Welcome to Picchatumi Podcast, a show about the subjective past,
present, and potential future of flesh and blood design.
Today's episode will contain nothing but baseless and
indulgent speculation as we get hyped for the high seas.
You can find us across all socials such as Blue Sky and
Instagram at Picchatumi Podcast. I'm Joel.
I'm fuzzy. And I'm Clark.
Guys, did you see that announcement?
Oh my God, Pisces. Let's go.
I see we're getting pirates in four months.
I'm like, definitely a little more hyped for this set than I
was when they told us the very little about haunted.
You know that they did. Haunted gave us nothing.
It was just like, came haunted. I kind of like how they're, like
expanding on the story, right? Where like we get to see like
these different chapters in flesh and blood story play out.
I kind of like that, you know, where it's all connected.
Yeah, but like, who doesn't love pirates?
The hype for haunted didn't really start until they said
like this is the dagger set. That's what everyone was like.
Ohhh. Yeah.
OK but high seas? I mean how long have has DM
Armada just been like dude, I know going for pirates,
everyone's gonna lose their shit.
Well, actually, I think everyone's already lost their
shit. It's gone.
We love pirates, right? Yeah, We we're even like
outspoken fans of pirates on this show.
We did an entire episode where we did a custom class for
pirates. Slash swashbucklers.
Yeah, yeah, yeah. It was a really fun episode,
Quizos. We also had our good friend
Captain the Hornswoggle on the pod.
Yeah, I remember him. Whatever happened to him?
Fuzzy. Really.
Oh, sorry, I I have to take this.
OK. Hello.
Is that you? Captain Hornswoggle, we were
just talking about you. Wait, what?
Boys, I thought I got the cast onto my laptop computer.
Pisces. Pisces are here.
He's my set for my flash and blood.
I'm on my way, boys. Don't start going out to me.
Captain Hornswoggle, we already hit record.
I think we have to do the. Oh, it's OK.
I there's time. There's time before pitching
predictions, yes. Yeah, pitching predictions.
We're not going to do that for like another couple of months
probably. OK.
So if I go around India and then
around Africa and then I go back and then back again, OK.
And then I go with. Those just meet us in Long
Beach, CA. I can make it to Long Beach, I
promise. I'm on my way, everybody.
No, wait. Sorry boys, there might be a
delay. There's some pirates on the
distance. Oh no, Captain Hornswoggle, are
you going to be OK? Probably not, but I'll make 2.
I just have. I may have one less limb when I
get better. Sorry, I kind of got a whizzed
over me head there. I'm on my way.
I'll see you soon, boys. Well, good luck, Captain
Hornswoggle. Stay safe.
Love that guy. Man, talk about the wrong hood,
you know what I mean? Yeah, where?
Where was he? Like in the South Indies.
I think he was on his way to Long Beach, Florida.
Is there a Long Beach Florida? There's a lot of long beaches.
I know there's one in Mississippi.
Weird. Yeah.
Hope he doesn't go there, no? I specified Long Beach, CA Yeah,
you're pretty clear. He's a pretty good pirate
captain. I think he'll be fine.
Oh no, he was getting attacked by pirates.
I'm not sure if he heard you. That's normal pirate behavior.
Yeah, true. I'd be concerned if he wasn't
being attacked by pirates. It comes with the territory.
He knows what he got himself into, yeah.
Before we get into the main body of the episode, we want to
remind everyone that we launched our Patreon recently.
It's been really cool seeing people sign up so early on.
We're so grateful to everyone who's joined our Patreon
already. So if you want to join those
skilled individuals on our Patreon, you can search Pitch to
Me podcast. That's where we are.
Yeah, shout out to everyone who joined so far.
Thank you so much for showing your support for the show, and
we're so, so excited to get into our Matches Crucible with you
guys. Yeah, this month's of Crucible
format is uncommoner, so we're playing with just rares and
majestics and legendaries. You know, fun stuff.
So our setup for this episode, this is going to be slightly odd
because normally with every single set we just do like the
pigeon predictions and then like a set review and a limited
opinions. Yeah, we just couldn't stop
ourselves from talking about the set.
We're just too excited, I think. We're also lucky because we're
so far ahead of any other information right?
Like with pigeon predictions, we've always wondered when is
the right time to do it because if we do it too soon, then like,
OK, what do we spend all this time talking about when they're
just going to like reveal everything immediately
afterwards? But now, like high seas is like
four months away, guys. Like it's not until June.
Yeah, this might be the first time when we're not like,
immediately invalidated by an LSS spoiler.
So we thought, why not jump into the hype and do some
speculating? Yeah, I just wish you wouldn't
say it out loud like that, because now I feel like they're
gonna give us some more information like.
They totally good. We are.
We are recording this on Tuesday, February 11th.
So for this episode, for Red Pitch, Joel's gonna walk us
through some new classes or talents that we may see in the
new set, High Seas. In Yellow Pitch, Clark's going
to walk us through some of the mechanics that might pop up into
the nitty gritty mechanical stuff.
And in Blue Pitch, I, Fuzzy will be talking about some of the
returning classes or talents that we might see show up.
It's all speculation, right? We don't know anything, but
we're going to talk as if we see what we were hoping.
We're the experts. Listen to that.
This is going to. It's also going to be pretty
free flowing, right? This is not like us preparing a
ton of notes. It's just like, here are the
things that we want to talk about.
We're devolving into that stream of consciousness.
This podcast that you're so used to.
So yeah, enjoy. So Joel, why don't you kick us
off with red pitch? All right, now if you're
watching the dev talk with Brian Go and James White, you know
they confirmed pirates are coming to the high seas.
So let's talk about pirates first.
Do we think it's going to be a Class A talent OR some of the
third thing? That's really cool.
And yeah. Could it?
Could it just be aesthetic, right?
It could just be like Pirate Rangers, you know?
Sure, sure. It's a possibility.
You know what, what I was thinking is I think they might
be incentivized to not add like a new class or talent and
instead they might do something like stealth.
Stay with me here. So stealth, it means nothing on
a card, right? It gets affected by other
things. So similar to stealth, like
stealth doesn't really mean anything on its own but instead
gets affected by other cards. If your hero is pirate, it would
it would have maybe different or each attack action would have
different effects based on which hero plays it.
And in that way you can make new cards mechanics, but you could
still give support to like for instance if there's a pirate
Ranger in this like metaphorical pirate means nothing class
identity, so you give support for Ranger itself and allow a
cool limited environment with pirate Ranger.
OK, so you're saying like there wouldn't be there would be
pirate heroes, but there wouldn't be like any pirate
cards, like no cards to go into the deck or equipment labeled
pirate, right? It would just be like.
Like the royal Talent? Yeah, yeah, yeah.
Like Art of the Dragon, like Art of the Dragon series, where if
it's draconic, it gets a bonus effect, but it would be a little
bit more modal than that. Because I think, you know,
giving support to Ranger would still be good because it's been
a while since they've had a set. Yeah.
I could see like, you know, like LSS has has been a while since
they've delved into the Ranger class.
So maybe they've been holding back so much because we're about
to get a massive overhaul where they get this big expansion of
design space, a whole new keyword where they're
swashbuckling and pirating around.
And yeah. Well, we're talking a bit too
much about like returning stuff, right?
Like like these Rangers with pirates, like are they going to
do a pirate class? I think they totally could.
It would be a little odd though, right?
Because so much of people's outline of what classes are
going to be in Flesh and Blood comes from that profession page
from the old school lore book. But notably, that lore book
didn't even have all of the classes that we ended up getting
in the first like Year of Flesh and Blood.
I mean, I could also see pirate being like a more enterprising
occupation in the world of Wraith or in the world of
Flushable than it is, like how we know it.
