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Welcome to Pitch It to Me 
podcast, a show about the 

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subjective past, present, and 
potential future of Fletch and 

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Blood design. 
In this episode, we'll talk 

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about the latest band and 
restricted announcement, as well

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as how Legend Story Studios 
handles the game. 

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Having a variety of formats, You
can find us across all socials 

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such as Blue Sky and Instagram 
at Pitch It to Me Podcast. 

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I'm Clark. 
I'm Buzzy and I'm Joel. 

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So an apartment update. 
We still don't have a dining 

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room, but we do now have a 
functional kitchen. 

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Yeah, we have. 
Forks. 

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We have forks. 
We have spoons, we have knives, 

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we have a cutting board. 
I did see a pan in there 

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somewhere. 
Too, we do have three pole pans.

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Well, I mean. 
And how old are you guys again? 

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Look, it's been. 
Low blow, man. 

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What the fuck? 
It's. 

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Been a long fucking week my guy.
Like, OK, OK, never mind. 

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Forget. 
I asked. 

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You know what? 
Also, Crucible has been a little

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fun this this time around, I'm 
not going to lie. 

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I I picked a good format this 
month, yeah. 

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I didn't think this was going to
be as good as it was. 

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So it's you have to run 10 
copies of each card that you put

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in the deck. 
Yeah, all of the same color. 

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Yes, so you could run 10 blue 
copies of disable I best know 

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for random card to pick. 
So like in one of my decks I'm 

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running 10 channel like frigids 
and I'm running 10 blue windows 

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by looking channel. 
Like frigids every single red 

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line deck that was like oh good 
I can have consistent red line 

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deck just immediately shit their
pants. 

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That's part of the fun of the 
format is like your six card 

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idea is going to have strengths 
and weaknesses and you can 

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exploit those strengths. 
You can fall to your bad 

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matchups. 
You know, it's it can feel very 

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rock paper scissory, but just is
really fun to be able to say 

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like look, I've always wanted to
build a deck around these 4 

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cards and I'm really mad I have 
to throw other cards into my 

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deck already. 
With this format you don't have 

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to worry about that. 
You just run the cards you want 

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to run. 
It is. 

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It is the essence of the play. 
Yeah, in case you have no idea 

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what we're talking about, 
Crucible is our monthly rotating

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changing format that I put on 
every month as part of our 

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Patreon rewards, but we also 
post the format publicly so 

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anybody can build a deck and jam
games on our Discord if they 

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want. 
Yeah, we've also already played 

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the first round and all three 
hosts won their first round. 

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I mean, what can I say? 
Guess we're just go to like 

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that. 
It it also sort of feels like, 

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and maybe this isn't always the 
case, but I feel like with like 

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video game developers, they're 
always really good at the games 

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that they design. 
The deck that I was playing was 

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fine, but the decks that I've 
done the best on were the ones 

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that I ripped straight from 
Clark, so I feel like it's 

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really. 
Funny how you're like, oh, we're

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playing the same hero. 
Oh yeah, that card's just way 

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better. 
Oh yeah, that shit card's just 

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way better. 
Like at first I was trying to 

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have fun with it. 
I like I built Embolden. 

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Like I think last week I talked 
about how I really wanted to 

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play Embolden in CC Embolden. 
It's the aura that draws a card 

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if you have an aura out already.
And I figured it'd be really 

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good in this format. 
And it was OK. 

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It was like a fun deck to test 
against other people who were 

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like, oh, I don't think my deck 
is very good. 

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And I'm like, well, let's see if
it can beat this, you know, and 

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it's much better to do like 
Oakenold. 

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Much better to just throw 
Oakenold for 9 off of the same 

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crumble six turns in a row. 
Yeah, much, much better. 

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Joel, do you want to tell us 
what you've been playing in 

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Crucible? 
No, I figured that would be your

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answer. 
I have a record to protect. 

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I have screenshots of Joel 
giving us his record at an RTN 

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and it's a draft RTN so there's 
only so much you can do as far 

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as secret sauces. 
But his discord messages are one

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O on Secret Hero 2O on secret 
hero 3 O on secret hero because 

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at that. 
Point. 

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We're not in his. 
Pod Yeah, like once you have 

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three wins, that that 
information doesn't do anything 

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for you, right. 
But it's still a secret like you

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never. 
I still don't know why Hero he 

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was playing that event. 
I'm not gonna give you access to

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data like that. 
An old place for keeps. 

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Dude. 
He's he's all fucking around 

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here. 
So funny. 

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Crucible monthly rotating format
with you get nothing for 

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winning. 
That'll be, that'll be and 

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you're like, no. 
No, I won't tell you what I'm. 

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Playing the Captain America mean
no, I don't think it will. 

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I had fun screenshotting those 
messages. 

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So for today's episode, we're 
going we've we've given you a 

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month now of like hard hitting 
intelligent dev conversation 

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because we're just talking about
the BNR in the upcoming skirmish

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season. 
So we just had to ban and 

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restrict an announcement. 
Typically whenever those come 

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out, we like to at least work it
into something that we talked 

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about. 
And with skirmish season on the 

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horizon, there were no CC 
changes, but there were blitz 

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and living legend changes. 
And so we're going to talk about

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that and we're going to talk 
about how LSS sort of handles 

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doing dev work for multiple 
different formats and we are 

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going to talk about why you 
should play in Skirmish season. 

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So with that in mind, Joel, why 
don't you take it away? 

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Why don't you lead us through 
red pitch with the ban and 

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restricted announcement? 
Yeah. 

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So I I really don't think this 
is a surprise to anybody, but 

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there are no changes in CCI feel
like whenever a hero LLS, that 

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in itself is a very big change 
to the meta game. 

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We already talked about Viceroy 
a 72 living legend status last 

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episode. 
So I'm not going to dive into 

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that too much. 
So obviously the no changes to 

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CC are basically to see what 
happens, who's taking advantage 

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of this extra space in the meta 
game. 

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So you guys have any other 
thoughts about why we did not 

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see any changes in CC? 
I don't think there's like a 

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demon of CC. 
Yeah, right. 

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There's no one for the community
to very easily point their ire 

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at other than like individual 
play styles and things that 

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players don't like. 
Right, Right. 

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I play aggro. 
I don't like new, I play 

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guardian. 
I don't like Enigma, you know, 

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like, but outside of that, it 
didn't feel like there was a 

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universally like, man, fuck this
strategy. 

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Yeah, going on. 
Cyb wasn't dominating the meta 

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but it still got banned right? 
Yeah, so because there was so 

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many people complaining about 
it. 

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And on top of that, I think they
were come back complaining came 

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from somewhere legitimate, which
is that there isn't enough tools

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to deal with this strategy or 
the tools that exist don't do a 

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good enough job, right? 
And but I don't feel like that's

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the case right now in this meta.
I think Syndra could have very 

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easily been a deck that felt 
like nobody could really be. 

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And yet we see plenty of heroes 
that have been above and have 

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remained above her in terms of 
RTN wins globally. 

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So it's not like she has become 
some overwhelming force. 

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Yeah, I think the next best I 
can format is going to be 

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Aurora. 
And I don't think that Aurora is

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like, at an unhealthy level of 
strength. 

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Yeah. 
She's annoying because 

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everything swings for four, but 
it's not like game breaking. 

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They're still slink below. 
Yeah, and there's still clear 

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weaknesses, yeah and in the 
decks and strategies like Aurora

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runs 0 poppers, so Prism is just
this like really solid anti meta

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strategy, but then Aurora. 
But then Prism also has 32 

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health so Aurora can like really
threaten that life total. 

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Yeah. 
Aside from that though, Blitz 

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got a lot of really 
unprecedented changes #1 Crown 

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of Seeds got unbanned, and 
Traverse the Universe and Zephyr

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Needle were both banned. 
Yeah. 

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So those were the. 
Changes like I do and don't 

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understand the Crown of Seeds 
unbanning because it was very 

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strong when Oldham used it and 
there's like three people that 

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can use it now as compared to 
two the last time it was legal. 

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So it just seems like it's going
to be a very interesting meta 

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game for sure. 
Yarl can't be played in blitz. 

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No, he cannot. 
There's no baby yarl. 

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That is silly. 
Well. 

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I would like to see a baby yarl.
Do you think we're going to see 

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his face? 
No no, we'll probably have like 

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a smaller mask. 
Traverse, Traverse the universe 

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and Zephyr needle. 
I understand why they were 

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banned though. 
Zephyr Needle was also banned 

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before the release of the 
Haunted because of. 

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I mean they're they're. 
If you have been paying 

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attention to CC at all you 
already know why Brian Go does 

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not like that card specifically.
But Traversal Universe is 

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interesting to me because they 
unbanned Zen and increased the 

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amount of living legend points 
and banned A. 

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Few of his key cards in blitz 
and they thought like, let's 

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take it a step further so that 
he doesn't elegant. 

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I don't think it's not just a 
step further. 

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I think it's also to slow down 
Enigma. 

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Like I think just the ability to
tutor out a chi does way more in

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blitz than it does in CC maybe. 
Yeah, sort of in the way of like

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any equipment that says this is 
now a power turn is going to be 

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more powerful in blitz than in 
CC, because in CC you have twice

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the life to absorb that power 
turn, Yeah, than in blitz. 

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And you know one thing they 
mentioned in the article is that

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you have a higher density of chi
cards when you can only run one 

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copy of each one and your deck 
is. 60. 

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Like 40 instead of 60. 
Then you're gonna have like way 

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more control over the ratio of 
cheat cards do you want to have 

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in your deck. 
And you can like transcend turn 

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0 or turn one way more commonly 
in blitz than in CC. 

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True, and it means a lot more in
blitz since you're already at 20

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live. 
Yeah, notably Mask of the 

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Pouncing Links was banned a long
time ago when Benji and Phi were

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around. 
So Zen basically has like Mask 

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of Momentum and like the the 
mask of recurring whiskers or 

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what's the the one where you put
a pop combo card on the bottom 

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of? 
Your that is Whiskers. 

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Yeah, Mask of Whiskers. 
Why isn't whiskers? 

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So yeah, I'm really interested 
to see how much that traverse 

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specifically impacts the meta, 
but Tara seems like he's gonna 

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be fucking insane. 
Also Living Legend. 

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I mean, my eyes always kind of 
glaze over it whenever I see 

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Living Legend changes, but I 
think this is a pretty big one. 

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The electromagnetic somersault 
has been restricted, which is 

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the one that lets you return 
action cards on the combat chain

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to your hand at the end of the 
resolution step. 

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And with Aurora, this card's 
really annoying. 

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But like, if you're returning 
Crippling Crush, Starstruck or 

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Okanal to your hand for like a 
second use on the following 

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turn, Man, that seems absurd. 
Yeah, it's so interesting 

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because the electromagnetic 
somersault, that red can return 

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A0 cost or higher. 
And that yellow, it's A1 cost or

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higher, and then a blue it's A2 
cost or higher, which really 

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matters for Aurora, right? 
Because like you really want it 

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to be red so that you can get 
your nice red 0 for fours and 

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avoid pitching on your turn, 
right? 

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But Guardian just runs the Blues
and is super happy. 

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Yeah. 
So there is 0 downside to Starvo

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running 3 blue electromagnetic 
somersaults. 

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So now he can block 6 and return
them both to his hand with a 

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blue. 
Yeah, Starvo got a lot of really

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good and I don't think this is 
something we talked about in the

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pod yet, but he got a lot of 
really good. 

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Sorry, I don't think we've 
talked about this on the pod at 

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all, but he Starbuck got a lot 
of really good upgrades in 

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Rosetta because Electro all the 
like lightning Blues were super 

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bad when he was relevant. 
So the fact that he got current 

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funnel and electromagnetic 
electromagnetic somersault just 

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skyrocketing back to like the 
same power level that he entered

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00:12:20,440 --> 00:12:24,440
a living legend with. 
For sure and it's so funny to me

226
00:12:24,440 --> 00:12:27,480
every time like a card gets 
banned and or restricted in 

227
00:12:27,480 --> 00:12:31,080
living legend, it's always like 
other heroes that are catching 

228
00:12:31,080 --> 00:12:36,840
the catching the heat. 
Like Aurora is just like excited

229
00:12:36,840 --> 00:12:40,520
to play Art of War and Tomo Fine
Doll in Living Legend, I assume.

230
00:12:40,760 --> 00:12:43,520
But like suddenly she can't play
like electromagnetic Somersault 

231
00:12:43,520 --> 00:12:46,960
because Starvo's taking it. 
And because Starvo has so many 

232
00:12:46,960 --> 00:12:50,760
talents that like, if you look 
at the roster, there's like 10 

233
00:12:50,760 --> 00:12:53,840
heroes on that list out of the 
45 that you can run other than 

234
00:12:53,840 --> 00:12:57,600
Starvo that might get cards 
banned just because they share a

235
00:12:57,600 --> 00:12:59,920
talent with the strongest hero 
in the format. 

236
00:13:00,560 --> 00:13:01,800
And that's a really funny 
dynamic. 

237
00:13:01,800 --> 00:13:04,840
It's like this little like 
subcategory of like people of 

238
00:13:04,840 --> 00:13:08,280
like heroes that might lose 
cards has nothing to do with 

239
00:13:08,280 --> 00:13:10,160
them being like unfair 
necessarily. 

240
00:13:10,200 --> 00:13:14,000
Yeah, that's so funny. 
And there's only like 2 cards on

241
00:13:14,000 --> 00:13:16,160
the band list that have nothing 
to do with Starvo. 

