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Welcome to Picchatumi Podcast, a
show about the subjective past, 

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present, and potential future of
flesh and blood design. 

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Today's episode will contain 
nothing but baseless and 

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indulgent speculation as we get 
hyped for the high seas. 

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You can find us across all 
socials such as Blue Sky and 

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Instagram at Picchatumi Podcast.
I'm Joel. 

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I'm fuzzy. 
And I'm Clark. 

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Guys, did you see that 
announcement? 

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Oh my God, Pisces. 
Let's go. 

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I see we're getting pirates in 
four months. 

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I'm like, definitely a little 
more hyped for this set than I 

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was when they told us the very 
little about haunted. 

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You know that they did. 
Haunted gave us nothing. 

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It was just like, came haunted. 
I kind of like how they're, like

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expanding on the story, right? 
Where like we get to see like 

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these different chapters in 
flesh and blood story play out. 

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I kind of like that, you know, 
where it's all connected. 

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Yeah, but like, who doesn't love
pirates? 

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The hype for haunted didn't 
really start until they said 

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like this is the dagger set. 
That's what everyone was like. 

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Ohhh. 
Yeah. 

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OK but high seas? 
I mean how long have has DM 

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Armada just been like dude, I 
know going for pirates, 

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everyone's gonna lose their 
shit. 

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Well, actually, I think 
everyone's already lost their 

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shit. 
It's gone. 

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We love pirates, right? 
Yeah, We we're even like 

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outspoken fans of pirates on 
this show. 

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We did an entire episode where 
we did a custom class for 

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pirates. 
Slash swashbucklers. 

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Yeah, yeah, yeah. 
It was a really fun episode, 

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Quizos. 
We also had our good friend 

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Captain the Hornswoggle on the 
pod. 

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Yeah, I remember him. 
Whatever happened to him? 

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Fuzzy. 
Really. 

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Oh, sorry, I I have to take 
this. 

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OK. 
Hello. 

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Is that you? 
Captain Hornswoggle, we were 

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just talking about you. 
Wait, what? 

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Boys, I thought I got the cast 
onto my laptop computer. 

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Pisces. 
Pisces are here. 

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He's my set for my flash and 
blood. 

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I'm on my way, boys. 
Don't start going out to me. 

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Captain Hornswoggle, we already 
hit record. 

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I think we have to do the. 
Oh, it's OK. 

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I there's time. 
There's time before pitching 

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predictions, yes. 
Yeah, pitching predictions. 

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We're not going to do that for 
like another couple of months 

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probably. 
OK. 

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OK. 
So if I go around India and then

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around Africa and then I go back
and then back again, OK. 

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And then I go with. 
Those just meet us in Long 

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Beach, CA. 
I can make it to Long Beach, I 

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promise. 
I'm on my way, everybody. 

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No, wait. 
Sorry boys, there might be a 

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delay. 
There's some pirates on the 

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distance. 
Oh no, Captain Hornswoggle, are 

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you going to be OK? 
Probably not, but I'll make 2. 

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I just have. 
I may have one less limb when I 

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get better. 
Sorry, I kind of got a whizzed 

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over me head there. 
I'm on my way. 

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I'll see you soon, boys. 
Well, good luck, Captain 

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Hornswoggle. 
Stay safe. 

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Love that guy. 
Man, talk about the wrong hood, 

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you know what I mean? 
Yeah, where? 

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Where was he? 
Like in the South Indies. 

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I think he was on his way to 
Long Beach, Florida. 

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Is there a Long Beach Florida? 
There's a lot of long beaches. 

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I know there's one in 
Mississippi. 

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Weird. 
Yeah. 

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Hope he doesn't go there, no? 
I specified Long Beach, CA Yeah,

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you're pretty clear. 
He's a pretty good pirate 

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captain. 
I think he'll be fine. 

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Oh no, he was getting attacked 
by pirates. 

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I'm not sure if he heard you. 
That's normal pirate behavior. 

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Yeah, true. 
I'd be concerned if he wasn't 

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being attacked by pirates. 
It comes with the territory. 

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He knows what he got himself 
into, yeah. 

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Before we get into the main body
of the episode, we want to 

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remind everyone that we launched
our Patreon recently. 

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It's been really cool seeing 
people sign up so early on. 

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We're so grateful to everyone 
who's joined our Patreon 

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already. 
So if you want to join those 

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skilled individuals on our 
Patreon, you can search Pitch to

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Me podcast. 
That's where we are. 

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Yeah, shout out to everyone who 
joined so far. 

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Thank you so much for showing 
your support for the show, and 

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we're so, so excited to get into
our Matches Crucible with you 

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guys. 
Yeah, this month's of Crucible 

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format is uncommoner, so we're 
playing with just rares and 

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majestics and legendaries. 
You know, fun stuff. 

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So our setup for this episode, 
this is going to be slightly odd

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because normally with every 
single set we just do like the 

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pigeon predictions and then like
a set review and a limited 

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opinions. 
Yeah, we just couldn't stop 

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ourselves from talking about the
set. 

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We're just too excited, I think.
We're also lucky because we're 

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so far ahead of any other 
information right? 

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Like with pigeon predictions, 
we've always wondered when is 

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the right time to do it because 
if we do it too soon, then like,

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OK, what do we spend all this 
time talking about when they're 

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just going to like reveal 
everything immediately 

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afterwards? 
But now, like high seas is like 

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four months away, guys. 
Like it's not until June. 

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Yeah, this might be the first 
time when we're not like, 

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immediately invalidated by an 
LSS spoiler. 

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So we thought, why not jump into
the hype and do some 

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speculating? 
Yeah, I just wish you wouldn't 

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say it out loud like that, 
because now I feel like they're 

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gonna give us some more 
information like. 

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They totally good. 
We are. 

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We are recording this on 
Tuesday, February 11th. 

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So for this episode, for Red 
Pitch, Joel's gonna walk us 

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through some new classes or 
talents that we may see in the 

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new set, High Seas. 
In Yellow Pitch, Clark's going 

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to walk us through some of the 
mechanics that might pop up into

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the nitty gritty mechanical 
stuff. 

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And in Blue Pitch, I, Fuzzy will
be talking about some of the 

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returning classes or talents 
that we might see show up. 

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It's all speculation, right? 
We don't know anything, but 

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we're going to talk as if we see
what we were hoping. 

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We're the experts. 
Listen to that. 

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This is going to. 
It's also going to be pretty 

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free flowing, right? 
This is not like us preparing a 

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ton of notes. 
It's just like, here are the 

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things that we want to talk 
about. 

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We're devolving into that stream
of consciousness. 

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This podcast that you're so used
to. 

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So yeah, enjoy. 
So Joel, why don't you kick us 

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off with red pitch? 
All right, now if you're 

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watching the dev talk with Brian
Go and James White, you know 

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they confirmed pirates are 
coming to the high seas. 

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So let's talk about pirates 
first. 

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Do we think it's going to be a 
Class A talent OR some of the 

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third thing? 
That's really cool. 

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And yeah. 
Could it? 

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Could it just be aesthetic, 
right? 

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It could just be like Pirate 
Rangers, you know? 

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Sure, sure. 
It's a possibility. 

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You know what, what I was 
thinking is I think they might 

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be incentivized to not add like 
a new class or talent and 

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instead they might do something 
like stealth. 

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Stay with me here. 
So stealth, it means nothing on 

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a card, right? 
It gets affected by other 

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things. 
So similar to stealth, like 

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stealth doesn't really mean 
anything on its own but instead 

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gets affected by other cards. 
If your hero is pirate, it would

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it would have maybe different or
each attack action would have 

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different effects based on which
hero plays it. 

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And in that way you can make new
cards mechanics, but you could 

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still give support to like for 
instance if there's a pirate 

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Ranger in this like metaphorical
pirate means nothing class 

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identity, so you give support 
for Ranger itself and allow a 

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cool limited environment with 
pirate Ranger. 

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OK, so you're saying like there 
wouldn't be there would be 

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pirate heroes, but there 
wouldn't be like any pirate 

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cards, like no cards to go into 
the deck or equipment labeled 

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pirate, right? 
It would just be like. 

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Like the royal Talent? 
Yeah, yeah, yeah. 

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Like Art of the Dragon, like Art
of the Dragon series, where if 

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it's draconic, it gets a bonus 
effect, but it would be a little

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bit more modal than that. 
Because I think, you know, 

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giving support to Ranger would 
still be good because it's been 

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a while since they've had a set.
Yeah. 

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I could see like, you know, like
LSS has has been a while since 

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they've delved into the Ranger 
class. 

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So maybe they've been holding 
back so much because we're about

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to get a massive overhaul where 
they get this big expansion of 

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design space, a whole new 
keyword where they're 

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swashbuckling and pirating 
around. 

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And yeah. 
Well, we're talking a bit too 

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much about like returning stuff,
right? 

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Like like these Rangers with 
pirates, like are they going to 

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do a pirate class? 
I think they totally could. 

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It would be a little odd though,
right? 

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Because so much of people's 
outline of what classes are 

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going to be in Flesh and Blood 
comes from that profession page 

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from the old school lore book. 
But notably, that lore book 

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didn't even have all of the 
classes that we ended up getting

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in the first like Year of Flesh 
and Blood. 

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I mean, I could also see pirate 
being like a more enterprising 

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occupation in the world of 
Wraith or in the world of 

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Flushable than it is, like how 
we know it. 

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So they could make it work in 
their lore. 

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I don't know. 
And I think you, Clark, have 

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been especially vocal about how 
LSS needs to, like, put more 

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work and effort into their world
building and their lore. 

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So maybe this is just a part of 
that. 

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Yeah. 
I think I kind of have to bring 

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up the elephant in the room 
here, which is like, can the 

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game handle another class being 
added? 

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Because when it came to 
Assassin, like there was some 

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growing pains for like another 
class being introduced. 

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That like there's an opportunity
cost there where they can only 

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print so much support and they 
can only give so much like to 

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the game at one time. 
And the more classes there are, 

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the longer the line is for your 
class to get support directed at

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you in the future, you know? 
Certainly, but I think they've 

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actually done a pretty good job 
of helping fix that recently 

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through things like the Armory 
decks here, the expansion slot, 

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like it's done a wonderful job 
of actually helping me during 

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things out. 
I think Rangers would have been 

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complaining a while ago if it 
wasn't for the fact that they 

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had this like steady drip of new
cards. 

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But in terms of like, is there 
room for a new class? 

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Just is that even a possibility?
I think yes, but I don't think 

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they can do it the same way that
they did assassin because with 

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assassin they over printed 
assassin to give them an 

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equivalently sized card. 
Pool. 

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You mean like they kept 
returning to Assassin over and 

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over again? 
Yes, they kept printing 

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assassin. 
Like the fact that we got 3 

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draftable assassin sets within 
like a year and a half is pretty

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ridiculous right? 
Like no other classes had that 

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density of printing ever. 
And so like, I would like to see

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them try a strategy where they 
learn from that, where they go. 

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I think people got pretty sick 
of seeing assassin all the time.

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So next time we had a class of 
flesh and blood, we're going to 

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be more OK eking it out over 
time. 

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Especially because after 
Outsiders, assassins still felt 

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pretty OK. 
Oh yeah, absolutely. 

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Technically Ninja got that much 
support because didn't they 

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print a ninja in every assassin 
draftable set? 

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00:10:54,480 --> 00:10:58,280
Yes, though I suppose you could 
argue just how much they really 

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got in Outsiders. 
But yes, fuzzy, there are a ton 

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of Ninja cards because Ninjas 
gotten printed alongside 

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Assassin. 
Yeah, every single time. 

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I'm also wondering if there's 
like a third way they could do a

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00:11:12,040 --> 00:11:15,400
limited set like this. 
Obviously when bright lights 

230
00:11:15,400 --> 00:11:18,840
hit, that was because there was 
one mechanologist for a very 

231
00:11:18,840 --> 00:11:22,160
long time with probably the 
smallest card pool next to 

232
00:11:22,760 --> 00:11:24,880
assassin. 
So what they did to remedy that 

233
00:11:24,880 --> 00:11:28,280
was the one class set. 
And I think a lot of people 

234
00:11:28,280 --> 00:11:31,520
speculated or like wished they 
would never do this again. 

235
00:11:31,520 --> 00:11:34,320
Like especially if you were not 
a mechanologist fan. 

236
00:11:34,640 --> 00:11:38,080
However, everybody objectively 
loves pirates, and if you think 

237
00:11:38,080 --> 00:11:40,520
differently, you're wrong first 
and foremost. 

238
00:11:40,520 --> 00:11:43,000
You think this is a single class
set? 

239
00:11:43,000 --> 00:11:46,000
I think it could be, I think 
like if they're, if they're 

240
00:11:46,000 --> 00:11:49,560
committed to remedy or like, you
know, learning from their 

241
00:11:49,560 --> 00:11:53,320
mistakes about how how they like
essentially botched the launch 

242
00:11:53,320 --> 00:11:55,680
of assassin. 
Like I think Assassin's getting 

243
00:11:56,360 --> 00:11:58,960
really solid support now and 
it's a mainstay in flesh and 

244
00:11:58,960 --> 00:12:03,040
blood meta. 
But yeah, if if they're trying 

245
00:12:03,040 --> 00:12:06,560
to fix the issues of that and 
release pirates in any light, I 

246
00:12:06,560 --> 00:12:08,560
think like all pirates would be 
kind of cool. 

247
00:12:08,720 --> 00:12:11,880
A single class set for the 
release is interesting, but the 

248
00:12:11,880 --> 00:12:14,440
the mastery packs have kind of 
taken that place, right? 

249
00:12:14,720 --> 00:12:16,000
That's true. 
That's true. 

250
00:12:16,200 --> 00:12:18,200
And so like it's one of the 
reasons why I don't think we're 

251
00:12:18,200 --> 00:12:20,320
getting Guardian this year is 
because we have Mastery Pack 

252
00:12:20,320 --> 00:12:22,000
Guardian. 
They've just taken the Guardian 

253
00:12:22,000 --> 00:12:24,200
designs that they wanted to 
print and put it into that 

254
00:12:24,200 --> 00:12:26,520
product. 
Why would you then also feel the

255
00:12:26,520 --> 00:12:28,960
need to put it into this 
draftable set? 

256
00:12:29,040 --> 00:12:31,240
That is true. 
I think what could be really 

257
00:12:31,360 --> 00:12:34,920
likely if they wanted to jump 
start this identity is to make 

258
00:12:34,920 --> 00:12:38,920
it a talent similar to Mystic. 
Like we saw three Mystic heroes 

259
00:12:38,960 --> 00:12:41,960
in the same set when the talent 
was introduced. 

260
00:12:42,120 --> 00:12:44,120
And they could do do a similar 
thing here with pirate. 

261
00:12:44,120 --> 00:12:47,000
Make a pirate Ranger a pirate. 
I don't know. 

262
00:12:47,520 --> 00:12:49,360
We'll talk about some other 
classes that we expect. 

263
00:12:49,480 --> 00:12:53,720
If Pirate is a talent then they 
could certainly do that. 

264
00:12:53,800 --> 00:12:57,280
And incorporate it that way. 
Yeah, I want Blackbeard so bad. 

265
00:12:57,840 --> 00:13:00,680
It's a lot easier to took a 
staple into like whatever 

266
00:13:00,920 --> 00:13:04,680
glasses they want and suddenly 
there's so many pirates in the 

267
00:13:04,680 --> 00:13:07,240
game and a variety of flavors 
that you can. 

268
00:13:07,640 --> 00:13:11,440
End with contrary to how people 
feel about Mystic, they did 

269
00:13:11,440 --> 00:13:13,960
release with a lot of really 
good stuff and they were very 

270
00:13:13,960 --> 00:13:15,800
powerful and they're still very 
relevant. 

271
00:13:16,000 --> 00:13:18,480
So I think they could do that 
with Pyre very easily and they 

272
00:13:18,480 --> 00:13:21,280
would be good heroes, even 
though they it's just like their

273
00:13:21,280 --> 00:13:22,440
inaugural set. 
Yeah. 

274
00:13:22,720 --> 00:13:25,840
I think the lesson that I really
learned from Partha Misfail is 

275
00:13:25,840 --> 00:13:31,120
that you don't necessarily need 
a large amount of cards, right? 

276
00:13:31,280 --> 00:13:35,360
It can just be the few really 
well designed, good cards that 

277
00:13:35,360 --> 00:13:37,400
are solid, you know? 
Yeah. 

278
00:13:37,720 --> 00:13:40,400
And I think we also need to be 
careful about equating like 

279
00:13:41,200 --> 00:13:46,240
power and meta relevance with 
good design and like it being 

280
00:13:46,240 --> 00:13:49,720
fun and healthy because they're 
they, they are definitely 

281
00:13:49,720 --> 00:13:52,760
separate, right? 
Leviah is still fun and 

282
00:13:52,760 --> 00:13:57,040
interestingly designed without 
being relevant in the meta. 

