so if I see your hair in
a way I've never seen it before,

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yeah, it'd be to your, to your 
shoulders. 

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All right, buddy. 
All right, buddy. 

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Well, so she'd be gone so long. 
Clark, you, you went to London? 

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I didn't get a chance to ask 
Joel last episode how London 

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went for him, but how did London
slash Europe go for you? 

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I came, I saw, I commanded. 
Fucking conquered baby. 

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I played nothing but side 
events. 

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I spent a lot of money to play 
in those side events, but I made

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a lot of money mostly through 
tickets, which I turned around 

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into a cold foil gold token for 
my victor. 

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We're so back, A. 
Little bit of preparation for 

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high seas too. 
And the oversized extended art. 

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New command and conquer. 
The big oversized command and 

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conquer. 
If you were watching the live 

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stream, this was the one. 
The guy behind the counter told 

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me that this was the oversized 
card that they took onto the 

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stage to celebrate Pablo Pintour
winning. 

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Like when all of Team Sunflower 
jumped onto the stage and one of

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them was jumping around with the
big C and CI have that C&C card.

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That's kind of insane. 
Right. 

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Oh, I really wanted to get Pablo
to sign it, but he left before I

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could catch him. 
Dude go celebrate your fucking 

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win. 
Like, massive, massive 

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accomplishment. 
The goat does goat things. 

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He does not need to consult with
us totally. 

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I understand why he is the final
boss in the Knight of the 

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Armory. 
Yeah, London was absolutely 

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wonderful. 
Everyone has already said it's a

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lot of fun to travel. 
It's especially fun to travel to

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a place that has a different 
culture that is close enough to 

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your own that you don't feel 
super out of place. 

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You know? 
It's nice. 

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Everyone was speaking English, 
but at PT London it just felt 

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like one big giant Armory. 
Wow. 

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Like I was constantly meeting 
new people from new places. 

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I want to give a couple of shout
outs to some people I met. 

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Omar was an awesome opponent I 
met at the end of the event. 

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He was my third round in the 
final sink below sealed event 

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right before everything ended on
Sunday. 

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Extremely kind dude. 
Weird fucking deck. 

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He had like 6D reacts in haunted
sealed as Arachne and I'm like 

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how do you have so many fucking 
D reacts? 

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How did you open this mini? 
And he goes, I have one attack 

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reaction. 
I'm like you're fucking insane 

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dude. 
Steve was an awesome Aurora 

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player. 
I played on the very first day 

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we had a crazy close victor 
Aurora game that I won through 

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some really bad gold breaks and 
then I just threw like E strike 

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for seven and he goes well I 
have 3 instance in hand guess I 

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lose and I'm like no that's such
a sad way for this game to end. 

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He was an awesome opponent 
though, so great to play 

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against. 
Antonis was a Greek player who I

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think was living in London, so 
talking to him was super 

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awesome. 
Paige was this exceptionally 

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gregarious British girl who was 
so welcoming and wonderful, said

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hello to me every single time 
she saw me. 

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Her and her whole friend group, 
her partner, exceptionally kind 

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people really, really made me 
feel welcomed and, and I think 

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that's awesome. 
I want to try to have her energy

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the next time there's a really 
big event in SoCal. 

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Just the way that it's 
constantly recognizing people 

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and saying hello. 
And finally, the biggest shout 

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out goes to Martin on the very 
last day. 

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I am standing in line to get 
some cards signed and someone 

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starts sort of hovering around 
and I'm chatting with the people

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in line. 
And then this very nervous guy 

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kind of walks up to me and he 
goes, excuse me, are you from 

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the famous podcast? 
I recognize your voice. 

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And my heart fucking melted, 
dude. 

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This guy was so shy to come up 
and say hello to me. 

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Martin, you don't need to be 
shy, man. 

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Thank you so much for listening 
to the podcast. 

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One of our OG listeners back in 
the days when we were getting 

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like 20 views, he was like I 
remember when you guys designed 

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The Alchemist class. 
Wow, right. 

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And I was thinking about it a 
little bit more. 

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We were really excited about 
having an international 

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listener. 
I think that was Martin. 

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I think like from way back, like
we're like, Oh my God, we have a

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viewer in. 
I think it was London and also 

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Australia. 
But yeah, I'm pretty sure one of

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them was Martin. 
Absolutely. 

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Martin was also like, I'm a 
really big competitive player, 

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but for some reason I love your 
podcast and like engaging in the

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game in a different way. 
It absolutely melted. 

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My Martin was so shy and so 
sweet and absolutely a highlight

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of my trip and my tournament. 
Martin, you're awesome. 

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Massive fucking shout outs to 
you, buddy. 

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And if you're listening to this 
on your shitty train ride, I 

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hope you get off and it's not 
raining wherever you are. 

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Yeah, I hope. 
I hope it is. 

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Clear skies and a nice night. 
That sounds so fun. 

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Yeah. 
He called our podcast famous, I 

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don't think. 
So, right, I don't think so 

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either. 
I don't think anyone told Barton

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the moment we start putting our 
faces on our videos, right. 

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Like the moment that we get a 
video camera in here, I feel 

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like that's the next step. 
Yeah. 

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I'll be so famous in Socal. 
Yeah. 

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LSS will finally be like, oh, 
these people are humans. 

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Maybe they should get we're not 
really good AI. 

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We're people, Yeah. 
I think I do want to mention one

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thing about one of my life 
updates. 

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It's just that I've started 
working again. 

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I've got a long term sub 
assignment. 

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I've talked about this on the 
podcast before, I think so for 

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some reason. 
Because, you know, it's been 

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coming up for a while. 
Yeah, so so. 

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Like April, Joel was super busy 
with his work and while that was

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all going on, we were recording 
all these early episodes. 

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Fuzzy was like. 
So guess what? 

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Like I'm going to be working 
full time and then also tutoring

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and then because I'm doing like 
teaching, basically, even though

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it's a substitute teaching, I'm 
gonna be grading during the my 

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free time. 
So I'm not gonna have any free 

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time. 
I'm not gonna be playing much 

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fab. 
I'll try to go to some 

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tournaments on the weekends, but
it's gonna be hard for me to go 

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to armories and it's gonna be 
hard for me to edit podcasts. 

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So you 2 are gonna have to pick 
up the slack. 

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You're gonna see a lot of Clark 
and Joel in the bottom of our 

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description. 
And I learned how to video edit 

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finally. 
Yeah. 

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So I'm really excited about 
that. 

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Gonna start, you know, stepping 
up to the plate. 

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We learn in life skills over 
here. 

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So true in the apocalypse, no 
one's going to see me coming 

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with my video editor. 
And I'm going to be doing this 

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long term substitute teaching 
right up until Nats. 

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So if you see me at Nats, you 
could say, hey Fuzzy, Congrats 

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on not having to work every day 
anymore. 

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Yeah. 
So for today's episode, we 

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described it as the complex 
relationship between players and

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the Living Legends system, which
is a whole lot of nothing. 

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But some really big stuff 
happened in the FAB scene 

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recently, most notably Zen and 
Enigma LLD. 

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We just last episode we did the 
Zen Living Legend episode with 

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Aurora. 
Also, Aurora, thank you so much 

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for filling in and doing the 
episode. 

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Yeah, Aurora the player. 
Yeah, on our last episode. 

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Yeah, not Aurora, the. 
Hero. 

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Yeah, Aurora from flesh and bad.
Yeah, cuz I like Aurora the the 

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person. 
Aurora the hero? 

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Not so much. 
Yeah, Yeah, yeah. 

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So we've already talked about 
that, but and these 

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conversations about these two 
heroes Elling about Aurora's 

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impending Living Legend has 
brought up a lot of other 

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conversations about like 
constructed products about the 

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competitive scene and like how 
quickly heroes should be hitting

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Living Legend. 
And there's just so, so much to 

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talk about that this is almost 
like a smorgasbord episode with 

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all the different aspects that 
we're trying to bring in. 

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This is a really multi faceted 
issue that we want to look at 

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from a lot of different angles. 
It's not as simple as well. 

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Zoom was really broken. 
It'd be a little too fast. 

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It like it it doesn't get into 
it nearly enough. 

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So over the course of this 
episode, hopefully we will be 

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able to dive into those 
different facets and try to give

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you guys a nice multi angled 
view of this discussion, but it 

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brings up conversations of a lot
of other things. 

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So for our red pitch, we're 
going to be talking about 

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constructed products and how 
that ties into this. 

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And yellow pitch we're going to 
be going over the competitive 

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scene in general and sort of how
that ties and connects all this 

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together. 
And in Blue Pitch, we're going 

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to be very explicitly tackling 
living legend speed and how 

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quickly that should be happening
and what are the different 

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factors that go into it. 
So let's go ahead, not waste any

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more time, jump into Red Pitch 
with Joel. 

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00:10:38,600 --> 00:10:41,920
Joel, what do you have for us? 
All right, for red pitch, I 

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wanted to talk about the 
constructed products and how 

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they are some of the biggest 
proponents in how fast heroes 

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can LL. 
We're also going to be covering 

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the concept of the product 
pipeline, which is the first 

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strike decks and the Armory 
decks that release in tandem 

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with Rosetta and how that's 
impacting not only Aurora's LL 

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speed but also heroes in the 
future. 

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And one example of a hero that 
was on the same path as Aurora 

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Once Upon a time. 
So for the first strike deck, 

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these are the introductory 
products that include Aurora and

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Terra as the main heroes. 
And it's basically 2 blitz 

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decks, and it's designed to be 
able to introduce new players 

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really easily. 
Like sort of like blitz decks, 

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but like blitz decks plus I 
guess. 

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Yeah, they're not really that 
different from the Blitz decks 

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at all. 
They just were marketed as like 

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the best new player experience 
in Flesh and Blood. 

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00:11:36,320 --> 00:11:38,800
Yeah, they definitely have some 
differences. 

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Mainly I think they're better 
designed than the blitz decks 

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personally, and they have brand 
new cards in them. 

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These products highlights the 
brand new heroes with unique 

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card inclusions and I'll start 
up with like the Lightning Flow 

229
00:11:56,040 --> 00:11:57,960
cards. 
These are all cards that benefit

230
00:11:57,960 --> 00:12:00,800
from you playing a Lightning 
card ahead of time to get a 

231
00:12:00,800 --> 00:12:03,880
bonus effect. 
And I think Sizzle is probably 

232
00:12:03,880 --> 00:12:06,960
the most remarkable one. 
That was I think one of the few 

233
00:12:06,960 --> 00:12:11,520
cards that saw in addition to 
Static Shock that saw pro play. 

234
00:12:11,920 --> 00:12:15,680
And I think Clark, you 
specifically mentioned how this 

235
00:12:15,680 --> 00:12:18,760
is actually problematic for a 
little bit because the only way 

236
00:12:18,760 --> 00:12:21,400
you could get this card was 
through the 1st strike decks and

237
00:12:21,400 --> 00:12:24,200
that created this weird supply 
issue of people wanting to play 

238
00:12:24,200 --> 00:12:28,640
full Power Aurora for a moment. 
Yeah, I mean, Aurora right out 

239
00:12:28,640 --> 00:12:32,040
the gate was the strong aggro 
hero and Rosetta and strong 

240
00:12:32,040 --> 00:12:34,640
aggro room Blades. 
People want to play those. 

241
00:12:34,640 --> 00:12:38,280
It's a very popular archetype 
and so there was a lot of 

242
00:12:38,280 --> 00:12:40,520
interest in Aurora. 
A lot of people wanted to play 

243
00:12:40,520 --> 00:12:42,640
Aurora. 
To play Aurora, you needed 

244
00:12:42,640 --> 00:12:48,200
Sizzle and or Static Shock and 
that meant that you needed to 

245
00:12:48,200 --> 00:12:50,680
buy the first strike deck. 
Specifically, you needed to buy 

246
00:12:50,680 --> 00:12:53,320
at least two first strike decks 
to get your play set of three 

247
00:12:53,320 --> 00:12:58,160
for classic constructed, and 
that means established players 

248
00:12:58,640 --> 00:13:03,840
are buying not 1-2 of the 
starter decks and then stripping

249
00:13:03,840 --> 00:13:07,200
them for parts in a way that 
renders that deck no longer 

250
00:13:07,200 --> 00:13:09,960
capable of fulfilling its 
purpose as a learner deck. 

251
00:13:11,080 --> 00:13:14,200
It probably really helped to 
move those products in a way 

252
00:13:14,200 --> 00:13:18,720
that LSS I'm sure wanted because
learner products typically don't

253
00:13:18,720 --> 00:13:22,040
always sell great. 
So I understand why they wanted 

254
00:13:22,040 --> 00:13:24,720
to put something in there to 
help move the product off the 

255
00:13:24,720 --> 00:13:28,840
shelves, but I think it created 
a really big supply issue from 

256
00:13:29,040 --> 00:13:32,720
the early bits. 
Yeah, I think we're already 

257
00:13:32,720 --> 00:13:36,360
seeing that tension in how hard 
it is to design products 

258
00:13:36,360 --> 00:13:38,920
specifically for new players. 
And by already, I mean in the 

259
00:13:38,920 --> 00:13:43,760
episode like this is like our 
first bullet point and it's hard

260
00:13:43,760 --> 00:13:46,640
for LSS to say, hey, like we 
only want new players to buy 

261
00:13:46,640 --> 00:13:49,440
this because why would they make
a product literally for people 

262
00:13:49,440 --> 00:13:50,640
who have never bought fab 
before? 

263
00:13:50,640 --> 00:13:53,080
Doesn't that seem kind of risky?
You know, like by definition. 

264
00:13:53,680 --> 00:13:56,120
So it makes sense that they'd 
want some reason for established

265
00:13:56,120 --> 00:13:57,960
players to buy it. 
But it always feels weird. 

266
00:13:57,960 --> 00:14:00,800
And like, why do I have to go 
out and buy this pre con and 

267
00:14:00,800 --> 00:14:04,720
specifically pay 20 bucks for a 
pre con that might not exist a 

268
00:14:04,720 --> 00:14:06,640
year from now when I want to 
pick up the hero? 

269
00:14:06,640 --> 00:14:08,680
You know, like I had this issue 
with Florian. 

270
00:14:08,760 --> 00:14:11,120
Nobody has the tarot decks 
anymore because those decks came

271
00:14:11,120 --> 00:14:17,000
out like months ago and and I 
want the Florian cards because 

272
00:14:17,000 --> 00:14:18,840
no one was really caring about 
them before. 

273
00:14:18,840 --> 00:14:23,800
So it's already a little bit 
controversial just to print 

274
00:14:23,800 --> 00:14:26,200
these very playable cards in 
these first strike decks. 

275
00:14:26,920 --> 00:14:28,840
Yeah. 
And we've talked about how 

276
00:14:28,840 --> 00:14:32,600
Aurora and her popularity has 
directly impacted the 

277
00:14:32,600 --> 00:14:34,920
availability of the Aurora first
strike deck. 

278
00:14:35,120 --> 00:14:39,040
But Tara also released with some
really good Earth cards, not so 

279
00:14:39,040 --> 00:14:41,280
much the Earth Bond cards. 
I don't think any of those have 

280
00:14:41,280 --> 00:14:46,200
seen really big play patterns 
and CC yet, but thrive and 

281
00:14:46,200 --> 00:14:49,240
flourish I think our cards that 
we'll maybe see play in the 

282
00:14:49,240 --> 00:14:51,960
future when we get more earth 
heroes that care about buffing 

283
00:14:51,960 --> 00:14:56,040
attacks in a unique way. 
So far fluorine, inadvertence 

284
00:14:56,040 --> 00:14:59,640
have been more arcane focused 
and Yarl I think only cares 

285
00:14:59,640 --> 00:15:01,960
about like felling of the crown 
and plow under. 