242
00:13:16,160 --> 00:13:18,960
It's Bonds of Ancestry and Open 
the Floodgates. 

243
00:13:20,440 --> 00:13:26,480
It's almost like Starvo wants a 
really broken overpowered hero. 

244
00:13:26,480 --> 00:13:31,400
I can't wait for the day we 
finally get the next like, well,

245
00:13:31,400 --> 00:13:33,440
I mean, I can't wait. 
But it would be really funny if 

246
00:13:33,440 --> 00:13:36,520
we saw a hero that was stronger 
than Starvo in some way. 

247
00:13:36,720 --> 00:13:38,640
Like, oh. 
My gosh, I guess you could 

248
00:13:38,720 --> 00:13:40,680
technically say that like Shane 
has that. 

249
00:13:40,680 --> 00:13:42,720
Capability. 
Yeah, but he's not winning the 

250
00:13:42,720 --> 00:13:45,280
same way he is, but the same way
Starvo is. 

251
00:13:45,280 --> 00:13:48,200
Yeah, At least not yet. 
I mean, Monarch 3 point. 

252
00:13:48,200 --> 00:13:49,400
I might have something to say 
about that. 

253
00:13:49,400 --> 00:13:51,720
I should also mention Kraken's 
Ether Vane. 

254
00:13:53,480 --> 00:13:55,840
You're right, you're right. 
There are three cars. 

255
00:13:55,840 --> 00:13:57,200
I misspoke a little bit earlier 
and. 

256
00:13:57,200 --> 00:14:00,400
Arguably, Cracker's aether vein 
was the most broken. 

257
00:14:00,720 --> 00:14:02,960
Yeah, yeah, that was pretty bad.
That was pretty bad. 

258
00:14:04,360 --> 00:14:07,600
So. 
Funny. 31 Draw 30. 

259
00:14:08,960 --> 00:14:13,480
Also a commoner got a ban and 
restricted update which is not 

260
00:14:13,560 --> 00:14:15,280
all that common. 
Wink wink. 

261
00:14:15,840 --> 00:14:20,640
They lost, or they So in that 
format, Waning Moon, Zephyr 

262
00:14:20,640 --> 00:14:24,800
Needle and Rosetta Thorne were 
all banned and Ball Lightning 

263
00:14:24,800 --> 00:14:29,240
was unbanned. 
Holy shit, that's. 

264
00:14:29,240 --> 00:14:31,480
Fucking wild. 
They took the weapons from three

265
00:14:31,480 --> 00:14:35,480
of the top heroes, namely Chain,
Icelander and Ira. 

266
00:14:35,800 --> 00:14:39,360
And those heroes will probably 
still be pretty viable without 

267
00:14:39,360 --> 00:14:41,360
their weapons. 
But like the weapon is the game 

268
00:14:41,360 --> 00:14:44,600
plan and commoner like you. 
Just when you have the best 

269
00:14:44,600 --> 00:14:47,160
weapons in the format, you build
your deck around those weapons, 

270
00:14:47,160 --> 00:14:49,960
you know? 
And they're gone now. 

271
00:14:50,280 --> 00:14:52,440
And surely there are better 
options, but it's a big meta 

272
00:14:52,440 --> 00:14:55,800
shake up. 
Yeah, it really, really is. 

273
00:14:56,520 --> 00:14:58,520
And also, Fuzzy and I were 
talking before the pod, we're 

274
00:14:58,560 --> 00:15:01,960
sort of talking about how enigma
and reality fracture with like 

275
00:15:01,960 --> 00:15:04,760
the big ward attacks are the 
best deck in the format. 

276
00:15:05,120 --> 00:15:07,800
And comparing that to like what 
was banned, it seems like she's 

277
00:15:07,800 --> 00:15:10,640
only going to get stronger 
because Waning Moon can at 

278
00:15:10,640 --> 00:15:13,600
instant speed get, you know, 
threatened damage to destroy 

279
00:15:13,600 --> 00:15:17,760
these spectral Shields while 
they're talking now they can't. 

280
00:15:17,760 --> 00:15:21,680
Zephyr Needle also just insanely
aggressive option and Rosetta 

281
00:15:21,680 --> 00:15:23,280
Thorne having the two into 
arcane. 

282
00:15:23,280 --> 00:15:26,440
That's like usually unless you 
have AB three, you're usually 

283
00:15:26,760 --> 00:15:28,400
destroying the wards. 
Yeah. 

284
00:15:29,360 --> 00:15:33,960
And also, so with these changes,
I think not only does Enigma get

285
00:15:33,960 --> 00:15:37,040
a lot stronger, but I think it 
opens up the door for more 

286
00:15:37,040 --> 00:15:39,560
heroes to like, find more 
aggressive options. 

287
00:15:39,560 --> 00:15:42,480
Because like, if you're like a 
ninja, you can probably deal 

288
00:15:42,480 --> 00:15:44,200
with Enigma pretty well. 
But if you're also getting 

289
00:15:44,200 --> 00:15:47,000
hammered by Icelander and Chain,
I don't think you're getting 

290
00:15:47,000 --> 00:15:48,960
anywhere close to the top 
tables, you know? 

291
00:15:49,080 --> 00:15:52,800
Yeah, one of the reasons why 
I've stayed away from commoner 

292
00:15:53,040 --> 00:15:58,120
in the past is because I feel 
like it's just a few decks. 

293
00:15:58,120 --> 00:16:01,040
It doesn't feel like actually an
open meta where I can play lots 

294
00:16:01,040 --> 00:16:03,760
of different decks and 
experiment and be flexible. 

295
00:16:04,040 --> 00:16:08,800
It's like dash boost is just 
better numbers than everybody 

296
00:16:08,800 --> 00:16:13,880
and you either need the like 
high roll potential of Chain or 

297
00:16:13,880 --> 00:16:17,640
the disruption of Icelander or 
the consistent grind value of 

298
00:16:17,640 --> 00:16:19,880
IRA to beat them. 
And if you're not doing that, 

299
00:16:19,880 --> 00:16:22,000
then why are you playing this 
format? 

300
00:16:22,960 --> 00:16:26,920
Which is wrong. 
It was a wrong assumption, and 

301
00:16:26,920 --> 00:16:29,440
if I actually bothered to play 
the format, I'd probably learned

302
00:16:29,440 --> 00:16:31,960
that, but it kept me away from 
it. 

303
00:16:31,960 --> 00:16:34,960
Like I saw these decks just 
having way better numbers and 

304
00:16:34,960 --> 00:16:37,280
everybody else. 
And so it's like, well, why 

305
00:16:37,280 --> 00:16:42,000
would I want to try to make my 
Enigma brew work if these decks 

306
00:16:42,000 --> 00:16:43,920
are just going to run over me 
every single game? 

307
00:16:44,000 --> 00:16:46,640
Yeah, and these sort of changes 
do make me want to play 

308
00:16:46,640 --> 00:16:48,360
commoner. 
It just seems more accessible 

309
00:16:48,360 --> 00:16:52,400
because like now I'm like, OK, 
well, the worst for worst, the 

310
00:16:52,400 --> 00:16:53,560
worst offenders are out of the 
way. 

311
00:16:53,560 --> 00:16:56,880
So maybe it opens the line up 
for like Kasai or Bolton or 

312
00:16:56,880 --> 00:16:59,440
whatever, yeah. 
And you know, the price to enter

313
00:16:59,440 --> 00:17:02,440
the format is really low because
it's just Commons. 

314
00:17:02,440 --> 00:17:05,280
Yeah, I love that. 
And then we also got one big 

315
00:17:05,280 --> 00:17:08,079
shake up recently with the Blade
Beckon airline that was printed 

316
00:17:08,079 --> 00:17:11,079
in the Haunted because those are
like rare equipment. 

317
00:17:11,079 --> 00:17:13,560
They're playable in common air 
and the fact that they block for

318
00:17:13,560 --> 00:17:17,240
two actually makes them better 
than many, many, many equipment 

319
00:17:17,240 --> 00:17:20,160
that already exist. 
So as long as they're still 

320
00:17:20,160 --> 00:17:22,720
swinging weapons, at some point,
you're going to get 2 value out 

321
00:17:22,720 --> 00:17:25,920
of your equipment. 
And it's actually like pretty 

322
00:17:25,920 --> 00:17:29,320
Dang good. 
So like a lot of heroes are 

323
00:17:29,320 --> 00:17:32,000
running those now. 
It's not like a huge shake up, 

324
00:17:32,000 --> 00:17:34,720
but it's kind of interesting how
commoner like we'll get the most

325
00:17:34,720 --> 00:17:37,120
random tools sometimes and 
you're like, oh, I guess that is

326
00:17:37,120 --> 00:17:39,480
strictly better than all the 
random equipment we've already 

327
00:17:39,480 --> 00:17:40,920
been running. 
And like where else are you 

328
00:17:40,920 --> 00:17:42,760
going to use like the cold foil 
Commons from? 

329
00:17:42,760 --> 00:17:44,680
Like the boxes you are, the 
packs you Rep? 

330
00:17:44,760 --> 00:17:47,200
I legitimately love commoner for
that. 

331
00:17:47,200 --> 00:17:49,960
Yeah, I I've had a commoner 
Betsy list that's been sitting 

332
00:17:49,960 --> 00:17:53,680
in my back pocket for a while 
and I've been slowly getting the

333
00:17:53,680 --> 00:17:56,880
cold foil because I'm like, I'll
be flipping through someone's 

334
00:17:56,880 --> 00:18:01,040
binder and I'm like old foil 
vigor, if you say. 

335
00:18:01,960 --> 00:18:03,720
Yeah, like you're. 
So much for that. 

336
00:18:03,720 --> 00:18:06,680
They're like, I do not give a 
fuck about that card and I'm 

337
00:18:06,680 --> 00:18:09,960
like. 
Like how much did it cost you to

338
00:18:09,960 --> 00:18:12,640
get Max rarity on your commoner 
deck Like. 

339
00:18:12,920 --> 00:18:16,200
Like 5 old dollar. 
Yeah, Max rarity and commoners 

340
00:18:16,200 --> 00:18:18,240
like peak masculinity. 
Don't have me. 

341
00:18:18,240 --> 00:18:21,080
Oh yeah. 
So that's pretty much all the 

342
00:18:21,080 --> 00:18:22,520
updates. 
They're pretty boilerplate. 

343
00:18:22,520 --> 00:18:24,920
I just wanted to go over them 
and sort of get our thoughts on 

344
00:18:24,920 --> 00:18:26,560
there. 
I personally am very excited to 

345
00:18:26,560 --> 00:18:31,920
play Blitz and Commodore, but I 
want to talk about how LSS 

346
00:18:31,920 --> 00:18:35,720
approaches design and balances 
in these different formats. 

347
00:18:35,720 --> 00:18:37,480
So let's go to our yellow pitch 
with Fuzzy. 

348
00:18:37,480 --> 00:18:39,200
What do you got for? 
Us Oh hey, that's me. 

349
00:18:39,800 --> 00:18:43,160
So I think it's really 
interesting that LSS has the 

350
00:18:43,160 --> 00:18:48,800
duty not just to make one 
awesome game, but really like 6 

351
00:18:49,240 --> 00:18:53,520
nice, well balanced ish, like 
fun creative games. 

352
00:18:53,800 --> 00:18:56,920
But it's the same cards that are
in all these games, which seems 

353
00:18:56,920 --> 00:18:58,800
like a very challenging 
proposition. 

354
00:18:58,880 --> 00:19:01,880
And I just want to talk about 
how hard that can be or how LSS 

355
00:19:01,880 --> 00:19:09,280
has chose to handle it. 
And yeah, I want to point out 

356
00:19:09,280 --> 00:19:12,000
that it's always been Legend 
Story Studios Intent for Flesh 

357
00:19:12,000 --> 00:19:15,080
and would be played in multiple 
different ways with the same 

358
00:19:15,080 --> 00:19:17,680
cards being printed. 
Which is why ever since Welcome 

359
00:19:17,680 --> 00:19:21,600
to Wraith, heroes were printed 
as young versions and normal 

360
00:19:21,600 --> 00:19:23,400
versions. 
They're not called young and 

361
00:19:23,400 --> 00:19:28,960
old, they're young and blank. 
And for most heroes across the 

362
00:19:28,960 --> 00:19:31,760
entire like history of the game 
up until Rosetta, they had 

363
00:19:31,760 --> 00:19:34,680
exactly the same hero text, they
just had half the life total. 

364
00:19:35,080 --> 00:19:38,040
Because young heroes are meant 
to be played for shorter games 

365
00:19:38,040 --> 00:19:41,560
of flesh and blood. 
And also notably it took a long 

366
00:19:41,560 --> 00:19:45,520
time before those adult heroes 
had any other format other than 

367
00:19:45,520 --> 00:19:47,800
classic constructed that was 
recommended for play. 

368
00:19:48,160 --> 00:19:52,480
You know, we had Blitz since I 
assumed the early days and I. 

369
00:19:52,480 --> 00:19:56,040
Want to say Crucible was when 
Blitz happened, right? 

370
00:19:56,080 --> 00:20:00,640
It wasn't there from Welcome to 
Wraith, was it? 

371
00:20:00,720 --> 00:20:04,080
Were they just for draft then? 
Well, they had the blitz decks 

372
00:20:04,080 --> 00:20:07,760
for Welcome Wreath, so there was
blitz even back then. 

