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Hi everyone, and welcome to 
another episode of Metal 

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Mastermind. 
I'm your host, Ken Candelas, and

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today I have a dear friend with 
me. 

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His name is Chris Barons, a 
mastermind on headphone 

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technology with the company 
Odyssey. 

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Got to give it up for you, man, 
this is awesome. 

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Odyssey has been such a game 
changer in the music industry 

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and the audio recording industry
guys. 

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I mean, you see me rocking with 
these all the time. 

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I can't get enough of the 
Odyssey's. 

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And I even ordered their new 
headphone, their new clothes 

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back the S 20s. 
I'm really excited about those. 

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So I'd love to talk a little bit
about that kind of stuff today 

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with you, Chris, and just your 
general journey when it came to 

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audio equipment and what was 
that like for you. 

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So why don't we just start off 
with just a little introduction,

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Chris. 
Tell us who you are and what you

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do and what you like to do on 
your free time. 

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Yeah, thanks, Ken. 
It's good to be here. 

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We're excited about the S 20, of
course. 

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We just started shipping them, I
think yesterday, believe it or 

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not. 
Anyway, I started with Odyssey 

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about 10 years ago now. 
I, I have been involved in, I 

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mean, I've been a music lover my
whole life, been involved in 

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music production and kind of as 
a hobbyist for a long time. 

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And I wanted to get out of the 
kind of retail scenario that I 

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was in and get into something 
those little more music oriented

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a little bit, a little bit less.
You have to be here during these

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hours because the store is open 
sort of thing. 

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So I, I just found Odyssey and 
they were not far down the road.

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Actually, how I found Odyssey is
an interesting story. 

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I, I was working on a record, I 
was doing some mixes with some 

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friends of mine and my mixes 
were not translating and I was 

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mostly mixing on headphones. 
I won't name the brand, but it's

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a pretty common one. 
A lot of, a lot of people have 

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them and I was just not really 
happy. 

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So I started looking into what 
other headphones I could get 

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that would, you know, help me 
make the mixes turn out better. 

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And I, I had heard of Odyssey 
before and this was what, 

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20/20/16, early 2016. 
So it was a while ago. 

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And so I looked them up and lo 
and behold, they're like 15 

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miles away from my house. 
And not only did they have cool 

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looking headphones, but they had
a job posting on the website at 

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the time. 
So I applied and I got the job. 

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And so that's kind of how that 
got started. 

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That's amazing. 
What luck, right? 

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Yeah. 
And I mean the convenience 

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factor, you can't beat it. 
But but I mean, like Odyssey, I 

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mean, they've been doing, you 
know, headphones for quite a 

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while and they've gotten from 
the medical industry, I know for

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a big proponent of their 
technology was expanding into 

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that world. 
I've noticed that audio and 

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medical or space exploration or 
any of these sorts of things, 

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they kind of tend to be around 
the same circles of technology. 

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And I'm just wondering why would
that be? 

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What? 
What do you what do you think is

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the commonality between these 
sorts of fields and how they 

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affect us? 
Well, probably the number one 

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thing since you mentioned that 
is the need for excellence or 

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the quest for excellence, right?
We want, you know, NASA 

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obviously has to have stuff 
perform as it's supposed to all 

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the time. 
Medical industry very, very much

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the same thing. 
Like they need their stuff to 

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work right and and they need it 
to be accurate. 

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And that's what we're always 
looking for in transducers as 

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well. 
And actually the film that we 

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use for the drivers came from a 
NASA application. 

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It it's made by this company for
us. 

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They custom make it to our spec,
but they do a variant of the 

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same film that's made to use 
what's called solar sails, which

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are these things that are like 
the size of a football field 

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that when they launch certain 
satellites and spacecraft out 

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into the into orbit because 
there's no atmosphere, they 

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don't and they don't want to 
have to refuel. 

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They don't use Jet Propulsion. 
They actually use the power of 

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the sunlight and the heat that's
created by that to propel in the

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direction that they need to do 
it. 

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So they they create these things
called solar sails, which is a 

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variation of the same film that 
we use for our diaphragms to 

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make these giant things that 
collect the sunlight and propel 

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the spacecraft. 
Wow. 

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So this totally went space age 
and that's amazing because it's 

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just, it's incredible that same 
or very similar type of material

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you said. 
So what is it about the material

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that makes it so special in that
case? 

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Well, the, the lightweight, how 
thin it is for their 

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application, it's that and the 
transparency of the actual film 

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itself, because a lot of films 
that are created for that kind 

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of use, like flexible circuit 
boards is technically what it 

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is. 
A lot of those kinds of films 

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are they're made a little 
thicker, they're a little bit 

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heavier, which when you can 
imagine something that large 

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that you're trying to move with 
sunlight, you need it to be as 

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light as possible, but it also 
has to be strong. 

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And the transparency factor is 
if you run sunlight through 

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something that's tinted green or
tinted orange, which or whatever

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it is, which many of these kinds
of films are, you change the 

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quality of the light. 
And in our case, since we etched

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with lasers, it actually changes
the way the lasers behave. 

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So the transparency is actually 
really important for us as well.

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And then you have the the purity
of the metal that's laminated on

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top, which is the conductive 
aspect of it in both cases. 

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So in in the solar sails 
application, it conducts the 

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sunlight and in our application 
actually conducts the 

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electricity that makes the 
diaphragm interact with the 

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magnetic field and move. 
Holy crap, that is some amazing 

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stuff. 
It's really taking a, a, a leap 

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in brunt of, you know, 
technology here. 