286
00:15:01,960 --> 00:15:05,120
So those cards I don't think are
seeing their full potential yet.

287
00:15:05,560 --> 00:15:09,800
But even just Canopy shelter, 
the two block blue card that 

288
00:15:09,800 --> 00:15:11,400
generates a might token on 
defense. 

289
00:15:11,400 --> 00:15:14,480
That card, I know for a fact was
used in very early Florian 

290
00:15:14,480 --> 00:15:17,240
builds. 
And now that there's been talks 

291
00:15:17,240 --> 00:15:20,640
about him being one of the best 
decks in format, you can already

292
00:15:20,640 --> 00:15:23,440
imagine people are going to be 
fighting for these first strike 

293
00:15:23,440 --> 00:15:25,200
decks if they're even still 
around. 

294
00:15:25,240 --> 00:15:28,120
And more so the canopy shelters 
that come in these first strike 

295
00:15:28,120 --> 00:15:30,560
decks. 
Definitely Next I want to talk 

296
00:15:30,560 --> 00:15:34,760
about the Armory decks, which 
again, it's a great upgrade path

297
00:15:34,760 --> 00:15:38,040
for Aurora specifically because 
if you're a new player, you go 

298
00:15:38,040 --> 00:15:42,000
for a first strike to the to the
Armory deck. 

299
00:15:42,000 --> 00:15:44,760
You get all the specializations,
you get some new armor and you 

300
00:15:44,760 --> 00:15:47,200
get to combine all these 
powerful cards into one deck. 

301
00:15:47,960 --> 00:15:50,560
It's a useful stand alone 
product for new players because 

302
00:15:50,560 --> 00:15:54,480
you also get you can go directly
into the Armory deck if for some

303
00:15:54,480 --> 00:15:56,240
reason you weren't able to get 
the first strike deck, and 

304
00:15:56,240 --> 00:15:59,280
there's probably better 
inclusions in the Armory deck 

305
00:15:59,600 --> 00:16:04,000
than just the first strike deck.
Yeah, classic CC staples like 

306
00:16:04,760 --> 00:16:10,440
Snatch just alone right or full 
three card play sets right of 

307
00:16:10,440 --> 00:16:13,800
Sizzle and Static Shock, making 
it much better for experienced 

308
00:16:13,800 --> 00:16:17,200
players to grab, which I did. 
I was like, I'm not going to buy

309
00:16:17,200 --> 00:16:19,480
the first right deck for Aurora,
but the moment the Armory deck 

310
00:16:19,480 --> 00:16:22,040
came out, I go, I go in, there 
we go. 

311
00:16:22,440 --> 00:16:25,640
That's what I want. 
And with some powerful reprints 

312
00:16:25,640 --> 00:16:29,320
like art like Arc Lightning, 
Burn Up Shock, and also the new 

313
00:16:29,320 --> 00:16:32,800
card Skyward Serenade and 
Skizzics like this was a pretty 

314
00:16:32,800 --> 00:16:35,080
strong product for CC players as
well. 

315
00:16:35,960 --> 00:16:39,560
However, not all Armory decks 
are created equal like this. 

316
00:16:39,720 --> 00:16:43,160
I think the strength of the 
heroes that are being printed in

317
00:16:43,160 --> 00:16:45,160
the Armory decks is still being 
figured out. 

318
00:16:45,920 --> 00:16:49,920
I think the use case scenarios 
for these Armory decks are still

319
00:16:50,360 --> 00:16:53,720
being figured out. 
Like we've seen both KO and 

320
00:16:53,720 --> 00:16:57,760
Aurora were already strong in 
the meta and in popular and 

321
00:16:57,760 --> 00:17:00,520
probably the best decks in the 
format when they got their 

322
00:17:00,520 --> 00:17:05,160
Armory deck and this Armory deck
product pushed them over the the

323
00:17:05,160 --> 00:17:08,000
edge. 
And I think skyrocket KO to like

324
00:17:08,000 --> 00:17:11,200
600 living legend points. 
And I think Aurora is about to 

325
00:17:11,200 --> 00:17:13,760
speed run this living legend 
process as well. 

326
00:17:13,760 --> 00:17:16,160
So we know how powerful these 
decks can be. 

327
00:17:16,560 --> 00:17:19,800
Conversely, with Bolton and Max,
Bolton was released around the 

328
00:17:19,800 --> 00:17:23,200
same time as K OS and Max was 
released around the same time as

329
00:17:23,200 --> 00:17:28,880
Aurora, and so far I don't think
either of those products really 

330
00:17:28,880 --> 00:17:32,280
made a big splash in playability
or viability for any of those 

331
00:17:32,280 --> 00:17:34,440
heroes. 
Yeah, back when we talked about 

332
00:17:34,440 --> 00:17:37,440
Armory decks when they were 
first announced, we mentioned 

333
00:17:37,440 --> 00:17:41,600
how the kale one was kind of a 
gamble and how we've seen the 

334
00:17:41,600 --> 00:17:45,760
Armory deck sort of used as two 
different things. 1 is the new 

335
00:17:45,760 --> 00:17:48,320
player situation with the KO and
the Aurora. 

336
00:17:48,560 --> 00:17:51,280
Hey, let's give the new players 
a good strong hero who's good in

337
00:17:51,280 --> 00:17:55,000
the meta right now. 
Or a way of printing support 

338
00:17:55,000 --> 00:17:57,560
when they when it's awkward to 
find another way of giving 

339
00:17:57,560 --> 00:18:00,640
support to the hero. 
Yeah, and with KO's Armory deck,

340
00:18:00,640 --> 00:18:04,840
we saw how with the inclusion of
Savage Sash, his aggressive 

341
00:18:05,520 --> 00:18:09,760
capabilities were a lot better. 
And that made his legality come 

342
00:18:09,760 --> 00:18:11,240
into question because we are 
worried. 

343
00:18:11,520 --> 00:18:15,360
Oh, if there's no set that comes
in and releases heroes to deal 

344
00:18:15,360 --> 00:18:18,760
with this hero, we could easily 
see Kale living Legend within 

345
00:18:19,720 --> 00:18:22,360
six months. 
And that wasn't the case because

346
00:18:23,040 --> 00:18:25,280
a more powerful set, more 
powerful heroes came into the 

347
00:18:25,280 --> 00:18:28,240
format and sort of dwarfed him 
in power. 

348
00:18:28,440 --> 00:18:31,440
But we're not seeing the same 
way or that same impact with 

349
00:18:31,440 --> 00:18:33,800
Aurora. 
See, she seems like she's going 

350
00:18:33,800 --> 00:18:36,400
to take this Armory deck and 
make it all the way, which would

351
00:18:36,400 --> 00:18:40,680
make it the first Armory deck 
that is no longer legal to use 

352
00:18:40,680 --> 00:18:42,880
in in CC. 
Yeah, it's kind of a nightmare 

353
00:18:42,880 --> 00:18:45,360
situation, right? 
We have these Aurora decks that 

354
00:18:45,360 --> 00:18:47,520
are probably like, there's 
probably still some on the shelf

355
00:18:47,520 --> 00:18:49,480
somewhere and. 
Probably. 

356
00:18:49,520 --> 00:18:52,640
Almost definitely, yeah. 
And if a player wants like comes

357
00:18:52,640 --> 00:18:55,240
up to the count and like, hey, 
I'm interested in this deck, 

358
00:18:55,400 --> 00:18:57,800
maybe even it's a store where 
they don't know that much about 

359
00:18:57,800 --> 00:19:00,600
Fab because Fab is still kind of
a dark horse a little bit where 

360
00:19:00,600 --> 00:19:04,080
like a lot of LGSS don't know 
that much about the game. 

361
00:19:04,080 --> 00:19:07,120
And they're like, Oh yeah, sure,
here's a copy of the deck and 

362
00:19:07,120 --> 00:19:09,080
then they open set up and then 
they go with an Armory and 

363
00:19:09,080 --> 00:19:13,040
everyone's like, that hero is 
not legal in the format that 

364
00:19:13,040 --> 00:19:15,120
that deck is meant to be printed
into. 

365
00:19:15,720 --> 00:19:19,360
You cannot play that hero. 
You just spend 50 bucks on 

366
00:19:19,360 --> 00:19:21,240
nothing. 
Or like, I guess a little bit 

367
00:19:21,240 --> 00:19:23,640
more ideal quote UN quote 
situation is the store just 

368
00:19:23,640 --> 00:19:25,680
can't sell copies of this deck, 
you know? 

369
00:19:26,160 --> 00:19:30,000
Yeah, ideal. 
Essentially, they would have to 

370
00:19:30,000 --> 00:19:32,640
strip it for parts and hope that
Aurora is a force in living 

371
00:19:32,640 --> 00:19:34,400
legend. 
And they can, they can move 

372
00:19:34,400 --> 00:19:36,760
those singles, right, Right. 
Yeah. 

373
00:19:36,760 --> 00:19:44,080
So it creates this weird dynamic
with LSS and its LGS because LGS

374
00:19:44,080 --> 00:19:47,040
is be able to sell these 
products, especially when early 

375
00:19:47,040 --> 00:19:51,000
on like KO Armory decks were 
going for like 7080, even $100 

376
00:19:51,280 --> 00:19:54,000
now for these staples in the 
deck. 

377
00:19:54,000 --> 00:19:57,840
And also it's scarcity. 
And now this Armory deck for 

378
00:19:57,840 --> 00:19:59,720
Aurora is just going to be 
completely useless. 

379
00:19:59,720 --> 00:20:03,600
And LSS has to sort of deal with
the fact that these LG s s are 

380
00:20:03,600 --> 00:20:06,240
going to be hurting in terms of 
like the revenue that they've 

381
00:20:06,240 --> 00:20:07,880
sunk into buying these decks. 
Yeah. 

382
00:20:07,960 --> 00:20:11,040
And to focus on the new player 
thing, it's even worse for the 

383
00:20:11,040 --> 00:20:13,960
first strike deck because those 
are meant to be paired. 

384
00:20:13,960 --> 00:20:17,640
You can only buy them in pairs. 
You can't buy just the Terra 

385
00:20:17,640 --> 00:20:20,560
deck and just the Aurora deck 
from the as an LGS. 

386
00:20:20,560 --> 00:20:22,680
Yeah, yeah. 
Yeah, you have to buy them 

387
00:20:22,680 --> 00:20:26,920
together, but now the Tara deck 
is the only one that's going to 

388
00:20:26,920 --> 00:20:29,320
continue. 
I guess Aurora is still legal in

389
00:20:29,320 --> 00:20:35,440
Blitz, which probably helps that
a little bit, but the classic 

390
00:20:35,440 --> 00:20:38,400
constructed is the premier 
format and there now there is 

391
00:20:38,400 --> 00:20:42,640
nowhere to go with that Aurora 
first rank deck outside of 

392
00:20:42,640 --> 00:20:44,400
Blitz. 
Then you have to make the 

393
00:20:44,400 --> 00:20:47,600
massive jump to Living Legend 
and all the legendaries that you

394
00:20:47,600 --> 00:20:50,280
need to be spending to compete 
in that, and all the banned 

395
00:20:50,280 --> 00:20:52,280
cards that you need to be buying
to compete in that. 

396
00:20:53,760 --> 00:20:56,360
Yeah. 
So they're I think the formula 

397
00:20:56,360 --> 00:20:59,680
for the regular army decks is 
still being tweaked. 

398
00:20:59,920 --> 00:21:02,080
And just to, like, state it 
really directly, because this is

399
00:21:02,080 --> 00:21:05,000
the theme of the episode. 
The problem is printing Armory 

400
00:21:05,000 --> 00:21:07,840
decks for heroes that have a 
risk of hitting Living Legend. 

401
00:21:08,120 --> 00:21:10,880
Yeah, that's the tension. 
The last thing I want to talk 

402
00:21:10,880 --> 00:21:13,400
about is the Living Legend 
Armory deck that was just 

403
00:21:13,400 --> 00:21:19,320
spoiled at the Pro Tour London. 
I was there literally, and I 

404
00:21:19,320 --> 00:21:22,160
think the biggest question I 
have is like just how many 

405
00:21:22,160 --> 00:21:25,400
reprints can you add to a 
product like this before it 

406
00:21:25,400 --> 00:21:29,160
becomes unreasonable? 
I would say not only in terms of

407
00:21:29,160 --> 00:21:31,560
how much you're going to make 
the product cost, but how much 

408
00:21:31,560 --> 00:21:34,160
you're going to tank the value 
of of the cards that you're 

409
00:21:34,160 --> 00:21:37,320
reprinting or if you have any 
reprints at all, then what's the

410
00:21:37,320 --> 00:21:41,640
point of the product? 
Yeah, if you print a bunch of 

411
00:21:41,760 --> 00:21:44,760
brand new cards, we've already 
seen the Helms. 

412
00:21:44,760 --> 00:21:48,640
I don't know exactly if they've 
stated that those are the only 

413
00:21:48,640 --> 00:21:53,440
brand new cards, those two head 
pieces, but I know that they've 

414
00:21:53,440 --> 00:21:56,400
said that those two at least 
will be appearing in the next 

415
00:21:56,400 --> 00:22:00,400
season of gem packs, which will 
help players get ahold of it. 

416
00:22:00,400 --> 00:22:03,000
But yeah, are they going to put 
Grasp in this deck? 

417
00:22:03,280 --> 00:22:06,600
Spellbound Creepers. 
That's like hundreds of dollars 

418
00:22:06,600 --> 00:22:10,360
worth of card value. 
I guess it's a convention only 

419
00:22:10,360 --> 00:22:14,000
product so it's going to be hard
for people to get a hold of. 

420
00:22:14,160 --> 00:22:16,800
I could see them do Bloodsheath 
Scaletta and kind of leave it at

421
00:22:16,800 --> 00:22:18,200
that. 
I think like if you're going to 

422
00:22:18,200 --> 00:22:21,520
do LL Viscerae, you know you 
need the scaletta, yeah. 

423
00:22:21,520 --> 00:22:24,080
But like is it going to have 
Vexing Quilham then? 

424
00:22:24,080 --> 00:22:27,200
And is that good enough to take 
to like a living legend Armory 

425
00:22:27,520 --> 00:22:30,240
or skirmish? 
The I think the biggest factor 

426
00:22:30,240 --> 00:22:34,560
here is like LSS has to infer 
sort of what's relevant in the 

427
00:22:34,840 --> 00:22:37,720
in legend meta. 
So you have to not only include 

428
00:22:37,720 --> 00:22:41,400
reprints of like cards that 
Versar even wants to play, but 

429
00:22:41,400 --> 00:22:43,840
the specific place I live in 
legend because it was much 

430
00:22:43,840 --> 00:22:48,600
different than what Viceroy was 
when he LLD in the Rosetta 

431
00:22:48,600 --> 00:22:50,280
season or in the Haunted season.
Excuse me? 

432
00:22:50,920 --> 00:22:54,560
And not only that, but like 
Clark was saying, because this 

433
00:22:54,560 --> 00:22:57,760
is only available at 
conventions, this probably means

434
00:22:57,760 --> 00:23:00,440
you're never going to be able to
use it at a Armory level. 

435
00:23:00,440 --> 00:23:04,400
Like I don't think anybody even 
runs like regular Living Legend 

436
00:23:04,400 --> 00:23:08,360
armories except in preparation 
for a skirmish season or maybe 

437
00:23:08,360 --> 00:23:10,960
like the one of Living Legend 
calling that happens. 

438
00:23:10,960 --> 00:23:14,880
You know what I mean? 
So already you have less use 

439
00:23:14,880 --> 00:23:18,120
cases for this product. 
And I think I'm really worried 

440
00:23:18,120 --> 00:23:21,360
about the number of repents, if 
any, in in this deck. 