283
00:13:57,200 --> 00:13:59,480
True, and that doesn't make me 
upset. 

284
00:13:59,600 --> 00:14:03,720
I mean I wish Leviah was better 
but like I'm still happy that I 

285
00:14:03,720 --> 00:14:06,000
have this like well designed 
thing that I love and get to 

286
00:14:06,000 --> 00:14:08,080
play. 
You know, the other thing that 

287
00:14:08,080 --> 00:14:12,360
like a class is differentiated, 
you know, the other thing that 

288
00:14:12,360 --> 00:14:15,320
differentiates a class from a 
talent as far as like printing 

289
00:14:15,320 --> 00:14:17,760
support for it. 
You know, like we don't print 

290
00:14:17,760 --> 00:14:21,400
support for talents very often, 
but there's an expectation for 

291
00:14:21,400 --> 00:14:25,240
classes that we visited like at 
least once in a while, like the 

292
00:14:25,240 --> 00:14:27,880
light talent. 
We saw two sets in the entire 

293
00:14:27,880 --> 00:14:31,080
history of the game that have 
light talent in them other than 

294
00:14:31,080 --> 00:14:32,480
like expansion slot cards, 
right? 

295
00:14:32,640 --> 00:14:35,520
And that kind of feels like 
enough. 

296
00:14:35,520 --> 00:14:38,480
Yeah, no one's clamouring for 
like the next light set. 

297
00:14:40,280 --> 00:14:43,120
I mean, like, it would be cool 
or like Earth talent, right? 

298
00:14:43,320 --> 00:14:45,640
There's only two sets that have 
ever had the Earth talent in 

299
00:14:45,640 --> 00:14:48,760
them, and it kind of feels OK it
the precedent is there, you 

300
00:14:48,760 --> 00:14:51,760
know? 
Do you think like pirate as an 

301
00:14:51,760 --> 00:14:55,480
aesthetic identity is something 
that we would want to return to 

302
00:14:55,520 --> 00:14:58,240
repeatedly or like once every 
other year? 

303
00:14:58,480 --> 00:15:01,200
I think if they do it well they 
can kind of like hold off of 

304
00:15:01,200 --> 00:15:03,920
printing more. 
I think, I think occasionally, 

305
00:15:03,920 --> 00:15:08,160
especially because they are so 
attached to very specific 

306
00:15:08,160 --> 00:15:12,040
locations, which I think could 
be a struggle, Right, Yeah. 

307
00:15:12,040 --> 00:15:16,160
Like, it's really hard to put a 
pirate in landlocked Solana, 

308
00:15:16,360 --> 00:15:17,040
Yeah. 
Sure. 

309
00:15:17,640 --> 00:15:20,160
But like if we go to the 
demonastery and we do like a 

310
00:15:20,160 --> 00:15:22,560
demonastery set, are there going
to be Pirates of the 

311
00:15:22,560 --> 00:15:25,040
demonastery? 
Or like is it going to be an 

312
00:15:25,040 --> 00:15:27,640
undead pirate like a shadow 
pirate? 

313
00:15:28,760 --> 00:15:30,880
So this is where like we 
mentioned this in our pirate 

314
00:15:30,880 --> 00:15:34,400
custom class episode, but if we 
do a little tweak and we call 

315
00:15:34,400 --> 00:15:37,880
them swashbuckler instead, this 
is like an idea that you had. 

316
00:15:37,880 --> 00:15:39,720
I want to credit you, Clark. 
You were the one who like 

317
00:15:39,720 --> 00:15:41,920
mentioned this in the past. 
But like it seems so smart to 

318
00:15:41,920 --> 00:15:43,920
me. 
Like a swashbuckler could be 

319
00:15:43,920 --> 00:15:47,080
anyone that could just be like a
Trixie individual who likes 

320
00:15:47,080 --> 00:15:51,160
mischief and is there making fun
of all the people having their 

321
00:15:51,160 --> 00:15:54,360
Great War over the war between 
like angels and demons, You 

322
00:15:54,360 --> 00:15:57,760
know, like it makes me think of 
like Tibalt for Magic the 

323
00:15:57,760 --> 00:16:00,840
Gathering or even like Ashy. 
I love that guy. 

324
00:16:00,880 --> 00:16:03,120
He's such a piece of shit, but I
love him so much. 

325
00:16:03,320 --> 00:16:06,760
Like it's easy to insert an 
ancillary character that's just 

326
00:16:06,760 --> 00:16:08,680
everyone likes them because they
don't give a fuck. 

327
00:16:08,680 --> 00:16:11,760
Like that's a swashbuckler to 
me, you know, with just a little

328
00:16:11,760 --> 00:16:14,880
bit more of like a medieval 
fantasy flavor and then bada 

329
00:16:14,880 --> 00:16:16,640
Bing bada boom. 
It wouldn't be that hard to 

330
00:16:16,640 --> 00:16:20,880
stick one in like any set. 
Yeah, I I definitely think that,

331
00:16:20,880 --> 00:16:24,480
like, if it's going to be a 
class or a talent, it would need

332
00:16:24,480 --> 00:16:27,040
to be widened out a little bit 
from Pirates. 

333
00:16:27,200 --> 00:16:29,480
That's what makes me think that 
Pirates might just be an 

334
00:16:29,480 --> 00:16:32,960
aesthetic choice. 
Yeah, and we get these other 

335
00:16:32,960 --> 00:16:35,320
classes just in the flavor of 
Pirates. 

336
00:16:35,680 --> 00:16:39,800
But that isn't the only brand 
new thing people have speculated

337
00:16:39,800 --> 00:16:41,320
on coming here. 
That's true. 

338
00:16:41,440 --> 00:16:45,120
They've also been really 
obsessed with the idea of 

339
00:16:45,120 --> 00:16:47,080
necromancers coming to flesh and
blood. 

340
00:16:47,080 --> 00:16:49,040
Oh. 
Yeah, baby, that's the other 

341
00:16:49,040 --> 00:16:51,520
custom, Yeah. 
Yeah, didn't we? 

342
00:16:51,520 --> 00:16:53,960
Didn't we do that episode also? 
You know that we. 

343
00:16:53,960 --> 00:16:57,080
Did I mean you can only get a 
here at Pitch to Me podcast? 

344
00:16:57,080 --> 00:17:00,000
Hit a mix the fuck up. 
I actually really love that 

345
00:17:00,000 --> 00:17:04,560
episode, like when I think back 
to like how well we each created

346
00:17:04,560 --> 00:17:08,359
3 unique identities that all 
felt very necromancer and like 

347
00:17:08,680 --> 00:17:12,200
unique mechanically in the game.
That was a great episode. 

348
00:17:12,200 --> 00:17:14,480
Yeah, I did enjoy that one. 
So what do we think for a 

349
00:17:14,480 --> 00:17:19,760
Necromancer class or talent? 
I think class It is on the 

350
00:17:19,760 --> 00:17:21,760
professions page from the war 
book. 

351
00:17:22,319 --> 00:17:24,280
If they were to do it, I think 
it would be class. 

352
00:17:24,280 --> 00:17:27,040
Is it really like right now? 
Yes, it is. 

353
00:17:27,319 --> 00:17:30,560
Wow. 
And I also think a reason why 

354
00:17:30,560 --> 00:17:34,360
necromancer is highly likely for
high seas is because did you see

355
00:17:34,360 --> 00:17:37,600
that video? 
It was like dark. 

356
00:17:38,800 --> 00:17:41,200
I did not. 
It it was really dark and 

357
00:17:41,200 --> 00:17:43,400
stormy. 
Necromancers or notorious night 

358
00:17:43,400 --> 00:17:46,720
owls? 
Yeah, and the logo was a bright 

359
00:17:47,000 --> 00:17:49,000
green. 
It was like a bright ghostly 

360
00:17:49,000 --> 00:17:53,680
green, which is what we have 
seen with the, like, necromancer

361
00:17:53,680 --> 00:17:55,840
spoiled cards, like cut through 
the facade, right? 

362
00:17:56,200 --> 00:17:58,880
Those ghosts that are flying 
around in that art are sort of 

363
00:17:58,880 --> 00:18:01,200
like the like, bright, sickly 
green. 

364
00:18:01,920 --> 00:18:03,400
And I'm also really thinking 
about. 

365
00:18:03,600 --> 00:18:08,400
I think it's called glyph 
overlay or glyph something. 

366
00:18:08,400 --> 00:18:11,200
Yeah, that one has a pirate ship
out at. 

367
00:18:11,240 --> 00:18:13,120
Sea and that Lady in the. 
Water. 

368
00:18:13,240 --> 00:18:16,080
Yeah, yeah, yeah. 
I don't know a lot of magic in 

369
00:18:16,080 --> 00:18:20,480
the set it feels like. 
Yeah, which kind of ties into my

370
00:18:20,480 --> 00:18:23,400
vision of Necromancer as being 
another arcane class. 

371
00:18:23,920 --> 00:18:25,120
Sure, sure. 
Ick. 

372
00:18:26,400 --> 00:18:27,800
Understandable, have a great 
day. 

373
00:18:29,760 --> 00:18:32,480
I can also see it though I don't
think they would want to return 

374
00:18:32,480 --> 00:18:34,520
to allies, although they have 
been printing really good Ally I

375
00:18:34,520 --> 00:18:36,320
hate lately. 
Yeah, but it could. 

376
00:18:36,320 --> 00:18:39,920
It could be. 
Bones, skeletons 100% be allies,

377
00:18:39,920 --> 00:18:41,720
yeah. 
Although like, you know, in 

378
00:18:41,720 --> 00:18:45,720
Necromancer would probably have 
like really fragile allies that 

379
00:18:45,720 --> 00:18:48,200
could have like a whole another 
way of being balanced, you know?

380
00:18:48,240 --> 00:18:50,800
Yeah, Yeah, I would. 
I would like to see how LSS 

381
00:18:50,800 --> 00:18:53,840
returns to allies in the near 
future outside of Illusion, Yes.

382
00:18:53,880 --> 00:18:56,680
And if you think about their 
stated goals for 2025 when the 

383
00:18:56,680 --> 00:18:59,800
things was about like printing, 
the ability for people to deal 

384
00:18:59,800 --> 00:19:02,680
with these strategies, Yep, 
allies are one of those 

385
00:19:02,680 --> 00:19:05,400
strategies that we need more 
tools for in the game. 

386
00:19:05,720 --> 00:19:09,720
And it would be a really good 
baseline for ally hate for when 

387
00:19:09,720 --> 00:19:13,320
they do drone my 2.0 eventually.
Or even like the Armory deck 

388
00:19:13,320 --> 00:19:15,400
would come out around high seas 
time. 

389
00:19:15,400 --> 00:19:19,400
We have Armory decks I think 
there's along with the Aurora 

390
00:19:19,400 --> 00:19:21,800
one. 
I think we have two more really 

391
00:19:21,840 --> 00:19:25,360
into high seas before high seas.
It's either one or two. 

392
00:19:25,360 --> 00:19:28,080
I can't remember if the two 
included Aurora or didn't. 

393
00:19:28,320 --> 00:19:30,760
I do remember there was going to
be a bunch back-to-back in the 

394
00:19:30,760 --> 00:19:32,720
middle of the year. 
See, that's exciting. 

395
00:19:32,720 --> 00:19:35,760
That's what's helping us like, 
keep the meta fresh throughout 

396
00:19:35,760 --> 00:19:37,960
like these four months. 
Yeah, I've really enjoyed the 

397
00:19:38,000 --> 00:19:42,560
Armory decks, so we talked a 
little bit about the classes, 

398
00:19:42,560 --> 00:19:46,200
but we've left out talent. 
Does anyone have any grand ideas

399
00:19:46,200 --> 00:19:47,800
for talents? 
I have one myself. 

400
00:19:48,080 --> 00:19:49,040
You go first, Joel. 
OK. 

401
00:19:49,400 --> 00:19:52,840
Yeah, I want to hear Joel. 
You wrote things in these notes 

402
00:19:52,840 --> 00:19:54,240
that I just want to hear you 
talking about. 

403
00:19:54,440 --> 00:19:57,440
Dude, so OK, this is kind of a 
long one. 

404
00:19:57,800 --> 00:20:01,080
Fuzzy made this comment about 
like, you know, what would, what

405
00:20:01,080 --> 00:20:05,000
would even the magic be like if 
there was like a room blade or a

406
00:20:05,000 --> 00:20:06,080
wizard? 
You know what I mean? 

407
00:20:06,720 --> 00:20:09,760
And I think he said like storm 
or like controlling storms or 

408
00:20:09,760 --> 00:20:12,000
whatever. 
And so I was like, hmm, well 

409
00:20:12,000 --> 00:20:15,480
what if it's like storm magic or
like essence of storm? 

410
00:20:15,480 --> 00:20:20,640
As a magic source. 
Or and what if they're called 

411
00:20:20,640 --> 00:20:24,720
like or like they're storm 
striders and then Storm striders

412
00:20:24,720 --> 00:20:28,440
is already a wizard equipment. 
So what if there's wizard 

413
00:20:28,440 --> 00:20:30,840
pirates and they wear the storm 
striders? 

414
00:20:32,040 --> 00:20:35,520
I mean one, I mean, we'll we'll 
get to this in blue page, but 

415
00:20:35,680 --> 00:20:38,040
about returning when we talk 
about Wizards, I just had to get

416
00:20:38,040 --> 00:20:39,360
it all out. 
I'll hold on to my little 

417
00:20:39,360 --> 00:20:45,440
factoid until then, OK, But I 
love the essence of storm shout 

418
00:20:45,840 --> 00:20:50,000
because one, we have the fire 
talent with Draconic, we have 

419
00:20:50,000 --> 00:20:53,200
the ice talent, we have 
lightning, we have earth, but we

420
00:20:53,200 --> 00:20:55,320
don't really have water, right? 
We can. 

421
00:20:55,320 --> 00:21:00,320
Have like a dual talented hero 
that's like the essence of ice 

422
00:21:00,320 --> 00:21:02,480
and storm like that could just 
be really badass. 

423
00:21:03,720 --> 00:21:06,080
See, that's cool, that's really 
cool. 

424
00:21:07,400 --> 00:21:10,360
That's so cool. 
But I I also love this because 

425
00:21:10,360 --> 00:21:14,560
one of the first cards where 
people really started talking 

426
00:21:14,560 --> 00:21:17,680
about this potential set right 
when like it started to be 

427
00:21:17,680 --> 00:21:20,360
feeling more real because we 
started seeing clues and cards 

428
00:21:20,840 --> 00:21:22,480
was Truce. 
Yes. 

429
00:21:22,600 --> 00:21:27,280
And Truce had someone from 
Metrics shaking hands with 

430
00:21:27,280 --> 00:21:31,360
someone from Aria over a map of 
the ocean. 

431
00:21:32,320 --> 00:21:36,200
So the shout out of Aria I think
is really interesting in getting

432
00:21:36,200 --> 00:21:39,960
Elemental Heroes again. 
But with Essence of Storm, 

433
00:21:39,960 --> 00:21:44,200
you're really, really cool. 
Yeah, I'm baking that one for 

434
00:21:44,200 --> 00:21:47,400
pitching predictions. 
And it'd be really easy to tie 

435
00:21:47,400 --> 00:21:49,920
into like the lightning talent 
that already exists. 

436
00:21:50,280 --> 00:21:52,440
Yeah, yeah, they would need to 
be careful of that. 

437
00:21:52,440 --> 00:21:56,720
But I feel like if they root 
storm in water, which again 

438
00:21:56,800 --> 00:21:59,360
looking at that intro video you 
got, we got to use the clues 

439
00:21:59,360 --> 00:22:02,200
that we have. 
This intro video is a ship in 

440
00:22:02,200 --> 00:22:04,800
the middle of a storm. 
It is rocky oceans. 

441
00:22:04,800 --> 00:22:08,000
It is dark. 
Like it doesn't have to be 

442
00:22:08,000 --> 00:22:10,160
lightning and Thunder. 
And if you actually think about 

443
00:22:10,160 --> 00:22:12,680
what storms look like a lot of 
the times on the ocean. 

444
00:22:13,080 --> 00:22:16,960
It's not a bunch of lightning 
and Thunder, it's giant waves 

445
00:22:16,960 --> 00:22:20,920
and like, torrential downpour. 
Yeah, yeah. 

446
00:22:20,920 --> 00:22:24,600
I think there's so, so much 
richness to the aesthetic of 

447
00:22:24,600 --> 00:22:28,000
like, ships in like terrible 
seas, terrible storms and 

448
00:22:28,000 --> 00:22:29,800
pirates. 
I'm just so excited about it. 

