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In October 2021, Mark Zuckerberg
stood in front of the world and 

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announced that he was renaming 
Facebook. 

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Meta, the future of the company,
and indeed the future of human 

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interaction itself, would be 
something called the metaverse. 

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Our hope is that within the next
decade, the metaverse will reach

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a billion people. 
He said that it would host 

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hundreds of billions of dollars 
of digital commerce. 

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People would work there, 
socialize there, attend concerts

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there, and presumably never 
wonder why they were doing all 

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of these things while wearing a 
television strap to their face. 

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Teleporting around the 
metaverse, Zuckerberg explained,

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would be like clicking a link on
the Internet. 

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Which is, of course, how 
everyone already teleports 

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around the Internet by clicking 
links on it. 

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The timing of this announcement 
was entirely coincidental. 

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It had absolutely nothing to do 
with the fact that Facebook was 

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experiencing one of its worst 
ever press cycles, that a 

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whistle blower had just 
testified before the US Senate a

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few weeks earlier about how the 
company put profits over safety,

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or that regulators on both sides
of the Atlantic were circling. 

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The decision to rename a 3 
billion user company after a 

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concept from a science fiction 
novel in which the main 

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character delivers pizza for the
mafia was purely strategic. 

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Facebook was not the most 
original idea to begin with. 

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Social networks like Friendster 
and Myspace existed long before 

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Facebook launched, and 
Zuckerberg famously lost a 

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lawsuit to the Winklevoss twins 
for stealing their idea, which 

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they hadn't really come up with 
either. 

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What Zuckerberg did really well 
was execution. 

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He launched Facebook through 
elite universities, making it a 

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status symbol, before slowly 
opening it to the rest of the 

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world. 
After that, Zuckerberg grew 

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through acquisition, buying 
Instagram in 2012 for a billion 

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dollars and WhatsApp in 2014 for
$19 billion. 

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Instagram now has almost as many
users as Facebook itself, making

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that billion dollar deal 
possibly one of the best in 

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American business history. 
The problem is that Zuckerberg 

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Berg's best ideas have usually 
been other people's ideas. 

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Instagram was someone elses 
company. 

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What's up with someone elses 
company? 

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And more recently, Threads is, 
well, it's Twitter. 

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So here we had a man who has 
built one of the most successful

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companies in the world, 
primarily by copying things that

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already existed, announcing that
he finally had a big idea and 

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that he was going to lead 
humanity into a bold new virtual

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frontier. 
He was so confident that he 

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renamed the entire company after
this big idea. 

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This was a man who once went 
surfing in Hawaii, wearing so 

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much sunscreen on his face that 
he looked like a mime. 

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He later explained that he he 
had spotted a paparazzi 

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photographer and thought that 
the sunscreen would act as a 

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disguise. 
It didn't. 

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It instead became one of the 
most viral photographs on the 

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Internet. 
This is the man who decided that

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he knew so much about how humans
interact that the future of 

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human socialization would be 
designed by him. 

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To sell this vision, Zuckerberg 
produced a 75 minute 

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presentation video that really 
has to be seen to be believed. 

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The first thing you notice about
the presentation is what isn't 

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in it. 
This is a 75 minute video about 

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virtual reality in which almost 
nobody is shown wearing AVR 

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headset. 
Not once do you see Zuckerberg 

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himself put a headset on. 
And the reason for this is 

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obvious. 
A person wearing AVR headset 

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looks ridiculous and unnatural, 
and so the creative team 

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apparently decided to just not 
show it. 

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Instead, Zuckerberg walks around
his home in carefully staged 

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morning light with a bicycle in 
the background to remind you 

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that despite his dystopian 
vision of the future, this man 

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still goes outside. 
And then he sort of seamlessly 

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transitions into the metaverse. 
In reality, this transition 

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would involve strapping a large 
plastic device onto your face 

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and bumping into your furniture.
But this is not the version of 

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events presented. 
What we are shown instead is a 

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fully animated Pixar quality 
cartoon of what the metaverse 

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might look like. 
It was not a demo or footage 

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from an actual existing product.
It was instead a cartoon in 

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which Zuckerberg's avatar, which
looked like something from a 

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Nintendo Wii game, hangs out on 
a space station playing cards 

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with the friends that we're 
supposed to believe he has. 

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This was the future, a low 
resolution space station where 

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people play cards, which is 
something you can also do at 

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home without spending any money 
at all. 

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Now a noticeable issue in 
Zuckerberg's presentation was 

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that the avatars did not have 
any legs. 

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They were floating torsos, which
is weird. 

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The people of the metaverse just
hovered from the waist up. 

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This became such a problem for 
Meta that a year later, in 

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October 2022, Zuckerberg held a 
special event to proudly 

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announce that avatars would now 
have legs. 