441
00:23:21,360 --> 00:23:24,760
Just a lot of floating factors 
here. 

442
00:23:25,240 --> 00:23:28,520
Yeah, it's it's a cool product. 
And by them making it convention

443
00:23:28,520 --> 00:23:33,600
only, it definitely makes me 
less concerned about it, like 

444
00:23:33,600 --> 00:23:36,360
having an impact in the wider 
meta, which kind of makes this a

445
00:23:36,360 --> 00:23:38,600
little tangential to the overall
episode. 

446
00:23:38,600 --> 00:23:42,200
But it's important to bring up 
because now these Living Legend 

447
00:23:42,200 --> 00:23:46,440
Armory decks kind of creates 
another step on that pathway. 

448
00:23:46,520 --> 00:23:49,240
Yeah, right. 
If they create an Aurora Living 

449
00:23:49,240 --> 00:23:53,080
Legend Armory deck and then 
like, OK, now like that, there's

450
00:23:53,080 --> 00:23:55,600
a complete pipeline. 
It's like, here's your beginner 

451
00:23:55,600 --> 00:23:58,760
First Strike Blitz deck, here's 
your classic Constructed Armory 

452
00:23:58,760 --> 00:24:01,520
deck, and now here's your Living
Legend deck. 

453
00:24:02,360 --> 00:24:05,960
Yeah, which also like I'm it 
makes me wonder if they're gonna

454
00:24:06,040 --> 00:24:10,680
start incorporating more living 
Legends format events because 

455
00:24:10,920 --> 00:24:12,480
why else would you make this 
product? 

456
00:24:12,880 --> 00:24:17,080
No ones asking for a prison 
living legend deck if it's not 

457
00:24:17,080 --> 00:24:19,920
like creating more cards to play
specifically living Legend. 

458
00:24:20,120 --> 00:24:25,480
I'm sure some people are asking 
for it, but I don't think we 

459
00:24:25,480 --> 00:24:28,440
know those people and I don't. 
Think they're very loud in the 

460
00:24:28,440 --> 00:24:29,800
scene right now. 
Yeah. 

461
00:24:29,800 --> 00:24:32,520
And also like, are these cards 
that are going to be printed in 

462
00:24:32,520 --> 00:24:36,040
the Living Legend Armory deck 
going to be legal in CCI? 

463
00:24:36,040 --> 00:24:38,840
Think that's also like a point 
of or something that I would be 

464
00:24:38,840 --> 00:24:40,840
curious about. 
It doesn't specifically say it's

465
00:24:40,840 --> 00:24:43,920
going to be for that format 
only, but I think it's 

466
00:24:44,080 --> 00:24:45,600
open-ended enough to bring it 
up. 

467
00:24:46,960 --> 00:24:50,040
One thing I want to bring up in 
this pitch before we move on is 

468
00:24:50,040 --> 00:24:54,440
that when you make recons these 
preconstructed products for 

469
00:24:54,440 --> 00:24:57,760
players, it gives them a reason 
to play that hero that can be an

470
00:24:57,760 --> 00:24:59,600
established player, that can be 
a new player. 

471
00:24:59,800 --> 00:25:03,320
But like we've seen people pick 
up the Aurora Armory deck and we

472
00:25:03,320 --> 00:25:05,600
have more Auroras that are 
locals and I'm sure that 

473
00:25:05,600 --> 00:25:07,960
something happening around the 
world, around the country. 

474
00:25:08,320 --> 00:25:11,760
And when you have more players 
playing that hero, it is going 

475
00:25:11,760 --> 00:25:14,840
to LL faster because you have 
more players bringing it and 

476
00:25:14,840 --> 00:25:17,560
registering it to tournaments 
and more players winning that 

477
00:25:17,560 --> 00:25:19,520
tournaments. 
I will grant that in Flesh and 

478
00:25:19,520 --> 00:25:22,680
blood, it tends to be that the 
best players with the best 

479
00:25:22,680 --> 00:25:25,240
heroes are the ones that are 
getting the Living Legend points

480
00:25:25,240 --> 00:25:27,040
because you have to be that 
number one slot. 

481
00:25:27,440 --> 00:25:30,840
But I think there's still some 
factor here that like just by 

482
00:25:30,840 --> 00:25:33,800
printing an Armory deck, there 
is going to be more Living 

483
00:25:33,800 --> 00:25:35,760
Legend points for that hero to 
some extent. 

484
00:25:36,760 --> 00:25:41,480
I think if I'm right here, then 
Max will see some points across 

485
00:25:41,480 --> 00:25:44,440
Proquest season because he just 
got an Armory deck and we just 

486
00:25:44,440 --> 00:25:47,000
had a Proquest season. 
And I could easily be very 

487
00:25:47,000 --> 00:25:48,800
wrong. 
And he'll get like little to no 

488
00:25:49,080 --> 00:25:51,040
like. 
Yeah. 

489
00:25:51,120 --> 00:25:53,880
L points. 
And how much of that is due to 

490
00:25:53,880 --> 00:25:57,640
this narrative of people are 
picking up and playing the deck 

491
00:25:57,640 --> 00:26:00,360
simply because it's available, 
and how much of it is due to 

492
00:26:00,360 --> 00:26:03,320
Joel's point of, like, an 
injection of power? 

493
00:26:03,480 --> 00:26:04,120
Yeah. 
Yeah. 

494
00:26:04,320 --> 00:26:06,640
And it's hard to measure that. 
In fact, I would argue that 

495
00:26:06,640 --> 00:26:09,800
there is no measurement because 
both of them would rely on the 

496
00:26:09,800 --> 00:26:12,560
same metric of Armory deck 
sales. 

497
00:26:13,200 --> 00:26:16,400
If the Armory deck sells, that 
means that the power was well 

498
00:26:16,400 --> 00:26:19,280
received or the hero fantasy is 
well received. 

499
00:26:19,840 --> 00:26:22,040
Both of them would lead to more 
people entering into 

500
00:26:22,040 --> 00:26:25,440
tournaments, and both of them 
would lead both narratives. 

501
00:26:25,440 --> 00:26:28,560
Would also lead to more people 
winning events. 

502
00:26:29,320 --> 00:26:31,000
It's impossible to divorce the 
2. 

503
00:26:31,520 --> 00:26:33,720
And part of the reason I bring 
this up is to show how hard it 

504
00:26:33,720 --> 00:26:37,720
is for LSS to decide whether 
it's good to print this Armory 

505
00:26:37,720 --> 00:26:39,120
deck. 
You know, because they're not 

506
00:26:39,120 --> 00:26:41,920
just looking at like, is Aurora 
going to hit Living Legend soon?

507
00:26:42,040 --> 00:26:45,080
It's also like is she going to 
hit Living Legend once I print 

508
00:26:45,080 --> 00:26:47,320
this Armory deck then will it be
too late You know? 

509
00:26:48,800 --> 00:26:50,840
Yeah, so that's pretty much 
everything I had to talk about 

510
00:26:51,120 --> 00:26:53,960
in red pitch. 
If you, the listener, have any 

511
00:26:53,960 --> 00:26:57,160
thoughts about what these Armory
decks mean for either the Living

512
00:26:57,160 --> 00:27:00,680
Legend speed or the availability
of product, anything like that, 

513
00:27:00,680 --> 00:27:04,200
feel free to leave a comment in 
our YouTube or come to the 

514
00:27:04,200 --> 00:27:06,520
Discord and let us know. 
But I think I'm just going to 

515
00:27:06,520 --> 00:27:09,400
pass off the pitch to Fuzzy. 
What do you got for us? 

516
00:27:09,400 --> 00:27:12,080
Thank you, Joel. 
In Yellow pitch, I want to talk 

517
00:27:12,080 --> 00:27:15,080
about the competitive scene 
because this is something that 

518
00:27:15,080 --> 00:27:18,320
ties very directly to living 
legend points and how quickly 

519
00:27:18,320 --> 00:27:21,840
heroes hit it right. 
And I also want to gush a little

520
00:27:21,840 --> 00:27:24,760
bit about how much I like the 
competitive scene in Fab, how 

521
00:27:24,760 --> 00:27:29,040
good it is and the steps that 
LSS has taken order to make sure

522
00:27:29,080 --> 00:27:32,120
that it has a good competitive 
scene that matters and that's 

523
00:27:32,120 --> 00:27:37,040
enjoyable. 
So for a little bit of I want to

524
00:27:37,040 --> 00:27:41,240
paint a background here, I 
played magic for years, granted,

525
00:27:41,240 --> 00:27:43,320
like I was in my late teens, you
know? 

526
00:27:43,440 --> 00:27:45,600
Yeah, so we were high schoolers.
Yeah, it's a little bit of a 

527
00:27:45,600 --> 00:27:47,840
different vibe for sure. 
For college students. 

528
00:27:48,480 --> 00:27:53,880
But I went to a lot of Magic 
weeklies in stores, in multiple 

529
00:27:53,880 --> 00:27:57,320
stores right across my like, 
time as a flush, as a Magic the 

530
00:27:57,320 --> 00:28:00,720
Gathering player. 
And I don't remember a lot of 

531
00:28:00,720 --> 00:28:03,920
hearing people say like, oh, 
yeah, I'm grinding for this 

532
00:28:03,960 --> 00:28:06,080
like, event. 
The other, I'm not going to 

533
00:28:06,080 --> 00:28:08,680
travel to another state in order
to play Magic the Gathering. 

534
00:28:08,680 --> 00:28:11,440
And I'm practicing. 
I'm trying to get my reps in for

535
00:28:11,440 --> 00:28:13,280
that event. 
Like that was almost never a 

536
00:28:13,280 --> 00:28:15,640
vibe that I found at any of our 
local stores. 

537
00:28:15,920 --> 00:28:19,840
There would be like bigger 
tournaments, like they had game 

538
00:28:19,840 --> 00:28:22,240
days, you know, like they'd have
like bigger tournaments at the 

539
00:28:22,240 --> 00:28:23,440
store. 
It was kind of just like a 

540
00:28:23,440 --> 00:28:27,800
really big Friday night Magic, 
but I don't remember the vibe 

541
00:28:27,800 --> 00:28:30,960
being that competitive. 
I don't remember people saying 

542
00:28:30,960 --> 00:28:36,040
things like, oh, the results of 
this tournament directly impact 

543
00:28:36,160 --> 00:28:38,760
our Friday night Magic in the 
same way that I'm going to argue

544
00:28:38,760 --> 00:28:40,120
it does for flesh and blood. 
Yeah. 

545
00:28:40,120 --> 00:28:41,800
So that's the background I want 
to paint here, is that we have 

546
00:28:41,800 --> 00:28:44,080
something very special in flesh 
and blood. 

547
00:28:44,080 --> 00:28:46,320
Yeah. 
Now I do want to know it used to

548
00:28:46,560 --> 00:28:51,600
magic scene in like the mid to 
mid 2000s to like early twenty 

549
00:28:51,600 --> 00:28:55,560
10s, very, very popular. 
But when we got into it in like 

550
00:28:55,760 --> 00:29:01,800
2014 roundabouts, Fuzzy, would 
you say 2014, 2015, definitely 

551
00:29:01,800 --> 00:29:04,000
on the downturn. 
The competitive scene started 

552
00:29:04,000 --> 00:29:05,960
being less of a priority for 
Wizards. 

553
00:29:05,960 --> 00:29:09,440
I'd be very interested to hear 
people talk about experiences 

554
00:29:09,440 --> 00:29:12,640
where Magic the Gathering had 
that level of competitive 

555
00:29:12,800 --> 00:29:16,360
integration with their regular 
locals that I'm going to be 

556
00:29:16,360 --> 00:29:18,800
talking about here. 
Definitely let me know in the 

557
00:29:18,800 --> 00:29:21,640
comments if you had this similar
experiences in any other game 

558
00:29:21,640 --> 00:29:25,560
other than Flesh and Bled. 
But I want to point out that LSS

559
00:29:25,760 --> 00:29:29,040
is constantly sponsoring 
competitive seasons around the 

560
00:29:29,040 --> 00:29:33,200
world that take place at local 
game stores as well as these big

561
00:29:33,200 --> 00:29:35,320
conventions. 
So at your local game stores you

562
00:29:35,320 --> 00:29:38,640
have like Road to Nationals, 
proquests, skirmishes. 

563
00:29:39,000 --> 00:29:41,200
These are things that are 
happening multiple times a year.

564
00:29:41,200 --> 00:29:44,840
We had two or three skirmishes 
last year, multiple Proquest 

565
00:29:44,840 --> 00:29:47,440
seasons. 
Yeah, it feels like they never 

566
00:29:47,440 --> 00:29:49,240
end, right? 
It's just one after the other. 

567
00:29:49,240 --> 00:29:51,360
It's like, hey, we're on Road to
National seasons and you're 

568
00:29:51,360 --> 00:29:53,960
like, wow, I grinded a lot for 
that. 

569
00:29:53,960 --> 00:29:56,200
I played in some tournaments. 
That was some good flesh and 

570
00:29:56,200 --> 00:29:57,920
blood. 
It's like, Oh yeah, Proquest 

571
00:29:57,920 --> 00:30:00,320
season, bitch, get back in 
there. 

572
00:30:01,360 --> 00:30:05,280
And the reason these are such a 
big deal is because when you're 

573
00:30:05,280 --> 00:30:09,160
playing at your local armories, 
you are prepping for that event.

574
00:30:10,000 --> 00:30:12,760
That's relevant because when 
you're playing at your armories,

575
00:30:12,920 --> 00:30:15,680
most lots of players are 
prepping for those events. 

576
00:30:16,160 --> 00:30:19,840
Even if I don't give a single 
shit about anything beyond my 

577
00:30:19,840 --> 00:30:24,040
local Armory, my local Armory 
will have players that do care 

578
00:30:24,040 --> 00:30:26,920
about those events and are 
trying to get those competitive 

579
00:30:26,920 --> 00:30:30,600
reps in in order to practice and
get warmed up for those Tier 2 

580
00:30:30,600 --> 00:30:32,840
events like Road to Nationals 
and Pro Quests. 

581
00:30:33,600 --> 00:30:39,920
So the competitive vibe leaks in
from those huge international 

582
00:30:39,920 --> 00:30:44,320
events to these local regionals 
like Road to Nationals and Pro 

583
00:30:44,320 --> 00:30:48,680
Quests and into our armories. 
So even a player that is just 

584
00:30:48,680 --> 00:30:50,800
kind of casual and looking to 
play once a week with their 

585
00:30:50,800 --> 00:30:56,200
buddies is still incentivized to
play a competitively tiered deck

586
00:30:56,400 --> 00:30:59,360
to have some level of strength 
in their deck that they can 

587
00:30:59,360 --> 00:31:00,960
compete with at their local 
armories. 

588
00:31:01,080 --> 00:31:03,640
And not all players are going to
get swept up in that incentive. 

589
00:31:03,960 --> 00:31:06,720
But I think it's there in a way 
that that other trading card 

590
00:31:06,720 --> 00:31:08,720
games don't have. 
And that's part of what we mean 

591
00:31:08,720 --> 00:31:10,720
when we say that Flesh and Blood
is a competitive game. 

592
00:31:10,960 --> 00:31:14,680
It's that that competitive 
spirit is there all year round 

593
00:31:14,840 --> 00:31:18,280
and it's happening at locals and
it's bleeding into every game of

594
00:31:18,280 --> 00:31:21,160
Flesh and Blood that you play. 
Yeah, this is tied into a lot of

595
00:31:21,160 --> 00:31:23,760
the conversations people have 
had about the pricing issue with

596
00:31:23,760 --> 00:31:26,880
Flesh and Blood, something we 
we've generally stayed away 

597
00:31:26,880 --> 00:31:30,280
from, right? 
But like, decks are increasing 

598
00:31:30,280 --> 00:31:32,920
in cost because I think more and
more players are getting into 

599
00:31:32,920 --> 00:31:36,800
the game and more and more 
players want these big powerful 

600
00:31:36,800 --> 00:31:40,680
Majestics shelters. 80 bucks 
like knives is 120. 