So they could make it work in their lore.
I don't know. And I think you, Clark, have
been especially vocal about how LSS needs to, like, put more
work and effort into their world building and their lore.
So maybe this is just a part of that.
Yeah. I think I kind of have to bring
up the elephant in the room here, which is like, can the
game handle another class being added?
Because when it came to Assassin, like there was some
growing pains for like another class being introduced.
That like there's an opportunity cost there where they can only
print so much support and they can only give so much like to
the game at one time. And the more classes there are,
the longer the line is for your class to get support directed at
you in the future, you know? Certainly, but I think they've
actually done a pretty good job of helping fix that recently
through things like the Armory decks here, the expansion slot,
like it's done a wonderful job of actually helping me during
things out. I think Rangers would have been
complaining a while ago if it wasn't for the fact that they
had this like steady drip of new cards.
But in terms of like, is there room for a new class?
Just is that even a possibility? I think yes, but I don't think
they can do it the same way that they did assassin because with
assassin they over printed assassin to give them an
equivalently sized card. Pool.
You mean like they kept returning to Assassin over and
over again? Yes, they kept printing
assassin. Like the fact that we got 3
draftable assassin sets within like a year and a half is pretty
ridiculous right? Like no other classes had that
density of printing ever. And so like, I would like to see
them try a strategy where they learn from that, where they go.
I think people got pretty sick of seeing assassin all the time.
So next time we had a class of flesh and blood, we're going to
be more OK eking it out over time.
Especially because after Outsiders, assassins still felt
pretty OK. Oh yeah, absolutely.
Technically Ninja got that much support because didn't they
print a ninja in every assassin draftable set?
Yes, though I suppose you could argue just how much they really
got in Outsiders. But yes, fuzzy, there are a ton
of Ninja cards because Ninjas gotten printed alongside
Assassin. Yeah, every single time.
I'm also wondering if there's like a third way they could do a
limited set like this. Obviously when bright lights
hit, that was because there was one mechanologist for a very
long time with probably the smallest card pool next to
assassin. So what they did to remedy that
was the one class set. And I think a lot of people
speculated or like wished they would never do this again.
Like especially if you were not a mechanologist fan.
However, everybody objectively loves pirates, and if you think
differently, you're wrong first and foremost.
You think this is a single class set?
I think it could be, I think like if they're, if they're
committed to remedy or like, you know, learning from their
mistakes about how how they like essentially botched the launch
of assassin. Like I think Assassin's getting
really solid support now and it's a mainstay in flesh and
blood meta. But yeah, if if they're trying
to fix the issues of that and release pirates in any light, I
think like all pirates would be kind of cool.
A single class set for the release is interesting, but the
the mastery packs have kind of taken that place, right?
That's true. That's true.
And so like it's one of the reasons why I don't think we're
getting Guardian this year is because we have Mastery Pack
Guardian. They've just taken the Guardian
designs that they wanted to print and put it into that
product. Why would you then also feel the
need to put it into this draftable set?
That is true. I think what could be really
likely if they wanted to jump start this identity is to make
it a talent similar to Mystic. Like we saw three Mystic heroes
in the same set when the talent was introduced.
And they could do do a similar thing here with pirate.
Make a pirate Ranger a pirate. I don't know.
We'll talk about some other classes that we expect.
If Pirate is a talent then they could certainly do that.
And incorporate it that way. Yeah, I want Blackbeard so bad.
It's a lot easier to took a staple into like whatever
glasses they want and suddenly there's so many pirates in the
game and a variety of flavors that you can.
End with contrary to how people feel about Mystic, they did
release with a lot of really good stuff and they were very
powerful and they're still very relevant.
So I think they could do that with Pyre very easily and they
would be good heroes, even though they it's just like their
inaugural set. Yeah.
I think the lesson that I really learned from Partha Misfail is
that you don't necessarily need a large amount of cards, right?
It can just be the few really well designed, good cards that
are solid, you know? Yeah.
And I think we also need to be careful about equating like
power and meta relevance with good design and like it being
fun and healthy because they're they, they are definitely
separate, right? Leviah is still fun and
interestingly designed without being relevant in the meta.
True, and that doesn't make me upset.
I mean I wish Leviah was better but like I'm still happy that I
have this like well designed thing that I love and get to
play. You know, the other thing that
like a class is differentiated, you know, the other thing that
differentiates a class from a talent as far as like printing
support for it. You know, like we don't print
support for talents very often, but there's an expectation for
classes that we visited like at least once in a while, like the
light talent. We saw two sets in the entire
history of the game that have light talent in them other than
like expansion slot cards, right?
And that kind of feels like enough.
Yeah, no one's clamouring for like the next light set.
I mean, like, it would be cool or like Earth talent, right?
There's only two sets that have ever had the Earth talent in
them, and it kind of feels OK it the precedent is there, you
know? Do you think like pirate as an
aesthetic identity is something that we would want to return to
repeatedly or like once every other year?
I think if they do it well they can kind of like hold off of
printing more. I think, I think occasionally,
especially because they are so attached to very specific
locations, which I think could be a struggle, Right, Yeah.
Like, it's really hard to put a pirate in landlocked Solana,
Yeah. Sure.
But like if we go to the demonastery and we do like a
demonastery set, are there going to be Pirates of the
demonastery? Or like is it going to be an
undead pirate like a shadow pirate?
So this is where like we mentioned this in our pirate
custom class episode, but if we do a little tweak and we call
them swashbuckler instead, this is like an idea that you had.
I want to credit you, Clark. You were the one who like
mentioned this in the past. But like it seems so smart to
me. Like a swashbuckler could be
anyone that could just be like a Trixie individual who likes
mischief and is there making fun of all the people having their
Great War over the war between like angels and demons, You
know, like it makes me think of like Tibalt for Magic the
Gathering or even like Ashy. I love that guy.
He's such a piece of shit, but I love him so much.
Like it's easy to insert an ancillary character that's just
everyone likes them because they don't give a fuck.
Like that's a swashbuckler to me, you know, with just a little
bit more of like a medieval fantasy flavor and then bada
Bing bada boom. It wouldn't be that hard to
stick one in like any set. Yeah, I I definitely think that,
like, if it's going to be a class or a talent, it would need
to be widened out a little bit from Pirates.
That's what makes me think that Pirates might just be an
aesthetic choice. Yeah, and we get these other
classes just in the flavor of Pirates.
But that isn't the only brand new thing people have speculated
on coming here. That's true.
They've also been really obsessed with the idea of
necromancers coming to flesh and blood.
Oh. Yeah, baby, that's the other
custom, Yeah. Yeah, didn't we?
Didn't we do that episode also? You know that we.
Did I mean you can only get a here at Pitch to Me podcast?
Hit a mix the fuck up. I actually really love that
episode, like when I think back to like how well we each created
3 unique identities that all felt very necromancer and like
unique mechanically in the game. That was a great episode.
Yeah, I did enjoy that one. So what do we think for a
Necromancer class or talent? I think class It is on the
professions page from the war book.
If they were to do it, I think it would be class.
Is it really like right now? Yes, it is.
Wow. And I also think a reason why
necromancer is highly likely for high seas is because did you see
that video? It was like dark.
I did not. It it was really dark and
stormy. Necromancers or notorious night
owls? Yeah, and the logo was a bright
green. It was like a bright ghostly
green, which is what we have seen with the, like, necromancer
spoiled cards, like cut through the facade, right?
Those ghosts that are flying around in that art are sort of
like the like, bright, sickly green.
And I'm also really thinking about.
I think it's called glyph overlay or glyph something.
Yeah, that one has a pirate ship out at.
Sea and that Lady in the. Water.