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I've never seen anything like 
it, never heard anything like 

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it. 
This is one of those types of 

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things that once you've heard 
it, you kind of can't unhear it.

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And I got to say, yeah, it it, 
it's doing fabulous work on, on 

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all of these mixes. 
And I'm very, very confident for

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other producers who are, who 
have been getting on board with 

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this kind of stuff and they are 
starting to really care, 

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especially independent artists 
who, you know, many of us, we 

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don't have a place to really 
work in an optimal environment. 

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And I always talk to my students
about, you know, grab a really 

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good pair of headphones, 
something you can trust. 

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I use Odyssey and those kinds of
things make a difference for 

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people. 
We just had Tom Vaughn from 

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Cordy Electronics on our show. 
The other. 

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Day, Tom. 
And we, we. 

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We. 
I know. 

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You guys are are very good 
friends and we were talking 

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about, you know, just the 
portability factor of technology

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in audio today and how things 
are getting a lot smaller, but 

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they're retaining a lot of the 
quality while doing so and 

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allowing things to be a lot more
mobile. 

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So let's talk about your new 
headphone, the S 20. 

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I'm, I'm really excited about 
getting my hands on this. 

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You know a good friend of ours, 
also Mark Urselli, who was also 

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just on this show. 
Has also a good friend of mine. 

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Yeah, rating reviews about the S
20 and I understand him. 

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It uses a very similar 
technology as you have been 

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implementing in your 
electrostatic headphones, which 

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is called the slam tech. 
So I'd love for you to explain 

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for our audience what's SLAM and
why does it make things sound 

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just more intense, more just 
big? 

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It's it's really impressive. 
Yeah, it's, it's curious, one of

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the, I would say the main thing 
that it does, it acts like very 

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much like a subwoofer. 
So if you've ever had a room 

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with speakers and you add a 
subwoofer to it, you know that 

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it brings, not only does it 
bring all that low end that it's

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supposed to bring, but it also 
brings something above the realm

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and that that it's working in 
frequency wise. 

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So it helps out with imaging, it
helps even out frequency 

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response. 
It makes the drivers work less 

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hard because they don't have to 
move as much air because this in

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in the subwoofers case, the 
subwoofer is moving more air for

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them so they have an easier time
driving. 

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In the case of the SLAM system, 
actually what it is, is a 

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Helmholtz resonator. 
It's a channel or kind of a horn

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in a way, variation on that idea
where we're expanding the size 

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of the chamber that is moving 
the air. 

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So we're essentially tuning that
Channel and it's a channel that 

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runs around. 
I wish I had a pair here, but I 

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don't. 
But it's a channel that runs 

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around the edge of the driver. 
So the diaphragm is here and 

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then you have out here, you have
the ear pad. 

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So it's under the ear pad 
between the ear pad and the 

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stator plate, but it's around 
the diaphragm and it's ported on

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both sides. 
So what it's doing and the 

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reason we created it actually 
are the, the sort of main 

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impetus for it in the, in the 
case of the carbon electrostatic

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was to eliminate this sort of 
sticky diaphragm situation that 

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you have with electrostatic 
headphones. 

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Sometimes because an 
electrostatic headphone works by

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it has two stator plates which 
are charged with an 

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electrostatic field and the 
diaphragm is in between them and

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there's very little clearance 
there. 

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And in order to get good bass 
out of an electrostatic, which 

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is, by the way, something that's
almost unheard of until we came 

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along and made carbon, in order 
to get decent bass, you have to 

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have a certain amount of flex in
the in the diaphragm. 

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It has to have excursion, right,
to be able to move those low 

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frequencies. 
So there's always this balancing

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act between having enough 
excursion and getting too close 

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to the stator plate and having 
it stick and then when it peels 

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off goes. 
And so you can get this kind of 

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thing that happens with a lot of
electrostatic. 

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So we were looking for a way to 
reduce that or in what we ended 

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up with was pretty much getting 
rid of it entirely. 

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And so the SLAM channels were 
originally intended to do that. 

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And what we also realized during
the research, and by the way, it

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took them about two years to 
fully implement all this stuff, 

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they realized that it actually 
is acting like a horn. 

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It's increasing the bass 
response and it's tunable. 

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So the size and dimensions of 
that Channel are tuned 

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specifically to the headphone 
that they're made for. 

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And, and now we have 2 
headphones that have it. 

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First was the Carbon 2 which 
increase the base response a lot

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in electrostatic, which now we 
have an electrostatic that 

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actually has like usable 
information down below 40 Hertz,

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which pretty much unheard of. 
And then we ported that over now

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into the LCDS 20, which is one 
of our most affordable 

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headphones. 
So what we have been trying to 

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do for the past three or four 
years is make a close back that 

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was kind of produced for 
musicians tracking in a studio. 

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We wanted to get away from this 
sort of pointy sound signature 

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that's really fatiguing. 
And we wanted to bring in 

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something that had more low end 
and a more full round, but still

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still neutral sort of sound 
signature. 

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And when you put close, close 
back cups on a dipole diaphragm 

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like we use because our 
diaphragm dipole means it 

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radiates equally forward and 
back, sort of like a Figure 8 

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microphone, but in reverse, 
right? 

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So part of the way our 
headphones work is the the 

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frequency or the I should say, 
the vibrating air moves in both 

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directions equally. 
So you're vibrating out away 

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from your ears as well as in. 
So when you close the back of a 

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headphone, you create sort of a 
pressure wave on the inside 

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where it limits the excursion of
the diaphragm. 