373
00:20:07,800 --> 00:20:12,040
Yeah, yeah, yeah. 
And like the IRA, Welcome deck 

374
00:20:12,040 --> 00:20:15,000
is also blitz. 
Yeah, like Blitz was before CC. 

375
00:20:16,040 --> 00:20:18,440
Technically. 
Yeah, cuz the IRA welcome decks 

376
00:20:18,440 --> 00:20:22,080
were like the prototype. 
So this has always been the 

377
00:20:22,080 --> 00:20:25,280
intention of LSS and it's a 
little bit bold because there 

378
00:20:25,280 --> 00:20:28,760
are clearly some strategies or 
cards or even heroes that are 

379
00:20:28,760 --> 00:20:30,880
stronger in one format compared 
to the other. 

380
00:20:31,080 --> 00:20:34,720
It's a challenging task to 
design your cards for them to be

381
00:20:34,720 --> 00:20:36,200
balanced in both of those 
formats. 

382
00:20:36,200 --> 00:20:40,560
And we've seen them in sometimes
like sort of fail to design then

383
00:20:40,560 --> 00:20:43,280
in a way that's balanced for one
format and not the other. 

384
00:20:43,680 --> 00:20:47,920
Yeah, the only like saving grace
is some of the power cards that 

385
00:20:47,920 --> 00:20:53,080
they've been designing lately 
requires some sort of quest to 

386
00:20:53,080 --> 00:20:55,360
be met. 
Like for instance, failing at 

387
00:20:55,360 --> 00:20:57,960
the crown would be insane if it 
said like each player put a card

388
00:20:57,960 --> 00:21:00,560
from the hand on the bottom when
you decompose. 

389
00:21:00,560 --> 00:21:03,520
But the fact that you need a 
threshold of earth cards to be 

390
00:21:03,520 --> 00:21:09,040
able to get the power buff too 
makes it a lot less overbearing.

391
00:21:09,040 --> 00:21:10,320
But they haven't always done 
that. 

392
00:21:10,600 --> 00:21:12,720
Yeah, you have to read your 
engines a bit before you get the

393
00:21:12,720 --> 00:21:15,320
full power of your cards or the 
full power of your hero. 

394
00:21:15,440 --> 00:21:16,840
That's a pretty easy way to do 
it. 

395
00:21:16,840 --> 00:21:19,000
You know, It's something that 
I'm not surprised. 

396
00:21:19,000 --> 00:21:24,880
LSS like utilizes very often. 
So one thing I want to discuss 

397
00:21:24,880 --> 00:21:27,600
today, and we might not be able 
to get any conclusive answers 

398
00:21:27,600 --> 00:21:31,080
because none of us actually work
at Legend Story Studios yet yet.

399
00:21:31,320 --> 00:21:34,560
But how much work do we think 
they put into designing and 

400
00:21:34,560 --> 00:21:37,640
practicing and balancing for 
each of these different formats?

401
00:21:37,800 --> 00:21:39,960
Because we know they have 
classic instructed. 

402
00:21:40,320 --> 00:21:43,000
That's their favorite format. 
We know they put a lot of time 

403
00:21:43,000 --> 00:21:45,720
and concern into Classic 
Constructed, but they also have 

404
00:21:45,720 --> 00:21:50,880
Blitz, Living, Legend, Commoner,
Ultimate, Pit Fight, as well as 

405
00:21:50,880 --> 00:21:54,320
Draft and Sealed for each of 
their limited environments. 

406
00:21:54,800 --> 00:21:58,120
I think they put a lot of effort
into draft because I think so 

407
00:21:58,120 --> 00:22:01,040
much of their dev work has to go
into balancing for draft and 

408
00:22:01,040 --> 00:22:03,640
creating the cards for draft in 
limited environments. 

409
00:22:04,880 --> 00:22:07,360
And then probably classic 
constructed is their second one 

410
00:22:07,360 --> 00:22:08,960
that they spend the most dev 
time on. 

411
00:22:09,160 --> 00:22:11,600
I actually I would say that was 
that is my hot take. 

412
00:22:11,600 --> 00:22:15,000
I think they spend more time 
designing for limited than they 

413
00:22:15,000 --> 00:22:17,360
do for classic constructed. 
You know, I think that's 

414
00:22:17,360 --> 00:22:20,680
actually kind of Fair only 
because draft takes a lot of 

415
00:22:20,680 --> 00:22:22,880
time to get it the balance just 
right, right? 

416
00:22:22,880 --> 00:22:27,680
I think also like the shape and 
resource curves and the amounts 

417
00:22:27,680 --> 00:22:30,480
of everything, like I think 
they're just way more goes into 

418
00:22:30,480 --> 00:22:33,720
it because Designing Limited is 
designing the set. 

419
00:22:33,960 --> 00:22:36,360
Well, like, I mostly I agree 
with that list that I think 

420
00:22:36,360 --> 00:22:40,080
there are formats that LSS has 
chosen to not worry about when 

421
00:22:40,080 --> 00:22:42,040
it comes to like what cards they
print. 

422
00:22:42,200 --> 00:22:46,240
However, I wouldn't put Blitz on
that list if only because we 

423
00:22:46,240 --> 00:22:50,880
have seen LSS specifically print
heroes only meant for Blitz. 

424
00:22:50,880 --> 00:22:54,320
You know, when they print young 
only heroes, I have to assume 

425
00:22:54,320 --> 00:22:56,560
that they're testing those 
heroes, they're building decks 

426
00:22:56,560 --> 00:22:59,120
with those heroes before they're
released and then seeing what 

427
00:22:59,120 --> 00:23:02,000
they can do in at least Blitz 
before they like, put it out 

428
00:23:02,000 --> 00:23:04,960
into the main world. 
To be fair, I think they are 

429
00:23:04,960 --> 00:23:07,960
moving away from that, as we've 
seen by their push to try to 

430
00:23:07,960 --> 00:23:10,800
print all those young only 
heroes with adult versions. 

431
00:23:10,800 --> 00:23:12,600
That's true. 
I think the last one we saw was,

432
00:23:12,640 --> 00:23:14,640
was it Arachne solitary 
confinement? 

433
00:23:15,000 --> 00:23:16,200
Yeah, which would have been like
a lot. 

434
00:23:16,200 --> 00:23:17,600
That was a while ago. 
Outsiders. 

435
00:23:17,600 --> 00:23:20,360
There is that one slipped 
through the cracks as the quote 

436
00:23:20,360 --> 00:23:22,320
UN quote adult version even 
though they have slightly 

437
00:23:22,320 --> 00:23:27,040
different text boxes. 
But it's so far as they talked 

438
00:23:27,040 --> 00:23:29,280
about wanting to put Benji in 
part that miss failed and 

439
00:23:29,280 --> 00:23:31,360
wanting to put data doll and 
bright lights. 

440
00:23:31,640 --> 00:23:34,880
The fact that we saw Kasai got 
an adult version like just 

441
00:23:34,880 --> 00:23:37,120
consistently. 
I think they are trying to 

442
00:23:37,120 --> 00:23:42,000
replace young only heroes with 
and give them adult versions. 

443
00:23:42,720 --> 00:23:48,000
So I don't know how much they're
still designing solely for 

444
00:23:48,000 --> 00:23:52,760
Blitz, but I think what is 
actually good about all of these

445
00:23:52,760 --> 00:23:56,040
decks sharing the same card pool
is that the same guiding 

446
00:23:56,040 --> 00:24:00,160
principles of card design will 
keep things balanced across all 

447
00:24:00,160 --> 00:24:03,520
the formats. 
Like as long as your red Commons

448
00:24:03,720 --> 00:24:07,640
with no go again can only 
generate 4 points of offensive 

449
00:24:07,640 --> 00:24:11,600
value by playing it, it is an OK
card right? 

450
00:24:11,960 --> 00:24:14,480
Yeah, that's true. 
There's a lot of overlap between

451
00:24:14,480 --> 00:24:16,720
what makes a card balanced and 
constructed and what makes a 

452
00:24:16,720 --> 00:24:18,240
card balanced and blitz, you 
know? 

453
00:24:18,440 --> 00:24:22,200
So I think they only really need
to pay attention when there is 

454
00:24:22,200 --> 00:24:25,680
something about the format that 
would break the parody. 

455
00:24:26,200 --> 00:24:29,160
So I think that was the Earth 
heroes and their decomposed 

456
00:24:29,160 --> 00:24:31,520
limit, right? 
They had to actually take a look

457
00:24:31,520 --> 00:24:34,360
at and test, well, what number 
should this be? 

458
00:24:34,360 --> 00:24:38,080
How quickly should this be 
happening in the faster blitz 

459
00:24:38,080 --> 00:24:39,640
format? 
Right, that was kind of a 

460
00:24:39,640 --> 00:24:42,760
radical when they decided 
Florian Inverdants only need 4 

461
00:24:42,760 --> 00:24:45,480
cards in banish for their young 
hero versions, but the adult 

462
00:24:45,480 --> 00:24:48,200
heroes need 8. 
It's literally the only time 

463
00:24:48,200 --> 00:24:51,640
we've seen heroes printed in 
young and old together have 

464
00:24:51,640 --> 00:24:56,640
different texts. 
I was also going to say, look at

465
00:24:56,640 --> 00:24:58,120
one of the unbannings that they 
did. 

466
00:24:58,120 --> 00:25:01,920
They did end up undoing it, but 
one of the unbannings in the 

467
00:25:01,920 --> 00:25:04,800
past that was very interesting 
to me was drone brutality in 

468
00:25:04,800 --> 00:25:07,000
blitz. 
Because they're like, look, if 

469
00:25:07,000 --> 00:25:09,480
blitz is just this incredibly 
fast format where aggro 

470
00:25:09,480 --> 00:25:14,240
dominates, can we reintroduce 
this thing that causes longer 

471
00:25:14,240 --> 00:25:16,760
games? 
Can this actually be OK in a 

472
00:25:16,760 --> 00:25:19,760
blitz format that's way faster 
and way more aggro oriented 

473
00:25:20,120 --> 00:25:24,360
then, say, CC, where Drone of 
Brutality is an absolute fucking

474
00:25:24,360 --> 00:25:25,960
monster? 
That would ruin the game. 

475
00:25:26,320 --> 00:25:29,360
Yeah. 
And they gave it a season and 

476
00:25:29,360 --> 00:25:35,760
turns out, yeah, it was still 
pretty rough, but they tested 

477
00:25:35,760 --> 00:25:37,760
it. 
So I do think that they give 

478
00:25:37,760 --> 00:25:41,080
some attention to blitz. 
I think they'd certainly word 

479
00:25:41,080 --> 00:25:44,760
some cards so that it is more 
UPF playable right? 

480
00:25:44,760 --> 00:25:48,560
By being able to target any 
heroes or however many heroes 

481
00:25:48,560 --> 00:25:52,600
lost life this turn. 
Think about Vincent's hero 

482
00:25:52,600 --> 00:25:54,400
ability actually scales really 
nicely. 

483
00:25:54,400 --> 00:25:57,520
If you can throw an attack at 
the player at your right and the

484
00:25:57,520 --> 00:26:01,120
left and if they and if everyone
takes damage, then you're 

485
00:26:01,120 --> 00:26:03,880
deathly whales. 
Make 3 room chants and you're 

486
00:26:03,880 --> 00:26:07,680
deathly delight gains you three.
Life now like that is fun. 

487
00:26:07,680 --> 00:26:09,800
It is fun to see that 
interaction and then take it 

488
00:26:09,800 --> 00:26:12,360
into UPF because the wording 
works for it. 

489
00:26:12,760 --> 00:26:17,400
So I think they maybe have like 
a team member who's like tasked 

490
00:26:17,400 --> 00:26:21,120
with keeping their eye open and 
it's like, hey, if we change 

491
00:26:21,120 --> 00:26:24,200
that wording to this, it can 
actually be better for UPF and 

492
00:26:24,200 --> 00:26:26,600
more interesting there. 
And it doesn't change how it 

493
00:26:26,600 --> 00:26:28,520
works in classic constructed at 
all. 

494
00:26:28,520 --> 00:26:30,040
And then they go make that 
change. 

495
00:26:30,040 --> 00:26:33,120
Hey oh Jimmy, do you like UPF? 
Would this be cool? 

496
00:26:33,400 --> 00:26:37,680
Yeah, Jimmy, do your UPF check 
and for a week he just like 

497
00:26:37,680 --> 00:26:39,920
reads all the cards. 
I definitely want to talk about 

498
00:26:39,960 --> 00:26:42,240
UPF, but I actually want to 
pivot a little bit back to what 

499
00:26:42,240 --> 00:26:45,960
you're saying about the balance 
overlap between Woods and CCI. 

500
00:26:46,480 --> 00:26:48,960
Think you're really on to 
something there because if you 

501
00:26:48,960 --> 00:26:52,560
look at the ban list from CC and
Blitz, a lot of the cards banned

502
00:26:52,560 --> 00:26:55,080
and Blitz like we just saw 
Zephyr needle, right? 

503
00:26:55,480 --> 00:26:59,200
Are there cards that have either
been talked about banned in CC 

504
00:26:59,320 --> 00:27:02,160
or already were banned in C 
previously and they just decided

505
00:27:02,160 --> 00:27:05,160
to wait in Blitz for whatever 
reason to see if it's OK because

506
00:27:05,160 --> 00:27:06,240
there is a little bit of 
difference. 