Yeah, yeah, yeah. I don't know a lot of magic in
the set it feels like. Yeah, which kind of ties into my
vision of Necromancer as being another arcane class.
Sure, sure. Ick.
Understandable, have a great day.
I can also see it though I don't think they would want to return
to allies, although they have been printing really good Ally I
hate lately. Yeah, but it could.
It could be. Bones, skeletons 100% be allies,
yeah. Although like, you know, in
Necromancer would probably have like really fragile allies that
could have like a whole another way of being balanced, you know?
Yeah, Yeah, I would. I would like to see how LSS
returns to allies in the near future outside of Illusion, Yes.
And if you think about their stated goals for 2025 when the
things was about like printing, the ability for people to deal
with these strategies, Yep, allies are one of those
strategies that we need more tools for in the game.
And it would be a really good baseline for ally hate for when
they do drone my 2.0 eventually. Or even like the Armory deck
would come out around high seas time.
We have Armory decks I think there's along with the Aurora
one. I think we have two more really
into high seas before high seas. It's either one or two.
I can't remember if the two included Aurora or didn't.
I do remember there was going to be a bunch back-to-back in the
middle of the year. See, that's exciting.
That's what's helping us like, keep the meta fresh throughout
like these four months. Yeah, I've really enjoyed the
Armory decks, so we talked a little bit about the classes,
but we've left out talent. Does anyone have any grand ideas
for talents? I have one myself.
You go first, Joel. OK.
Yeah, I want to hear Joel. You wrote things in these notes
that I just want to hear you talking about.
Dude, so OK, this is kind of a long one.
Fuzzy made this comment about like, you know, what would, what
would even the magic be like if there was like a room blade or a
wizard? You know what I mean?
And I think he said like storm or like controlling storms or
whatever. And so I was like, hmm, well
what if it's like storm magic or like essence of storm?
As a magic source. Or and what if they're called
like or like they're storm striders and then Storm striders
is already a wizard equipment. So what if there's wizard
pirates and they wear the storm striders?
I mean one, I mean, we'll we'll get to this in blue page, but
about returning when we talk about Wizards, I just had to get
it all out. I'll hold on to my little
factoid until then, OK, But I love the essence of storm shout
because one, we have the fire talent with Draconic, we have
the ice talent, we have lightning, we have earth, but we
don't really have water, right? We can.
Have like a dual talented hero that's like the essence of ice
and storm like that could just be really badass.
See, that's cool, that's really cool.
That's so cool. But I I also love this because
one of the first cards where people really started talking
about this potential set right when like it started to be
feeling more real because we started seeing clues and cards
was Truce. Yes.
And Truce had someone from Metrics shaking hands with
someone from Aria over a map of the ocean.
So the shout out of Aria I think is really interesting in getting
Elemental Heroes again. But with Essence of Storm,
you're really, really cool. Yeah, I'm baking that one for
pitching predictions. And it'd be really easy to tie
into like the lightning talent that already exists.
Yeah, yeah, they would need to be careful of that.
But I feel like if they root storm in water, which again
looking at that intro video you got, we got to use the clues
that we have. This intro video is a ship in
the middle of a storm. It is rocky oceans.
It is dark. Like it doesn't have to be
lightning and Thunder. And if you actually think about
what storms look like a lot of the times on the ocean.
It's not a bunch of lightning and Thunder, it's giant waves
and like, torrential downpour. Yeah, yeah.
I think there's so, so much richness to the aesthetic of
like, ships in like terrible seas, terrible storms and
pirates. I'm just so excited about it.
Hurricanes, hurricanes and typhoons, because I'm also
thinking like because they they are rooting this in Southeast
Asia, right. The world premieres in Southeast
Asia. It's super weird for me to make
this connection, but like I know that area deals with like a lot
of hurricanes and tropical storms.
Oh, that's. Awful.
It's full like we deal with earthquakes, they deal with
that. Everyone's got their own
natural. That's true.
We also have wildfires.
I really want to see some krakens too.
Oh yeah, fucking giant monster. Sea Monster.
I want to see the monster from Agile wind up show up.
Oh, yes, oh, what a good oh, that's such a good call.
Yeah, dude, what? What if we see a return to like
the deathmatch arena in some way that.
'D be interesting. I don't know how they do that.
You know, if they have like a port at the deathmatch arena and
that's how they get in, like their maybe they're fighters or
whatever. I don't know.
I'm just making weird connections now.
There's a lot of Spooks in the Flesh and Blood Lord, they've
just been kind of hanging out in backgrounds of arts and I'd be
excited to see some more of them.
Yeah, yeah, I, I big, big monsters.
Big scary monsters. Me like.
I love big monsters. Yeah, yeah, One thought I had to
while you're monologuing about the towns, Clark, is can we get
elements by themselves? Like we've only ever gotten
them, you know, paired with something else like Draconic and
Ice, all the Aria elements, and then with Rosetta we got Earth
and lightning. So what if we just get a
lightning like? So like, I ain't got no class,
but I Got Talent. Like, like what?
What if, Well, you're saying like they've always put at least
two elemental talents in a class.
This could be an instance where they just do one.
Yeah. I just think like if they were
to sprinkle it in that way, they could get like Lexi in there.
Yeah. I mean, to be honest, the Lexi
replacement is the last replacement that I think we're
waiting on, right. It's Drumai and Lexi who who
went out at approximately the same time roundabouts.
Yeah, yeah, and she could be the new Storm user because she's ice
and lightning. Absolutely.
You know, that's like water and lightning and the same.
Anyways, that's all I got. Thank you for enjoying my
rambling. I think now we should go into
like something a little bit more structured, like the mechanics.
Clark, what do you got for us? Yeah.
So for yellow pitch, we want to talk about some of the
mechanics, both new and returning, that we may see.
And so I want to ease us in a little bit by talking about what
I think is probably the most likely.
James White has confirmed Pirates.
And you know what Pirates love? Are booty.
Booty gold baby. Make it rain.
Maybe even some gemstones in there, yeah.
So shout out to Fussy's pitch, right?
What? Way, way back when.
Oh yeah, yeah, yeah, yeah. In the in the pirate.
Episode yeah yeah yeah you had I had like gold token support yeah
booty so. Gold makes 1A ton of aesthetic
sense if we're going to be doing pirates in the way that we've
seen them on like nip at the heels or in shelter the storm.
Yeah, it's why it's so easy for us to imagine Merchant being in
this set, right? Yeah, gold is something that
feels very applicable. And with new gold support means,
hey, we should probably be casting and looking at some of
those heavy hitters heroes, right?
Like with more gold support, Betsy's headpiece comes online
quicker and online and faster and more reliably.
With more gold support, Victor's drawing more cards like an
Olympia has a Olympia honestly has a workable specialization.
Do we also think this could be the return of Wager?
Oh, it can happen. I think pirates would wager with
each other. Pirates.
Would be wagering left, right and center.
Yeah, they got the bravado to be like, this is going to do
exactly what I think we'll do. Yeah, and if you think about
outsiders giving us like the dagger re equipping and the
dagger support to haunted heavy hitters to this, it's not
exactly. It's not exactly, but I think
it's I like. Where I like where you're going.
The word you're saying make me happy, yeah.
And it also makes sense that like we would see some gold
design in the near future because it was a few months ago
that we saw the banning of cash in.
During the book banning, they banned a bunch of cards that
made a lot of sense, a bunch of cards that people were like,
yeah, we can see how those are really strong.
Cash in was not necessarily one of those, but they said that if
they ever want to return to gold in the future, that cash in
would make it a little bit difficult to have those designs
because it creates that offensive overlap.
And you have to wonder, like, was it something that they
already had in their radar when they banned cash in?