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And you also get reflections off
the cup that changes the 

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frequency response. 
And usually there's kind of like

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a, you know, 200 Hertz bump and 
then there's a bump around like 

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kind of a wide one depending on 
the shape and everything around 

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5K say. 
So what you end up with is extra

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upper mid range and a little bit
of bump around like bass guitar 

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realm. 
But so we were looking for 

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something that would help even 
out that bottom end and bring 

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back the sub frequencies that 
sort of get lost when you close 

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the back. 
And so that's why we thought, 

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OK, this is a great candidate 
for SLAM because we can now have

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a closed back headphone that 
brings in all the low 

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00:12:44,520 --> 00:12:48,040
frequencies that you sort of 
miss with our other closed back 

227
00:12:48,040 --> 00:12:49,680
headphones in an analog 
situation. 

228
00:12:49,960 --> 00:12:53,440
That's, that's incredible. 
I mean, the idea of essentially 

229
00:12:53,440 --> 00:12:59,560
turning a corded speaker into a 
headphone, but in a way that has

230
00:13:01,440 --> 00:13:05,440
a sort of a grace to it with the
technology that you're using is,

231
00:13:05,480 --> 00:13:08,480
I'm sure, no doubt a very, very 
tricky thing. 

232
00:13:08,480 --> 00:13:12,000
And that's why I'm pretty sure 
it took two years for that 

233
00:13:12,000 --> 00:13:15,120
research to come through. 
A lot of testing had to be done.

234
00:13:15,120 --> 00:13:18,520
And I'm sure things like in 
those internal reflections of 

235
00:13:18,760 --> 00:13:23,480
the, the material that the cup 
is made of, how big the cup is. 

236
00:13:23,680 --> 00:13:26,440
And like you were mentioning, 
with the amount of pressure that

237
00:13:26,440 --> 00:13:31,160
gets literally backlogged inside
that chamber, How does that get 

238
00:13:31,160 --> 00:13:32,080
released? 
Right? 

239
00:13:32,080 --> 00:13:33,480
Because we're dealing with 
physics here. 

240
00:13:33,480 --> 00:13:38,560
It's you can't deny that. 
So these kinds of, and what I've

241
00:13:38,600 --> 00:13:41,920
actually wanted to say as well 
is that one of the things that I

242
00:13:41,920 --> 00:13:45,560
actually really appreciated 
about working with Odyssey is, 

243
00:13:45,600 --> 00:13:48,400
you know, this is not my only 
Odyssey pair, but you know, I'm 

244
00:13:48,400 --> 00:13:53,920
about to acquire my third pair. 
And it's really because I'm, I, 

245
00:13:53,960 --> 00:14:00,240
I, I found a part of my journey 
in headphones that I never had 

246
00:14:00,240 --> 00:14:05,640
before, which is this purpose 
built item that I could really 

247
00:14:05,640 --> 00:14:09,440
use it for many different things
because it is that good. 

248
00:14:09,440 --> 00:14:13,720
But it's also really like good 
at telling me certain kinds of 

249
00:14:13,720 --> 00:14:16,480
information between the 
different models. 

250
00:14:16,640 --> 00:14:20,640
So I'm having like so much fun 
just exploring this stuff, 

251
00:14:20,880 --> 00:14:22,920
comparing and going back and 
forth. 

252
00:14:22,920 --> 00:14:26,440
And I can't wait to get my hands
on this closed pair because 

253
00:14:26,440 --> 00:14:30,480
these open pairs are great at 
mixing in that fidelity. 

254
00:14:30,480 --> 00:14:33,080
And all that pressure is gone 
because of the open back. 

255
00:14:33,080 --> 00:14:36,720
But I was always really curious 
how this was going to be used in

256
00:14:36,720 --> 00:14:39,120
something more closed back, 
which you already have. 

257
00:14:39,120 --> 00:14:43,480
I believe it's the XC if I. 
Yeah, we actually have. 

258
00:14:43,640 --> 00:14:45,760
Technically, we have 4 closed 
backs now. 

259
00:14:45,760 --> 00:14:47,880
We have the LCDXC that you 
mentioned, which is like our 

260
00:14:47,880 --> 00:14:51,560
Premium 1 is basically an LCDX 
with a closed back instead of an

261
00:14:51,560 --> 00:14:54,480
open back. 
And then we have the LCD 2 

262
00:14:54,480 --> 00:14:57,680
classic or LCD two close back is
the official name. 

263
00:14:58,040 --> 00:15:01,440
So we have the LCD two close 
back, which is basically an LCD 

264
00:15:01,440 --> 00:15:04,640
2 classic with a cup. 
So that's a little more warm, 

265
00:15:04,840 --> 00:15:10,440
little more forgiving, but you 
know, still pretty bulky and and

266
00:15:10,440 --> 00:15:14,360
a little bit harder to drive. 
So what we wanted to do was move

267
00:15:14,360 --> 00:15:16,680
kind of from that and those are 
our two analog ones. 

268
00:15:16,880 --> 00:15:22,720
We wanted to move from that sort
of heavier, bulkier thing down 

269
00:15:22,720 --> 00:15:25,640
to a little bit lighter weight 
thing, which is where we then 

270
00:15:25,640 --> 00:15:29,720
come with this Maxwell chassis, 
which Maxwell being our third 

271
00:15:29,720 --> 00:15:31,600
close back. 
But it's an active headset, 

272
00:15:31,800 --> 00:15:33,720
digital. 
You have a pair, you know how 

273
00:15:33,720 --> 00:15:36,360
they work. 
You can't just plug it into an 

274
00:15:36,360 --> 00:15:38,400
audio interface and track with 
it necessarily. 