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The Internet reacted as you 
would expect to a multi billion 

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dollar company celebrating the 
invention of virtual legs. 

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It later emerged that even this 
demonstration had been faked. 

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The legs in the video were 
generated using a motion capture

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suit, not actual VR technology. 
So to be clear, they had spent 

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roughly $10 billion at that 
point. 

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They couldn't render legs and 
they faked a video showing that 

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humans have legs. 
There were other strange moments

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too. 
In one scene, a woman in Kyoto 

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sees on Instagram that her 
friend is at a concert in Los 

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Angeles. 
She presses a button and 

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instantly appears next to her 
friend as a photo realistic 

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hologram. 
If you think about the 

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technology required for this, 
you're thinking about it a bit 

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more carefully than the people 
who made this video. 

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It's not a demonstration of 
existing technology, or even 

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plausible near future 
technology. 

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It's a cartoon about wishes. 
The woman is not at a concert 

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and she's not with her friend. 
She's at an off brand, low 

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resolution version of the 
Matrix. 

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There was another scene in which
two people played virtual ping 

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pong. 
A scene in which someone 

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teleports street art into a 
space station, at which point 

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the art begins to disappear 
unless you pay for it, which 

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really captures the spirit of 
public art. 

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But we have to remember that the
man presenting this vision, when

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asked if he liked coffee on the 
Theo Von podcast laughed like a 

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madman and then went on a 
rambling explanation about how 

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he knows what coffee is but 
doesn't drink it as he prefers 

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to get up in the morning and 
fight people, going on to claim 

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that he raw dogs reality. 
You drink coffee, man or no? 

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Nah. 
Really. 

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Yeah. 
I mean, you've, you've had it. 

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I have sometimes on vacation 
I'll drink it recreationally. 

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It's like every once in a while.
Just like a yeah, it's like a 

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like a celebration. 
Yeah. 

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No, really. 
Yeah, no. 

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So you when you get up in the 
morning, that's not your thing. 

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Like, is there something you do?
No. 

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No, no, yeah. 
I mean, I wake up and I, I fight

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people. 
Yeah. 

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Oh really? 
So you'd like to keep everything

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the equilibrium. 
Yeah, my sister gives me such a 

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hard time about that. 
She's like, you're just sitting 

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there raw dogging reality. 
Wow. 

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I'm not sure Mark Zuckerberg has
any real link to reality 

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whatsoever. 
According to Jack Dorsey, the 

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founder of Twitter, Zuckerberg 
once invited him for dinner and 

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presented him with cold goat 
meat that he said he had shot 

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with a laser gun and then 
finished off with a hunting 

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knife. 
Dorsey told Rolling Stone. 

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I just ate my salad. 
It's worth keeping in mind the 

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kind of interactions the man 
designing the future of human 

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interactions has with other 
people. 

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I'm not sure what he's raw 
dogging, but it's not reality, 

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and hopefully it wasn't that 
gold. 

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Despite all of this, a lot of 
serious people took the 

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metaverse very seriously. 
In November 2021, The Economist 

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argued that it was a logical 
extension of computing text, 

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then images, then video, then 3 
dimensions. 

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They pointed out that mockery 
was an unreliable guide to the 

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future, and that smartphones had
once been mocked as cross data 

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symbols. 
It turns out that this time 

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around, mockery was the correct 
approach. 

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The hype in late 2021 was really
something Wall Street threw 

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itself into the project with the
enthusiasm of a man who's just 

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been handed a laser gun and a 
gold. 

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Bernstein reported that the word
metaverse appeared 449 times in 

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third quarter earnings calls 
that year, up from 100 the prior

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quarter. 
McKinsey published a report 

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declaring that the metaverse 
could generate up to $5 trillion

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in value by 20-30 and that it 
was too big for companies to 

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ignore. 
Citi predicted 5 billion 

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metaverse users, meaning more 
than half of the world's 

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population. 
Jeffrey said that the metaverse 

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had the potential to disrupt 
almost everything in human life,

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which is the kind of thing an 
investment bank analyst says 

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when they want to be on the 
right side of whatever is 

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happening without thinking too 
carefully about what it actually

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means. 
Big corporations piled in two 

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Disney appointed a head of 
metaverse strategy. 3/4 of CEO's

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surveyed in 2022 said that they 
were hiring dedicated metaverse 

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talent. 
McKinsey helpfully predicted 

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that 15% of corporate revenue 
would be derived from the 

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metaverse by 2027. 
That is next year, so we'll have

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to wait and see how that goes. 
As silly as some of this 

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corporate involvement might have
seemed, most of these firms 

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won't have spent much money on 
this stuff. 

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You could just give the social 
media intern a big title and set

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them loose on analyzing the 
metaverse. 

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And if it all comes to nothing, 
you've wasted a year or two of a

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single salary. 
The CEO of a company called 

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Improbable wrote an article for 
The Economist comparing the 

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metaverse to an 11,000 year old 
temple in southern Turkey. 