I think so. I think they were doing a really
good job with like Crown of Seeds being banned, Berserk
being banned, Home of the Firebrand.
That was one of the Firebrand as well, yeah.
Like now that we've seen haunted, everyone's like, yes,
please. They.
Christ, you got rid of that card.
Yeah, that card would have been insane in this set.
Yeah, but like they left a home of Imperial Flame, which was
explicitly and historically the stronger card at that moment.
In a similar vein, I feel like cash in if we're getting more
gold support everyone would be like oh thank God everyone has
gold now and this would be ridiculous to play it.
Yeah, but she's going to be like every turn you get a gold or.
Something miss Cash in. I love that card so much, you
know? It was a great card and in fact,
this would be running the fuck out of it, right?
Yeah. The other mechanic I think we
could see a return to, and we touched on this a little bit in
red pitch, is allies and anti allies.
So admittedly, this is predicated on one we're getting
the Necromancer, whether that's in talent OR class, and it is
showing up in a way that has allies.
I also think we could see pirates express themselves
mechanically in a way where they have allies, you know?
Yeah, like crew mates, yeah. Yeah, I feel like they've
already done that mechanical space with Kasai in the Centauri
Sell swords. I think that's why it makes it
so likely to me. It's so, so doable.
We've seen them do it before, why not do it again?
I also don't think they really like mastered anything by doing
it with Kasai. I think there's a lot of room
left to be explored and I also think like tying it to a size
hero ability and then wanting like warrior to be good at this
long game. But maybe we see alleys in a bit
more like the candle burns twice as fast but last half as long.
It's like alleys maybe die when they swing or whatever.
Or like, if you can't generate enough gold, you, you have a
mutiny on your hands, you know? No, that's certainly very
interesting. Yeah.
I mean, I know that you dealt with a similar mechanic, Joel,
in our Pirates episode where you had, like, you had to sacrifice
a gold token to keep yourself in a specific state.
Yeah, yeah, yeah. So I, I think mine was like,
well, mostly what I just said is like for every ally you need to
sacrifice something or pay them essentially, otherwise you lose
all of them. So maybe we could see something
like that if if, if you want to see it in a balanced way, but be
like maybe more aggressive than the way we've seen it in
Warrior. And certainly different than in
warrior. Right?
Like they cannot print the same idea of Raisin army which is
sacrifice gold, get allies. It would need to be something
more unique than that for sure. I think I also just reiterating
what I've already said in red pitch.
We need anti ally tools and if their stated goal in 2025 is
print the ability for people to deal with different board
states. Allies is one of those board
states. They've already given us
anaphylactic shock. Yeah, that's a really good one.
In the Haunted, which is the instant trap that if I have
already taken damage when I play it, I deal one to the opposing
hero and all allies on their board right?
It's a way of helping clear out all those little One Health
allies. Each one that has dealt damage
to you. Each one that has dealt damage.
So it's it's asking me to take a bunch of damage and then go play
it. I think that's also just like
another little mechanical wink to what might be coming in the
future. Yeah.
The next two mechanics that I want to touch on are mechanics
that are admittedly kind of predicated on what classes I
think we're going to see, right? So this is hopefully going to
help lead us into our blue pitch talking about these returning
classes mostly using context clues.
Man, Ranger and Mech really fucking need some cards.
Yeah, they I think Mech has lost more cards than they've gained
this year so far. Yeah, that's true.
Losing high octane really really sucked for them.
With the idea of like Rangers and Mechs in our heads, I think
the last time we saw those classes was in Arcane Rising.
And in Arcane Rising there was this consistent theme across the
classes of top deck manipulation.
It's very possible we could return to another set with a lot
of top deck manipulation. Oh.
This reminds me of something that Talon, our executive
producer and my best friend, he said like this offhandedly while
we were just. I know he brings it up every
time. Every time he's.
Like Talon, my best friend, and my we got it.
This is doing Bully Fuzzy too much on this podcast.
I was thinking we don't bully him enough.
But we were just in the car and we were talking about the Hunt
and Limited and Talents just kind of exhausted from it after
like doing badly at a couple of draft events.
He was like, I just want the next set to have like no quirky
fun mechanics. I don't need no mark stuff.
I don't want throwing daggers. Give me something simple like
opt mark, just like a little bit of like top deck manipulation
and that's all I want. It's got a fucking cheater.
He wants the bottom, his arsenal and look at the top.
Crazy. So I think it's funny that you
say that because Tyler was just saying that he could, he was
craving some like opting in a ocean blood set, kind of like in
our crane rising. And in our Discord, our fans
definitely came up with some ideas about what might be coming
up in the new set. So I want to definitely throw a
shout out to Equinox, Drakevan, and I want to say Prime Frog.
It was the three of them, the frog who were chatting in there.
But they were all sort of saying, as they were sort of
talking about what classes might be showing up, they came up with
like, you know, we could end up with three classes who need
support right now who all kind of care about manipulating the
top of their deck. Mechanologist with boosting
Ranger with, you know, the Azalea flipping a dominated card
off the top and brute the possibility of like fruit.
Oh yeah, well, we'll get into that in blue pitch.
But this idea of like manipulating the top of the deck
and interacting with the top of the deck in interesting ways, I
think is actually a really, really cool idea.
And it would kind of make up for the not really printing a lot of
contract support for Iraqi Huntsman in the Hunted, right?
It's like, don't don't worry, your support is coming.
And the fact that we are giving you opponents who really care
about what's on top of their deck that you can then mess up.
That's actually really interesting.
I kind of see it, yeah. Wow.
I think it also makes sense aesthetically.
You're on the high seas, even if you wouldn't call yourself a
pirate. You have to be navigating,
exploring, you have your sea charts, you have to be able to
look ahead at what's happening and opting is.
It can be a great way to express that mechanically.
And even looking at magic and the magic explorer mechanic, it
was all about revealing the top of your deck.
If it was a land it went straight into the field and if
it was a non land card it would put a + 1 + 1 counter on the
creature. I wasn't gonna bring up Magic,
but now that you did, I wanna say there's a Magic card called
OPT and it's got a pirate with a spyglass.
Yeah. Like it's looking at the top of
your deck is very, very commonly associated with like pirates and
exploring in the high seas in these TCGS.
So it's very likely, I think, that we'll see a return to that
and it provides some support for these potential other classes.
The other mechanic I think we could see returning is the
return of reload. Oh, OK.
Yeah. So I think reloading is a really
interesting mechanic that Rangers have had access to that
we've never really seen show up again.
And I feel like it's a unique design space that LSS would want
to return to again. Yeah, lovely idea of like a
crossbow pirate. Yeah, and a crossbow pirate.
I feel like the reloading is a big part of it because it's
dramatic to reload a crossbow. You got to be like.
It's a whole process. Or even like reloading the
cannons. Like think about every single
naval battle that we've ever seen in film or television.
There's like a big dramatic scene of someone like reloading
a Canyon to shoot at the other ship.
Canyon. Did I say Canyon?
Yeah, just say it again is a fun phrase.
No, just bully me about it. Reload a Canyon to shoot the
ship. Shoot the other ship, Yeah.
Shoot the ship. So I think reload could
definitely make a return here, though that is again completely
predicated on us getting Ranger. Yeah, I don't think any other
class would really care about reloading the Arsenal, yeah.
But it would make like premeditate really good if they
did print the generic card with reload on.
It is that generic premeditate. Yes, oh premeditate generic, but
it's only ever been played in Ranger because it only gives the
pump to the next attack from Arsenal.
Oh wow. What if like pirates had like a
skullduggery of component where like if you played cards from
Arsenal they get an extra benefit or something?
Skullduggery. Yeah.
Why did you choose that word? Well, because skullduggery is
like associated with pirates. I've never heard that word.