275
00:15:39,200 --> 00:15:41,160
It's not really made for that. 
So we wanted to make something 

276
00:15:41,160 --> 00:15:45,920
that you could plug into an 
audio interface, have it be easy

277
00:15:45,920 --> 00:15:49,280
to drive, get good volume out of
it, but have it not be fatiguing

278
00:15:49,400 --> 00:15:52,360
and a little bit lighter weight 
and less bulky and also less 

279
00:15:52,360 --> 00:15:55,760
deer in the wallet, if you know 
what I mean, because it's more 

280
00:15:55,760 --> 00:15:57,560
affordable. 
So you can kind of feel like, 

281
00:15:58,120 --> 00:16:00,120
should I give this to the 
drummer? 

282
00:16:00,760 --> 00:16:03,040
Maybe not the drummer, Maybe you
don't give them to the drummer, 

283
00:16:03,440 --> 00:16:06,120
but you can give them to the 
guitarist, the bass player, the 

284
00:16:06,120 --> 00:16:09,320
singer for sure. 
You know, so so you don't have 

285
00:16:09,320 --> 00:16:11,880
to feel so precious about them 
as you would one of our upper 

286
00:16:11,880 --> 00:16:17,080
end close backs. 100% And that 
is such a really smart approach 

287
00:16:17,080 --> 00:16:21,080
for Odyssey as a company. 
I think you guys having such a 

288
00:16:21,080 --> 00:16:24,320
rich history in audiophile 
communities, having that 

289
00:16:24,320 --> 00:16:28,520
experience, knowing what it 
takes to create the best 

290
00:16:28,520 --> 00:16:33,360
headphones in the world and then
bringing it down to a market 

291
00:16:33,360 --> 00:16:39,120
where you can serve the rest of 
consumers who want to aspire. 

292
00:16:39,760 --> 00:16:44,200
But also don't have the funding 
to get to that point yet. 

293
00:16:44,360 --> 00:16:48,840
So it's a, it's a great middle 
ground for an introductory 

294
00:16:48,840 --> 00:16:52,000
headset for somebody looking to 
get into the professional realm.

295
00:16:52,760 --> 00:16:57,360
It's also for the professional 
who's looking to have a more 

296
00:16:57,360 --> 00:17:01,400
affordable, maybe replaceable 
option for things like recording

297
00:17:01,400 --> 00:17:05,800
drums, which of course I do. 
So I know exactly what you mean.

298
00:17:06,000 --> 00:17:11,079
I've broken pairs before and I'm
willing to test these ones out 

299
00:17:11,079 --> 00:17:12,680
right. 
I hope they're built like tanks 

300
00:17:12,680 --> 00:17:14,200
so. 
Yeah, well, they're built very 

301
00:17:14,200 --> 00:17:16,200
much like the Maxwell, which 
you're already familiar with. 

302
00:17:16,200 --> 00:17:20,240
I mean, it's the same headband 
design, very similar cups, very 

303
00:17:20,240 --> 00:17:21,880
similar yolks. 
It just doesn't have the 

304
00:17:21,880 --> 00:17:24,640
electronic circuitry inside. 
And it has some, some more 

305
00:17:24,640 --> 00:17:28,640
refined kind of, you know, pro 
audio sort of features as 

306
00:17:28,640 --> 00:17:31,080
opposed to being made 
specifically for gaming, which 

307
00:17:31,080 --> 00:17:32,920
is where the Maxwell came from. 
Yes. 

308
00:17:32,920 --> 00:17:37,840
And yeah, the Maxwell I, I can 
definitely tell, you know, it's,

309
00:17:37,960 --> 00:17:41,920
it's built very well. 
I, I take it on the go to work 

310
00:17:41,960 --> 00:17:44,720
all the time. 
I use it while I'm at the school

311
00:17:44,720 --> 00:17:46,760
when I'm reviewing students 
projects. 

312
00:17:46,800 --> 00:17:48,760
It, it's a really, really 
powerful tool. 

313
00:17:48,960 --> 00:17:51,520
Despite the fact that you guys 
market it as a gaming headset, 

314
00:17:51,520 --> 00:17:55,280
it's actually a pro audio 
headset with gaming features. 

315
00:17:56,240 --> 00:17:58,520
Yeah, it's sort of, it's sort of
a wolf in sheep's clothing in 

316
00:17:58,520 --> 00:18:01,600
that way, you know. 
And and this actually, we didn't

317
00:18:01,600 --> 00:18:03,320
really intend it as a pro 
headphone. 

318
00:18:03,400 --> 00:18:05,360
And this is how we originally 
got into the pro market. 

319
00:18:05,360 --> 00:18:11,000
By the way, we made the LCDX 
over 10 years ago now and we 

320
00:18:11,000 --> 00:18:13,960
released it and it was, you 
know, kind of like our easy to 

321
00:18:13,960 --> 00:18:17,880
drive audio file headset. 
But the way it turned out, a lot

322
00:18:17,880 --> 00:18:20,360
of pro people actually 
discovered, wow, these are 

323
00:18:20,360 --> 00:18:22,080
pretty neutral, I can mix with 
this. 

324
00:18:22,880 --> 00:18:26,040
So they adopted it, we didn't 
point it at them, and now it's 

325
00:18:26,040 --> 00:18:29,960
more known as a pro headset, 
even though it wasn't made for 

326
00:18:29,960 --> 00:18:32,320
that market, but it definitely 
works well for that market. 