449
00:22:30,000 --> 00:22:35,240
Hurricanes, hurricanes and 
typhoons, because I'm also 

450
00:22:35,240 --> 00:22:38,360
thinking like because they they 
are rooting this in Southeast 

451
00:22:38,360 --> 00:22:40,120
Asia, right. 
The world premieres in Southeast

452
00:22:40,120 --> 00:22:42,040
Asia. 
It's super weird for me to make 

453
00:22:42,040 --> 00:22:44,520
this connection, but like I know
that area deals with like a lot 

454
00:22:44,520 --> 00:22:46,560
of hurricanes and tropical 
storms. 

455
00:22:46,560 --> 00:22:48,520
Oh, that's. 
Awful. 

456
00:22:49,760 --> 00:22:52,000
It's full like we deal with 
earthquakes, they deal with 

457
00:22:52,000 --> 00:22:53,080
that. 
Everyone's got their own 

458
00:22:53,080 --> 00:22:54,040
natural. 
That's true. 

459
00:22:54,160 --> 00:22:56,760
That's true. 
We also have wildfires. 

460
00:22:59,440 --> 00:23:01,320
I really want to see some 
krakens too. 

461
00:23:01,560 --> 00:23:04,840
Oh yeah, fucking giant monster. 
Sea Monster. 

462
00:23:04,840 --> 00:23:07,680
I want to see the monster from 
Agile wind up show up. 

463
00:23:07,840 --> 00:23:12,240
Oh, yes, oh, what a good oh, 
that's such a good call. 

464
00:23:12,240 --> 00:23:16,400
Yeah, dude, what? 
What if we see a return to like 

465
00:23:16,400 --> 00:23:18,280
the deathmatch arena in some way
that. 

466
00:23:18,880 --> 00:23:21,920
'D be interesting. 
I don't know how they do that. 

467
00:23:22,080 --> 00:23:25,280
You know, if they have like a 
port at the deathmatch arena and

468
00:23:25,280 --> 00:23:28,640
that's how they get in, like 
their maybe they're fighters or 

469
00:23:28,640 --> 00:23:29,240
whatever. 
I don't know. 

470
00:23:29,240 --> 00:23:30,680
I'm just making weird 
connections now. 

471
00:23:30,920 --> 00:23:33,000
There's a lot of Spooks in the 
Flesh and Blood Lord, they've 

472
00:23:33,000 --> 00:23:36,160
just been kind of hanging out in
backgrounds of arts and I'd be 

473
00:23:36,160 --> 00:23:37,360
excited to see some more of 
them. 

474
00:23:37,360 --> 00:23:40,440
Yeah, yeah, I, I big, big 
monsters. 

475
00:23:40,440 --> 00:23:41,880
Big scary monsters. 
Me like. 

476
00:23:42,000 --> 00:23:45,080
I love big monsters. 
Yeah, yeah, One thought I had to

477
00:23:45,320 --> 00:23:49,200
while you're monologuing about 
the towns, Clark, is can we get 

478
00:23:49,200 --> 00:23:51,880
elements by themselves? 
Like we've only ever gotten 

479
00:23:51,880 --> 00:23:55,600
them, you know, paired with 
something else like Draconic and

480
00:23:55,600 --> 00:23:59,080
Ice, all the Aria elements, and 
then with Rosetta we got Earth 

481
00:23:59,080 --> 00:24:00,880
and lightning. 
So what if we just get a 

482
00:24:00,880 --> 00:24:03,880
lightning like? 
So like, I ain't got no class, 

483
00:24:03,880 --> 00:24:06,720
but I Got Talent. 
Like, like what? 

484
00:24:06,720 --> 00:24:09,960
What if, Well, you're saying 
like they've always put at least

485
00:24:09,960 --> 00:24:12,520
two elemental talents in a 
class. 

486
00:24:12,920 --> 00:24:14,840
This could be an instance where 
they just do one. 

487
00:24:14,960 --> 00:24:17,320
Yeah. 
I just think like if they were 

488
00:24:17,320 --> 00:24:20,280
to sprinkle it in that way, they
could get like Lexi in there. 

489
00:24:20,880 --> 00:24:24,280
Yeah. 
I mean, to be honest, the Lexi 

490
00:24:24,280 --> 00:24:26,640
replacement is the last 
replacement that I think we're 

491
00:24:26,640 --> 00:24:29,600
waiting on, right. 
It's Drumai and Lexi who who 

492
00:24:29,600 --> 00:24:33,280
went out at approximately the 
same time roundabouts. 

493
00:24:33,280 --> 00:24:37,880
Yeah, yeah, and she could be the
new Storm user because she's ice

494
00:24:37,880 --> 00:24:39,520
and lightning. 
Absolutely. 

495
00:24:39,520 --> 00:24:41,880
You know, that's like water and 
lightning and the same. 

496
00:24:42,080 --> 00:24:46,000
Anyways, that's all I got. 
Thank you for enjoying my 

497
00:24:46,000 --> 00:24:47,960
rambling. 
I think now we should go into 

498
00:24:47,960 --> 00:24:50,760
like something a little bit more
structured, like the mechanics. 

499
00:24:50,760 --> 00:24:52,960
Clark, what do you got for us? 
Yeah. 

500
00:24:52,960 --> 00:24:55,040
So for yellow pitch, we want to 
talk about some of the 

501
00:24:55,040 --> 00:24:58,400
mechanics, both new and 
returning, that we may see. 

502
00:24:58,680 --> 00:25:02,200
And so I want to ease us in a 
little bit by talking about what

503
00:25:02,200 --> 00:25:04,240
I think is probably the most 
likely. 

504
00:25:04,960 --> 00:25:06,600
James White has confirmed 
Pirates. 

505
00:25:06,600 --> 00:25:10,040
And you know what Pirates love? 
Are booty. 

506
00:25:10,520 --> 00:25:15,640
Booty gold baby. 
Make it rain. 

507
00:25:15,640 --> 00:25:17,960
Maybe even some gemstones in 
there, yeah. 

508
00:25:18,440 --> 00:25:22,000
So shout out to Fussy's pitch, 
right? 

509
00:25:23,480 --> 00:25:25,080
What? 
Way, way back when. 

510
00:25:25,120 --> 00:25:27,120
Oh yeah, yeah, yeah, yeah. 
In the in the pirate. 

511
00:25:27,120 --> 00:25:30,560
Episode yeah yeah yeah you had I
had like gold token support yeah

512
00:25:30,800 --> 00:25:35,280
booty so. 
Gold makes 1A ton of aesthetic 

513
00:25:35,280 --> 00:25:37,720
sense if we're going to be doing
pirates in the way that we've 

514
00:25:37,720 --> 00:25:42,320
seen them on like nip at the 
heels or in shelter the storm. 

515
00:25:42,320 --> 00:25:44,600
Yeah, it's why it's so easy for 
us to imagine Merchant being in 

516
00:25:44,600 --> 00:25:47,880
this set, right? 
Yeah, gold is something that 

517
00:25:47,920 --> 00:25:52,040
feels very applicable. 
And with new gold support means,

518
00:25:52,240 --> 00:25:55,000
hey, we should probably be 
casting and looking at some of 

519
00:25:55,000 --> 00:25:57,200
those heavy hitters heroes, 
right? 

520
00:25:57,200 --> 00:26:01,640
Like with more gold support, 
Betsy's headpiece comes online 

521
00:26:01,640 --> 00:26:05,080
quicker and online and faster 
and more reliably. 

522
00:26:05,200 --> 00:26:09,000
With more gold support, Victor's
drawing more cards like an 

523
00:26:09,000 --> 00:26:14,080
Olympia has a Olympia honestly 
has a workable specialization. 

524
00:26:14,120 --> 00:26:16,680
Do we also think this could be 
the return of Wager? 

525
00:26:17,080 --> 00:26:19,960
Oh, it can happen. 
I think pirates would wager with

526
00:26:19,960 --> 00:26:20,840
each other. 
Pirates. 

527
00:26:20,840 --> 00:26:22,200
Would be wagering left, right 
and center. 

528
00:26:22,400 --> 00:26:25,840
Yeah, they got the bravado to be
like, this is going to do 

529
00:26:25,840 --> 00:26:30,280
exactly what I think we'll do. 
Yeah, and if you think about 

530
00:26:30,480 --> 00:26:33,520
outsiders giving us like the 
dagger re equipping and the 

531
00:26:33,520 --> 00:26:40,680
dagger support to haunted heavy 
hitters to this, it's not 

532
00:26:40,680 --> 00:26:42,680
exactly. 
It's not exactly, but I think 

533
00:26:42,680 --> 00:26:44,400
it's I like. 
Where I like where you're going.

534
00:26:44,600 --> 00:26:46,720
The word you're saying make me 
happy, yeah. 

535
00:26:46,920 --> 00:26:49,560
And it also makes sense that 
like we would see some gold 

536
00:26:49,560 --> 00:26:52,880
design in the near future 
because it was a few months ago 

537
00:26:52,880 --> 00:26:55,000
that we saw the banning of cash 
in. 

538
00:26:55,800 --> 00:26:57,840
During the book banning, they 
banned a bunch of cards that 

539
00:26:57,840 --> 00:27:00,160
made a lot of sense, a bunch of 
cards that people were like, 

540
00:27:00,160 --> 00:27:02,040
yeah, we can see how those are 
really strong. 

541
00:27:02,160 --> 00:27:05,320
Cash in was not necessarily one 
of those, but they said that if 

542
00:27:05,320 --> 00:27:08,360
they ever want to return to gold
in the future, that cash in 

543
00:27:08,360 --> 00:27:10,840
would make it a little bit 
difficult to have those designs 

544
00:27:10,840 --> 00:27:12,600
because it creates that 
offensive overlap. 

545
00:27:13,080 --> 00:27:16,000
And you have to wonder, like, 
was it something that they 

546
00:27:16,000 --> 00:27:18,600
already had in their radar when 
they banned cash in? 

547
00:27:18,800 --> 00:27:20,960
I think so. 
I think they were doing a really

548
00:27:20,960 --> 00:27:23,960
good job with like Crown of 
Seeds being banned, Berserk 

549
00:27:23,960 --> 00:27:26,120
being banned, Home of the 
Firebrand. 

550
00:27:26,160 --> 00:27:28,280
That was one of the Firebrand as
well, yeah. 

551
00:27:28,280 --> 00:27:30,880
Like now that we've seen 
haunted, everyone's like, yes, 

552
00:27:30,880 --> 00:27:31,600
please. 
They. 

553
00:27:31,600 --> 00:27:34,600
Christ, you got rid of that 
card. 

554
00:27:34,600 --> 00:27:37,040
Yeah, that card would have been 
insane in this set. 

555
00:27:37,040 --> 00:27:41,400
Yeah, but like they left a home 
of Imperial Flame, which was 

556
00:27:41,400 --> 00:27:45,520
explicitly and historically the 
stronger card at that moment. 

557
00:27:45,840 --> 00:27:49,040
In a similar vein, I feel like 
cash in if we're getting more 

558
00:27:49,040 --> 00:27:52,840
gold support everyone would be 
like oh thank God everyone has 

559
00:27:52,840 --> 00:27:55,840
gold now and this would be 
ridiculous to play it. 

560
00:27:55,840 --> 00:27:58,320
Yeah, but she's going to be like
every turn you get a gold or. 

561
00:27:58,320 --> 00:28:00,800
Something miss Cash in. 
I love that card so much, you 

562
00:28:00,840 --> 00:28:04,120
know? 
It was a great card and in fact,

563
00:28:04,360 --> 00:28:06,520
this would be running the fuck 
out of it, right? 

564
00:28:06,920 --> 00:28:09,840
Yeah. 
The other mechanic I think we 

565
00:28:09,840 --> 00:28:12,520
could see a return to, and we 
touched on this a little bit in 

566
00:28:12,520 --> 00:28:15,640
red pitch, is allies and anti 
allies. 

567
00:28:15,640 --> 00:28:19,360
So admittedly, this is 
predicated on one we're getting 

568
00:28:19,360 --> 00:28:23,920
the Necromancer, whether that's 
in talent OR class, and it is 

569
00:28:23,920 --> 00:28:26,280
showing up in a way that has 
allies. 

570
00:28:26,520 --> 00:28:29,120
I also think we could see 
pirates express themselves 

571
00:28:29,120 --> 00:28:31,240
mechanically in a way where they
have allies, you know? 

572
00:28:31,240 --> 00:28:33,960
Yeah, like crew mates, yeah. 
Yeah, I feel like they've 

573
00:28:33,960 --> 00:28:36,880
already done that mechanical 
space with Kasai in the Centauri

574
00:28:36,880 --> 00:28:38,760
Sell swords. 
I think that's why it makes it 

575
00:28:38,760 --> 00:28:41,000
so likely to me. 
It's so, so doable. 

576
00:28:41,000 --> 00:28:42,800
We've seen them do it before, 
why not do it again? 

577
00:28:42,800 --> 00:28:45,880
I also don't think they really 
like mastered anything by doing 

578
00:28:45,880 --> 00:28:47,880
it with Kasai. 
I think there's a lot of room 

579
00:28:47,880 --> 00:28:52,000
left to be explored and I also 
think like tying it to a size 

580
00:28:52,000 --> 00:28:55,160
hero ability and then wanting 
like warrior to be good at this 

581
00:28:55,160 --> 00:28:57,680
long game. 
But maybe we see alleys in a bit

582
00:28:57,680 --> 00:29:01,240
more like the candle burns twice
as fast but last half as long. 

583
00:29:01,240 --> 00:29:04,160
It's like alleys maybe die when 
they swing or whatever. 

584
00:29:04,160 --> 00:29:06,680
Or like, if you can't generate 
enough gold, you, you have a 

585
00:29:06,680 --> 00:29:09,480
mutiny on your hands, you know? 
No, that's certainly very 

586
00:29:09,480 --> 00:29:10,320
interesting. 
Yeah. 

587
00:29:10,960 --> 00:29:14,000
I mean, I know that you dealt 
with a similar mechanic, Joel, 

588
00:29:14,000 --> 00:29:17,520
in our Pirates episode where you
had, like, you had to sacrifice 

589
00:29:17,520 --> 00:29:19,960
a gold token to keep yourself in
a specific state. 

590
00:29:20,040 --> 00:29:22,520
Yeah, yeah, yeah. 
So I, I think mine was like, 

591
00:29:22,520 --> 00:29:25,960
well, mostly what I just said is
like for every ally you need to 

592
00:29:25,960 --> 00:29:28,760
sacrifice something or pay them 
essentially, otherwise you lose 

593
00:29:28,760 --> 00:29:30,400
all of them. 
So maybe we could see something 

594
00:29:30,400 --> 00:29:33,360
like that if if, if you want to 
see it in a balanced way, but be

595
00:29:33,360 --> 00:29:35,920
like maybe more aggressive than 
the way we've seen it in 

596
00:29:35,920 --> 00:29:37,840
Warrior. 
And certainly different than in 

597
00:29:37,840 --> 00:29:38,640
warrior. 
Right? 

598
00:29:38,680 --> 00:29:41,600
Like they cannot print the same 
idea of Raisin army which is 

599
00:29:41,600 --> 00:29:44,720
sacrifice gold, get allies. 
It would need to be something 

600
00:29:44,720 --> 00:29:48,640
more unique than that for sure. 
I think I also just reiterating 

601
00:29:48,640 --> 00:29:50,160
what I've already said in red 
pitch. 

602
00:29:50,560 --> 00:29:54,440
We need anti ally tools and if 
their stated goal in 2025 is 

603
00:29:54,600 --> 00:29:57,240
print the ability for people to 
deal with different board 

604
00:29:57,240 --> 00:29:59,400
states. 
Allies is one of those board 

605
00:29:59,400 --> 00:30:01,360
states. 
They've already given us 

606
00:30:01,400 --> 00:30:04,640
anaphylactic shock. 
Yeah, that's a really good one. 

607
00:30:04,680 --> 00:30:09,440
In the Haunted, which is the 
instant trap that if I have 

608
00:30:09,440 --> 00:30:13,800
already taken damage when I play
it, I deal one to the opposing 

609
00:30:13,800 --> 00:30:17,480
hero and all allies on their 
board right? 

610
00:30:18,480 --> 00:30:20,440
It's a way of helping clear out 
all those little One Health 

611
00:30:20,440 --> 00:30:22,480
allies. 
Each one that has dealt damage 

612
00:30:22,480 --> 00:30:23,960
to you. 
Each one that has dealt damage. 

613
00:30:23,960 --> 00:30:26,760
So it's it's asking me to take a
bunch of damage and then go play

614
00:30:26,760 --> 00:30:29,720
it. 
I think that's also just like 

615
00:30:29,720 --> 00:30:32,800
another little mechanical wink 
to what might be coming in the 

616
00:30:32,800 --> 00:30:33,720
future. 
Yeah. 