Before skullduggery, it's like, it's so listeners, you have to
understand. Joel looked at us with
absolutely blank eyes before immediately going to his phone
to look up this word. It's like.
A cross between a combat maneuver and a prank.
It's an. It's like fighting dirty.
It is a noun that means dishonest or underhanded
behavior, or a trick or device to achieve a goal.
Yeah, yeah, OK. Yeah.
So like if they like step on a floorboard and the floorboard
pops up and hits them in the balls or something like that
would be a that would be school degrade.
OK. All right.
So like, you got me, you like fire a shot out from Arsenal,
whatever. See that flesh and blood art by
the way? Like the pirate.
Like stomping on the board on the ship?
Because a pirate would do that. A pirate ship would have like
the one fucked up board that everybody knows, that everybody
knows about. But the moment that they get
boarded by these other assholes, they're like, ha ha, and they
get their nuts. Absolutely.
And. That's why we never repair that
border. Also, it's really funny to see
the new guy on the ship like fall through.
I I also think that like what is the concept?
Because we've talked a little bit about like arcane returning
with like maybe necromancer having these arcane elements to
it or like this essence of storm.
So like, is this a reaction set? Is this a go tall set?
Like what, what do we think the set's going to look like in
terms of numbers? Because I, I found that they've
kind of alternated between big numbers and small numbers, big
numbers and small numbers, right.
Heavy hitters was big numbers. It was 3 for sevens and three
for sixes. And then we went to Miss Veil,
which like Wounding Blow was like, whoa, wait, this card's
really good in all the classes. This nice zero for 4:00.
And then in a similar vein, we went to Rosetta.
The three for Sevens dominated again and then we went to
Haunted where once again lots of small numbers.
One, but unpreventable. Yeah.
And now I think we're going to return to big numbers.
Again, I mean, even away from that, I think looking at cut
through cut through the facade is a three for seven itself some
that plus truce is also like A2 costed non attack action.
With no go again. So I think we're looking at big
numbies, Yeah. But if we're looking at big
numbies, is that really fall in line with like our idea of
Ranger, our idea of Mac Ranger has big numbies, Ranger, Ranger
pumps to big numbies. Yeah, yeah.
Or maybe this is time for the three casted arrow?
Yo, yeah, bigger casted arrows, maybe a crossbow.
We've seen it be a thing. Maybe that could be like the
crossbow Ranger. Yeah, they have poppers.
Monkey Ally. OK hell yeah in Parrot.
OK, Joel, Joel, OK. And when you have them together,
they team up. Whole they're best.
Friends. And they're they, they fuse into
one Demi hero. I'm really.
Losing. I'm really looking forward to
Joel predicting a Captain Hat Legendary equipment.
If you equip this, become a pirate, yeah.
And parks like we're gonna have a legendary pig leg.
OK, but like, actually not legendary, not legendary, not
legendary, but actually, like, what they've been doing with,
like, the common sets of equipment is like creating a
character and then showing like, the four pieces of their outfit.
Yeah, I totally think it could be like the hook hand, the peg
leg, the captain's coat and then like the captain's hat.
Eye patch. Eye patch, Eye patch in the head
slot. That's really good.
Fuzzy. Yeah, that's probably like a
common. Those would be like the generic,
the generic common equipment. Yeah, yeah, yeah.
Like you draft this card and suddenly you lose your eye.
Yeah, that's great. -1 Intelligence plus five health.
Last thing, do we think there's going to be a macro in the set?
Oh man. Because they said in Rosetta
that they loved macros and where they're going to be returning to
macros. Is this the set where we get the
macro again? This is the monkey ally macro.
Sure, everybody gets a monkey. Here's your government issue,
Mugby. Here's your government issued
mischievous pal. He does skullduggery.
Yeah, I'll name mine Fred. But macros, the only macro we've
seen so far was just a way of like shoring up arcane damage
and arcane prevention in the set.
So I wonder what else they need to use a macro for or what else
they want to use a macro for. I think honestly, creating a
limited environment that just plays around like a format like
Joel. Again, thinking back to your
pirate, to our pirate episode where your design had like,
swapping flags and like swapping game states, sort of like field
spell. Field spells, yeah.
Like maybe? The macros like a field spell
that like both sides can interact.
With, that'd be kind of cool, Like, yeah.
That'd be so avant-garde. What was the name of the Rosetta
macro that? Was sanctuary of Aria.
Could it be like the ports of Wraith?
It could be like the. Port and you like trade gold for
things? Yeah, maybe that's it.
Wow. Yeah, it could be really, really
interesting to see a new macro. There's so much flavor they have
to work with. It's it's really fun to think
about, but flavor for. Who you know, for Joel, Yeah.
For Joel and for Clark. And perhaps for Fuzzy.
Perhaps. Yeah.
I can get behind some pirate flavour.
Fuzzy, who do you want to see Don the old black and red and
take to the high seas in our blue pitch?
All right, so for Blue Pitch, my Commission is to be talking
about returning classes and talents.
We've already kind of touched about this a lot because we're
really hyped to see potentially some Rangers come back, some
mechanologists. Maybe.
One thing that we haven't talked a lot about yet is Brute.
I've seen a lot of people online talking about brutes potentially
showing up. I think part of the reason
people are hungry for brutes is because we haven't seen them
since heavy hitters. And even in heavy hitters, they
were kind of needed, right? Yeah, in heavy hitters, they
received less new cards than the other two classes.
So let's get some new brute cards in here.
We've also seen a lobster character show up on the art for
a nip at the heels. And I've seen a lot of people
like excited that the idea of like lobster brutes showing up.
And now Clark is a nice heir. Clark doesn't think we're going
to have lobster brutes, but I actually think it makes total
sense to me because the brutes that we've seen in the game are
either, like there's other species, they're almost.
From the Savage Land. Yeah, they're non human.
Or they're Leviah and I think Leviah is supposed to be
flavored as part demon as in again, another non human.
Yes, but I think it more has to do with Levi as a brute because
she is summoning and running an army of shadow brutes.
Like all of If you look at all of her Shadow Brute cards, they
aren't just demons, they're specifically brutes who have
been corrupted by the demon Aster.
Oh. Like endless maw Deadwood
rumbler. OK, and who's to say they didn't
recruit a crab? Who's to say they can't be
crabs? You're not wrong.
So some lobster people being like the non human
representation and they stick the brute label on that.
I could see it working out pretty well.
You know, they just. Better fucking give us a savage
Lancet where they actually give brutes a real name.
I know and like identity. And I know I'm talking really
nebulously here, but like, sure sure sure.
If you have claws for hands and then you have to discard to make
your cards work, why does that make so much sense to me?
You got choppers and you got to discard your hand like.
Is this a rock set? Is it time for rock?
Or you have no cards in hand and you're like incentivized to
discard and use your claws, your meaty claws, to throw a rock.
And like the ocean, like is you like extra resources where you
get like the nutrients from the bottom of the sea.
So true. Best.
I'm totally losing Clark here, but I swear it makes sense in my
mind. Fuzzy.
What the fuck are you talking? It just seems so doable in my
mind, like it makes a lot of sense.
Claws are discarding. Yeah.
Well, you can't hold. Cards with a claws actually.
Audience, Audience. And the sheer strength, because
it's claws. Tell me if you associate
discarding. With claws.
Claws are sheer strength without dexterity, right?
And literally throwing cards out of your hand in order to pump
your effects seems like the like brutish, unelegant energy that
could be expressed mechanically as claws.
It makes sense to me. Sure.
Can you at least have one crab arm and the other one's like a
regular arm? Would that make you happy,
Clerk? No.