327
00:18:33,160 --> 00:18:34,200
Actually, I have a Maxwell right
here. 

328
00:18:34,200 --> 00:18:36,440
I can kind of show you like some
of the stuff that's going on. 

329
00:18:36,560 --> 00:18:39,880
So this will be similar in the S
20 as well, where that the 

330
00:18:39,880 --> 00:18:43,160
headband strap is, is easily 
replaceable, removable. 

331
00:18:44,280 --> 00:18:48,640
The ear pads also pop right off 
in the case of the S 20. 

332
00:18:49,400 --> 00:18:51,880
In the case of the S 20, they're
actually magnetic. 

333
00:18:51,880 --> 00:18:54,360
So this is our first, it'll be 
our first headphone with a 

334
00:18:54,360 --> 00:18:56,440
magnetic ear pad. 
So you just pull it off. 

335
00:18:57,280 --> 00:18:59,480
So when you're working in 
studios, that's a great tool 

336
00:18:59,480 --> 00:19:02,560
because if you're, you know, 
tracking with somebody new and 

337
00:19:02,560 --> 00:19:04,360
maybe your last guy was a little
sweaty. 

338
00:19:04,360 --> 00:19:06,440
So you just pop some new ear 
pads on there and you're good to

339
00:19:06,440 --> 00:19:07,680
go. 
Same with the strap. 

340
00:19:07,960 --> 00:19:11,560
And also because there are much 
fewer moving parts, there's no 

341
00:19:11,560 --> 00:19:15,080
sliders and that kind of thing. 
It's just like basically a hinge

342
00:19:15,080 --> 00:19:18,080
here and a, and a hinge here. 
Just twisting, pivoting, no 

343
00:19:18,080 --> 00:19:21,840
sliding, pulling, whatever those
because those are the parts that

344
00:19:21,840 --> 00:19:24,560
always break first on a 
headphone is those kind of like 

345
00:19:24,920 --> 00:19:28,680
thin moving things that have to 
do a lot of stress where all our

346
00:19:28,680 --> 00:19:32,840
stress parts here are robust and
there's very little plastic in 

347
00:19:32,840 --> 00:19:34,400
this headphone. 
It's almost all metal. 

348
00:19:36,400 --> 00:19:39,720
So it's it's built to last it. 
Clearly. 

349
00:19:39,720 --> 00:19:42,720
And I, I, like I said, I can't 
wait to get my hands on it. 

350
00:19:42,720 --> 00:19:45,840
And I'm, I'm actually, you know,
I, I, here's a question that 

351
00:19:45,840 --> 00:19:49,520
actually, I think a lot of folks
do ask me, because when I, when 

352
00:19:49,520 --> 00:19:51,920
I show them brands like all, 
the, the moment they're like 

353
00:19:51,920 --> 00:19:54,480
eyes like sort of go big and 
they're like, wow, that's a big 

354
00:19:54,480 --> 00:19:58,080
price tag. 
I, I, I, I tell them, right, you

355
00:19:58,080 --> 00:20:00,200
know, there's really nothing 
like investing in your 

356
00:20:00,200 --> 00:20:04,800
monitoring. 
But like, why would somebody be 

357
00:20:04,800 --> 00:20:08,880
better off, for example, buying 
a pair of Odyssey's rather than,

358
00:20:08,880 --> 00:20:11,280
let's say, doing some 
calibration software for their 

359
00:20:11,280 --> 00:20:12,840
headphones that they currently 
have? 

360
00:20:13,960 --> 00:20:17,440
OK, well, calibration software 
is a whole big can of worms that

361
00:20:17,440 --> 00:20:19,760
you know, we can get into it if 
you want to, but there's 

362
00:20:19,760 --> 00:20:22,040
problems with with a lot of it, 
the way it works. 

363
00:20:23,080 --> 00:20:26,480
But essentially all it does is 
change frequency response and 

364
00:20:26,480 --> 00:20:28,120
there's always a limit to what 
it can do. 

365
00:20:28,680 --> 00:20:31,960
It can't make the the transient 
response faster. 

366
00:20:31,960 --> 00:20:35,240
It can't reduce distortion, 
can't reduce distortion. 

367
00:20:35,320 --> 00:20:37,800
In fact, in many cases it 
increases distortion. 

368
00:20:39,240 --> 00:20:43,960
So what you end up with when you
use a lot of EQ, especially on a

369
00:20:43,960 --> 00:20:47,880
dynamic headphone where it maybe
doesn't take EQ as well, you end

370
00:20:47,880 --> 00:20:50,280
up with a lot more distortion, 
you know, but you end up with 

371
00:20:51,080 --> 00:20:54,520
comb filtering and phase issues 
and stuff like that when you do 

372
00:20:54,520 --> 00:20:59,280
these wild crazy EQ moves that 
sometimes are required to 

373
00:20:59,640 --> 00:21:02,280
equalize a headphone to a more 
neutral state. 