617
00:30:34,960 --> 00:30:39,760
The next two mechanics that I 
want to touch on are mechanics 

618
00:30:39,760 --> 00:30:43,760
that are admittedly kind of 
predicated on what classes I 

619
00:30:43,760 --> 00:30:47,280
think we're going to see, right?
So this is hopefully going to 

620
00:30:47,280 --> 00:30:49,960
help lead us into our blue pitch
talking about these returning 

621
00:30:49,960 --> 00:30:54,120
classes mostly using context 
clues. 

622
00:30:54,320 --> 00:30:58,280
Man, Ranger and Mech really 
fucking need some cards. 

623
00:30:58,480 --> 00:31:01,280
Yeah, they I think Mech has lost
more cards than they've gained 

624
00:31:01,280 --> 00:31:02,760
this year so far. 
Yeah, that's true. 

625
00:31:02,760 --> 00:31:04,880
Losing high octane really really
sucked for them. 

626
00:31:05,280 --> 00:31:11,200
With the idea of like Rangers 
and Mechs in our heads, I think 

627
00:31:12,760 --> 00:31:16,960
the last time we saw those 
classes was in Arcane Rising. 

628
00:31:17,800 --> 00:31:21,040
And in Arcane Rising there was 
this consistent theme across the

629
00:31:21,040 --> 00:31:23,320
classes of top deck 
manipulation. 

630
00:31:24,120 --> 00:31:28,320
It's very possible we could 
return to another set with a lot

631
00:31:28,320 --> 00:31:29,800
of top deck manipulation. 
Oh. 

632
00:31:30,000 --> 00:31:32,920
This reminds me of something 
that Talon, our executive 

633
00:31:32,920 --> 00:31:36,520
producer and my best friend, he 
said like this offhandedly while

634
00:31:36,520 --> 00:31:38,480
we were just. 
I know he brings it up every 

635
00:31:38,480 --> 00:31:40,080
time. 
Every time he's. 

636
00:31:40,080 --> 00:31:43,000
Like Talon, my best friend, and 
my we got it. 

637
00:31:43,960 --> 00:31:46,720
This is doing Bully Fuzzy too 
much on this podcast. 

638
00:31:48,400 --> 00:31:50,160
I was thinking we don't bully 
him enough. 

639
00:31:50,920 --> 00:31:52,800
But we were just in the car and 
we were talking about the Hunt 

640
00:31:52,800 --> 00:31:55,840
and Limited and Talents just 
kind of exhausted from it after 

641
00:31:55,840 --> 00:31:57,920
like doing badly at a couple of 
draft events. 

642
00:31:58,400 --> 00:32:01,960
He was like, I just want the 
next set to have like no quirky 

643
00:32:01,960 --> 00:32:04,400
fun mechanics. 
I don't need no mark stuff. 

644
00:32:04,400 --> 00:32:07,240
I don't want throwing daggers. 
Give me something simple like 

645
00:32:07,480 --> 00:32:10,800
opt mark, just like a little bit
of like top deck manipulation 

646
00:32:10,800 --> 00:32:13,520
and that's all I want. 
It's got a fucking cheater. 

647
00:32:13,520 --> 00:32:15,680
He wants the bottom, his arsenal
and look at the top. 

648
00:32:16,760 --> 00:32:18,400
Crazy. 
So I think it's funny that you 

649
00:32:18,400 --> 00:32:20,600
say that because Tyler was just 
saying that he could, he was 

650
00:32:20,600 --> 00:32:24,040
craving some like opting in a 
ocean blood set, kind of like in

651
00:32:24,040 --> 00:32:28,200
our crane rising. 
And in our Discord, our fans 

652
00:32:28,320 --> 00:32:31,120
definitely came up with some 
ideas about what might be coming

653
00:32:31,120 --> 00:32:33,120
up in the new set. 
So I want to definitely throw a 

654
00:32:33,120 --> 00:32:39,320
shout out to Equinox, Drakevan, 
and I want to say Prime Frog. 

655
00:32:39,320 --> 00:32:42,680
It was the three of them, the 
frog who were chatting in there.

656
00:32:42,840 --> 00:32:45,120
But they were all sort of 
saying, as they were sort of 

657
00:32:45,120 --> 00:32:47,960
talking about what classes might
be showing up, they came up with

658
00:32:47,960 --> 00:32:50,760
like, you know, we could end up 
with three classes who need 

659
00:32:50,760 --> 00:32:54,520
support right now who all kind 
of care about manipulating the 

660
00:32:54,520 --> 00:32:57,880
top of their deck. 
Mechanologist with boosting 

661
00:32:58,640 --> 00:33:02,320
Ranger with, you know, the 
Azalea flipping a dominated card

662
00:33:02,320 --> 00:33:06,880
off the top and brute the 
possibility of like fruit. 

663
00:33:06,880 --> 00:33:10,480
Oh yeah, well, we'll get into 
that in blue pitch. 

664
00:33:10,480 --> 00:33:13,400
But this idea of like 
manipulating the top of the deck

665
00:33:13,400 --> 00:33:17,280
and interacting with the top of 
the deck in interesting ways, I 

666
00:33:17,280 --> 00:33:19,680
think is actually a really, 
really cool idea. 

667
00:33:20,480 --> 00:33:24,080
And it would kind of make up for
the not really printing a lot of

668
00:33:24,080 --> 00:33:27,760
contract support for Iraqi 
Huntsman in the Hunted, right? 

669
00:33:28,000 --> 00:33:30,280
It's like, don't don't worry, 
your support is coming. 

670
00:33:30,560 --> 00:33:33,200
And the fact that we are giving 
you opponents who really care 

671
00:33:33,200 --> 00:33:35,360
about what's on top of their 
deck that you can then mess up. 

672
00:33:36,040 --> 00:33:38,360
That's actually really 
interesting. 

673
00:33:38,440 --> 00:33:39,760
I kind of see it, yeah. 
Wow. 

674
00:33:40,440 --> 00:33:42,760
I think it also makes sense 
aesthetically. 

675
00:33:43,360 --> 00:33:45,880
You're on the high seas, even if
you wouldn't call yourself a 

676
00:33:45,880 --> 00:33:47,960
pirate. 
You have to be navigating, 

677
00:33:47,960 --> 00:33:51,760
exploring, you have your sea 
charts, you have to be able to 

678
00:33:52,040 --> 00:33:54,720
look ahead at what's happening 
and opting is. 

679
00:33:54,720 --> 00:33:56,560
It can be a great way to express
that mechanically. 

680
00:33:56,880 --> 00:34:02,880
And even looking at magic and 
the magic explorer mechanic, it 

681
00:34:02,880 --> 00:34:04,680
was all about revealing the top 
of your deck. 

682
00:34:04,680 --> 00:34:06,960
If it was a land it went 
straight into the field and if 

683
00:34:06,960 --> 00:34:09,679
it was a non land card it would 
put a + 1 + 1 counter on the 

684
00:34:09,679 --> 00:34:11,280
creature. 
I wasn't gonna bring up Magic, 

685
00:34:11,400 --> 00:34:16,360
but now that you did, I wanna 
say there's a Magic card called 

686
00:34:16,480 --> 00:34:20,520
OPT and it's got a pirate with a
spyglass. 

687
00:34:20,600 --> 00:34:23,280
Yeah. 
Like it's looking at the top of 

688
00:34:23,280 --> 00:34:27,639
your deck is very, very commonly
associated with like pirates and

689
00:34:27,639 --> 00:34:30,080
exploring in the high seas in 
these TCGS. 

690
00:34:30,320 --> 00:34:32,960
So it's very likely, I think, 
that we'll see a return to that 

691
00:34:33,199 --> 00:34:36,520
and it provides some support for
these potential other classes. 

692
00:34:37,159 --> 00:34:41,120
The other mechanic I think we 
could see returning is the 

693
00:34:41,280 --> 00:34:46,440
return of reload. 
Oh, OK. 

694
00:34:46,880 --> 00:34:53,040
Yeah. 
So I think reloading is a really

695
00:34:53,040 --> 00:34:56,440
interesting mechanic that 
Rangers have had access to that 

696
00:34:56,440 --> 00:34:59,040
we've never really seen show up 
again. 

697
00:34:59,440 --> 00:35:03,800
And I feel like it's a unique 
design space that LSS would want

698
00:35:03,800 --> 00:35:07,960
to return to again. 
Yeah, lovely idea of like a 

699
00:35:07,960 --> 00:35:11,000
crossbow pirate. 
Yeah, and a crossbow pirate. 

700
00:35:11,000 --> 00:35:13,800
I feel like the reloading is a 
big part of it because it's 

701
00:35:13,800 --> 00:35:16,680
dramatic to reload a crossbow. 
You got to be like. 

702
00:35:18,880 --> 00:35:22,160
It's a whole process. 
Or even like reloading the 

703
00:35:22,160 --> 00:35:23,960
cannons. 
Like think about every single 

704
00:35:23,960 --> 00:35:27,400
naval battle that we've ever 
seen in film or television. 

705
00:35:27,560 --> 00:35:31,160
There's like a big dramatic 
scene of someone like reloading 

706
00:35:31,160 --> 00:35:33,200
a Canyon to shoot at the other 
ship. 

707
00:35:33,760 --> 00:35:35,920
Canyon. 
Did I say Canyon? 

708
00:35:35,920 --> 00:35:38,200
Yeah, just say it again is a fun
phrase. 

709
00:35:38,920 --> 00:35:42,160
No, just bully me about it. 
Reload a Canyon to shoot the 

710
00:35:42,160 --> 00:35:44,120
ship. 
Shoot the other ship, Yeah. 

711
00:35:44,320 --> 00:35:48,240
Shoot the ship. 
So I think reload could 

712
00:35:48,240 --> 00:35:53,880
definitely make a return here, 
though that is again completely 

713
00:35:53,880 --> 00:35:57,000
predicated on us getting Ranger.
Yeah, I don't think any other 

714
00:35:57,000 --> 00:36:00,720
class would really care about 
reloading the Arsenal, yeah. 

715
00:36:01,000 --> 00:36:03,960
But it would make like 
premeditate really good if they 

716
00:36:03,960 --> 00:36:06,400
did print the generic card with 
reload on. 

717
00:36:06,400 --> 00:36:10,840
It is that generic premeditate. 
Yes, oh premeditate generic, but

718
00:36:10,840 --> 00:36:14,760
it's only ever been played in 
Ranger because it only gives the

719
00:36:14,760 --> 00:36:16,960
pump to the next attack from 
Arsenal. 

720
00:36:16,960 --> 00:36:20,280
Oh wow. 
What if like pirates had like a 

721
00:36:20,280 --> 00:36:23,240
skullduggery of component where 
like if you played cards from 

722
00:36:23,240 --> 00:36:25,400
Arsenal they get an extra 
benefit or something? 

723
00:36:25,960 --> 00:36:27,560
Skullduggery. 
Yeah. 

724
00:36:27,560 --> 00:36:30,760
Why did you choose that word? 
Well, because skullduggery is 

725
00:36:30,760 --> 00:36:36,880
like associated with pirates. 
I've never heard that word. 

726
00:36:36,880 --> 00:36:40,880
Before skullduggery, it's like, 
it's so listeners, you have to 

727
00:36:40,880 --> 00:36:42,720
understand. 
Joel looked at us with 

728
00:36:42,880 --> 00:36:48,080
absolutely blank eyes before 
immediately going to his phone 

729
00:36:48,080 --> 00:36:49,160
to look up this word. 
It's like. 

730
00:36:49,160 --> 00:36:51,880
A cross between a combat 
maneuver and a prank. 

731
00:36:53,000 --> 00:36:54,680
It's an. 
It's like fighting dirty. 

732
00:36:55,960 --> 00:36:59,520
It is a noun that means 
dishonest or underhanded 

733
00:36:59,520 --> 00:37:02,280
behavior, or a trick or device 
to achieve a goal. 

734
00:37:02,280 --> 00:37:03,480
Yeah, yeah, OK. 
Yeah. 

735
00:37:04,720 --> 00:37:07,840
So like if they like step on a 
floorboard and the floorboard 

736
00:37:07,840 --> 00:37:09,880
pops up and hits them in the 
balls or something like that 

737
00:37:09,880 --> 00:37:11,600
would be a that would be school 
degrade. 

738
00:37:12,120 --> 00:37:13,080
OK. 
All right. 

739
00:37:13,320 --> 00:37:16,120
So like, you got me, you like 
fire a shot out from Arsenal, 

740
00:37:16,120 --> 00:37:18,480
whatever. 
See that flesh and blood art by 

741
00:37:18,480 --> 00:37:19,840
the way? 
Like the pirate. 

742
00:37:19,840 --> 00:37:21,640
Like stomping on the board on 
the ship? 

743
00:37:21,760 --> 00:37:24,440
Because a pirate would do that. 
A pirate ship would have like 

744
00:37:24,440 --> 00:37:27,920
the one fucked up board that 
everybody knows, that everybody 

745
00:37:27,960 --> 00:37:29,560
knows about. 
But the moment that they get 

746
00:37:29,560 --> 00:37:34,200
boarded by these other assholes,
they're like, ha ha, and they 

747
00:37:34,200 --> 00:37:35,280
get their nuts. 
Absolutely. 

748
00:37:35,280 --> 00:37:36,800
And. 
That's why we never repair that 

749
00:37:36,800 --> 00:37:40,240
border. 
Also, it's really funny to see 

750
00:37:40,240 --> 00:37:43,720
the new guy on the ship like 
fall through. 

751
00:37:44,800 --> 00:37:49,280
I I also think that like what is
the concept? 

752
00:37:49,280 --> 00:37:53,480
Because we've talked a little 
bit about like arcane returning 

753
00:37:53,480 --> 00:37:56,080
with like maybe necromancer 
having these arcane elements to 

754
00:37:56,080 --> 00:37:58,040
it or like this essence of 
storm. 

755
00:37:58,560 --> 00:38:04,400
So like, is this a reaction set?
Is this a go tall set? 

756
00:38:05,120 --> 00:38:07,880
Like what, what do we think the 
set's going to look like in 

757
00:38:07,880 --> 00:38:10,520
terms of numbers? 
Because I, I found that they've 

758
00:38:10,520 --> 00:38:14,280
kind of alternated between big 
numbers and small numbers, big 

759
00:38:14,280 --> 00:38:15,800
numbers and small numbers, 
right. 

760
00:38:15,920 --> 00:38:18,520
Heavy hitters was big numbers. 
It was 3 for sevens and three 

761
00:38:18,520 --> 00:38:21,320
for sixes. 
And then we went to Miss Veil, 

762
00:38:21,320 --> 00:38:25,040
which like Wounding Blow was 
like, whoa, wait, this card's 

763
00:38:25,040 --> 00:38:28,880
really good in all the classes. 
This nice zero for 4:00. 

764
00:38:29,720 --> 00:38:31,720
And then in a similar vein, we 
went to Rosetta. 

765
00:38:31,720 --> 00:38:35,720
The three for Sevens dominated 
again and then we went to 

766
00:38:35,720 --> 00:38:38,160
Haunted where once again lots of
small numbers. 

767
00:38:38,160 --> 00:38:40,600
One, but unpreventable. 
Yeah. 

768
00:38:41,680 --> 00:38:44,280
And now I think we're going to 
return to big numbers. 

769
00:38:44,280 --> 00:38:48,200
Again, I mean, even away from 
that, I think looking at cut 

770
00:38:48,200 --> 00:38:52,520
through cut through the facade 
is a three for seven itself some

771
00:38:52,720 --> 00:38:56,080
that plus truce is also like A2 
costed non attack action. 

772
00:38:56,200 --> 00:38:58,680
With no go again. 
So I think we're looking at big 

773
00:38:58,680 --> 00:39:00,640
numbies, Yeah. 
But if we're looking at big 

774
00:39:00,640 --> 00:39:04,800
numbies, is that really fall in 
line with like our idea of 

775
00:39:05,000 --> 00:39:10,280
Ranger, our idea of Mac Ranger 
has big numbies, Ranger, Ranger 

776
00:39:10,280 --> 00:39:12,160
pumps to big numbies. 
Yeah, yeah. 

777
00:39:14,080 --> 00:39:16,080
Or maybe this is time for the 
three casted arrow? 

778
00:39:16,400 --> 00:39:19,520
Yo, yeah, bigger casted arrows, 
maybe a crossbow. 

779
00:39:20,040 --> 00:39:21,960
We've seen it be a thing. 
Maybe that could be like the 

780
00:39:21,960 --> 00:39:24,720
crossbow Ranger. 
Yeah, they have poppers. 

781
00:39:28,040 --> 00:39:31,760
Monkey Ally. 
OK hell yeah in Parrot. 