601
00:31:40,680 --> 00:31:44,280
Because people want them for 
their decks, because the people 

602
00:31:44,280 --> 00:31:46,120
who are winning, their locals 
are playing them. 

603
00:31:46,600 --> 00:31:50,600
And not everybody might want to 
pay $80.00 for a 04 defence 

604
00:31:50,600 --> 00:31:53,760
reaction, but people will be 
pretty stoked to pull one. 

605
00:31:53,760 --> 00:31:56,280
And if I pull one, I might just 
keep it because I will want it 

606
00:31:56,280 --> 00:32:00,080
for my deck, you know, so when 
you're a new player and you're 

607
00:32:00,080 --> 00:32:03,600
trying to come into the game, 
you do really want to have a $50

608
00:32:03,600 --> 00:32:07,040
Armory deck that you can buy and
roll up and like start like 

609
00:32:07,120 --> 00:32:09,960
competing on some level with 
these other players that compete

610
00:32:10,080 --> 00:32:12,680
at a high level. 
Now we had an experience 

611
00:32:12,680 --> 00:32:18,360
recently where part the missed 
fail is a set that has kind of 

612
00:32:18,360 --> 00:32:20,400
swept up the entire competitive 
format. 

613
00:32:20,680 --> 00:32:22,560
Zen was really strong on 
release. 

614
00:32:22,760 --> 00:32:28,040
Enigma and new are also very 
like top tier heroes that are 

615
00:32:28,640 --> 00:32:33,680
monsters at any local Armory. 
And we've heard where did we 

616
00:32:33,680 --> 00:32:36,720
hear this information, Clark? 
But we've heard that LSS has 

617
00:32:36,720 --> 00:32:41,000
wanted to make sure that this 
set was like powerful in some 

618
00:32:41,000 --> 00:32:43,760
way to make sure that it did 
well in the Japanese market. 

619
00:32:43,760 --> 00:32:47,920
It's like an open secret, like 
at no point in time has anyone 

620
00:32:47,920 --> 00:32:52,640
from LSS ever stated we made 
Miss Fail powerful so that 

621
00:32:52,840 --> 00:32:56,760
Japanese people would buy our 
new card game and the first set.

622
00:32:56,920 --> 00:33:02,160
No one has ever said that but it
is right. 

623
00:33:02,160 --> 00:33:05,280
Like that's why they did it. 
They want if they print an 

624
00:33:05,280 --> 00:33:08,800
underpowered thing like bright 
lights, that's never breaking 

625
00:33:08,800 --> 00:33:11,520
into the Japanese market. 
Hey, here's all these cards, by 

626
00:33:11,520 --> 00:33:14,240
the way. 
They're not strong and you can't

627
00:33:14,240 --> 00:33:15,960
win international tournaments 
with them. 

628
00:33:16,480 --> 00:33:18,840
And that's fucking true, 
actually, yeah. 

629
00:33:19,600 --> 00:33:22,240
To your point, Joel, of flesh 
and blood players and 

630
00:33:22,240 --> 00:33:24,920
competitive players, you want to
print strong cards to get people

631
00:33:24,920 --> 00:33:27,800
into the game. 
Yeah, when you think of Japan as

632
00:33:27,800 --> 00:33:30,840
a new player, like, it makes 
sense that they would need to 

633
00:33:30,840 --> 00:33:34,240
get a new player quickly into 
the game in order to be able to 

634
00:33:34,280 --> 00:33:36,360
engage with this very 
competitive game 

635
00:33:36,360 --> 00:33:38,400
internationally. 
And This is why a lot of people 

636
00:33:38,400 --> 00:33:41,360
think they chose Aurora, because
Aurora was performing very well,

637
00:33:41,360 --> 00:33:43,760
a strong simple agro hero and 
Rosetta. 

638
00:33:44,400 --> 00:33:46,840
So why did they build this whole
pipeline around her? 

639
00:33:46,840 --> 00:33:51,200
Because she is a good strong 
beginning aggro player like. 

640
00:33:51,280 --> 00:33:54,160
I think like Aurora specifically
is also a little bit more 

641
00:33:54,160 --> 00:33:57,440
nuanced because she's her play 
pattern lends itself really well

642
00:33:57,440 --> 00:34:00,320
to a new player. 
She's relatively consistent and 

643
00:34:00,320 --> 00:34:02,000
straightforward, and that's 
great, you know? 

644
00:34:02,520 --> 00:34:07,040
But also, yeah, she's strong. 
They want to give new players 

645
00:34:07,040 --> 00:34:10,239
strong things so that they feel 
like they can enter in with them

646
00:34:10,400 --> 00:34:15,880
and compete with them. 
So that's the first big way in 

647
00:34:15,880 --> 00:34:19,520
which Flesh and Blood has really
ensured that their competitive 

648
00:34:19,520 --> 00:34:23,320
scene is relevant to the entire 
community. 

649
00:34:23,360 --> 00:34:26,800
The second big thing is their 
Living Legend system, which they

650
00:34:26,800 --> 00:34:29,360
planned on having in the game on
day zero. 

651
00:34:29,600 --> 00:34:33,560
This was their flashy way of 
trying to set Flesh and Blood 

652
00:34:33,560 --> 00:34:36,320
apart from other games in that 
it's rotation system is 

653
00:34:36,320 --> 00:34:40,000
different than others. 
A hero leaves the game not when 

654
00:34:40,000 --> 00:34:43,880
it's two years old or never 
leaves the game, right? 

655
00:34:44,000 --> 00:34:46,520
They leave when they've gotten 
enough tournament wins. 

656
00:34:47,679 --> 00:34:51,800
Which means that when I'm going 
to my local Armory, I care about

657
00:34:51,800 --> 00:34:54,320
big tournaments and what happens
at those tournaments because it 

658
00:34:54,320 --> 00:34:55,880
determines what heroes are 
legal. 

659
00:34:56,199 --> 00:34:59,320
Even if I don't play that hero, 
I don't want to know what I can 

660
00:34:59,320 --> 00:35:02,200
expect to play against at my 
local Armory because that's like

661
00:35:02,320 --> 00:35:03,920
deck building, right? 
Like I need to know what I'm 

662
00:35:03,920 --> 00:35:05,280
going to play against in order 
to beat them. 

663
00:35:05,280 --> 00:35:08,400
Do I need? 
These weakest links because 

664
00:35:08,440 --> 00:35:11,040
Asilio and Aurora are dominating
the meta. 

665
00:35:11,080 --> 00:35:16,400
Or can I not have to spend the 
$140.00 to get my place at a 

666
00:35:16,400 --> 00:35:20,720
weakest link? 
Exactly the context of what's 

667
00:35:20,720 --> 00:35:23,440
happening at World 
Championships, national 

668
00:35:23,440 --> 00:35:28,240
championships, callings, pro 
tours, The entire community has 

669
00:35:28,240 --> 00:35:31,800
their eyes on it collectively 
because one, they're fun to 

670
00:35:31,800 --> 00:35:34,480
watch. 
But even more than that, it 

671
00:35:34,480 --> 00:35:37,480
directly effects what's 
happening at an Armory level. 

672
00:35:37,640 --> 00:35:40,920
And even if I'm playing at my 
kitchen table, like I need to 

673
00:35:40,920 --> 00:35:44,200
know what's legal. 
So I have to have like at least 

674
00:35:44,200 --> 00:35:47,520
a friend that knows what's going
on in the like these big 

675
00:35:47,520 --> 00:35:50,560
tournaments, right? 
I would love to find a little 

676
00:35:50,560 --> 00:35:54,280
community like like a commune 
grabbed like a few sets of flesh

677
00:35:54,280 --> 00:35:57,120
and blood and they've like 
developed their own little meta.

678
00:35:57,240 --> 00:35:59,640
They have no clue what's going 
on outside. 

679
00:35:59,880 --> 00:36:02,760
They don't get any like new 
cards from like one specific 

680
00:36:02,760 --> 00:36:04,080
set, but they do from like 
another set. 

681
00:36:04,080 --> 00:36:06,400
And it's like, what do those 
decks look like? 

682
00:36:06,680 --> 00:36:09,720
How do they play flesh and? 
Blood like we have our local LL 

683
00:36:09,720 --> 00:36:13,080
board like we just start fresh 
and then anytime somebody wins 

684
00:36:13,080 --> 00:36:14,040
like. 
An Armory. 

685
00:36:14,160 --> 00:36:17,320
Like on our kitchen table they 
get one point and then we can't 

686
00:36:17,320 --> 00:36:21,000
play that here anymore like. 
Yeah, I really like the the 

687
00:36:21,000 --> 00:36:23,600
relationship that we have with 
flesh and blood competitive 

688
00:36:23,600 --> 00:36:25,720
events because like you said, 
you care about them all the 

689
00:36:25,720 --> 00:36:27,000
time, even if you're not. 
Have. 

690
00:36:27,080 --> 00:36:29,120
To have to. 
But it is really exciting. 

691
00:36:29,120 --> 00:36:31,720
Conversely, with like Magic the 
Gathering, I think people are 

692
00:36:31,720 --> 00:36:35,160
complaining about Naidu or or 
whatever that stupid bird was 

693
00:36:35,400 --> 00:36:38,160
for how long? 
And you know, in flesh and 

694
00:36:38,160 --> 00:36:41,040
blood. 
I'm glad that eventually the 

695
00:36:41,040 --> 00:36:44,240
problematic hero will just 
literally correct itself. 

696
00:36:44,640 --> 00:36:46,200
Yeah, I like the rotation 
system. 

697
00:36:46,200 --> 00:36:48,520
Keeps it really interesting and 
it builds this whole narrow. 

698
00:36:49,000 --> 00:36:53,240
So it's not like I will wait two
years until Prism's no longer in

699
00:36:53,240 --> 00:36:56,160
the game. 
It's more like she's racing and 

700
00:36:56,160 --> 00:36:58,200
she gets points and then she's 
slowing down. 

701
00:36:58,320 --> 00:37:00,920
And like, like, think of Briar, 
who is so close to hitting 

702
00:37:00,920 --> 00:37:03,560
Living Legend, and she has this 
entire narrative built around 

703
00:37:03,560 --> 00:37:06,240
her just because she was on a 
spreadsheet. 

704
00:37:06,840 --> 00:37:10,200
And her amount of time that she 
existed on the spreadsheet is 

705
00:37:10,200 --> 00:37:12,800
exciting to all these players 
around the world. 

706
00:37:12,920 --> 00:37:15,080
Yeah, like it's really kind of 
ingenious. 

707
00:37:16,120 --> 00:37:20,240
And it's just goes to show how 
important competitive play is to

708
00:37:20,240 --> 00:37:23,960
every flesh and blood player. 
And it makes sense that flesh, 

709
00:37:23,960 --> 00:37:27,280
that LSS would want to print 
competitively viable products, 

710
00:37:27,280 --> 00:37:29,640
get people into the game. 
And there are these weird 

711
00:37:29,640 --> 00:37:31,920
consequences that arise when 
they do that, you know. 

712
00:37:32,080 --> 00:37:35,040
We already talked about pricing,
but then there's also sitting 

713
00:37:35,040 --> 00:37:37,880
down at your local Armory. 
One thing that I try to do is 

714
00:37:37,880 --> 00:37:42,000
that whenever I go to an Armory,
I bring an Armory deck, a fresh,

715
00:37:42,040 --> 00:37:45,480
out-of-the-box, unaltered Armory
deck so that if a new player 

716
00:37:45,480 --> 00:37:49,040
sits down and goes, I just spent
$50 on this deck, I don't slam 

717
00:37:49,040 --> 00:37:53,840
down my 1.3 K Aurora deck and 
like obliterate this poor soul 

718
00:37:53,840 --> 00:37:58,800
because he has no AB. 
No, I'm going to play this much 

719
00:37:59,120 --> 00:38:02,440
this like similarly costed 
similarly power level deck. 

720
00:38:02,680 --> 00:38:04,840
And it's going to be a learning 
experience. 

721
00:38:04,840 --> 00:38:09,440
And I don't like may that fuck 
with LS s s data because like 

722
00:38:09,760 --> 00:38:13,240
you know, I say I'm on one hero,
but then I play another just for

723
00:38:13,240 --> 00:38:14,320
this one, right? 
An Armory? 

724
00:38:14,320 --> 00:38:17,600
Surely not. 
They they track that data. 

725
00:38:17,800 --> 00:38:23,880
Like I do not mind that. 
Like I care more about that 

726
00:38:23,880 --> 00:38:27,920
player's experience of having an
even match than I care about 

727
00:38:27,920 --> 00:38:31,160
anything else. 
And I would also say our local 

728
00:38:31,160 --> 00:38:34,920
game store, Crazy Knicks has a 
very flourishing community. 

729
00:38:34,920 --> 00:38:38,120
I think because we have players 
at a lot of different levels of 

730
00:38:38,120 --> 00:38:41,120
entering the game. 
We have players who are at the 

731
00:38:41,120 --> 00:38:46,880
top going to these Tier 2, Tier 
3 events, Joel, me, Marcus, like

732
00:38:47,040 --> 00:38:50,920
Dennis, we have very, very 
talented players trying to play 

733
00:38:50,920 --> 00:38:53,600
at that top echelon. 
But we also have players who are

734
00:38:53,600 --> 00:38:56,600
just chillax and playing at 
their local armories, you know, 

735
00:38:56,600 --> 00:38:58,240
like they haven't spent all that
money yet. 

736
00:38:58,440 --> 00:39:00,440
And then we have brand new 
players just getting into the 

737
00:39:00,440 --> 00:39:03,120
game. 
When you have peers at the same 

738
00:39:03,120 --> 00:39:07,160
skill level as you, that is when
you have the best time 

739
00:39:07,160 --> 00:39:09,560
competitively. 
And I think that is 

740
00:39:09,560 --> 00:39:11,920
exceptionally important to 
creating a good environment. 

741
00:39:12,360 --> 00:39:15,160
But when there's all this 
competitive spirit, I think it 

742
00:39:15,160 --> 00:39:17,800
encourages people to move up 
that ladder a little bit too 

743
00:39:17,800 --> 00:39:22,760
fast and push in a way that can 
easily leave other people in the

744
00:39:22,760 --> 00:39:24,240
dust. 
Yeah. 

745
00:39:24,240 --> 00:39:26,600
And you're touching upon, like, 
the unapproachability of the 

746
00:39:26,600 --> 00:39:28,840
game, like how hard it is to 
enter the scene. 

747
00:39:29,240 --> 00:39:32,520
And that's something that's 
going to arise when you have 

748
00:39:32,520 --> 00:39:36,520
this, like, focus on like 
performance and competitiveness 

749
00:39:36,520 --> 00:39:39,040
and being the best. 
And it hurts people too. 

750
00:39:39,080 --> 00:39:42,520
I mean, I, I had a local show up
to a tournament recently in K to

751
00:39:42,520 --> 00:39:44,280
me and he's like, I feel 
horrible. 

752
00:39:44,280 --> 00:39:47,480
Like I've I've not been playing 
well and I'm not enjoying myself

753
00:39:47,480 --> 00:39:49,440
at this event. 
And I'm like, yeah, man, it's 

754
00:39:49,440 --> 00:39:51,200
your first event. 
Like there's some nerves and 

755
00:39:51,200 --> 00:39:52,480
you're going to have a hard 
time. 

756
00:39:53,240 --> 00:39:55,840
Don't worry about it. 
Like, like, if you end up not 

757
00:39:55,840 --> 00:39:59,440
liking this, then don't do it. 
Like you don't have to go to 

758
00:39:59,440 --> 00:40:01,760
competitive tournaments to enjoy
this game. 