374
00:21:02,320 --> 00:21:06,440
So we start out with headphones 
that are A, very neutral to 

375
00:21:06,440 --> 00:21:09,960
begin with in frequency 
response, B, very fast transient

376
00:21:09,960 --> 00:21:11,400
response. 
That's one of the main 

377
00:21:11,400 --> 00:21:15,480
advantages of the lightweight 
diaphragms that we use, and C, 

378
00:21:15,480 --> 00:21:19,040
very low distortion. 
So what that means is they'll 

379
00:21:19,040 --> 00:21:22,200
take EQ really well. 
So you can apply pretty much 

380
00:21:22,200 --> 00:21:25,120
whatever curve you want to kind 
of customize and fine tune the 

381
00:21:25,120 --> 00:21:28,400
sound of it without destroying 
what it's doing on the benefit 

382
00:21:28,400 --> 00:21:32,120
side. 
Wow, and do you do you ever 

383
00:21:32,680 --> 00:21:35,840
explore calibration on Odyssey 
headphones too? 

384
00:21:36,720 --> 00:21:38,640
Yeah, we do. 
In fact we have a plug in called

385
00:21:38,640 --> 00:21:45,040
Reveal Plus, which we made years
ago as sort of it originally was

386
00:21:45,040 --> 00:21:48,520
only an EQ based thing and it 
was essentially to what we, what

387
00:21:48,520 --> 00:21:50,040
we called level the playing 
field. 

388
00:21:50,320 --> 00:21:54,200
So that say you're working on 
your MMM 5 hundreds, you mix a 

389
00:21:54,200 --> 00:21:56,680
record, you send it off to a 
mastering engineer who's using 

390
00:21:56,680 --> 00:21:59,200
LCD Fives. 
Well, the frequency response 

391
00:21:59,200 --> 00:22:03,040
between MMM 500 and LCD 5 is 
similar, but it's not really the

392
00:22:03,040 --> 00:22:06,320
same. 
So the idea originally behind 

393
00:22:06,320 --> 00:22:10,040
reveal was to equalize them so 
that they have a more similar 

394
00:22:10,040 --> 00:22:12,320
frequency response from the out 
of the gate. 

395
00:22:12,720 --> 00:22:17,320
So we're basically applying, you
know, a fairly mild EQ curve to 

396
00:22:17,720 --> 00:22:21,360
not correct but get them more 
into the same ballpark. 

397
00:22:21,640 --> 00:22:25,440
Interesting. 
So it's kind of a way to help 

398
00:22:25,440 --> 00:22:27,240
with translation I'm assuming in
that. 

399
00:22:27,240 --> 00:22:29,080
Yes, exactly. 
That's exactly what it was for. 

400
00:22:29,080 --> 00:22:32,960
Is 100% a translation tool so 
that when you do your mixes on 

401
00:22:32,960 --> 00:22:36,040
the five hundreds, you send it, 
maybe you send it to get remixed

402
00:22:36,040 --> 00:22:39,760
by someone who's using LCD XS 
and LCD XS and M and five 

403
00:22:39,760 --> 00:22:42,640
hundreds have a fairly different
EQ curve in terms of their 

404
00:22:42,640 --> 00:22:45,640
frequency response. 
So if you apply something like 

405
00:22:45,640 --> 00:22:49,800
reveal, then you and that 
engineer are going to have a 

406
00:22:49,800 --> 00:22:53,320
much more similar experience in 
listening and you'll have fewer 

407
00:22:53,320 --> 00:22:54,840
revisions, fewer listening 
notes. 

408
00:22:55,520 --> 00:22:59,400
That that was the goal of this, 
you know, to begin with, as 

409
00:22:59,400 --> 00:23:04,040
opposed to a more corrective 
kind of approach, which, you 

410
00:23:04,040 --> 00:23:06,720
know, a lot of these companies 
that are doing like third party 

411
00:23:06,720 --> 00:23:10,680
things, they're doing these kind
of things to try to make it 

412
00:23:10,680 --> 00:23:14,720
sound flat, which in a 
headphone, there's no such thing

413
00:23:14,720 --> 00:23:17,720
as flat. 
In fact, flat, a flat like truly

414
00:23:17,720 --> 00:23:21,000
flat frequency response on 
headphone would sound absolutely

415
00:23:21,000 --> 00:23:22,520
awful and no one would ever buy 
it. 

416
00:23:22,640 --> 00:23:24,680
It would just be terrible 
because we don't hear that way. 

417
00:23:25,360 --> 00:23:27,320
Everyone hears headphones very 
differently. 

418
00:23:27,880 --> 00:23:32,880
And so when you apply EQ to sort
of make a flat headphone or try 

419
00:23:32,880 --> 00:23:35,960
to make it more neutral, you're 
always going towards what you 

420
00:23:35,960 --> 00:23:38,240
think is neutral, which is not 
going to be the same as what I 

421
00:23:38,240 --> 00:23:40,560
think is neutral. 
So the better approach is 

422
00:23:40,560 --> 00:23:45,360
actually to use something like, 
you know, just a regular EQ plug

423
00:23:45,360 --> 00:23:50,360
in maybe on your output bus and 
then applied gentle curves. 

424
00:23:51,600 --> 00:23:54,240
Obviously then you get into this
place where you don't want to 

425
00:23:54,240 --> 00:23:57,760
boost a bunch, you'd rather cut.
So you if you can do cuts around

426
00:23:57,760 --> 00:24:00,120
areas where you feel like 
something's missing and just not

427
00:24:00,120 --> 00:24:03,160
cut that missing area, then you 
end up with a much more 

428
00:24:04,240 --> 00:24:07,640
effective EQ and it's tuned to 
your hearing instead of being 

429
00:24:07,640 --> 00:24:10,160
tuned by someone else to what 
they think is neutral. 

430
00:24:10,640 --> 00:24:13,640
Right. 
And that's for I think a 

431
00:24:13,640 --> 00:24:16,440
phenomena called head related 
transfer function, right? 