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He argued that throughout human 
history we've been influenced by

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worlds that we imagine beyond 
this one, and that the metaverse

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was the next stage in human 
culture. 

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He suggested virtual clothes 
could be better for the 

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environment than real ones and 
that the metaverse may allow the

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developing world to participate 
in new forms of economic 

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opportunity, pointing to gamers 
in the Philippines who were 

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wasting their lives trying to 
make money in a crypto based 

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game that looked a lot like a 
Ponzi scheme at the time. 

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It's always reassuring when 
Aceo, who would directly benefit

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from a trend, explains that the 
trend is inevitable and will 

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somehow save humanity. 
Then there was the virtual real 

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estate. 
In early 2022, someone paid 

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$450,000 to become Snoop Dogg's 
neighbor in the sandbox and 

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metaverse platform. 
Despite all of the rumours, it 

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wasn't me. 
To be clear, this person did not

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become Snoop Dogg's actual 
neighbor with a fence and 

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awkward conversations about 
who's bins are who's. 

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They became his virtual neighbor
in some sort of video game. 

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That plot of virtual land is now
reportedly worth around $100. 

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I'm guessing that Snoop has 
moved on in something called 

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Decentral Land. 
A group called Metaverse Group 

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purchased a 116 parcel virtual 
estate on November 2021 for 

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approximately $2.4 million. 
That estate is now worth around 

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$9000, representing a decline of
99.6%. 

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A Coin Gecko study found that 
average metaverse land prices 

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were down 95% in The Sandbox and
even more in Decentraland. 

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In the real world, when property
prices decline that much, it's 

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usually due to a natural 
disaster. 

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In the metaverse, nothing 
happened, people just stopped 

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showing up, which is probably be
better than a natural disaster, 

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but also somehow worse. 
Near the peak, Gucci managed to 

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sell a virtual handbag on 
roadblocks for over $4000, which

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was more than the physical bag 
would have cost in an actual 

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shop. 
That transaction stands as the 

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purest distillation of 2021 as a
financial era, a virtual handbag

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that cost more than the real 1 
and cannot be used to hold 

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anything. 
So what was it actually like? 

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Zuckerberg's presentation showed
a Pixar quality cartoon, but the

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actual product, Horizon Worlds, 
looked a lot worse, like a low 

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quality video game from the 
early 2000's. 

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The graphics were basic, the 
world's were empty, and the 

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avatars, as discussed, did not 
have legs. 

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On the positive side, though, 
Zuckerberg's metaverse avatar 

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showed more facial expressions 
than the man in itself. 

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Reports of what it was like to 
use Horizon Worlds were not very

231
00:14:24,000 --> 00:14:27,160
encouraging. 
In February 2022, a 

232
00:14:27,160 --> 00:14:30,960
psychotherapist reported being 
verbally and sexually harassed 

233
00:14:30,960 --> 00:14:35,320
within 60 seconds of joining. 
All of the toxicity from social 

234
00:14:35,320 --> 00:14:40,240
media platforms followed users 
into virtual reality, except now

235
00:14:40,240 --> 00:14:44,200
it was happening to a floating 
torso rather than to a profile 

236
00:14:44,200 --> 00:14:46,480
picture. 
That's progress for you. 

237
00:14:47,280 --> 00:14:50,960
It wasn't just outside users who
struggled with the product. 

238
00:14:51,160 --> 00:14:54,160
Meta's own employees hated it 
too. 

239
00:14:54,480 --> 00:14:58,240
According to internal memos 
reported by The Verge, the 

240
00:14:58,240 --> 00:15:01,240
company was pushing staff to 
spend more time in the 

241
00:15:01,240 --> 00:15:05,640
metaverse, but VR meetings were 
described as exhausting and 

242
00:15:05,640 --> 00:15:09,960
borderline unusable. 
The VP of Horizon World sent an 

243
00:15:09,960 --> 00:15:14,360
internal memo that was leaked 
acknowledging the problems, he 

244
00:15:14,360 --> 00:15:17,000
wrote. 
For many of us, we don't spend 

245
00:15:17,000 --> 00:15:21,360
that much time in Horizon and 
our dog fooding dashboard shows 

246
00:15:21,360 --> 00:15:23,840
this pretty clearly. 
Why is that? 

247
00:15:23,840 --> 00:15:26,720
He asked. 
Why don't we love the product 

248
00:15:26,720 --> 00:15:29,640
we've built? 
He went on to ask if we don't 

249
00:15:29,640 --> 00:15:32,720
love it, how can we expect our 
users to love it? 