759
00:40:01,760 --> 00:40:04,080
Play the game that lets you 
enjoy it. 

760
00:40:04,400 --> 00:40:06,520
But I think a lot of the time 
for a lot of flesh and blood 

761
00:40:06,520 --> 00:40:09,320
players, you feel like you kind 
of have to. 

762
00:40:10,480 --> 00:40:11,840
I don't know if that's a good 
thing. 

763
00:40:13,400 --> 00:40:17,280
I think like, there is a very 
nice benefit to it, which is 

764
00:40:17,280 --> 00:40:19,360
just how fucking hype flesh and 
blood is, you know? 

765
00:40:19,560 --> 00:40:21,120
Like I don't need to convince 
you with that. 

766
00:40:21,120 --> 00:40:23,120
You know, we're people who love 
the game and are really 

767
00:40:23,120 --> 00:40:25,640
invested. 
And I just want to talk, wanted 

768
00:40:25,640 --> 00:40:29,040
to talk a bit in this pitch 
about why I think this game can 

769
00:40:29,040 --> 00:40:33,120
be as hype as it really is. 
And we want to really understand

770
00:40:33,120 --> 00:40:35,560
this game from a holistic level.
If we want to talk about like, 

771
00:40:36,080 --> 00:40:38,720
why people are miffed when a 
hero hit Living hits Living 

772
00:40:38,720 --> 00:40:42,960
Legend really quickly, or why 
it's celebrated, you know, I 

773
00:40:42,960 --> 00:40:44,880
think I'm going to hand things 
off to Clark now in Blue Pitch. 

774
00:40:44,880 --> 00:40:49,000
He's going to talk more about 
specifically how fast, how long 

775
00:40:49,000 --> 00:40:52,320
it takes heroes to hit Living 
Legend, and what a good speed 

776
00:40:52,320 --> 00:40:54,440
would be. 
Thank you, Fuzzy. 

777
00:40:54,800 --> 00:40:58,240
So yes, Living Legend speed, 
this is the big conversation 

778
00:40:58,240 --> 00:41:00,280
topic. 
We've saved it here for the end 

779
00:41:00,280 --> 00:41:02,360
when we have the least amount of
people listening. 

780
00:41:04,640 --> 00:41:09,440
The Living Legend system is very
dynamic and it's very volatile, 

781
00:41:09,520 --> 00:41:12,120
right? 
Players don't just invest money 

782
00:41:12,120 --> 00:41:15,560
into a deck. 
They they're investing time and 

783
00:41:15,840 --> 00:41:17,680
that's also tied together, 
right? 

784
00:41:17,840 --> 00:41:19,880
Typically when the hero Living 
Legends, a lot of those 

785
00:41:19,880 --> 00:41:23,720
expensive things that they had 
lose value because they were 

786
00:41:23,920 --> 00:41:27,640
good because they were in that 
deck that was strong and 

787
00:41:27,640 --> 00:41:31,960
winning, right? 
The demand was high and then 

788
00:41:31,960 --> 00:41:34,440
demand drops. 
Yeah, and it's part of the 

789
00:41:34,440 --> 00:41:37,960
reason why you don't play. 
You don't play, you don't pick 

790
00:41:38,000 --> 00:41:39,880
up a hero if they're close to 
hitting living legend. 

791
00:41:39,880 --> 00:41:41,960
Right. 
Like why would I right now buy 

792
00:41:41,960 --> 00:41:43,920
into Aurora when she's about to 
rotate out? 

793
00:41:43,920 --> 00:41:46,480
It doesn't make sense for me to 
drop a bunch of money on it. 

794
00:41:46,640 --> 00:41:49,560
Exactly. 
And for many players, they 

795
00:41:49,560 --> 00:41:53,800
identify with the heroes. 
Think about, you know, man, 

796
00:41:53,800 --> 00:41:58,400
Santa and Levaya, you know, Lexi
players, They're they're they're

797
00:41:58,400 --> 00:42:01,000
people who have really 
identified with their heroes. 

798
00:42:01,000 --> 00:42:04,200
And when those heroes, Living 
Legend, they lose that identity.

799
00:42:04,600 --> 00:42:07,800
And sometimes they don't always 
get that identity back because 

800
00:42:07,800 --> 00:42:10,960
they were so attached to the 
name and the aesthetic, not 

801
00:42:10,960 --> 00:42:12,720
necessarily the class and 
talent. 

802
00:42:13,240 --> 00:42:18,040
So like when Chain got reprinted
as Vincet, all the players who 

803
00:42:18,040 --> 00:42:22,400
identified as Chain didn't 
really get that identity back 

804
00:42:22,520 --> 00:42:26,240
because they didn't get a Chain 
hero, they got Vincet. 

805
00:42:26,240 --> 00:42:31,560
It's different. 
So considering how much of 

806
00:42:31,560 --> 00:42:36,160
yourself it takes in order to 
pick up a new hero, it's really 

807
00:42:36,160 --> 00:42:38,920
important to know how long am I 
going to be able to be attached 

808
00:42:38,920 --> 00:42:41,800
to this hero? 
If I'm going to learn KO right 

809
00:42:41,800 --> 00:42:44,840
now, it's good to know that like
I'll be, if I'm going to be the 

810
00:42:44,840 --> 00:42:47,360
KO player and I'm going to learn
this deck, it's good to know 

811
00:42:47,360 --> 00:42:49,760
that I'm going to be able to 
have some had a long 

812
00:42:49,800 --> 00:42:52,200
relationship with this hero and 
play it for like multiple 

813
00:42:52,200 --> 00:42:55,520
months, maybe a year or two. 
Yeah, that, that's been really 

814
00:42:55,520 --> 00:43:01,320
nice for us, Rachel. 
We got into heroes that that 

815
00:43:01,320 --> 00:43:03,880
have been around for a really 
long time and are going to be 

816
00:43:03,880 --> 00:43:07,440
around for a really long time. 
My my shitty collection's going 

817
00:43:07,440 --> 00:43:09,640
to be very low value for a long 
time. 

818
00:43:09,680 --> 00:43:13,400
Yeah, there is certainly a bit 
of tension in that, right? 

819
00:43:13,880 --> 00:43:16,520
Getting into heroes that are 
around for a long time is a very

820
00:43:16,520 --> 00:43:19,280
good value proposition, but 
we're not winning a lot, and 

821
00:43:19,280 --> 00:43:22,960
winning is important, as Fuzzy 
just outlined in yellow pitch. 

822
00:43:24,200 --> 00:43:26,760
But what happens when you do get
into a strong hero? 

823
00:43:26,760 --> 00:43:30,000
What if you came into the game 
with Rosetta and you really 

824
00:43:30,000 --> 00:43:35,600
liked the bright, bubbly Aurora?
So you picked up Aurora and you 

825
00:43:35,600 --> 00:43:37,800
identified with Aurora, and then
Aurora was strong. 

826
00:43:38,080 --> 00:43:40,480
So you bought all these cards 
and you bought the Armory deck 

827
00:43:40,480 --> 00:43:41,920
and you were competing in 
events. 

828
00:43:42,760 --> 00:43:46,440
And now she's going to Living 
Legend in a dev talk. 

829
00:43:46,440 --> 00:43:48,400
And I tried to find the dev 
talk. 

830
00:43:48,400 --> 00:43:50,720
I could not find it. 
I am so sorry. 

831
00:43:51,280 --> 00:43:53,840
I I like trying to cite my 
sources here but I wasn't able 

832
00:43:53,840 --> 00:43:56,200
to. 
It was communicated that they 

833
00:43:56,200 --> 00:44:01,600
want strong heroes to last at 
least one year of playability. 

834
00:44:02,280 --> 00:44:05,280
At least one year. 
Preferably longer, right? 

835
00:44:06,000 --> 00:44:09,080
But at least one year. 
Yeah, to just rephrase this, 

836
00:44:09,080 --> 00:44:12,440
like, all heroes are going to 
have some variation in how long 

837
00:44:12,440 --> 00:44:14,880
they're in the format, and 
they're hoping that the short 

838
00:44:14,880 --> 00:44:16,680
end of the stick is about a 
year. 

839
00:44:16,840 --> 00:44:20,560
Yes. 
Now based on your interpretation

840
00:44:20,560 --> 00:44:23,840
and the specific word choice 
that of that moment and what 

841
00:44:23,840 --> 00:44:29,800
they said, Miss Bale has 
achieved this Zin's at about 11 

842
00:44:29,800 --> 00:44:33,360
months, Zin El Digma are about 
11 months and news going to be 

843
00:44:33,360 --> 00:44:37,280
later, right. 
So they're doing it. 

844
00:44:37,280 --> 00:44:41,680
They were really strong heroes. 
They lasted about one year based

845
00:44:41,680 --> 00:44:43,840
on how much wiggle room you want
to give them, right? 

846
00:44:43,880 --> 00:44:45,800
Yeah, the bannings certainly 
helped them. 

847
00:44:46,040 --> 00:44:47,720
The banning certainly helped 
them. 

848
00:44:47,720 --> 00:44:51,840
We will talk about that. 
But Aurora is vastly outpacing 

849
00:44:51,840 --> 00:44:54,360
this. 
We're looking at 6-7 months. 

850
00:44:55,680 --> 00:44:57,800
It's only been six months since 
Rosetta came out. 

851
00:44:57,800 --> 00:44:58,960
When did? 
Rosetta come out. 

852
00:44:59,360 --> 00:45:01,520
I want to say October. 
Because it was Rosetta and then 

853
00:45:01,520 --> 00:45:03,920
haunted. 
Oh bro, that's crazy. 

854
00:45:04,040 --> 00:45:06,120
Yeah. 
Now, immediately, this is 

855
00:45:06,120 --> 00:45:10,480
because we've had like four or 
five CC competitive seasons in 

856
00:45:10,480 --> 00:45:12,360
this brief moment. 
It has definitely felt 

857
00:45:12,360 --> 00:45:17,320
compressed. 2 PQ seasons and RTN
season and Worlds. 

858
00:45:17,520 --> 00:45:20,920
Like there's been a lot of 
points for Aurora to get in this

859
00:45:20,920 --> 00:45:28,320
brief moment, but she's really 
moving through it quickly, way 

860
00:45:28,320 --> 00:45:29,680
faster than the Miss Veil 
heroes. 

861
00:45:29,680 --> 00:45:34,280
But would you say that Aurora 
has been more powerful than Zen?

862
00:45:34,560 --> 00:45:40,560
More powerful than Enigma? 
How about is she on Starvo 

863
00:45:40,560 --> 00:45:45,400
levels of meta dominance? 
Because that's who she's 

864
00:45:45,400 --> 00:45:47,680
competing with, with how quickly
she's moving through Living 

865
00:45:47,680 --> 00:45:49,240
Legend. 
I think in terms of 

866
00:45:49,760 --> 00:45:52,760
representation, yes, in terms of
power level, no. 

867
00:45:53,120 --> 00:45:55,760
Right. 
And representation is partially 

868
00:45:55,760 --> 00:45:58,040
due to all the support that LSS 
have been doing, right? 

869
00:45:58,560 --> 00:46:00,920
Great circle back to that point,
Fuzzy. 

870
00:46:01,720 --> 00:46:05,320
A lot of pro players have spoken
up about this impending Aurora 

871
00:46:05,320 --> 00:46:08,960
LL during this PQ season and 
they said that they are fine 

872
00:46:08,960 --> 00:46:11,880
with Aurora being the exception 
to this sort of one year 

873
00:46:11,880 --> 00:46:14,680
benchmark. 
But why is that? 

874
00:46:14,680 --> 00:46:19,120
I think it's because there's 
competitive health and narrative

875
00:46:19,120 --> 00:46:21,640
metrics that we use when 
measuring a hero. 

876
00:46:21,640 --> 00:46:23,960
Living Legend. 
With Starvo, it was this 

877
00:46:23,960 --> 00:46:27,400
incredible dominance where he 
swept a bunch of events and he 

878
00:46:27,400 --> 00:46:29,480
just dominated, dominated, 
dominated LL. 

879
00:46:29,480 --> 00:46:34,240
He was very clearly broken. 
Aurora is not clearly broken. 

880
00:46:34,240 --> 00:46:37,240
I don't. 
Know, I think she's really 

881
00:46:37,240 --> 00:46:40,440
fucking strong. 
She's really fucking strong. 

882
00:46:40,560 --> 00:46:44,280
I would argue Arc lightning 
Flicker Wisp is a little bit too

883
00:46:44,280 --> 00:46:48,480
strong and removes any ability 
for her to have a weakness, but 

884
00:46:48,680 --> 00:46:52,520
she loses events all the time. 
Other decks were consistently 

885
00:46:52,520 --> 00:46:56,560
winning and competing with 
Aurora during these competitive 

886
00:46:56,560 --> 00:47:02,000
seasons and so pro players are 
like yeah this is fine, she was 

887
00:47:02,000 --> 00:47:04,480
fine. 
She didn't make us feel bad for 

888
00:47:04,480 --> 00:47:09,840
not playing Aurora right. 
But I think with Starvo, people 

889
00:47:09,840 --> 00:47:14,480
did feel bad if they weren't on 
Starvo, and that is that 

890
00:47:14,480 --> 00:47:17,800
narrative around the competitive
scene I think makes a big 

891
00:47:17,800 --> 00:47:20,000
difference in whether or not 
people find it healthy. 

892
00:47:20,000 --> 00:47:24,080
The speed of living legend. 
But tying back into those new 

893
00:47:24,080 --> 00:47:28,160
player conversations we were 
having in red pitch, it's kind 

894
00:47:28,160 --> 00:47:31,360
of a big deal that people have 
bought these products, bought 

895
00:47:31,360 --> 00:47:34,520
into the game, spent a lot of 
money to get up to a competitive

896
00:47:34,520 --> 00:47:39,280
level, and then in six to seven 
months can no longer play these 

897
00:47:39,280 --> 00:47:43,280
cards. 
That is a big deal that people 

898
00:47:43,280 --> 00:47:46,360
invested a lot of money in a 
short amount of time and did not

899
00:47:46,360 --> 00:47:50,920
get enough out of it in terms of
CC playability. 

900
00:47:52,400 --> 00:47:56,640
Does that constitute a crisis? 
I really like what you said 

901
00:47:56,640 --> 00:47:59,440
about like Aurora being the 
exception is OK. 

902
00:47:59,640 --> 00:48:02,560
Like if this is happening 
regularly then it's more of a 

903
00:48:02,560 --> 00:48:05,120
problem. 
And then with Zen and Zen and 

904
00:48:05,120 --> 00:48:08,360
Enigma rotating out pretty 
quickly, I think like again like

905
00:48:08,360 --> 00:48:10,720
they're kind of hitting the the 
benchmark like a little bit 

906
00:48:10,720 --> 00:48:13,280
closely. 
If LSS hadn't stepped in, we 

907
00:48:13,280 --> 00:48:15,080
might have had a problem with 
Zen similarly. 

908
00:48:16,400 --> 00:48:19,280
This might be a little bit 
controversial, but I actually do

909
00:48:19,280 --> 00:48:21,840
think it's a crisis. 
I think it's a problem with not 

910
00:48:21,840 --> 00:48:25,920
only Aggregatex getting like 
favorable treatment from LSS, 

911
00:48:25,920 --> 00:48:28,000
but also the room bleed class in
general. 

912
00:48:28,360 --> 00:48:31,800
Because I feel like the reason 
why Aurora didn't LL in six 

913
00:48:31,800 --> 00:48:35,480
months or sooner is because 
Viscera was taking up that 

914
00:48:35,480 --> 00:48:37,160
limelight of the room Blade 
aggro. 