432
00:24:16,480 --> 00:24:19,800
Yeah, HRTF for short. 
And that's actually a 

433
00:24:19,800 --> 00:24:23,600
combination of everything about 
your Physiology in terms of like

434
00:24:23,600 --> 00:24:27,560
your shoulder dimensions, your 
head dimensions, the distance 

435
00:24:27,560 --> 00:24:30,800
around your head from one ear 
canal to the other on front and 

436
00:24:30,800 --> 00:24:35,000
and back, the shape of your ear,
the size of your ear, where it 

437
00:24:35,000 --> 00:24:36,760
is on your head, all these 
things. 

438
00:24:37,080 --> 00:24:41,240
And that's why now because of 
basically AI based tools, you 

439
00:24:41,240 --> 00:24:44,200
can do things like this like in 
an in an iPhone, you can 

440
00:24:44,200 --> 00:24:49,520
actually use the video camera to
kind of get a model of your 

441
00:24:49,520 --> 00:24:53,040
personalized HRTF. 
Dolby does the same thing for 

442
00:24:53,040 --> 00:24:55,960
people working in Atmos where 
you can get a customized HRTF 

443
00:24:55,960 --> 00:24:59,440
curve just using your phone and 
it actually improves things 

444
00:24:59,440 --> 00:25:01,480
greatly. 
And if you can, if you can go 

445
00:25:01,480 --> 00:25:06,160
the extra mile of getting a sofa
file, I can't remember what that

446
00:25:06,160 --> 00:25:08,800
stands for, but it's spelled 
just like a couch sofa. 

447
00:25:09,840 --> 00:25:12,800
It stands for something, but 
it's basically they, they 

448
00:25:12,800 --> 00:25:15,680
actually go in and they do these
really detailed measurements and

449
00:25:15,680 --> 00:25:17,840
they measure impulse responses 
and blah, blah, blah. 

450
00:25:18,080 --> 00:25:22,520
And they make you a very 
customized file that you can 

451
00:25:22,520 --> 00:25:26,760
apply in headphone software that
accepts it, like APL Virtuoso, 

452
00:25:26,760 --> 00:25:29,440
for instance. 
You can actually input your own 

453
00:25:29,440 --> 00:25:31,960
sofa file there and it will 
customize it for you. 

454
00:25:32,600 --> 00:25:34,400
So it's it's tailored to your 
listening experience. 

455
00:25:34,400 --> 00:25:37,920
It's almost like if we just 
translate that to the clothing, 

456
00:25:38,320 --> 00:25:43,760
you know, at the moment HRTF in 
say the Dolby Atmos renderer or 

457
00:25:43,920 --> 00:25:47,680
Apple Music or whatever, if 
you're using a very generic 

458
00:25:47,680 --> 00:25:51,160
HRTF, it's sort of like A1 size 
fits all clothing brand, very 

459
00:25:51,360 --> 00:25:53,640
boxy. 
You know, it doesn't really, 

460
00:25:53,640 --> 00:25:56,200
it's not really made for it's 
made for the average person. 

461
00:25:56,400 --> 00:25:58,360
It's not. 
And, and by the way, average 

462
00:25:58,360 --> 00:26:02,360
white guy, it's really. 
Define what average means. 

463
00:26:02,520 --> 00:26:05,280
It's, it's for the average white
guy, average middle-aged white 

464
00:26:05,280 --> 00:26:08,760
guy probably. 
So, you know, if, if you fall 

465
00:26:08,760 --> 00:26:11,800
with outside that realm, then 
it's not going to work very well

466
00:26:11,800 --> 00:26:14,800
for you and your experience of 
the dimensionality of, of 

467
00:26:14,800 --> 00:26:16,640
listening to headphones is 
decreased. 

468
00:26:16,880 --> 00:26:19,920
But if you can get to a point 
where now, OK, I found some 

469
00:26:19,920 --> 00:26:23,000
clothes that fit me or maybe I 
get them tailored and that's 

470
00:26:23,000 --> 00:26:25,440
what we're talking about. 
Custom sofa file is like when 

471
00:26:25,440 --> 00:26:28,760
you have a tailor come in and 
they measure everything and they

472
00:26:28,760 --> 00:26:31,200
make a garment just for you and 
it fits perfect. 

473
00:26:31,440 --> 00:26:34,320
That's what a sofa file does in 
terms of hearing on headphones. 

474
00:26:34,480 --> 00:26:38,880
Wow would would would Odyssey be
doing any kind of software like 

475
00:26:38,880 --> 00:26:41,680
that? 
Not that I'm aware of. 

476
00:26:41,680 --> 00:26:43,360
We're not really a software 
company. 

477
00:26:43,960 --> 00:26:47,400
The software that we've made has
been to serve a specific purpose

478
00:26:47,400 --> 00:26:49,840
related to working with whatever
headphone that we're talking 

479
00:26:49,840 --> 00:26:52,680
about South, like with Maxwell, 
there's, there's an app, right, 

480
00:26:52,680 --> 00:26:56,720
the Odyssey HQ app which allows 
you to do 10 band EQ, so you can

481
00:26:56,720 --> 00:26:59,760
customize it to your, your 
liking or your purpose or 

482
00:26:59,760 --> 00:27:01,920
whatever. 
And it also helps with other 

483
00:27:01,920 --> 00:27:04,920
stuff. 
But it really, you know, we're 

484
00:27:04,920 --> 00:27:07,480
not really a software company. 
We had to hire somebody outside 

485
00:27:07,480 --> 00:27:10,400
to help us make that and we 
don't really want to devote a 

486
00:27:10,400 --> 00:27:14,720
lot of resources to that. 
We wanted to vote resources and 

487
00:27:14,720 --> 00:27:16,800
R&D dollars to making better 
headphones. 