782
00:39:32,280 --> 00:39:34,960
OK, Joel, Joel, OK. 
And when you have them together,

783
00:39:34,960 --> 00:39:36,760
they team up. 
Whole they're best. 

784
00:39:36,760 --> 00:39:39,440
Friends. 
And they're they, they fuse into

785
00:39:39,440 --> 00:39:41,960
one Demi hero. 
I'm really. 

786
00:39:41,960 --> 00:39:44,200
Losing. 
I'm really looking forward to 

787
00:39:44,200 --> 00:39:46,840
Joel predicting a Captain Hat 
Legendary equipment. 

788
00:39:49,560 --> 00:39:51,280
If you equip this, become a 
pirate, yeah. 

789
00:39:51,440 --> 00:39:54,320
And parks like we're gonna have 
a legendary pig leg. 

790
00:39:57,440 --> 00:40:02,800
OK, but like, actually not 
legendary, not legendary, not 

791
00:40:02,800 --> 00:40:06,960
legendary, but actually, like, 
what they've been doing with, 

792
00:40:06,960 --> 00:40:09,120
like, the common sets of 
equipment is like creating a 

793
00:40:09,120 --> 00:40:12,000
character and then showing like,
the four pieces of their outfit.

794
00:40:12,000 --> 00:40:16,080
Yeah, I totally think it could 
be like the hook hand, the peg 

795
00:40:16,080 --> 00:40:19,400
leg, the captain's coat and then
like the captain's hat. 

796
00:40:19,400 --> 00:40:22,760
Eye patch. 
Eye patch, Eye patch in the head

797
00:40:22,760 --> 00:40:23,640
slot. 
That's really good. 

798
00:40:23,640 --> 00:40:25,400
Fuzzy. 
Yeah, that's probably like a 

799
00:40:25,400 --> 00:40:27,160
common. 
Those would be like the generic,

800
00:40:27,160 --> 00:40:28,880
the generic common equipment. 
Yeah, yeah, yeah. 

801
00:40:29,640 --> 00:40:31,960
Like you draft this card and 
suddenly you lose your eye. 

802
00:40:32,120 --> 00:40:35,160
Yeah, that's great. -1 
Intelligence plus five health. 

803
00:40:35,240 --> 00:40:39,160
Last thing, do we think there's 
going to be a macro in the set? 

804
00:40:39,880 --> 00:40:42,600
Oh man. 
Because they said in Rosetta 

805
00:40:42,600 --> 00:40:44,920
that they loved macros and where
they're going to be returning to

806
00:40:44,920 --> 00:40:47,200
macros. 
Is this the set where we get the

807
00:40:47,200 --> 00:40:49,920
macro again? 
This is the monkey ally macro. 

808
00:40:49,920 --> 00:40:53,720
Sure, everybody gets a monkey. 
Here's your government issue, 

809
00:40:53,720 --> 00:40:57,880
Mugby. 
Here's your government issued 

810
00:40:57,880 --> 00:41:01,120
mischievous pal. 
He does skullduggery. 

811
00:41:04,440 --> 00:41:09,640
Yeah, I'll name mine Fred. 
But macros, the only macro we've

812
00:41:09,640 --> 00:41:13,040
seen so far was just a way of 
like shoring up arcane damage 

813
00:41:13,040 --> 00:41:14,720
and arcane prevention in the 
set. 

814
00:41:15,080 --> 00:41:21,600
So I wonder what else they need 
to use a macro for or what else 

815
00:41:21,600 --> 00:41:25,520
they want to use a macro for. 
I think honestly, creating a 

816
00:41:25,520 --> 00:41:29,120
limited environment that just 
plays around like a format like 

817
00:41:30,040 --> 00:41:31,600
Joel. 
Again, thinking back to your 

818
00:41:31,600 --> 00:41:36,480
pirate, to our pirate episode 
where your design had like, 

819
00:41:36,520 --> 00:41:41,120
swapping flags and like swapping
game states, sort of like field 

820
00:41:41,120 --> 00:41:42,600
spell. 
Field spells, yeah. 

821
00:41:42,880 --> 00:41:44,720
Like maybe? 
The macros like a field spell 

822
00:41:44,720 --> 00:41:46,440
that like both sides can 
interact. 

823
00:41:46,440 --> 00:41:49,360
With, that'd be kind of cool, 
Like, yeah. 

824
00:41:49,720 --> 00:41:53,240
That'd be so avant-garde. 
What was the name of the Rosetta

825
00:41:54,160 --> 00:41:57,360
macro that? 
Was sanctuary of Aria. 

826
00:41:58,560 --> 00:42:00,200
Could it be like the ports of 
Wraith? 

827
00:42:00,560 --> 00:42:03,240
It could be like the. 
Port and you like trade gold for

828
00:42:03,240 --> 00:42:05,080
things? 
Yeah, maybe that's it. 

829
00:42:05,760 --> 00:42:08,400
Wow. 
Yeah, it could be really, really

830
00:42:08,400 --> 00:42:11,440
interesting to see a new macro. 
There's so much flavor they have

831
00:42:11,440 --> 00:42:13,520
to work with. 
It's it's really fun to think 

832
00:42:13,520 --> 00:42:19,560
about, but flavor for. 
Who you know, for Joel, Yeah. 

833
00:42:20,120 --> 00:42:24,320
For Joel and for Clark. 
And perhaps for Fuzzy. 

834
00:42:24,520 --> 00:42:25,520
Perhaps. 
Yeah. 

835
00:42:26,480 --> 00:42:28,000
I can get behind some pirate 
flavour. 

836
00:42:28,760 --> 00:42:33,960
Fuzzy, who do you want to see 
Don the old black and red and 

837
00:42:33,960 --> 00:42:36,480
take to the high seas in our 
blue pitch? 

838
00:42:36,920 --> 00:42:40,080
All right, so for Blue Pitch, my
Commission is to be talking 

839
00:42:40,080 --> 00:42:42,360
about returning classes and 
talents. 

840
00:42:42,920 --> 00:42:44,920
We've already kind of touched 
about this a lot because we're 

841
00:42:44,920 --> 00:42:48,480
really hyped to see potentially 
some Rangers come back, some 

842
00:42:48,480 --> 00:42:50,400
mechanologists. 
Maybe. 

843
00:42:51,040 --> 00:42:53,880
One thing that we haven't talked
a lot about yet is Brute. 

844
00:42:53,880 --> 00:42:56,760
I've seen a lot of people online
talking about brutes potentially

845
00:42:56,840 --> 00:42:59,080
showing up. 
I think part of the reason 

846
00:42:59,080 --> 00:43:01,280
people are hungry for brutes is 
because we haven't seen them 

847
00:43:01,280 --> 00:43:03,480
since heavy hitters. 
And even in heavy hitters, they 

848
00:43:03,480 --> 00:43:06,600
were kind of needed, right? 
Yeah, in heavy hitters, they 

849
00:43:06,600 --> 00:43:10,200
received less new cards than the
other two classes. 

850
00:43:11,240 --> 00:43:12,760
So let's get some new brute 
cards in here. 

851
00:43:12,920 --> 00:43:16,080
We've also seen a lobster 
character show up on the art for

852
00:43:16,080 --> 00:43:18,360
a nip at the heels. 
And I've seen a lot of people 

853
00:43:18,360 --> 00:43:21,440
like excited that the idea of 
like lobster brutes showing up. 

854
00:43:22,080 --> 00:43:25,520
And now Clark is a nice heir. 
Clark doesn't think we're going 

855
00:43:25,520 --> 00:43:27,960
to have lobster brutes, but I 
actually think it makes total 

856
00:43:27,960 --> 00:43:32,320
sense to me because the brutes 
that we've seen in the game are 

857
00:43:32,320 --> 00:43:35,320
either, like there's other 
species, they're almost. 

858
00:43:35,360 --> 00:43:37,680
From the Savage Land. 
Yeah, they're non human. 

859
00:43:37,680 --> 00:43:40,200
Or they're Leviah and I think 
Leviah is supposed to be 

860
00:43:40,200 --> 00:43:43,680
flavored as part demon as in 
again, another non human. 

861
00:43:43,760 --> 00:43:47,560
Yes, but I think it more has to 
do with Levi as a brute because 

862
00:43:47,560 --> 00:43:53,560
she is summoning and running an 
army of shadow brutes. 

863
00:43:54,040 --> 00:43:57,680
Like all of If you look at all 
of her Shadow Brute cards, they 

864
00:43:57,680 --> 00:44:01,240
aren't just demons, they're 
specifically brutes who have 

865
00:44:01,240 --> 00:44:03,000
been corrupted by the demon 
Aster. 

866
00:44:03,040 --> 00:44:06,400
Oh. 
Like endless maw Deadwood 

867
00:44:06,400 --> 00:44:08,880
rumbler. 
OK, and who's to say they didn't

868
00:44:08,880 --> 00:44:12,200
recruit a crab? 
Who's to say they can't be 

869
00:44:12,200 --> 00:44:15,240
crabs? 
You're not wrong. 

870
00:44:17,040 --> 00:44:19,600
So some lobster people being 
like the non human 

871
00:44:19,600 --> 00:44:22,080
representation and they stick 
the brute label on that. 

872
00:44:22,080 --> 00:44:23,360
I could see it working out 
pretty well. 

873
00:44:23,360 --> 00:44:25,680
You know, they just. 
Better fucking give us a savage 

874
00:44:25,720 --> 00:44:28,760
Lancet where they actually give 
brutes a real name. 

875
00:44:28,760 --> 00:44:31,560
I know and like identity. 
And I know I'm talking really 

876
00:44:31,560 --> 00:44:33,360
nebulously here, but like, sure 
sure sure. 

877
00:44:33,360 --> 00:44:36,560
If you have claws for hands and 
then you have to discard to make

878
00:44:36,560 --> 00:44:39,120
your cards work, why does that 
make so much sense to me? 

879
00:44:41,880 --> 00:44:45,040
You got choppers and you got to 
discard your hand like. 

880
00:44:45,120 --> 00:44:48,480
Is this a rock set? 
Is it time for rock? 

881
00:44:48,480 --> 00:44:51,080
Or you have no cards in hand and
you're like incentivized to 

882
00:44:51,080 --> 00:44:55,040
discard and use your claws, your
meaty claws, to throw a rock. 

883
00:44:55,040 --> 00:44:58,240
And like the ocean, like is you 
like extra resources where you 

884
00:44:58,240 --> 00:45:00,440
get like the nutrients from the 
bottom of the sea. 

885
00:45:00,560 --> 00:45:01,480
So true. 
Best. 

886
00:45:01,480 --> 00:45:04,720
I'm totally losing Clark here, 
but I swear it makes sense in my

887
00:45:04,720 --> 00:45:05,240
mind. 
Fuzzy. 

888
00:45:05,600 --> 00:45:11,800
What the fuck are you talking? 
It just seems so doable in my 

889
00:45:11,800 --> 00:45:13,480
mind, like it makes a lot of 
sense. 

890
00:45:13,800 --> 00:45:16,120
Claws are discarding. 
Yeah. 

891
00:45:17,240 --> 00:45:19,280
Well, you can't hold. 
Cards with a claws actually. 

892
00:45:19,600 --> 00:45:23,040
Audience, Audience. 
And the sheer strength, because 

893
00:45:23,040 --> 00:45:25,440
it's claws. 
Tell me if you associate 

894
00:45:25,440 --> 00:45:27,680
discarding. 
With claws. 

895
00:45:27,680 --> 00:45:30,760
Claws are sheer strength without
dexterity, right? 

896
00:45:31,040 --> 00:45:34,040
And literally throwing cards out
of your hand in order to pump 

897
00:45:34,040 --> 00:45:38,800
your effects seems like the like
brutish, unelegant energy that 

898
00:45:38,840 --> 00:45:41,280
could be expressed mechanically 
as claws. 

899
00:45:42,080 --> 00:45:43,640
It makes sense to me. 
Sure. 

900
00:45:44,080 --> 00:45:47,080
Can you at least have one crab 
arm and the other one's like a 

901
00:45:47,080 --> 00:45:48,480
regular arm? 
Would that make you happy, 

902
00:45:48,480 --> 00:45:51,240
Clerk? 
No. 

903
00:45:52,520 --> 00:45:57,760
OK, no class. 
So I've also heard Merchant 

904
00:45:57,760 --> 00:45:59,560
class being brought up again. 
We've already talked about it a 

905
00:45:59,560 --> 00:46:02,720
little bit, but Merchant is the 
class that has technically 

906
00:46:02,720 --> 00:46:07,240
existed in the game for ages. 
A long time since Crucible, 

907
00:46:07,280 --> 00:46:09,720
right? 
Crucible of War, the first the 

908
00:46:09,720 --> 00:46:11,200
first supplementary set in the 
game. 

909
00:46:11,680 --> 00:46:14,280
It might be time for them 
finally to be realized as an 

910
00:46:14,280 --> 00:46:17,960
actual class. 
It would also be like slightly 

911
00:46:17,960 --> 00:46:21,640
easier to make a new class as 
Merchant than a new class as 

912
00:46:21,640 --> 00:46:26,800
Pirate, because Merchant has 
again a nominal amount of 

913
00:46:26,800 --> 00:46:31,480
support in the game already. 
Yeah, they have like some 30 odd

914
00:46:31,480 --> 00:46:33,600
cards I want to say. 
No, they have like 3. 

915
00:46:33,600 --> 00:46:36,000
They have two heroes and golden 
silver paws hold. 

916
00:46:36,080 --> 00:46:37,760
On hold on. 
Hold on, hold on. 

917
00:46:37,760 --> 00:46:40,320
You're thinking of Bard. 
Wow you're right. 

918
00:46:40,480 --> 00:46:45,520
Merchant doesn't even show up on
February in their like car 

919
00:46:45,520 --> 00:46:48,440
distribution graph. 
I did forget about Squizzy and 

920
00:46:48,440 --> 00:46:49,960
Floof. 
So 3 heroes. 

921
00:46:50,320 --> 00:46:52,400
Yeah, Squizzy and Floof is a 
merchant. 

922
00:46:52,440 --> 00:46:55,480
Yeah. 
Oh my God, goofy ass. 

923
00:46:56,520 --> 00:46:59,240
For real. 
It could be that they're saving 

924
00:46:59,240 --> 00:47:01,360
merchant for these special use 
promos, right? 

925
00:47:01,520 --> 00:47:04,080
Because they've handed out 
enough of these like fabric 

926
00:47:04,320 --> 00:47:08,680
promos that are for merchants 
that like it would be a little 

927
00:47:08,680 --> 00:47:11,760
bit funky now if they have CC 
legal merchants, because then 

928
00:47:11,760 --> 00:47:14,720
people could get confused which 
merchant cards are legal for CC 

929
00:47:14,720 --> 00:47:16,920
and which merchant cards aren't.
I could see that being a little 

930
00:47:16,920 --> 00:47:20,240
bit of like a little hurdle that
they don't want in the game. 

931
00:47:20,680 --> 00:47:24,720
Similarly like Bard, though no 
one else really online is 

932
00:47:24,720 --> 00:47:26,680
talking about. 
I think Bard could be one of the

933
00:47:26,680 --> 00:47:29,560
possible classes that like is 
getting the CC version. 

934
00:47:29,560 --> 00:47:32,880
Sure, because like if you look 
at Melody and then if you look 

935
00:47:32,880 --> 00:47:36,960
at the main character in Shelter
from the Storm, like they kind 

936
00:47:36,960 --> 00:47:42,880
of got similar vibes going on, 
but I just don't think that LSS 

937
00:47:42,880 --> 00:47:46,200
wants to print CC versions of 
those heroes. 

938
00:47:47,120 --> 00:47:50,160
One item that I don't think has 
been brought up yet that I would

939
00:47:50,160 --> 00:47:53,240
be really excited to see is 
flintlock pistols. 

940
00:47:53,640 --> 00:47:56,960
Yes. 
Because traditionally those 

941
00:47:56,960 --> 00:48:00,360
bitches are hard to reload and 
they're usually only one fire 

942
00:48:00,360 --> 00:48:01,560
use. 
And then you have to like, 

943
00:48:01,560 --> 00:48:04,600
discard it or like, reload it 
later because you have to like, 

944
00:48:04,600 --> 00:48:06,680
you know, put like the gunpowder
in there and like, stuff it 

945
00:48:06,680 --> 00:48:09,160
down. 
Very mechanologist flavored, 

946
00:48:09,160 --> 00:48:12,320
very mechanologist flavored. 
And you'd obviously have to have

947
00:48:12,320 --> 00:48:15,120
like multiple of them because 
they're like one shot. 

948
00:48:15,120 --> 00:48:18,800
So maybe there's like another 
equipping mechanic that we saw 

949
00:48:18,800 --> 00:48:21,160
from Haunted Enter, which we 
call it. 

950
00:48:21,360 --> 00:48:24,160
Yeah. 
High seas, yeah. 