250
00:15:33,160 --> 00:15:37,320
Now I don't know what he means 
by Dog fooding dashboard and I 

251
00:15:37,320 --> 00:15:40,360
refuse to look that up. 
It probably involves that 

252
00:15:40,400 --> 00:15:44,760
unfortunate goat from earlier 
on, but this is still a 

253
00:15:44,760 --> 00:15:48,400
devastating question. 
Why don't even the engineers 

254
00:15:48,400 --> 00:15:50,400
like the product that they've 
designed? 

255
00:15:50,640 --> 00:15:53,320
You might think that the next 
step would be improving the 

256
00:15:53,320 --> 00:15:56,080
product. 
Instead, the VP followed up by 

257
00:15:56,080 --> 00:15:59,640
telling staff to make it their 
mission to fall in love with 

258
00:15:59,640 --> 00:16:02,680
Horizon Worlds. 
Which is the kind of thing you 

259
00:16:02,680 --> 00:16:06,400
say when the product is far 
beyond saving and you're hoping 

260
00:16:06,400 --> 00:16:09,320
that enthusiasm can substitute 
for quality. 

261
00:16:09,920 --> 00:16:13,920
John Carmack, the legendary 
engineer behind the games Doom 

262
00:16:13,920 --> 00:16:17,480
and Quake, had been working at 
Meta since the Oculus 

263
00:16:17,480 --> 00:16:21,400
acquisition. 
He left in 2022, describing 

264
00:16:21,400 --> 00:16:24,840
Meta's VR efforts as inefficient
and bloated. 

265
00:16:25,160 --> 00:16:29,280
Reports suggested that employees
couldn't even agree on what the 

266
00:16:29,280 --> 00:16:33,920
metaverse was supposed to be. 
Was it YouTube, a casual World 

267
00:16:33,920 --> 00:16:38,080
of Warcraft, a platform, a 
social space, or a game? 

268
00:16:38,280 --> 00:16:41,720
Nobody was quite sure. 
This is worrying when you've 

269
00:16:41,720 --> 00:16:45,880
renamed the entire company after
an undefined concept. 

270
00:16:46,400 --> 00:16:48,960
The user numbers tell the real 
story. 

271
00:16:49,200 --> 00:16:53,120
While Zuckerberg had predicted a
billion people, Horizon World 

272
00:16:53,120 --> 00:16:56,720
peaked at a few 100,000 monthly 
active users. 

273
00:16:57,040 --> 00:17:01,360
By some estimates, daily active 
users eventually fell to around 

274
00:17:01,360 --> 00:17:04,920
900 people. 
That's roughly the population of

275
00:17:04,920 --> 00:17:08,880
a small village. 
For context, Second Life, a 

276
00:17:08,880 --> 00:17:13,640
virtual world that launched 23 
years ago, still attracts around

277
00:17:13,640 --> 00:17:18,319
200,000 people per day. 
They even manage legs on day 

278
00:17:18,319 --> 00:17:22,160
one. 
Decentraland once reported just 

279
00:17:22,160 --> 00:17:26,040
38 active users. 
Later, they disputed this 

280
00:17:26,040 --> 00:17:30,200
figure, saying that the real 
number was closer to 8000, which

281
00:17:30,200 --> 00:17:33,880
is a lot more than 38. 
But it is still fewer people 

282
00:17:33,880 --> 00:17:37,080
than would pass through a 
moderately busy supermarket on a

283
00:17:37,080 --> 00:17:39,680
weekday. 
So let's look at the financial 

284
00:17:39,680 --> 00:17:42,480
history. 
Meta reports the metaverse 

285
00:17:42,480 --> 00:17:45,800
business under a division called
Reality Labs. 

286
00:17:46,040 --> 00:17:49,520
And the reported losses at 
Reality Labs have increased 

287
00:17:49,640 --> 00:17:55,320
every single year. 
In 2019, they lost $4.5 billion.

288
00:17:55,440 --> 00:18:00,480
In 2026 point 6 billion. 
In 2021, the year Zuckerberg 

289
00:18:00,480 --> 00:18:08,080
renamed the company 10.2 billion
2020 two, 13.7 billion in 2020 

290
00:18:08,080 --> 00:18:14,120
three 16.1 billion in 2020 four 
17.7 billion. 

291
00:18:14,400 --> 00:18:17,680
Last year they lost 19.2 
billion. 

292
00:18:18,000 --> 00:18:23,400
That is a total of approximately
$88 billion in operating losses 

293
00:18:23,680 --> 00:18:27,560
over 7 years. 
To put that number in context, 

294
00:18:27,760 --> 00:18:31,880
it's more than NASA's entire 
annual budget several times 

295
00:18:31,880 --> 00:18:34,040
over. 
It's roughly what it cost to 

296
00:18:34,040 --> 00:18:37,520
build the International Space 
Station, which unlike the 

297
00:18:37,520 --> 00:18:41,320
metaverse, is a real place that 
people occasionally visit. 