915
00:48:37,160 --> 00:48:41,160
Best deck in format for at least
two months in the haunted meta 

916
00:48:41,240 --> 00:48:43,920
and then he LLD. 
And of course the next best deck

917
00:48:43,920 --> 00:48:48,000
was then Aurora. 
And until we stop getting like 

918
00:48:48,000 --> 00:48:52,000
these overtuned aggressive room 
blade heroes, they're always 

919
00:48:52,000 --> 00:48:54,720
going to be at the top. 
Now there's I think 3 room 

920
00:48:54,720 --> 00:48:58,240
blades that were living Legend 
or there will be 3 room blades, 

921
00:48:58,240 --> 00:49:00,840
excuse me, in the living legend 
system. 

922
00:49:01,280 --> 00:49:03,120
And this was after the book 
burning. 

923
00:49:03,120 --> 00:49:06,520
This was without Art of War, 
without Tom Offendale, which I 

924
00:49:06,520 --> 00:49:08,840
think was going to be a big 
oppressor with Aurora 

925
00:49:08,840 --> 00:49:11,760
specifically. 
So the fact that she's still 

926
00:49:11,760 --> 00:49:17,000
doing this well with probably 
the least amount of atrociously 

927
00:49:17,000 --> 00:49:20,600
broken cards is a problem. 
Because if you look at Starvo, 

928
00:49:20,960 --> 00:49:26,760
if you look at prism or chain, 
all those decks had stuff that's

929
00:49:26,760 --> 00:49:31,280
banned now and they LL that 
quickly or slower than Aurora. 

930
00:49:31,720 --> 00:49:35,880
So to me the the data is there, 
but it could also just be a case

931
00:49:35,880 --> 00:49:38,680
of like there's not enough 
natural predators for Aurora 

932
00:49:38,680 --> 00:49:42,520
specifically. 
Yeah, I'm really, really happy 

933
00:49:42,600 --> 00:49:44,480
that you brought this point up. 
I'm actually going to jump a 

934
00:49:44,480 --> 00:49:47,920
little bit ahead in my notes 
here, which is Living Legend 

935
00:49:47,920 --> 00:49:51,400
points as a metric. 
Joel, I don't know if you have 

936
00:49:51,400 --> 00:49:55,120
seen it, but there has been some
infographics floating around on 

937
00:49:55,120 --> 00:49:59,240
social media as well as in some 
discords of people doing 

938
00:49:59,240 --> 00:50:02,320
lifetime living Legend points by
class. 

939
00:50:04,360 --> 00:50:07,440
I hate these. 
I hate these too, and I hate 

940
00:50:07,440 --> 00:50:12,560
these for a data reason, which 
is that LSS can modify the 

941
00:50:12,560 --> 00:50:15,960
Living Legend system and they 
have on multiple occasions. 

942
00:50:17,240 --> 00:50:20,760
One of the things that I want to
say about Zen and KO. 

943
00:50:21,040 --> 00:50:24,160
Joel, you mentioned this in Red 
Pitch where KO got the Armory 

944
00:50:24,160 --> 00:50:27,280
deck and then he got like 506 
hundred Living Legend points 

945
00:50:27,480 --> 00:50:30,640
back when they were giving out 
nearly double the amount of 

946
00:50:30,640 --> 00:50:35,000
Living Legend points in that 
season, which is crazy. 

947
00:50:35,160 --> 00:50:38,040
Like if you think, OK, oh, got 
300 living Legend points. 

948
00:50:38,040 --> 00:50:40,600
That's what Aurora got before 
Viscera left. 

949
00:50:40,800 --> 00:50:44,120
Yeah, with Kayo really that meta
dominant? 

950
00:50:44,120 --> 00:50:48,720
No, but like the Living Legend 
points that he got makes it so 

951
00:50:48,720 --> 00:50:53,360
much more when we completely 
ignore that the scale change or 

952
00:50:53,360 --> 00:50:56,240
the fact that they've been 
adding so many more points and 

953
00:50:56,240 --> 00:50:59,840
so many more events to the 
Living Legends system, which 

954
00:50:59,840 --> 00:51:02,720
then spreads out where those 
points are coming from. 

955
00:51:02,760 --> 00:51:04,960
Right. 
It's kind of like the Living 

956
00:51:04,960 --> 00:51:08,160
Legends system has this function
in the game of it is our 

957
00:51:08,160 --> 00:51:12,600
rotation system, and it is held 
up to be important, but because 

958
00:51:12,600 --> 00:51:16,080
they tweak it so much, it's hard
for us to look very critically 

959
00:51:16,160 --> 00:51:18,960
and specifically at these 
numbers and pull anything 

960
00:51:18,960 --> 00:51:23,600
meaningful out of it. 
Yeah, I really like events one 

961
00:51:23,600 --> 00:51:25,880
and then measuring those events 
by tier. 

962
00:51:26,320 --> 00:51:28,520
That is the metric that I would 
prefer to look at. 

963
00:51:28,520 --> 00:51:32,840
And I still think guardians and 
room blades and illusionists 

964
00:51:32,840 --> 00:51:34,960
would be at the top of that 
scale as well. 

965
00:51:35,240 --> 00:51:40,240
So it is a useful metric in so 
far as painting broad pictures. 

966
00:51:40,720 --> 00:51:43,840
But for me, as someone who has 
worked, who works in data 

967
00:51:43,840 --> 00:51:48,280
science and data analytics, it 
is frustrating to me because it 

968
00:51:48,280 --> 00:51:53,080
is a shifting metric, right? 
And a metric that a company can 

969
00:51:53,080 --> 00:51:56,400
change when they feel like it 
can benefit them. 

970
00:51:56,800 --> 00:52:00,520
The shift of LL points right as 
miss fail hit again. 

971
00:52:00,520 --> 00:52:03,560
If you I, I think I've mentioned
this in a previous episode. 

972
00:52:03,760 --> 00:52:08,320
If you want to take a negative 
look at what LSS did, they said 

973
00:52:08,320 --> 00:52:09,960
we need to break into a new 
market. 

974
00:52:10,040 --> 00:52:15,240
We are going to print cheap, 
powerful cards for this new 

975
00:52:15,240 --> 00:52:19,240
market and then also reduce the 
amount of points that they win 

976
00:52:19,240 --> 00:52:22,080
for winning events so that it 
stays in the game for as long as

977
00:52:22,080 --> 00:52:22,920
possible. 
Yeah. 

978
00:52:24,360 --> 00:52:26,360
I don't think that's what they 
did. 

979
00:52:27,440 --> 00:52:30,760
I don't think it was that 
intentional, but I do think that

980
00:52:30,760 --> 00:52:36,960
that is kind of what happened. 
And definitely without bannings,

981
00:52:37,040 --> 00:52:39,440
Zim would have gone much sooner.
I'm happy you brought that up, 

982
00:52:39,440 --> 00:52:42,960
Fuzzy, because that brings me to
the big question of this pitch, 

983
00:52:42,960 --> 00:52:46,240
and the question that I want you
to also answer for me in the 

984
00:52:46,240 --> 00:52:50,360
comments. 
How active should LSS be in 

985
00:52:50,360 --> 00:52:54,520
banning and controlling the meta
to control the speed in which 

986
00:52:54,520 --> 00:52:59,040
heroes hit Living Legend? 
I like this question because it 

987
00:52:59,040 --> 00:53:02,320
sounds like something we deal 
with all the time, but I think 

988
00:53:02,320 --> 00:53:05,080
it's good to note that it's a 
little bit separate from saying 

989
00:53:05,080 --> 00:53:08,480
like, do we ban cards or heroes 
when they're strong? 

990
00:53:08,640 --> 00:53:11,400
You know? 
I think Aurora is strong to the 

991
00:53:11,400 --> 00:53:14,320
point where I wish they would 
ban some small cards from her so

992
00:53:14,320 --> 00:53:16,560
her deck just gets a little bit 
less powerful because I would 

993
00:53:16,560 --> 00:53:18,800
enjoy not losing to her so much,
you know? 

994
00:53:19,120 --> 00:53:22,080
Soft bannings like what they did
with Let's see banning Bullseye 

995
00:53:22,080 --> 00:53:26,920
Bracer. 
Yeah, but that's a little bit 

996
00:53:26,920 --> 00:53:30,480
separate from me saying I want 
them to ban cards from Aurora. 

997
00:53:30,480 --> 00:53:33,120
That way she stays in the game 
longer, you know? 

998
00:53:34,160 --> 00:53:36,240
Yeah, we've heard a lot of 
people say, like, don't ban 

999
00:53:36,240 --> 00:53:39,360
anything, just let this hero LL,
let them be dominant and then 

1000
00:53:39,360 --> 00:53:41,440
disappear so I don't have to 
deal with them ever again. 

1001
00:53:41,440 --> 00:53:44,280
A lot of people were saying that
about Enigma, Yeah. 

1002
00:53:45,640 --> 00:53:49,800
For me, I think I would like LSS
to be a lot more active. 

1003
00:53:49,800 --> 00:53:54,000
I think relying on a living 
legend to just like sort of be 

1004
00:53:54,000 --> 00:53:57,400
this hands off, this is how the 
MET is going to balance itself 

1005
00:53:57,600 --> 00:54:00,520
type of technique is not helpful
at all. 

1006
00:54:00,880 --> 00:54:06,360
And I think in a lot of 
discussions about heroes that 

1007
00:54:06,360 --> 00:54:10,000
have living legend in the past 
in a fast manner, such as chains

1008
00:54:10,000 --> 00:54:13,760
such as Starvo and Lexi, there 
were instances in each of those 

1009
00:54:13,760 --> 00:54:17,760
cases where you would see cards 
that were very clearly 

1010
00:54:17,760 --> 00:54:21,080
problematic and have been 
clearly problematic in previous 

1011
00:54:22,120 --> 00:54:25,320
eras of flesh and blood to where
it's like, why would you not ban

1012
00:54:25,320 --> 00:54:26,680
this? 
And I'm thinking of Ardor 

1013
00:54:26,680 --> 00:54:29,040
specifically. 
The fact that it's taken so long

1014
00:54:29,040 --> 00:54:33,120
to ban that card, I think was a 
sort of miss on LSS because it 

1015
00:54:33,120 --> 00:54:35,680
kept coming up. 
It's like, is it now the right 

1016
00:54:35,680 --> 00:54:38,080
time to ban it? 
No, let's let Lexi living Lynch 

1017
00:54:38,080 --> 00:54:41,440
and we'll let her use it. 
Is Zen the right time to do or 

1018
00:54:41,440 --> 00:54:44,320
Phi the right time to do it? 
No, we'll let him, you know, or 

1019
00:54:44,320 --> 00:54:46,560
whatever. 
And this sort of passive 

1020
00:54:47,760 --> 00:54:50,040
approach at it just doesn't work
to me. 

1021
00:54:50,040 --> 00:54:54,800
So I think I'd like to see more 
action and I think when cards 

1022
00:54:54,800 --> 00:54:58,880
aren't as explicitly abusable, 
like maybe flicker Whisp seems 

1023
00:54:58,880 --> 00:55:02,640
to be like a way to, like you 
said, Clark, remove that 

1024
00:55:02,640 --> 00:55:06,400
weakness of fatigue and give her
like this sideboard combo. 

1025
00:55:06,400 --> 00:55:08,680
Like that's the same issue we 
had with original Visceride 

1026
00:55:08,680 --> 00:55:11,360
because he had a sideboard plan 
for every scenario. 

1027
00:55:11,720 --> 00:55:15,840
So there's enough data I think 
to to where in the future I 

1028
00:55:15,880 --> 00:55:19,560
think flesh and blood LSS could 
be more proactive in banning. 

1029
00:55:20,440 --> 00:55:22,840
That's usually my stance. 
So you're saying generally? 

1030
00:55:22,840 --> 00:55:25,680
That LSS should be a little bit 
more trigger happy with the ban 

1031
00:55:25,680 --> 00:55:28,000
list. 
Yeah, I think if they want 

1032
00:55:28,040 --> 00:55:31,200
heroes to LL sooner, you don't 
do that by letting them do 

1033
00:55:31,200 --> 00:55:33,960
whatever, like by letting the 
heroes run amok. 

1034
00:55:33,960 --> 00:55:37,080
You do that by being proactive 
about not only what you released

1035
00:55:37,080 --> 00:55:39,760
in terms of support to 
counteract these heroes, but 

1036
00:55:39,760 --> 00:55:42,000
also to correct them because 
there are stronger. 

1037
00:55:42,560 --> 00:55:45,200
Because believe it or not, there
are heroes that are just too 

1038
00:55:45,200 --> 00:55:48,560
strong and don't have enough 
predators to self regulate. 

1039
00:55:48,960 --> 00:55:53,680
But so are you also further 
saying that like, if a hero 

1040
00:55:53,680 --> 00:55:57,000
looks like they're going to L 
too quickly, that just in and of

1041
00:55:57,000 --> 00:56:00,320
itself can be a reason for them 
to take a toy away from them and

1042
00:56:00,760 --> 00:56:04,720
keep them in the game longer? 
Yeah, because there's, I think 

1043
00:56:04,720 --> 00:56:07,560
LSS also has a really hard job 
because they have to not only 

1044
00:56:07,560 --> 00:56:10,280
sift through the data that's 
being generated at all these 

1045
00:56:10,280 --> 00:56:13,680
large events, but also the 
public outcry of these events. 

1046
00:56:13,680 --> 00:56:17,400
Because even with Aurora, 
everyone knows she's broken. 

1047
00:56:17,720 --> 00:56:19,240
She's not winning every event 
though. 

1048
00:56:19,240 --> 00:56:22,320
Like Enigma want both The 
Calling and PT London. 

1049
00:56:22,320 --> 00:56:24,760
So it's like, is it really a big
of an issue? 

1050
00:56:24,760 --> 00:56:29,280
But I think there's context that
LS's can take to make these 

1051
00:56:29,520 --> 00:56:33,760
measured, sort of like, I don't 
know, stop gates, I guess. 

1052
00:56:33,960 --> 00:56:35,480
Yeah. 
And those are two populations I 

1053
00:56:35,480 --> 00:56:40,000
want to be very clear. 
And LSS has a lot of data of 

1054
00:56:40,000 --> 00:56:43,720
what's happening at armories and
has a lot of data about what's 

1055
00:56:43,720 --> 00:56:47,480
happening at these middle tables
as well as the top tables. 

1056
00:56:47,720 --> 00:56:51,920
And then there is the community 
of people who are online or who 

1057
00:56:51,920 --> 00:56:54,360
make podcasts or who make 
content. 

1058
00:56:54,520 --> 00:56:58,120
We are a separate population. 
We are extremely engaged 

1059
00:56:58,120 --> 00:57:00,560
individuals, and that is 
different from a general 

1060
00:57:00,560 --> 00:57:02,080
population. 
Absolutely. 

1061
00:57:02,160 --> 00:57:05,440
I think LSS has a lot of data 
about what has happened with 

1062
00:57:05,440 --> 00:57:08,680
Aurora's Living Legend, and I am
really excited for the next dev 

1063
00:57:08,680 --> 00:57:12,360
talk and hearing what they say 
about Aurora's Living Legend 

1064
00:57:12,360 --> 00:57:13,320
journey. 
Yeah, sure. 

1065
00:57:13,520 --> 00:57:16,920
Because I think it is going to 
be very telling about how they 

1066
00:57:16,920 --> 00:57:21,000
saw this all go down. 
I kind of I was debating whether

1067
00:57:21,000 --> 00:57:25,000
to push us to do this episode 
before or after that dev talk. 

1068
00:57:25,160 --> 00:57:27,840
Because after the dev talk, we 
get more quotes from LSS. 

1069
00:57:28,160 --> 00:57:29,760
Good and useful for us to talk 
about. 