951
00:48:24,160 --> 00:48:27,400
God, I love that. 
Also shout out to In Red Pitch 

952
00:48:27,400 --> 00:48:30,640
when I mentioned Truce, who was 
on the other side of that little

953
00:48:30,640 --> 00:48:33,200
agreement. 
It was metrics. 

954
00:48:33,760 --> 00:48:37,320
Metrics with the mechanologists.
Maybe they sold their gunpowder 

955
00:48:37,320 --> 00:48:40,920
for lightning. 
Maybe they have the technology 

956
00:48:40,920 --> 00:48:43,720
that they can use to make really
advanced chips. 

957
00:48:43,880 --> 00:48:49,400
Yeah, I also want to shout out 
Brian Cotley being like, I don't

958
00:48:49,400 --> 00:48:52,120
want to return to Boost and like
one of the early dev talks 

959
00:48:52,120 --> 00:48:55,680
around bright lights, he was 
like, I do not want to design 

960
00:48:55,680 --> 00:48:59,040
around boost again. 
Like doing the all boost set of 

961
00:48:59,040 --> 00:49:01,480
bright lights I think was a 
really, really big restriction 

962
00:49:01,480 --> 00:49:04,320
for them that I think made them 
print a lot of underpowered 

963
00:49:04,320 --> 00:49:08,320
cards that made everybody upset.
Definitely zero to 50, my 

964
00:49:08,440 --> 00:49:11,880
fucking nemesis. 
So like. 

965
00:49:11,960 --> 00:49:16,920
Seeing this is so lame. 
It's an interesting idea. 

966
00:49:17,520 --> 00:49:22,000
It was cool in like 2020 moving.
On Yeah, like. 

967
00:49:22,160 --> 00:49:25,480
It was so cool in 2020. 
They also probably exhausted 

968
00:49:25,480 --> 00:49:27,600
like a lot of their ideas of 
what they could even. 

969
00:49:27,760 --> 00:49:31,880
Do with boost for sure for sure.
So like, I would love to see 

970
00:49:31,880 --> 00:49:36,880
this brand new way of tackling 
mechanologists without having to

971
00:49:36,880 --> 00:49:40,560
rely on what is probably their 
most central mechanic. 

972
00:49:41,640 --> 00:49:44,640
And I think by going into items,
it'd be really interesting 

973
00:49:44,640 --> 00:49:47,320
because if there's gold support,
like I said in yellow pitch, 

974
00:49:47,760 --> 00:49:51,760
gold's an item. 
Mechanologists do stuff with 

975
00:49:51,760 --> 00:49:54,880
items. 
So like they could very easily 

976
00:49:54,880 --> 00:49:59,800
like work a gold support 
mechanologist into the class. 

977
00:49:59,840 --> 00:50:02,520
Bad ass. 
Yeah, and with these flintlock 

978
00:50:02,520 --> 00:50:05,760
pistols, maybe you like 
sacrifice a gold to make a new 

979
00:50:05,760 --> 00:50:08,440
pistol token, which you could 
they attack. 

980
00:50:08,440 --> 00:50:11,680
Me, I might actually play Mac, 
if that's a thing, yeah. 

981
00:50:13,200 --> 00:50:16,160
I think another class that we 
are, I'm going to say it 

982
00:50:16,600 --> 00:50:20,000
traditionally haters on on this 
podcast that's illusionist 

983
00:50:20,280 --> 00:50:22,760
we've. 
Yes, I would say that is fair 

984
00:50:22,760 --> 00:50:24,240
and valid. 
We kind of devoted a whole 

985
00:50:24,240 --> 00:50:26,080
episode to saying what we don't 
like about this. 

986
00:50:26,240 --> 00:50:28,960
One time. 
Haven't really done that for any

987
00:50:28,960 --> 00:50:29,760
other class. 
Yeah. 

988
00:50:30,400 --> 00:50:33,520
But you know what I would really
dig is like a siren. 

989
00:50:34,160 --> 00:50:36,280
Yeah. 
Yo. 

990
00:50:36,280 --> 00:50:40,000
So like a female coded monster 
that like sings and like lures 

991
00:50:40,000 --> 00:50:41,880
the pirates over. 
And that's like an illusion, 

992
00:50:41,880 --> 00:50:43,560
right? 
Like an illusion that infects 

993
00:50:43,560 --> 00:50:46,840
your brain waves. 
I mean, we've seen a lot of 

994
00:50:46,840 --> 00:50:51,480
magic adjacent stuff with these 
ships in the high seas, right? 

995
00:50:51,480 --> 00:50:54,080
Like the demonastery is out on 
the ocean. 

996
00:50:54,400 --> 00:50:57,960
Like the seas have very much 
been associated with like a raw 

997
00:50:57,960 --> 00:51:01,720
primal magic illusionist. 
Tapping into that makes a lot of

998
00:51:01,720 --> 00:51:05,040
sense. 
Alternatively, think about when 

999
00:51:05,040 --> 00:51:08,000
you're on a pirate ship, right? 
There's like flintlock pistols 

1000
00:51:08,000 --> 00:51:09,040
going off. 
Oh yeah, the last. 

1001
00:51:09,040 --> 00:51:11,160
Time I was on a pirate ship. 
There's flintlock pistols 

1002
00:51:11,160 --> 00:51:12,080
everywhere. 
Exactly. 

1003
00:51:12,080 --> 00:51:15,520
And like cannonball fire and all
this like smoke coming around, 

1004
00:51:15,520 --> 00:51:18,360
so disorienting. 
That was a wild party that Horn 

1005
00:51:18,360 --> 00:51:21,600
Foggle invited. 
Us to and and it got me thinking

1006
00:51:21,600 --> 00:51:24,240
about this next set. 
What if illusionists uses like 

1007
00:51:24,320 --> 00:51:28,320
smoke as an illusion like the 
like the gunpowder like like 

1008
00:51:28,320 --> 00:51:30,720
some type of like gar looking 
character you know? 

1009
00:51:31,120 --> 00:51:33,040
It's one of my favorite 
aesthetics is. 

1010
00:51:33,240 --> 00:51:35,920
People who just like control 
mist and smoke. 

1011
00:51:35,960 --> 00:51:39,720
Yeah, it's so fucking cool. 
That would be a pretty cool 

1012
00:51:39,720 --> 00:51:42,440
illusionist. 
It might not be waifu, so it 

1013
00:51:42,440 --> 00:51:45,600
might not sell well, but I think
that'd be a pretty cool take on 

1014
00:51:45,600 --> 00:51:47,760
illusionist give. 
Me, a male illusionist, Yeah. 

1015
00:51:47,800 --> 00:51:48,680
Male illusionist? 
Yeah. 

1016
00:51:48,680 --> 00:51:50,600
Where's my? 
Twink illusionist dude, come on 

1017
00:51:50,600 --> 00:51:52,040
I. 
Think he doesn't have to be a 

1018
00:51:52,040 --> 00:51:53,120
twink? 
He could be fat. 

1019
00:51:53,120 --> 00:51:55,040
Could be beefy, could be an 
Otter, could be a bear, 

1020
00:51:55,040 --> 00:51:57,000
whatever. 
I think if there was like a 

1021
00:51:57,000 --> 00:51:59,400
twink illusionist it would get 
my boyfriend playing the game 

1022
00:51:59,440 --> 00:52:04,520
again. 
He just wants a little cute 

1023
00:52:04,520 --> 00:52:05,960
illusionist boy. 
Don't we all? 

1024
00:52:07,920 --> 00:52:11,400
Switching to talent, something 
we might see again, I want to 

1025
00:52:11,400 --> 00:52:15,000
give a shout out to Lightning. 
I think we could totally see 

1026
00:52:15,000 --> 00:52:18,560
like lightning flavored talents 
and mechanically I think 

1027
00:52:18,560 --> 00:52:20,720
instance could be a way that we 
could get that like 

1028
00:52:20,720 --> 00:52:23,240
swashbuckling skulduggery energy
going. 

1029
00:52:23,440 --> 00:52:27,640
That was really like what you 
were focusing on in your pirate 

1030
00:52:27,640 --> 00:52:29,480
section. 
Clark was like these instance 

1031
00:52:29,480 --> 00:52:32,240
to, you know, get a lot of value
from your cards. 

1032
00:52:32,240 --> 00:52:37,000
Yeah, instance are tricky, but 
they're really attack action 

1033
00:52:37,000 --> 00:52:39,640
focused because you still need 
to be able to deal damage and 

1034
00:52:39,640 --> 00:52:41,360
like your instance aren't 
dealing damage. 

1035
00:52:42,120 --> 00:52:45,280
They did already do that design 
space and lightning, and the 

1036
00:52:45,280 --> 00:52:48,160
reason why I feel more 
apprehensive about lightning is 

1037
00:52:48,160 --> 00:52:50,320
because they. 
Just did lightning. 

1038
00:52:50,400 --> 00:52:52,600
They did just do it, Yeah. 
And Rosetta. 

1039
00:52:53,120 --> 00:52:55,760
But we also said the same thing 
about Assassin, right? 

1040
00:52:55,760 --> 00:52:58,800
Like there's no way they're 
going to do Assassin again in 

1041
00:52:58,800 --> 00:53:01,480
The Haunted. 
We just got it in part the Miss 

1042
00:53:01,480 --> 00:53:07,400
Veil ninja and Assassin. 
I mean with up when they did 

1043
00:53:07,400 --> 00:53:11,280
Uprising, they did the second 
ice talented hero like only two 

1044
00:53:11,280 --> 00:53:15,040
sets after the first. 
Yeah and even in between there 

1045
00:53:15,160 --> 00:53:19,640
there was another ice talented 
hero in between where they did 

1046
00:53:19,640 --> 00:53:22,520
Tales of Arya where they 
introduced 3 talents, then 

1047
00:53:22,520 --> 00:53:25,440
Starvo in Dynasty and then they 
went back to Iceland. 

1048
00:53:25,440 --> 00:53:26,760
They technically did Icelander 
in. 

1049
00:53:27,880 --> 00:53:31,160
Jesus, that's true. 
But then like Icelander got like

1050
00:53:31,160 --> 00:53:33,200
fully realized in uprising they.
Really. 

1051
00:53:33,200 --> 00:53:35,520
They don't think, huh. 
They wanted ice in the format, 

1052
00:53:36,280 --> 00:53:37,840
Yeah. 
Ice, ice baby. 

1053
00:53:38,440 --> 00:53:42,320
I don't want to see ice return 
though, right? 

1054
00:53:42,520 --> 00:53:43,880
Like that's in the next point. 
Sorry. 

1055
00:53:44,000 --> 00:53:46,480
Yeah, that was a weird segue, 
but I also think ice could 

1056
00:53:46,480 --> 00:53:49,800
return in high seas. 
Not just lightning, but ice as 

1057
00:53:49,800 --> 00:53:52,480
well. 
I mean, I know we need ice to 

1058
00:53:52,480 --> 00:53:55,320
return right? 
Because we need the Lexi replace

1059
00:53:55,320 --> 00:53:56,320
I. 
Don't know that, that's a given.

1060
00:53:57,160 --> 00:53:59,880
We have one ice hero. 
He has a place in the format 

1061
00:53:59,880 --> 00:54:04,720
because we just saw the most ice
disrespectful deck AKA red line 

1062
00:54:04,720 --> 00:54:08,680
Syndra like win a whole event. 
She is a pretty strong deck. 

1063
00:54:08,720 --> 00:54:11,560
It just runs all Reds and go 
figure you can do a bunch of 

1064
00:54:11,560 --> 00:54:14,600
damage but then like it gets 
shut down by ice. 

1065
00:54:14,600 --> 00:54:17,200
Which is why Yarl's also seeing 
another resurgence. 

1066
00:54:17,520 --> 00:54:20,360
Do we want more ice heroes to 
come back into the game? 

1067
00:54:20,360 --> 00:54:22,320
I would take like one more ice 
hero. 

1068
00:54:22,600 --> 00:54:27,280
I wouldn't mind the the ice 
replacement for Lexi, right? 

1069
00:54:27,280 --> 00:54:30,000
Whether they decide to go the 
briar route where they are like 

1070
00:54:30,000 --> 00:54:34,440
splitting them into two sides or
they're going for more of how 

1071
00:54:34,440 --> 00:54:37,040
they did Yaro with like the full
directory print, right? 

1072
00:54:37,080 --> 00:54:40,160
All right, Clay, I have AI have 
a unfair question for you. 

1073
00:54:40,200 --> 00:54:42,440
Sure. 
If you only had to bring back 

1074
00:54:42,440 --> 00:54:47,280
one Ranger character in the 
pirate set, would it be Lexi or 

1075
00:54:47,280 --> 00:54:49,800
Riptide? 
Oh fuck. 

1076
00:54:52,360 --> 00:54:56,520
If I say Lexi, I think talent 
will cut funding. 

1077
00:54:57,920 --> 00:55:00,800
I think he will. 
I think next time I'm in his car

1078
00:55:00,800 --> 00:55:05,960
he's going to crash. 
Not so I'm going. 

1079
00:55:05,960 --> 00:55:08,320
To say Riptide, Yeah. 
Not to mention the other Riptide

1080
00:55:08,320 --> 00:55:10,600
diehards in our chat, which just
docks the hell out of you. 

1081
00:55:10,920 --> 00:55:13,560
OK, blink once for Lexi, blink 
twice for Riptide. 

1082
00:55:14,880 --> 00:55:17,360
I'm telling talent. 
I'm blinked twice. 

1083
00:55:17,360 --> 00:55:18,840
I'm blinked. 
Twice he blinked. 

1084
00:55:18,840 --> 00:55:23,160
Once Audience, you can't prove 
me otherwise. 

1085
00:55:25,560 --> 00:55:28,600
No, I'm so happy that you 
mentioned actual returning 

1086
00:55:28,600 --> 00:55:33,560
heroes because I think Riptide 
is the most likely to return. 

1087
00:55:33,960 --> 00:55:38,760
I think he fits the high seas 
concepts so exceptionally well. 

1088
00:55:38,800 --> 00:55:42,320
Yeah, like an undead. 
Like not even really undead but 

1089
00:55:42,320 --> 00:55:45,680
like a spooky gross pirate army.
Yeah. 

1090
00:55:46,360 --> 00:55:49,040
Also, just like what I was 
saying with reload, like if 

1091
00:55:49,040 --> 00:55:52,840
reload is a mechanic or if they 
like don't do reload, Riptide 

1092
00:55:52,840 --> 00:55:57,160
has reload printed on his 
character. 

1093
00:55:57,160 --> 00:55:59,040
Like it's on the hero card to 
reload. 

1094
00:55:59,040 --> 00:56:01,440
True. 
So like reloading could be a 

1095
00:56:01,440 --> 00:56:04,120
very big deal. 
Like maybe we could see 2 Ranger

1096
00:56:04,120 --> 00:56:05,320
heroes. 
It's been a while since we've 

1097
00:56:05,320 --> 00:56:08,120
gotten that right? 
Where like 2 heroes technically 

1098
00:56:08,120 --> 00:56:12,760
exist, occupy the same space in 
the shape of the limited format,

1099
00:56:12,760 --> 00:56:13,400
right? 
Tied. 

1100
00:56:13,560 --> 00:56:17,960
And Lexi or Riptide in a brand 
new Ranger even, right? 

1101
00:56:18,040 --> 00:56:22,760
So like the brand new Ranger has
a crossbow where you pay to 

1102
00:56:22,760 --> 00:56:27,680
reload, but Riptide plays a 
little bit different because he 

1103
00:56:27,680 --> 00:56:30,080
naturally reloads. 
So they both play into the 

1104
00:56:30,080 --> 00:56:34,520
reload synergy, but one through 
their weapon and the other 

1105
00:56:34,520 --> 00:56:38,600
through their hero ability. 
It could be badass. 

1106
00:56:38,760 --> 00:56:40,880
Yeah, I'm a fan. 
Sounds pretty badass, I think. 

1107
00:56:41,200 --> 00:56:43,440
I think crossbows just need to 
make their grand entrance 

1108
00:56:43,440 --> 00:56:45,720
already. 
Yeah, TB dubs. 

1109
00:56:45,800 --> 00:56:50,200
I think we've gushed about the 
set for enough for one episode. 

1110
00:56:50,200 --> 00:56:52,320
I hope you guys all enjoy hyping
up with us. 

1111
00:56:53,040 --> 00:56:54,600
Do you guys want to move on to 
our Arsenal zone? 