298
00:18:41,920 --> 00:18:46,120
You could fund the entire Apollo
program in inflation adjusted 

299
00:18:46,120 --> 00:18:50,960
dollars for less than Meta spent
on a virtual world with 900 

300
00:18:50,960 --> 00:18:58,000
users and no legs. 
Meta stock fell 64% in 2022 as 

301
00:18:58,000 --> 00:19:01,680
investors started panicking 
about the metaverse spending. 

302
00:19:01,920 --> 00:19:07,240
But then in 2023 and 2024, the 
stock recovered dramatically and

303
00:19:07,240 --> 00:19:10,280
the recovery had nothing to do 
with the metaverse. 

304
00:19:10,760 --> 00:19:15,160
Metas core advertising business 
continued to be enormously 

305
00:19:15,160 --> 00:19:19,720
profitable, generating over $200
billion in total revenue in 

306
00:19:19,720 --> 00:19:23,320
2025. 
The family of apps Facebook, 

307
00:19:23,320 --> 00:19:27,200
Instagram, WhatsApp and 
Messenger is simply a machine 

308
00:19:27,200 --> 00:19:30,600
that prints money. 
The problem was never that Meta 

309
00:19:30,600 --> 00:19:33,320
couldn't make money as a broader
business. 

310
00:19:33,560 --> 00:19:38,000
The problem was that it decided 
to set $88 billion of the money 

311
00:19:38,000 --> 00:19:42,360
that they were making on fire in
a virtual world that fewer 

312
00:19:42,360 --> 00:19:45,400
people visited than a village 
post office. 

313
00:19:45,840 --> 00:19:49,680
Late last year, Bloomberg 
reported that Meta was planning 

314
00:19:49,680 --> 00:19:52,880
to cut the metaverse budget by 
30%. 

315
00:19:53,160 --> 00:19:58,000
Meta stock went up on the news, 
adding about $60 billion in 

316
00:19:58,000 --> 00:20:02,640
market value in a single day. 
When your stock price rises 

317
00:20:02,640 --> 00:20:05,040
because you announced that 
you're going to stop doing 

318
00:20:05,040 --> 00:20:08,320
something, it's a clear signal 
that investors would have 

319
00:20:08,320 --> 00:20:11,040
preferred you hadn't started 
doing it. 

320
00:20:11,560 --> 00:20:16,280
This January, Meta laid off more
than 1000 Reality Labs employees

321
00:20:16,480 --> 00:20:19,720
and shuttered several VR game 
studios. 

322
00:20:20,160 --> 00:20:24,440
Zuckerberg told investors on the
most recent earnings call that 

323
00:20:24,440 --> 00:20:29,720
he expects Reality Labs losses 
in 2026 to be similar to last 

324
00:20:29,720 --> 00:20:32,280
year, but that this will likely 
be the peak. 

325
00:20:32,800 --> 00:20:37,320
So after spending 88 billion, 
the peak of the losses is almost

326
00:20:37,320 --> 00:20:40,040
behind them, which is probably 
good. 

327
00:20:40,600 --> 00:20:45,040
Last month, Meta delivered what 
many described as a near death 

328
00:20:45,040 --> 00:20:48,560
blow to the metaverse. 
On March 17th, the company 

329
00:20:48,560 --> 00:20:52,400
announced that starting this 
summer, users would no longer be

330
00:20:52,400 --> 00:20:56,240
able to access Horizon Worlds 
through VR headsets. 

331
00:20:56,360 --> 00:21:00,640
The metaverse, the thing the 
company was named after, was 

332
00:21:00,640 --> 00:21:05,600
being downgraded to a phone app.
Then, two days later, Mehta 

333
00:21:05,600 --> 00:21:09,040
reversed a decision. 
The chief technology officer 

334
00:21:09,040 --> 00:21:13,560
confirmed that the VR app would 
stay available after all, 

335
00:21:13,840 --> 00:21:18,160
presumably because all 900 of 
the daily users had complained. 

336
00:21:18,760 --> 00:21:23,600
Meta's vice president Samantha 
Ryan framed the situation as 

337
00:21:23,600 --> 00:21:27,800
Meta doubling down on the VR 
developer ecosystem while 

338
00:21:27,800 --> 00:21:32,160
shifting the focus of worlds to 
be almost exclusively mobile. 

339
00:21:32,480 --> 00:21:35,760
When a company describes 
shrinking something as doubling 

340
00:21:35,760 --> 00:21:39,400
down, it's usually not a sign 
that things are going well. 

341
00:21:39,680 --> 00:21:43,400
I imagine Zuckerberg probably 
said that he was doubling down 

342
00:21:43,400 --> 00:21:47,560
on the gold when he drew his 
hunting knife, Ryan wrote in a 

343
00:21:47,560 --> 00:21:50,280
blog post. 
Sometimes we knock it out at the

344
00:21:50,280 --> 00:21:53,000
park, other times we get things 
wrong. 