OK, no class. So I've also heard Merchant
class being brought up again. We've already talked about it a
little bit, but Merchant is the class that has technically
existed in the game for ages. A long time since Crucible,
right? Crucible of War, the first the
first supplementary set in the game.
It might be time for them finally to be realized as an
actual class. It would also be like slightly
easier to make a new class as Merchant than a new class as
Pirate, because Merchant has again a nominal amount of
support in the game already. Yeah, they have like some 30 odd
cards I want to say. No, they have like 3.
They have two heroes and golden silver paws hold.
On hold on. Hold on, hold on.
You're thinking of Bard. Wow you're right.
Merchant doesn't even show up on February in their like car
distribution graph. I did forget about Squizzy and
Floof. So 3 heroes.
Yeah, Squizzy and Floof is a merchant.
Yeah. Oh my God, goofy ass.
For real. It could be that they're saving
merchant for these special use promos, right?
Because they've handed out enough of these like fabric
promos that are for merchants that like it would be a little
bit funky now if they have CC legal merchants, because then
people could get confused which merchant cards are legal for CC
and which merchant cards aren't. I could see that being a little
bit of like a little hurdle that they don't want in the game.
Similarly like Bard, though no one else really online is
talking about. I think Bard could be one of the
possible classes that like is getting the CC version.
Sure, because like if you look at Melody and then if you look
at the main character in Shelter from the Storm, like they kind
of got similar vibes going on, but I just don't think that LSS
wants to print CC versions of those heroes.
One item that I don't think has been brought up yet that I would
be really excited to see is flintlock pistols.
Yes. Because traditionally those
bitches are hard to reload and they're usually only one fire
use. And then you have to like,
discard it or like, reload it later because you have to like,
you know, put like the gunpowder in there and like, stuff it
down. Very mechanologist flavored,
very mechanologist flavored. And you'd obviously have to have
like multiple of them because they're like one shot.
So maybe there's like another equipping mechanic that we saw
from Haunted Enter, which we call it.
Yeah. High seas, yeah.
God, I love that. Also shout out to In Red Pitch
when I mentioned Truce, who was on the other side of that little
agreement. It was metrics.
Metrics with the mechanologists. Maybe they sold their gunpowder
for lightning. Maybe they have the technology
that they can use to make really advanced chips.
Yeah, I also want to shout out Brian Cotley being like, I don't
want to return to Boost and like one of the early dev talks
around bright lights, he was like, I do not want to design
around boost again. Like doing the all boost set of
bright lights I think was a really, really big restriction
for them that I think made them print a lot of underpowered
cards that made everybody upset. Definitely zero to 50, my
fucking nemesis. So like.
Seeing this is so lame. It's an interesting idea.
It was cool in like 2020 moving. On Yeah, like.
It was so cool in 2020. They also probably exhausted
like a lot of their ideas of what they could even.
Do with boost for sure for sure. So like, I would love to see
this brand new way of tackling mechanologists without having to
rely on what is probably their most central mechanic.
And I think by going into items, it'd be really interesting
because if there's gold support, like I said in yellow pitch,
gold's an item. Mechanologists do stuff with
items. So like they could very easily
like work a gold support mechanologist into the class.
Bad ass. Yeah, and with these flintlock
pistols, maybe you like sacrifice a gold to make a new
pistol token, which you could they attack.
Me, I might actually play Mac, if that's a thing, yeah.
I think another class that we are, I'm going to say it
traditionally haters on on this podcast that's illusionist
we've. Yes, I would say that is fair
and valid. We kind of devoted a whole
episode to saying what we don't like about this.
One time. Haven't really done that for any
other class. Yeah.
But you know what I would really dig is like a siren.
Yeah. Yo.
So like a female coded monster that like sings and like lures
the pirates over. And that's like an illusion,
right? Like an illusion that infects
your brain waves. I mean, we've seen a lot of
magic adjacent stuff with these ships in the high seas, right?
Like the demonastery is out on the ocean.
Like the seas have very much been associated with like a raw
primal magic illusionist. Tapping into that makes a lot of
sense. Alternatively, think about when
you're on a pirate ship, right? There's like flintlock pistols
going off. Oh yeah, the last.
Time I was on a pirate ship. There's flintlock pistols
everywhere. Exactly.
And like cannonball fire and all this like smoke coming around,
so disorienting. That was a wild party that Horn
Foggle invited. Us to and and it got me thinking
about this next set. What if illusionists uses like
smoke as an illusion like the like the gunpowder like like
some type of like gar looking character you know?
It's one of my favorite aesthetics is.
People who just like control mist and smoke.
Yeah, it's so fucking cool. That would be a pretty cool
illusionist. It might not be waifu, so it
might not sell well, but I think that'd be a pretty cool take on
illusionist give. Me, a male illusionist, Yeah.
Male illusionist? Yeah.
Where's my? Twink illusionist dude, come on
I. Think he doesn't have to be a
twink? He could be fat.
Could be beefy, could be an Otter, could be a bear,
whatever. I think if there was like a
twink illusionist it would get my boyfriend playing the game
again. He just wants a little cute
illusionist boy. Don't we all?
Switching to talent, something we might see again, I want to
give a shout out to Lightning. I think we could totally see
like lightning flavored talents and mechanically I think
instance could be a way that we could get that like
swashbuckling skulduggery energy going.
That was really like what you were focusing on in your pirate
section. Clark was like these instance
to, you know, get a lot of value from your cards.
Yeah, instance are tricky, but they're really attack action
focused because you still need to be able to deal damage and
like your instance aren't dealing damage.
They did already do that design space and lightning, and the
reason why I feel more apprehensive about lightning is
because they. Just did lightning.
They did just do it, Yeah. And Rosetta.
But we also said the same thing about Assassin, right?
Like there's no way they're going to do Assassin again in
The Haunted. We just got it in part the Miss
Veil ninja and Assassin. I mean with up when they did
Uprising, they did the second ice talented hero like only two
sets after the first. Yeah and even in between there
there was another ice talented hero in between where they did
Tales of Arya where they introduced 3 talents, then
Starvo in Dynasty and then they went back to Iceland.
They technically did Icelander in.
Jesus, that's true. But then like Icelander got like
fully realized in uprising they. Really.
They don't think, huh. They wanted ice in the format,
Yeah. Ice, ice baby.
I don't want to see ice return though, right?
Like that's in the next point. Sorry.
Yeah, that was a weird segue, but I also think ice could
return in high seas. Not just lightning, but ice as
well. I mean, I know we need ice to
return right? Because we need the Lexi replace
I. Don't know that, that's a given.
We have one ice hero. He has a place in the format
because we just saw the most ice disrespectful deck AKA red line
Syndra like win a whole event. She is a pretty strong deck.
It just runs all Reds and go figure you can do a bunch of
damage but then like it gets shut down by ice.
Which is why Yarl's also seeing another resurgence.
Do we want more ice heroes to come back into the game?
I would take like one more ice hero.
I wouldn't mind the the ice replacement for Lexi, right?
Whether they decide to go the briar route where they are like
splitting them into two sides or they're going for more of how
they did Yaro with like the full directory print, right?
All right, Clay, I have AI have a unfair question for you.
Sure. If you only had to bring back
one Ranger character in the pirate set, would it be Lexi or
Riptide? Oh fuck.
If I say Lexi, I think talent will cut funding.
I think he will. I think next time I'm in his car
he's going to crash. Not so I'm going.
To say Riptide, Yeah. Not to mention the other Riptide
diehards in our chat, which just docks the hell out of you.
OK, blink once for Lexi, blink twice for Riptide.
I'm telling talent. I'm blinked twice.
I'm blinked. Twice he blinked.
Once Audience, you can't prove me otherwise.
No, I'm so happy that you mentioned actual returning
heroes because I think Riptide is the most likely to return.