1112
00:56:54,640 --> 00:56:56,600
Sure. 
Listen, there's the Arsenal Zone

1113
00:56:56,600 --> 00:56:59,040
is a part of our podcast where 
we talk about a card we love, 

1114
00:56:59,160 --> 00:57:02,280
the card we hate, a card we love
to hate, card we hate to love, 

1115
00:57:02,440 --> 00:57:08,400
or a card that's just yeah. 
We're going to start off our 

1116
00:57:08,400 --> 00:57:13,120
Arsenal Zone by giving a shout 
out to one of our Patreon 

1117
00:57:13,280 --> 00:57:18,440
subscribers. 
So at the $5 or $10 tier of our 

1118
00:57:18,440 --> 00:57:22,680
Patreon, you have the ability to
suggest a card for us to shout 

1119
00:57:22,680 --> 00:57:26,160
out at the end of the podcast in
our Arsenal Zone. 

1120
00:57:26,160 --> 00:57:28,040
I'm so excited that we get to 
start doing this. 

1121
00:57:28,040 --> 00:57:31,640
Yeah, it's going to be so cool 
to like, not just have to talk 

1122
00:57:31,640 --> 00:57:33,800
about the cards that we care 
about, but the cards that other 

1123
00:57:33,800 --> 00:57:35,600
people care about, too. 
Oh yeah. 

1124
00:57:37,240 --> 00:57:40,680
Oh, it says here on my dice. 
Ozzy Pepper. 

1125
00:57:40,720 --> 00:57:43,200
Let's go, Ozzy Pepper. 
Thank you, by the way, for 

1126
00:57:43,200 --> 00:57:45,520
subscribing to our Patreon. 
Very kind of you. 

1127
00:57:47,480 --> 00:57:53,160
So Ozzy Pepper has selected 
Provoke as their card. 

1128
00:57:53,160 --> 00:57:58,840
Fantastic choice, yes. 
So Provoke is a card from the 

1129
00:57:58,840 --> 00:58:03,880
most recent set, The Haunted. 
It is a blue one cost 3 block 

1130
00:58:04,440 --> 00:58:08,840
Warrior attack reaction that 
says if you're attacking with a 

1131
00:58:08,840 --> 00:58:12,080
weapon, this chain link, the 
defending hero reveals a card 

1132
00:58:12,080 --> 00:58:15,320
from their hand. 
If it's an action card, add it 

1133
00:58:15,320 --> 00:58:19,080
to this chain link as a 
defending card, otherwise they 

1134
00:58:19,080 --> 00:58:22,520
discard it. 
This is the first real piece of 

1135
00:58:22,520 --> 00:58:26,080
Warrior disruption that they've 
ever gotten, and this is very 

1136
00:58:26,080 --> 00:58:30,080
similar to another very powerful
disruption card that we all love

1137
00:58:30,080 --> 00:58:33,680
to hate. 
Sirens call I think objectively 

1138
00:58:33,680 --> 00:58:37,680
better and more wide range then 
Siren's call. 

1139
00:58:37,680 --> 00:58:40,320
And Peter also had this quip to 
add. 

1140
00:58:40,600 --> 00:58:43,400
He said it's a way for warriors 
to force their opponents to 

1141
00:58:43,400 --> 00:58:46,680
block and turn on all of our 
other cool attack reactions. 

1142
00:58:46,920 --> 00:58:51,080
And I agree, it seems like they 
kind of wanted to add a little 

1143
00:58:51,080 --> 00:58:55,160
bit more to the reprise cards 
that we're like forced to use 

1144
00:58:55,160 --> 00:58:57,040
like Glimp, the Quicksilver for 
example. 

1145
00:58:57,480 --> 00:59:01,360
And I think overall, just like 
the implications of this card 

1146
00:59:01,360 --> 00:59:05,200
and what will what it will 
activate for the rest of Warrior

1147
00:59:05,200 --> 00:59:09,600
cards to come is so exciting. 
I like how this card really 

1148
00:59:09,800 --> 00:59:13,200
outlines to me how I'm playing a
different game of flesh and 

1149
00:59:13,200 --> 00:59:14,800
blood than these warrior mains 
are. 

1150
00:59:14,960 --> 00:59:18,480
Because I'm reading this card. 
I'm like you're paying one to 

1151
00:59:18,480 --> 00:59:21,000
force them to block and that's 
it. 

1152
00:59:22,040 --> 00:59:25,640
Like they don't even really 
unless they they decide to show 

1153
00:59:25,640 --> 00:59:28,200
you an instant because they get 
to choose which card they're 

1154
00:59:28,200 --> 00:59:30,880
blocking with. 
Sirens call seems way better 

1155
00:59:30,880 --> 00:59:33,160
because you choose the card that
they block. 

1156
00:59:33,160 --> 00:59:36,120
You get the information no 
matter what and you draw a card 

1157
00:59:36,120 --> 00:59:38,760
if it procs correctly. 
This card doesn't give you the 

1158
00:59:38,760 --> 00:59:40,720
draw. 
It's completely up to them what 

1159
00:59:40,720 --> 00:59:43,040
they show you and you still have
to pay one for it. 

1160
00:59:43,040 --> 00:59:45,200
I don't know. 
Yeah, unless if it's a non 

1161
00:59:45,200 --> 00:59:48,960
attack action card, it still 
doesn't necessarily turn on like

1162
00:59:49,040 --> 00:59:51,080
everything that Warriors want to
turn on. 

1163
00:59:51,200 --> 00:59:53,880
Yeah, a lot of the Warrior 
designed in heavy hitters was 

1164
00:59:54,200 --> 00:59:57,120
specifically blocking with an 
attack action card. 

1165
00:59:57,560 --> 01:00:01,200
Yeah, I think there's a lot of 
context to consider when playing

1166
01:00:01,200 --> 01:00:04,760
this card because if they give 
you a non attack card, like for 

1167
01:00:04,760 --> 01:00:07,920
instance in Room Blade, if you 
have a redundant non attack 

1168
01:00:07,920 --> 01:00:10,240
action, that's like a lot of 
life you're saving with like 

1169
01:00:10,520 --> 01:00:12,920
extra room chance. 
Or maybe it's like an arc 

1170
01:00:12,920 --> 01:00:16,040
lightning or something. 
Also, if it's like their only 

1171
01:00:16,040 --> 01:00:19,880
attack in in an Aurora's hand, 
that could also be really good. 

1172
01:00:19,880 --> 01:00:22,880
Otherwise they're discarding 
these instances that would 

1173
01:00:22,880 --> 01:00:25,000
enable like a gun and a flash 
turn or something. 

1174
01:00:25,200 --> 01:00:28,440
I think just like #1 the 
information you're getting from 

1175
01:00:28,440 --> 01:00:31,480
your opponent but also like them
just losing a card no matter 

1176
01:00:31,480 --> 01:00:35,120
what is super valuable. 
Especially when Warriors are 

1177
01:00:35,120 --> 01:00:37,800
notorious for not being able to 
race any of these aggressive 

1178
01:00:37,800 --> 01:00:40,120
decks. 
Yeah, so much of the warrior 

1179
01:00:40,120 --> 01:00:43,640
play pattern that oh, the way of
beating a warrior, I should say,

1180
01:00:43,640 --> 01:00:46,280
the way that people play and a 
warrior is either no blocks or 

1181
01:00:46,280 --> 01:00:49,120
all blocks, right? 
I'm either giving you my entire 

1182
01:00:49,120 --> 01:00:52,440
hand so that all of your 
reactions are just dead and you 

1183
01:00:52,480 --> 01:00:56,520
IP yourself or I'm not giving 
you a shit, dude. 

1184
01:00:56,720 --> 01:00:59,800
You show me that you have value 
that can beat what I have. 

1185
01:01:00,040 --> 01:01:02,960
And this is a card that doesn't 
allow for that second strategy. 

1186
01:01:03,240 --> 01:01:07,240
It forces you to enter into the 
mid range back and forth that 

1187
01:01:07,240 --> 01:01:09,560
they want you to. 
Yeah, and a lot of decks cannot 

1188
01:01:09,560 --> 01:01:11,360
compete with a Warrior in that 
same vein. 

1189
01:01:12,440 --> 01:01:15,040
And it's also a blue block 3, so
how good does the card have to 

1190
01:01:15,040 --> 01:01:16,320
be in order to be? 
Working. 

1191
01:01:16,360 --> 01:01:20,720
Yeah, yeah, it's a great blue. 
I mean, how, how often have you,

1192
01:01:20,760 --> 01:01:23,520
Joel on here lamented the state 
of warrior. 

1193
01:01:23,520 --> 01:01:26,280
Blues. 
Yeah, we have like comically 

1194
01:01:26,280 --> 01:01:29,440
terrible Blues in our card pool,
so I think this might be the 

1195
01:01:29,440 --> 01:01:32,160
first like really solid one 
since like glint the. 

1196
01:01:32,160 --> 01:01:33,760
Quicksilver since like glint, 
yeah. 

1197
01:01:35,360 --> 01:01:37,040
Great shout out. 
Yeah, great shout out. 

1198
01:01:37,040 --> 01:01:39,200
Thank you so much, Peter, for 
submitting your options. 

1199
01:01:39,440 --> 01:01:41,800
And feel free to do so if you're
listening to this now and you 

1200
01:01:41,800 --> 01:01:43,760
have our car that you really 
want us to shout out. 

1201
01:01:44,760 --> 01:01:46,920
I think next, though, we should 
go over to Clark. 

1202
01:01:46,920 --> 01:01:50,640
What do you got? 
So my card selection for today 

1203
01:01:50,640 --> 01:01:53,760
is Glyph Overlay. 
Throughout this episode, we have

1204
01:01:53,760 --> 01:01:57,320
been talking about cards that 
sort of hinted at the high seas 

1205
01:01:57,320 --> 01:02:00,680
or like had pirates or ocean 
stuff, leviathans in the 

1206
01:02:00,680 --> 01:02:02,800
background. 
And Glyph Overlay is one of 

1207
01:02:02,800 --> 01:02:06,760
those cards that I really love. 
1 is that it doesn't really say 

1208
01:02:06,760 --> 01:02:10,280
a lot about pirates when you 
really look at it, right? 

1209
01:02:10,280 --> 01:02:13,800
They're just kind of like a ship
out at sea and a big sigil out 

1210
01:02:13,800 --> 01:02:16,240
there. 
But Glyph Overlay itself is an 

1211
01:02:16,240 --> 01:02:21,840
extremely cool card, right? 
It's 1 underrate, but it has the

1212
01:02:21,840 --> 01:02:24,600
ability to be so much more. 
It's like you're asking for it 

1213
01:02:24,600 --> 01:02:30,000
to be broken Wizard, the new 
wizard arm piece that amps 1:00 

1214
01:02:30,000 --> 01:02:33,000
every single time a sigil has 
left the arena. 

1215
01:02:33,440 --> 01:02:36,800
And then the ability for this to
like get rid of a bunch of cards

1216
01:02:36,800 --> 01:02:41,040
from the arena. 
It's just, it's so cool. 

1217
01:02:41,200 --> 01:02:45,200
And I want to see a deck that 
can finally break this card and 

1218
01:02:45,200 --> 01:02:49,440
have it come in for like 10 and 
gaining a bunch of life and like

1219
01:02:49,440 --> 01:02:51,760
shuffling all these sigils back 
and then drawing a bunch of 

1220
01:02:51,760 --> 01:02:53,600
cards. 
Like I want to see this as did 

1221
01:02:53,640 --> 01:02:56,800
you say 10? 
Yeah, it can get up really, 

1222
01:02:56,800 --> 01:02:58,320
really high. 
So good. 

1223
01:02:58,800 --> 01:03:01,040
And then like following it up 
with something else because you 

1224
01:03:01,040 --> 01:03:04,200
broke the arms piece. 
Like, I want to see this card 

1225
01:03:04,200 --> 01:03:07,640
get broken. 
I also think it is quite 

1226
01:03:07,640 --> 01:03:10,120
possibly the one thing that 
might be saying, hey, maybe 

1227
01:03:10,120 --> 01:03:12,640
there's Wizards in this upcoming
set. 

1228
01:03:12,920 --> 01:03:16,160
Yeah, there's apparently an 
alternate art of this card too. 

1229
01:03:16,360 --> 01:03:17,680
Really. 
I don't know if you've seen it. 

1230
01:03:17,920 --> 01:03:22,200
I'll show you right now. 
I think I have seen that it's 

1231
01:03:22,200 --> 01:03:23,880
very pretty. 
I'll describe it to you 

1232
01:03:23,880 --> 01:03:26,240
listeners. 
It's this person who has a 

1233
01:03:26,240 --> 01:03:28,400
staff. 
They are on their like tippy 

1234
01:03:28,400 --> 01:03:30,760
toes and they're like floating 
on water and they're sort of 

1235
01:03:30,760 --> 01:03:33,480
like making a glyph in the water
with their staff. 

1236
01:03:33,760 --> 01:03:36,960
Very wizard coded to me. 
Very wizard recently. 

1237
01:03:37,080 --> 01:03:40,760
I also want to point out, and 
this was my little factoid that 

1238
01:03:40,760 --> 01:03:44,600
I mentioned having and I was 
saving, Wizards have one of the 

1239
01:03:44,600 --> 01:03:47,160
least amount of just straight 
class cards. 

1240
01:03:47,160 --> 01:03:50,240
It is Rangers and Wizards. 
So if we're talking about which 

1241
01:03:50,240 --> 01:03:55,280
classes need new cards, Wizards,
and this could be the one thing 

1242
01:03:55,280 --> 01:03:57,280
that's telling us, hey, Wizards 
are in this set. 

1243
01:03:57,520 --> 01:03:58,720
That's it. 
That's my card. 

1244
01:03:59,800 --> 01:04:02,320
Fantastic shout. 
Joel, do you want to go next? 

1245
01:04:02,520 --> 01:04:05,840
Sure. 
So I want to talk about Trench 

1246
01:04:05,840 --> 01:04:10,320
of Sunken Treasure, mostly to 
scold you because what the fuck 

1247
01:04:10,320 --> 01:04:11,760
are you doing? 
Like literally. 

1248
01:04:11,960 --> 01:04:18,000
OK so at the RTN high seas got 
revealed at like 2 our time and 

1249
01:04:18,000 --> 01:04:22,400
then that evening Trench of 
second treasures skyrocketed to 

1250
01:04:22,400 --> 01:04:24,240
like $150.00. 
Oh my God. 

1251
01:04:24,240 --> 01:04:27,360
Which I don't think it's ever 
broke 50 in its lifetime. 

1252
01:04:27,360 --> 01:04:30,520
So I'm like #1 doesn't say 
pirate on there, just has a 

1253
01:04:30,520 --> 01:04:32,880
picture of a pirate and they 
haven't. 

1254
01:04:33,160 --> 01:04:35,000
Confirmed. 
What classes will be in the 

1255
01:04:35,000 --> 01:04:36,800
pipes? 
Like what are you speculating 

1256
01:04:36,800 --> 01:04:38,600
for? 
Like this makes no sense. 

1257
01:04:38,720 --> 01:04:41,760
Stop buying this card, Stop 
selling it for such absurd 

1258
01:04:42,040 --> 01:04:44,920
prices. 
Be for real because #1 Flame 

1259
01:04:44,920 --> 01:04:48,080
scale furnace spiked for the 
same reason no one's using that 

1260
01:04:48,400 --> 01:04:51,040
Number two term of Imperial 
flames spiked for the same 

1261
01:04:51,040 --> 01:04:53,360
reason no one's using that. 
Save your money. 

1262
01:04:53,360 --> 01:04:55,080
Don't be stupid. 
That's my card. 

1263
01:04:55,480 --> 01:05:00,200
Yeah, that really upset me. 
When I saw it, I was like, oh, 

1264
01:05:00,480 --> 01:05:03,160
you're like, what are? 
You, it's ridiculous if it's at 

1265
01:05:03,160 --> 01:05:06,120
150, dude, that is insane 
because I love that card. 

1266
01:05:06,120 --> 01:05:08,760
That card is not that. 
Good, I know. 

1267
01:05:08,880 --> 01:05:11,640
It's gonna be really hard to get
the flame scale furnace felt 

1268
01:05:11,640 --> 01:05:14,040
safe. 
Trench does not seem like that 

1269
01:05:14,040 --> 01:05:15,000
safe of an investor. 
Sorry. 

1270
01:05:15,000 --> 01:05:18,720
At the time of recording, the 
coal foil extended R is 185. 

1271
01:05:18,720 --> 01:05:20,680
TC Mayo. 
And that's not even the most 

1272
01:05:20,680 --> 01:05:23,840
expensive version of Trench. 
Yeah, there's also no foil. 

1273
01:05:24,200 --> 01:05:27,160
Oh, I'm still seeing rainbow 
foil at like 40-45 dollars. 

1274
01:05:27,560 --> 01:05:29,760
Sure. 
Good shout Joel. 

1275
01:05:29,760 --> 01:05:31,240
Thanks. 
I had to get that out. 