345
00:21:53,280 --> 00:21:57,640
This is a diplomatic way of 
saying we spent 88 billion and 

346
00:21:57,640 --> 00:22:01,480
almost nobody used it, so we're 
doing something else now. 

347
00:22:02,000 --> 00:22:05,640
The something else is, of 
course, artificial intelligence.

348
00:22:05,840 --> 00:22:09,920
Mehta has pivoted aggressively 
towards AI, and the shift is 

349
00:22:09,920 --> 00:22:12,480
visible in everything the 
company does. 

350
00:22:12,880 --> 00:22:17,000
At the September 2025 Connect 
conference, the same annual 

351
00:22:17,000 --> 00:22:20,280
event where Zuckerberg had 
announced the Meta rebrand in 

352
00:22:20,280 --> 00:22:24,440
2021, he used the word metaverse
just twice. 

353
00:22:24,560 --> 00:22:30,640
While he mentioned AI 23 times. 
The company's focus is now on AI

354
00:22:30,640 --> 00:22:34,720
powered smart glasses, a product
that exists in reality and 

355
00:22:34,800 --> 00:22:38,160
appears to be selling. 
It turns out that making a 

356
00:22:38,160 --> 00:22:41,920
product that people want to buy 
can be quite important when 

357
00:22:41,920 --> 00:22:45,800
running a tech company. 
Meadow was not alone in this. 

358
00:22:46,040 --> 00:22:49,480
The metaverse had attracted an 
extraordinary collection of 

359
00:22:49,480 --> 00:22:53,800
fellow travellers who managed to
exit before anyone could ask too

360
00:22:53,800 --> 00:22:57,560
many questions. 
Disney eliminated its entire 

361
00:22:57,560 --> 00:23:01,480
division in 2023. 
Walmart built metaverse 

362
00:23:01,480 --> 00:23:05,600
experiences on Roblox and then 
quietly ended them. 

363
00:23:06,160 --> 00:23:10,320
Microsoft shut down its mixed 
reality feature in Teams. 

364
00:23:10,720 --> 00:23:14,320
The chief metaverse officers 
have all vanished from corporate

365
00:23:14,320 --> 00:23:18,480
org charts, presumably to pursue
other opportunities and things 

366
00:23:18,480 --> 00:23:22,640
that don't exist. 
Apple characteristically waited 

367
00:23:22,640 --> 00:23:26,440
until everyone else had already 
embarrassed themselves before 

368
00:23:26,440 --> 00:23:29,840
entering the market. 
In 2024, they released the 

369
00:23:29,840 --> 00:23:35,480
Vision Pro headset, a piece of 
hardware that cost $3500. 

370
00:23:35,720 --> 00:23:40,040
A huge number of buyers ended up
returning it within the 14 day 

371
00:23:40,040 --> 00:23:43,880
returns window. 
Apple had made the best possible

372
00:23:43,880 --> 00:23:47,240
version of a product that almost
nobody wanted. 

373
00:23:47,800 --> 00:23:51,760
Now I wanted to return briefly 
to the consultants and analysts.

374
00:23:52,000 --> 00:23:56,360
McKinsey told us in 2022 that 
the metaverse was too big for 

375
00:23:56,360 --> 00:23:59,960
companies to ignore. 
They predicted that 15% of 

376
00:23:59,960 --> 00:24:04,760
corporate revenue would come 
from the metaverse by 2027, so 

377
00:24:04,960 --> 00:24:07,320
that should be happening anytime
soon. 

378
00:24:07,840 --> 00:24:11,800
City predicted 5 billion 
metaverse users, and Jeffrey 

379
00:24:11,800 --> 00:24:15,320
said that it would disrupt 
almost everything in human life.

380
00:24:15,720 --> 00:24:19,320
Sometimes the thing that 
everyone is laughing at deserves

381
00:24:19,320 --> 00:24:23,320
to be laughed at. 
The broader question is why so 

382
00:24:23,320 --> 00:24:26,120
many intelligent people got this
so wrong. 

383
00:24:26,640 --> 00:24:30,600
Part of the answer is that the 
metaverse hype coincided with an

384
00:24:30,600 --> 00:24:33,200
unusual moment in financial 
history. 

385
00:24:33,480 --> 00:24:38,880
Late 2021 was the peak of near 0
interest rates and free capital.

386
00:24:39,200 --> 00:24:43,440
NFTS were selling for millions, 
crypto was booming, and in that 

387
00:24:43,440 --> 00:24:46,840
environment, the idea that 
people would pay to live inside 

388
00:24:46,840 --> 00:24:50,640
a video game didn't seem 
obviously more insane than 

389
00:24:50,640 --> 00:24:53,040
anything else that was going on 
at the time. 