I think he fits the high seas concepts so exceptionally well.
Yeah, like an undead. Like not even really undead but
like a spooky gross pirate army. Yeah.
Also, just like what I was saying with reload, like if
reload is a mechanic or if they like don't do reload, Riptide
has reload printed on his character.
Like it's on the hero card to reload.
True. So like reloading could be a
very big deal. Like maybe we could see 2 Ranger
heroes. It's been a while since we've
gotten that right? Where like 2 heroes technically
exist, occupy the same space in the shape of the limited format,
right? Tied.
And Lexi or Riptide in a brand new Ranger even, right?
So like the brand new Ranger has a crossbow where you pay to
reload, but Riptide plays a little bit different because he
naturally reloads. So they both play into the
reload synergy, but one through their weapon and the other
through their hero ability. It could be badass.
Yeah, I'm a fan. Sounds pretty badass, I think.
I think crossbows just need to make their grand entrance
already. Yeah, TB dubs.
I think we've gushed about the set for enough for one episode.
I hope you guys all enjoy hyping up with us.
Do you guys want to move on to our Arsenal zone?
Sure. Listen, there's the Arsenal Zone
is a part of our podcast where we talk about a card we love,
the card we hate, a card we love to hate, card we hate to love,
or a card that's just yeah. We're going to start off our
Arsenal Zone by giving a shout out to one of our Patreon
subscribers. So at the $5 or $10 tier of our
Patreon, you have the ability to suggest a card for us to shout
out at the end of the podcast in our Arsenal Zone.
I'm so excited that we get to start doing this.
Yeah, it's going to be so cool to like, not just have to talk
about the cards that we care about, but the cards that other
people care about, too. Oh yeah.
Oh, it says here on my dice. Ozzy Pepper.
Let's go, Ozzy Pepper. Thank you, by the way, for
subscribing to our Patreon. Very kind of you.
So Ozzy Pepper has selected Provoke as their card.
Fantastic choice, yes. So Provoke is a card from the
most recent set, The Haunted. It is a blue one cost 3 block
Warrior attack reaction that says if you're attacking with a
weapon, this chain link, the defending hero reveals a card
from their hand. If it's an action card, add it
to this chain link as a defending card, otherwise they
discard it. This is the first real piece of
Warrior disruption that they've ever gotten, and this is very
similar to another very powerful disruption card that we all love
to hate. Sirens call I think objectively
better and more wide range then Siren's call.
And Peter also had this quip to add.
He said it's a way for warriors to force their opponents to
block and turn on all of our other cool attack reactions.
And I agree, it seems like they kind of wanted to add a little
bit more to the reprise cards that we're like forced to use
like Glimp, the Quicksilver for example.
And I think overall, just like the implications of this card
and what will what it will activate for the rest of Warrior
cards to come is so exciting. I like how this card really
outlines to me how I'm playing a different game of flesh and
blood than these warrior mains are.
Because I'm reading this card. I'm like you're paying one to
force them to block and that's it.
Like they don't even really unless they they decide to show
you an instant because they get to choose which card they're
blocking with. Sirens call seems way better
because you choose the card that they block.
You get the information no matter what and you draw a card
if it procs correctly. This card doesn't give you the
draw. It's completely up to them what
they show you and you still have to pay one for it.
I don't know. Yeah, unless if it's a non
attack action card, it still doesn't necessarily turn on like
everything that Warriors want to turn on.
Yeah, a lot of the Warrior designed in heavy hitters was
specifically blocking with an attack action card.
Yeah, I think there's a lot of context to consider when playing
this card because if they give you a non attack card, like for
instance in Room Blade, if you have a redundant non attack
action, that's like a lot of life you're saving with like
extra room chance. Or maybe it's like an arc
lightning or something. Also, if it's like their only
attack in in an Aurora's hand, that could also be really good.
Otherwise they're discarding these instances that would
enable like a gun and a flash turn or something.
I think just like #1 the information you're getting from
your opponent but also like them just losing a card no matter
what is super valuable. Especially when Warriors are
notorious for not being able to race any of these aggressive
decks. Yeah, so much of the warrior
play pattern that oh, the way of beating a warrior, I should say,
the way that people play and a warrior is either no blocks or
all blocks, right? I'm either giving you my entire
hand so that all of your reactions are just dead and you
IP yourself or I'm not giving you a shit, dude.
You show me that you have value that can beat what I have.
And this is a card that doesn't allow for that second strategy.
It forces you to enter into the mid range back and forth that
they want you to. Yeah, and a lot of decks cannot
compete with a Warrior in that same vein.
And it's also a blue block 3, so how good does the card have to
be in order to be? Working.
Yeah, yeah, it's a great blue. I mean, how, how often have you,
Joel on here lamented the state of warrior.
Blues. Yeah, we have like comically
terrible Blues in our card pool, so I think this might be the
first like really solid one since like glint the.
Quicksilver since like glint, yeah.
Great shout out. Yeah, great shout out.
Thank you so much, Peter, for submitting your options.
And feel free to do so if you're listening to this now and you
have our car that you really want us to shout out.
I think next, though, we should go over to Clark.
What do you got? So my card selection for today
is Glyph Overlay. Throughout this episode, we have
been talking about cards that sort of hinted at the high seas
or like had pirates or ocean stuff, leviathans in the
background. And Glyph Overlay is one of
those cards that I really love. 1 is that it doesn't really say
a lot about pirates when you really look at it, right?
They're just kind of like a ship out at sea and a big sigil out
there. But Glyph Overlay itself is an
extremely cool card, right? It's 1 underrate, but it has the
ability to be so much more. It's like you're asking for it
to be broken Wizard, the new wizard arm piece that amps 1:00
every single time a sigil has left the arena.
And then the ability for this to like get rid of a bunch of cards
from the arena. It's just, it's so cool.
And I want to see a deck that can finally break this card and
have it come in for like 10 and gaining a bunch of life and like
shuffling all these sigils back and then drawing a bunch of
cards. Like I want to see this as did
you say 10? Yeah, it can get up really,
really high. So good.
And then like following it up with something else because you
broke the arms piece. Like, I want to see this card
get broken. I also think it is quite
possibly the one thing that might be saying, hey, maybe
there's Wizards in this upcoming set.
Yeah, there's apparently an alternate art of this card too.
Really. I don't know if you've seen it.
I'll show you right now. I think I have seen that it's
very pretty. I'll describe it to you
listeners. It's this person who has a
staff. They are on their like tippy
toes and they're like floating on water and they're sort of
like making a glyph in the water with their staff.
Very wizard coded to me. Very wizard recently.
I also want to point out, and this was my little factoid that
I mentioned having and I was saving, Wizards have one of the
least amount of just straight class cards.
It is Rangers and Wizards. So if we're talking about which
classes need new cards, Wizards, and this could be the one thing
that's telling us, hey, Wizards are in this set.
That's it. That's my card.
Fantastic shout. Joel, do you want to go next?
Sure. So I want to talk about Trench
of Sunken Treasure, mostly to scold you because what the fuck
are you doing? Like literally.
OK so at the RTN high seas got revealed at like 2 our time and
then that evening Trench of second treasures skyrocketed to
like $150.00. Oh my God.
Which I don't think it's ever broke 50 in its lifetime.
So I'm like #1 doesn't say pirate on there, just has a
picture of a pirate and they haven't.
Confirmed. What classes will be in the
pipes? Like what are you speculating
for? Like this makes no sense.
Stop buying this card, Stop selling it for such absurd
prices. Be for real because #1 Flame
scale furnace spiked for the same reason no one's using that
Number two term of Imperial flames spiked for the same
reason no one's using that. Save your money.
Don't be stupid. That's my card.