1070
00:57:29,760 --> 00:57:31,320
Yeah. 
But at the same time, I think it

1071
00:57:31,320 --> 00:57:34,240
being an open question, I think 
people should really pay 

1072
00:57:34,240 --> 00:57:35,640
attention to what they say on 
this topic. 

1073
00:57:35,640 --> 00:57:40,040
Absolutely in that dev talk. 
I think people don't complain a 

1074
00:57:40,040 --> 00:57:43,520
lot about the speed that a hero 
LLS. 

1075
00:57:44,120 --> 00:57:46,600
I think they complain more about
the strength of that hero. 

1076
00:57:46,600 --> 00:57:50,160
And they use the speed as a 
metric to say, hey, look, the 

1077
00:57:50,160 --> 00:57:53,000
thing that I don't like, which 
is Aurora is really strong and 

1078
00:57:53,000 --> 00:57:55,520
fuck, I hate losing to Aurora. 
Totally. 

1079
00:57:55,520 --> 00:57:58,160
I think they use the LL thing 
more as evidence, Yes. 

1080
00:57:58,160 --> 00:58:01,200
Whereas like an actual like 
point of contention, you know, 

1081
00:58:01,200 --> 00:58:02,760
Yeah. 
Yeah, I agree with that as well.

1082
00:58:02,800 --> 00:58:07,480
So I and like we as people this 
podcast like to pretend to they 

1083
00:58:07,480 --> 00:58:10,840
feel like it's like to run LSS, 
you know, like to like imagine 

1084
00:58:10,840 --> 00:58:13,520
ourselves in the seat and be 
like, is this bad for the game 

1085
00:58:13,520 --> 00:58:17,000
that Aurora LL so quickly after 
printing like this new player 

1086
00:58:17,000 --> 00:58:20,040
product, Although I would be 
curious how many people are 

1087
00:58:20,040 --> 00:58:22,560
actually like complaining about 
that specifically. 

1088
00:58:22,800 --> 00:58:24,520
I'm sure some people are feeling
miffed about it. 

1089
00:58:24,600 --> 00:58:25,880
I. 
Think we could also end up being

1090
00:58:25,880 --> 00:58:29,640
counter intuitive not unlike 
imagine the gathering situation 

1091
00:58:29,640 --> 00:58:33,120
around universes beyond the 
universe is beyond is very 

1092
00:58:33,120 --> 00:58:34,600
contentious. 
I'm not going to spend some time

1093
00:58:34,600 --> 00:58:37,560
talking about it. 
I I saw Joel do a little like. 

1094
00:58:37,560 --> 00:58:40,200
Clark, no. 
I was just getting locked in. 

1095
00:58:40,200 --> 00:58:41,640
I was like, oh, it's going to be
a 30 minute pitch. 

1096
00:58:41,640 --> 00:58:45,680
Yeah, just kidding. 
But Mark Rosewater said that a 

1097
00:58:45,680 --> 00:58:48,680
lot of the feedback that they 
got is that it brings new 

1098
00:58:48,680 --> 00:58:52,040
players into the game, and new 
players really like seeing their

1099
00:58:52,040 --> 00:58:56,160
property get printed. 
Yeah, and but the online outcry 

1100
00:58:56,200 --> 00:59:01,960
was a massive Yep, two different
populations and Magic has not 

1101
00:59:01,960 --> 00:59:05,720
grown more or sold more at any 
other point in history. 

1102
00:59:05,920 --> 00:59:08,600
Universe is beyond is a 
massively successful product and

1103
00:59:08,600 --> 00:59:13,320
LSS could say, look this 
beginner pipeline got us a lot 

1104
00:59:13,320 --> 00:59:15,320
of sales and brought a lot of 
new people into the game. 

1105
00:59:15,320 --> 00:59:18,240
And even though the hero LLD in 
six months and all that value 

1106
00:59:18,240 --> 00:59:22,440
was wiped, people got invested 
in the game and now they're 

1107
00:59:22,440 --> 00:59:25,520
sticking around. 
Now they're pivoting to Asilio, 

1108
00:59:25,800 --> 00:59:29,720
now they're pivoting to Florian.
You know, they're still in the 

1109
00:59:29,720 --> 00:59:32,560
game. 
We got them in the door using 

1110
00:59:32,560 --> 00:59:37,160
this strategy and them L elling 
in 6-7 months did not matter as 

1111
00:59:37,160 --> 00:59:41,360
much as we thought it did. 
But I think it might be a 

1112
00:59:41,360 --> 00:59:44,520
problem for other heroes, other 
situations. 

1113
00:59:44,840 --> 00:59:46,840
And that's a dangerous game to 
play, right? 

1114
00:59:47,120 --> 00:59:51,560
The moment that you start losing
the support of those mega fans 

1115
00:59:51,880 --> 00:59:54,640
as people on podcast, those 
people who are constantly 

1116
00:59:54,640 --> 00:59:58,960
chirping on Twitter, that's when
the community can start to shift

1117
00:59:58,960 --> 01:00:02,760
on those things, even if the 
sales and underlying numbers 

1118
01:00:02,760 --> 01:00:05,720
support the decisions. 
Yeah, great point, Clark. 

1119
01:00:05,720 --> 01:00:09,000
There's so many metrics that we 
can't even discuss because we 

1120
01:00:09,000 --> 01:00:13,840
don't have all the Intel that 
else has access to and the sort 

1121
01:00:13,840 --> 01:00:18,440
of surge of new players. 
Like I think in Rosetta alone 

1122
01:00:18,440 --> 01:00:21,000
I've seen more new players than 
I have in the last like year and

1123
01:00:21,000 --> 01:00:22,440
a half maybe. 
Easily. 

1124
01:00:23,560 --> 01:00:27,520
I sincerely hope that this has 
been a really fun episode. 

1125
01:00:27,520 --> 01:00:30,960
I feel like we were a little all
over the place, but only 

1126
01:00:30,960 --> 01:00:33,800
because, like, this is a really 
fun topic for us to discuss and 

1127
01:00:33,960 --> 01:00:35,480
hopefully fun to listen to as 
well. 

1128
01:00:35,600 --> 01:00:38,640
Yeah. 
Sort of going back to what I 

1129
01:00:38,640 --> 01:00:42,320
said at the beginning in Turn 0,
it's multifaceted. 

1130
01:00:42,400 --> 01:00:45,480
There's a lot of different ways 
of looking at this, and I hope 

1131
01:00:45,480 --> 01:00:49,960
that LSS is treating it with the
same level of diversity of 

1132
01:00:49,960 --> 01:00:54,800
thought as as I think it 
requires game designers, 

1133
01:00:54,880 --> 01:00:59,320
competitive new players, average
players at Armories. 

1134
01:00:59,360 --> 01:01:01,440
There's a lot of different 
perspectives to take into 

1135
01:01:01,440 --> 01:01:06,120
account here, and I think we did
a good job of capturing a lot of

1136
01:01:06,120 --> 01:01:08,560
them. 
All right, with all that being 

1137
01:01:08,560 --> 01:01:13,400
said, I think that is the end of
today's episode. 

1138
01:01:13,640 --> 01:01:17,520
We're going to wrap it up here. 
Say goodbye to everybody. 

1139
01:01:17,520 --> 01:01:20,000
What But Clark, What? 
You forgot about our Arsenal 

1140
01:01:20,000 --> 01:01:21,640
zone. 
The Arsenal zone. 

1141
01:01:21,640 --> 01:01:23,720
The Arsenal zone. 
The Arsenal zone. 

1142
01:01:23,720 --> 01:01:28,520
Joel, it's the Arsenal zone. 
What is that again? 

1143
01:01:28,960 --> 01:01:31,000
The Arsenal zone's a part of our
podcast. 

1144
01:01:31,040 --> 01:01:32,880
Wait, no, I don't know what the 
Arsenal zone is. 

1145
01:01:32,880 --> 01:01:34,080
That's a joke. 
Fuzzy you go. 

1146
01:01:35,440 --> 01:01:38,440
Well, Clark and Joel, the 
Arsenal Zone is the part of our 

1147
01:01:38,440 --> 01:01:40,440
podcast where we each shouted a 
card that we've been thinking 

1148
01:01:40,440 --> 01:01:43,680
about lately, and we like to get
our Patreon members involved. 

1149
01:01:44,200 --> 01:01:47,960
Joel, why don't we pick a person
at random from our Arsenal Zone 

1150
01:01:47,960 --> 01:01:50,360
suggestions to talk about a card
that they've been thinking 

1151
01:01:50,360 --> 01:01:51,640
about? 
Sure. 

1152
01:01:52,080 --> 01:01:54,320
All right. 
I'm now going to cue textural 

1153
01:01:54,320 --> 01:01:59,320
noise and the winner is Equinox.
Hey, Equinox. 

1154
01:02:00,120 --> 01:02:02,520
Equinox is a very active member 
in our Discord. 

1155
01:02:02,520 --> 01:02:06,640
They are, I think on the East 
Coast side of things, Maine. 

1156
01:02:07,320 --> 01:02:08,760
Huh. 
I think she's from Maine. 

1157
01:02:09,720 --> 01:02:11,360
Yeah, yeah. 
That's East Coast, right? 

1158
01:02:11,360 --> 01:02:13,600
Yeah, yeah. 
Yeah, works out in LGS. 

1159
01:02:13,960 --> 01:02:17,440
Very active, always coming up 
with interesting custom cards in

1160
01:02:17,440 --> 01:02:20,680
our Discord. 
And Equinox's card that they 

1161
01:02:20,680 --> 01:02:23,040
wanted to shout out, or at least
the last thing they wanted to 

1162
01:02:23,040 --> 01:02:26,400
shout out was Imperial Seal of 
Command and they had this to 

1163
01:02:26,400 --> 01:02:29,240
say. 
Think the card is fairly slept 

1164
01:02:29,240 --> 01:02:30,800
on. 
One of the major ways to make 

1165
01:02:30,800 --> 01:02:33,360
Katsu tick. 
Also potentially good in Dory. 

1166
01:02:33,560 --> 01:02:36,640
Really powerful for any hero 
that likes the setup turns. 

1167
01:02:37,360 --> 01:02:40,360
And that's all while ignoring 
the Arsenal destruction line. 

1168
01:02:40,760 --> 01:02:43,680
And for those of you who don't 
know what this card is, Imperial

1169
01:02:43,680 --> 01:02:46,880
Seal of Command is a 0 cost 
generic item. 

1170
01:02:47,600 --> 01:02:50,080
Red pitch and it's a legendary 
so you can only have one in the 

1171
01:02:50,080 --> 01:02:53,800
deck and it says as an action 
destroy this defence. 

1172
01:02:53,800 --> 01:02:55,880
Reaction cards can't be played 
this turn. 

1173
01:02:55,920 --> 01:02:59,160
If you are royal, the next time 
you hit a hero this turn destroy

1174
01:02:59,160 --> 01:03:03,280
all cars in the arsenal zone. 
So pretty fantastic hate against

1175
01:03:03,960 --> 01:03:05,960
those fatigue decks. 
You have those people that are 

1176
01:03:05,960 --> 01:03:08,840
like, I just bring in D reacts 
in order to beat this hero. 

1177
01:03:09,000 --> 01:03:11,800
Well sucker, you can't play. 
D Reacts when I crack my 

1178
01:03:11,800 --> 01:03:16,000
Imperial Seal of Command. 
Also low key good into like New 

1179
01:03:16,000 --> 01:03:19,480
Horizon Rangers question mark. 
Yeah, if you're royal, 

1180
01:03:19,480 --> 01:03:21,240
definitely. 
I mean. 

1181
01:03:21,400 --> 01:03:24,080
Anyone can be royal if you slap 
a crowd of dominion on your head

1182
01:03:24,080 --> 01:03:26,880
maybe and you get a gold token 
for it. 

1183
01:03:27,080 --> 01:03:30,160
Yeah, so true. 
Yeah, I really like this as a 

1184
01:03:30,160 --> 01:03:32,280
tech card. 
I like that as a one of tech 

1185
01:03:32,280 --> 01:03:33,960
card. 
So like it isn't always 

1186
01:03:33,960 --> 01:03:37,000
relevant, but it is an item, 
it's non block, it takes your 

1187
01:03:37,000 --> 01:03:39,040
action point. 
There are a lot of downsides to 

1188
01:03:39,040 --> 01:03:41,480
this card. 
Yeah. 

1189
01:03:41,480 --> 01:03:43,800
I think for the 2 here is that 
you mentioned Equinox. 

1190
01:03:43,800 --> 01:03:47,120
I don't think they're quite 
maybe in Dory I don't. 

1191
01:03:47,200 --> 01:03:50,120
I think there's more tools that 
Dory has to do with defense 

1192
01:03:50,120 --> 01:03:52,440
reactions than Katsu does. 
So maybe Katsu likes it more. 

1193
01:03:52,800 --> 01:03:55,720
But I think what I'm most 
excited for is using it in Fang 

1194
01:03:55,720 --> 01:03:58,920
because he is royal and 
everything in reaction speed 

1195
01:03:58,920 --> 01:04:02,760
makes makes basically everything
I have unblockable unless you 

1196
01:04:02,760 --> 01:04:05,600
want to give me cards from hand 
and then trigger, you know, all 

1197
01:04:05,600 --> 01:04:07,480
the other effects that I have. 
And then you play Tooth of the 

1198
01:04:07,480 --> 01:04:10,920
Dragon. 
Yeah, you blocked play tooth. 

1199
01:04:11,080 --> 01:04:13,240
Get fucked, nerd. 
And then, like Fang, also has a 

1200
01:04:13,240 --> 01:04:16,640
lot more room for Reds. 
Yeah, yeah, yeah. 

1201
01:04:16,640 --> 01:04:19,000
And pitching Reds too. 
Yeah. 

1202
01:04:19,200 --> 01:04:22,440
No, I think it's AI think it's a
great little tech card. 

1203
01:04:22,440 --> 01:04:24,880
I think it's always, it's going 
to be one of those cards that I 

1204
01:04:24,880 --> 01:04:28,160
always sort of think to myself, 
is this a matter where I should 

1205
01:04:28,160 --> 01:04:30,000
run it? 
And right now I'm hearing 

1206
01:04:30,320 --> 01:04:34,160
everyone's running 6 + D reacts 
into a lot of decks. 

1207
01:04:34,560 --> 01:04:39,160
So I totally see a world where 
you like actually taking an off 

1208
01:04:39,160 --> 01:04:43,400
tempo turn to play this, 
blocking out and then saying, 

1209
01:04:43,600 --> 01:04:46,480
all right, now I have access to 
this on demand. 

1210
01:04:46,680 --> 01:04:49,800
Make half of their hand not able
to block. 

1211
01:04:49,800 --> 01:04:53,880
Like there's some really nasty 
turns that you can do with this 

1212
01:04:53,880 --> 01:04:55,400
online. 
Yeah, great shout. 

1213
01:04:57,440 --> 01:05:00,760
I think I'll go next. 
Yeah, so the card that I want to

1214
01:05:00,760 --> 01:05:03,440
shout out today is Smashback 
Alehorn. 

1215
01:05:04,360 --> 01:05:07,560
And as a tradition, I brought a 
copy with me to sign and give to

1216
01:05:07,560 --> 01:05:11,240
each of my fellow hosts. 
Single bro Smashback Alehorn is 

1217
01:05:11,240 --> 01:05:14,280
a common from heavy hitters. 
It's color locked at blue blocks

1218
01:05:14,280 --> 01:05:16,480
for two. 
It is a brute action, part of a 

1219
01:05:16,480 --> 01:05:20,960
cycle of booze cards where each 
class got their own booze. 

1220
01:05:21,560 --> 01:05:24,080
This one creates an agility and 
a might token and it has go 

1221
01:05:24,080 --> 01:05:28,160
again doesn't cost a single 
resource to play and I've been 

1222
01:05:28,160 --> 01:05:29,760
playing Rhiner lately at our 
armories. 