507
00:27:06,240 --> 00:27:09,000
But like it happens multiple 
times where they're like, look, 

508
00:27:09,320 --> 00:27:13,360
this was bad in CC and Blitz 
wasn't like churning through 

509
00:27:13,360 --> 00:27:14,840
this meta. 
Game was still trying to figure 

510
00:27:14,840 --> 00:27:17,120
it out because there aren't as 
many players and they eventually

511
00:27:17,120 --> 00:27:19,000
figured out it's it's broken 
there. 

512
00:27:19,240 --> 00:27:22,600
Yep, just like it was broken in 
CC, you know, and there's a 

513
00:27:22,600 --> 00:27:26,120
couple of cards that like are 
abandoned Blitz, but not CC For 

514
00:27:26,120 --> 00:27:27,640
the most part. 
It's like the same list. 

515
00:27:27,640 --> 00:27:30,280
You know they have the same 
balancing. 

516
00:27:31,160 --> 00:27:33,200
The very, very similar 
balancing, yes. 

517
00:27:33,200 --> 00:27:35,000
Like when they did the book 
burnings, they're just like, 

518
00:27:35,000 --> 00:27:38,840
look guys, we've decided we want
the entire fucking game to move 

519
00:27:38,840 --> 00:27:42,240
away from these cards, so we're 
taking them away from both 

520
00:27:42,360 --> 00:27:49,200
banned lists. 
A Cilio with Toma Fine doll, my 

521
00:27:49,200 --> 00:27:55,560
beloved, gone too soon. 
So we've talked about the cost 

522
00:27:55,560 --> 00:27:58,200
and time and resources for a 
company to design around 

523
00:27:58,200 --> 00:28:01,600
multiple formats, but now I kind
of want to shift it in the other

524
00:28:01,600 --> 00:28:04,840
side of the coin, the benefit of
having multiple formats in the 

525
00:28:04,840 --> 00:28:07,480
game. 
Yeah, because like if this is 

526
00:28:07,480 --> 00:28:11,960
taking a bunch more time and a 
bunch more money, then why do 

527
00:28:11,960 --> 00:28:12,600
it? 
Yeah. 

528
00:28:12,600 --> 00:28:15,760
Is it worth it? 
Everyone plays CC anyway right? 

529
00:28:16,080 --> 00:28:20,120
Like here in Socal all the 
armories are CC armories, right?

530
00:28:21,560 --> 00:28:24,760
Basically, yeah, we don't have a
lot of blitz players or commoner

531
00:28:24,760 --> 00:28:28,360
players in our local meta. 
I mean, we can play online, of 

532
00:28:28,360 --> 00:28:36,680
course, but 1 I think the first 
reason why I think it's really 

533
00:28:36,680 --> 00:28:39,800
good to have these alternate 
formats is because CC is not the

534
00:28:39,800 --> 00:28:41,960
most approachable format for 
newer players. 

535
00:28:42,480 --> 00:28:45,360
I think it's good to have these 
stepping stone formats like 

536
00:28:45,360 --> 00:28:48,360
blitz and commoner, especially 
where you can introduce players 

537
00:28:48,360 --> 00:28:50,360
to the game in a lower stakes 
environment. 

538
00:28:50,560 --> 00:28:52,720
And that way they can decide 
that they actually love the game

539
00:28:52,720 --> 00:28:56,320
and they're willing to invest in
ACC deck because to play classic

540
00:28:56,320 --> 00:28:59,480
constructed kind of it costs 
like probably at least 100 or 

541
00:28:59,480 --> 00:29:02,880
$200 even to play more casually.
And if you wanted to have a 

542
00:29:02,880 --> 00:29:07,160
really like top tier deck, it 
might cost more like 4 or $500 

543
00:29:07,160 --> 00:29:10,040
if you haven't like made any of 
the initial investments off the 

544
00:29:10,040 --> 00:29:11,600
bat. 
Would you guys agree with that 

545
00:29:11,600 --> 00:29:15,080
kind of investment? 
Whereas like a blitz deck might 

546
00:29:15,080 --> 00:29:19,040
cost like $50 or common or would
cost much less than that even. 

547
00:29:20,800 --> 00:29:22,840
It also depends on the class. 
Like there's just a lot of 

548
00:29:22,840 --> 00:29:25,680
nuance with the price of decks. 
I know people like saying, oh, 

549
00:29:26,000 --> 00:29:29,360
Nu was a $2000 deck. 
I'm like, yeah, if you shove 

550
00:29:29,360 --> 00:29:32,360
every, you know, generic 
majestic that's good in the game

551
00:29:32,360 --> 00:29:34,840
and codex of Frailty and stuff. 
But if you play casually, you 

552
00:29:34,840 --> 00:29:36,160
can get it down pretty low, 
Yeah. 

553
00:29:36,400 --> 00:29:38,280
Yeah, like sink blows instead of
shelters. 

554
00:29:38,280 --> 00:29:41,880
Right, exactly. 
I would also say that in blitz 

555
00:29:41,880 --> 00:29:45,000
it is easier to play at a 
slightly lower power level and 

556
00:29:45,000 --> 00:29:47,000
probably get away with it in 
muscle metas. 

557
00:29:48,520 --> 00:29:51,360
Because a lot of times the 
numbers do just a good job as 

558
00:29:51,720 --> 00:29:54,520
the powerful disruption effects 
you'd find on CNC or whatever. 

559
00:29:54,640 --> 00:29:58,000
Yeah, And certainly if you're 
going to say a Battle hardened, 

560
00:29:58,000 --> 00:30:01,600
a blitz Battle Hardened, yeah, 
you want the top tier deck. 

561
00:30:01,600 --> 00:30:05,440
But if you're just playing at 
your armories, you don't need 

562
00:30:05,440 --> 00:30:08,920
all that jazz. 
I mean, I, I've, I myself when I

563
00:30:08,920 --> 00:30:13,240
take long breaks from flesh and 
blood or when I see new players 

564
00:30:13,360 --> 00:30:16,320
return from breaks, I always say
just bring an Armory deck for a 

565
00:30:16,320 --> 00:30:18,440
few weeks. 
Like you don't need to start 

566
00:30:18,440 --> 00:30:21,880
buying the the latest staples 
that just came out. 

567
00:30:22,040 --> 00:30:25,240
Just play, you know, get back to
the foundations of flesh and 

568
00:30:25,240 --> 00:30:28,200
blood. 
You're going to lose if you buy 

569
00:30:28,200 --> 00:30:30,520
all the expensive shit anyway, 
so you might as well lose and 

570
00:30:30,520 --> 00:30:33,400
not have as much capital 
invested upfront. 

571
00:30:33,400 --> 00:30:36,960
So yeah, I just really encourage
people picking up like the Bree 

572
00:30:36,960 --> 00:30:38,840
Cons. 
I think the Armory decks have 

573
00:30:38,840 --> 00:30:41,000
helped to make the game 
approachable and maybe that's 

574
00:30:41,000 --> 00:30:43,840
why we've seen even less players
playing like blitz and commoner 

575
00:30:44,440 --> 00:30:47,320
because the way to get invested 
into the game is like there's a 

576
00:30:47,320 --> 00:30:49,640
different ladder other than 
these alternative. 

577
00:30:49,640 --> 00:30:53,040
Formats, Yeah, very successful 
marketing campaign for sure. 

578
00:30:53,480 --> 00:30:56,240
I still think that blitz and 
commoner do have the appeal of 

579
00:30:56,240 --> 00:30:59,320
like you can make an extra deck 
for your buddy to get them into 

580
00:30:59,320 --> 00:31:01,440
the game a lot easier with blitz
and commoner. 

581
00:31:01,920 --> 00:31:03,240
Oh yeah. 
What was it? 

582
00:31:03,240 --> 00:31:07,640
We just had two new players show
up at Spell Hold this week, and 

583
00:31:07,800 --> 00:31:10,120
they're talking about how they 
were playing with a bunch of 

584
00:31:10,120 --> 00:31:12,320
blitz stacks, and that's how 
they were getting ready to show 

585
00:31:12,320 --> 00:31:13,840
up to an Armory for the first 
time. 

586
00:31:14,360 --> 00:31:16,440
And when they showed up to the 
Armory, they bought the Armory 

587
00:31:16,440 --> 00:31:18,880
deck, they sleeved up and left. 
So they played with that week 

588
00:31:19,000 --> 00:31:20,480
and it was great. 
They had a great time. 

589
00:31:21,000 --> 00:31:23,440
I also specifically always bring
an Armory deck so that when I 

590
00:31:23,440 --> 00:31:26,960
pair into one of those players, 
I don't crush them with my $1000

591
00:31:26,960 --> 00:31:29,800
Aurora deck. 
I'm like, yeah, I'll also play 

592
00:31:29,800 --> 00:31:32,280
with a $50 starter deck and 
like, you know, then we're 

593
00:31:32,280 --> 00:31:35,880
balanced. 
But Dennis goes, oh, you like 

594
00:31:35,880 --> 00:31:37,400
blitz decks? 
Give me a second. 

595
00:31:37,400 --> 00:31:44,000
And he walks outside and carries
in a crate of blitz decks that 

596
00:31:44,000 --> 00:31:46,160
he made just from chaff. 
Wow. 

597
00:31:46,360 --> 00:31:50,120
All of them individually sealed 
and wrapped up and said, go 

598
00:31:50,120 --> 00:31:52,040
through that. 
Take however many you want. 

599
00:31:52,280 --> 00:31:55,440
That's also How I Met Dennis 
when I first arrived at Finch. 

600
00:31:55,440 --> 00:31:58,960
I in addition to the three other
people that were there, Dennis 

601
00:31:58,960 --> 00:32:01,000
was one of the ones who was just
passing a blitz decks. 

602
00:32:01,000 --> 00:32:02,000
So he's been doing that for a 
while. 

603
00:32:02,000 --> 00:32:04,240
He's a, he's a really good 
community leader in that sense. 

604
00:32:05,560 --> 00:32:09,160
So it's very easy to put 
together Blitz 6 and use it as 

605
00:32:09,160 --> 00:32:12,440
an entry point, and that's why 
it's important. 

606
00:32:13,800 --> 00:32:16,800
I think one other thing that I 
really like about say, commoner 

607
00:32:16,800 --> 00:32:20,640
and definitely to an extent 
Blitz that I don't think I have,

608
00:32:21,560 --> 00:32:26,000
I see as much in this classic 
instructed would be that it's a 

609
00:32:26,000 --> 00:32:27,840
little bit more Wild West of a 
format. 

610
00:32:27,840 --> 00:32:32,240
You could probably say this 
about Ultimate Pit Fight 2, but 

611
00:32:32,240 --> 00:32:36,840
with classic constructed, I 
think LSS knows what is strong 

612
00:32:36,880 --> 00:32:40,040
and knows what they want to be 
strong. 

613
00:32:40,080 --> 00:32:44,000
You know, like they've done this
twice in the last year where the

614
00:32:44,000 --> 00:32:46,880
community gets a hold of the new
set and they start building 

615
00:32:46,880 --> 00:32:50,120
decks and they have the like, 
oh, Zephyr Neil is really strong

616
00:32:50,120 --> 00:32:52,280
with pick up, pick up sticks and
run. 

617
00:32:52,600 --> 00:32:56,600
And then the community's like 
sharing it all and LSS goes, we 

618
00:32:56,600 --> 00:32:58,840
already knew about that. 
We already knew it was strong 

619
00:32:58,840 --> 00:33:01,040
and now it's banned. 
You know, like they've already 

620
00:33:01,040 --> 00:33:02,960
done the testing. 
They can tell us like which 

621
00:33:02,960 --> 00:33:04,400
decks are good. 
They just don't want to tell us 

622
00:33:04,400 --> 00:33:05,600
because that's part of the fun, 
right? 

623
00:33:05,920 --> 00:33:09,160
But I think like the fact that 
LSS has their thumb on the pulse

624
00:33:09,160 --> 00:33:12,520
of the format is both good for 
the format, but also it can be 

625
00:33:12,520 --> 00:33:15,680
like, I don't want to say 
stifling, but it's nice to be 

626
00:33:15,680 --> 00:33:19,200
able to play commoner where I 
think LSS that does not have 

627
00:33:19,200 --> 00:33:21,120
their eyes on it. 
And every time you come up with 

628
00:33:21,120 --> 00:33:23,720
a new strong deck idea, it can 
feel like it's yours. 

629
00:33:23,720 --> 00:33:25,320
You know I. 
Mean, I think they're, they have

630
00:33:25,320 --> 00:33:31,280
their eyes on it. 
It's just, they know you're not 

631
00:33:31,280 --> 00:33:35,760
going to get in that much 
trouble, you know, and but if 

632
00:33:35,760 --> 00:33:38,000
they hear a vase shattering, 
they're, they're going to run 

633
00:33:38,000 --> 00:33:40,120
into the room and say, what have
you been doing in here? 

634
00:33:46,240 --> 00:33:49,760
That's a good metaphor. 
Yeah, it's a mom with a lot of 

635
00:33:49,760 --> 00:33:52,720
kids, and there's a problem kid,
and the problem kid is classic 

636
00:33:52,720 --> 00:33:54,400
instructed. 
But they also just gave us a 

637
00:33:54,400 --> 00:33:57,800
vase when they when they unprint
Unbanned ball lightning in 

638
00:33:57,800 --> 00:34:00,520
commoner. 
And when you give the kid a new 

639
00:34:00,520 --> 00:34:02,240
toy, you watch him for a little 
bit. 

640
00:34:02,560 --> 00:34:04,680
They're going to be safe and 
responsible with that. 