1276
01:05:31,240 --> 01:05:33,960
It's exactly the type of stuff 
we need to be like telling 

1277
01:05:33,960 --> 01:05:36,720
people in our. 
Yeah, don't buy into the hype, 

1278
01:05:36,720 --> 01:05:37,800
man. 
It's not worth it. 

1279
01:05:37,880 --> 01:05:39,800
There's also a lot of 
controversy around flesh and 

1280
01:05:39,800 --> 01:05:43,240
blood prices right now, and it's
a great indicative example of 

1281
01:05:43,240 --> 01:05:45,400
like, what I think people are 
getting upset. 

1282
01:05:45,400 --> 01:05:48,560
Absolutely, Absolutely. 
Is my turn. 

1283
01:05:48,920 --> 01:05:50,000
Yeah. 
Did you figure it out? 

1284
01:05:50,240 --> 01:05:53,800
Yeah. 
Okay, so for my Arsenal zone 

1285
01:05:53,800 --> 01:05:56,480
card today, I wanna take this 
opportunity to shout out my pet 

1286
01:05:56,480 --> 01:06:00,160
project, the Crucible tournament
that I'm running every chance I 

1287
01:06:00,160 --> 01:06:00,760
get. 
I like. 

1288
01:06:00,760 --> 01:06:02,560
Talking about first I've heard 
of it. 

1289
01:06:03,240 --> 01:06:04,880
Join the Patreon. 
Participate. 

1290
01:06:05,160 --> 01:06:08,000
This month's format is 
Uncommoner, and when this 

1291
01:06:08,000 --> 01:06:11,000
episode released there might be 
like one more week of 

1292
01:06:11,000 --> 01:06:13,480
uncommoner, so I feel like it's 
OK for me to talk about what I'm

1293
01:06:13,480 --> 01:06:15,080
doing without spoiling any of 
it. 

1294
01:06:15,320 --> 01:06:19,280
I've decided that the thing that
I'm most excited for in a format

1295
01:06:19,280 --> 01:06:23,840
where at launch it's all rares, 
majestics and legendaries with 

1296
01:06:23,840 --> 01:06:26,880
like no ban list. 
I wanted to play Dusk Blade. 

1297
01:06:27,440 --> 01:06:29,080
I've never been able to. 
So cringe. 

1298
01:06:29,760 --> 01:06:31,600
I've never been able to play 
Dusk Blade before. 

1299
01:06:31,760 --> 01:06:33,760
And when you think about like 
what makes a good Dusk Blade 

1300
01:06:33,760 --> 01:06:37,040
deck, like it's in case you've 
never heard of this card before 

1301
01:06:37,040 --> 01:06:39,360
because it literally never saw 
the light of day. 

1302
01:06:39,360 --> 01:06:42,360
It was literally banned as the 
set was released because they 

1303
01:06:42,360 --> 01:06:45,320
realized like I guess just a 
little bit too late. 

1304
01:06:45,760 --> 01:06:47,560
Yeah. 
I also don't think I've ever 

1305
01:06:47,560 --> 01:06:51,080
seen anybody open a dusk blade. 
I don't know if it's in the 

1306
01:06:51,080 --> 01:06:55,600
unlimited packs, I don't know. 
So at base you pay 1 to swing 

1307
01:06:55,600 --> 01:06:57,240
for two. 
It's a 2 handed sword. 

1308
01:06:57,520 --> 01:07:00,880
But when you attack with it, if 
you played an attack action card

1309
01:07:00,920 --> 01:07:04,080
and a non attack action card you
get to put a + 1 + 1 counter on 

1310
01:07:04,080 --> 01:07:06,600
it like dawn blade. 
And at the end of your turn if 

1311
01:07:06,600 --> 01:07:09,600
you haven't played an attack 
action and non attack action 

1312
01:07:09,600 --> 01:07:12,280
card then you remove all the 
plus one counters like dawn 

1313
01:07:12,280 --> 01:07:13,720
blade. 
It's like dawn blade, but it's 

1314
01:07:13,720 --> 01:07:15,640
dusk blade and it's a room blade
thing. 

1315
01:07:16,400 --> 01:07:20,040
So like the natural way that you
play this card is like nimbleism

1316
01:07:20,040 --> 01:07:22,280
scar for a scar swing the dust 
blade, right. 

1317
01:07:22,480 --> 01:07:25,200
But those are both Commons. 
So if you think about like what 

1318
01:07:25,200 --> 01:07:28,360
cards do you have access to in 
uncommoner, like you're not 

1319
01:07:28,360 --> 01:07:31,480
allowed to play Commons. 
So I'm looking through my the 

1320
01:07:31,480 --> 01:07:33,120
list and there's some like nice 
ones. 

1321
01:07:33,120 --> 01:07:35,960
Plunder run sounds great. 
Swarming gloom Bale sounds 

1322
01:07:35,960 --> 01:07:37,600
great. 
You know, there's definitely 

1323
01:07:37,600 --> 01:07:40,560
good options, but then you start
to run out because that's like 

1324
01:07:40,560 --> 01:07:44,040
the fun part about Crucible is 
you have these restrictions. 

1325
01:07:44,320 --> 01:07:46,840
The first half of the deck can 
be really obvious, but then the 

1326
01:07:46,840 --> 01:07:48,840
second-half you're like 
scratching your head like, OK, 

1327
01:07:48,840 --> 01:07:50,440
how do I actually fill out this 
deck list? 

1328
01:07:50,960 --> 01:07:59,840
So I had in my deck a card that 
I hate but I just need tools in 

1329
01:07:59,840 --> 01:08:02,960
this God awful format. 
I think I know what. 

1330
01:08:02,960 --> 01:08:05,320
This card is it is Emissary of 
Wind. 

1331
01:08:05,320 --> 01:08:10,960
Nevermind, Emissary of Wind was 
one of those cards from Mist 

1332
01:08:10,960 --> 01:08:14,600
fail where it's like they 
separated E strike into three 

1333
01:08:14,600 --> 01:08:17,880
shitty versions of it. 
They're all blocked for two and 

1334
01:08:17,920 --> 01:08:21,800
they swing for four and they 
give you like go again or 

1335
01:08:21,800 --> 01:08:24,120
drawing a card. 
Emissary of wind gets go again. 

1336
01:08:24,120 --> 01:08:27,560
If you but you have to bottom, 
you may bottom a card in order 

1337
01:08:27,560 --> 01:08:29,560
to get go again. 
Otherwise it's just a 0 for four

1338
01:08:29,920 --> 01:08:33,319
because there's only so many 0 
cost go again attacks that exist

1339
01:08:33,319 --> 01:08:36,000
in the game that aren't common. 
I can't run scar for a scar. 

1340
01:08:36,120 --> 01:08:39,600
I can't run Ravenous Rabble like
I can't run my favorite so I 

1341
01:08:39,600 --> 01:08:41,279
have to run these weird ass 
ones. 

1342
01:08:41,439 --> 01:08:44,640
No Rune Ranger swarm. 
Oh. 

1343
01:08:44,640 --> 01:08:48,399
Right, Yeah, like it's just a 
little bit rough out here for a 

1344
01:08:48,399 --> 01:08:51,760
fuzzy. 
So these cards that I don't. 

1345
01:08:51,840 --> 01:08:53,240
Really. 
Like, Oh my God. 

1346
01:08:53,279 --> 01:08:55,040
And we'll see what works. 
I'm sure it'll be fine. 

1347
01:08:55,359 --> 01:08:57,479
I'm really like, I haven't even 
had a chance to try out this 

1348
01:08:57,479 --> 01:08:58,680
deck yet. 
I'm really excited to see how it

1349
01:08:58,680 --> 01:09:00,600
plays. 
Yeah, I thought he was going to 

1350
01:09:00,600 --> 01:09:02,399
say lead the charge, but I 
realize now that. 

1351
01:09:02,520 --> 01:09:05,560
Oh man, I also really don't like
lead the charge. 

1352
01:09:05,760 --> 01:09:08,240
Yeah, it's literally just like 
you gain go against my. 

1353
01:09:10,000 --> 01:09:12,800
It's not often Fuzzy hates 
cards, so this is really fun. 

1354
01:09:13,439 --> 01:09:17,399
Yeah, it's like I just every 
time in draft, I will like never

1355
01:09:17,399 --> 01:09:19,560
draft like this card. 
I hate it that much. 

1356
01:09:19,920 --> 01:09:21,880
It's funny because I've drafted 
it before in Enigma. 

1357
01:09:22,200 --> 01:09:24,479
Yeah, and. 
I know that it's like not that 

1358
01:09:24,479 --> 01:09:26,520
bad because a lot of people seem
to like it. 

1359
01:09:27,120 --> 01:09:31,240
Anyway, I have brought a copy 
for each of you that I will sign

1360
01:09:31,319 --> 01:09:33,200
as is tradition here on the 
podcast. 

1361
01:09:33,840 --> 01:09:37,560
One for you and one for you. 
Thank you, Fuzzy. 

1362
01:09:38,200 --> 01:09:39,200
Alright, I think that's all I 
got. 

1363
01:09:39,319 --> 01:09:41,960
Yeah, I think that's the end of 
the Arsenal zone and 

1364
01:09:41,960 --> 01:09:44,760
unfortunately the end of our 
episode. 

1365
01:09:44,880 --> 01:09:46,800
And if you want to play on 
Crucible, subscribe to our 

1366
01:09:46,800 --> 01:09:49,520
Patreon. 
Yeah, another Patreon shout out 

1367
01:09:49,520 --> 01:09:51,120
here at the end. 
If you made it all the way 

1368
01:09:51,120 --> 01:09:52,800
through the episode, hopefully 
you. 

1369
01:09:53,399 --> 01:09:55,760
Care your money. 
One thing I want to make clear 

1370
01:09:55,760 --> 01:09:58,520
with Crucible is that like, I 
always post the format in public

1371
01:09:58,520 --> 01:10:00,640
places, so there's nothing 
stopping you from making your 

1372
01:10:00,640 --> 01:10:02,680
own deck and playing with your 
friends or other people on the 

1373
01:10:02,680 --> 01:10:05,200
podcast. 
I only do official pairings for 

1374
01:10:05,200 --> 01:10:08,080
people subscribed to Patreon, so
if you want me to literally hand

1375
01:10:08,080 --> 01:10:10,840
you an opponent on a silver 
platter each week so you can 

1376
01:10:10,840 --> 01:10:13,000
like have a dedicated way to 
play it, that's what the 

1377
01:10:13,000 --> 01:10:16,400
Patreon's for. 
Yeah, we also offer a lot of 

1378
01:10:16,400 --> 01:10:18,960
other things. 
We did the shout out today in 

1379
01:10:18,960 --> 01:10:22,080
the Arsenal Zone where we give 
you the chance to put some 

1380
01:10:22,080 --> 01:10:25,400
content actually into the 
episode by suggesting a card and

1381
01:10:25,560 --> 01:10:27,320
a little blurb to go along with 
it. 

1382
01:10:27,720 --> 01:10:33,120
And we also have our $10 tier 
where we do monthly Hangouts and

1383
01:10:33,360 --> 01:10:35,640
we write little articles about 
our thoughts in the game, 

1384
01:10:35,640 --> 01:10:40,040
whether those are strategic deck
building or just what's going on

1385
01:10:40,040 --> 01:10:41,480
in the world of flesh and blood 
for us. 

1386
01:10:41,680 --> 01:10:44,800
Yeah. 
I think everyone is really 

1387
01:10:44,800 --> 01:10:49,520
really excited for the high seas
and I expect this set to pop the

1388
01:10:49,520 --> 01:10:53,920
absolute fuck off. 
I cannot wait for pre release 

1389
01:10:53,920 --> 01:10:56,600
weekend, especially with that 
brand new announcement that 

1390
01:10:56,840 --> 01:10:59,320
multiple pre releases at one 
store. 

1391
01:10:59,320 --> 01:11:03,080
Oh yeah, so much extra product, 
especially in the US. 

1392
01:11:03,080 --> 01:11:05,720
Admittedly, a little bit of US 
privilege. 

1393
01:11:05,720 --> 01:11:08,600
Here we go. 
But our Nats are like the week 

1394
01:11:08,640 --> 01:11:10,920
after pretty early. 
So give us a break, I guess. 

1395
01:11:11,440 --> 01:11:14,880
But like, I cannot wait for the 
amount of cases that I'm going 

1396
01:11:14,880 --> 01:11:17,560
to buy of this set. 
Oh God, the amount of drafts 

1397
01:11:17,560 --> 01:11:21,040
that I'm going to run of this 
set is going to be so much fun. 

1398
01:11:21,040 --> 01:11:23,120
I'm going to get you to Nats 
ready. 

1399
01:11:23,560 --> 01:11:24,960
We'll see. 
That's so hard. 

1400
01:11:24,960 --> 01:11:28,280
I'm comically bad at drafts, so 
that's quite quite a tall order.

1401
01:11:28,360 --> 01:11:30,760
Hey, I've been working really 
hard on Haunted and you did 

1402
01:11:30,760 --> 01:11:33,560
really good in the first draft 
of this last RTM. 

1403
01:11:36,400 --> 01:11:38,000
All righty. 
Thanks for listening everybody. 

1404
01:11:38,160 --> 01:11:40,520
Until next time, guys, bye. 
Bye bye. 

1405
01:11:57,240 --> 01:12:01,880
Digit to Me podcast is hosted by
Fuzzy Delp, Clark Moore and Joel

1406
01:12:01,880 --> 01:12:04,440
Rossinos. 
Our executive producer is Talon 

1407
01:12:04,440 --> 01:12:08,680
Stradley, logistics coordinator 
John Farkas, music by Dylan 

1408
01:12:08,680 --> 01:12:13,640
Hulse, logo by Han V and sound 
mixing by Christopher Moore. 

1409
01:12:13,880 --> 01:12:16,880
Last but not least, we'd like to
thank you, the listener. 

1410
01:12:17,160 --> 01:12:20,200
Thank you for tuning in. 
Please give us a follow on your 

1411
01:12:20,200 --> 01:12:23,960
favorite social media platform 
at Pitch It to Me Podcast. 

1412
01:12:35,280 --> 01:12:38,960
I have heard some people say 
that pirates are going to be the

1413
01:12:38,960 --> 01:12:41,760
CC merchants. 
That makes a lot of sense to me.

1414
01:12:41,760 --> 01:12:44,240
So we'd get our first like, CC 
merchant. 

1415
01:12:44,440 --> 01:12:45,800
Yeah, I I could definitely see 
that. 

1416
01:12:45,800 --> 01:12:48,360
Happening because like. 
Aren't pirates just like quirky 

1417
01:12:48,360 --> 01:12:54,640
and random businessmen? 
Aren't they just capitalists? 

1418
01:12:56,240 --> 01:12:59,000
And they're not right. 
You're like, explicitly they're.

1419
01:12:59,000 --> 01:13:01,400
Very anti capital. 
They're like capitalist by 

1420
01:13:01,400 --> 01:13:02,720
force, you know what I mean? 
Yeah. 

1421
01:13:02,760 --> 01:13:05,320
Yeah, they're specifically anti 
capitalists. 

1422
01:13:06,800 --> 01:13:08,960
They were fucking the man. 
Oh what? 

1423
01:13:08,960 --> 01:13:10,400
You're not going to let's get 
gay married? 

1424
01:13:10,400 --> 01:13:12,480
Fuck, you were going to get 
married, gay married on a boat 

1425
01:13:12,480 --> 01:13:14,160
and then steal your gold, 
motherfucker. 

1426
01:13:15,400 --> 01:13:18,840
Yeah, we just got Arya with. 
Sorry. 

1427
01:13:20,360 --> 01:13:23,280
We turned it on for a little. 
Bit that motherfucker Captain 

1428
01:13:23,280 --> 01:13:25,840
Hornswoggle. 
Shut up, Captain Hornswoggle. 

1429
01:13:25,840 --> 01:13:27,480
We're doing our podcast. 
He's probably. 

1430
01:13:27,760 --> 01:13:31,760
Just updating us in the Pirates.
And if you want to join those 

1431
01:13:31,760 --> 01:13:36,480
lovely coots, is that OK to say 
coots like yo? 

1432
01:13:36,920 --> 01:13:39,440
Coots. 
Oh, you mean like those old? 

1433
01:13:39,440 --> 01:13:42,240
Coots. 
No, I know, I know. 

1434
01:13:42,440 --> 01:13:46,320
Old coots I know yours are close
to do a slur. 

1435
01:13:46,320 --> 01:13:51,640
I know, I know Coots the cat, 
Ludwigs cat which was named 

1436
01:13:51,640 --> 01:13:56,280
after Coochie AKA Pussy. 
Oh man, okay. 

1437
01:13:57,560 --> 01:13:59,960
Those are the two coots I know. 
Oh, and cooties. 

1438
01:14:00,080 --> 01:14:00,360
Yeah.