1223
01:05:29,840 --> 01:05:32,320
I haven't had as much time to 
like grind the armories because 

1224
01:05:32,320 --> 01:05:36,160
I started working again, but I 
picked up this list from Valerio

1225
01:05:36,600 --> 01:05:39,440
at another local and he really 
likes Blues that are easy to 

1226
01:05:39,440 --> 01:05:41,520
convert when you are stuck with 
tempo. 

1227
01:05:41,680 --> 01:05:44,240
Because when you have multiple 
Blues in hand and they don't 

1228
01:05:44,480 --> 01:05:47,240
like they aren't sixes so you 
don't want to discard them, but 

1229
01:05:47,240 --> 01:05:49,640
you like have to get rid of them
in order to be able to pitch the

1230
01:05:49,640 --> 01:05:51,400
other to play the cards you 
actually want to play. 

1231
01:05:51,520 --> 01:05:53,600
Cards like Smash Back Alehorn 
can be really clutch because you

1232
01:05:53,600 --> 01:05:55,640
can just dump them out of your 
hand, get good value out of 

1233
01:05:55,640 --> 01:05:57,240
them, and then continue on with 
the rest of your turn. 

1234
01:05:57,400 --> 01:06:00,360
And I also really enjoy having 
these on and off turns with 

1235
01:06:00,360 --> 01:06:03,240
Reiner sometimes where all I do 
is Arsenal, make some might and 

1236
01:06:03,240 --> 01:06:07,240
agility tokens and then pass my 
turn and then I just send like 

1237
01:06:07,240 --> 01:06:10,560
2025 damage on my next turn. 
So I'm really enjoying Smash 

1238
01:06:10,560 --> 01:06:13,040
Back Alehorn and I have a copy 
for each of you. 

1239
01:06:14,560 --> 01:06:16,600
Thank you, Fuzzy. 
Thank you, Fuzzy. 

1240
01:06:17,240 --> 01:06:19,720
One has flavor text flavor. 
Text. 

1241
01:06:20,600 --> 01:06:24,240
A fierce match brings out the 
animal within and nothing gets 

1242
01:06:24,240 --> 01:06:27,600
the blood pumping like a cake of
fiery ale and a good old brawl 

1243
01:06:27,600 --> 01:06:29,600
on the arena stand. 
So true, busty. 

1244
01:06:29,800 --> 01:06:31,800
That's a quote from fight master
Cox. 

1245
01:06:33,000 --> 01:06:34,840
Who we now know is a little 
goblin man. 

1246
01:06:35,400 --> 01:06:37,120
Oh. 
Yeah, I forgot about that. 

1247
01:06:37,320 --> 01:06:41,240
Told you wanna go next? 
Sure I'll go next for my card. 

1248
01:06:41,960 --> 01:06:44,400
AI chose a non warrior non brew 
card. 

1249
01:06:44,400 --> 01:06:48,640
So the card I want to talk about
is hammerhead harpoon cannon. 

1250
01:06:48,640 --> 01:06:51,840
Oh wow say that five times fast 
this Hammerhead harpoon cannon 

1251
01:06:51,840 --> 01:06:53,920
hammerhead harpoon cannon 
hammerhead harpoon cannon 

1252
01:06:53,920 --> 01:06:56,720
hammerhead harpoon cannon 
hammerhead harpoon cannon yeah, 

1253
01:06:57,040 --> 01:06:59,280
that one. 
So this is a pirate Ranger 

1254
01:06:59,280 --> 01:07:04,440
weapon bow cannon 2 hander with 
an action that says pay 4 

1255
01:07:04,440 --> 01:07:07,960
resources and tap. 
We now know that it's tap super 

1256
01:07:07,960 --> 01:07:11,080
lame. 
Your next arrow attack this turn

1257
01:07:11,080 --> 01:07:15,000
gets plus 4 Jesus. 
If it has harpoon in its name, 

1258
01:07:15,000 --> 01:07:19,200
it gets overpower. 
Let's go again now notably this 

1259
01:07:19,200 --> 01:07:23,440
bow itself bow. 
This crossbow cannot load so you

1260
01:07:23,600 --> 01:07:27,440
can only really use it with 
Marlins hero ability which makes

1261
01:07:27,440 --> 01:07:29,320
it super siloed. 
Love it. 

1262
01:07:29,760 --> 01:07:33,200
Also giving +4 on a crossbow, 
fucking sweet. 

1263
01:07:33,200 --> 01:07:34,320
What do you call it? 
A crossbow. 

1264
01:07:34,800 --> 01:07:36,960
It's a bow cannon. 
It's a bow. 

1265
01:07:37,560 --> 01:07:39,880
No, it says bow cannon. 
It is bow cannon. 

1266
01:07:39,880 --> 01:07:41,760
I'm sorry it looks like a 
crossbow. 

1267
01:07:41,760 --> 01:07:45,360
It does, so I keep referring it 
to as a crossbow, but this 

1268
01:07:45,360 --> 01:07:48,760
weapon just oozes and synergy. 
I really like it. 

1269
01:07:48,760 --> 01:07:51,840
I think it's going to make 
Ranger very interesting to play 

1270
01:07:52,040 --> 01:07:55,600
after they ban like Tri shot and
death dealer because I combo 

1271
01:07:55,600 --> 01:08:00,160
looks really stupid and I like 
that it offers this like almost 

1272
01:08:00,160 --> 01:08:05,400
guardian ask level of play style
where you're pitching 2 Blues to

1273
01:08:05,400 --> 01:08:09,400
pay for the arrow as well as a 
big costed attack. 

1274
01:08:09,400 --> 01:08:12,800
What I really like about this 
weapon as well is that it is 

1275
01:08:12,800 --> 01:08:18,560
also referenced in the 2 big ass
arrows that Marlin has access 

1276
01:08:18,560 --> 01:08:21,680
to, King Kraken Harpoon and King
Shark Harpoon. 

1277
01:08:21,680 --> 01:08:25,080
Both of them reference cannons 
and when you use a cannon you 

1278
01:08:25,080 --> 01:08:28,120
get a bonus effect. 
So I just like the, you know, 

1279
01:08:28,319 --> 01:08:32,200
sort of future proofing of 
Marlin being like this extremely

1280
01:08:32,200 --> 01:08:35,279
overrate Ranger that just uses 
all the good Ranger cards. 

1281
01:08:35,479 --> 01:08:38,120
So yeah, really excited about 
this card for high seas and what

1282
01:08:38,120 --> 01:08:39,880
it does to Ranger. 
Yeah. 

1283
01:08:39,880 --> 01:08:43,200
What do you got, Clark? 
For my card, I'm doing Command 

1284
01:08:43,200 --> 01:08:45,960
and Conquer because now I have a
really big extended air Command 

1285
01:08:45,960 --> 01:08:48,399
and Conquer. 
Holy, I don't know, man. 

1286
01:08:48,399 --> 01:08:51,479
Like that was a big thing for me
that like I had all these 

1287
01:08:51,479 --> 01:08:54,399
tickets and I was able to spend 
them on something really big and

1288
01:08:54,399 --> 01:08:56,479
cool. 
Like sounds fun. 

1289
01:08:56,760 --> 01:09:00,560
I, I want us to put a big photo 
of me looking like a dope in the

1290
01:09:00,560 --> 01:09:03,359
apartment with me holding the 
big card in front of me. 

1291
01:09:04,000 --> 01:09:07,840
I also want to use this moment 
as a chance of telling the story

1292
01:09:07,840 --> 01:09:11,319
of how did I get this home? 
Because I did a whole extra week

1293
01:09:11,319 --> 01:09:14,040
in Italy. 
Because after Pro Tour London, I

1294
01:09:14,040 --> 01:09:17,120
didn't just come home. 
I spent a whole other week in 

1295
01:09:17,120 --> 01:09:22,840
Italy on vacation. 
So like, I had to, I had to ship

1296
01:09:22,840 --> 01:09:25,760
this home, right? 
Because it's not going to fit on

1297
01:09:25,760 --> 01:09:27,319
a plane. 
It doesn't fit in the overhead 

1298
01:09:27,319 --> 01:09:30,439
things and I'm not going to like
buy another plane ticket for it.

1299
01:09:30,760 --> 01:09:35,800
So I had to go to the local post
office and be like, hey, can you

1300
01:09:35,800 --> 01:09:37,560
ship this? 
And they're like, no, we don't 

1301
01:09:37,560 --> 01:09:39,000
have anything big enough for 
this. 

1302
01:09:39,120 --> 01:09:41,760
It's not like, oh, OK, who else 
can I go to? 

1303
01:09:41,760 --> 01:09:43,279
And they're like, don't know, 
buddy. 

1304
01:09:43,479 --> 01:09:47,920
And I'm like, oh shit. 
So my flight is at like I need 

1305
01:09:47,920 --> 01:09:51,120
to get on a plane to go to my 
flight at like noon. 

1306
01:09:51,439 --> 01:09:55,320
So I get up at 7:30 in the 
morning and I am running around 

1307
01:09:55,320 --> 01:10:00,520
London trying to find a way of 
shipping this and nobody has 

1308
01:10:00,520 --> 01:10:02,680
anything available. 
I spend like 20 minutes on the 

1309
01:10:02,680 --> 01:10:06,120
phone with the guy being like 
where can I go for someone to 

1310
01:10:06,120 --> 01:10:09,240
help me package this? 
I I'll ship it, I'll spend all 

1311
01:10:09,240 --> 01:10:11,880
the money I need to to ship it, 
but where can I just get this 

1312
01:10:12,080 --> 01:10:15,840
package so that it is safe? 
This is in like a loose bubble 

1313
01:10:15,840 --> 01:10:19,760
wrap right now. 
So I'm running around 

1314
01:10:19,960 --> 01:10:23,960
desperately, desperately trying 
to find a way of packaging this 

1315
01:10:23,960 --> 01:10:29,160
thing so I can fucking ship it 
home and I just cannot find 

1316
01:10:29,400 --> 01:10:33,960
anything. 
And finally, I end up going to 

1317
01:10:33,960 --> 01:10:36,760
this really, really big 
international shipping Royal 

1318
01:10:36,760 --> 01:10:42,480
Post Office and this guy who 
just like sells things, he's 

1319
01:10:42,480 --> 01:10:46,120
just like a counter clerk comes 
around and he's like, I'm going 

1320
01:10:46,120 --> 01:10:48,800
to help you. 
I'm like, God fucking bless you.

1321
01:10:49,320 --> 01:10:51,960
And he like gets the biggest box
they have. 

1322
01:10:52,240 --> 01:10:57,240
And he goes, now if we fold this
into a box, it won't fit that. 

1323
01:10:57,600 --> 01:11:03,400
But if we leave it flat and you 
wrap all the corners down you 

1324
01:11:03,400 --> 01:11:04,720
can. 
Oh man. 

1325
01:11:04,720 --> 01:11:10,120
So I had to buy this box, leave 
it UN essentially unassembled 

1326
01:11:10,360 --> 01:11:16,200
and then fold it fucking origami
style around this oversized card

1327
01:11:16,400 --> 01:11:20,200
and then buy an entire thing of 
packing tape that says fragile 

1328
01:11:20,200 --> 01:11:23,960
on it and just tape it down. 
I spend like an hour in this 

1329
01:11:23,960 --> 01:11:28,280
post office taping this down so 
that no water can get in and 

1330
01:11:28,280 --> 01:11:30,760
it's protected. 
And I write fragile on the front

1331
01:11:30,760 --> 01:11:33,120
and I big brain this shit. 
I big brain this shit. 

1332
01:11:33,200 --> 01:11:37,680
I specifically run out of room 
riding fragile on the thing so 

1333
01:11:37,680 --> 01:11:41,280
that it looks like a kid did it.
And then I write please handle 

1334
01:11:41,280 --> 01:11:44,600
with tears :) I'm like, they're 
going to think a little kid is 

1335
01:11:44,600 --> 01:11:46,520
shipping something home and 
they're not going to fuck with 

1336
01:11:46,520 --> 01:11:48,640
it. 
Don't fuck with my God damn 

1337
01:11:48,640 --> 01:11:52,400
expensive oversized CNC card, 
please for the love of God. 

1338
01:11:53,320 --> 01:11:55,440
And it got home. 
It got home safe and sound. 

1339
01:11:55,720 --> 01:11:58,000
No big dents. 
They weren't fucking throwing 

1340
01:11:58,000 --> 01:11:59,560
that shit on the plane or 
around. 

1341
01:11:59,560 --> 01:12:03,840
It was nice and protected and 
thank you, Thank you, Royal Post

1342
01:12:03,840 --> 01:12:07,040
Thank you man whose name I've 
forgotten, who was the counter 

1343
01:12:07,040 --> 01:12:09,640
clerk, who helped me figure out 
the packaging solution. 

1344
01:12:10,080 --> 01:12:11,760
Thank you man who helped me 
figure out how to 

1345
01:12:11,760 --> 01:12:13,720
internationally ship this thing 
safely. 

1346
01:12:13,720 --> 01:12:17,520
Like everyone fucking came 
together in that moment and I 

1347
01:12:17,520 --> 01:12:20,880
made it to my train on time and 
I got to my flight on time and I

1348
01:12:20,880 --> 01:12:25,680
got to Italy on time and it was 
all fine and not stressful at 

1349
01:12:25,680 --> 01:12:29,160
all. 
Sounds so exhausting. 

1350
01:12:30,280 --> 01:12:32,480
It was. 
Bro, I get to the train station 

1351
01:12:32,480 --> 01:12:35,240
at noon and they're like, 
there's another one in 25 

1352
01:12:35,240 --> 01:12:38,160
minutes, just go eat some lunch 
and I'm like thank Christ. 

1353
01:12:42,000 --> 01:12:44,200
These strangers in London sound 
really nice. 

1354
01:12:44,200 --> 01:12:47,280
They were really nice. 
It was a great trip. 

1355
01:12:47,840 --> 01:12:50,840
Well, I think that's about time 
for us to wrap up our podcast. 

1356
01:12:50,840 --> 01:12:53,360
Everyone, thank you so much for 
listening. 

1357
01:12:54,960 --> 01:12:57,760
And be sure to join the Patreon.
If you didn't hear your card 

1358
01:12:57,760 --> 01:13:00,680
mentioned in the Arsenal zone, 
just submit it next week and 

1359
01:13:00,680 --> 01:13:03,320
we'll try and get to you. 
It's randomly picked, so keep 

1360
01:13:03,320 --> 01:13:05,920
sending your suggestions and 
we'll get to you sometime, yeah.

1361
01:13:06,880 --> 01:13:09,760
Thank you all so very much. 
We look forward to reading all 

1362
01:13:09,760 --> 01:13:12,320
your opinions in the comments 
section or on our discord. 

1363
01:13:14,400 --> 01:13:38,040
Guys, bye. 
Digit to Me podcast is hosted by

1364
01:13:38,200 --> 01:13:41,280
Fuzzy Delp, Clark Moore and Joe 
Racinos. 

1365
01:13:41,440 --> 01:13:45,040
Our executive producer is Talon 
Stradley, Logistics coordinator 

1366
01:13:45,080 --> 01:13:48,960
John Farkas. 
Music by Dylan Hulse, Logo by 

1367
01:13:49,160 --> 01:13:52,240
Han V, and sound mixing by 
Christopher Moore. 

1368
01:13:52,480 --> 01:13:55,480
Last but not least, we'd like to
thank you, the listener. 

1369
01:13:55,760 --> 01:13:58,800
Thank you for tuning in. 
Please give us a follow on your 

1370
01:13:58,800 --> 01:14:02,560
favorite social media platform 
at Pitch It to Me Podcast.