641
00:34:05,240 --> 00:34:10,000
That's so fucking funny. 
We are the children and James 

642
00:34:10,000 --> 00:34:12,920
Light is the tired dad just 
desperately begging us to not 

643
00:34:12,920 --> 00:34:15,920
hurt each other. 
I think there's been at least we

644
00:34:15,920 --> 00:34:19,000
talked about on the pot is if 
there's a problem with a lack of

645
00:34:19,000 --> 00:34:21,800
brewing in flesh and blood that 
because it's so competitively 

646
00:34:21,800 --> 00:34:25,600
minded, people don't feel brave 
enough to reach out and try new 

647
00:34:25,600 --> 00:34:29,920
strategies, new combos, because 
there is like a really big hoop 

648
00:34:29,920 --> 00:34:31,600
you have to jump through for a 
deck to be good. 

649
00:34:31,600 --> 00:34:34,280
You know, you have to be able to
bring your opponent from 40 life

650
00:34:34,280 --> 00:34:36,760
to 0, even if they're blocking 
you a bunch. 

651
00:34:36,800 --> 00:34:38,719
You have to have consistent 
strategies. 

652
00:34:39,000 --> 00:34:41,400
And with the lower life totals, 
that's less important. 

653
00:34:41,400 --> 00:34:44,760
You can like leak some games 
with your random like 2 card 

654
00:34:44,760 --> 00:34:48,400
combos lining up together and 
you can also lose in the same 

655
00:34:48,400 --> 00:34:50,719
way by not finding them. 
You know, it's, it's a little 

656
00:34:50,719 --> 00:34:53,400
bit more forgiving for you to, 
to build around. 

657
00:34:55,639 --> 00:34:57,560
So Brewer is being attracted to 
Blitzer commoner. 

658
00:34:57,680 --> 00:35:00,080
And you also want to try your 
ideas really quickly, right? 

659
00:35:00,960 --> 00:35:03,360
Like if you're like, OK, I think
I have this really fun idea. 

660
00:35:03,360 --> 00:35:05,480
I pulled it together in like 10 
minutes on a whim. 

661
00:35:05,600 --> 00:35:08,160
I'm not going to sit down for an
hour to play it out. 

662
00:35:08,160 --> 00:35:10,760
You know, it'd be more fun to 
just like, play a few games for 

663
00:35:10,760 --> 00:35:14,400
1015 minutes. 
The very last thing that I want 

664
00:35:14,400 --> 00:35:20,200
to point out is that I do know 
that LSS does not ultimately put

665
00:35:20,200 --> 00:35:24,760
that much effort into curating 
the way that blitz and commoner 

666
00:35:24,760 --> 00:35:29,280
and UPF run. 
And I know this because, well, 

667
00:35:29,800 --> 00:35:32,560
to be honest, we don't know what
is happening behind the scenes. 

668
00:35:32,840 --> 00:35:36,520
But when I typically hear about 
interesting blitz and commoner 

669
00:35:36,520 --> 00:35:39,800
ideas, it's from the YouTube 
channel DICE Commando. 

670
00:35:40,280 --> 00:35:43,160
It's from people in the 
community who are dedicated to 

671
00:35:43,160 --> 00:35:45,480
those formats and who care about
those formats. 

672
00:35:45,720 --> 00:35:48,840
DICE Commando recently put out a
video in terms of when this 

673
00:35:48,840 --> 00:35:51,920
episode will come be coming out.
Maybe it was 2 or so weeks ago, 

674
00:35:52,720 --> 00:35:56,520
two or three weeks ago that said
that Blitz should actually 

675
00:35:56,520 --> 00:36:01,520
increase its card pool. 
Not deck size, but the available

676
00:36:01,520 --> 00:36:04,920
card pool so that there can be 
more tech options to deal with 

677
00:36:04,920 --> 00:36:09,440
different strategies because of 
the increasing hero pool. 

678
00:36:10,280 --> 00:36:14,360
And that was a fascinating idea.
He had solid arguments to back 

679
00:36:14,360 --> 00:36:17,520
it up and I would not be 
surprised if at the end of this 

680
00:36:17,520 --> 00:36:20,400
skirmish season or before next 
skirmish season those rules are 

681
00:36:20,400 --> 00:36:24,080
incorporated. 
And I think that's because the 

682
00:36:24,080 --> 00:36:26,600
community has a better idea of 
what's going on in blitz. 

683
00:36:26,600 --> 00:36:27,880
You mean the size of the deck 
list? 

684
00:36:27,920 --> 00:36:30,760
Like yes you still bring in 40 
cards, but you can have like a 

685
00:36:30,760 --> 00:36:35,160
60 card list instead of 52. 
I think his specific number was 

686
00:36:35,160 --> 00:36:38,520
56 instead of 52 or something 
along those lines. 

687
00:36:38,520 --> 00:36:39,760
OK. 
But yes. 

688
00:36:40,720 --> 00:36:42,520
Cool. 
That makes a lot of sense to me.

689
00:36:44,800 --> 00:36:48,080
And we've seen in the past that 
LSS is willing to change the 

690
00:36:48,080 --> 00:36:52,120
rules set for Blitz, you know, 
like it used to be you couldn't 

691
00:36:52,120 --> 00:36:53,560
have any sideboard cards. 
Main deck. 

692
00:36:53,560 --> 00:36:55,200
And they're like, OK, we need a 
sideboard. 

693
00:36:56,200 --> 00:37:02,040
Yes, that's about all I got for 
my pitch. 

694
00:37:03,160 --> 00:37:05,440
I think next and Blue Pitch 
Clerk's gonna talk about 

695
00:37:05,440 --> 00:37:08,120
skirmish season and why you 
should sign up for your local 

696
00:37:08,120 --> 00:37:12,360
skirmish. 
Yeah, so skirmish seasons 

697
00:37:12,480 --> 00:37:15,120
definitely feel like the 
competitive season of flesh and 

698
00:37:15,120 --> 00:37:17,640
blood. 
That is the weird cousin at the 

699
00:37:17,640 --> 00:37:19,560
party, right? 
I'm going with a lot of family 

700
00:37:19,560 --> 00:37:27,080
metaphors today in that, yeah, 
he's there and you'll like hang 

701
00:37:27,080 --> 00:37:29,160
out with him at dinner, but 
you're not like going to spend a

702
00:37:29,160 --> 00:37:33,800
bunch of time with him, right? 
It's just kind of odd. 

703
00:37:33,800 --> 00:37:35,720
He can he can go over there and 
play by himself. 

704
00:37:36,280 --> 00:37:38,640
And I would say I don't know a 
ton of people who play in 

705
00:37:38,640 --> 00:37:41,280
skirmish season, right? 
Skirmish events are typically a 

706
00:37:41,280 --> 00:37:44,800
lot smaller and I don't always 
hear about my local stores 

707
00:37:44,960 --> 00:37:49,600
getting a skirmish, but skirmish
seasons are actually very very 

708
00:37:49,600 --> 00:37:53,320
healthy for the game and very 
important to take part in one 

709
00:37:53,480 --> 00:37:55,600
the rewards are fucking. 
Cool. 

710
00:37:55,640 --> 00:37:57,520
Yeah. 
Cold foil channel, like frigid. 

711
00:37:57,680 --> 00:37:59,200
Come on. 
Come, come. 

712
00:37:59,720 --> 00:38:02,040
Like everybody's going to want 
that card. 

713
00:38:03,000 --> 00:38:04,600
I was. 
I was really happy to get my 

714
00:38:04,600 --> 00:38:06,200
cold foil channel on that 
heroic. 

715
00:38:06,360 --> 00:38:14,120
Yeah, I think also the young 
art, like I'm no shade to any of

716
00:38:14,120 --> 00:38:17,160
the artists who have done any of
the work on Flesh and Blood Hero

717
00:38:17,160 --> 00:38:20,320
cards. 
Sometimes the young art is just 

718
00:38:20,320 --> 00:38:24,280
better. 
It's just better sometimes. 

719
00:38:24,480 --> 00:38:26,800
Do you have an example? 
Tara. 

720
00:38:27,960 --> 00:38:34,080
Tara only has young. 
Yeah, it's a fucking guy. 

721
00:38:36,240 --> 00:38:37,840
He does. 
He does have good art. 

722
00:38:37,840 --> 00:38:40,640
I'm not gonna lie. 
Tara does have insanely good 

723
00:38:40,640 --> 00:38:42,600
art. 
Very flavorful tree. 

724
00:38:42,600 --> 00:38:45,360
Daddy's cool, but. 
It makes me think of Marcus 

725
00:38:45,360 --> 00:38:49,520
Brown local who really likes 
Betsy's young hero art cuz in 

726
00:38:49,520 --> 00:38:52,440
the young art she's smiling and 
also she's like leaning on a 

727
00:38:52,440 --> 00:38:54,560
beast that. 
She's just sat down. 

728
00:38:54,560 --> 00:38:56,880
Yeah, the Betsy young art's so 
much better. 

729
00:38:57,240 --> 00:39:02,240
I also think that young old him 
is a better art than then old 

730
00:39:02,240 --> 00:39:04,360
him. 
Grandfather of eternity. 100% 

731
00:39:04,360 --> 00:39:05,600
agree. 
Old him, grandfather of 

732
00:39:05,600 --> 00:39:08,040
eternity. 
I'm like that man's about to 

733
00:39:08,040 --> 00:39:08,840
die. 
Yeah. 

734
00:39:09,440 --> 00:39:13,240
He's he looks like he doesn't 
complete sentences anymore. 

735
00:39:15,360 --> 00:39:22,480
Family metaphor. 
Also, skirmishes are a little 

736
00:39:22,480 --> 00:39:24,760
bit more easygoing in terms of 
competition. 

737
00:39:24,760 --> 00:39:27,760
They're less mentally fatiguing.
This is typically things that 

738
00:39:27,760 --> 00:39:30,360
people also just say about blitz
in general. 

739
00:39:30,800 --> 00:39:34,840
But if you are someone who's 
trying to take that next step in

740
00:39:34,840 --> 00:39:38,160
your play, right, if you think 
of the tears of play as like 

741
00:39:38,160 --> 00:39:41,400
there's kitchen table, sometimes
you're messing up rules a bunch.

742
00:39:41,400 --> 00:39:44,480
Then you go to armories and like
one of the players there will be

743
00:39:44,480 --> 00:39:46,200
a judge. 
So they'll like remind you of 

744
00:39:46,200 --> 00:39:49,160
like, hey, make sure you're 
showing your resources, hey, and

745
00:39:49,160 --> 00:39:51,640
make sure that that's not 
actually how that card resolves.

746
00:39:52,480 --> 00:39:54,320
So there's that going on at 
armories. 

747
00:39:54,520 --> 00:39:57,480
So you're getting a little bit 
more serious rather than jumping

748
00:39:57,480 --> 00:40:01,920
right up to like RTNS and PQS. 
I think Skirmish season is 

749
00:40:01,920 --> 00:40:05,280
actually a way better next step.
Absolutely from the Armory 

750
00:40:05,280 --> 00:40:07,600
level. 
Yeah, yeah, I feel like Flesh 

751
00:40:07,600 --> 00:40:11,040
and Blood just kind of needs 
more weekend events, yeah that 

752
00:40:11,040 --> 00:40:14,800
aren't like qualifiers or. 
Yeah, it's one of the reasons 

753
00:40:14,800 --> 00:40:17,640
why I love the age so much, 
right, Because it's a place to 

754
00:40:17,640 --> 00:40:20,000
go compete. 
But it feels a little bit lower 

755
00:40:20,000 --> 00:40:21,800
stakes and I don't have to get 
first. 

756
00:40:21,800 --> 00:40:24,960
There's not as much pressure on 
going to top four. 

757
00:40:25,040 --> 00:40:26,760
I can get 16th and get some 
points. 

758
00:40:26,760 --> 00:40:29,160
Yeah, skirmish season feels very
similar, right? 

759
00:40:29,160 --> 00:40:32,840
You can go and compete and be in
the competitive environment, but

760
00:40:32,840 --> 00:40:35,200
it's blitz. 
The games are over quicker. 

761
00:40:35,400 --> 00:40:38,960
You can just be like, yeah, he 
drew the nuts and just, you 

762
00:40:38,960 --> 00:40:43,880
know, brush off bad games. 
You can go to an event and have 

763
00:40:43,880 --> 00:40:49,760
it end by 4:00 PM. 
You can have a whole other part 

764
00:40:49,760 --> 00:40:51,760
of your day. 
Yeah, imagine having dinner at a

765
00:40:51,760 --> 00:40:55,120
reasonable time, bro. 
I could not be me. 

766
00:40:56,680 --> 00:41:02,520
The ability to eat dinner, to 
have evening plans on the same 

767
00:41:02,520 --> 00:41:04,520
day that you're going to a flesh
and blood tournament 

768
00:41:05,280 --> 00:41:10,400
unparalleled. 
If you have not had the 

769
00:41:10,400 --> 00:41:14,040
experience of competing in Flesh
and Blood and having the rest of

770
00:41:14,040 --> 00:41:16,680
your day available, play in your
skirmish season. 

771
00:41:17,960 --> 00:41:21,440
I also want to point out. 
That right now the meta game for

772
00:41:21,440 --> 00:41:25,760
Blitz, like the meta game for 
CC, is pretty open. 

773
00:41:26,040 --> 00:41:29,760
There's not huge dominant forces
that are just completely 

774
00:41:29,760 --> 00:41:33,520
steamrolling everybody now. 
I suppose we'll truly find that 

775
00:41:33,520 --> 00:41:35,600
out in the skirmish season, 
right? 