Yeah, that really upset me. When I saw it, I was like, oh,
you're like, what are? You, it's ridiculous if it's at
150, dude, that is insane because I love that card.
That card is not that. Good, I know.
It's gonna be really hard to get the flame scale furnace felt
safe. Trench does not seem like that
safe of an investor. Sorry.
At the time of recording, the coal foil extended R is 185.
TC Mayo. And that's not even the most
expensive version of Trench. Yeah, there's also no foil.
Oh, I'm still seeing rainbow foil at like 40-45 dollars.
Sure. Good shout Joel.
Thanks. I had to get that out.
It's exactly the type of stuff we need to be like telling
people in our. Yeah, don't buy into the hype,
man. It's not worth it.
There's also a lot of controversy around flesh and
blood prices right now, and it's a great indicative example of
like, what I think people are getting upset.
Absolutely, Absolutely. Is my turn.
Yeah. Did you figure it out?
Yeah. Okay, so for my Arsenal zone
card today, I wanna take this opportunity to shout out my pet
project, the Crucible tournament that I'm running every chance I
get. I like.
Talking about first I've heard of it.
Join the Patreon. Participate.
This month's format is Uncommoner, and when this
episode released there might be like one more week of
uncommoner, so I feel like it's OK for me to talk about what I'm
doing without spoiling any of it.
I've decided that the thing that I'm most excited for in a format
where at launch it's all rares, majestics and legendaries with
like no ban list. I wanted to play Dusk Blade.
I've never been able to. So cringe.
I've never been able to play Dusk Blade before.
And when you think about like what makes a good Dusk Blade
deck, like it's in case you've never heard of this card before
because it literally never saw the light of day.
It was literally banned as the set was released because they
realized like I guess just a little bit too late.
Yeah. I also don't think I've ever
seen anybody open a dusk blade. I don't know if it's in the
unlimited packs, I don't know. So at base you pay 1 to swing
for two. It's a 2 handed sword.
But when you attack with it, if you played an attack action card
and a non attack action card you get to put a + 1 + 1 counter on
it like dawn blade. And at the end of your turn if
you haven't played an attack action and non attack action
card then you remove all the plus one counters like dawn
blade. It's like dawn blade, but it's
dusk blade and it's a room blade thing.
So like the natural way that you play this card is like nimbleism
scar for a scar swing the dust blade, right.
But those are both Commons. So if you think about like what
cards do you have access to in uncommoner, like you're not
allowed to play Commons. So I'm looking through my the
list and there's some like nice ones.
Plunder run sounds great. Swarming gloom Bale sounds
great. You know, there's definitely
good options, but then you start to run out because that's like
the fun part about Crucible is you have these restrictions.
The first half of the deck can be really obvious, but then the
second-half you're like scratching your head like, OK,
how do I actually fill out this deck list?
So I had in my deck a card that I hate but I just need tools in
this God awful format. I think I know what.
This card is it is Emissary of Wind.
Nevermind, Emissary of Wind was one of those cards from Mist
fail where it's like they separated E strike into three
shitty versions of it. They're all blocked for two and
they swing for four and they give you like go again or
drawing a card. Emissary of wind gets go again.
If you but you have to bottom, you may bottom a card in order
to get go again. Otherwise it's just a 0 for four
because there's only so many 0 cost go again attacks that exist
in the game that aren't common. I can't run scar for a scar.
I can't run Ravenous Rabble like I can't run my favorite so I
have to run these weird ass ones.
No Rune Ranger swarm. Oh.
Right, Yeah, like it's just a little bit rough out here for a
fuzzy. So these cards that I don't.
Really. Like, Oh my God.
And we'll see what works. I'm sure it'll be fine.
I'm really like, I haven't even had a chance to try out this
deck yet. I'm really excited to see how it
plays. Yeah, I thought he was going to
say lead the charge, but I realize now that.
Oh man, I also really don't like lead the charge.
Yeah, it's literally just like you gain go against my.
It's not often Fuzzy hates cards, so this is really fun.
Yeah, it's like I just every time in draft, I will like never
draft like this card. I hate it that much.
It's funny because I've drafted it before in Enigma.
Yeah, and. I know that it's like not that
bad because a lot of people seem to like it.
Anyway, I have brought a copy for each of you that I will sign
as is tradition here on the podcast.
One for you and one for you. Thank you, Fuzzy.
Alright, I think that's all I got.
Yeah, I think that's the end of the Arsenal zone and
unfortunately the end of our episode.
And if you want to play on Crucible, subscribe to our
Patreon. Yeah, another Patreon shout out
here at the end. If you made it all the way
through the episode, hopefully you.
Care your money. One thing I want to make clear
with Crucible is that like, I always post the format in public
places, so there's nothing stopping you from making your
own deck and playing with your friends or other people on the
podcast. I only do official pairings for
people subscribed to Patreon, so if you want me to literally hand
you an opponent on a silver platter each week so you can
like have a dedicated way to play it, that's what the
Patreon's for. Yeah, we also offer a lot of
other things. We did the shout out today in
the Arsenal Zone where we give you the chance to put some
content actually into the episode by suggesting a card and
a little blurb to go along with it.
And we also have our $10 tier where we do monthly Hangouts and
we write little articles about our thoughts in the game,
whether those are strategic deck building or just what's going on
in the world of flesh and blood for us.
Yeah. I think everyone is really
really excited for the high seas and I expect this set to pop the
absolute fuck off. I cannot wait for pre release
weekend, especially with that brand new announcement that
multiple pre releases at one store.
Oh yeah, so much extra product, especially in the US.
Admittedly, a little bit of US privilege.
Here we go. But our Nats are like the week
after pretty early. So give us a break, I guess.
But like, I cannot wait for the amount of cases that I'm going
to buy of this set. Oh God, the amount of drafts
that I'm going to run of this set is going to be so much fun.
I'm going to get you to Nats ready.
We'll see. That's so hard.
I'm comically bad at drafts, so that's quite quite a tall order.
Hey, I've been working really hard on Haunted and you did
really good in the first draft of this last RTM.
All righty. Thanks for listening everybody.
Until next time, guys, bye. Bye bye.
Digit to Me podcast is hosted by Fuzzy Delp, Clark Moore and Joel
Rossinos. Our executive producer is Talon
Stradley, logistics coordinator John Farkas, music by Dylan
Hulse, logo by Han V and sound mixing by Christopher Moore.
Last but not least, we'd like to thank you, the listener.
Thank you for tuning in. Please give us a follow on your
favorite social media platform at Pitch It to Me Podcast.
I have heard some people say that pirates are going to be the
CC merchants. That makes a lot of sense to me.
So we'd get our first like, CC merchant.
Yeah, I I could definitely see that.
Happening because like. Aren't pirates just like quirky
and random businessmen? Aren't they just capitalists?
And they're not right. You're like, explicitly they're.
Very anti capital. They're like capitalist by
force, you know what I mean? Yeah.
Yeah, they're specifically anti capitalists.
They were fucking the man. Oh what?
You're not going to let's get gay married?
Fuck, you were going to get married, gay married on a boat
and then steal your gold, motherfucker.
Yeah, we just got Arya with. Sorry.
We turned it on for a little. Bit that motherfucker Captain
Hornswoggle. Shut up, Captain Hornswoggle.
We're doing our podcast. He's probably.
Just updating us in the Pirates. And if you want to join those
lovely coots, is that OK to say coots like yo?
Coots. Oh, you mean like those old?
Coots. No, I know, I know.
Old coots I know yours are close to do a slur.
I know, I know Coots the cat, Ludwigs cat which was named
after Coochie AKA Pussy. Oh man, okay.
Those are the two coots I know. Oh, and cooties.
Yeah.