390
00:24:53,680 --> 00:24:57,680
It was only when interest rates 
rose that people started asking 

391
00:24:57,680 --> 00:25:01,440
whether any of this made sense. 
The answer, as it turned out, 

392
00:25:01,440 --> 00:25:04,200
was no. 
Now, while all of this was 

393
00:25:04,200 --> 00:25:07,760
happening, Meadow was also 
running an entirely different 

394
00:25:07,760 --> 00:25:10,760
business, one that people 
actually used. 

395
00:25:10,920 --> 00:25:13,920
And that business is now the 
subject of what analysts are 

396
00:25:13,920 --> 00:25:16,720
calling social media's tobacco 
moment. 

397
00:25:17,280 --> 00:25:22,040
Last week, a jury in Los Angeles
found that metas platforms, 

398
00:25:22,040 --> 00:25:25,840
Instagram in particular and 
Googles YouTube have been 

399
00:25:25,840 --> 00:25:29,160
designed to be addictive to 
children and that these 

400
00:25:29,160 --> 00:25:32,480
companies had failed to warn 
users of the dangers. 

401
00:25:32,920 --> 00:25:37,680
The jury awarded $6 million in 
damages, with Meda liable for 

402
00:25:37,680 --> 00:25:41,840
70%. 
Separately, a jury in New Mexico

403
00:25:41,840 --> 00:25:46,000
found Meda liable for failing to
protect children from explicit 

404
00:25:46,000 --> 00:25:51,680
content and ordered the company 
to pay $375,000,000 in civil 

405
00:25:51,680 --> 00:25:55,920
penalties. 
Meta's stock lost 280 billion in

406
00:25:55,920 --> 00:26:00,840
market capitalization in March 
2026 alone, which is more than 

407
00:26:00,840 --> 00:26:04,720
three times the total amount 
Meta lost on the metaverse over 

408
00:26:04,720 --> 00:26:07,680
seven years. 
Let's be serious here. 

409
00:26:07,880 --> 00:26:12,640
Mark Zuckerberg created Facebook
not for social connection, but 

410
00:26:12,640 --> 00:26:15,200
as a form of revenge against 
humanity. 

411
00:26:15,360 --> 00:26:19,600
He created it because he was 
rejected by a girl in 2004 and 

412
00:26:19,600 --> 00:26:23,520
decided that the only logical 
response was to dismantle the 

413
00:26:23,520 --> 00:26:25,920
concept of human privacy 
forever. 

414
00:26:26,400 --> 00:26:30,440
Instagram isn't a social network
or a photo sharing website. 

415
00:26:30,600 --> 00:26:35,120
It's a forensic archive of your 
aunt's descent into Q Anon and 

416
00:26:35,120 --> 00:26:37,680
every haircut you've ever had 
that made you look like a 

417
00:26:37,680 --> 00:26:41,160
medieval peasant. 
What Mark Zuckerberg calls 

418
00:26:41,160 --> 00:26:45,400
social media is better described
as being a digital Victorian 

419
00:26:45,400 --> 00:26:49,120
workhouse where the inmates are 
forced to mind their own self 

420
00:26:49,120 --> 00:26:52,840
esteem for likes. 
The details that came out of the

421
00:26:52,840 --> 00:26:57,280
trial are worth dwelling on. 
Zuckerberg testified that he had

422
00:26:57,280 --> 00:27:01,840
personally overruled A proposed 
ban on Instagram beauty filters,

423
00:27:02,040 --> 00:27:06,280
filters that make users look 
more attractive, despite 

424
00:27:06,280 --> 00:27:09,440
warnings from 18 separate 
experts that they were 

425
00:27:09,440 --> 00:27:12,840
contributing to body dysmorphia 
in teenage girls. 

426
00:27:13,240 --> 00:27:16,160
The reason he gave was free 
expression. 

427
00:27:16,720 --> 00:27:21,040
Internal emails included one 
from a researcher who wrote that

428
00:27:21,040 --> 00:27:24,880
Instagram is a drug. 
We're basically pushers and 

429
00:27:24,880 --> 00:27:29,520
noted that Instagram chief Adam 
Masari freaked out when this was

430
00:27:29,520 --> 00:27:32,920
raised. 
Internal documents showed that 

431
00:27:32,920 --> 00:27:36,720
boosting time spent on the 
platform, including amongst 

432
00:27:36,720 --> 00:27:39,600
teenage users, was an explicit 
goal. 