776
00:41:35,640 --> 00:41:39,080
Because Haunted just came out. 
Maybe Arachne Marionettes just 

777
00:41:39,080 --> 00:41:40,400
fucking cracked? 
Or Slippy. 

778
00:41:40,400 --> 00:41:45,080
Slippy was already strong before
Haunted, maybe now Slippy is 

779
00:41:45,080 --> 00:41:48,840
just insane. 
Fang was also extremely strong 

780
00:41:48,840 --> 00:41:52,160
in draft because attack 
reactions with lower life totals

781
00:41:52,560 --> 00:41:56,040
is very strong combination. 
So maybe he, but I think the 

782
00:41:56,040 --> 00:41:59,120
larger point that I think you're
alluding to Clark is like 

783
00:41:59,320 --> 00:42:03,200
there's no more Kano, there's no
more Ryanar, Briar or Dash. 

784
00:42:03,440 --> 00:42:06,520
And those I feel like we're some
of the biggest offenders for the

785
00:42:06,520 --> 00:42:08,400
format. 
I played a lot of Ryanar. 

786
00:42:08,400 --> 00:42:10,680
That was basically the only 
thing I played in Blitz for like

787
00:42:11,200 --> 00:42:12,520
a year. 
Because whenever there's 

788
00:42:12,520 --> 00:42:15,080
skirmish season and I want those
promos, I'm gonna kill you at 

789
00:42:15,080 --> 00:42:16,920
turn one, turn 2. 
I don't want to play that long, 

790
00:42:17,000 --> 00:42:18,880
you know? 
And I think Kano was something 

791
00:42:18,880 --> 00:42:21,520
similar like like the realist 
skilled Kano players will just 

792
00:42:21,520 --> 00:42:23,960
kill you really quickly get it 
done, but at least you don't 

793
00:42:23,960 --> 00:42:27,760
have objectively strong heroes 
doing objectively broken things.

794
00:42:27,760 --> 00:42:31,720
Yeah, Reinhard's like quad 
intimidate deal 20 damage is not

795
00:42:31,720 --> 00:42:34,040
in the game anymore. 
Kano just randomly hitting the 

796
00:42:34,040 --> 00:42:36,520
nuts off the top is not in the 
game anymore. 

797
00:42:36,560 --> 00:42:41,320
Yep, there are still 
ridiculously powerful agro 

798
00:42:41,320 --> 00:42:43,760
heroes I know, like flicker, 
wisp combo. 

799
00:42:43,760 --> 00:42:48,040
Aurora can very much just be 
like, I got Arsenal and you 

800
00:42:48,040 --> 00:42:51,320
didn't disrupt me, Flicker wisp,
arc lightning, break all my 

801
00:42:51,320 --> 00:42:53,360
equipment. 
Here's a 30 damage turn that you

802
00:42:53,360 --> 00:42:55,080
can't reasonably survive 
through. 

803
00:42:55,520 --> 00:43:01,480
That can still happen, but it's 
still fairly rare or it comes 

804
00:43:01,480 --> 00:43:06,720
with big downsides, right? 
It's not quite the same level 

805
00:43:07,040 --> 00:43:09,360
and I think defensive decks have
started getting a little bit 

806
00:43:09,360 --> 00:43:13,360
stronger talking back to our red
pitch or circling back to our 

807
00:43:13,360 --> 00:43:16,040
red pitch. 
Crown of Seeds getting unbanned.

808
00:43:16,520 --> 00:43:20,040
The Earth heroes are going to be
really, really good at stalling 

809
00:43:20,040 --> 00:43:21,760
out the game with that. 
Absolutely. 

810
00:43:22,040 --> 00:43:25,160
And I think that could make a 
very big difference in the speed

811
00:43:25,160 --> 00:43:30,200
of the blitz format, which I 
think typically if we're going 

812
00:43:30,200 --> 00:43:34,800
from like hyper aggro rules to 
now we need to all be a little 

813
00:43:34,800 --> 00:43:39,000
bit more mid rangey soup. 
Oh baby, how fucking back are 

814
00:43:39,000 --> 00:43:42,360
we? 
Soup is when most heroes end up 

815
00:43:42,360 --> 00:43:45,840
being viable. 
It isn't the best meta to 

816
00:43:45,840 --> 00:43:49,200
probably exist forever. 
Like we like having meta shake 

817
00:43:49,200 --> 00:43:51,240
UPS where like there is a 
dominant deck that we all need 

818
00:43:51,240 --> 00:43:53,720
to play against and and 
alternating back and forth. 

819
00:43:54,200 --> 00:43:58,400
But it's good to have a nice 
soupy meta where everyone's just

820
00:43:58,600 --> 00:44:02,200
getting along in the bra. 
Not to go off on a tangent, but 

821
00:44:02,200 --> 00:44:05,160
I also like the fact that 
chronic seeds are being 

822
00:44:05,160 --> 00:44:09,880
unabandoned Blitz because maybe 
it's a testing period for LSS to

823
00:44:09,880 --> 00:44:12,440
see if it could exist in CC very
soon. 

824
00:44:12,440 --> 00:44:14,640
Oh. 
You know, that's something we 

825
00:44:14,640 --> 00:44:17,960
didn't talk about in yellow 
pitch, how blitz can oftentimes 

826
00:44:17,960 --> 00:44:21,240
be a proving ground for classic 
constructed. 

827
00:44:21,720 --> 00:44:24,640
It's kind of not unlike the 
drone of brutality. 

828
00:44:24,680 --> 00:44:26,120
Yeah, I don't. 
Know I don't think that. 

829
00:44:26,640 --> 00:44:29,160
Like that kind of can never 
exist in CC, but maybe ground of

830
00:44:29,160 --> 00:44:30,680
C they did once already. 
Yeah. 

831
00:44:34,680 --> 00:44:38,920
The final point that I'm going 
to make for why you should play 

832
00:44:38,920 --> 00:44:46,040
in your skirmish season is that 
in a very important part of 

833
00:44:46,040 --> 00:44:49,880
enjoying a game like Flesh and 
Blood is giving yourself new 

834
00:44:49,880 --> 00:44:53,720
experiences. 
If you play one deck all the 

835
00:44:53,720 --> 00:44:57,800
time for every event at 2:00 to 
3:00 armories a week and every 

836
00:44:57,800 --> 00:45:01,520
single competitive event, you 
are going to burn out on that 

837
00:45:01,520 --> 00:45:04,720
experience. 
Sorry, most people are going to 

838
00:45:04,720 --> 00:45:07,800
burn out on that experience. 
Some people are just built deaf 

839
00:45:07,840 --> 00:45:10,600
but. 
Yeah, like, I know Talon really 

840
00:45:10,600 --> 00:45:14,080
enjoyed playing Riptide in blitz
because there's like ways to 

841
00:45:14,080 --> 00:45:17,000
play Riptide that you just can't
do in constructed, But he got to

842
00:45:17,000 --> 00:45:20,200
experience his favorite hero, 
but in a completely new context 

843
00:45:20,200 --> 00:45:22,120
and kind of like fall in love 
with it all over again. 

844
00:45:22,200 --> 00:45:26,680
Yeah, you got to mix it up. 
You got to give yourself new and

845
00:45:26,680 --> 00:45:30,240
different experiences. 
For example, I play Assassin in 

846
00:45:30,240 --> 00:45:34,480
blitz, but I don't play it in 
classic constructed one. 

847
00:45:34,560 --> 00:45:37,560
I got to spend a little bit less
money and only get the the two 

848
00:45:37,560 --> 00:45:41,960
playsets of Bonds and Persuasive
Prognosis and Justinic. 

849
00:45:42,280 --> 00:45:46,040
Yeah, you saved like 33% of your
full price. 

850
00:45:46,360 --> 00:45:50,920
I I saved a surprising amount of
money by by playing in blitz 

851
00:45:50,920 --> 00:45:54,080
instead of CC. 
Also two codexes instead of 

852
00:45:54,080 --> 00:45:57,800
three codexes. 
Yeah I I saved a good amount of 

853
00:45:57,800 --> 00:46:00,480
money by just saying Assassin is
my blitz deck. 

854
00:46:01,040 --> 00:46:05,480
But also, when I play Assassin 
in Blitz, that's when I get the 

855
00:46:05,480 --> 00:46:08,360
experience of playing Assassin. 
Yeah, I don't get it in Classic 

856
00:46:08,360 --> 00:46:12,120
Constructed. 
So I get to play Assassin in a 

857
00:46:12,120 --> 00:46:16,440
lower stakes, nicer, easier way.
And that means it's going to be 

858
00:46:16,440 --> 00:46:19,400
more refreshing to me when I do 
get to play the rune blades that

859
00:46:19,400 --> 00:46:24,040
I love in Classic constructed. 
It's kind of like, I know that 

860
00:46:24,040 --> 00:46:27,400
when I think about new formats, 
I'm like, do I really want to, 

861
00:46:27,400 --> 00:46:29,400
like, learn a whole another 
format? 

862
00:46:29,400 --> 00:46:31,800
It feels like I'm learning a 
whole another card game, you 

863
00:46:31,800 --> 00:46:33,360
know? 
Yeah, I don't need a whole 

864
00:46:33,360 --> 00:46:35,720
another card game. 
But what if I told you this card

865
00:46:35,720 --> 00:46:39,360
game is just as fun as flesh and
blood because it is flesh and 

866
00:46:39,360 --> 00:46:40,680
blood? 
Yeah. 

867
00:46:41,800 --> 00:46:44,600
It's just is refreshing. 
And it gives you that feeling of

868
00:46:44,600 --> 00:46:48,840
newness that can like make you 
go back with a new set of eyes, 

869
00:46:48,840 --> 00:46:53,280
a fresh perspective, and a fresh
like palette for going back to 

870
00:46:53,280 --> 00:46:55,200
CC. 
Yeah, Especially if like the 

871
00:46:55,200 --> 00:46:58,920
meta in CC is just terrible and 
you're like, I want to go back 

872
00:46:58,920 --> 00:47:04,200
to simpler times, so I'll play. 
I don't know, Zen or not Zen? 

873
00:47:05,880 --> 00:47:06,640
Zen. 
Bad choice. 

874
00:47:07,040 --> 00:47:11,120
What's a derpy hero? 
I'll play dated doll and Blade. 

875
00:47:11,120 --> 00:47:12,400
So let's switch it up a little 
bit. 

876
00:47:12,400 --> 00:47:15,200
Play my little wacky 3 card 3 
card. 

877
00:47:15,280 --> 00:47:17,200
Hero. 
I'm gonna boost micropressor off

878
00:47:17,200 --> 00:47:23,200
the top and be fucking broken. 
And that kind of Speaking of 

879
00:47:23,240 --> 00:47:28,040
nostalgia, Living Legend is one 
of the formats in the skirmish 

880
00:47:28,040 --> 00:47:33,440
this time and there are lots of 
heroes and individual cards that

881
00:47:33,440 --> 00:47:35,880
we have seen leave the classic 
constructed game that you might 

882
00:47:35,880 --> 00:47:39,040
have fond memories over. 
You know, Art of War was fun to 

883
00:47:39,040 --> 00:47:41,880
slam on the field and you can go
back and play Art of War in 

884
00:47:41,880 --> 00:47:45,880
living Legend format and it was 
strong in classic constructed. 

885
00:47:46,040 --> 00:47:47,440
It's still strong in living 
Legend. 

886
00:47:47,440 --> 00:47:50,720
And they're combinations of 
cards that have never existed in

887
00:47:50,720 --> 00:47:53,160
classic Constructed like Aurora 
and Toma. 

888
00:47:53,160 --> 00:47:57,440
Find all that you can play with 
in Living Legend, Even the 

889
00:47:57,440 --> 00:48:00,800
heroes that you have already 
played before but you haven't 

890
00:48:00,800 --> 00:48:02,640
had a chance to because they 
rotate it out. 

891
00:48:02,760 --> 00:48:06,120
You can go back and play them. 
I know that deck that you used 

892
00:48:06,120 --> 00:48:08,880
to play is still in your house 
somewhere. 

893
00:48:09,000 --> 00:48:12,520
You just have to find it. 
Sleeve it up and let them know 

894
00:48:12,520 --> 00:48:16,320
like you've always loved her and
you miss her every day and you 

895
00:48:16,320 --> 00:48:18,080
can't wait to play her again. 
It's a skirmish. 

896
00:48:18,120 --> 00:48:22,560
Go, go. 
Run to the airport, my taxi flow

897
00:48:22,560 --> 00:48:23,400
through the red. 
Light. 

898
00:48:23,400 --> 00:48:25,520
You mean I can play my explosive
growth Briar? 

899
00:48:25,600 --> 00:48:27,160
You're loose now. 
Absolutely. 

900
00:48:27,880 --> 00:48:29,800
Yeah, with dust blade. 
Yeah. 

901
00:48:30,080 --> 00:48:31,320
Wait, is that legal? 
It's legal. 

902
00:48:31,440 --> 00:48:33,040
Living what? 
Yeah. 

903
00:48:33,040 --> 00:48:36,800
Oh shit dude, it's. 
Also not that good. 

904
00:48:37,680 --> 00:48:40,960
That's why it's legal. 
Warmongers got printed like 

905
00:48:41,160 --> 00:48:44,520
warmongers is restricted in the 
living legend, never mind dust. 

906
00:48:44,560 --> 00:48:47,800
Blade is back room. 
Blade is back, baby. 