488
00:27:17,040 --> 00:27:19,560
Well, that's that sounds like a 
really good priority. 

489
00:27:20,280 --> 00:27:22,120
Yeah, yeah. 
So that's why we're really glad 

490
00:27:22,120 --> 00:27:25,680
for companies like like APL 
making Virtuoso, and they've 

491
00:27:25,680 --> 00:27:28,560
integrated Maxwell head 
tracking, the Dolby Atmos 

492
00:27:28,560 --> 00:27:30,560
renderer, same thing, they've 
integrated Maxwell head 

493
00:27:30,560 --> 00:27:32,480
tracking. 
So the head tracking data that 

494
00:27:32,480 --> 00:27:35,400
Maxwell has always produced 
actually gets sent to those 

495
00:27:35,400 --> 00:27:38,600
applications and it helps with 
the overall experience. 

496
00:27:39,360 --> 00:27:41,720
Yeah, that, and that's, that's 
fantastic. 

497
00:27:41,720 --> 00:27:46,760
And I, I know that you guys are 
always going around and actually

498
00:27:46,760 --> 00:27:50,600
visiting a lot of conventions 
and spreading a lot of 

499
00:27:50,600 --> 00:27:53,840
educational content as well. 
It's one of the things that I 

500
00:27:53,840 --> 00:27:56,600
love about Odyssey. 
Shout out to everybody at the 

501
00:27:56,600 --> 00:27:58,720
team at Odyssey. 
Love everybody there. 

502
00:27:59,720 --> 00:28:02,680
There's so much love that 
Odyssey puts into their products

503
00:28:02,680 --> 00:28:05,280
and they put it into their 
people as well. 

504
00:28:05,480 --> 00:28:07,840
I've got so many good things 
about Odyssey to say. 

505
00:28:07,840 --> 00:28:11,440
So Chris, you know, this has 
been such an enlightening 

506
00:28:11,440 --> 00:28:14,960
conversation. 
You know, especially going into 

507
00:28:14,960 --> 00:28:18,640
the future with immersive audio 
versus stereo. 

508
00:28:18,640 --> 00:28:24,120
Odyssey is here to help you 
basically get the best result 

509
00:28:24,120 --> 00:28:27,720
that you can possibly make. 
It eliminates the factors, the 

510
00:28:27,720 --> 00:28:33,000
variables of the unknown or at 
least it unveils more factors 

511
00:28:33,000 --> 00:28:36,760
than you heard before. 
And I, I, I can't, I can't 

512
00:28:37,120 --> 00:28:41,680
express enough gratitude for 
that and how much excitement for

513
00:28:41,680 --> 00:28:45,520
the new products that are coming
out the S 20, it already has 

514
00:28:45,520 --> 00:28:48,640
been on sale. 
We're just about I think in one 

515
00:28:48,640 --> 00:28:51,080
month into orders and stuff like
that. 

516
00:28:51,080 --> 00:28:56,680
But you know, Chris, do you want
to share any last either words 

517
00:28:56,680 --> 00:29:00,200
or information about the new 
headphones that our audience can

518
00:29:00,200 --> 00:29:04,160
find? 
Oh yeah, LCDS 20 is starting to 

519
00:29:04,160 --> 00:29:05,840
ship now. 
We're getting a second batch at 

520
00:29:05,840 --> 00:29:07,840
the end of this month. 
So we're going to fulfill. 

521
00:29:08,080 --> 00:29:11,640
Basically we're fulfilling all 
pre sale direct orders this 

522
00:29:11,640 --> 00:29:14,520
coming week and then after that,
when the second batch arrives, 

523
00:29:14,520 --> 00:29:17,600
we'll be able to fulfill any 
other outstanding orders. 

524
00:29:17,760 --> 00:29:20,560
Dealers are getting headphones. 
They're they're basically 

525
00:29:20,600 --> 00:29:23,080
starting to get out there in the
market now and we won't have a 

526
00:29:23,080 --> 00:29:24,520
problem with supply moving 
forward. 

527
00:29:25,040 --> 00:29:27,120
Incredible. 
Well, thank you so much, Chris 

528
00:29:27,120 --> 00:29:30,320
for all of your time. 
Enjoy your vacation. 

529
00:29:30,320 --> 00:29:33,440
I know this was your day off so 
I appreciate. 

530
00:29:33,720 --> 00:29:38,080
You 10 days off starting now. 
Well, thank you everybody for 

531
00:29:38,080 --> 00:29:40,480
watching and if you're curious 
about more information about 

532
00:29:40,480 --> 00:29:44,040
Odyssey, go to odyssey.com. 
And we also have resources on 

533
00:29:44,040 --> 00:29:47,840
metal Mastermind for metal and 
rock musicians to learn how to 

534
00:29:47,840 --> 00:29:51,080
do better production, how to to 
do better music, how to do 

535
00:29:51,080 --> 00:29:53,320
Better Business, and all of 
that. 

536
00:29:53,320 --> 00:29:55,840
So go ahead and check our 
resources for anybody who's 

537
00:29:55,840 --> 00:29:58,640
interested. 
Until then, we'll see you on the

538
00:29:58,640 --> 00:30:00,680
next one. 
And always remember to create 

539
00:30:00,760 --> 00:30:02,320
your own sound.