433
00:27:39,840 --> 00:27:43,720
Zuckerberg told the court that 
Mehta no longer set such 

434
00:27:43,720 --> 00:27:47,800
targets, but the jury was then 
shown the documents in which he 

435
00:27:47,800 --> 00:27:52,320
had said exactly those targets. 
One of the FT journalists 

436
00:27:52,320 --> 00:27:56,640
present when Zuckerberg 
testified observed that he's not

437
00:27:56,680 --> 00:28:00,160
a sympathetic character. 
The man who decided that the 

438
00:28:00,160 --> 00:28:03,680
future of human interaction 
should be a virtual world 

439
00:28:03,680 --> 00:28:08,080
designed by him was now in a 
courtroom explaining why he had 

440
00:28:08,120 --> 00:28:11,800
overruled medical advice about 
the harm his products were doing

441
00:28:11,800 --> 00:28:15,360
to children. 
The irony here is so perfectly 

442
00:28:15,360 --> 00:28:18,040
constructed it almost seems 
planned. 

443
00:28:18,320 --> 00:28:22,600
Meta spent $88 billion trying 
and failing to get people 

444
00:28:22,600 --> 00:28:26,880
addicted to virtual reality. 
The products people are actually

445
00:28:26,880 --> 00:28:31,040
addicted to, the ones that 
generate $200 billion a year, 

446
00:28:31,240 --> 00:28:34,160
may now potentially be 
destroying the company through 

447
00:28:34,160 --> 00:28:37,520
litigation. 
They built an experience machine

448
00:28:37,680 --> 00:28:40,840
that nobody got in, and the 
machine that they left running 

449
00:28:40,840 --> 00:28:43,960
in the corner was the 1 causing 
all of the damage. 

450
00:28:44,280 --> 00:28:48,800
Tobacco's problem was that it's 
product was too popular, too 

451
00:28:48,800 --> 00:28:52,920
addictive, and too harmful. 
The metaverse's problem was that

452
00:28:52,920 --> 00:28:57,800
it wasn't popular at all. 
Meta in 2026 had managed to have

453
00:28:57,800 --> 00:29:02,840
both problems at the same time. 
One division spent $88 billion 

454
00:29:03,000 --> 00:29:04,920
building something nobody 
wanted. 

455
00:29:05,200 --> 00:29:08,920
The other built something that 
almost everyone used and was now

456
00:29:08,920 --> 00:29:11,160
being sued for how well it 
works. 

457
00:29:11,640 --> 00:29:15,000
This is, in its own way, an 
extraordinary business 

458
00:29:15,000 --> 00:29:18,120
achievement. 
Free cash flow at Mehta is 

459
00:29:18,120 --> 00:29:23,520
expected to shrink by 83% this 
year, even as revenues grow. 

460
00:29:23,800 --> 00:29:26,960
The company is laying off 
hundreds of workers to fund its 

461
00:29:27,200 --> 00:29:30,400
AI ambitions. 
The company will likely be 

462
00:29:30,400 --> 00:29:32,880
called Meta for the foreseeable 
future. 

463
00:29:33,160 --> 00:29:37,360
Permanently branded after a 
product that lasted about four 

464
00:29:37,360 --> 00:29:41,240
years, this company has now 
changed its name twice. 

465
00:29:41,400 --> 00:29:44,800
From a website built in a 
Harvard dorm room to rate the 

466
00:29:44,800 --> 00:29:48,560
attractiveness of students to 
one of the most powerful media 

467
00:29:48,560 --> 00:29:52,480
companies in history, to the 
name of a virtual world that 

468
00:29:52,480 --> 00:29:57,320
couldn't render legs, each name 
has represented a version of 

469
00:29:57,320 --> 00:30:00,480
what Mark Zuckerberg believed 
the future would look like. 

470
00:30:00,800 --> 00:30:03,240
Each time, he's been very 
confident. 

471
00:30:03,440 --> 00:30:05,880
Two out of three times, he's 
been right. 

472
00:30:06,280 --> 00:30:10,480
The question nobody can answer 
is whether $88 billion was a 

473
00:30:10,480 --> 00:30:14,600
reasonable price to pay to find 
out that people didn't want to 

474
00:30:14,600 --> 00:30:18,400
live in a cartoon space station.
They were speculating with the 

475
00:30:18,400 --> 00:30:22,160
kind of confidence usually 
reserved for people spending 

476
00:30:22,160 --> 00:30:25,760
other people's money, and the 
result was a failure that was 

477
00:30:25,800 --> 00:30:28,840
only a surprise to those who 
were being paid to believe 

478
00:30:28,920 --> 00:30:31,480
believe in it. 
Thanks for tuning into this 

479
00:30:31,480 --> 00:30:34,000
week's podcast. 
The podcast is entirely 

480
00:30:34,000 --> 00:30:36,480
supported by viewers like you on
Patreon. 

481
00:30:36,640 --> 00:30:39,960
If you'd like to support it, you
can sign up using the link in 

482
00:30:39,960 --> 00:30:42,880
the video description. 
Have a great week and talk to 

483
00:30:42,880 --> 00:30:44,240
you again soon. 
Bye.