907
00:48:48,160 --> 00:48:51,040
They only get one copy of the 
fuck you dust blade car I. 

908
00:48:51,040 --> 00:48:55,080
Think Crucible might set me up 
to win a Living Legend skirmish?

909
00:48:55,160 --> 00:49:00,120
Hell yeah, that's pretty cool. 
I also want one more thing on 

910
00:49:00,120 --> 00:49:03,040
the side of why Living Legend is
fresh and wonderful. 

911
00:49:03,560 --> 00:49:06,040
If you played those old heroes 
and you're wondering what they 

912
00:49:06,040 --> 00:49:11,520
could look like with new cards, 
The chain list that is all about

913
00:49:11,520 --> 00:49:15,840
the room gate cards and like 
destroying the soul shackles 

914
00:49:15,840 --> 00:49:18,000
using your Deadwood dirt. 
Oh my God. 

915
00:49:18,000 --> 00:49:21,680
It's such a cool fucking list. 
Yeah, I have never. 

916
00:49:21,680 --> 00:49:27,040
I have really not liked chain. 
I like the idea of chain and 

917
00:49:27,040 --> 00:49:29,520
then every single time that I 
like think about sitting down to

918
00:49:29,520 --> 00:49:33,400
play them, I'm like actually, 
no, fuck this shit like I don't 

919
00:49:33,400 --> 00:49:35,480
want to have to worry about my 
pitch stack like that. 

920
00:49:35,480 --> 00:49:38,640
I don't want to have to worry 
about like milling 6 cards off 

921
00:49:38,640 --> 00:49:40,920
the top. 
All that sounds like a nightmare

922
00:49:40,920 --> 00:49:44,720
to me, but like creating a token
for free go again and then 

923
00:49:44,720 --> 00:49:47,680
destroying that token for three 
rune champs that lets me throw a

924
00:49:47,680 --> 00:49:50,280
three for seven for free for my 
bandage zone. 

925
00:49:50,800 --> 00:49:57,120
That sounds so sick and like so 
much fun to set up, and I love 

926
00:49:57,120 --> 00:50:00,800
that. 
I love how new cards can make 

927
00:50:00,800 --> 00:50:03,920
old heroes who have already hit 
Living Legend get completely 

928
00:50:03,920 --> 00:50:07,880
reimagined. 
Also, I just lost Viscerai. 

929
00:50:07,920 --> 00:50:10,760
Well, I'm sure I won't be on 
Viscerai and care about playing 

930
00:50:10,760 --> 00:50:12,840
him in the Living Legend format 
right now. 

931
00:50:13,360 --> 00:50:15,520
Maybe later this year. 
I'm going to be like, you know 

932
00:50:15,520 --> 00:50:18,440
what, I'm going to sleep up my 
Viscerai again. 

933
00:50:18,480 --> 00:50:20,440
Yeah, I can't wait for the 
cause. 

934
00:50:20,440 --> 00:50:23,280
One thing IA little bit of drool
or here. 

935
00:50:23,800 --> 00:50:27,880
One thing I really like about 
Magic the Gathering still is I 

936
00:50:27,880 --> 00:50:31,560
believe it's called Legacy, 
where everything's broken. 

937
00:50:31,840 --> 00:50:35,840
Like there's a lot of power in 
the format and in that way a lot

938
00:50:35,840 --> 00:50:39,000
of stuff is viable. 
Like the playing field is 

939
00:50:39,000 --> 00:50:41,120
surprisingly wide. 
Mind you, I haven't paid 

940
00:50:41,120 --> 00:50:43,640
attention to it in a while, but 
when I used to watch it 

941
00:50:43,640 --> 00:50:46,160
religiously, that's what it felt
like. 

942
00:50:46,160 --> 00:50:49,000
And I think living in Legend 
could be that way, assuming we 

943
00:50:49,280 --> 00:50:52,920
find the right amount of cards 
we can give Starvo without 

944
00:50:52,920 --> 00:50:55,640
giving everyone else 
specifically like Moment. 

945
00:50:55,640 --> 00:50:59,520
That we finally just decided 
that Starvo was a mistake, even 

946
00:50:59,520 --> 00:51:03,880
in living legend. 
I mean, I, I think LSS needs to 

947
00:51:03,880 --> 00:51:06,640
get comfortable with the idea of
like choice banning, where like 

948
00:51:06,680 --> 00:51:09,800
if you play Starval, you cannot 
play these cards and just call 

949
00:51:09,800 --> 00:51:12,960
it a day. 
But overall, I am excited to see

950
00:51:12,960 --> 00:51:16,320
like, you know, eventually 
Bolton when he gets asked here 

951
00:51:16,320 --> 00:51:18,440
and being able to play against 
all these other heroes that he 

952
00:51:18,440 --> 00:51:20,160
was getting stomped by 
previously. 

953
00:51:20,360 --> 00:51:23,080
But with these new cards like 
that might be fun down the line.

954
00:51:23,120 --> 00:51:24,920
Yeah. 
This is what I could have been. 

955
00:51:25,160 --> 00:51:28,040
Yeah, yeah. 
Yeah. 

956
00:51:30,560 --> 00:51:33,800
All right, that is why you 
should play in Skirmish season. 

957
00:51:34,000 --> 00:51:37,920
It is fun, it's refreshing, it's
lower stakes, and there's some 

958
00:51:37,920 --> 00:51:40,800
really wonderful rewards that 
you can get and community that 

959
00:51:40,800 --> 00:51:42,080
you can find. 
Absolutely. 

960
00:51:43,280 --> 00:51:47,320
It's the kind of thing where, 
like, there's a little hump to 

961
00:51:47,320 --> 00:51:49,960
get over where you actually have
to build a deck for it, but 

962
00:51:49,960 --> 00:51:52,080
you're going to have fun. 
Once you actually decide to put 

963
00:51:52,200 --> 00:51:53,880
that little time and energy, 
you're going to get what you get

964
00:51:53,880 --> 00:51:54,280
out of it. 
Yeah. 

965
00:51:54,320 --> 00:51:59,240
Definitely. 
OK, I think it is now time to 

966
00:51:59,240 --> 00:52:01,440
move on to our arsenal. 
Zone. 

967
00:52:01,440 --> 00:52:03,360
I'll do that. 
And listeners, if this is the 

968
00:52:03,360 --> 00:52:06,960
first time you're joining us for
the podcast ever, the Arsenal 

969
00:52:06,960 --> 00:52:10,640
Zone is where we pick a card, a 
card that we like, a card that 

970
00:52:10,640 --> 00:52:12,600
we hate, a card that we like to 
hate. 

971
00:52:12,760 --> 00:52:14,880
Either way, we're going to talk 
about it right now, and we're 

972
00:52:14,880 --> 00:52:18,200
going to start it off with a 
Patreon submission. 

973
00:52:18,280 --> 00:52:21,440
That's right, we're going to 
give a shout out to a Patreon 

974
00:52:21,440 --> 00:52:25,680
member every episode. 
Even if, like, God forbid, 

975
00:52:25,680 --> 00:52:29,400
someday we don't have an Arsenal
zone, we'll still give it a 

976
00:52:29,520 --> 00:52:32,040
Patreon shout out even if that 
happens. 

977
00:52:32,040 --> 00:52:35,480
Yep, and not that we would ever 
do that for any reason. 

978
00:52:35,840 --> 00:52:38,120
Arsenal Zone is one of the best 
parts of our podcast. 

979
00:52:39,280 --> 00:52:42,440
When we did Arsenal Zone the 
episode, it performed great. 

980
00:52:44,040 --> 00:52:45,760
We should totally do another one
of those. 

981
00:52:45,760 --> 00:52:48,360
You should. 
So without further ado. 

982
00:52:48,360 --> 00:52:53,800
Let's make our selection. 
We have put all of the names of 

983
00:52:53,800 --> 00:52:57,880
the $5 and $10 subscribers who 
have given us a card and their 

984
00:52:57,880 --> 00:52:59,520
little snippets. 
We have put them into a big 

985
00:52:59,520 --> 00:53:01,040
list. 
We have assigned them a number 

986
00:53:01,280 --> 00:53:04,440
and now we will roll the dice to
the side. 

987
00:53:04,440 --> 00:53:10,600
Natural noise, and it's Henny. 
Ha, fun fact, he's been 

988
00:53:10,600 --> 00:53:14,320
submitting null time zone for I 
think the past four or five 

989
00:53:14,320 --> 00:53:17,720
episodes. 
Yeah, I got to say Han love you 

990
00:53:17,720 --> 00:53:19,600
buddy. 
Little annoying that you kept, 

991
00:53:20,840 --> 00:53:22,280
you kept. 
There are other. 

992
00:53:22,280 --> 00:53:24,360
Cars that exist. 
Partially because. 

993
00:53:24,440 --> 00:53:27,200
We got that AT and was like I 
don't have to think of a new 

994
00:53:27,200 --> 00:53:29,920
card copy paste. 
Well, also like. 

995
00:53:30,200 --> 00:53:35,280
We love Han. 
Han is the artist who has done. 

996
00:53:35,280 --> 00:53:41,320
He did the Crucible logo, he did
our logo, he's done our banner. 

997
00:53:41,480 --> 00:53:45,760
So if you see like any Pidim 
branded art, it is Han who has 

998
00:53:45,840 --> 00:53:48,040
has done that work. 
Yeah, so shout out to Han for 

999
00:53:48,040 --> 00:53:49,880
the art. 
He also wins all of our local 

1000
00:53:49,880 --> 00:53:54,080
armories. 
So he submitted a few blurbs so 

1001
00:53:54,080 --> 00:53:57,200
I'm going to read all of them. 
The 1st relevant 1 he says 

1002
00:53:57,320 --> 00:53:59,680
stopping a person from playing 
what you think their biggest 

1003
00:53:59,680 --> 00:54:01,800
threat against you for two to 
three turns feels great. 

1004
00:54:02,120 --> 00:54:04,680
And acro matchups deal only 
needs the opponent to falter 

1005
00:54:04,680 --> 00:54:06,320
once. 
And for teclo stopping an 

1006
00:54:06,320 --> 00:54:09,280
opponent gives set up time. 
Also super fair because Mex 

1007
00:54:09,280 --> 00:54:11,960
can't target Arsenal if the 
opponent stores the named card 

1008
00:54:12,920 --> 00:54:16,440
and they all say that nine turns
of back-to-back coverage. 

1009
00:54:16,440 --> 00:54:20,640
Enough said. 
And I want to also highlight the

1010
00:54:20,640 --> 00:54:25,160
fact that Ben Friedman, who is 
also part of the Pitchatumu 

1011
00:54:25,160 --> 00:54:28,760
family, played all three null 
time zones against me as Zen. 

1012
00:54:28,760 --> 00:54:31,040
And I think that's the first 
time he's beat me as tag low 

1013
00:54:31,040 --> 00:54:34,160
against my Zen. 
Yeah, so it's it is more 

1014
00:54:34,160 --> 00:54:37,800
impactful than I thought it was.
I still think it's like a really

1015
00:54:37,800 --> 00:54:41,120
really niche hate piece, but it 
can be used to great effect if 

1016
00:54:41,120 --> 00:54:43,960
you like have a really good 
understanding of your decks, of 

1017
00:54:43,960 --> 00:54:45,560
your opponent's deck and and 
strategy. 

1018
00:54:45,560 --> 00:54:47,520
It's very similar to like 
Censor, right? 

1019
00:54:47,960 --> 00:54:50,560
Like it's the if you know what 
the opponent is playing, you can

1020
00:54:50,560 --> 00:54:53,080
definitely get a big reward off 
by pulling this off. 

1021
00:54:54,760 --> 00:54:59,000
Do remember that you can still 
play the card from Arsenal. 

1022
00:54:59,440 --> 00:55:03,360
Yeah, I was playing a Crucible 
game against Daniel and he 

1023
00:55:03,360 --> 00:55:06,080
played this as one of his 
Crucible cards, which means he 

1024
00:55:06,080 --> 00:55:09,560
had 10 copies of it and. 
The if the only for the other 

1025
00:55:09,560 --> 00:55:13,880
person only has 6 cards, so you 
can name one card and just take 

1026
00:55:13,880 --> 00:55:15,560
out a 6th of the opponent's 
deck. 

1027
00:55:15,560 --> 00:55:17,720
That's funny and. 
He's playing system reset for a 

1028
00:55:17,720 --> 00:55:20,880
permanent lock. 
Oh wow so I could I was locked 

1029
00:55:20,880 --> 00:55:23,240
out of my entire deck. 
I could only play from arsenal 

1030
00:55:23,680 --> 00:55:27,440
and I lost that game. 
I kind of like threw it because 

1031
00:55:27,440 --> 00:55:30,920
it actually takes a long ass 
time to win this way because 

1032
00:55:30,920 --> 00:55:35,160
he's just swinging with his 
symbiosis shot and I'm blocking 

1033
00:55:35,160 --> 00:55:36,760
with my cards because I can't 
play them. 

1034
00:55:37,280 --> 00:55:42,360
But he also doesn't have a lot 
of blocking cards you just had 

1035
00:55:42,360 --> 00:55:43,200
like. 
Oh yeah. 

1036
00:55:44,080 --> 00:55:46,760
It was a really weird deck, but 
like it was working really well 

1037
00:55:46,920 --> 00:55:49,480
and you have to like type the 
names of all the cards and you 

1038
00:55:49,480 --> 00:55:52,480
have to keep track of which 
cards which you've already named

1039
00:55:52,480 --> 00:55:54,240
off of null time zone. 
That's funny. 

1040
00:55:54,800 --> 00:55:58,120
Yeah, multiple copies of Null 
Time Zone actually seems like a 

1041
00:55:58,120 --> 00:56:01,360
bit of a nightmare. 
Yeah, I like how Han gave a 

1042
00:56:01,360 --> 00:56:04,600
mention of why this card is 
great for Dash IO right in the 

1043
00:56:04,600 --> 00:56:06,520
aggro deck. 
Just getting that extra little 

1044
00:56:06,520 --> 00:56:09,240
bit of space is all she really 
needs. 

1045
00:56:09,840 --> 00:56:12,920
Tecla with the setup time. 
I also want to suggest that this

1046
00:56:12,920 --> 00:56:17,080
card is great for Max if you're 
playing Banksy, because if 

1047
00:56:17,080 --> 00:56:20,840
you're on Banksy baby, Oh no, 
just keep that in old time zone 

1048
00:56:20,840 --> 00:56:22,840
up forever. 
Hey, one for three, you still 

1049
00:56:22,840 --> 00:56:24,960
can't play your card. 
One for three, you still can't 

1050
00:56:24,960 --> 00:56:27,880
play your card. 
Bong bong, bong bong. 

1051
00:56:28,200 --> 00:56:30,240
And it's soon going to be a one 
for five wrench. 

1052
00:56:30,560 --> 00:56:34,800
Oh yeah. 
Though Banksy can only protect 

1053
00:56:34,800 --> 00:56:38,080
one of your two things. 
But I like that, right? 

1054
00:56:38,080 --> 00:56:40,200
Like the moment that you start 
getting multiple items out that 

1055
00:56:40,200 --> 00:56:43,080
you want to sit on the board for
a while and then the opponent's 

1056
00:56:43,080 --> 00:56:48,040
like like, I really don't want 
that one to stick around, but 

1057
00:56:48,040 --> 00:56:51,000
I'm fine with that one. 
And like you can, you can flex 

1058
00:56:51,000 --> 00:56:53,240
based on the plan. 
It seems really, really cool. 

1059
00:56:53,360 --> 00:56:55,480
I like it. 
So thank you Han for the shout 

1060
00:56:55,480 --> 00:56:57,120
out. 
I know you were really wanting 

1061
00:56:57,120 --> 00:56:58,920
us to talk about this card, so 
I'm glad we got out of the way 

1062
00:56:58,920 --> 00:57:00,480
and you can make a new 
suggestion. 

1063
00:57:00,480 --> 00:57:03,880
Yeah, I can't wait to see what 
new suggestion he's gonna put in

1064
00:57:03,880 --> 00:57:05,960
there. 
I can't wait to see what other 

1065
00:57:05,960 --> 00:57:08,080
mechanologist majestic item that
you. 

1066
00:57:08,520 --> 00:57:11,160
Submit for the He also plays 
Victor that's. 

1067
00:57:11,160 --> 00:57:14,320
True. 
Victor Maine over here and thank

1068
00:57:14,320 --> 00:57:17,640
you everyone else who submitted.
Please keep submitting your 

1069
00:57:17,640 --> 00:57:19,440
ideas. 
We will get to yours at some 

1070
00:57:19,440 --> 00:57:22,720
points and we're excited to see 
what else you guys come up with.

1071
00:57:23,120 --> 00:57:25,560
I normally try to stay away from
cards that we've already talked 

1072
00:57:25,560 --> 00:57:28,840
about on our episode, but today 
I'm talking about Rosetta 

1073
00:57:28,840 --> 00:57:32,200
Thorne. 
Oh, I think it's so funny that 

1074
00:57:32,400 --> 00:57:34,760
it's been years since this card 
was printed. 

1075
00:57:34,760 --> 00:57:37,320
We've all known that it's been 
busted this entire time, and 

1076
00:57:37,320 --> 00:57:39,040
it's still getting banned out of
format. 

1077
00:57:39,360 --> 00:57:40,400
What's next? 
Are they going to like 

1078
00:57:40,400 --> 00:57:43,160
restricted in Living Legend now 
because it's already rotated out

1079
00:57:43,160 --> 00:57:46,080
of Classic instructions and 
Blitz, and now it's banned from 

1080
00:57:46,080 --> 00:57:48,520
commoner because this weapon is 
so good? 

1081
00:57:48,640 --> 00:57:52,240
It's one for four and it's split
damage unprecedented for 

1082
00:57:52,240 --> 00:57:54,280
weapons. 
It's fucking crazy and I love 

1083
00:57:54,280 --> 00:57:56,560
this card and now I can't even 
play it in commoner. 

1084
00:57:56,920 --> 00:57:58,480
Yeah. 
That's so funny. 

1085
00:57:58,760 --> 00:58:01,360
One of the things that I heard 
is that Rosetta Thorne is the 

1086
00:58:01,360 --> 00:58:07,440
reason why they incorporated 
rotating out weapons with heroes

1087
00:58:07,440 --> 00:58:10,160
with signature weapons. 
I don't know if that's true or 

1088
00:58:10,160 --> 00:58:12,720
not, but it makes sense. 
So true. 

1089
00:58:13,760 --> 00:58:15,640
Aren't we glad that we don't 
have to worry about Rosetta 

1090
00:58:15,640 --> 00:58:18,440
Thorn anymore? 
So I brought a copy to sign, and

1091
00:58:18,440 --> 00:58:19,800
I'm going to give one to each of
you. 

1092
00:58:19,960 --> 00:58:22,600
Here you go. 
Thank you, Fuzzy. 

1093
00:58:23,400 --> 00:58:25,800
For my card I'm talking about 
snatch. 

1094
00:58:26,120 --> 00:58:28,880
It's a red 04 that says on hit 
draw card. 

1095
00:58:30,520 --> 00:58:33,400
I'm talking about Snatch because
I haven't had a copy of it to 

1096
00:58:33,400 --> 00:58:35,560
run at the past few armories in 
my room. 

1097
00:58:36,280 --> 00:58:38,960
Snatch list. 
Yeah, I have been Snatch list. 

1098
00:58:38,960 --> 00:58:40,600
I have been without snatch. 
Wow. 

1099
00:58:41,560 --> 00:58:46,960
And I really love this card. 
I love how it's one of the few 

1100
00:58:46,960 --> 00:58:49,680
common generics that's really, 
really good for an aggro deck. 

1101
00:58:50,120 --> 00:58:55,320
It's almost like a Ponder token 
in a way when it hits. 

1102
00:58:55,480 --> 00:58:57,800
Because very rarely will this 
have go again for you to 

1103
00:58:57,800 --> 00:59:02,200
actually play the card that you 
draw, but it's really nice for 

1104
00:59:02,200 --> 00:59:04,000
simply giving you an Arsenal 
card. 

1105
00:59:04,440 --> 00:59:07,320
I kind of love that because I 
think that is what Agradex need 

1106
00:59:07,320 --> 00:59:10,920
to start leaning towards with 
their card draw is consistency, 

1107
00:59:10,920 --> 00:59:14,400
turn over turn and giving them a
little bit more flexibility to 

1108
00:59:14,400 --> 00:59:18,880
block and deal with disruption. 
So I think Snatch is a really, 

1109
00:59:18,880 --> 00:59:20,520
really cool card. 
I'm going to try to incorporate 

1110
00:59:20,520 --> 00:59:22,560
into more Agradex. 
I know that like I've seen some 

1111
00:59:22,560 --> 00:59:24,360
bang lists running it. 
Wow. 

1112
00:59:24,440 --> 00:59:28,240
I know that I've seen like even 
some inset lists running it. 

1113
00:59:29,280 --> 00:59:31,800
It's weird. 
Snatch is just sort of making 

1114
00:59:31,800 --> 00:59:34,160
its way into more lists because 
I think people are realizing how

1115
00:59:34,160 --> 00:59:35,640
important it is to have an 
arsenal. 

1116
00:59:37,000 --> 00:59:39,320
Well, yeah, fucking Codex of 
Frailty is running every deck, 

1117
00:59:39,760 --> 00:59:43,760
yeah. 
And actually Codex of Frailty 

1118
00:59:43,760 --> 00:59:46,080
for a snatch? 
No, that'd be bad because Ponder

1119
00:59:46,080 --> 00:59:50,080
and Snatch overlap. 
Yeah, that's my card. 

1120
00:59:50,080 --> 00:59:52,680
I don't give cards away so I'm 
just going to pass it over to. 

1121
00:59:52,680 --> 00:59:55,440
Dole. 
Y'all can get your own fucking 

1122
00:59:55,440 --> 00:59:56,680
snatches. 
I need mine. 

1123
00:59:58,280 --> 01:00:03,200
So for my card I'm choosing push
forward which is A1 cost non 

1124
01:00:03,200 --> 01:00:05,960
attack action the blocks for 
three and it says your next 

1125
01:00:05,960 --> 01:00:09,400
weapon attack this turn gains +3
and if you have attacked with a 

1126
01:00:09,400 --> 01:00:13,600
weapon this turn your next 
attack this turn gains dominates

1127
01:00:13,840 --> 01:00:16,960
with go again. 
And this was probably my 

1128
01:00:16,960 --> 01:00:22,680
favorite card on all of 2022 
because I ran it in my Kasai 

1129
01:00:22,680 --> 01:00:26,240
Blitz list and with Kasai's 
reduction of her second sword 

1130
01:00:26,240 --> 01:00:29,080
attack, you would just use that 
extra resource for One Cause 

1131
01:00:29,080 --> 01:00:30,920
pumps. 
And this was my favorite card to

1132
01:00:31,200 --> 01:00:34,840
pair it with. 
So I'd go like Centauri Sabre 

1133
01:00:35,000 --> 01:00:38,680
with Blade Runner into push 
forward for like a three card 

1134
01:00:39,160 --> 01:00:43,400
A10, but the second attack was 
always for 8 dominate which in 

1135
01:00:43,400 --> 01:00:46,160
blitz it's pretty good. 
And it helps you guarantee that 

1136
01:00:46,160 --> 01:00:48,040
copper. 
Exactly, especially on like a 

1137
01:00:48,040 --> 01:00:50,160
spoils of war turn super gas 
card. 

1138
01:00:50,440 --> 01:00:52,920
So just wanted to shout it out. 
It's one of my favorite comments

1139
01:00:52,920 --> 01:00:55,840
and I'm still trying to figure 
out how to incorporate it in CC 

1140
01:00:55,840 --> 01:00:57,200
because I love playing with the 
card. 

1141
01:00:57,680 --> 01:00:59,120
But yeah, that's pretty much it 
for me. 

1142
01:00:59,800 --> 01:01:04,400
Awesome, great shout outs. 
With all that being said, I 

1143
01:01:04,400 --> 01:01:06,120
think that's the end of today's 
episode. 

1144
01:01:06,160 --> 01:01:08,200
Thanks for listening everybody. 
Yeah, be sure to join the 

1145
01:01:08,200 --> 01:01:10,640
Patreon. 
We have Crucible pairings going 

1146
01:01:10,640 --> 01:01:12,080
live. 
I'm sure you can get added if 

1147
01:01:12,080 --> 01:01:15,720
you want to play with us. 
Otherwise, we have some live. 

1148
01:01:15,720 --> 01:01:18,920
Hangout dates that we've now 
scheduled where that's true if 

1149
01:01:18,920 --> 01:01:22,440
you want to test certain decks 
out, if you want to place in a 

1150
01:01:22,520 --> 01:01:26,280
draft with if you want to do 
like a draftmancer pod, right 

1151
01:01:26,280 --> 01:01:28,840
where like you actually know 
somebody in there and can talk 

1152
01:01:28,840 --> 01:01:31,960
to them like yeah or. 
If you want to play Crucible 

1153
01:01:31,960 --> 01:01:33,680
with us, that would be a good 
time to do it. 

1154
01:01:33,760 --> 01:01:35,800
Yeah, if you're like interested 
in Crucible. 

1155
01:01:36,160 --> 01:01:37,880
And these are for our $10 
patrons. 

1156
01:01:38,040 --> 01:01:40,520
Yeah, I've really been enjoying 
that, the little bubble of 

1157
01:01:40,520 --> 01:01:45,160
Patreon people, just a, you 
know, closer or close knit group

1158
01:01:45,240 --> 01:01:47,640
of people who are passionate 
about game design, which I love 

1159
01:01:47,640 --> 01:01:48,800
and. 
If you want to interact with us 

1160
01:01:48,840 --> 01:01:50,600
regularly, you can always join 
our discord for free. 

1161
01:01:52,080 --> 01:01:54,280
All right, and tell nursing guys
bye. 

1162
01:01:55,360 --> 01:02:15,560
Bye 
Picture Jimmy Podcast is hosted 

1163
01:02:15,560 --> 01:02:20,440
by Fuzzy Dope, Clark Moore and 
Joel Racinos, executive producer

1164
01:02:20,560 --> 01:02:24,560
Talon Stradley, logistics 
coordinator John Farkas, music 

1165
01:02:24,560 --> 01:02:29,880
by Dylan Holtz, logo by Han V, 
sound mixing, Christopher Moore 

1166
01:02:30,160 --> 01:02:33,600
and last but not least, you. 
Thank you for listening. 

1167
01:02:33,920 --> 01:02:36,440
Please give us a follow on your 
favorite social media platform 

1168
01:02:36,520 --> 01:02:38,080
at Pidge to Me podcast.
